Commit Graph

29 Commits

Author SHA1 Message Date
giteaadmin f887628322 minigame 2 change flow 2026-05-06 10:45:29 +00:00
giteaadmin 14ce8543a1 minigame 6 add more design 1.1 2026-05-06 06:15:53 +00:00
giteaadmin f6c24af772 minigame 5 add more design 1.5 2026-05-06 03:41:01 +00:00
giteaadmin ca572a4589 minigame 5 add more design 1.41 2026-05-05 19:12:15 +00:00
giteaadmin ba58cd1b74 minigame 5 add more design 1.4 2026-05-05 18:51:46 +00:00
giteaadmin 5aa7ab802f minigame 5 add more design 1.3 2026-05-05 18:38:44 +00:00
giteaadmin b95c54f57e minigame 3add more design 1.5 2026-05-04 17:30:21 +00:00
giteaadmin 95c7f04d58 minigame 3add more design 1.1 2026-05-04 16:05:42 +00:00
giteaadmin 5692ab21ad minigame 2 add more design 1.5 2026-05-04 15:20:32 +00:00
giteaadmin 296ee22f52 chore(assets): MegaVirus FTP dir (no space) + editor hints + deploy mkdir
Thai: แก้ 550 จาก MKD Mega Virus — ใช้ Game/public/img/MegaVirus
English: README + deploy 2775; editor help + balloon_boss hint bullet.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 08:27:01 +00:00
giteaadmin 4a9755a4dc Game: stack tower — world camera follows height again (blocks move with scene)
Restore cy offset in getStackCameraCentersPx from stackTowerCameraFollow.
Remove duplicate BG-only offsets on strip S and mapBackgroundImg draw.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 05:01:36 +00:00
giteaadmin f9b51fc7ce Game: stack tower height-follow applies to BG strip only, not world camera
Move stackTowerCameraFollow offset from getStackCameraCentersPx into
drawStackTowerScrollBgFullCanvas (S += height boost). Clarify editor copy.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 04:49:32 +00:00
giteaadmin 6f401d4877 Game: mnn93hpi stack tower intro+loop scrolling BG (stackTowerBgScroll)
Bundled assets under img/editor-bg-mnn93hpi; editor controls + JSON save;
play.js mirrors space-shooter vertical strip; tick during stack + pregame.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 04:43:33 +00:00
giteaadmin b005d5f56e Game: stack tower camera follow (mnn93hpi) + editor controls
Persist stackTowerCameraFollow on map JSON; pan camera up with stack height in play.js. Editor UI only for map id mnn93hpi + gameType stack. Bump play/editor script cache versions.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-03 04:37:08 +00:00
giteaadmin 0a8debca15 minigame 3 Tower block 1.1 2026-05-02 16:59:09 +00:00
giteaadmin b85cc3a4e5 minigame 6 rocker 1.7 2026-05-01 15:31:35 +00:00
giteaadmin e2dcf6f678 minigame 5 jumper 1.4 2026-05-01 08:54:48 +00:00
giteaadmin 84a9a6efe8 minigame 2 just begin1.2 2026-04-30 16:41:07 +00:00
giteaadmin 92b6141939 update charator 2026-04-30 06:20:26 +00:00
giteaadmin aab6489640 minigame 4 more rule 2026-04-29 10:39:17 +00:00
giteaadmin a383c01288 minigame 4 more rule 2026-04-29 10:33:56 +00:00
giteaadmin 0975874262 mini game 4 update table 2026-04-29 08:42:34 +00:00
giteaadmin 5df6d16c6b minigame 4 add more 2026-04-28 15:14:05 +00:00
giteaadmin eb29e5636e minigame 6 players position 2026-04-28 08:32:48 +00:00
giteaadmin 9745d91016 minigame 4 colour question 2026-04-27 07:45:39 +00:00
giteaadmin 8597578a28 push image to editor 2026-04-26 12:27:55 +00:00
giteaadmin 8ca841364a fix(play+editor): quiz_carry question on map panel in embed + optional Q zone
play: show quiz-map-question-panel in editor embed for quiz_carry only; bounds
from quizQuestionArea when painted else hub; refactor tile bounds helper;
init quizQuestionArea on join; draw gold Q tiles in play; strip hidden for carry
editor: paint quizQuestion on quiz_carry, ensureQuizCarryAreas syncs quizQuestionArea,
toggle draw mode + hints; editor.html help + cache v0.040
play.js v=0.093

Made-with: Cursor
2026-04-24 15:11:25 +00:00
giteaadmin ae56e7b1be Game: default character = first uploaded (API order by mtime); defer join until loaded 2026-04-24 08:41:15 +00:00
giteaadmin 467363d651 Add www/html: mirror full /var/www/html (exclude node_modules)
Made-with: Cursor
2026-04-24 08:29:38 +00:00