(function () {
const BASE = '/Game';
function playDesignMainMenuHref() {
try {
if (typeof globalThis !== 'undefined' && typeof globalThis.designMainMenuHref === 'function') {
return globalThis.designMainMenuHref();
}
} catch (e) { /* ignore */ }
return '/Main-Menu/';
}
function playDesignMainLobbyHref() {
try {
if (typeof globalThis !== 'undefined' && typeof globalThis.designMainLobbyHref === 'function') {
return globalThis.designMainLobbyHref();
}
} catch (e) { /* ignore */ }
return '/Main-Lobby/';
}
/** รูปเลข 3–2–1 — เสิร์ฟที่ /Game/img/QUESTION/ (nginx alias /Game/ → public; อย่าใช้ /Game/public/img/) */
const COUNTDOWN_321_IMG_BASE = BASE + '/img/QUESTION/';
/** แผงคำถามบนแมป quiz_carry — ไฟล์อยู่ public/img/quiz-carry */
const QUIZ_CARRY_MAP_FEEDBACK_IMG = {
correct: BASE + '/img/quiz-carry/icon-Correct.png',
incorrect: BASE + '/img/quiz-carry/icon-Incorrect.png',
scorePlus: BASE + '/img/quiz-carry/score+10.png',
};
const QUIZ_MAP_CARRY_FEEDBACK_MS = 1400;
const params = new URLSearchParams(window.location.search);
const spaceId = params.get('space');
function readStoredDisplayName() {
try {
return (localStorage.getItem('roomLobbyDisplayName') || localStorage.getItem('playerName') || '').trim();
} catch (e) { return ''; }
}
let nick = (params.get('nick') || '').trim() || readStoredDisplayName() || 'ผู้เล่น';
const previewMode = params.get('preview') === '1';
/* Card 3 Ban — ผู้ถูกแบนรอบนี้: เข้ามาดูเพื่อนเล่นได้ แต่ควบคุมตัวละคร/ทำแอ็กชันไม่ได้ (รอบหน้าเล่นปกติ) */
const playBannedSpectator = params.get('banned') === '1';
/* Card 3 Ban (กรณีโหวตแบน "บอท") — slot ของ __pv_bot_N ที่ถูกแบน → ไม่ spawn ลงเล่นรอบนี้ (-1 = ไม่มี) */
const playBannedBotSlot = (() => { const v = parseInt(params.get('banBot'), 10); return Number.isFinite(v) && v >= 0 ? v : -1; })();
/* shield โปร่งใสคลุมทั้งจอ (z 200) กิน pointer/touch ทุกอย่าง → ปุ่มเกม(jump z59/drop z60/joystick/shoot)+canvas กดไม่ได้
แต่ต่ำกว่า modal (z 10000+) เลย special quiz / สรุปผล ยังกดได้ปกติ + ป้ายบอกสถานะด้านบน */
function setupBannedSpectatorUi() {
if (!playBannedSpectator || document.getElementById('banned-spectator-shield')) return;
const shield = document.createElement('div');
shield.id = 'banned-spectator-shield';
shield.style.cssText = 'position:fixed;inset:0;z-index:200;background:transparent;pointer-events:auto;cursor:not-allowed;touch-action:none;-webkit-tap-highlight-color:transparent';
['pointerdown', 'pointerup', 'mousedown', 'mouseup', 'click', 'dblclick', 'touchstart', 'touchend', 'touchmove', 'wheel', 'contextmenu'].forEach(function (ev) {
shield.addEventListener(ev, function (e) { e.stopPropagation(); e.preventDefault(); }, { passive: false });
});
document.body.appendChild(shield);
const banner = document.createElement('div');
banner.id = 'banned-spectator-banner';
banner.style.cssText = 'position:fixed;top:14px;left:50%;transform:translateX(-50%);z-index:201;pointer-events:none;background:linear-gradient(180deg,#2a1430,#160a1d);border:1px solid rgba(247,118,142,.6);border-radius:14px;padding:10px 20px;text-align:center;box-shadow:0 10px 30px rgba(0,0,0,.55)';
banner.innerHTML = '
BAN CARD
'
+ 'คุณถูกแบนรอบนี้ · กำลังดูเพื่อนเล่น
'
+ 'รอบหน้ากลับมาเล่นได้ตามปกติ
';
document.body.appendChild(banner);
}
const specialQuizForceDebug = params.get('sqForce') === '1';
const forceDefaultCharacter = params.get('defaultChar') === '1';
const editorEmbedReturn = params.get('editorEmbed') === '1';
if (previewMode && editorEmbedReturn) {
try { document.documentElement.classList.add('play-preview-editor-embed'); } catch (e) { /* ignore */ }
}
const playMapIdFromQuery = (params.get('map') || '').trim();
/** mapId จาก join / game-start — ใช้จับฉาก crown เมื่อ URL ไม่มี ?map= */
let playSessionMapId = playMapIdFromQuery;
/** สรุปภารกิจแบบ mock (popup-result ฯลฯ) — ใช้เฉพาะฉากนี้จาก editor (id ใน URL เช่น editor.html?id=mnorwqx1) */
const quizCarryMissionSummaryMapId = 'mnorwqx1';
const quizCarryUseMissionSummaryOverlay = playMapIdFromQuery === quizCarryMissionSummaryMapId;
/** Gauntlet พรมแดง — ฉากนี้จาก editor (?map=mno9kb07): วาดตัวหันขวา + ใช้รูป lane/laser จาก game-timing */
const GAUNTLET_FACE_RIGHT_MAP_ID = 'mno9kb07';
/** Jump Survival ฉาก Jumper — UI สรุปภารกิจแบบ crown + รูปใน /img/Jumper/ (editor ?map=mnptfts2) */
const JUMP_SURVIVE_MISSION_MAP_ID = 'mnptfts2';
/** Space shooter ฉาก Violent Crime — flow เดียวกับ crown/howto (รูปใน /img/ViolentCrime/) */
const SPACE_SHOOTER_MISSION_MAP_ID = 'mnpz6rkp';
/** Quiz ฉากสอบสวน — flow เดียวกับ crown/howto แต่รูปใน /img/QUESTION/ */
const QUIZ_QUESTION_MISSION_MAP_ID = 'mng8a80o';
/** Stack ซ้อนตึก — ฉากภารกิจ (HOWTO → นับถอยหลัง → เล่น → สรุป) รูปใน `/Game/img/TowerBlock` */
const STACK_TOWER_MISSION_MAP_ID = 'mnn93hpi';
/** Stack Tower: บัฟเฟอร์วาดคงที่ 16:9 — 1920×1080 */
const STACK_TOWER_FIXED_RENDER_W = 1920;
const STACK_TOWER_FIXED_RENDER_H = 1080;
/** คูณ zDraw ให้มุมมองโลกเท่าเดิมเมื่อบัฟเฟอร์กว้างกว่าฐานอ้างอิง 1280w (= 1.5 ที่ 1920w) */
const STACK_TOWER_FIXED_RENDER_Z_MUL = STACK_TOWER_FIXED_RENDER_W / 1280;
/** เชือก Stack Tower: ปลายล่างตามเส้น (1 = ถึงจุดยึดบล็อก) */
const STACK_TOWER_ROPE_DRAW_T1 = 1.0;
/** ปลายบนเชือก (จอ): ยืดเหนือขอบบนแคนวาสเป็นเศษส่วนของความสูง (เช่น 0.25 = 25% นอกจอด้านบน) */
const STACK_TOWER_ROPE_TOP_ABOVE_CANVAS_FRAC = 0.25;
/** progress ≥ นี้ (ฉาก Tower mnn93hpi): รูป heavy + ความกว้าง heavy = เท่าเดียวกับปกติ × ค่าด้านล่าง + แอนิเมตซูม/เลื่อน */
const STACK_TOWER_POST50_PROGRESS_THRESH = 60;
const STACK_TOWER_POST50_ZOOM_MUL = 1.1;
/** เลื่อน BG แนวตั้งเท่าเศษส่วนของความสูงแคนวาส (จอ) */
const STACK_TOWER_POST50_MAP_SHIFT_SCREEN_FRAC = 0.1;
const STACK_TOWER_POST50_ANIM_MS = 680;
/** แมป mnn93hpi: สเกลความกว้าง/ความสูงชั้นของบล็อกในโลก (1 = ขนาดเดิม) */
const STACK_TOWER_BLOCK_WORLD_SCALE = 1.5;
/** หลังเกณฑ์ progress (Tower): เลื่อนกล้องลงในมุมมองจอเท่าเศษส่วนของความสูงแคนวาส (เช่น 0.25 = 25% ของความสูงจอ) */
const STACK_TOWER_POST50_VIEW_SHIFT_SCREEN_FRAC = 0.25;
/** Mega Virus — balloon_boss ฉากภารกิจ (flow เดียวกับ crown / mno9kb07) รูปใน `/Game/img/MegaVirus` */
const BALLOON_BOSS_MISSION_MAP_ID = 'mnq1eml7';
/** ครบชั้นนี้ขึ้นไป — ยกจุดแกว่ง/เชือกขึ้น (world px) ป้องกันชนกองสูง (เฉพาะ Tower mission) */
const STACK_TOWER_SWING_LIFT_FROM_LAYER = 9;
/** Stack — เกณฑ์ใกล้ความจริง: ทับมากขึ้น, จำกัดการเยื้องจากกลางฐาน, ทับน้อยแล้วโคลงง่ายขึ้น */
const STACK_OVERLAP_MISS_MIN_ON_LAND = 0.42;
const STACK_OVERLAP_MISS_FRAC_ON_LAND = 0.14;
const STACK_OVERLAP_MISS_MIN_ON_LAYER = 0.4;
const STACK_OVERLAP_MISS_FRAC_ON_LAYER = 0.3;
/** จุดกลางแท่งที่วาง vs กลางโซน land — เกิน (ความกว้างโซน × นี้) = พลาด (ชั้นที่ 2 ขึ้นไป) */
const STACK_MAX_CENTER_DRIFT_FRAC_OF_LAND = 0.38;
/** ไม่มี stackLandArea: ใช้กลางแมป — เยื้องได้ไม่เกิน fallW × นี้ (รวม) */
const STACK_MAX_CENTER_DRIFT_NO_LAND_MULT = 1.0;
/** overlap/fallW ต่ำกว่านี้ → เข้า settling (แท่งไม่นิ่ง) */
const STACK_STABLE_SUPPORT_RATIO_MIN = 0.62;
/** Stack ทั่วไป (ไม่ใช่ Tower post-50%): บล็อก heavy กว้างกว่าปกติ (~382×72 vs 314×103) */
const STACK_BLOCK_HEAVY_WIDTH_MULT = 382 / 314;
/** Tower live + progress ≥เกณฑ์ + heavy: ความกว้างบล็อก = ปกติ × ค่านี้ (เช่น 0.6 = 60% ของช่องปกติ — รูปใหญ่วาดในกรอบเดียวกัน) */
const STACK_TOWER_POST50_WIDTH_MULT = 0.6;
function stackBlockWidthTilesForPlay(baseTiles, heavy) {
const b = Number(baseTiles);
const base = Number.isFinite(b) ? Math.max(0.85, Math.min(3.2, b)) : 2;
const towerHeavyNarrow =
!!heavy &&
isStackTowerMissionUiMapPlay() &&
stackTowerMissionPhase === 'live' &&
stackMini &&
Number.isFinite(Number(stackMini.progressPct)) &&
Number(stackMini.progressPct) >= STACK_TOWER_POST50_PROGRESS_THRESH;
if (towerHeavyNarrow) {
const w = base * STACK_TOWER_POST50_WIDTH_MULT;
return Math.max(0.85, Math.min(3.2, Math.round(w * 200) / 200));
}
if (!heavy) return base;
const w = base * STACK_BLOCK_HEAVY_WIDTH_MULT;
return Math.min(3.2, Math.round(w * 200) / 200);
}
/** Violent Crime mission: asteroid strikes ship → invuln → 3 strikes = eliminated */
const SPACE_SHOOTER_MISSION_MAX_ASTEROID_HITS = 3;
const SPACE_SHOOTER_MISSION_HIT_INVULN_MS = 1400;
const SPACE_SHOOTER_MISSION_SHIP_HIT_RADIUS = 12;
/** อุกาบาต: HP สุ่ม 1–5 ต่อก้อน (ไม่วาดหัวใจบนก้อน) — ขนาดตาม HP เทียบสเกล 5 */
const SPACE_SHOOTER_ASTEROID_MAX_HP = 5;
const SPACE_SHOOTER_ASTEROID_RADIUS_AT_FULL = 48;
const SPACE_SHOOTER_ASTEROID_RADIUS_AT_MIN_HP = 11;
/* PRNG แบบ seed ได้ (mulberry32) — ใช้สุ่มสิ่งแวดล้อมมินิเกมแบบ deterministic
seed เดียวกัน (อิง liveBeginsAt ของ server) → ทุกเครื่องได้ลำดับสุ่มเดียวกัน = อุกาบาต/บอลลูนชุดเดียวกัน */
function makeSeededRng(seed) {
let t = (seed >>> 0) || 1;
return function () {
t = (t + 0x6D2B79F5) >>> 0;
let r = Math.imul(t ^ (t >>> 15), 1 | t);
r = (r + Math.imul(r ^ (r >>> 7), 61 | r)) ^ r;
return ((r ^ (r >>> 14)) >>> 0) / 4294967296;
};
}
/* seed ต่อ index ของ spawn — รวม anchor (liveBeginsAt) กับ index ให้ก้อนแต่ละลำดับสุ่มต่างกันแต่ตรงกันทุกเครื่อง */
function envSpawnSeed(anchorMs, index) {
return (((anchorMs >>> 0) ^ Math.imul((index | 0) + 1, 2654435761)) >>> 0);
}
function spaceShooterAsteroidRadiusFromHpPlay(hp) {
const cap = SPACE_SHOOTER_ASTEROID_MAX_HP;
const h = Math.max(0, Math.min(cap, Math.floor(Number(hp)) || 0));
const frac = h <= 0 ? 0 : h / cap;
return SPACE_SHOOTER_ASTEROID_RADIUS_AT_MIN_HP
+ (SPACE_SHOOTER_ASTEROID_RADIUS_AT_FULL - SPACE_SHOOTER_ASTEROID_RADIUS_AT_MIN_HP) * frac;
}
function spaceShooterShipFootprintCellsPlay(md) {
const m = md || mapData;
if (!m) return { cw: 1, ch: 1 };
const { cw, ch } = getCharacterFootprintWH(m);
return {
cw: Math.max(1, Math.min(4, cw)),
ch: Math.max(1, Math.min(4, ch)),
};
}
/** ขนาดวาดยานบนจอ — สเกลตาม footprint แผนที่ (editor: กว้าง/สูงตัวละคร) เทียบ tileSize */
function spaceShooterShipBodyScreenPxPlay(zDrawVal) {
const zD = Number(zDrawVal) > 0 ? zDrawVal : (typeof zoom === 'number' && zoom > 0 ? zoom : 1);
const ts = tileSize || 32;
const { cw, ch } = spaceShooterShipFootprintCellsPlay(mapData);
const kw = 14 / 32;
const kh = 22 / 32;
return {
bodyW: cw * ts * zD * kw,
bodyH: ch * ts * zD * kh,
};
}
/** รัศมีชนอุกาบาต (พิกัดโลก) — โตตาม footprint เพื่อให้สมกับยานที่วาดใหญ่ขึ้น */
function spaceShooterShipHitRadiusWorldPxPlay() {
if (!mapData || mapData.gameType !== 'space_shooter') return SPACE_SHOOTER_MISSION_SHIP_HIT_RADIUS;
const ts = tileSize || 32;
const { cw, ch } = spaceShooterShipFootprintCellsPlay(mapData);
const base = SPACE_SHOOTER_MISSION_SHIP_HIT_RADIUS;
const geom = Math.sqrt(Math.max(1, cw * ch));
const cap = Math.min(54, 0.42 * Math.min(cw * ts, ch * ts));
return Math.max(9, Math.min(cap, base * geom));
}
/** ระยะห่างจากขอบโลกซ้าย/ขวาเมื่อบังคับยาน — กันยานใหญ่หลุดกรอบ */
function spaceShooterShipEdgePadWorldPxPlay() {
if (!mapData || mapData.gameType !== 'space_shooter') return 18;
const ts = tileSize || 32;
const { cw } = spaceShooterShipFootprintCellsPlay(mapData);
return Math.max(18, cw * ts * 0.48);
}
function spaceShooterResetMissionShipStateForAllPlay() {
function resetEnt(ent) {
if (!ent) return;
ent.spaceShooterHits = 0;
ent.spaceShooterEliminated = false;
ent.spaceShooterInvulnUntil = 0;
}
resetEnt(me);
others.forEach(function (o) {
resetEnt(o);
});
}
function spaceShooterMissionResolveShipAsteroidHitsPlay() {
if (!mapData || mapData.gameType !== 'space_shooter') return;
if (!isSpaceShooterMissionUiMapPlay() || spaceShooterMissionPhase !== 'live' || spaceShooterGameEnded) return;
const now = performance.now();
const shipR = spaceShooterShipHitRadiusWorldPxPlay();
function tryHit(ent, cx, cy) {
if (!ent || ent.spaceShooterEliminated || cx == null || cy == null) return;
if (ent.spaceShooterInvulnUntil != null && now < ent.spaceShooterInvulnUntil) return;
for (let ai = spaceShooterAsteroids.length - 1; ai >= 0; ai--) {
const a = spaceShooterAsteroids[ai];
if (!a) continue;
const dx = cx - a.x;
const dy = cy - a.y;
const rr = (a.r + shipR) * (a.r + shipR);
if (dx * dx + dy * dy > rr) continue;
ent.spaceShooterHits = Math.max(0, Number(ent.spaceShooterHits) || 0) + 1;
ent.spaceShooterInvulnUntil = now + SPACE_SHOOTER_MISSION_HIT_INVULN_MS;
spaceShooterSpawnAsteroidExplosion(a.x, a.y, a.r);
spaceShooterAsteroids.splice(ai, 1);
spaceShooterPopups.push({ x: cx, y: cy - 28, text: 'HIT', until: Date.now() + 650 });
if (ent.spaceShooterHits >= SPACE_SHOOTER_MISSION_MAX_ASTEROID_HITS) {
ent.spaceShooterEliminated = true;
spaceShooterPopups.push({ x: cx, y: cy - 50, text: 'OUT', until: Date.now() + 1400 });
}
break;
}
}
const wasElim = !!me.spaceShooterEliminated;
if (myId != null) tryHit(me, me.spaceShooterCx, me.spaceShooterCy);
/* คิดการชนเฉพาะยานของเรา (เจ้าของตัดสินเอง) + บอท (host ตัดสิน) เท่านั้น
ผู้เล่นมนุษย์คนอื่นรอสถานะ eliminated/hits จาก move ของเจ้าตัว — กัน "ตายไม่พร้อมกัน"
(เดิมทุกเครื่องคิดชนให้ทุกยานด้วยตำแหน่งดาวเคราะห์ local ที่ต่างกัน → ตัดสินไม่ตรงกัน) */
others.forEach(function (o, id) {
if (!o) return;
if (isPreviewBotId(id) && isMePlayHost()) tryHit(o, o.spaceShooterCx, o.spaceShooterCy);
});
/* เพิ่งตาย → broadcast ทันที ไม่รอ throttle 90ms ให้ทุกเครื่องเห็นพร้อมกัน */
if (!wasElim && me.spaceShooterEliminated && socket && myId != null) {
try {
spaceShooterLastMoveEmit = Date.now();
socket.emit('move', {
x: me.x, y: me.y, direction: me.direction,
spaceShooterScore: Math.max(0, me.spaceShooterScore | 0),
spaceShooterHits: Math.max(0, Number(me.spaceShooterHits) || 0),
spaceShooterEliminated: true,
});
} catch (eE) { /* ignore */ }
}
if (spaceShooterMissionEveryParticipantEliminatedPlay()) {
/* host ตัดสิน all_dead + broadcast คะแนน; non-host รอรับ space-shooter-over */
if (isMePlayHost()) triggerSpaceShooterOverPlay('all_dead');
}
}
/** Space Shooter ภารกิจ: ผู้เข้าร่วมทุกคนถูกกำจัดแล้ว (รวมเรา) */
function spaceShooterMissionEveryParticipantEliminatedPlay() {
if (!isSpaceShooterMissionUiMapPlay() || spaceShooterMissionPhase !== 'live' || spaceShooterGameEnded) return false;
if (myId == null) return false;
if (!me.spaceShooterEliminated) return false;
let anyAlive = false;
others.forEach(function (o) {
if (!o) return;
if (!o.spaceShooterEliminated) anyAlive = true;
});
return !anyAlive;
}
/** จนกว่าโหลด /api/characters — placeholder ชั่วคราวก่อน join */
const LEGACY_PLACEHOLDER_CHARACTER_ID = 'Chatest';
let firstCharacterDefaultResolved = null;
/** รหัสตัวละครจาก GET /api/characters — ใช้สลับบอทพรีวิวให้ไม่ซ้ำรูปกับผู้เล่น */
let playCharacterIdRoster = [];
const firstCharacterDefaultPromise = fetch(BASE + '/api/characters')
.then((r) => r.json())
.then((list) => {
playCharacterIdRoster = [];
if (Array.isArray(list)) {
list.forEach((c) => {
if (c && c.id) playCharacterIdRoster.push(String(c.id));
});
}
if (Array.isArray(list) && list.length > 0 && list[0] && list[0].id) {
firstCharacterDefaultResolved = String(list[0].id);
} else {
firstCharacterDefaultResolved = '';
}
})
.catch(() => {
firstCharacterDefaultResolved = '';
playCharacterIdRoster = [];
})
.finally(() => {
try {
if (playBotsEnabled() && mapData) rebalancePreviewBots();
} catch (e) { /* map ยังไม่พร้อม */ }
});
const lobbyLevelParam = params.get('lobbyLevel');
const lobbyCaseParam = params.get('case');
if (lobbyLevelParam || lobbyCaseParam) {
try {
window.__detectiveLobbyMeta = { level: lobbyLevelParam, caseId: lobbyCaseParam };
} catch (e) { /* ignore */ }
}
const POST_CASE_LOBBY_MAP_ID = 'mn8nx46h';
function isDetectiveMinigamePlay() {
if (params.get('detectiveReturn') === '1') return true;
try {
return sessionStorage.getItem('detectiveMinigameReturn') === '1';
} catch (e) {
return false;
}
}
function buildRoomLobbyReturnHref() {
let h = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
h += '&map=' + encodeURIComponent(POST_CASE_LOBBY_MAP_ID);
const drParam = (params.get('displayRoom') || '').trim();
if (drParam) {
h += '&displayRoom=' + encodeURIComponent(drParam);
} else {
try {
const dr = localStorage.getItem('lastCreatedSpaceName');
if (dr) h += '&displayRoom=' + encodeURIComponent(dr);
} catch (e) { /* ignore */ }
}
try {
const meta = window.__detectiveLobbyMeta;
if (meta && meta.level != null && String(meta.level).trim()) {
h += '&lobbyLevel=' + encodeURIComponent(String(meta.level).trim());
}
if (meta && meta.caseId != null && String(meta.caseId).trim()) {
h += '&caseId=' + encodeURIComponent(String(meta.caseId).trim());
}
} catch (e2) { /* ignore */ }
try {
if (sessionStorage.getItem('detectiveMinigameReturn') === '1') {
h += '&detectiveReturn=1';
sessionStorage.removeItem('detectiveMinigameReturn');
}
} catch (e3) { /* ignore */ }
if (params.get('detectiveReturn') === '1' && h.indexOf('detectiveReturn') < 0) {
h += '&detectiveReturn=1';
}
return h;
}
function finishDetectiveMinigameAndReturnLobby() {
quizCarrySessionEnded = true;
cancelQuizCarryAnswerRoundTimeupAuto();
quizCarryAnswerTimeupAwaitNext = false;
hideQuizCarryTimeupOnDeskLayer();
try { sessionStorage.setItem('detectiveMinigameReturn', '1'); } catch (e) { /* ignore */ }
const go = function () {
window.location.href = buildRoomLobbyReturnHref();
};
/* รายงาน score/survived ของเกมที่ client นับเอง (stack/jump_survive) → server ใช้จัดอันดับเหรียญ
(เดิมส่ง {} เปล่า → reportedMiniScore/Survived ไม่ถูกตั้ง → coin ranking MG3/MG5 เพี้ยน) */
let finishReport = {};
try {
if (isStack() && stackMini) finishReport = { score: Math.max(0, stackMini.score | 0), survived: true };
else if (isJumpSurvive()) finishReport = { score: 0, survived: !jumpSurviveEliminated };
} catch (eFR) { /* ignore */ }
if (socket && socket.connected) {
socket.emit('detective-minigame-finished', finishReport, function (res) {
try {
if (res && Array.isArray(res.myPlayerEvidence)) {
var hasAny = res.myPlayerEvidence.some(function (r) { return Array.isArray(r) && r.length; });
if (hasAny) sessionStorage.setItem('justiceDetectiveMyEvidence', JSON.stringify(res.myPlayerEvidence));
else sessionStorage.removeItem('justiceDetectiveMyEvidence');
}
} catch (e) { /* ignore */ }
/* MG2: เข้าเส้นชัยแล้วแต่ยังมีคนวิ่งอยู่ → รอในฉาก (server จะพากลับ LobbyB พร้อมกันตอนทุกคนจบ) */
if (res && res.holdInScene) {
showGauntletFinishWaitOverlay();
return;
}
/* โชว์การ์ดหลักฐานที่เพิ่งได้ "ในฉากมินิเกม" ก่อนกลับ LobbyB */
if (res && typeof res.suspectIndex === 'number' && res.suspectIndex >= 0) {
showInSceneEvidenceReveal(res, go);
} else {
go();
}
});
} else {
go();
}
}
/** MG2: ป้าย "เข้าเส้นชัยแล้ว — รอผู้เล่นอื่น" ระหว่างรอคนที่ยังวิ่งอยู่ (จะกลับ LobbyB พร้อมกันตอนเกมจบ) */
function showGauntletFinishWaitOverlay() {
var ov = document.getElementById('gauntlet-finish-wait');
if (!ov) {
ov = document.createElement('div');
ov.id = 'gauntlet-finish-wait';
ov.style.cssText = 'position:fixed;inset:0;z-index:100000;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:18px;background:radial-gradient(ellipse at center,rgba(10,16,32,.82),rgba(6,9,20,.95));backdrop-filter:blur(3px)';
ov.innerHTML =
'🏁 เข้าเส้นชัยแล้ว!
