178 lines
6.2 KiB
JavaScript
178 lines
6.2 KiB
JavaScript
/**
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* gateway.js — Standalone dev server for game-justic2
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*
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* เสิร์ฟทุกไฟล์ใน project นี้เป็น "site root" (เพราะ client ใช้
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* absolute path เช่น /Login/, /Main-Lobby/, /Game/, /realtimechat/)
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* และ proxy ทราฟฟิก HTTP+WebSocket ไปยัง Node game/chat servers:
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* - /Game/* → 127.0.0.1:GAME_PORT (default 3004)
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* - /realtimechat/* → 127.0.0.1:CHAT_PORT (default 3003)
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*
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* ใช้งาน: node gateway.js
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* เปิดเว็บ: http://localhost:8080/ (เด้งไป /Login/ อัตโนมัติ)
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*
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* ตั้งค่า port ผ่าน env:
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* set GATEWAY_PORT=80 (ต้องปิด WAMP/Apache ก่อน)
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* set GAME_PORT=3004
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* set CHAT_PORT=3003
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*/
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const http = require('http');
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const fs = require('fs');
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const path = require('path');
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const net = require('net');
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const GATEWAY_PORT = Number(process.env.GATEWAY_PORT) || 8080;
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const GAME_PORT = Number(process.env.GAME_PORT) || 3004;
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const CHAT_PORT = Number(process.env.CHAT_PORT) || 3003;
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const PROJECT_DIR = __dirname;
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/* ---- MIME types ---- */
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const MIME = {
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'.html': 'text/html; charset=utf-8',
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'.css': 'text/css; charset=utf-8',
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'.js': 'application/javascript; charset=utf-8',
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'.mjs': 'application/javascript; charset=utf-8',
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'.json': 'application/json; charset=utf-8',
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'.png': 'image/png',
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'.jpg': 'image/jpeg',
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'.jpeg': 'image/jpeg',
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'.gif': 'image/gif',
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'.svg': 'image/svg+xml',
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'.ico': 'image/x-icon',
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'.webp': 'image/webp',
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'.woff': 'font/woff',
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'.woff2':'font/woff2',
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'.ttf': 'font/ttf',
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'.otf': 'font/otf',
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'.mp3': 'audio/mpeg',
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'.ogg': 'audio/ogg',
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'.wav': 'audio/wav',
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'.mp4': 'video/mp4',
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'.webm': 'video/webm',
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'.txt': 'text/plain; charset=utf-8',
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'.map': 'application/json; charset=utf-8',
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};
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/* ---- HTTP proxy helper ---- */
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function proxyHttp(targetPort, targetPath, req, res) {
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const opts = {
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hostname: '127.0.0.1',
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port: targetPort,
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path: targetPath,
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method: req.method,
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headers: Object.assign({}, req.headers, { host: '127.0.0.1:' + targetPort }),
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};
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const proxy = http.request(opts, (upstream) => {
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res.writeHead(upstream.statusCode, upstream.headers);
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upstream.pipe(res, { end: true });
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});
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proxy.on('error', () => {
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res.writeHead(502, { 'Content-Type': 'text/plain; charset=utf-8' });
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res.end('Backend not running on port ' + targetPort);
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});
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req.pipe(proxy, { end: true });
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}
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/* ---- Static file server ---- */
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function serveStatic(urlPath, res) {
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let rel = decodeURIComponent(urlPath);
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if (!rel || rel === '/') rel = '/index.html';
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if (rel.includes('..')) {
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res.writeHead(403);
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return res.end('Forbidden');
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}
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const fsPath = path.join(PROJECT_DIR, rel);
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try {
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if (fs.statSync(fsPath).isDirectory()) {
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const idx = path.join(fsPath, 'index.html');
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if (fs.existsSync(idx)) return serveFile(idx, res);
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}
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} catch (_) { /* not a dir */ }
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serveFile(fsPath, res);
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}
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function serveFile(fsPath, res) {
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fs.readFile(fsPath, (err, data) => {
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if (err) {
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res.writeHead(404, { 'Content-Type': 'text/plain; charset=utf-8' });
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return res.end('404 Not Found: ' + fsPath);
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}
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const ext = path.extname(fsPath).toLowerCase();
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res.writeHead(200, {
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'Content-Type': MIME[ext] || 'application/octet-stream',
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'Cache-Control': 'no-cache',
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});
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res.end(data);
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});
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}
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/* ---- HTTP request handler ---- */
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const server = http.createServer((req, res) => {
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const urlNoQs = (req.url || '/').split('?')[0];
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// ALL /Game/* → Node Game server (3004)
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if (urlNoQs.startsWith('/Game/') || urlNoQs === '/Game') {
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return proxyHttp(GAME_PORT, req.url, req, res);
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}
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// ALL /realtimechat/* → Node Chat server (3003)
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if (urlNoQs.startsWith('/realtimechat/') || urlNoQs === '/realtimechat') {
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return proxyHttp(CHAT_PORT, req.url, req, res);
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}
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// Gateway ไม่รัน PHP — เตือนชัดเจนแทนที่จะส่งไฟล์ดิบ
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if (urlNoQs.toLowerCase().endsWith('.php')) {
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res.writeHead(501, { 'Content-Type': 'text/plain; charset=utf-8' });
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return res.end(
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'PHP ไม่ถูกประมวลผลใน gateway นี้\n' +
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'หากต้องการใช้ /Admin/ หรือ OAuth → เปิด WAMP/Apache แยก\n' +
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'URL: ' + urlNoQs
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);
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}
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// ไฟล์ที่เหลือ (Login, Main-Lobby, Main-Menu, Create Room, Loading, Quiz-Battle, ...)
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serveStatic(urlNoQs, res);
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});
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/* ---- WebSocket upgrade handler (สำหรับ socket.io) ---- */
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server.on('upgrade', (req, socket, head) => {
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const url = req.url || '';
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let targetPort = null;
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if (url.startsWith('/Game/')) targetPort = GAME_PORT;
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else if (url.startsWith('/realtimechat/')) targetPort = CHAT_PORT;
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if (!targetPort) {
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socket.destroy();
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return;
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}
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const proxy = net.connect(targetPort, '127.0.0.1', () => {
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const reqLine = req.method + ' ' + url + ' HTTP/' + req.httpVersion + '\r\n';
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const headers = Object.assign({}, req.headers, { host: '127.0.0.1:' + targetPort });
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let headerStr = '';
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for (const [k, v] of Object.entries(headers)) {
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headerStr += k + ': ' + v + '\r\n';
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}
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proxy.write(reqLine + headerStr + '\r\n');
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if (head && head.length) proxy.write(head);
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proxy.pipe(socket, { end: true });
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socket.pipe(proxy, { end: true });
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});
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proxy.on('error', () => socket.destroy());
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socket.on('error', () => proxy.destroy());
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});
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server.listen(GATEWAY_PORT, () => {
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console.log('');
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console.log(' ==========================================');
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console.log(' game-justic2 Gateway');
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console.log(' http://localhost:' + GATEWAY_PORT + '/');
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console.log(' ==========================================');
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console.log(' Game (HTTP+WS) -> http://127.0.0.1:' + GAME_PORT);
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console.log(' Chat (HTTP+WS) -> http://127.0.0.1:' + CHAT_PORT);
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console.log(' ==========================================');
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console.log('');
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});
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