' +
'รอผู้เล่นคนอื่นเข้าเส้นชัย...
' +
'• • •
';
document.body.appendChild(ov);
}
ov.style.display = 'flex';
}
/* แจ้ง host ว่าทำไม START ยังกดเริ่มไม่ได้ (เดิม reply ถูก ignore เงียบ → ปุ่มเหมือนเสีย)
ใช้ร่วม MG2/5/6/7 (crown lobby shell) — โชว์ "รอผู้เล่น x/N" หรือ "ยังมีคนไม่ Ready" แล้วซ่อนเอง */
function showCrownStartBlockedNoticePlay(r) {
if (!r) return;
let msg = r.error || 'ยังเริ่มไม่ได้';
if (r.waitingPlayers) msg = 'รอผู้เล่นเข้าเกมให้ครบก่อน (' + (r.present || 0) + '/' + (r.total || 0) + ')';
let ov = document.getElementById('crown-start-notice');
if (!ov) {
ov = document.createElement('div');
ov.id = 'crown-start-notice';
ov.style.cssText = 'position:fixed;left:50%;top:14%;transform:translateX(-50%);z-index:100001;padding:12px 22px;border-radius:14px;background:rgba(20,12,16,.92);border:1px solid rgba(255,120,120,.5);color:#ffd9d9;font:700 18px/1.3 Kanit,system-ui,sans-serif;text-align:center;box-shadow:0 6px 24px rgba(0,0,0,.5);pointer-events:none';
document.body.appendChild(ov);
}
ov.textContent = '⏳ ' + msg;
ov.style.display = 'block';
clearTimeout(ov._hideT);
ov._hideT = setTimeout(function () { ov.style.display = 'none'; }, 2600);
}
/* ===== หน้าโชว์การ์ดหลักฐานในฉากมินิเกม (ก่อนกลับ LobbyB) ===== */
var __evidenceConfigCache = null;
function ensureEvidenceConfigLoaded(cb) {
if (__evidenceConfigCache) { cb(__evidenceConfigCache); return; }
try {
fetch(BASE + '/api/evidence-cards?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.json(); })
.then(function (j) { __evidenceConfigCache = (j && j.cases) ? j : { cases: {} }; cb(__evidenceConfigCache); })
.catch(function () { cb({ cases: {} }); });
} catch (e) { cb({ cases: {} }); }
}
var EVIDENCE_RARITY_GLOW = {
common: 'rgba(168,180,200,.55)',
rare: 'rgba(94,170,255,.7)',
legendary: 'rgba(255,186,72,.85)',
};
var EVIDENCE_RARITY_LABEL = { common: 'การ์ดธรรมดา', rare: 'การ์ด Rare', legendary: 'การ์ดชี้คนร้าย' };
/** กล่องดูการ์ดหลักฐานแบบขยาย (zoom) — ปิดด้วยปุ่ม ×, คลิกพื้นหลัง, หรือ Esc */
function openEvidenceCardLightboxPlay(imageUrl, label, rarity) {
if (!imageUrl) return;
var rar = String(rarity || 'common').toLowerCase();
var glow = EVIDENCE_RARITY_GLOW[rar] || EVIDENCE_RARITY_GLOW.common;
var ov = document.getElementById('evidence-card-lightbox');
if (!ov) {
ov = document.createElement('div');
ov.id = 'evidence-card-lightbox';
ov.style.cssText = 'position:fixed;inset:0;z-index:100001;display:flex;align-items:center;justify-content:center;padding:24px;background:rgba(5,8,18,.88);backdrop-filter:blur(4px)';
ov.innerHTML =
'× ' +
'' +
'
' +
'
' +
'
';
document.body.appendChild(ov);
var closeFn = function () { ov.style.display = 'none'; };
ov.addEventListener('click', function (e) { if (e.target === ov || (e.target.classList && e.target.classList.contains('ecl-close'))) closeFn(); });
document.addEventListener('keydown', function (e) { if (e.key === 'Escape' && ov.style.display !== 'none') closeFn(); });
}
var img = ov.querySelector('.ecl-img');
var cap = ov.querySelector('.ecl-cap');
if (img) { img.style.boxShadow = '0 0 44px ' + glow + ',0 22px 60px rgba(0,0,0,.6)'; img.src = imageUrl; }
if (cap) cap.textContent = label || '';
ov.style.display = 'flex';
}
function showInSceneEvidenceReveal(res, onDone) {
var done = false;
var finish = function () { if (done) return; done = true; onDone(); };
var si = res.suspectIndex;
/* การ์ดที่เพิ่งได้รอบนี้ (object: rarity/imageUrl) — fallback ใช้ N ใบท้ายของ owned */
var awarded = (res.awardedCards && Array.isArray(res.awardedCards))
? res.awardedCards.filter(function (c) { return c && c.imageUrl; })
: [];
if (!awarded.length) {
var owned = (res.myPlayerEvidence && res.myPlayerEvidence[si]) || [];
var freeN = Math.max(0, Number(res.freeEvidenceCount) || 0);
var newN = Math.min(owned.length, 1 + freeN);
awarded = owned.slice(owned.length - newN).filter(function (c) { return c && c.imageUrl; });
}
if (!awarded.length) { finish(); return; }
var newN = awarded.length;
var ov = document.createElement('div');
ov.id = 'inscene-evidence-reveal';
ov.style.cssText = 'position:fixed;inset:0;z-index:99999;background:rgba(5,8,18,.9);display:flex;flex-direction:column;align-items:center;justify-content:center;gap:22px;backdrop-filter:blur(3px)';
var title = document.createElement('div');
title.style.cssText = 'font:900 30px/1.2 Kanit,system-ui,sans-serif;color:#ffe7a3;text-shadow:0 0 18px rgba(255,214,102,.5);text-align:center';
title.textContent = newN > 1 ? ('คุณได้รับหลักฐาน ' + newN + ' ใบ!') : 'คุณได้รับหลักฐาน!';
if (res.grade) {
var gradeEl = document.createElement('div');
gradeEl.style.cssText = 'font:800 16px/1 Kanit,system-ui,sans-serif;color:#bfe3ff;opacity:.9';
gradeEl.textContent = 'ผลงานทีม: เกรด ' + res.grade;
title.appendChild(document.createElement('br'));
title.appendChild(gradeEl);
}
var freeBonus = Math.max(0, Number(res.freeEvidenceCount) || 0);
if (freeBonus > 0) {
var bonusEl = document.createElement('div');
bonusEl.style.cssText = 'font:800 15px/1.3 Kanit,system-ui,sans-serif;color:#9ece6a;margin-top:4px';
bonusEl.textContent = '⭐ การ์ด Free Evidence: ทุกคนรับหลักฐานฟรี +' + freeBonus + ' ใบ';
title.appendChild(document.createElement('br'));
title.appendChild(bonusEl);
}
var row = document.createElement('div');
row.style.cssText = 'display:flex;gap:18px;flex-wrap:wrap;justify-content:center;align-items:center;max-width:92vw';
awarded.forEach(function (c, i) {
var rar = String(c.rarity || 'common').toLowerCase();
var glow = EVIDENCE_RARITY_GLOW[rar] || EVIDENCE_RARITY_GLOW.common;
var cardWrap = document.createElement('div');
cardWrap.style.cssText = 'display:flex;flex-direction:column;align-items:center;gap:8px;opacity:0;transform:translateY(24px) scale(.92);transition:opacity .45s ease,transform .45s cubic-bezier(.2,.9,.3,1.3)';
var img = document.createElement('img');
img.src = c.imageUrl;
img.alt = EVIDENCE_RARITY_LABEL[rar] || 'หลักฐาน';
img.style.cssText = 'display:block;width:min(51vw,390px);height:auto;border-radius:14px;box-shadow:0 0 36px ' + glow + ',0 18px 50px rgba(0,0,0,.6);cursor:zoom-in';
img.title = 'แตะเพื่อดูใหญ่';
img.addEventListener('click', function () { openEvidenceCardLightboxPlay(c.imageUrl, EVIDENCE_RARITY_LABEL[rar] || '', rar); });
img.onerror = function () { this.onerror = null; this.style.width = '200px'; this.style.height = '300px'; this.style.background = '#1b2240'; this.removeAttribute('src'); };
var tag = document.createElement('div');
tag.style.cssText = 'font:800 14px/1 Kanit,system-ui,sans-serif;color:#fff;opacity:.92';
tag.textContent = EVIDENCE_RARITY_LABEL[rar] || '';
cardWrap.appendChild(img);
cardWrap.appendChild(tag);
row.appendChild(cardWrap);
setTimeout(function () { cardWrap.style.opacity = '1'; cardWrap.style.transform = 'translateY(0) scale(1)'; }, 120 + i * 160);
});
var btn = document.createElement('button');
btn.type = 'button';
btn.textContent = 'คุณได้หลักฐาน · เก็บเข้าแฟ้ม';
btn.style.cssText = 'cursor:pointer;border:none;border-radius:999px;padding:14px 40px;font:800 18px/1 Kanit,system-ui,sans-serif;color:#0a0e1a;background:linear-gradient(180deg,#ffd666,#f0b429);box-shadow:0 10px 30px rgba(240,180,41,.45)';
btn.addEventListener('click', function () {
ov.style.transition = 'opacity .25s'; ov.style.opacity = '0';
setTimeout(finish, 220);
});
ov.appendChild(title);
ov.appendChild(row);
ov.appendChild(btn);
document.body.appendChild(ov);
/* กันค้าง: ถ้าไม่กดภายใน 12 วิ ให้ไปต่อเอง */
setTimeout(function () { if (!done) { try { ov.remove(); } catch (e) {} finish(); } }, 12000);
}
/** จบมินิเกมโหมดสืบสวน → LobbyB; คืน true ถ้า redirect แล้ว */
function tryFinishDetectiveMinigameAndReturnLobby() {
if (!isDetectiveMinigamePlay()) return false;
finishDetectiveMinigameAndReturnLobby();
return true;
}
/** ทดสอบจากเอดิเตอร์: เติมบอทให้ครบจำนวน (รวมผู้เล่นจริง) — ?fillTotal=6 (ค่าเริ่ม 6) */
const previewFillBots = previewMode && editorEmbedReturn;
let detectiveCaseFillBots = false;
let detectiveBotSlotCount = 0;
function playBotsEnabled() {
return previewFillBots || detectiveCaseFillBots;
}
function playBotTargetHeadcount() {
if (previewFillBots) return previewTargetHeadcount;
if (detectiveCaseFillBots) return countPlayHumans() + detectiveBotSlotCount;
return countPlayHumans();
}
/** พรีวิวใน iframe เอดิเตอร์: ซูมมุมมองได้ (เดิมไม่มี — zDraw จาก zoom คงที่) */
const PLAY_EMBED_USER_ZOOM_MIN = 0.5;
const PLAY_EMBED_USER_ZOOM_MAX = 3;
const PLAY_EMBED_ZOOM_STEP_KEY = 1.12;
let playEmbedUserZoomMul = 1;
let lastPlayZDrawForInput = 1.4;
/** คูณ world→พิกเซลบนแคนวาสให้ตรงกับ zDraw ใน draw() (รวม preview+embed zoom) — ใช้ซิงก์ DOM ทับฉาก */
function playDomSyncZoom() {
const z = lastPlayZDrawForInput;
return Number.isFinite(z) && z > 0 ? z : zoom;
}
const previewTargetHeadcount = Math.min(24, Math.max(1, parseInt(params.get('fillTotal'), 10) || 6));
const PREVIEW_BOT_PREFIX = '__pv_bot_';
let previewBotSeq = 0;
/** Stack preview: บอทไม่วาบบนแผนที่ — ใช้ไฮไลต์แถบแข่งแทน */
let lastStackPreviewActorId = null;
let lastStackPreviewActorUntil = 0;
/** Stack preview: สลับตา Player 1 = มนุษย์, 2–6 = บอท (เฉพาะตาปัจจุบันเล่นได้) */
const STACK_PREVIEW_TURN_COUNT = 6;
let stackPreviewTurnOrder = null;
let stackPreviewTurnIndex = 0;
let stackPreviewBotThinkUntil = 0;
/** ลำดับตา MG3 = ผู้เล่นจริงทุกคน + บอท เรียงตาม id แบบคงที่ → ทุกเครื่องได้ลำดับ/ที่นั่งเดียวกัน (shared tower)
(เดิม [human=ตัวเอง seat1 + bots] ต่อเครื่อง → แต่ละเครื่องมองตัวเองเป็นคนเดียว เลยแยกตึกกัน) */
function rebuildStackPreviewTurnOrder() {
if (!playBotsEnabled() || !mapData || mapData.gameType !== 'stack') {
stackPreviewTurnOrder = null;
return;
}
if (!detectiveCaseFillBots) {
/* editor preview (คนเดียว): คงพฤติกรรมเดิม [human ตัวเอง seat1 + บอท] */
const bots = [...others.keys()].filter(isPreviewBotId).sort();
stackPreviewTurnOrder = [{ kind: 'human', seat: 1, id: myId != null ? String(myId) : '__me__' }];
for (let i = 0; i < STACK_PREVIEW_TURN_COUNT - 1; i++) {
stackPreviewTurnOrder.push({ kind: 'bot', seat: i + 2, id: bots[i] || null, botId: bots[i] || null });
}
stackPreviewTurnIndex = 0;
stackPreviewBotThinkUntil = 0;
markStackNextDropVisualDirty();
return;
}
/* เล่นจริง: non-host ไม่สร้าง order เอง — ใช้ของ host จาก stack-state (กัน order ไม่ตรง/client ตกหล่นช่วงโหลด) */
if (!isMePlayHost()) return;
/* host: ผู้เล่นจริงทุกคน (ตัด banned spectator กัน stall) + บอท เรียง id → ที่นั่งคงที่; preserve คนที่กำลังถึงตา */
const prevActorId = (stackCurrentTurnEntryPlay() && stackCurrentTurnEntryPlay().id) || null;
const parts = [];
if (myId != null && !playBannedSpectator) parts.push({ kind: 'human', id: String(myId) });
others.forEach((o, id) => {
if (isPreviewBotId(id)) { parts.push({ kind: 'bot', id: String(id), botId: String(id) }); return; }
if (o && o.bannedSpectator) return; /* คนถูกแบน = ดูเฉยๆ ไม่เข้าคิววาง */
parts.push({ kind: 'human', id: String(id) });
});
parts.sort((a, b) => (a.id < b.id ? -1 : a.id > b.id ? 1 : 0));
const capped = parts.slice(0, STACK_PREVIEW_TURN_COUNT);
stackPreviewTurnOrder = capped.map((p, i) => ({
kind: p.kind, seat: i + 1, id: p.id, botId: p.kind === 'bot' ? p.botId : null,
}));
let ni = -1;
if (prevActorId != null) ni = stackPreviewTurnOrder.findIndex((e) => String(e.id) === String(prevActorId));
if (ni >= 0) stackPreviewTurnIndex = ni;
else if (stackPreviewTurnIndex >= stackPreviewTurnOrder.length) stackPreviewTurnIndex = 0;
stackPreviewBotThinkUntil = 0;
markStackNextDropVisualDirty();
broadcastStackStatePlay();
}
/** host broadcast ลำดับตา + index ปัจจุบัน → non-host ใช้ตรงกัน (single source of truth) */
function broadcastStackStatePlay() {
if (!detectiveCaseFillBots || !isMePlayHost() || !socket || myId == null || !stackTurnOrderReadyPlay()) return;
try {
socket.emit('stack-state', {
idx: stackPreviewTurnIndex,
order: stackPreviewTurnOrder.map((e) => ({ kind: e.kind, seat: e.seat, id: e.id, botId: e.botId || null })),
});
} catch (e) { /* ignore */ }
}
/** order พร้อมใช้ (มีอย่างน้อย 1 ที่นั่ง) */
function stackTurnOrderReadyPlay() {
return !!(stackPreviewTurnOrder && stackPreviewTurnOrder.length >= 1);
}
function stackCurrentTurnEntryPlay() {
if (!stackTurnOrderReadyPlay()) return null;
return stackPreviewTurnOrder[stackPreviewTurnIndex % stackPreviewTurnOrder.length] || null;
}
function isMyStackTurn() {
if (!playBotsEnabled()) return true; /* เล่นเดี่ยว → กดได้ */
if (detectiveCaseFillBots && !stackTurnOrderReadyPlay()) return false; /* เล่นจริง: รอ order จาก host ก่อน */
if (!stackTurnOrderReadyPlay()) return true;
const cur = stackCurrentTurnEntryPlay();
if (!cur || cur.kind !== 'human') return false;
if (!detectiveCaseFillBots) return true; /* editor preview: human = previewer คนเดียว */
return String(cur.id) === String(myId);
}
function isStackCurrentBotTurnPlay() {
const cur = stackCurrentTurnEntryPlay();
return !!(cur && cur.kind === 'bot');
}
/** เจ้าของตาที่วาง broadcast ผลการวาง → ทุกเครื่อง apply เหมือนกัน + เลื่อนตาพร้อมกัน */
function broadcastStackDropPlay(hit, seat, heavy, actorId, isBot) {
if (!detectiveCaseFillBots || !socket || myId == null || !hit) return; /* broadcast เฉพาะเล่นจริง */
try {
socket.emit('stack-drop', {
placedCx: hit.placedCx, placedW: hit.placedW, miss: !!hit.miss, perfect: !!hit.perfect,
pts: hit.pts || 0, progressDelta: hit.progressDelta || 0, landOffsetTiles: hit.landOffsetTiles || 0,
overlap: hit.overlap, supportRatio: hit.supportRatio, delta: hit.delta || 0,
seat: seat || 1, heavy: !!heavy, actorId: actorId != null ? String(actorId) : '', isBot: !!isBot,
});
} catch (e) { /* ignore */ }
}
function advanceStackPreviewTurn() {
if (!playBotsEnabled() || !stackTurnOrderReadyPlay()) return;
/* เล่นจริง: index คุมโดย host เท่านั้น (non-host รับจาก stack-state) กันลำดับตาเหลื่อมกัน */
if (detectiveCaseFillBots && !isMePlayHost()) return;
stackPreviewTurnIndex = (stackPreviewTurnIndex + 1) % stackPreviewTurnOrder.length;
stackPreviewBotThinkUntil = 0;
markStackNextDropVisualDirty();
broadcastStackStatePlay();
}
function isStackPreviewHumanTurn() {
if (!playBotsEnabled() || !stackTurnOrderReadyPlay()) return true;
const cur = stackCurrentTurnEntryPlay();
return !!(cur && cur.kind === 'human');
}
function getStackPreviewCurrentSeat() {
if (!stackTurnOrderReadyPlay()) return 1;
const cur = stackCurrentTurnEntryPlay();
return cur && cur.seat ? cur.seat : stackPreviewTurnIndex + 1;
}
function getStackDropActorSeat() {
if (playBotsEnabled() && stackTurnOrderReadyPlay()) {
return getStackPreviewCurrentSeat();
}
return 1;
}
function markStackNextDropVisualDirty() {
if (stackMini) stackMini.nextDropVisualDirty = true;
}
function pickStackBlockHeavyVisual(seat) {
const slot = Math.max(0, Math.min(5, (Math.floor(Number(seat)) || 1) - 1));
const hU = normalizeGauntletAssetUrlForPlay(playStackBlockHeavyUrls[slot] || '');
/** Tower mnn93hpi: ตั้งแต่เกณฑ์ progress (ตาม stackTowerProgressBlocks) → ใช้รูป heavy จาก admin — นอก live ไม่สุ่ม heavy */
if (isStackTowerMissionUiMapPlay()) {
if (!(stackTowerMissionPhase === 'live' && stackMini)) return false;
const p = Number(stackMini.progressPct);
if (!Number.isFinite(p) || p < STACK_TOWER_POST50_PROGRESS_THRESH) return false;
return !!hU;
}
const pct = Math.max(0, Math.min(100, Math.floor(Number(playStackHeavyBlockPercent) || 0)));
if (pct <= 0) return false;
if (!hU) return false;
if (Math.random() * 100 >= pct) return false;
return true;
}
function ensureStackNextDropVisual() {
if (!stackMini || !stackMini.nextDropVisualDirty) return;
stackMini.pendingDropSeat = getStackDropActorSeat();
stackMini.pendingDropHeavy = pickStackBlockHeavyVisual(stackMini.pendingDropSeat);
stackMini.widthTiles = stackBlockWidthTilesForPlay(stackMini.initialWidthTiles, !!stackMini.pendingDropHeavy);
stackMini.nextDropVisualDirty = false;
}
function normalizePlayStackSixUrlsFromTiming(arr) {
const out = ['', '', '', '', '', ''];
if (!Array.isArray(arr)) return out;
for (let i = 0; i < 6; i++) {
out[i] = normalizeGauntletAssetUrlForPlay(typeof arr[i] === 'string' ? arr[i] : '');
if (out[i]) ensureGauntletAssetImage(out[i]);
}
return out;
}
function resolveStackBlockSpriteRec(seat, heavy) {
const slot = Math.max(0, Math.min(5, (Math.floor(Number(seat)) || 1) - 1));
const tryHeavy = !!heavy;
const order = tryHeavy
? [playStackBlockHeavyUrls[slot], playStackBlockNormalUrls[slot]]
: [playStackBlockNormalUrls[slot], playStackBlockHeavyUrls[slot]];
for (let ti = 0; ti < order.length; ti++) {
const u = normalizeGauntletAssetUrlForPlay(order[ti] || '');
if (!u) continue;
return ensureGauntletAssetImage(u);
}
return null;
}
/**
* @returns {boolean} true = วาดสไปรต์แล้ว · false = วาดสี่เหลี่ยมสี fallback
* ใช้ scale แบบ cover + clip ให้ขอบภาพตรงกล่องฟิสิกส์ (drawW×drawH) — ไม่เว้นขอบซ้ายขวาแบบ contain
* เพื่อให้สายตาตรงกับ overlap / miss ใน computeStackDropResult
*/
function drawStackBlockSpriteOrHue(ctx, sx, sy, drawW, drawH, seat, heavy, hueFallback, opts) {
const o = opts || {};
const rec = resolveStackBlockSpriteRec(seat, heavy);
const img = rec && rec.img;
if (rec && rec.ready && img && img.complete && img.naturalWidth > 0 && img.naturalHeight > 0) {
const iw = img.naturalWidth;
const ih = img.naturalHeight;
if (drawW > 0 && drawH > 0) {
const scale = Math.max(drawW / iw, drawH / ih);
const dw = iw * scale;
const dh = ih * scale;
const dx = sx + (drawW - dw) * 0.5;
const dy = sy + (drawH - dh) * 0.5;
const prevSmooth = ctx.imageSmoothingEnabled;
ctx.save();
ctx.beginPath();
ctx.rect(sx, sy, drawW, drawH);
ctx.clip();
try {
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, iw, ih, dx, dy, dw, dh);
} finally {
ctx.imageSmoothingEnabled = prevSmooth;
}
ctx.restore();
if (o.missOverlay) {
ctx.fillStyle = 'rgba(247, 118, 190, 0.42)';
ctx.fillRect(sx, sy, drawW, drawH);
}
return true;
}
}
const hue = ((hueFallback % 360) + 360) % 360;
ctx.fillStyle = o.missTint ? 'rgba(247, 118, 190, 0.88)' : ('hsla(' + hue + ', 68%, 56%, 0.9)');
ctx.fillRect(sx, sy, drawW, drawH);
return false;
}
if (!spaceId) { window.location.replace(playDesignMainMenuHref()); return; }
const socket = io({ path: BASE + '/socket.io' });
window.__jdGameSocket = socket;
const canvas = document.getElementById('game-canvas');
const ctx = canvas.getContext('2d');
/** popup แจ้งเตือน/ผิดพลาด ดีไซน์เอง (แทน alert() ของเบราว์เซอร์ที่หน้าตาไม่เข้าธีม)
opts: { type:'error'|'info', okText, onClose } — onClose เรียกเมื่อกดตกลง/ปิด */
function showPlayAlert(message, opts) {
opts = opts || {};
const prev = document.getElementById('play-alert-modal');
if (prev) prev.remove();
const overlay = document.createElement('div');
overlay.id = 'play-alert-modal';
overlay.className = 'play-alert-modal' + (opts.type === 'error' ? ' play-alert-modal--error' : '');
const card = document.createElement('div');
card.className = 'play-alert-card';
card.setAttribute('role', 'alertdialog');
card.setAttribute('aria-modal', 'true');
const backdrop = document.createElement('div');
backdrop.className = 'play-alert-backdrop';
const icon = document.createElement('div');
icon.className = 'play-alert-icon';
icon.textContent = opts.type === 'error' ? '!' : 'i';
const msg = document.createElement('div');
msg.className = 'play-alert-msg';
msg.textContent = (message == null ? '' : String(message));
const ok = document.createElement('button');
ok.type = 'button';
ok.className = 'play-alert-ok';
ok.textContent = opts.okText || 'ตกลง';
card.appendChild(icon);
card.appendChild(msg);
card.appendChild(ok);
overlay.appendChild(backdrop);
overlay.appendChild(card);
document.body.appendChild(overlay);
let closed = false;
const done = function () {
if (closed) return;
closed = true;
overlay.remove();
document.removeEventListener('keydown', onKey, true);
if (typeof opts.onClose === 'function') { try { opts.onClose(); } catch (e) { /* ignore */ } }
};
const onKey = function (e) {
if (e.key === 'Enter' || e.key === 'Escape') { e.preventDefault(); done(); }
};
ok.addEventListener('click', done);
if (!opts.requireButton) backdrop.addEventListener('click', done);
document.addEventListener('keydown', onKey, true);
setTimeout(function () { try { ok.focus(); } catch (e) { /* ignore */ } }, 30);
return { close: done };
}
window.__jdShowPlayAlert = showPlayAlert;
let mapData = null, tileSize = 32, myId = null;
let stackMini = null;
let stackFall = null;
let stackLastSwingEmit = 0; /* throttle broadcast เฟสแกว่ง MG3 (เจ้าของตา → คนอื่น mirror) */
let stackLastStateEmit = 0; /* throttle broadcast ลำดับตา+index MG3 (host → non-host adopt) */
let stackRemoteDropQueue = []; /* คิวดรอปจาก host/คนอื่น (MG3) — ทยอย apply ทีละอันกันทิ้ง */
/** เศษบล็อกที่พลาด/หล่น → ตกแบบ physics หลุดขอบจอ (visual เท่านั้น ไม่กระทบคะแนน/sync) */
let stackMissDebris = [];
let _stackDebrisLastT = 0;
/** Tower / Stack — เชือกเหวี่ยงจาก `img/TowerBlock/sling.png` */
let stackTowerSlingImg = null;
/** Tower mnn93hpi — +คะแนน (`score+10.png` / `score+20.png`) + เอฟเฟกต์ ×2 (`score-light.png`, `scorex2.png`) */
let stackTowerScorePlus10Img = null;
let stackTowerScorePlus20Img = null;
let stackTowerScoreLightImg = null;
let stackTowerScoreX2Img = null;
/** พลาดแล้วโชว์ heart-1.png กลางเหนือกอง (mock Tower) — heart เต็มใน HUD ใช้ไฟล์เดียวกัน */
let stackTowerHeartMinusImg = null;
/** HUD มุมขวา: `life-bar.png` + `life-full.png` / `life-hit.png` (mock รูป2) */
let stackTowerLifeBarImg = null;
let stackTowerLifeHitImg = null;
let stackTowerLifeFullImg = null;
/** Space Shooter (violent_crime): life HUD โหลดจาก /img/ViolentCrime/ แยกจาก TowerBlock ของ Stack */
let violentCrimeLifeBarImg = null;
let violentCrimeLifeHitImg = null;
let violentCrimeLifeFullImg = null;
/** @type {{ until: number } | null} */
let stackTowerHeartMinusFx = null;
const STACK_TOWER_HEART_MINUS_FX_MS = 1500;
const STACK_TOWER_PERFECT_GLOW_MS = 1500;
/** ป๊อปอัป +10 / +20 เหนือบล็อก */
const STACK_TOWER_SCORE_POPUP_MS = 2000;
/** ระยะโชว์ score-light + scorex2 ข้างชั้นบน (คู่กับ +20 / perfect full) */
const STACK_TOWER_PERFECT_X2_MS = 2200;
/** ทับบล็อกก่อนหน้า + ชั้นใหม่: support เต็มแทบไม่มีเพี้ยน */
const STACK_TOWER_PERFECT_SUPPORT_MIN = 0.998;
let lastStackTickMs = performance.now();
let lastStackTowerScrollBgTickMs = performance.now();
let mapBackgroundImg = null;
/** space_shooter + แมป mnpz6rkp — พื้นหลังเลื่อนแนวตั้ง (ข้อมูลจาก editorBgScroll ในแมป) */
const PLAY_SCROLL_BG_MAP_ID = 'mnpz6rkp';
const PLAY_SCROLL_BG_DEFAULT_INTRO = BASE + '/img/editor-bg-mnpz6rkp/intro.png';
const PLAY_SCROLL_BG_DEFAULT_LOOP = BASE + '/img/editor-bg-mnpz6rkp/loop.png';
let playScrollBgIntroImg = null;
let playScrollBgLoopImg = null;
/** ขอบบนของ viewport ใน strip — เพิ่มค่า = เลื่อนลง strip (เข้า loop ใต้ intro) */
let playScrollBgPx = 0;
let playScrollBgSpeedPxPerSec = 56;
let playScrollBgOff = false;
/** true = บน→ล่าง: พลิกมุมมองใน viewport (ยังเลื่อน S+ เข้า loop ใต้ intro) */
let playScrollBgFlowDown = false;
function playScrollBgMapEligible() {
return !!(mapData && mapData.gameType === 'space_shooter' && (currentPlayMapId() || '').trim() === PLAY_SCROLL_BG_MAP_ID);
}
function playScrollBgDrawActive() {
if (!playScrollBgMapEligible() || playScrollBgOff) return false;
const a = playScrollBgIntroImg;
const b = playScrollBgLoopImg;
return !!(a && a.complete && a.naturalWidth && b && b.complete && b.naturalWidth);
}
function reloadPlayScrollBgFromMap() {
playScrollBgIntroImg = null;
playScrollBgLoopImg = null;
playScrollBgPx = 0;
if (!playScrollBgMapEligible()) return;
const raw = mapData.editorBgScroll && typeof mapData.editorBgScroll === 'object' ? mapData.editorBgScroll : {};
playScrollBgOff = raw.enabled === false;
playScrollBgSpeedPxPerSec = Math.max(8, Math.min(400, Math.floor(Number(raw.speedPxPerSec)) || 56));
const dirRaw = String(raw.scrollDirection || raw.direction || 'up').toLowerCase();
playScrollBgFlowDown = (dirRaw === 'down' || dirRaw === 'top' || dirRaw === 'toptobottom');
if (playScrollBgOff) return;
const introSrc = (typeof raw.introImage === 'string' && raw.introImage.length) ? raw.introImage : PLAY_SCROLL_BG_DEFAULT_INTRO;
const loopSrc = (typeof raw.loopImage === 'string' && raw.loopImage.length) ? raw.loopImage : PLAY_SCROLL_BG_DEFAULT_LOOP;
let pending = 2;
const bump = () => {
pending--;
if (pending <= 0) {
playScrollBgSyncInitialScrollToBottom();
try { draw(); } catch (e) { /* ignore */ }
}
};
const im1 = new Image();
im1.onload = () => { playScrollBgIntroImg = im1; bump(); };
im1.onerror = () => { bump(); };
im1.src = introSrc;
const im2 = new Image();
im2.onload = () => { playScrollBgLoopImg = im2; bump(); };
im2.onerror = () => { bump(); };
im2.src = loopSrc;
}
function playScrollBgSyncInitialScrollToBottom() {
const intro = playScrollBgIntroImg;
if (!canvas || !intro || !intro.complete || !intro.naturalWidth) return;
const cwR = Math.max(1, Math.round(canvas.width));
const chR = Math.max(1, Math.round(canvas.height));
const drawHIntro = Math.round(intro.naturalHeight * (cwR / intro.naturalWidth));
/* ล่าง→บน: S = HI−ch ให้ขอบล่าง intro ชิดล่างจอ · บน→ล่าง (พลิก dest): S=0 ถึงได้ขอบล่าง intro ชิดล่างจอ */
if (playScrollBgFlowDown) {
playScrollBgPx = 0;
} else {
playScrollBgPx = Math.max(0, drawHIntro - chR);
}
}
function drawPlayScrollBgFullCanvas(cw, ch) {
const intro = playScrollBgIntroImg;
const loop = playScrollBgLoopImg;
if (!intro || !intro.complete || !loop || !loop.complete) return;
const cwR = Math.max(1, Math.round(cw));
const chR = Math.max(1, Math.round(ch));
const scaleI = cwR / intro.naturalWidth;
const drawHIntro = Math.round(intro.naturalHeight * scaleI);
const scaleL = cwR / loop.naturalWidth;
const drawHLoop = Math.max(1, Math.round(loop.naturalHeight * scaleL));
const S = playScrollBgPx;
const vp0 = S;
const vp1 = S + chR;
const yLimit = vp1 + drawHLoop * 2;
const flowDown = playScrollBgFlowDown;
function stripTopToDestY(stripTop, drawH) {
if (!flowDown) return stripTop - S;
return S + chR - (stripTop + drawH);
}
ctx.save();
/* BG อวกาศเป็นภาพ illustration (loop 1024w สเกลขึ้น ~1.9x) — เปิด smoothing ไม่ให้แตกเป็นบล็อก (stack tower BG กว้าง ~1920 จึงคงปิดไว้) */
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.beginPath();
ctx.rect(0, 0, cwR, chR);
ctx.clip();
if (vp0 < 0) {
let k = 1;
if (vp0 < -drawHLoop * 4) {
k = Math.max(1, Math.floor(-vp0 / drawHLoop) - 2);
}
for (; k < 50000; k++) {
const y0 = -k * drawHLoop;
if (y0 >= vp1 + drawHLoop) break;
if (y0 + drawHLoop <= vp0) continue;
const dy = Math.round(stripTopToDestY(y0, drawHLoop));
ctx.drawImage(loop, 0, 0, loop.naturalWidth, loop.naturalHeight, 0, dy, cwR, drawHLoop);
}
}
if (drawHIntro > vp0 && vp1 > 0) {
const dy = Math.round(stripTopToDestY(0, drawHIntro));
ctx.drawImage(intro, 0, 0, intro.naturalWidth, intro.naturalHeight, 0, dy, cwR, drawHIntro);
}
let y = drawHIntro;
if (y < yLimit && vp1 > drawHIntro) {
if (vp0 > drawHIntro) {
const n = Math.floor((vp0 - drawHIntro) / drawHLoop);
y = drawHIntro + Math.max(0, n - 1) * drawHLoop;
}
while (y < yLimit) {
const dy = Math.round(stripTopToDestY(y, drawHLoop));
ctx.drawImage(loop, 0, 0, loop.naturalWidth, loop.naturalHeight, 0, dy, cwR, drawHLoop);
y += drawHLoop;
}
}
ctx.restore();
}
function tickPlayScrollBg(dtSec) {
if (!playScrollBgDrawActive()) return;
playScrollBgPx += (playScrollBgSpeedPxPerSec || 56) * dtSec;
}
/** Last Light (mno9kb07) — พื้นหลังแนวนอน: start → loop 2→3→4 → finish ครั้งเดียว (ไม่วน) แล้วจบเกม + ซ่อนอุปสรรค (gauntletCrownRunwayBg ในแมป) */
const GAUNTLET_CROWN_RUNWAY_BG_MAP_ID = 'mno9kb07';
/** หลังหยุดเลื่อนที่จุด FINISH — รอก่อน latch + โฟลว์สรุป (มิลลิวิ) */
const GAUNTLET_CROWN_RUNWAY_POST_STOP_MS = 2000;
const GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_START = BASE + '/img/editor-bg-mno9kb07/start.png';
const GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP2 = BASE + '/img/editor-bg-mno9kb07/loop2.png';
const GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP3 = BASE + '/img/editor-bg-mno9kb07/loop3.png';
const GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP4 = BASE + '/img/editor-bg-mno9kb07/loop4.png';
const GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_FINISH = BASE + '/img/editor-bg-mno9kb07/finish.png';
let gauntletCrownRunwayBgImgs = [null, null, null, null, null];
let gauntletCrownRunwayBgOff = false;
let gauntletCrownRunwayBgSpeedPxPerSec = 48;
let gauntletCrownRunwayBgScrollPx = 0;
let gauntletCrownRunwayBgFinishLatched = false;
/** ส่งสัญญาณ "ถึงเส้นชัย" ให้ server แล้วหรือยัง (กันส่งซ้ำ) — server จะหยุด obstacle/collision */
let gauntletFinishPhaseSignaled = false;
/** >0 = หยุดเลื่อนแล้ว (timestamp ms) รอ POST_STOP ก่อน latch */
let gauntletCrownRunwayBgStripFreezeSinceMs = 0;
/** คอลัมน์แผนที่ที่ล็อกตอน freeze — แนบตัวนำแทนขอบขวาสูงสุดของแมป */
let gauntletCrownRunwayFinishAlignLatchedWorldX = null;
/** พรีวิว embed: แสดง GCM ครั้งเดียวเมื่อรันเวย์ครบแนว (ไม่รอเซิร์ฟเวอร์) */
let gauntletCrownRunwayClientMissionShown = false;
/** พรมแดง mno9kb07 — จำกัดขอบขวาของตัว (ขอบขวา footprint ไม่เกินสัดส่วนนี้ของความกว้างแมปเป็นช่อง) */
const GAUNTLET_CROWN_HEIST_MAX_X_WORLD_FRAC = 0.8;
const GAUNTLET_CROWN_SCORE_POP_URL = BASE + '/img/gauntlet-assets/score-.png';
let gauntletCrownScorePenaltyImg = null;
function ensureGauntletCrownScorePenaltyImgPlay() {
if (gauntletCrownScorePenaltyImg) return gauntletCrownScorePenaltyImg;
const im = new Image();
im.src = GAUNTLET_CROWN_SCORE_POP_URL;
gauntletCrownScorePenaltyImg = im;
return im;
}
let lastGauntletCrownRunwayBgTickMs = 0;
/** จัด offset เลื่อนรันเวย์ให้จุดเกิดตรงกับงานศิลป์ START (รูป 1) — รีเซ็ตตอน howto / โหลดแมปใหม่ */
let gauntletCrownRunwaySpawnScrollSnapped = false;
function gauntletCrownRunwayBgMapEligiblePlay() {
return !!(mapData && mapData.gameType === 'gauntlet' && (currentPlayMapId() || '').trim() === GAUNTLET_CROWN_RUNWAY_BG_MAP_ID);
}
function gauntletCrownRunwayBgNatDims(im) {
if (!im) return null;
if (im.tagName === 'CANVAS' && im.width > 0 && im.height > 0) return { nw: im.width, nh: im.height };
if (im.complete && im.naturalWidth > 0 && im.naturalHeight > 0) return { nw: im.naturalWidth, nh: im.naturalHeight };
return null;
}
function gauntletCrownRunwayBgImageSlotReadyPlay(im) {
return !!gauntletCrownRunwayBgNatDims(im);
}
function gauntletCrownRunwayBgStripWidthsAtCh(chR) {
const ch0 = Math.max(1, Math.round(chR));
const wOf = (im) => {
const d = gauntletCrownRunwayBgNatDims(im);
if (!d) return 0;
return Math.max(1, Math.round(d.nw * (ch0 / d.nh)));
};
return {
w0: wOf(gauntletCrownRunwayBgImgs[0]),
w1: wOf(gauntletCrownRunwayBgImgs[1]),
w2: wOf(gauntletCrownRunwayBgImgs[2]),
w3: wOf(gauntletCrownRunwayBgImgs[3]),
w4: wOf(gauntletCrownRunwayBgImgs[4]),
};
}
function gauntletCrownRunwayBgImagesReadyPlay() {
for (let i = 0; i < 5; i++) {
if (!gauntletCrownRunwayBgImageSlotReadyPlay(gauntletCrownRunwayBgImgs[i])) return false;
}
return true;
}
/** ถ้า URL บนเซิร์ฟยังไม่มีไฟล์ (404) ให้แผ่นเลื่อนได้ — พื้นผิวนุ่ม ไม่ใส่ข้อความใหญ่ (กันเหมือน debug) */
function ensureGauntletCrownRunwayBgPlaceholdersPlay() {
if (!gauntletCrownRunwayBgMapEligiblePlay() || gauntletCrownRunwayBgOff) return;
const W = 960;
const H = 540;
const hues = [352, 210, 165, 225, 38];
for (let i = 0; i < 5; i++) {
if (gauntletCrownRunwayBgImageSlotReadyPlay(gauntletCrownRunwayBgImgs[i])) continue;
const c = document.createElement('canvas');
c.width = W;
c.height = H;
const g = c.getContext('2d');
const h0 = hues[i];
const grd = g.createLinearGradient(0, 0, W, H * 0.9);
grd.addColorStop(0, `hsl(${h0},26%,20%)`);
grd.addColorStop(0.45, `hsl(${h0},18%,14%)`);
grd.addColorStop(1, `hsl(${h0},12%,10%)`);
g.fillStyle = grd;
g.fillRect(0, 0, W, H);
g.strokeStyle = 'rgba(255,255,255,0.06)';
g.lineWidth = 1;
for (let x = 0; x < W; x += 48) {
g.beginPath();
g.moveTo(x, 0);
g.lineTo(x + H * 0.04, H);
g.stroke();
}
const vg = g.createRadialGradient(W * 0.45, H * 0.35, 20, W * 0.5, H * 0.55, W * 0.85);
vg.addColorStop(0, 'rgba(0,0,0,0)');
vg.addColorStop(1, 'rgba(0,0,0,0.38)');
g.fillStyle = vg;
g.fillRect(0, 0, W, H);
g.fillStyle = 'rgba(255,255,255,0.1)';
g.font = '10px system-ui,sans-serif';
g.textAlign = 'right';
g.fillText(String(i + 1), W - 10, H - 8);
gauntletCrownRunwayBgImgs[i] = c;
}
}
function gauntletCrownRunwayBgDrawActivePlay() {
if (!gauntletCrownRunwayBgMapEligiblePlay() || gauntletCrownRunwayBgOff) return false;
return gauntletCrownRunwayBgImagesReadyPlay();
}
function gauntletCrownRunwayFinishLineInArtFracPlay() {
const raw = mapData && mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
let lineInArt = Number(raw.finishLineInFinishArtFrac);
if (!Number.isFinite(lineInArt)) {
lineInArt = gauntletCrownRunwayBgMapEligiblePlay() ? 0.34 : 0.12;
}
return Math.max(0, Math.min(0.92, lineInArt));
}
function gauntletCrownRunwayFinishLineStripXPlay(g) {
if (!g) return null;
return g.finishStart + g.w4Safe * gauntletCrownRunwayFinishLineInArtFracPlay();
}
/** โลกแมป X ของจุดอ้างอิงในงานศิลป์ FINISH = stripX − scrollPx (ไม่ขึ้นกับกล้อง) */
function gauntletCrownRunwayFinishLineMapWorldXPlay() {
const g = gauntletCrownRunwayScrollGeometryPlay();
if (!g) return null;
const stripX = gauntletCrownRunwayFinishLineStripXPlay(g);
if (stripX == null) return null;
return stripX - gauntletCrownRunwayBgScrollPx;
}
function gauntletCrownRunwayStripFrozenPlay() {
return gauntletCrownRunwayBgStripFreezeSinceMs > 0 || gauntletCrownRunwayBgFinishLatched;
}
/** จุดอ้างอิงกลางตัวนำ (map world px) — ใช้หยุด FINISH ตรงตัวละคร ไม่ใช่ขอบขวาแมป */
function gauntletCrownRunwayLeadingEntityAlignWorldXPlay() {
if (!mapData || !isGauntletCrownHeistMapPlay()) return null;
const ts = mapData.tileSize || 32;
const { cw } = getCharacterFootprintWH(mapData);
const mx = getGauntletCrownHeistMaxEntityXPlay(mapData);
/* แนบเส้นชัยกับ "ตัวนำหน้าสุดที่ยังไม่ตาย" (tx มากสุด) → ตัวนำหยุดที่เส้นพอดี ไม่เลยเส้น
(ตอนหยุด เราจะ snap ตัวที่เหลือมายืนที่เส้นเดียวกันด้วย ดู gauntletSnapLivingToFinishPlay) */
let leadTx = -Infinity;
const consider = (ent) => {
if (!ent || ent.gauntletEliminated) return;
let tx = Number.isFinite(ent.tx) ? ent.tx : Number(ent.x);
if (!Number.isFinite(tx)) return;
leadTx = Math.max(leadTx, tx);
};
consider(me);
others.forEach((o, id) => {
if (!playBotsEnabled() && isPreviewBotId(id)) return;
consider(o);
});
if (!Number.isFinite(leadTx) || leadTx === -Infinity) return null;
let alignWorld = (leadTx + cw * 0.5) * ts;
if (mx != null && Number.isFinite(mx)) {
alignWorld = Math.min(alignWorld, (mx + cw * 0.5) * ts);
}
return alignWorld;
}
/** ตอนถึงเส้นชัย: ดึงตัวที่ยังไม่ตายทุกตัวมายืนที่ "เส้นชัย" — ไม่มีใครเลยเส้น, คนตายไม่ย้าย
เป้าหมาย = ตำแหน่งเส้นชัยที่ latch ไว้ (คงที่) ถ้ายังไม่ latch ใช้ tx ตัวนำสุด
เรียกทุกเฟรมระหว่าง freeze/latched เพื่อกันบอทที่ sim ยังขยับ "ไหล" หลุดจากเส้น */
function gauntletSnapLivingToFinishPlay() {
if (!mapData || !isGauntletCrownHeistMapPlay()) return;
const ts = mapData.tileSize || 32;
const { cw } = getCharacterFootprintWH(mapData);
let targetTx = null;
if (gauntletCrownRunwayFinishAlignLatchedWorldX != null) {
targetTx = gauntletCrownRunwayFinishAlignLatchedWorldX / ts - cw * 0.5;
} else {
let leadTx = -Infinity;
const consider = (ent) => {
if (!ent || ent.gauntletEliminated) return;
const tx = Number.isFinite(ent.tx) ? ent.tx : Number(ent.x);
if (Number.isFinite(tx)) leadTx = Math.max(leadTx, tx);
};
consider(me);
others.forEach((o, id) => { if (!playBotsEnabled() && isPreviewBotId(id)) return; consider(o); });
if (Number.isFinite(leadTx) && leadTx !== -Infinity) targetTx = leadTx;
}
if (targetTx == null || !Number.isFinite(targetTx)) return;
const snap = (ent) => {
if (!ent || ent.gauntletEliminated) return;
if (Number.isFinite(ent.x)) ent.x = targetTx;
if (ent.tx != null) ent.tx = targetTx;
};
snap(me);
others.forEach((o, id) => { if (!playBotsEnabled() && isPreviewBotId(id)) return; snap(o); });
}
/**
* คอลัมน์บนกริดที่เส้น FINISH ต้องแนบ (map world px)
* gauntletCrownRunwayBg.finishAlignMapTileX | finishAlignMapTileFrac — ถ้าไม่ตั้ง ใช้ตำแหน่งตัวนำ
*/
function gauntletCrownRunwayFinishAlignMapWorldXPlay() {
if (!mapData) return null;
if (gauntletCrownRunwayFinishAlignLatchedWorldX != null) {
return gauntletCrownRunwayFinishAlignLatchedWorldX;
}
const raw = mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
const ts = mapData.tileSize || 32;
const tileX = Number(raw.finishAlignMapTileX);
if (Number.isFinite(tileX)) return (tileX + 0.5) * ts;
const tileFrac = Number(raw.finishAlignMapTileFrac);
if (Number.isFinite(tileFrac)) {
const w = mapData.width || 20;
return (Math.max(0, Math.min(1, tileFrac)) * w + 0.5) * ts;
}
if (gauntletCrownRunwayBgMapEligiblePlay()) {
return gauntletCrownRunwayLeadingEntityAlignWorldXPlay();
}
return null;
}
/** ตำแหน่งเส้น FINISH บนจอ (0=ซ้าย 1=ขวา) จากขอบซ้าย viewport — ใช้หยุดเลื่อน + fade สิ่งกีดขวาง */
function gauntletCrownRunwayFinishLineScreenFracPlay(g) {
if (!g) return null;
const finishLineWorldX = gauntletCrownRunwayFinishLineStripXPlay(g);
if (finishLineWorldX == null) return null;
return (finishLineWorldX - g.scrollView) / Math.max(1e-6, g.cwWorld);
}
function gauntletCrownRunwayFinishStopViewportFracPlay() {
const raw = mapData && mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
const stopHi = gauntletCrownRunwayBgMapEligiblePlay() ? 0.85 : 0.75;
let vp = Number(raw.finishStopViewportFrac);
if (Number.isFinite(vp)) return Math.max(0.08, Math.min(stopHi, vp));
let legacy = Number(raw.finishStopScreenFrac);
if (Number.isFinite(legacy)) {
legacy = Math.max(0.08, Math.min(0.96, legacy));
return Math.max(0.12, Math.min(0.62, 0.14 + legacy * 0.42));
}
/* mno9kb07: หยุดเลื่อนเร็วขึ้น (เส้น FINISH หยุดที่ ~0.55 จากซ้าย — ขอบขวาของแถบ FINISH ใกล้กลางจอ) */
return gauntletCrownRunwayBgMapEligiblePlay() ? 0.55 : 0.34;
}
function gauntletCrownRunwayObstacleFadeStartViewportFracPlay() {
const raw = mapData && mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
let v = Number(raw.obstacleFadeStartViewportFrac);
/* mno9kb07: เริ่มจางอุปสรรคให้เร็วขึ้น (1.0 = ตอนเส้น FINISH ยังอยู่ขอบขวา) เพื่อให้อุปสรรคหายก่อนถึงเส้นชัย */
if (!Number.isFinite(v)) v = gauntletCrownRunwayBgMapEligiblePlay() ? 1.05 : 0.9;
return Math.max(0.45, Math.min(1.15, v));
}
/** 1 = สิ่งกีดขวางเต็ม · 0 = หาย — ค่อยๆ จางเมื่อเส้น FINISH เข้าใกล้จุดหยุดบนจอ */
function gauntletCrownRunwayObstacleDrawAlphaPlay() {
if (!gauntletCrownRunwayBgDrawActivePlay()) return 1;
if (gauntletCrownRunwayBgFinishLatched) return 0;
const g = gauntletCrownRunwayScrollGeometryPlay();
if (!g) return 1;
const screenFrac = gauntletCrownRunwayFinishLineScreenFracPlay(g);
if (screenFrac == null) return 1;
const stopAt = gauntletCrownRunwayFinishStopViewportFracPlay();
const fadeStart = gauntletCrownRunwayObstacleFadeStartViewportFracPlay();
if (screenFrac >= fadeStart) return 1;
if (screenFrac <= stopAt) return 0;
return (screenFrac - stopAt) / Math.max(1e-6, fadeStart - stopAt);
}
function gauntletCrownRunwayBgHideObstaclesPlay() {
return gauntletCrownRunwayObstacleDrawAlphaPlay() <= 0.001;
}
/** Last Light: หยุดแอนิเมชันวิ่งเมื่อหยุดที่ FINISH หรือ latch แล้ว */
function gauntletCrownRunwayAvatarRunAllowedPlay() {
if (gauntletCrownRunwayBgMapEligiblePlay() && gauntletCrownRunwayBgDrawActivePlay()) {
if (gauntletCrownRunwayBgFinishLatched) return false;
if (gauntletCrownRunwayBgStripFreezeSinceMs > 0) return false;
return true;
}
return true;
}
function drawImageCoverCanvasPlay(ctx, img, cwR, chR) {
const d = gauntletCrownRunwayBgNatDims(img);
if (!d) return;
const iw = d.nw;
const ih = d.nh;
if (!iw || !ih) return;
const scale = Math.max(cwR / iw, chR / ih);
const dw = iw * scale;
const dh = ih * scale;
const dx = (cwR - dw) / 2;
const dy = (chR - dh) / 2;
ctx.drawImage(img, 0, 0, iw, ih, dx, dy, dw, dh);
}
function drawRunwayHSlicePlay(ctx, img, worldX0, segW, scrollLeft, cwR, chR) {
const d0 = gauntletCrownRunwayBgNatDims(img);
if (!d0 || segW <= 0) return;
const natW = d0.nw;
const natH = d0.nh;
const v0 = scrollLeft;
const v1 = scrollLeft + cwR;
const o0 = Math.max(worldX0, v0);
const o1 = Math.min(worldX0 + segW, v1);
if (o1 <= o0) return;
const u0 = ((o0 - worldX0) / segW) * natW;
const u1 = ((o1 - worldX0) / segW) * natW;
const dx = o0 - scrollLeft;
const dw = o1 - o0;
/** ทาบแนวตั้งเล็กน้อยกันช่องว่างย่อย 1px (seam) ระหว่างแถบลูป */
ctx.drawImage(img, u0, 0, u1 - u0, natH, dx - 0.25, 0, dw + 0.55, chR);
}
/** วาดแถบรันเวย์ในระบบพิกัด X = ความกว้างมองเห็น (cwR) × สูงแถบ chR · scrollView = จุดเริ่ม viewport ในโลกรันเวย์ */
function drawGauntletCrownRunwayStripCorePlay(ctx, cwR, chR, scrollView) {
const start = gauntletCrownRunwayBgImgs[0];
const L2 = gauntletCrownRunwayBgImgs[1];
const L3 = gauntletCrownRunwayBgImgs[2];
const L4 = gauntletCrownRunwayBgImgs[3];
const { w0, w1, w2, w3 } = gauntletCrownRunwayBgStripWidthsAtCh(chR);
const cycle = w1 + w2 + w3;
const S = scrollView;
ctx.imageSmoothingEnabled = true;
ctx.fillStyle = '#1a1b26';
ctx.fillRect(0, 0, cwR, chR);
if (w0 > 0) drawRunwayHSlicePlay(ctx, start, 0, w0, S, cwR, chR);
if (cycle <= 0) return;
const ws = [w1, w2, w3];
const ims = [L2, L3, L4];
const uTotal = Math.max(0, S - w0);
let cycN = Math.floor(uTotal / cycle);
let uRem = uTotal - cycN * cycle;
let si = 0;
while (si < 3 && uRem >= ws[si]) {
uRem -= ws[si];
si++;
}
if (si >= 3) {
cycN++;
si = 0;
uRem = 0;
}
let acc = 0;
for (let k = 0; k < si; k++) acc += ws[k];
let curLeft = w0 + cycN * cycle + acc;
let guard = 0;
let idx = si;
while (curLeft < S + cwR && guard++ < 500) {
drawRunwayHSlicePlay(ctx, ims[idx], curLeft, ws[idx], S, cwR, chR);
curLeft += ws[idx];
idx = (idx + 1) % 3;
}
}
/** Last Light mno9kb07: แถบเดียว START → 2 → 3 → 4 → FINISH (ไม่วนลูป) */
function drawGauntletCrownRunwayStripLinearOncePlay(ctx, cwR, chR, scrollView) {
const S = scrollView;
const { w0, w1, w2, w3, w4 } = gauntletCrownRunwayBgStripWidthsAtCh(chR);
ctx.imageSmoothingEnabled = true;
ctx.fillStyle = '#1a1b26';
ctx.fillRect(0, 0, cwR, chR);
const segs = [
{ im: gauntletCrownRunwayBgImgs[0], w: w0, x0: 0 },
{ im: gauntletCrownRunwayBgImgs[1], w: w1, x0: w0 },
{ im: gauntletCrownRunwayBgImgs[2], w: w2, x0: w0 + w1 },
{ im: gauntletCrownRunwayBgImgs[3], w: w3, x0: w0 + w1 + w2 },
{ im: gauntletCrownRunwayBgImgs[4], w: w4, x0: w0 + w1 + w2 + w3 },
];
for (let i = 0; i < segs.length; i++) {
const g = segs[i];
if (g.w > 0 && g.im) drawRunwayHSlicePlay(ctx, g.im, g.x0, g.w, S, cwR, chR);
}
}
/**
* @param {number} canvasW
* @param {number} canvasH
* @param {null|{ worldMinX:number, worldMaxX:number, camX:number, camY:number, zDraw:number, mapWpx:number, mapHpx:number }} worldAlign — ถ้ามี จะคลิป+สเกลให้ตรงกริดแมป (ตัว/สิ่งกีดขวางตรงพื้นที่ตั้ง)
*/
function drawGauntletCrownRunwayBgFullCanvasPlay(canvasW, canvasH, worldAlign) {
gauntletCrownRunwayMaintainFinishScrollPlay();
const finish = gauntletCrownRunwayBgImgs[4];
const align = worldAlign && typeof worldAlign === 'object'
&& Number.isFinite(worldAlign.worldMinX)
&& Number.isFinite(worldAlign.worldMaxX)
&& Number.isFinite(worldAlign.camX)
&& Number.isFinite(worldAlign.camY)
&& Number.isFinite(worldAlign.zDraw)
&& Number.isFinite(worldAlign.mapWpx)
&& Number.isFinite(worldAlign.mapHpx);
/* หลัง latch ยังวาดแถบรันเวย์ที่ scroll ค้าง — อย่า switch เป็น cover เต็มแผนที่ (ทำให้ FINISH กระโดดซ้าย) */
/* ใช้ความกว้างมองเห็นแบบ float ให้เท่ากับ canvas.width/zDraw — ห้าม Math.round ไม่งั้นซูมแล้วแถบ runway กว้างไม่ตรง worldToScreen (แผนหลุดจากตัว) */
const cwR = align
? Math.max(1e-6, worldAlign.worldMaxX - worldAlign.worldMinX)
: Math.max(1, Math.round(canvasW));
const chR = align
? Math.max(1, Math.round(worldAlign.mapHpx))
: Math.max(1, Math.round(canvasH));
const scrollView = align
? (gauntletCrownRunwayBgScrollPx + worldAlign.worldMinX)
: gauntletCrownRunwayBgScrollPx;
if (align) {
const { camX, camY, zDraw, mapWpx, mapHpx, worldMinX } = worldAlign;
ctx.fillStyle = '#1a1b26';
ctx.fillRect(0, 0, canvasW, canvasH);
ctx.save();
ctx.setTransform(zDraw, 0, 0, zDraw, canvasW / 2 - camX * zDraw, canvasH / 2 - camY * zDraw);
ctx.beginPath();
ctx.rect(0, 0, mapWpx, mapHpx);
ctx.clip();
ctx.translate(worldMinX, 0);
if (gauntletCrownRunwayBgMapEligiblePlay()) {
drawGauntletCrownRunwayStripLinearOncePlay(ctx, cwR, chR, scrollView);
} else {
drawGauntletCrownRunwayStripCorePlay(ctx, cwR, chR, scrollView);
}
ctx.restore();
return;
}
ctx.save();
if (gauntletCrownRunwayBgMapEligiblePlay()) {
drawGauntletCrownRunwayStripLinearOncePlay(ctx, cwR, chR, scrollView);
} else {
drawGauntletCrownRunwayStripCorePlay(ctx, cwR, chR, scrollView);
}
ctx.restore();
}
/**
* Shared runway strip math (viewport in strip space). null if not drawable.
* Map tuning (mno9kb07): finishStopViewportFrac 0.08–0.75 = เส้น FINISH อยู่ที่สัดส่วนนี้จากซ้ายจอก่อนหยุด (ค่าเริ่ม 0.34)
* finishLineInFinishArtFrac = ตำแหน่งเส้นใน finish.png (ค่าเริ่ม 0.12)
* obstacleFadeStartViewportFrac = เริ่มจางสิ่งกีดขวางเมื่อเส้น FINISH อยู่ที่สัดส่วนนี้บนจอ (ค่าเริ่ม 0.9)
*/
function gauntletCrownRunwayScrollGeometryPlay() {
if (!mapData || !canvas || !gauntletCrownRunwayBgDrawActivePlay()) return null;
const zGaRaw = computePlayCameraZDrawPlay();
const gCam = getGauntletCrownHeistGroupCameraCenterPxPlay(tileSize, canvas.width, canvas.height, zGaRaw);
if (!gCam) return null;
const halfW = canvas.width / (2 * zGaRaw);
const worldMinX = gCam.px - halfW;
const cwWorld = canvas.width / zGaRaw;
const h = mapData.height || 15;
const ts = mapData.tileSize || 32;
const mapHpx = Math.max(1, Math.round(h * ts));
const { w0, w1, w2, w3, w4 } = gauntletCrownRunwayBgStripWidthsAtCh(mapHpx);
const w4Safe = Math.max(w4, 1);
const totalStrip = w0 + w1 + w2 + w3 + w4Safe;
if (!(totalStrip > 8)) return null;
const scrollView = gauntletCrownRunwayBgScrollPx + worldMinX;
const right = scrollView + cwWorld;
const finishStart = w0 + w1 + w2 + w3;
const geoMinScroll = finishStart + Math.max(0, cwWorld - w4Safe);
const wideVpPad = cwWorld > w4Safe * 1.02 ? w4Safe * 0.38 : 0;
const minScrollForFinishPass = geoMinScroll + wideVpPad;
return {
scrollView, right, cwWorld, w4Safe, totalStrip, finishStart, minScrollForFinishPass,
};
}
/** True when เส้น FINISH ถึงตำแหน่งหยุด (แนบคอลัมน์แผนที่ หรือสัดส่วนจอแบบเดิม) */
function gauntletCrownRunwayScrollStripStopZoneReachedPlay() {
const g = gauntletCrownRunwayScrollGeometryPlay();
if (!g) return false;
if (g.scrollView < g.minScrollForFinishPass - 0.01) return false;
const alignWorldX = gauntletCrownRunwayFinishAlignMapWorldXPlay();
if (alignWorldX != null) {
const finishMapX = gauntletCrownRunwayFinishLineMapWorldXPlay();
if (finishMapX == null) return false;
return finishMapX <= alignWorldX + 1.5;
}
const screenFrac = gauntletCrownRunwayFinishLineScreenFracPlay(g);
if (screenFrac == null) return false;
return screenFrac <= gauntletCrownRunwayFinishStopViewportFracPlay() + 0.008;
}
/** ค่าตำแหน่ง scroll ที่ทำให้เส้น FINISH หยุดตรงจุด (คืน null ถ้าคำนวณไม่ได้) — ใช้ทั้ง snap และ clamp กันวิ่งเลยเส้นชัย */
function gauntletCrownRunwayFinishStopScrollPxPlay() {
if (!mapData || !canvas || !gauntletCrownRunwayBgDrawActivePlay()) return null;
const g = gauntletCrownRunwayScrollGeometryPlay();
if (!g) return null;
const finishLineStripX = gauntletCrownRunwayFinishLineStripXPlay(g);
if (finishLineStripX == null) return null;
const alignWorldX = gauntletCrownRunwayFinishAlignMapWorldXPlay();
if (alignWorldX != null) {
return finishLineStripX - alignWorldX;
}
const stopVp = gauntletCrownRunwayFinishStopViewportFracPlay();
const targetScrollView = finishLineStripX - stopVp * g.cwWorld;
const zGaRaw = computePlayCameraZDrawPlay();
const gCam = getGauntletCrownHeistGroupCameraCenterPxPlay(tileSize, canvas.width, canvas.height, zGaRaw);
if (!gCam) return null;
const worldMinX = gCam.px - canvas.width / (2 * zGaRaw);
return targetScrollView - worldMinX;
}
/** จัด scroll ให้จุดอ้างอิงใน FINISH ตรงคอลัมน์แผนที่ (หรือ finishStopViewportFrac บนจอ) */
function gauntletCrownRunwaySnapScrollToFinishStopPlay() {
const t = gauntletCrownRunwayFinishStopScrollPxPlay();
if (t == null) return;
gauntletCrownRunwayBgScrollPx = t;
}
/** ลำดับการหยุดที่เส้นชัย: ล็อก align (ครั้งเดียว) → snap เป๊ะ → เริ่ม freeze → (latch+mission ทีหลังใน tick) */
function gauntletCrownRunwayBeginFinishStopPlay() {
if (gauntletCrownRunwayFinishAlignLatchedWorldX == null) {
const leadAlign = gauntletCrownRunwayLeadingEntityAlignWorldXPlay();
if (leadAlign != null) gauntletCrownRunwayFinishAlignLatchedWorldX = leadAlign;
}
gauntletSnapLivingToFinishPlay(); /* ทุกคนที่ยังไม่ตายมายืนที่เส้นชัย ไม่มีใครเลยเส้น */
gauntletCrownRunwaySnapScrollToFinishStopPlay();
gauntletCrownRunwayBgStripFreezeSinceMs = Date.now();
/* แจ้ง server ครั้งเดียว: ถึงเส้นชัยแล้ว → หยุด obstacle + collision (กัน -10 ตอน obstacle หายแล้ว) */
if (!gauntletFinishPhaseSignaled) {
gauntletFinishPhaseSignaled = true;
try { socket.emit('gauntlet-finish-phase'); } catch (_e) { /* ignore */ }
}
try { syncGauntletCrownJumpButton(); } catch (_sj) { /* ignore */ }
try { draw(); } catch (_d) { /* ignore */ }
}
/** โหมดจอเท่านั้น: กล้องเลื่อนหลัง freeze ทำให้ FINISH หลุด — รีสแนปทุกเฟรม */
function gauntletCrownRunwayMaintainFinishScrollPlay() {
if (!gauntletCrownRunwayBgStripFreezeSinceMs && !gauntletCrownRunwayBgFinishLatched) return;
if (!gauntletCrownRunwayBgDrawActivePlay()) return;
if (gauntletCrownRunwayFinishAlignMapWorldXPlay() != null) return;
gauntletCrownRunwaySnapScrollToFinishStopPlay();
}
function resetGauntletCrownRunwaySpawnScrollSnap() {
gauntletCrownRunwaySpawnScrollSnapped = false;
}
/**
* จัด gauntletCrownRunwayBgScrollPx ครั้งแรกให้คอลัมน์เกิด (ซ้ายสุด) ตรง ~runwaySpawnAlignFrac ของความกว้างแถบ START (w0)
* ในแมป: gauntletCrownRunwayBg.runwaySpawnAlignFrac 0.02–0.95 (ค่าเริ่ม 0.32)
* Anchor: คอลัมน์ซ้ายสุดระหว่างช่องเกิดในแมปกับตำแหน่งจริงของทุกคนในรอบ (รวม me + บอทพรีวิว) — ถ้า me ถูก resolve ไปคอลัมน์ซ้ายกว่า min ของช่องวาด แต่ runway ยึดแค่ช่องวาด จะเห็นตัวลอยซ้ายของพรมแดง
* Use min(editor spawn column, floor of every alive entity x) so runway START art stays tied to where characters actually stand.
*/
function trySnapGauntletCrownRunwayScrollToSpawnsPlay() {
if (gauntletCrownRunwaySpawnScrollSnapped) return;
if (!gauntletCrownRunwayBgMapEligiblePlay() || gauntletCrownRunwayBgOff || !mapData) return;
if (!gauntletCrownRunwayBgImagesReadyPlay()) return;
const h = mapData.height || 15;
const ts = mapData.tileSize || 32;
const mapHpx = Math.max(1, Math.round(h * ts));
const { w0 } = gauntletCrownRunwayBgStripWidthsAtCh(mapHpx);
if (!(w0 > 0)) return;
const slots = collectGauntletSpawnSlotsPlay(mapData);
let minTX = Infinity;
if (slots.length) minTX = Math.min(...slots.map((s) => s.x));
if (Number.isFinite(me.x)) minTX = Math.min(minTX, Math.floor(me.x));
others.forEach((o, id) => {
if (!o || o.gauntletEliminated) return;
if (Number.isFinite(o.x)) minTX = Math.min(minTX, Math.floor(o.x));
});
if (!Number.isFinite(minTX) || minTX === Infinity) minTX = 1;
const anchorWorldX = (Math.max(0, minTX) + 0.5) * ts;
const raw = mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
const frac = Math.max(0.02, Math.min(0.95, Number(raw.runwaySpawnAlignFrac) || 0.32));
gauntletCrownRunwayBgScrollPx = frac * w0 - anchorWorldX;
gauntletCrownRunwaySpawnScrollSnapped = true;
}
function reloadGauntletCrownRunwayBgFromMap() {
gauntletCrownRunwayBgImgs = [null, null, null, null, null];
gauntletCrownRunwayBgScrollPx = 0;
gauntletCrownRunwayBgFinishLatched = false;
gauntletFinishPhaseSignaled = false;
gauntletCrownRunwayBgStripFreezeSinceMs = 0;
gauntletCrownRunwayFinishAlignLatchedWorldX = null;
gauntletCrownRunwayClientMissionShown = false;
lastGauntletCrownRunwayBgTickMs = 0;
resetGauntletCrownRunwaySpawnScrollSnap();
if (!gauntletCrownRunwayBgMapEligiblePlay()) return;
const raw = mapData.gauntletCrownRunwayBg && typeof mapData.gauntletCrownRunwayBg === 'object' ? mapData.gauntletCrownRunwayBg : {};
gauntletCrownRunwayBgOff = raw.enabled === false;
gauntletCrownRunwayBgSpeedPxPerSec = Math.max(8, Math.min(400, Math.floor(Number(raw.speedPxPerSec)) || 48));
if (gauntletCrownRunwayBgOff) return;
const srcs = [
(typeof raw.startImage === 'string' && raw.startImage.length) ? raw.startImage : GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_START,
(typeof raw.loopImage2 === 'string' && raw.loopImage2.length) ? raw.loopImage2 : GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP2,
(typeof raw.loopImage3 === 'string' && raw.loopImage3.length) ? raw.loopImage3 : GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP3,
(typeof raw.loopImage4 === 'string' && raw.loopImage4.length) ? raw.loopImage4 : GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_LOOP4,
(typeof raw.finishImage === 'string' && raw.finishImage.length) ? raw.finishImage : GAUNTLET_CROWN_RUNWAY_BG_DEFAULT_FINISH,
];
let pending = 5;
const bump = () => {
pending--;
if (pending <= 0) {
ensureGauntletCrownRunwayBgPlaceholdersPlay();
try { draw(); } catch (e) { /* ignore */ }
}
};
for (let i = 0; i < 5; i++) {
const im = new Image();
const idx = i;
im.onload = () => {
gauntletCrownRunwayBgImgs[idx] = im;
bump();
};
im.onerror = () => { bump(); };
im.src = srcs[i];
}
}
function tickGauntletCrownRunwayBgPlay(dtSec) {
if (!gauntletCrownRunwayBgDrawActivePlay()) return;
/* หยุดเลื่อน BG ระหว่างคำถามพิเศษ (special-quiz freeze) — กัน BG/เส้นชัยเดินตอนค้างตอบ */
if (specialQuizFreeze) return;
/** พรีรัน (howto / countdown) — ห้ามเลื่อนก่อน GO · Mega Virus ใช้ shell เดียวกัน */
if (usesCrownLobbyShellPlay() && gauntletCrownPregamePhase !== 'live') return;
if (gauntletCrownRunwayBgFinishLatched) { gauntletSnapLivingToFinishPlay(); return; }
if (gauntletCrownRunwayBgStripFreezeSinceMs > 0) {
gauntletCrownRunwayMaintainFinishScrollPlay();
gauntletSnapLivingToFinishPlay(); /* ตรึงทุกคนที่ยังไม่ตายไว้ที่เส้นชัยทุกเฟรม กันบอทไหลหลุด */
if (Date.now() - gauntletCrownRunwayBgStripFreezeSinceMs >= GAUNTLET_CROWN_RUNWAY_POST_STOP_MS) {
gauntletCrownRunwayBgFinishLatched = true;
gauntletCrownRunwayBgStripFreezeSinceMs = 0;
if (playBotsEnabled() && gauntletCrownRunwayBgMapEligiblePlay() && !gauntletCrownRunwayClientMissionShown) {
gauntletCrownRunwayClientMissionShown = true;
window.setTimeout(function () {
try {
gauntletCrownPregamePhase = null;
gauntletCrownHowtoVisible = false;
const hto = document.getElementById('gauntlet-crown-howto-overlay');
if (hto) hto.classList.add('is-hidden');
const gcc = document.getElementById('gauntlet-crown-countdown');
if (gcc) gcc.classList.add('is-hidden');
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
showGauntletCrownMissionOverlay(gauntletCrownHeistBuildLocalCrownMissionPlay());
} catch (_e) { /* ignore */ }
try {
draw();
} catch (_e2) { /* ignore */ }
}, 340);
}
}
return;
}
if (gauntletCrownRunwayBgMapEligiblePlay() && gauntletCrownRunwayScrollStripStopZoneReachedPlay()) {
if (gauntletCrownRunwayFinishAlignLatchedWorldX == null) {
const leadAlign = gauntletCrownRunwayLeadingEntityAlignWorldXPlay();
if (leadAlign != null) gauntletCrownRunwayFinishAlignLatchedWorldX = leadAlign;
}
gauntletSnapLivingToFinishPlay(); /* ทุกคนที่ยังไม่ตายมายืนที่เส้นชัย ไม่มีใครเลยเส้น */
gauntletCrownRunwaySnapScrollToFinishStopPlay();
gauntletCrownRunwayBgStripFreezeSinceMs = Date.now();
try {
syncGauntletCrownJumpButton();
} catch (_sj) { /* ignore */ }
try {
draw();
} catch (_d) { /* ignore */ }
return;
}
const gcrInc = (gauntletCrownRunwayBgSpeedPxPerSec || 48) * dtSec;
/* ถ้าก้าวถัดไป "จะถึง/เลย" จุดหยุด FINISH → หยุดเป๊ะตรงนั้น (ไม่วิ่งเลย) แล้วเริ่มจบเกมทันที */
const gcrLiveStopPx = gauntletCrownRunwayFinishStopScrollPxPlay();
if (gauntletCrownRunwayBgMapEligiblePlay() && gcrLiveStopPx != null
&& gcrLiveStopPx >= gauntletCrownRunwayBgScrollPx - 0.01
&& gauntletCrownRunwayBgScrollPx + gcrInc >= gcrLiveStopPx) {
gauntletCrownRunwayBgScrollPx = gcrLiveStopPx;
gauntletCrownRunwayBeginFinishStopPlay();
return;
}
gauntletCrownRunwayBgScrollPx += gcrInc;
}
/** stack + แมป mnn93hpi — พื้นหลัง intro+loop เลื่อนแนวตั้ง (stackTowerBgScroll ในแมป) */
const STACK_TOWER_SCROLL_BG_DEFAULT_INTRO = BASE + '/img/editor-bg-mnn93hpi/intro.png';
const STACK_TOWER_SCROLL_BG_DEFAULT_LOOP = BASE + '/img/editor-bg-mnn93hpi/loop.png';
let stackTowerScrollBgIntroImg = null;
let stackTowerScrollBgLoopImg = null;
let stackTowerScrollBgPx = 0;
let stackTowerScrollBgSpeedPxPerSec = 40;
let stackTowerScrollBgOff = false;
let stackTowerScrollBgFlowDown = false;
/** Sraw = px+boost+post ครั้งแรกที่คำนวณ world offset — ใช้หา delta แบบคาบ loop (อย่าใช้ fold(Sraw) ลบตรงๆ จะดันโลกขึ้นหลายร้อย px) */
let stackTowerScrollBgSrawWorldBaselinePlay = null;
/** ความสูงวาดของไทล์ loop (พิกเซลจอ) — ใช้ขั้นเลื่อนเมื่อ stepScrollPx = 0 */
let stackTowerScrollBgLoopDrawHPlay = 0;
/** { from, to, t0, dur } — เลื่อนแถบ BG เป็นขั้นตามจำนวนชั้น */
let stackTowerBgScrollStepAnimPlay = null;
let stackTowerBgScrollPendingStepDeltaPlay = 0;
function stackTowerScrollBgMapEligible() {
return !!(mapData && mapData.gameType === 'stack' && (currentPlayMapId() || '').trim() === STACK_TOWER_MISSION_MAP_ID);
}
function stackTowerScrollBgImagesReady() {
if (!stackTowerScrollBgMapEligible()) return false;
const a = stackTowerScrollBgIntroImg;
const b = stackTowerScrollBgLoopImg;
return !!(a && a.complete && a.naturalWidth && b && b.complete && b.naturalWidth);
}
/** แถบ intro+loop เต็มจอ — เปิดเฉพาะเมื่อแมปตั้ง stackTowerBgScroll.enabled: true และรูปโหลดครบ (ไม่โหลด strip เมื่อปิด → ใช้รูปแผนที่ backgroundImage) */
function stackTowerScrollBgDrawActive() {
return stackTowerScrollBgImagesReady() && !stackTowerScrollBgOff;
}
function reloadStackTowerScrollBgFromMap() {
stackTowerScrollBgIntroImg = null;
stackTowerScrollBgLoopImg = null;
stackTowerScrollBgPx = 0;
stackTowerScrollBgSrawWorldBaselinePlay = null;
stackTowerScrollBgLoopDrawHPlay = 0;
stackTowerBgScrollStepAnimPlay = null;
stackTowerBgScrollPendingStepDeltaPlay = 0;
if (!stackTowerScrollBgMapEligible()) return;
const raw = mapData.stackTowerBgScroll && typeof mapData.stackTowerBgScroll === 'object' ? mapData.stackTowerBgScroll : {};
stackTowerScrollBgOff = raw.enabled !== true;
{
const spNum = Number(raw.speedPxPerSec);
stackTowerScrollBgSpeedPxPerSec = Number.isFinite(spNum)
? Math.max(0, Math.min(400, Math.floor(spNum)))
: 0;
}
/* คีย์เวิร์ด down/top = ตัวเลือก "บน→ล่าง" ในเอดิเตอร์ — ใช้สูตรเลื่อนแบบ stripTop−S (ฉากไหลขึ้น) ไม่ใช่ S+chR−… (ไหลลง) เพราะผู้เล่นคาดว่าหอสูง = มองขึ้น */
const dirRaw = String(raw.scrollDirection || raw.direction || 'down').toLowerCase();
const rawIsDownKeyword = (dirRaw === 'down' || dirRaw === 'top' || dirRaw === 'toptobottom');
stackTowerScrollBgFlowDown = !rawIsDownKeyword;
if (stackTowerScrollBgOff) return;
const introSrc = (typeof raw.introImage === 'string' && raw.introImage.length) ? raw.introImage : STACK_TOWER_SCROLL_BG_DEFAULT_INTRO;
const loopSrc = (typeof raw.loopImage === 'string' && raw.loopImage.length) ? raw.loopImage : STACK_TOWER_SCROLL_BG_DEFAULT_LOOP;
let pending = 2;
const bump = () => {
pending--;
if (pending <= 0) {
const intro0 = stackTowerScrollBgIntroImg;
const loop0 = stackTowerScrollBgLoopImg;
if (loop0 && loop0.complete && intro0 && intro0.complete && canvas && canvas.width) {
const cwR0 = Math.max(1, Math.round(canvas.width));
stackTowerScrollBgLoopDrawHPlay = Math.max(1, Math.round(loop0.naturalHeight * (cwR0 / loop0.naturalWidth)));
}
stackTowerScrollBgSyncInitialScrollToBottom();
try { draw(); } catch (e) { /* ignore */ }
}
};
const im1 = new Image();
im1.onload = () => { stackTowerScrollBgIntroImg = im1; bump(); };
im1.onerror = () => { bump(); };
im1.src = introSrc;
const im2 = new Image();
im2.onload = () => { stackTowerScrollBgLoopImg = im2; bump(); };
im2.onerror = () => { bump(); };
im2.src = loopSrc;
}
function stackTowerScrollBgSyncInitialScrollToBottom() {
const intro = stackTowerScrollBgIntroImg;
if (!canvas || !intro || !intro.complete || !intro.naturalWidth) return;
const cwR = Math.max(1, Math.round(canvas.width));
const chR = Math.max(1, Math.round(canvas.height));
const drawHIntro = Math.round(intro.naturalHeight * (cwR / intro.naturalWidth));
if (stackTowerScrollBgFlowDown) {
stackTowerScrollBgPx = 0;
} else {
/* ขอบล่าง intro ชิดขอบล่างแคนวาส — คู่กับ stripTop−S */
stackTowerScrollBgPx = drawHIntro - chR;
}
}
/**
* พับค่าเลื่อนแนวตั้ง S (หน่วยเดียวกับ drawStackTowerScrollBgFullCanvas) เข้าช่วงหนึ่งคาบของ loop
* เมื่อ vp0 ≥ drawHIntro — รูปบนจอซ้ำทุก drawHLoop; พับค่า S ก่อนส่งเข้า worldToScreen กัน px โตไม่จำกัดดันโลกหลุดจอ
*/
function foldStackTowerScrollStripViewSForPhase(S, drawHIntro, drawHLoop) {
const dH = Math.max(1, Math.round(Number(drawHLoop) || 1));
const dI = Math.max(0, Math.round(Number(drawHIntro) || 0));
const s = Number(S) || 0;
if (s < dI) return s;
return s - Math.floor((s - dI) / dH) * dH;
}
/**
* offset แนวตั้งจอให้โลกซิงก์กับ draw ที่ใช้ S = fold(Sraw) — ใช้ความต่างเฟส fold(Sraw)−fold(Sraw0)
* เวลาเลื่อนครบคาบ loop ค่า fold วนกลับ → offset ไม่โตไม่จำกัด · ห้ามคืน fold(Sraw) ล้วนเมื่อ Sraw0 ยังอยู่ intro (baseline ไม่เข้า loop ทำให้สูตร f0+mod ไม่ทำงานและเฟสหลุด)
*/
function stackTowerScrollWorldTotalYFromStripPlay(Sraw, drawHIntro, drawHLoop, Sraw0) {
if (Sraw0 == null) return 0;
const dH = Math.max(1, Math.round(Number(drawHLoop) || 1));
const dI = Math.max(0, Math.round(Number(drawHIntro) || 0));
const s = Number(Sraw) || 0;
const s0 = Number(Sraw0) || 0;
const fs = foldStackTowerScrollStripViewSForPhase(s, dI, dH);
const fs0 = foldStackTowerScrollStripViewSForPhase(s0, dI, dH);
return fs - fs0;
}
/** zDrawPan ส่งต่อเพื่อคูณ boost กับ z — ไม่ scale แคนวาสทั้งแผง (เคย scale รอบกลางทำให้จอบางส่วนว่างเมื่อ z ≠ zRef) */
function drawStackTowerScrollBgFullCanvas(cw, ch, zDrawPan) {
const intro = stackTowerScrollBgIntroImg;
const loop = stackTowerScrollBgLoopImg;
if (!intro || !intro.complete || !loop || !loop.complete) return;
const zPan = Number(zDrawPan) > 0 ? zDrawPan : zoom;
const cwR = Math.max(1, Math.round(cw));
const chR = Math.max(1, Math.round(ch));
const scaleI = cwR / intro.naturalWidth;
const drawHIntro = Math.round(intro.naturalHeight * scaleI);
const scaleL = cwR / loop.naturalWidth;
const drawHLoop = Math.max(1, Math.round(loop.naturalHeight * scaleL));
const camFollowScreen = isStackTowerMissionUiMapPlay() ? getStackTowerBgScrollHeightBoostPx() * zPan : 0;
const post50Scroll = isStackTowerMissionUiMapPlay() ? getStackTowerPost50BgScrollExtraPxPlay(chR) : 0;
const Sraw = stackTowerScrollBgPx + camFollowScreen + post50Scroll;
const S = foldStackTowerScrollStripViewSForPhase(Sraw, drawHIntro, drawHLoop);
const vp0 = S;
const vp1 = S + chR;
const yLimit = vp1 + drawHLoop * 96;
const flowDown = stackTowerScrollBgFlowDown;
function stripTopToDestY(stripTop, drawH) {
if (!flowDown) return stripTop - S;
return S + chR - (stripTop + drawH);
}
ctx.save();
ctx.imageSmoothingEnabled = false;
ctx.beginPath();
ctx.rect(0, 0, cwR, chR);
ctx.clip();
if (vp0 < 0) {
let k = 1;
if (vp0 < -drawHLoop * 4) {
k = Math.max(1, Math.floor(-vp0 / drawHLoop) - 2);
}
for (; k < 50000; k++) {
const y0 = -k * drawHLoop;
if (y0 >= vp1 + drawHLoop) break;
if (y0 + drawHLoop <= vp0) continue;
const dy = Math.round(stripTopToDestY(y0, drawHLoop));
ctx.drawImage(loop, 0, 0, loop.naturalWidth, loop.naturalHeight, 0, dy, cwR, drawHLoop);
}
}
if (drawHIntro > vp0 && vp1 > 0) {
const dy = Math.round(stripTopToDestY(0, drawHIntro));
ctx.drawImage(intro, 0, 0, intro.naturalWidth, intro.naturalHeight, 0, dy, cwR, drawHIntro);
}
let y = drawHIntro;
if (y < yLimit && vp1 > drawHIntro) {
if (vp0 > drawHIntro) {
const n = Math.floor((vp0 - drawHIntro) / drawHLoop);
/* ใช้ n ไม่ใช่ n−1 — เดิมทำให้แถบ loop เริ่มสูงกว่า vp0 หนึ่งความสูง จอล่างว่างดำเมื่อ S ใหญ่ */
y = drawHIntro + n * drawHLoop;
}
while (y < yLimit) {
const dy = Math.round(stripTopToDestY(y, drawHLoop));
ctx.drawImage(loop, 0, 0, loop.naturalWidth, loop.naturalHeight, 0, dy, cwR, drawHLoop);
y += drawHLoop;
}
}
ctx.restore();
}
/** กล้องมองเหนือขอบบนแมป (worldMinY<0) + ใช้รูปแผนที่ — ยัด loop ท้องฟ้าเติมครึ่งบนจอ */
function drawStackTowerLoopSkyFillAboveMap(ctx, worldMinY, zDraw, cw, ch) {
if (!isStackTowerMissionUiMapPlay() || worldMinY >= 0) return;
const loop = stackTowerScrollBgLoopImg;
if (!loop || !loop.complete || !loop.naturalWidth) return;
const cwR = Math.max(1, Math.round(cw));
const chR = Math.max(1, Math.round(ch));
const scaleL = cwR / loop.naturalWidth;
const drawHLoop = Math.max(1, Math.round(loop.naturalHeight * scaleL));
const skyScreenH = Math.min(chR, Math.ceil(-worldMinY * zDraw) + 4);
const stripPx = stackTowerScrollBgOff ? 0 : stackTowerScrollBgPx;
const rawScroll = stripPx + getStackTowerBgScrollHeightBoostPx() * zDraw
+ getStackTowerPost50BgScrollExtraPxPlay(chR);
const scroll = ((rawScroll % drawHLoop) + drawHLoop) % drawHLoop;
let y = -scroll;
ctx.save();
ctx.imageSmoothingEnabled = false;
while (y < skyScreenH + drawHLoop) {
if (y + drawHLoop > 0) {
ctx.drawImage(loop, 0, 0, loop.naturalWidth, loop.naturalHeight, 0, y, cwR, drawHLoop);
}
y += drawHLoop;
}
ctx.restore();
}
function tickStackTowerBgScrollStepAnimPlay() {
const q = stackTowerBgScrollStepAnimPlay;
if (!q) return;
const t = Math.min(1, (performance.now() - q.t0) / Math.max(1, q.dur));
const e = 1 - Math.pow(1 - t, 3);
stackTowerScrollBgPx = q.from + (q.to - q.from) * e;
if (t >= 1) {
stackTowerScrollBgPx = q.to;
stackTowerBgScrollStepAnimPlay = null;
stackTowerScrollBgSrawWorldBaselinePlay = null;
if (stackTowerBgScrollPendingStepDeltaPlay !== 0) {
const d = stackTowerBgScrollPendingStepDeltaPlay;
stackTowerBgScrollPendingStepDeltaPlay = 0;
startStackTowerBgScrollStepAnimPlay(d);
}
}
}
function getStackTowerBgScrollStepEveryLayersPlay() {
const raw = mapData && mapData.stackTowerBgScroll;
if (!raw || typeof raw !== 'object') return 0;
const n = Math.floor(Number(raw.stepEveryLayers));
return Number.isFinite(n) && n > 0 ? Math.min(200, n) : 0;
}
function getStackTowerBgScrollStepAnimMsPlay() {
const raw = mapData && mapData.stackTowerBgScroll;
if (!raw || typeof raw !== 'object') return 520;
const t = Math.floor(Number(raw.stepAnimMs));
return Number.isFinite(t) ? Math.max(120, Math.min(4000, t)) : 520;
}
function getStackTowerBgScrollStepScrollPxPlay() {
const raw = mapData && mapData.stackTowerBgScroll;
if (!raw || typeof raw !== 'object') return 0;
const d = Math.floor(Number(raw.stepScrollPx));
return Number.isFinite(d) ? Math.max(0, Math.min(8000, d)) : 0;
}
function startStackTowerBgScrollStepAnimPlay(deltaPx) {
if (!stackTowerScrollBgDrawActive() || !deltaPx) return;
if (stackTowerBgScrollStepAnimPlay) {
stackTowerBgScrollPendingStepDeltaPlay += deltaPx;
return;
}
const dur = getStackTowerBgScrollStepAnimMsPlay();
stackTowerBgScrollStepAnimPlay = {
from: stackTowerScrollBgPx,
to: stackTowerScrollBgPx + deltaPx,
t0: performance.now(),
dur,
};
}
function maybeQueueStackTowerBgScrollStepPlay(layerCountAfter) {
if (!stackTowerScrollBgDrawActive()) return;
const every = getStackTowerBgScrollStepEveryLayersPlay();
if (every <= 0 || layerCountAfter <= 0 || layerCountAfter % every !== 0) return;
let delta = getStackTowerBgScrollStepScrollPxPlay();
if (!delta) delta = Math.max(8, stackTowerScrollBgLoopDrawHPlay || 200);
delta = Math.min(8000, Math.max(8, delta));
startStackTowerBgScrollStepAnimPlay(delta);
}
function getStackTowerStripReleaseGapWorldPxPlay() {
const raw = mapData && mapData.stackTowerBgScroll;
if (!isStackTowerMissionUiMapPlay() || !raw || typeof raw !== 'object') return null;
const g = Number(raw.releaseGapWorldPx);
if (!Number.isFinite(g) || g < 0) return null;
return Math.min(800, g);
}
function updateStackTowerSwingYForStripGapPlay() {
if (!stackMini || !isStackTowerMissionUiMapPlay()) return;
const gap = getStackTowerStripReleaseGapWorldPxPlay();
if (gap == null) return;
const m = stackMini;
const lh = m.layerWorldH || Math.max(14, tileSize * 0.3);
const nLay = m.layers ? m.layers.length : 0;
const topBlockTopY = m.floorWorldY - nLay * lh;
const swingLift = getStackTowerSwingLiftWorldPx(nLay, lh);
m.swingWorldY = topBlockTopY - gap + swingLift;
}
function tickStackTowerScrollBg(dtSec) {
if (!stackTowerScrollBgMapEligible() || stackTowerScrollBgOff) return;
if (!stackTowerScrollBgImagesReady()) return;
tickStackTowerBgScrollStepAnimPlay();
if (stackTowerBgScrollStepAnimPlay) return;
const spd = Math.max(0, Number(stackTowerScrollBgSpeedPxPerSec) || 0) * dtSec;
if (spd <= 0) return;
/* !flowDown (stripTop−S): S เพิ่ม → dy ลด → ฉากไหลขึ้น — ห้ามใช้ −= (จะลด S แล้วศิลป์ไหลลง) */
stackTowerScrollBgPx += spd;
}
/**
* ค่าลบจาก screen Y ใน worldToScreen — ซิงก์กับ drawStackTowerScrollBgFullCanvas (auto + boost + post-50)
* แถบ BG วาด 1:1 กับแคนวาส — ห้ามใช้ fold(Sraw) เป็นค่าลบตรงๆ (จะดันโลกขึ้นหลายร้อย px เหมือนครึ่งล่างจอว่าง)
*/
function getStackTowerWorldLayerScrollScreenOffsetYPlay(zPan) {
if (!isStackTowerMissionUiMapPlay() || !stackMini) return 0;
const zPn = Number(zPan) > 0 ? zPan : zoom;
const chPx = Math.max(1, Math.round(canvas && canvas.height ? canvas.height : 720));
const boostScreen = getStackTowerBgScrollHeightBoostPx() * zPn;
const post50Screen = getStackTowerPost50BgScrollExtraPxPlay(chPx);
const intro = stackTowerScrollBgIntroImg;
const loop = stackTowerScrollBgLoopImg;
let totalScreen = boostScreen + post50Screen;
if (stackTowerScrollBgDrawActive() && intro && intro.complete && intro.naturalWidth
&& loop && loop.complete && loop.naturalWidth && canvas && canvas.width) {
const cwR = Math.max(1, Math.round(canvas.width));
const drawHIntro = Math.round(intro.naturalHeight * (cwR / intro.naturalWidth));
const drawHLoop = Math.max(1, Math.round(loop.naturalHeight * (cwR / loop.naturalWidth)));
const SrawDraw = stackTowerScrollBgPx + boostScreen + post50Screen;
if (stackTowerScrollBgSrawWorldBaselinePlay == null) stackTowerScrollBgSrawWorldBaselinePlay = SrawDraw;
const S0 = stackTowerScrollBgSrawWorldBaselinePlay;
let stripY;
if (stackTowerScrollBgFlowDown) {
const Sview = foldStackTowerScrollStripViewSForPhase(SrawDraw, drawHIntro, drawHLoop);
stripY = (boostScreen + post50Screen) * 2 - Sview;
} else {
stripY = stackTowerScrollWorldTotalYFromStripPlay(SrawDraw, drawHIntro, drawHLoop, S0);
}
totalScreen = stripY;
} else if (stackTowerScrollBgDrawActive()) {
const px = stackTowerScrollBgFlowDown ? -stackTowerScrollBgPx : stackTowerScrollBgPx;
totalScreen = px + boostScreen + post50Screen;
}
return totalScreen;
}
/** โหลดจาก mapData.gridImageLibrary — ดัชนีตรงกับ gridImageCells[y][x] */
let mapGridImageImgs = [];
let mapGridImageHeldImgs = [];
let me = { x: 1, y: 1, direction: 'down', nickname: nick, isWalking: false, playTint: null, gauntletScore: 0, gauntletEliminated: false, tx: null, ty: null, quizCarryHeld: null, gauntletCrownPenaltyFxUntil: 0 };
const others = new Map();
/** ===== MG3 terminal log (เกมจริง) — hacking-terminal ตามสเปก #mg3-terminal-log ===== */
let mg3TermLog = [];
let mg3TermLineNo = 0;
const MG3_TERM_MAX = 240;
function mg3TermPush(lines) {
const arr = Array.isArray(lines) ? lines : [lines];
for (let i = 0; i < arr.length; i++) mg3TermLog.push(String(arr[i] == null ? '' : arr[i]));
while (mg3TermLog.length > MG3_TERM_MAX) mg3TermLog.shift();
}
function mg3TermReset() { mg3TermLog = []; mg3TermLineNo = 0; }
function mg3TermBoot() {
mg3TermLog = []; mg3TermLineNo = 0;
mg3TermPush([
'[INIT] Booting decryption sequence...',
'[SYS] Locating target server...',
'[SYS] Connection established. Status: SECURE.',
'[HACK] Bypassing "Vault Lockdown" protocol...',
'[HACK] Disabling Cyber Security Check...',
'[LOAD] Injecting Decryption_Core.exe...',
'[READY] Awaiting manual code block alignment...',
'>>> STACKING SEQUENCE START <<<',
]);
}
function mg3TermOnPlace(perfect, progressPct) {
mg3TermLineNo += 1;
const n = mg3TermLineNo;
if (n >= 100 || (Number.isFinite(Number(progressPct)) && Number(progressPct) >= 99.5)) {
mg3TermPush([
'>>> Compile Line [100]: SUCCESS. Maximum stack reached.',
'[DATA]: Decryption progress: 100%. Master key generated.',
'[HACK]: "Vault Lockdown" bypassed. Firewall disabled.',
'[SYS]: Evidence files unlocked. Initiating secure download...',
'>>> MISSION ACCOMPLISHED. Disconnecting safely. <<<',
]);
} else if (perfect) {
mg3TermPush('>>> Compile Line [' + n + ']: PERFECT. Synergy bonus!');
} else {
mg3TermPush('>>> Compile Line [' + n + ']: SUCCESS. Stack stable.');
}
}
function mg3TermOnMiss(attemptsRemaining) {
if (attemptsRemaining <= 0) {
mg3TermPush([
'[CRITICAL]: Packet loss detected. Compile FAILED. (Attempts remaining: 0)',
'[ALERT]: Cyber Security Check triggered! Intruder traced.',
'[SYS]: Initiating "Vault Lockdown" protocol...',
'>>> FATAL ERROR: Connection Terminated. SYSTEM LOCKED. <<<',
]);
} else {
mg3TermPush('[WARNING]: Packet loss detected. Compile FAILED. (Attempts remaining: ' + attemptsRemaining + '/3)');
}
}
/** Stack preview HUD: เทอร์มินัลล็อก (cyber UI) */
const STACK_PREVIEW_HUD_LOG_MAX = 8;
let stackPreviewHudLog = [];
function stackPreviewPushHudLog(line) {
if (!playBotsEnabled()) return;
stackPreviewHudLog.push(String(line || '').slice(0, 96));
while (stackPreviewHudLog.length > STACK_PREVIEW_HUD_LOG_MAX) stackPreviewHudLog.shift();
}
function stackPreviewLogStackDrop(hit, actor) {
if (!playBotsEnabled() || !hit) return;
const bid = actor && actor.botId;
let nm = 'NODE';
if (actor && actor.human) nm = (me.nickname || 'YOU').toUpperCase().replace(/\s+/g, '_').slice(0, 12);
else if (bid && others.get(bid)) nm = String(others.get(bid).nickname || 'BOT').toUpperCase().replace(/\s+/g, '_').slice(0, 12);
if (hit.miss) stackPreviewPushHudLog(`>>> ${nm}: SECTOR_MISS`);
else if (hit.perfect) stackPreviewPushHudLog(`>>> ${nm}: PERFECT +${hit.pts} SYN`);
else stackPreviewPushHudLog(`>>> ${nm}: LOCK +${hit.pts}`);
}
const keys = {};
const characterImages = {};
/** data URL จาก canvas compose สี — กันยิง toDataURL ทุกเฟรมตอน sync HUD */
const cyberHudScoreAvatarUrlCache = new Map();
const CYBER_HUD_AV_URL_CACHE_CAP = 56;
function createDefaultAvatarImg() {
const c = document.createElement('canvas');
c.width = 64; c.height = 64;
const ctx = c.getContext('2d');
ctx.fillStyle = '#7aa2f7';
ctx.beginPath();
ctx.arc(32, 22, 14, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#9ece6a';
ctx.beginPath();
ctx.arc(32, 48, 18, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#1a1b26';
ctx.beginPath();
ctx.arc(28, 20, 3, 0, Math.PI * 2);
ctx.arc(36, 20, 3, 0, Math.PI * 2);
ctx.fill();
const img = new Image();
img.src = c.toDataURL('image/png');
return img;
}
const defaultAvatarImg = createDefaultAvatarImg();
const characterAnimations = {};
const characterIdleAnimations = {};
const CHARACTER_ANIM_FRAMES = 4;
const CHARACTER_ANIM_FRAME_MS = 200;
/** จังหวะเดินลูปคงที่ 4 เฟรม — อย่า modulo ด้วยจำนวนเฟรมที่โหลดได้แล้ว (ไม่งั้นเฟรมกลางหาย/ลูปสั้นลง) */
/** true เมื่ออยู่ในเกมวิ่งหลบ (gauntlet runner) ช่วงเล่นจริง — ใช้เร่งจังหวะขาให้ดูเหมือน "วิ่ง" */
function gauntletRunnerAnimActivePlay() {
try {
return isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live' && gauntletCrownRunwayAvatarRunAllowedPlay();
} catch (e) { return false; }
}
function walkAnimPhaseIndex(now, isWalking) {
if (!isWalking) return 0;
const t = (typeof now === 'number' ? now : Date.now());
/* gauntlet วิ่งหลบ: เร่งจังหวะขาให้ "วิ่ง" — 0.40 (80ms/เฟรม) เร็วสุดที่ยังลื่น ไม่กระตุก
(sprite มีแค่ 4 เฟรม ถ้าเร็วกว่านี้ เช่น 0.27 เฟรมจะสลับถี่เกินจนดูสั่น/กระตุก) */
const frameMs = gauntletRunnerAnimActivePlay() ? CHARACTER_ANIM_FRAME_MS * 0.40 : CHARACTER_ANIM_FRAME_MS;
return Math.floor(t / frameMs) % CHARACTER_ANIM_FRAMES;
}
/** เลือกเฟรมสูงสุดที่โหลดแล้วและ <= phase (เดิมถอย) */
function pickLoadedWalkFrameIndex(anim, phase) {
if (!anim || !anim.frames || !anim.frames.length) return -1;
const maxK = Math.min(phase, anim.frames.length - 1, CHARACTER_ANIM_FRAMES - 1);
for (let k = maxK; k >= 0; k--) {
const f = anim.frames[k];
if (f && f.complete && f.naturalWidth) return k;
}
return -1;
}
/** ตัวละครอัปโหลดจากระบบมักเป็น char- + ตัวเลข (อาจมี suffix) — ไม่มี idle strip / idle layer ครบทุกทิศ */
function isUploadedCharAssetId(id) {
if (!id) return false;
const s = String(id).trim();
return /^char-\d/i.test(s);
}
function useMultiFrameIdleSpriteSheets(id) {
if (!id) return true;
return !isUploadedCharAssetId(id);
}
function ensureCharacterIdleAnim(id, dir) {
const d = dir || 'down';
/* char-* ไม่มี *_idle_0.png — ใช้ strip เดิน dir_0..3 เป็น idle ต่อทิศ (มีลูป) แทนรูปเดียวที่มักไม่มี */
if (!useMultiFrameIdleSpriteSheets(id)) {
const key = String(id) + '_' + d + '_idle';
let anim = characterIdleAnimations[key];
if (!anim) {
anim = { frames: [], fallback: null };
characterIdleAnimations[key] = anim;
const enc = encodeURIComponent(id);
for (let i = 0; i < CHARACTER_ANIM_FRAMES; i++) {
const img = new Image();
img.src = BASE + '/img/characters/' + enc + '_' + d + '_' + i + '.png';
anim.frames.push(img);
}
const fb = new Image();
fb.src = BASE + '/img/characters/' + enc + '_' + d + '_idle.png';
anim.fallback = fb;
}
return anim;
}
const key = id + '_' + d + '_idle';
let anim = characterIdleAnimations[key];
if (!anim) {
anim = { frames: [], fallback: null };
characterIdleAnimations[key] = anim;
const enc = encodeURIComponent(id);
for (let i = 0; i < CHARACTER_ANIM_FRAMES; i++) {
const img = new Image();
img.src = BASE + '/img/characters/' + enc + '_' + d + '_idle_' + i + '.png';
anim.frames.push(img);
}
const fb = new Image();
fb.src = BASE + '/img/characters/' + enc + '_' + d + '_idle.png';
anim.fallback = fb;
}
return anim;
}
/** ลูป idle ขณะยืน — ใช้จังหวะเวลาเหมือนเดิน (CHARACTER_ANIM_FRAME_MS) */
function idleAnimPhaseIndex(now) {
const t = typeof now === 'number' ? now : Date.now();
return Math.floor(t / CHARACTER_ANIM_FRAME_MS) % CHARACTER_ANIM_FRAMES;
}
function characterIdleSpritesVisible(id, dir) {
if (!id) return false;
const anim = ensureCharacterIdleAnim(id, dir || 'down');
if (anim.fallback && anim.fallback.complete && anim.fallback.naturalWidth) return true;
for (let i = 0; i < anim.frames.length; i++) {
const f = anim.frames[i];
if (f && f.complete && f.naturalWidth) return true;
}
return false;
}
/** สุ่มสีตามเลเยอร์เดียวกับ character.html: bodyColor / hairColor / headColor (ลำดับซ้อนเหมือน composeLayeredFrame) */
const PLAY_LAYER_ORDER = ['shadow', 'bodyColor', 'bodyStroke', 'headColor', 'headStroke', 'hairColor', 'hairStroke', 'face'];
const PLAY_LAYER_TINT_KEY = { bodyColor: 'body', headColor: 'head', hairColor: 'hair' };
const PLAY_TINT_HEAD = ['#eaa78a', '#fbd5c4', '#fae9e1'];
const PLAY_TINT_HAIR = ['#d72520', '#ef8508', '#efe237', '#5bb443', '#2585cb', '#3f4ead', '#b53fd6', '#fec1fe'];
const PLAY_TINT_BODY = ['#d72520', '#ef8508', '#efe237', '#5bb443', '#2585cb', '#3f4ead', '#b53fd6', '#fec1fe'];
const playLayerMode = {};
/** คิว probe ครบ up/down/left/right แล้ว — กันทิศที่ไม่มีไฟล์ layer ไปตก fallback แถบทั้งทั้งที่ทิศอื่นมี */
const playLayerAllDirsQueued = {};
/** จาก GET /api/characters — hasLayerFiles สแกนจากชื่อไฟล์จริง (แม่นกว่า probe จาก อย่างเดียว) */
let playCharLayerApi = { status: 'idle', map: null };
/** id → Set เลเยอร์ที่มีไฟล์จริง (จาก GET /api/characters) — กันยิง URL เลเยอร์ที่ไม่เคยอัปโหลด → 404 รกคอนโซล */
const playCharDiskLayersById = Object.create(null);
function ensurePlayCharLayerListFetch() {
if (playCharLayerApi.status !== 'idle') return;
playCharLayerApi.status = 'loading';
fetch(BASE + '/api/characters')
.then((r) => r.json())
.then((list) => {
const map = Object.create(null);
playCharacterIdRoster = [];
if (Array.isArray(list)) {
list.forEach((c) => {
if (!c || !c.id) return;
playCharacterIdRoster.push(String(c.id));
map[c.id] = !!c.hasLayerFiles;
if (Array.isArray(c.layers) && c.layers.length) {
const st = new Set();
c.layers.forEach((n) => {
if (typeof n === 'string' && n.length) st.add(n);
});
if (st.size) playCharDiskLayersById[c.id] = st;
else delete playCharDiskLayersById[c.id];
} else {
delete playCharDiskLayersById[c.id];
}
});
}
playCharLayerApi = { status: 'done', map };
})
.catch(() => {
playCharacterIdRoster = [];
playCharLayerApi = { status: 'done', map: Object.create(null) };
});
}
/** @returns {boolean|null} true/false จาก API, null = ยังไม่โหลดหรือไม่มีรายการ id นี้ */
function playCharLayerFromApi(characterId) {
if (playCharLayerApi.status !== 'done' || !characterId) return null;
if (Object.prototype.hasOwnProperty.call(playCharLayerApi.map, characterId)) {
return playCharLayerApi.map[characterId];
}
return null;
}
/** ถ้าเซิร์ฟเวอร์ส่งรายชื่อเลเยอร์ที่มีบนดิสก์ — ไม่โหลดเลเยอร์อื่น (ลด 404) */
function playCharDiskLayersSet(characterId) {
if (!characterId || playCharLayerApi.status !== 'done') return null;
const s = playCharDiskLayersById[characterId];
return s && s.size ? s : null;
}
const playLayerImageCache = new Map();
const playLayerCompositeCache = new Map();
function pickRandomPlayTint() {
return {
head: PLAY_TINT_HEAD[Math.floor(Math.random() * PLAY_TINT_HEAD.length)],
hair: PLAY_TINT_HAIR[Math.floor(Math.random() * PLAY_TINT_HAIR.length)],
body: PLAY_TINT_BODY[Math.floor(Math.random() * PLAY_TINT_BODY.length)],
};
}
/** FNV-1a 32-bit — แยกดัชนี head/hair/body ได้กระจายกว่า hash*31 เดิม (กันบอท __pv_bot_N สีซ้ำ) */
function hashStringFnv1a32(str) {
let h = 2166136261 >>> 0;
const s = String(str || '');
for (let i = 0; i < s.length; i++) {
h ^= s.charCodeAt(i);
h = Math.imul(h, 16777619) >>> 0;
}
return h >>> 0;
}
function playTintFromPeerId(id) {
const s = String(id || 'x');
const h0 = hashStringFnv1a32(s);
const h1 = hashStringFnv1a32(s + '\n1hair');
const h2 = hashStringFnv1a32(s + '\n2body');
return {
head: PLAY_TINT_HEAD[h0 % PLAY_TINT_HEAD.length],
hair: PLAY_TINT_HAIR[h1 % PLAY_TINT_HAIR.length],
body: PLAY_TINT_BODY[h2 % PLAY_TINT_BODY.length],
};
}
const LOBBY_PLAYER_TINT_KEY = 'justiceLobbyPlayerTint';
/** ธีมสี 8 ช่อง — ตรง room-lobby / customize */
const PLAY_LOBBY_THEME_HEX = [
'#d72520', '#ef8508', '#efe237', '#5bb443',
'#2585cb', '#3f4ead', '#b53fd6', '#fec1fe',
];
const PLAY_LOBBY_SKIN_HEX = ['#eaa78a', '#fbd5c4', '#fae9e1'];
let playLobbyBotThemes = [];
function parsePlayLobbyThemeIndex(n) {
const v = Math.floor(Number(n));
return (v >= 1 && v <= 8) ? v : null;
}
function parsePlayLobbySkinIndex(n) {
const v = Math.floor(Number(n));
return (v >= 1 && v <= 3) ? v : null;
}
function playTintFromLobbyThemeIndices(themeIndex, skinIndex) {
const ti = parsePlayLobbyThemeIndex(themeIndex);
const si = parsePlayLobbySkinIndex(skinIndex);
const bodyHex = ti ? PLAY_LOBBY_THEME_HEX[ti - 1] : '';
const headHex = si ? PLAY_LOBBY_SKIN_HEX[si - 1] : '';
if (!bodyHex && !headHex) return null;
return playTintFromLobbyRgb(bodyHex || null, headHex || null);
}
function playTintFromJoinPeer(peerRow) {
if (!peerRow) return null;
return playTintFromLobbyThemeIndices(peerRow.lobbyColorThemeIndex, peerRow.lobbySkinToneIndex);
}
function playTintForPreviewBotId(peerId) {
if (!isPreviewBotId(peerId)) return null;
const idx = parseInt(String(peerId).slice(PREVIEW_BOT_PREFIX.length), 10);
if (!Number.isFinite(idx) || idx < 0) return null;
/* ใช้ธีมจาก server (กันสีซ้ำอยู่แล้ว) — ถ้าไม่มี ตกไปธีมแบบ "กระจายตามดัชนี" (ไม่สุ่ม hash ที่ซ้ำได้)
กัน bot สีเดียวกัน: bot N → ธีม ((N % 8)+1), สกิน ((N % 3)+1) */
/* 1) สีที่ lobby บันทึกไว้ (ให้ตรงกับ lobby เป๊ะ) — ไม่เขียนทับ */
try {
const savedMap = JSON.parse(sessionStorage.getItem(lobbyBotTintsStorageKeyPlay()) || '{}');
const saved = savedMap['__lobby_bot_' + idx];
if (saved && (saved.colorTheme || saved.colorSkin)) {
const st = playTintFromLobbyRgb(saved.colorTheme, saved.colorSkin);
if (st) return st;
}
} catch (e) { /* ignore */ }
/* 2) ไม่มีค่าจาก lobby → ใช้ธีม server / กระจายตามดัชนี แล้วบันทึกไว้ */
const slot = playLobbyBotThemes[idx] || { themeIndex: (idx % 8) + 1, skinToneIndex: (idx % 3) + 1 };
const tint = playTintFromLobbyThemeIndices(slot.themeIndex, slot.skinToneIndex);
if (!tint) return null;
try {
const map = JSON.parse(sessionStorage.getItem(lobbyBotTintsStorageKeyPlay()) || '{}');
map['__lobby_bot_' + idx] = {
colorTheme: PLAY_LOBBY_THEME_HEX[parsePlayLobbyThemeIndex(slot.themeIndex) - 1] || '',
colorSkin: PLAY_LOBBY_SKIN_HEX[parsePlayLobbySkinIndex(slot.skinToneIndex) - 1] || '',
};
sessionStorage.setItem(lobbyBotTintsStorageKeyPlay(), JSON.stringify(map));
} catch (e) { /* ignore */ }
return tint;
}
function lobbyBotTintsStorageKeyPlay() {
const sp = (typeof spaceId === 'string' && spaceId) ? spaceId : (new URLSearchParams(window.location.search).get('space') || 'default');
return 'justiceLobbyBotTints:' + sp;
}
function rgbCssToHexPlay(rgb) {
if (!rgb) return '';
const s = String(rgb).trim();
if (s.charAt(0) === '#') return s;
const m = s.match(/rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)/i);
if (!m) return '';
return '#' + [m[1], m[2], m[3]].map((n) => {
const v = Math.max(0, Math.min(255, parseInt(n, 10)));
return v.toString(16).padStart(2, '0');
}).join('');
}
function playTintFromLobbyRgb(themeRgb, skinRgb) {
const bodyHex = rgbCssToHexPlay(themeRgb);
const headHex = rgbCssToHexPlay(skinRgb);
if (!headHex && !bodyHex) return null;
return {
head: headHex || '#fbd5c4',
hair: bodyHex || '#fb4941',
body: bodyHex || '#fb4941',
};
}
function loadPlayTintFromLobbyPlayerStorage() {
try {
const raw = localStorage.getItem(LOBBY_PLAYER_TINT_KEY);
if (raw) {
const j = JSON.parse(raw);
if (j && typeof j === 'object') {
if (j.head && j.body) {
return {
head: String(j.head),
hair: String(j.hair || j.body),
body: String(j.body),
};
}
const fromJson = playTintFromLobbyRgb(j.themeRgb, j.skinRgb);
if (fromJson) return fromJson;
}
}
} catch (e) { /* ignore */ }
try {
const theme = localStorage.getItem('lobbyThemeColor') || '';
const skin = localStorage.getItem('lobbySkinTone') || '';
return playTintFromLobbyRgb(theme, skin);
} catch (e2) {
return null;
}
}
/** แปลง hex/rgb → {r,g,b} (กันค่าเพี้ยน) */
function hexOrRgbToRgbPlay(v) {
const s0 = String(v || '').trim();
const m = s0.match(/rgba?\(\s*(\d+)\D+(\d+)\D+(\d+)/i);
if (m) return { r: +m[1], g: +m[2], b: +m[3] };
let s = s0.replace('#', '');
if (s.length === 3) s = s[0] + s[0] + s[1] + s[1] + s[2] + s[2];
if (!/^[0-9a-fA-F]{6}$/.test(s)) return null;
const n = parseInt(s, 16);
return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };
}
function nearestIndexFromHexPlay(value, palette) {
const asIdx = Math.floor(Number(value));
if (asIdx >= 1 && asIdx <= palette.length) return asIdx; /* เก็บเป็น index อยู่แล้ว */
const t = hexOrRgbToRgbPlay(value);
if (!t) return null;
let best = -1; let bestD = Infinity;
for (let i = 0; i < palette.length; i++) {
const c = hexOrRgbToRgbPlay(palette[i]);
if (!c) continue;
const d = (c.r - t.r) * (c.r - t.r) + (c.g - t.g) * (c.g - t.g) + (c.b - t.b) * (c.b - t.b);
if (d < bestD) { bestD = d; best = i; }
}
return best >= 0 ? best + 1 : null;
}
/** theme/skin index ที่ผู้เล่นเลือกไว้ (จาก localStorage) — ส่งให้ server เพื่อกันบอทใช้สีเดียวกับเรา */
function getMyChosenLobbyColorIndicesPlay() {
let body = '';
let skin = '';
try {
const raw = localStorage.getItem(LOBBY_PLAYER_TINT_KEY);
if (raw) { const j = JSON.parse(raw); if (j) { body = j.body || j.themeRgb || ''; skin = j.skinRgb || j.skin || ''; } }
} catch (e) { /* ignore */ }
try {
if (!body) body = localStorage.getItem('lobbyThemeColor') || '';
if (!skin) skin = localStorage.getItem('lobbySkinTone') || '';
} catch (e2) { /* ignore */ }
return {
themeIndex: nearestIndexFromHexPlay(body, PLAY_LOBBY_THEME_HEX),
skinIndex: nearestIndexFromHexPlay(skin, PLAY_LOBBY_SKIN_HEX),
};
}
function loadPlayTintForBotPeerId(peerId) {
const sid = String(peerId || '');
let botKey = sid;
if (sid.indexOf(PREVIEW_BOT_PREFIX) === 0) {
botKey = '__lobby_bot_' + sid.slice(PREVIEW_BOT_PREFIX.length);
}
try {
const raw = sessionStorage.getItem(lobbyBotTintsStorageKeyPlay());
if (!raw) return null;
const map = JSON.parse(raw);
const saved = map && map[botKey];
if (!saved) return null;
return playTintFromLobbyRgb(saved.colorTheme, saved.colorSkin);
} catch (e) {
return null;
}
}
/** สีจากล็อบบี้ (ผู้เล่น + บอท) — fallback hash ตาม peer id */
function resolvePlayTintForPeer(peerId, peerRow) {
const sid = String(peerId || '');
/* ตัวเราเอง: ยึด "สีที่เลือกไว้" (localStorage) ก่อนทุกอย่าง — กัน peerRow/theme-index จาก server มาทับ (สีกระพริบ) */
if (myId != null && sid === String(myId)) {
const meChosen = loadPlayTintFromLobbyPlayerStorage();
if (meChosen) return meChosen;
}
const fromRow = peerRow ? playTintFromJoinPeer(peerRow) : null;
if (fromRow) return fromRow;
const previewTint = playTintForPreviewBotId(sid);
if (previewTint) return previewTint;
if (myId != null && sid === String(myId)) {
const meTint = loadPlayTintFromLobbyPlayerStorage();
if (meTint) return meTint;
}
if ((sid === '__me' || sid === '__local_me') && me && me.playTint) return me.playTint;
const botTint = loadPlayTintForBotPeerId(sid);
if (botTint) return botTint;
return playTintFromPeerId(sid);
}
function applyPlayTintFromLobbyIndices(peerId, themeIndex, skinIndex) {
const sid = peerId != null ? String(peerId) : '';
if (myId != null && sid === String(myId)) {
/* ตัวเราเอง: ยึด "สีที่เลือกไว้" (localStorage) เป็นหลักเสมอ — ไม่ให้ theme-index จาก server มาทับ
(สาเหตุสีกระพริบ/สลับ: server sync ส่ง index ที่ไม่ตรงสีที่เลือก แล้วทับ me.playTint ทุกครั้ง) */
const meChosen = loadPlayTintFromLobbyPlayerStorage();
if (meChosen) { me.playTint = meChosen; return; }
const tintMe = playTintFromLobbyThemeIndices(themeIndex, skinIndex);
if (tintMe) me.playTint = tintMe;
return;
}
const tint = playTintFromLobbyThemeIndices(themeIndex, skinIndex);
if (!tint) return;
const o = others.get(peerId) || others.get(sid);
if (o) o.playTint = tint;
if (isPreviewBotId(sid)) playTintForPreviewBotId(sid);
}
function applyPlayLobbyTintSync(data) {
if (!data || typeof data !== 'object') return;
if (Array.isArray(data.lobbyBotThemes)) playLobbyBotThemes = data.lobbyBotThemes;
if (Array.isArray(data.peers)) {
data.peers.forEach(function (p) {
if (!p || p.id == null) return;
applyPlayTintFromLobbyIndices(p.id, p.lobbyColorThemeIndex, p.lobbySkinToneIndex);
});
}
if (playBotsEnabled()) rebalancePreviewBots();
try {
preloadPlayOccupantsTints();
preloadPlayLobbyIdleAvatarsForOccupants();
} catch (e) { /* ignore */ }
}
/** วินิจฉัยสีในเกม: รันใน console บนแต่ละเครื่อง → เทียบสีที่ render ของทุกตัว */
window.__colorDebug = function () {
var rows = [];
rows.push({ who: '*ME*', id: String(myId == null ? '' : myId).slice(0, 6), renderTint: JSON.stringify(me && me.playTint) });
others.forEach(function (o, id) {
rows.push({ who: isPreviewBotId(id) ? 'BOT' : 'peer', id: String(id).slice(0, 10), name: o.nickname || '', renderTint: JSON.stringify(o.playTint) });
});
try { console.table(rows); } catch (e) { console.log(JSON.stringify(rows, null, 2)); }
var lsTheme = '?'; var lsTint = '?';
try { lsTheme = localStorage.getItem('lobbyThemeColor'); lsTint = localStorage.getItem(LOBBY_PLAYER_TINT_KEY); } catch (e) { /* ignore */ }
console.log('[color-dbg/game] myId=' + myId + ' playLobbyBotThemes=' + JSON.stringify(playLobbyBotThemes) +
' LS.lobbyThemeColor=' + lsTheme + ' LS.PLAYER_TINT=' + lsTint);
return rows;
};
function getPlayTintForMissionAvatar(peerId) {
const sid = peerId != null ? String(peerId) : '';
if (myId != null && sid === String(myId)) {
return me.playTint || resolvePlayTintForPeer(sid);
}
const o = others.get(peerId) || others.get(sid);
if (o && o.playTint) return o.playTint;
return resolvePlayTintForPeer(sid);
}
/** สรุปภารกิจ — ผู้เล่นจริงต้องอยู่ใน top N เสมอ */
function missionEnsureHumanInTopRanked(rows, maxN) {
const cap = Math.max(1, maxN || 5);
if (!Array.isArray(rows) || !rows.length) return [];
const humanId = myId != null ? String(myId) : null;
const humanRow = humanId
? rows.find((r) => r && r.id != null && String(r.id) === humanId)
: rows.find((r) => r && r.isLocalHuman);
let top = rows.slice(0, cap);
if (!humanRow) return top;
const hid = humanRow.id != null ? String(humanRow.id) : '';
if (top.some((r) => r && r.id != null && String(r.id) === hid)) return top;
if (top.length >= cap) top = top.slice(0, cap - 1);
top.push(humanRow);
return top;
}
function hexToRgb01(hex) {
const h = (hex || '').replace('#', '').trim();
if (h.length !== 6) return [1, 1, 1];
return [
parseInt(h.slice(0, 2), 16) / 255,
parseInt(h.slice(2, 4), 16) / 255,
parseInt(h.slice(4, 6), 16) / 255,
];
}
function tintPlayLayerImageData(imageData, tintHex) {
const rgb = hexToRgb01(tintHex);
const tr = rgb[0], tg = rgb[1], tb = rgb[2];
const d = imageData.data;
for (let i = 0; i < d.length; i += 4) {
if (d[i + 3] < 12) continue;
const r = d[i], g = d[i + 1], b = d[i + 2];
const L = (0.299 * r + 0.587 * g + 0.114 * b) / 255;
d[i] = Math.min(255, Math.round(tr * 255 * L));
d[i + 1] = Math.min(255, Math.round(tg * 255 * L));
d[i + 2] = Math.min(255, Math.round(tb * 255 * L));
}
}
function drawPlayTintedLayer(ctx, w, h, img, tintHex) {
if (!tintHex) {
ctx.drawImage(img, 0, 0, w, h);
return;
}
const c = document.createElement('canvas');
c.width = w;
c.height = h;
const x = c.getContext('2d');
x.drawImage(img, 0, 0, w, h);
try {
const idata = x.getImageData(0, 0, w, h);
tintPlayLayerImageData(idata, tintHex);
x.putImageData(idata, 0, 0);
} catch (e) {
x.clearRect(0, 0, w, h);
x.drawImage(img, 0, 0, w, h);
}
ctx.drawImage(c, 0, 0, w, h);
}
function ensurePlayLayerImage(url) {
let img = playLayerImageCache.get(url);
if (!img) {
img = new Image();
img.src = url;
playLayerImageCache.set(url, img);
}
return img;
}
/** อุ่น cache เลเยอร์สีของตัวละคร (ทุกทิศ + เดิน 0-3 + idle) ก่อนเข้าเกม กันกระตุกตอนโหลดสีกลางเกม
* ยิงเฉพาะ layer ที่ "มีจริง" (อ่านจาก manifest/disk set) เพื่อกัน 404 รัว — รอ manifest พร้อมก่อน */
const _playPreloadedChars = new Set();
const _playPreloadedTintKeys = new Set();
function preloadPlayCharacterLayers(charId, _tries) {
if (!charId || _playPreloadedChars.has(charId)) return;
try { ensurePlayCharLayerListFetch(); } catch (e) { /* ignore */ }
try { ensurePlayLayerProbesAllDirections(charId); } catch (e) { /* ignore */ }
const diskSet = playCharDiskLayersSet(charId);
if (!diskSet) {
// manifest ยังไม่พร้อม — ลองใหม่อีกครู่ (กันยิง layer ที่ไม่มี = 404)
const t = _tries || 0;
if (t < 8) setTimeout(function () { preloadPlayCharacterLayers(charId, t + 1); }, 450);
return;
}
_playPreloadedChars.add(charId);
const dirs = ['down', 'up', 'left', 'right'];
const warm = function (urls) { if (urls && urls.length) ensurePlayLayerImage(urls[0]); };
dirs.forEach(function (dir) {
PLAY_LAYER_ORDER.forEach(function (ln) {
if (ln !== 'shadow' && !diskSet.has(ln)) return; // ข้าม layer ที่ไม่มีไฟล์
if (ln === 'face' && dir === 'up' && isUploadedCharAssetId(charId)) return; // up ไม่มี face
for (let fi = 0; fi < CHARACTER_ANIM_FRAMES; fi++) {
warm(ln === 'shadow' ? shadowUrlCandidates(charId, dir, fi) : layerUrlCandidates(charId, dir, ln, fi));
}
warm(ln === 'shadow' ? shadowUrlCandidatesIdle(charId, dir, 0) : layerUrlCandidatesIdle(charId, dir, ln, 0));
});
});
}
/** อุ่น canvas ย้อมสี (head/hair/body) ต่อตัวละคร+สี */
function preloadPlayTintForAvatar(charId, tint) {
if (!charId || !tint || typeof tint.head !== 'string') return;
const key = [charId, tint.head, tint.hair, tint.body].join('|');
if (_playPreloadedTintKeys.has(key)) return;
_playPreloadedTintKeys.add(key);
preloadPlayCharacterLayers(charId);
const dirs = ['down', 'up', 'left', 'right'];
const now = Date.now();
dirs.forEach(function (dir) {
const rawWalk = getCharacterFrame(charId, dir, now, true);
const rawIdle = getCharacterFrame(charId, dir, now, false);
if (rawWalk) getPlayTintedAvatarSource(rawWalk, charId, dir, now, true, tint);
if (rawIdle) getPlayTintedAvatarSource(rawIdle, charId, dir, now + 400, false, tint);
});
}
function preloadPlayOccupantsTints() {
const meCid = me.characterId || getPlayCharacterId();
if (meCid) {
preloadPlayTintForAvatar(meCid, me.playTint || resolvePlayTintForPeer(String((myId != null && myId !== '') ? myId : (nick || 'local'))));
}
others.forEach(function (o, id) {
if (!o || !o.characterId) return;
preloadPlayTintForAvatar(o.characterId, o.playTint || resolvePlayTintForPeer(id));
});
}
/** ลำดับลอง URL: เฟรมปัจจุบันแบบ multi → เฟรม 0 → แบบ single (ไม่มี _0_) เพื่อกันชื่อไฟล์ไม่ตรงกับที่เซิร์ฟเวอร์เขียน */
function layerUrlCandidates(id, dir, layerName, frameIndex) {
const enc = encodeURIComponent(id);
const base = BASE + '/img/characters/' + enc + '_' + dir;
const out = [];
function add(u) {
if (out.indexOf(u) === -1) out.push(u);
}
add(base + '_' + frameIndex + '_layer_' + layerName + '.png');
if (frameIndex !== 0) add(base + '_0_layer_' + layerName + '.png');
add(base + '_layer_' + layerName + '.png');
return out;
}
/** เลเยอร์ idle: id__idle__layer_.png หรือ id__idle_layer_.png */
function layerUrlCandidatesIdle(id, dir, layerName, frameIndex) {
const enc = encodeURIComponent(id);
const base = BASE + '/img/characters/' + enc + '_' + dir + '_idle';
const out = [];
function add(u) {
if (out.indexOf(u) === -1) out.push(u);
}
// idle เฟรมเดียว — ชื่อจริงของ char-* คือ *_idle_layer_*.png (ไม่มี frame index) ลองตัวนี้ก่อนกัน 404 รัว
add(base + '_layer_' + layerName + '.png');
add(base + '_' + frameIndex + '_layer_' + layerName + '.png');
if (frameIndex !== 0) add(base + '_0_layer_' + layerName + '.png');
return out;
}
function shadowUrlCandidates(id, dir, frameIndex) {
const c = layerUrlCandidates(id, dir, 'shadow', frameIndex);
const def = BASE + '/img/default-shadow-' + dir + '.png';
if (c.indexOf(def) === -1) c.push(def);
return c;
}
function shadowUrlCandidatesIdle(id, dir, frameIndex) {
const c = layerUrlCandidatesIdle(id, dir, 'shadow', frameIndex);
const def = BASE + '/img/default-shadow-' + dir + '.png';
if (c.indexOf(def) === -1) c.push(def);
return c;
}
/** ลองทีละ URL — อย่า set src พร้อมกันหลายรูป (เดิมทำให้ legacy `id_dir_layer_x` โดน 404 ทุกเลเยอร์ทุกทิศทั้งที่มีแค่ `id_dir_0_layer_x`) */
function resolvePlayLayerImage(urls) {
for (let i = 0; i < urls.length; i++) {
const img = ensurePlayLayerImage(urls[i]);
if (!img.complete) return { status: 'pending' };
if (img.naturalWidth > 0) return { status: 'ok', img };
}
return { status: 'missing' };
}
function ensurePlayLayerProbesAllDirections(characterId) {
if (!characterId || playLayerAllDirsQueued[characterId]) return;
playLayerAllDirsQueued[characterId] = true;
['up', 'down', 'left', 'right'].forEach((d) => ensurePlayLayerProbe(characterId, d));
}
function playCharAnyDirectionLayered(characterId) {
if (!characterId) return false;
return ['up', 'down', 'left', 'right'].some((d) => playLayerMode[characterId + '|' + d] === 'layered');
}
/** รอเฉพาะตอนยังไม่เจอ layered เลย — ถ้ามีทิศหนึ่ง layered แล้ว ไม่ต้องรอทิศอื่น */
function playCharLayerDiscoveryPending(characterId) {
if (!characterId) return true;
const api = playCharLayerFromApi(characterId);
if (api === true || api === false) return false;
if (playCharAnyDirectionLayered(characterId)) return false;
return ['up', 'down', 'left', 'right'].some((d) => {
const m = playLayerMode[characterId + '|' + d];
return m === undefined || m === 'pending';
});
}
function ensurePlayLayerProbe(characterId, dir) {
const key = characterId + '|' + dir;
if (playLayerMode[key] !== undefined && playLayerMode[key] !== 'pending') return;
if (playLayerMode[key] === 'pending') return;
playLayerMode[key] = 'pending';
const cands = layerUrlCandidates(characterId, dir, 'bodyColor', 0);
let ci = 0;
function tryNextProbe() {
if (playLayerMode[key] !== 'pending') return;
if (ci >= cands.length) {
playLayerMode[key] = 'none';
return;
}
const url = cands[ci++];
const img = ensurePlayLayerImage(url);
const fin = () => {
if (playLayerMode[key] !== 'pending') return;
if (img.naturalWidth > 0) {
playLayerMode[key] = 'layered';
return;
}
tryNextProbe();
};
img.onload = fin;
img.onerror = fin;
if (img.complete) fin();
}
tryNextProbe();
}
function getCharacterAnimFrameIndex(id, dir, now, isWalking) {
if (!id) return 0;
const key = id + '_' + dir;
const anim = characterAnimations[key];
if (!anim) return 0;
const phase = walkAnimPhaseIndex(now, isWalking);
const fi = pickLoadedWalkFrameIndex(anim, phase);
return fi >= 0 ? fi : 0;
}
function tryComposePlayLayersFromFiles(rawImg, id, dir, frameIndex, tint, opts) {
const useIdle = opts && opts.idle;
if (!rawImg || !rawImg.naturalWidth || !rawImg.naturalHeight) return null;
const w = rawImg.naturalWidth, h = rawImg.naturalHeight;
const c = document.createElement('canvas');
c.width = w;
c.height = h;
const cctx = c.getContext('2d');
let anyTintColorLayer = false;
let skippedShadowWhilePending = false;
const diskLayers = playCharDiskLayersSet(id);
/* ยืน (opts.idle): ลอง compose จาก *_idle_*_layer_* เหมือนหน้า character upload — รวม char-* ที่อัปโหลด idle เลเยอร์; ถ้าไม่มีไฟล์จะ missing → ไม่มีเลเยอร์ย้อม → getPlayTintedAvatarSource fallback ไป walk compose */
const idleLayerStripes = !!useIdle;
const resDir = dir;
const resFi = frameIndex;
for (let li = 0; li < PLAY_LAYER_ORDER.length; li++) {
const layerName = PLAY_LAYER_ORDER[li];
if (diskLayers && layerName !== 'shadow' && !diskLayers.has(layerName)) continue;
/* char-* หันหลัง (up): ไม่มี face ทิศนี้ — ข้ามกันตาหน้าซ้อนหลังหัว; ซ้าย/ขวา/หน้าใช้ face ตามทิศได้ */
if (layerName === 'face' && isUploadedCharAssetId(id) && dir === 'up') {
continue;
}
let urls;
if (layerName === 'shadow') {
urls = idleLayerStripes
? shadowUrlCandidatesIdle(id, dir, frameIndex)
: shadowUrlCandidates(id, resDir, resFi);
} else {
urls = idleLayerStripes
? layerUrlCandidatesIdle(id, dir, layerName, frameIndex)
: layerUrlCandidates(id, resDir, layerName, resFi);
}
const r = resolvePlayLayerImage(urls);
/* เงาโหลดช้า/404 บ่อย — อย่าให้บล็อกทั้งคอมโพส (ไม่งั้นตกไป fallback แถบแนวตั้งแทนเลเยอร์จริง) */
if (r.status === 'pending' && layerName === 'shadow') {
skippedShadowWhilePending = true;
continue;
}
if (r.status === 'pending') return null;
if (r.status === 'missing') continue;
const tintHex = PLAY_LAYER_TINT_KEY[layerName] ? tint[PLAY_LAYER_TINT_KEY[layerName]] : null;
if (PLAY_LAYER_TINT_KEY[layerName]) anyTintColorLayer = true;
drawPlayTintedLayer(cctx, w, h, r.img, tintHex);
}
/* ถ้าโหลดได้แต่ไม่มีเลเยอร์สีเลย จะเหลือแต่ stroke → ตัวขาว — ใช้ PNG รวมแทน */
if (!anyTintColorLayer) return null;
return { canvas: c, skipCache: skippedShadowWhilePending };
}
function getPlayTintedAvatarSource(rawImg, characterId, dir, timeMs, isWalking, tint) {
if (!tint || !characterId || !rawImg) return rawImg;
ensurePlayCharLayerListFetch();
ensurePlayLayerProbesAllDirections(characterId);
const dirn = dir || 'down';
const frameIndexWalk = getCharacterAnimFrameIndex(characterId, dirn, timeMs, isWalking);
const idlePhase = idleAnimPhaseIndex(typeof timeMs === 'number' ? timeMs : Date.now());
if (playCharLayerDiscoveryPending(characterId)) return rawImg;
const apiFlag = playCharLayerFromApi(characterId);
/* เหมือนเดิม: มีเลเยอร์แยกไฟล์เมื่อ API บอก hasLayerFiles หรือ probe เจอ — gen สีทำบน canvas จาก *_layer_* เท่านั้น */
const charHasLayerFiles = apiFlag === true
|| (apiFlag == null && playCharAnyDirectionLayered(characterId));
/* มี PNG idle รวม — ใช้เมื่อไม่มีระบบเลเยอร์สี (ถ้ามีเลเยอร์ต้อง compose ไม่ return raw ขาว) */
if (!charHasLayerFiles && !isWalking && characterIdleSpritesVisible(characterId, dirn)) {
return rawImg;
}
const cacheKeyWalk = [characterId, dirn, frameIndexWalk, tint.head, tint.hair, tint.body, 'ct3'].join('|');
if (charHasLayerFiles) {
if (!isWalking) {
const composeFrame = isUploadedCharAssetId(characterId) ? 0 : idlePhase;
const cacheKeyIdle = [characterId, dirn, composeFrame, tint.head, tint.hair, tint.body, 'ct3', 'idleL'].join('|');
const hitI = playLayerCompositeCache.get(cacheKeyIdle);
if (hitI) return hitI;
const packI = tryComposePlayLayersFromFiles(rawImg, characterId, dirn, composeFrame, tint, { idle: true });
if (packI && packI.canvas) {
if (!packI.skipCache) playLayerCompositeCache.set(cacheKeyIdle, packI.canvas);
return packI.canvas;
}
}
const hit = playLayerCompositeCache.get(cacheKeyWalk);
if (hit) return hit;
const pack = tryComposePlayLayersFromFiles(rawImg, characterId, dirn, frameIndexWalk, tint, { idle: false });
if (pack && pack.canvas) {
if (!pack.skipCache) playLayerCompositeCache.set(cacheKeyWalk, pack.canvas);
return pack.canvas;
}
return rawImg;
}
/*
* ไม่มีไฟล์เลเยอร์ตาม API/probe — แสดง PNG รวม (ไม่ย้อมทั้งตัว: ไม่เหมือนระบบ gen สีแบบเลเยอร์เดิม)
*/
return rawImg;
}
function getCharacterImg(id, direction) {
if (!id) return null;
const key = id + '_' + (direction || 'down');
if (characterImages[key]) return characterImages[key];
const img = new Image();
img.src = BASE + '/img/characters/' + encodeURIComponent(id) + '_' + (direction || 'down') + '.png';
characterImages[key] = img;
return img;
}
function getCharacterFrame(id, direction, now, isWalking) {
if (!id) return null;
const dir = direction || 'down';
const t = typeof now === 'number' ? now : Date.now();
if (!isWalking) {
const idleAnim = ensureCharacterIdleAnim(id, dir);
let idlePhase = idleAnimPhaseIndex(t);
if (isUploadedCharAssetId(id)) idlePhase = 0;
const idleFi = pickLoadedWalkFrameIndex(idleAnim, idlePhase);
if (idleFi >= 0) return idleAnim.frames[idleFi];
const idfb = idleAnim.fallback;
if (idfb && idfb.complete && idfb.naturalWidth) return idfb;
}
const key = id + '_' + dir;
let anim = characterAnimations[key];
if (!anim) {
anim = { frames: [], fallback: null };
characterAnimations[key] = anim;
for (let i = 0; i < CHARACTER_ANIM_FRAMES; i++) {
const img = new Image();
img.src = BASE + '/img/characters/' + encodeURIComponent(id) + '_' + dir + '_' + i + '.png';
anim.frames.push(img);
}
anim.fallback = getCharacterImg(id, dir);
}
const phase = walkAnimPhaseIndex(now, isWalking);
const fi = pickLoadedWalkFrameIndex(anim, phase);
if (fi >= 0) return anim.frames[fi];
const fb = anim.fallback;
if (fb && fb.complete && fb.naturalWidth) return fb;
return null;
}
function getAvatarImg(characterId, direction, now, isWalking) {
/* 'Chatest' = placeholder ที่ไม่มีไฟล์ sprite จริง → อย่าโหลด (กัน 404 รัว) ใช้ default avatar generated แทน */
const validId = characterId && characterId !== LEGACY_PLACEHOLDER_CHARACTER_ID;
const img = validId ? getCharacterFrame(characterId, direction, now, isWalking) : null;
if (img) return img;
return defaultAvatarImg;
}
/** composite idle ลงหน้า — เดียวกับ #room-lobby-profile-avatar ในล็อบบี้ */
const LOBBY_IDLE_DOWN_LS = 'jdCharLobbyIdleDown:';
const PLAY_LOBBY_AVATAR_SS_PREFIX = 'justicePlayLobbyAvatar:';
const playLobbyIdleAvatarCache = new Map();
function playLobbyIdleAvatarSrcForCharacter(characterId) {
const id = String(characterId || '').trim();
if (!id) return '';
try {
const ss = sessionStorage.getItem(PLAY_LOBBY_AVATAR_SS_PREFIX + id) || '';
if (ss && ss.indexOf('data:image/') === 0) return ss;
const ls = localStorage.getItem(LOBBY_IDLE_DOWN_LS + id) || '';
if (ls && ls.indexOf('data:image/') === 0) return ls;
} catch (e) { /* ignore */ }
return '';
}
function ensurePlayLobbyIdleAvatarImage(characterId) {
const id = String(characterId || '').trim();
if (!id) return;
const hit = playLobbyIdleAvatarCache.get(id);
if (hit && hit.complete && hit.naturalWidth) return;
if (playLobbyIdleAvatarCache.get(id + '_loading')) return;
const src = playLobbyIdleAvatarSrcForCharacter(id);
if (!src) return;
const img = new Image();
img.onload = function () {
playLobbyIdleAvatarCache.set(id, img);
playLobbyIdleAvatarCache.delete(id + '_loading');
};
img.onerror = function () {
playLobbyIdleAvatarCache.delete(id + '_loading');
};
img.src = src;
playLobbyIdleAvatarCache.set(id + '_loading', img);
}
function getPlayLobbyIdleAvatarImageSync(characterId) {
const id = String(characterId || '').trim();
if (!id) return null;
const hit = playLobbyIdleAvatarCache.get(id);
if (hit && hit.complete && hit.naturalWidth) return hit;
ensurePlayLobbyIdleAvatarImage(id);
return null;
}
/** วาดตัวละคร — ทิศลง + useLobbyIdleComposite: composite เดียวกับล็อบบี้ (เฉพาะผู้เล่นจริง ตอนยืน); ตอนเดินใช้ strip เดิน down_0..3 */
function resolvePlayDrawCharSource(characterId, direction, now, isWalking, playTint, useLobbyIdleComposite) {
/* placeholder 'Chatest' ไม่มี sprite/เลเยอร์จริง → ปฏิบัติเป็นว่าง (ใช้ default avatar) กัน 404 รัวทุกเส้นทางวาด */
if (characterId === LEGACY_PLACEHOLDER_CHARACTER_ID) characterId = '';
const dir = direction || 'down';
const walk = !!isWalking;
if (dir === 'down' && useLobbyIdleComposite && !walk) {
const lobbyImg = getPlayLobbyIdleAvatarImageSync(characterId);
if (lobbyImg) return lobbyImg;
}
const rawImg = getAvatarImg(characterId, dir, now, walk);
if (!playTint || !characterId) return rawImg;
return getPlayTintedAvatarSource(rawImg, characterId, dir, now, walk, playTint) || rawImg;
}
function preloadPlayLobbyIdleAvatarsForOccupants() {
const meCid = me.characterId || getPlayCharacterId();
if (meCid) ensurePlayLobbyIdleAvatarImage(meCid);
others.forEach(function (o) {
if (o && o.characterId) ensurePlayLobbyIdleAvatarImage(o.characterId);
});
}
function playHideTopChrome() {
try {
return document.documentElement.classList.contains('play-hide-top-chrome');
} catch (e) {
return true;
}
}
function getStoredCharacterId() {
try {
const v = localStorage.getItem('gameCharacterId');
if (v) return v;
} catch (e) { /* ignore */ }
if (firstCharacterDefaultResolved === null) return LEGACY_PLACEHOLDER_CHARACTER_ID;
return firstCharacterDefaultResolved || '';
}
function getPlayCharacterId() {
if (forceDefaultCharacter) {
if (firstCharacterDefaultResolved === null) return LEGACY_PLACEHOLDER_CHARACTER_ID;
return firstCharacterDefaultResolved || '';
}
return getStoredCharacterId();
}
/** playerKey ของผู้เล่น (ผูกบัญชีเหรียญ/คะแนน) — สร้างถ้ายังไม่มี เหมือน Main-Lobby */
function getJdPlayerKey() {
try {
let k = (localStorage.getItem('jdPlayerKey') || '').trim();
if (!k || k.length < 8) {
k = 'p_' + Date.now() + '_' + Math.random().toString(36).slice(2, 14);
localStorage.setItem('jdPlayerKey', k);
}
return k;
} catch (e) {
return 'p_' + Date.now() + '_' + Math.random().toString(36).slice(2, 14);
}
}
/** บอทพรีวิว: เลือกรหัสคนละตัวจาก roster (ไม่ซ้ำผู้เล่นถ้ามีตัวเลือก) */
function pickPreviewBotCharacterId(botSlotIndex) {
const idx = Math.max(0, Math.floor(Number(botSlotIndex)) || 0);
const roster = playCharacterIdRoster;
const humanId = String(getPlayCharacterId() || '');
if (!roster.length) return humanId || LEGACY_PLACEHOLDER_CHARACTER_ID;
const alts = roster.filter((id) => id !== humanId);
const pool = alts.length ? alts : roster.slice();
return pool[idx % pool.length] || humanId || roster[0];
}
const MOVE_SPEED = 0.15;
/** quiz_carry — ค่าเริ่มเมื่อไม่มี override จาก Admin (รหัสฉากตรงกันใน quiz-settings.json) */
const QUIZ_CARRY_WALK_SPEED_MULT = 1.42;
/** ค่าที่ใช้จริงต่อเฟรม — อัปเดตจาก /api/quiz-settings + join snap */
let quizCarryWalkSpeedMultActive = QUIZ_CARRY_WALK_SPEED_MULT;
const PATH_ARRIVE_THRESH = 0.15;
function clampQuizCarryWalkSpeedMultClient(n, def) {
const v = Number(n);
if (!Number.isFinite(v)) return def;
return Math.round(Math.max(0.5, Math.min(3, v)) * 100) / 100;
}
function resolveQuizCarryWalkSpeedMultFromSettingsObj(s) {
const base = QUIZ_CARRY_WALK_SPEED_MULT;
if (!s || typeof s !== 'object') return base;
const forId = String(s.carryWalkSpeedMultForMapId ?? '').trim();
const mult = Number(s.carryWalkSpeedMult);
const mapId = (currentPlayMapId() || '').trim();
if (forId && mapId && forId === mapId && Number.isFinite(mult)) {
return clampQuizCarryWalkSpeedMultClient(mult, base);
}
return base;
}
function applyQuizCarryWalkSpeedFromSettingsObj(s) {
if (!isQuizCarry()) {
quizCarryWalkSpeedMultActive = QUIZ_CARRY_WALK_SPEED_MULT;
return;
}
quizCarryWalkSpeedMultActive = resolveQuizCarryWalkSpeedMultFromSettingsObj(s);
}
function moveSpeedTilesThisFrameForWalk() {
return MOVE_SPEED * (isQuizCarry() ? quizCarryWalkSpeedMultActive : 1);
}
function isMovementKey(code) {
return ['KeyW','KeyA','KeyS','KeyD','ArrowUp','ArrowDown','ArrowLeft','ArrowRight'].indexOf(code) !== -1;
}
function isChatFocused() {
return false;
}
let zoom = 1.4;
let froggerScore = 0;
let lastFroggerKey = 0;
let gauntletObstacles = [];
/** อินเทอร์โพเลตการวาด obstacle ระหว่างแพ็กเก็ต sync (~220ms) */
let gauntletObsRenderPrev = [];
let gauntletObsRenderNext = [];
let gauntletObsBlendT0 = 0;
let meGauntletJumpTicks = 0;
/** ค่าที่ใช้วาดการยกตัว (เลอร์ปจาก meGauntletJumpTicks ให้โค้งกระโดดไม่กระตุก) */
let meGauntletJumpVis = 0;
/** ซิงก์จากเซิร์ฟเวอร์ (gauntlet-sync / GET /api/game-timing) */
let gauntletRuntimeTickMs = 220;
let gauntletRuntimeJumpTicks = 16;
/** Stack: รอบสวิงต่อวินาที — จาก GET /api/game-timing · ค่าน้อย = สวิงช้า */
let playStackSwingHz = 0.55;
/** Stack: ความกว้างบล็อก (tile) — null = คำนวณจากโซนลงบนแผนที่ */
let playStackBlockWidthTiles = null;
/** ภารกิจ Tower (mnn93hpi): จำกัดเวลารอบ (วินาที) — จาก game-timing.json */
let playStackTowerMissionTimeSec = 90;
/** ภารกิจ Tower: ทีมพลาดได้กี่ครั้งก่อนเกมจบ — จาก game-timing.json */
let playStackTeamMissesMax = 3;
/** ภารกิจ Tower: ชั้นสำเร็จกี่ชั้น (ฐาน) = Progress 100% — แต่ละชั้น +100/N %; คอมโบ ×2 ของชั้นนั้น */
let playStackTowerProgressBlocks = 50;
/** รูปบล็อก Stack ต่อที่นั่ง 1–6 (game-timing) — ว่าง = วาดสีเดิม */
let playStackBlockNormalUrls = ['', '', '', '', '', ''];
let playStackBlockHeavyUrls = ['', '', '', '', '', ''];
/** 0–100: โอกาสใช้สไปรต์ “ใหญ่” ต่อการปล่อย (ถ้ามี URL ใหญ่ช่องนั้น) */
let playStackHeavyBlockPercent = 35;
/** กระโดดให้รอด: ความสูงกระโดด = ทวีคูณ × ความสูงตัว (ch×tile) — จาก GET /api/game-timing */
let playJumpSurviveJumpHeightMult = 1.5;
/** จำกัดเวลารอบภารกิจกระโดดขึ้นแท่น (วินาที) — จาก GET /api/game-timing; 0 = ใช้ค่าเริ่ม 60 ในเกม */
let playJumpSurviveMissionTimeSec = 0;
/** รูปแพลตฟอร์ม jump_survive ช่อง 1–3 จาก game-timing — url ว่าง = วาด cyan; w/h 0 = ใช้ขนาดไทล์ */
let playJumpSurvivePlatformTiles = [
{ url: '', w: 0, h: 0 },
{ url: '', w: 0, h: 0 },
{ url: '', w: 0, h: 0 },
];
/** ยิงยานอวกาศ (space_shooter): เวลารอบจาก game-timing; 0 = ใช้ค่าเริ่ม 90 ในเกมถ้าแมปไม่ทับ */
let playSpaceShooterMissionTimeSec = 0;
/** รูปยานช่อง 1–6 จาก game-timing (spawn slot); ว่าง = วาดยานเวกเตอร์ */
let playSpaceShooterShipImageUrls = ['', '', '', '', '', ''];
/** อุกาบาต: [0]=ตก, [1..]=แตก — จาก game-timing */
let playSpaceShooterAsteroidSpriteUrls = [];
let playSpaceShooterAsteroidExplodeFrameMs = 70;
/** ระยะห่างเกิดอุกาบาต (ms) จาก game-timing — แมป spaceShooterAsteroidIntervalMs ≥200 ทับ */
let playSpaceShooterAsteroidIntervalMs = 1040;
/** ทับยานเมื่อชนอุกาบาต ครั้งที่ 1–3 (PNG โปร่ง) — ภารกิจ Violent Crime */
let playSpaceShooterShipDamageOverlayUrls = ['', '', ''];
/** balloon_boss / Mega Virus — จาก game-timing */
let playBalloonBossMissionTimeSec = 0;
let playBalloonBossBossImageUrl = '';
let playBalloonBossPlayerBalloonImageUrls = ['', '', '', '', '', ''];
let playBalloonBossPlayerBalloonFallbackUrl = '';
/** 0 = ไม่จำกัด — จาก game-timing / gauntlet-sync (พรมแดง Gauntlet เท่านั้น) */
let gauntletRuntimeTimeLimitSec = 0;
/** เวลาสิ้นสุดรอบ (epoch ms) จากเซิร์ฟเวอร์ — null = ไม่จับเวลา */
let gauntletEndsAtMs = null;
/** Crown (mno9kb07): เซิร์ฟยังไม่ปล่อยรัน — หยุด tick / เวลา */
let gauntletCrownRunHeldRemote = false;
/** null | 'howto' | 'countdown' | 'live' — พรีรันก่อน GO */
let gauntletCrownPregamePhase = null;
let gauntletCrownLobbyReadyMap = {};
/** จำนวนผู้เล่น (มนุษย์) ที่ server คาดว่าจะเข้าเล่นรอบนี้ — host เริ่มได้ต่อเมื่อมาครบ + กด Ready ครบ */
let missionExpectedActiveCount = 0;
let gauntletCrownCountdownTimer = null;
let lastGauntletJumpKey = 0;
/** รูป lane: หลาย URL สุ่มตาม id คงที่ · laser: แยกบน/ล่าง/เส้น + สี/ความหนา */
let gauntletLaneImageUrls = [];
let gauntletLaserTopUrl = '';
let gauntletLaserBottomUrl = '';
let gauntletLaserLineUrl = '';
let gauntletLaserFillColor = 'rgba(140,230,255,0.42)';
let gauntletLaserStrokeColor = 'rgba(255,220,255,0.9)';
let gauntletLaserLineWidthPx = 2;
const gauntletAssetImageCache = new Map();
function encodeSpacesInUrlPath(t) {
const s = String(t || '');
const q = s.indexOf('?');
const pathPart = q === -1 ? s : s.slice(0, q);
const query = q === -1 ? '' : s.slice(q);
return pathPart.replace(/ /g, '%20') + query;
}
function decodeAssetUrlPercentRuns(t) {
let s = String(t || '');
const q = s.indexOf('?');
let base = q === -1 ? s : s.slice(0, q);
const query = q === -1 ? '' : s.slice(q);
for (let i = 0; i < 2; i += 1) {
try {
const d = decodeURIComponent(base);
if (d === base) break;
base = d;
} catch (e) {
break;
}
}
return base + query;
}
function normalizeGameAssetUrlForWebPlay(t) {
let s = String(t || '');
s = s.replace(/^\/Game\/public\/img\//i, '/Game/img/');
s = s.replace(/^Game\/public\/img\//i, 'Game/img/');
return s;
}
/** แปลง URL จาก Admin/game-timing ให้โหลดได้ (nginx เสิร์ฟจาก /Game/...) */
function normalizeGauntletAssetUrlForPlay(u) {
if (typeof u !== 'string') return '';
let raw = normalizeGameAssetUrlForWebPlay(decodeAssetUrlPercentRuns(u.trim()));
const bare0 = raw.split('?')[0].replace(/\/+$/, '');
if (/^\/Game\/img\/MegaVirus\/Artboard$/i.test(bare0) || /^Game\/img\/MegaVirus\/Artboard$/i.test(bare0)) {
raw = '/Game/img/MegaVirus/Artboard%209.png';
}
if (!raw) return '';
if (/^https?:\/\//i.test(raw)) {
const z = raw.replace(/\/+$/, '');
return z ? encodeSpacesInUrlPath(z) : '';
}
const qIdx = raw.indexOf('?');
const base = (qIdx >= 0 ? raw.slice(0, qIdx) : raw).trim().replace(/\/+$/, '');
const qs = qIdx >= 0 ? raw.slice(qIdx) : '';
if (!base) return '';
if (/\.{4,}/.test(base)) return '';
if (base.startsWith('/')) return encodeSpacesInUrlPath(base + qs);
if (/^Game\//i.test(base)) return encodeSpacesInUrlPath('/' + base.replace(/^\/+/, '') + qs);
return encodeSpacesInUrlPath(base + qs);
}
function ensureGauntletAssetImage(url) {
const u = normalizeGauntletAssetUrlForPlay(typeof url === 'string' ? url : '');
if (!u) return null;
let rec = gauntletAssetImageCache.get(u);
if (rec) return rec;
rec = { img: new Image(), ready: false };
if (/^https?:\/\//i.test(u)) {
try { rec.img.crossOrigin = 'anonymous'; } catch (e) { /* ignore */ }
}
rec.img.onload = function () { rec.ready = true; };
rec.img.onerror = function () { rec.ready = false; };
rec.img.src = u;
/** รูปจากแคชบางครั้ง complete ก่อน onload — ต้องเซ็ต ready ทันทีไม่งั้นวาดลูกโป่งไม่ขึ้น */
if (rec.img.complete && rec.img.naturalWidth > 0) rec.ready = true;
else if (rec.img.complete && rec.img.naturalWidth <= 0) rec.ready = false;
gauntletAssetImageCache.set(u, rec);
return rec;
}
/** ลูกโป่ง Mega Virus: ถ้ามี URL ต่อที่นั่งแต่โหลดไม่สำเร็จ (404) ให้ใช้ fallback แทน · Per-seat URL wins only when image loads */
function resolveBalloonBossBalloonSpriteRec(perSeatRaw, fallbackRaw) {
const per = normalizeGauntletAssetUrlForPlay(String(perSeatRaw || '').trim());
const fb = normalizeGauntletAssetUrlForPlay(String(fallbackRaw || '').trim());
if (per) {
const rPer = ensureGauntletAssetImage(per);
const img = rPer && rPer.img;
if (img && img.complete && img.naturalWidth > 0) return rPer;
if (img && img.complete && img.naturalWidth <= 0 && fb) return ensureGauntletAssetImage(fb);
return rPer;
}
if (fb) return ensureGauntletAssetImage(fb);
return null;
}
function pickGauntletLaneImageRec(obsId) {
if (!gauntletLaneImageUrls.length) return null;
const n = gauntletLaneImageUrls.length;
const idx = Math.abs(Number(obsId) | 0) % n;
const u = gauntletLaneImageUrls[idx];
return u ? ensureGauntletAssetImage(u) : null;
}
function clampClientLaserColor(s, def) {
const t = String(s || '').trim().slice(0, 100);
if (!t || /[<>"'`]/.test(t)) return def;
return t;
}
let playQuizPhaseLocal = null;
let playQuizPlayerLocal = { cannotTrue: false, cannotFalse: false, eliminated: false, score: 0 };
let playQuizText = '';
let playQuizPhaseEndsAt = 0;
let playQuizTimerInterval = null;
/** เกมถูก/ผิด + ภารกิจ mng8a80o: เลขข้อจากเซิร์ฟเวอร์ (1-based) / จำนวนข้อในรอบ — ใช้บรรทัดเล็กเหนือคำถามบนแผนที่ */
let playQuizQuestionIndex = 0;
let playQuizQuestionTotal = 0;
/** Preview-only: real question pool + phased timer (matches server quiz-settings / map quizQuestions). */
let previewQuizPool = [];
/** ดัชนีข้อในรอบพรีวิว (0..len-1) — หลังสับแล้วตัดตาม quizRoundQuestionCount เหมือนเซิร์ฟเวอร์ */
let previewQuizQIndex = 0;
let previewQuizTiming = { readMs: 10000, answerMs: 5000, betweenMs: 3500 };
let previewQuizStep = 'read';
let previewQuizCurrent = null;
let playLiveQuizScores = {};
/** เกมถูก/ผิด (multiplayer): ใครเคยตอบผิดในเซสชันนี้ — ใช้โชว์แสตมป์ในสรุปภารกิจ mng8a80o */
let playQuizEverWrong = {};
/** MG1: กันสั่งจบซ้ำเมื่อตรวจพบ "ตายหมด" (รวมบอท ฝั่ง client) */
let mg1AllDeadEndScheduled = false;
/** MG1: ตรวจว่าทุกคน(เรา+บอท+ผู้เล่นอื่น)ถูกล็อกตอบผิดหมด → จบเกมทันที (เฉพาะโหมดสืบสวน) */
function checkMg1AllDeadAndEnd() {
if (mg1AllDeadEndScheduled || previewMode) return;
if (!isQuiz() || !isDetectiveMinigamePlay()) return;
const meLocked = !!(playQuizPlayerLocal && playQuizPlayerLocal.cannotTrue && playQuizPlayerLocal.cannotFalse);
if (!meLocked) return;
let anyAlive = false;
others.forEach(function (o, id) {
if (!o || o.bannedSpectator) return;
if (!playBotsEnabled() && isPreviewBotId(id)) return;
if (!(o.quizCannotTrue && o.quizCannotFalse)) anyAlive = true;
});
if (anyAlive) return;
mg1AllDeadEndScheduled = true;
/* ทุกคนตอบผิดหมด → host ขอให้ server จบเกม → server ส่ง quiz-ended → โชว์ผล/รอกดรับการ์ด (เหมือนเกมอื่น)
เดิม: auto tryFinish = รับผล/การ์ดเองทันที ไม่รอกด */
setTimeout(function () {
try {
if (isMePlayHost() && socket && socket.connected) socket.emit('quiz-end-request');
/* non-host: ไม่ต้องทำอะไร รอ server ส่ง quiz-ended มาโชว์ผล */
} catch (e) { /* ignore */ }
}, 1600);
}
/** ผีตามตัวเมื่อตอบผิด — ใช้เฉพาะแมป mng8a80o (เป็นสัญลักษณ์/บทลงโทษเชิงสนุก) */
const QUIZ_WRONG_GHOST_URL = BASE + '/img/QUESTION/ghost/ghost-front.png';
let quizWrongGhostImg = null;
function getQuizWrongGhostImg() {
if (quizWrongGhostImg) return quizWrongGhostImg;
const img = new Image();
img.decoding = 'async';
img.src = QUIZ_WRONG_GHOST_URL;
quizWrongGhostImg = img;
return img;
}
/** ===== โซนผี (quizGhostArea): ตอบผิด→วาร์ปมาขังในโซน เดินออกไม่ได้ — gated: ทำงานเฉพาะเมื่อแมปมีการวาดโซนผี ===== */
function quizGhostAreaGridPlay() {
const g = mapData && mapData.quizGhostArea;
if (!Array.isArray(g)) return null;
for (let y = 0; y < g.length; y++) { if (g[y] && g[y].some((v) => v === 1)) return g; }
return null;
}
function quizMeIsGhostPlay() {
return !!(isQuiz() && playQuizPlayerLocal && (playQuizPlayerLocal.cannotTrue || playQuizPlayerLocal.cannotFalse));
}
function quizGhostConfineActivePlay() {
return quizMeIsGhostPlay() && !!quizGhostAreaGridPlay();
}
/** footprint ของผู้เล่นที่ (x,y) อยู่ในโซนผีครบทุกช่องไหม */
function quizGhostFootprintInsidePlay(x, y) {
const g = quizGhostAreaGridPlay();
if (!g) return true;
for (const k of quizTilesFootprintPlay(x, y)) {
const p = k.split(','); const tx = +p[0], ty = +p[1];
if (!g[ty] || g[ty][tx] !== 1) return false;
}
return true;
}
/** วาร์ป me เข้าโซนผี (ช่องที่ footprint ลงได้ ใกล้กลางโซนสุด) — คืน true ถ้ามีโซนผี */
function warpMeIntoQuizGhostZonePlay() {
const g = quizGhostAreaGridPlay();
if (!g) return false;
if (quizGhostFootprintInsidePlay(me.x, me.y)) return true;
const xs = [], ys = [];
for (let y = 0; y < g.length; y++) { const row = g[y] || []; for (let x = 0; x < row.length; x++) { if (row[x] === 1) { xs.push(x); ys.push(y); } } }
if (!xs.length) return false;
const cx = Math.round((Math.min.apply(null, xs) + Math.max.apply(null, xs)) / 2);
const cy = Math.round((Math.min.apply(null, ys) + Math.max.apply(null, ys)) / 2);
const cand = [];
for (let i = 0; i < xs.length; i++) cand.push([xs[i], ys[i], Math.abs(xs[i] - cx) + Math.abs(ys[i] - cy)]);
cand.sort((a, b) => a[2] - b[2]);
let tx = xs[0], ty = ys[0];
for (const c of cand) { if (quizGhostFootprintInsidePlay(c[0], c[1])) { tx = c[0]; ty = c[1]; break; } }
me.x = tx; me.y = ty; me.tx = tx; me.ty = ty;
try { if (socket && socket.connected) socket.emit('move', { x: me.x, y: me.y, direction: me.direction }); } catch (e) { /* ignore */ }
return true;
}
/** สุ่มช่องในโซนผีที่ footprint ลงได้ (ใช้คุมบอทผีให้อยู่ในโซน) — คืน {x,y} หรือ null */
function randomGhostZoneCellPlay() {
const g = quizGhostAreaGridPlay();
if (!g) return null;
const cells = [];
for (let y = 0; y < g.length; y++) {
const row = g[y] || [];
for (let x = 0; x < row.length; x++) {
if (row[x] === 1 && quizGhostFootprintInsidePlay(x, y)) cells.push({ x: x, y: y });
}
}
if (!cells.length) {
for (let y = 0; y < g.length; y++) {
const row = g[y] || [];
for (let x = 0; x < row.length; x++) if (row[x] === 1) cells.push({ x: x, y: y });
}
}
return cells.length ? cells[Math.floor(Math.random() * cells.length)] : null;
}
/** ตรวจว่า peer/me ตอบผิดในแมป mng8a80o แล้ว → คุมผีแทน avatar */
function isQuizWrongGhostActiveForEnt(entId) {
if (!isQuizQuestionMissionUiMapPlay()) return false;
const sid = String(entId == null ? '' : entId);
const isMeEnt = (myId != null && sid === String(myId));
return isMeEnt
? !!(playQuizPlayerLocal && (playQuizPlayerLocal.cannotTrue || playQuizPlayerLocal.cannotFalse))
: !!playQuizEverWrong[sid];
}
/** วาด "ผี" แทน avatar ทั้งตัวในแมป mng8a80o เมื่อตอบผิด — คุมผีเลย
* args ทุกตัวเป็น "screen pixels" แล้ว (คำนวณจาก worldToScreen ที่ caller)
* - sxCenter = พิกัด X กึ่งกลาง avatar บนจอ (px)
* - syBottom = พิกัด Y เท้า avatar บนจอ (px)
* - heightPx = ความสูง avatar บนจอ (px) ใช้คุมขนาดผีให้พอดี
*/
function drawQuizWrongGhostOverlayPlay(sxCenter, syBottom, heightPx, entId, nameLabel) {
const img = getQuizWrongGhostImg();
if (!img || !img.complete || !img.naturalWidth) return;
/* ผีสูงเท่า avatar ตามจริง — คงสัดส่วนภาพ */
const hPx = Math.max(24, Number(heightPx) || 0);
const ratio = img.naturalWidth / Math.max(1, img.naturalHeight);
const wPx = hPx * ratio;
const sid = String(entId == null ? '' : entId);
const tBob = Math.sin(performance.now() / 360 + (sid ? sid.charCodeAt(0) || 0 : 0)) * (hPx * 0.04);
/* วาดให้ "เท้าผี" ตรงกับเท้า avatar */
const drawX = sxCenter - wPx / 2;
const drawY = syBottom - hPx + tBob;
ctx.save();
ctx.globalAlpha = 0.98;
ctx.drawImage(img, drawX, drawY, wPx, hPx);
ctx.restore();
/* ชื่อใต้ผี (ถ้ามี — เพื่อระบุว่าเป็นใคร) */
if (nameLabel) {
ctx.save();
ctx.font = '600 12px system-ui, "Segoe UI", "Kanit", sans-serif';
ctx.textAlign = 'center';
ctx.fillStyle = 'rgba(255,255,255,0.95)';
ctx.strokeStyle = 'rgba(0,0,0,0.85)';
ctx.lineWidth = 3;
const ny = syBottom + 14;
ctx.strokeText(nameLabel, sxCenter, ny);
ctx.fillText(nameLabel, sxCenter, ny);
ctx.restore();
}
}
/** ช่วยแปลง tile coords → screen pos สำหรับ ghost (ใช้เฉพาะที่ caller ใน render scope)
* รับ helpers ที่เป็น scope-local (worldToScreen, zDraw) เพราะถูกเรียกในรอบ draw เท่านั้น */
function _quizGhostScreenAnchorPlay(axTile, ayTile, w2s, zDrawIn) {
const md = mapData;
const { cw, ch } = getCharacterFootprintWH(md);
const cxWorld = (axTile + cw * 0.5) * tileSize;
const cyBottomWorld = (ayTile + ch) * tileSize;
const [sx, sy] = w2s(cxWorld, cyBottomWorld);
/* ความสูง = สูง avatar บนจอ (สอดคล้องกับ drawAvatar: boxH = tileSize * zDraw * ch * 1.35) */
const sizeH = tileSize * zDrawIn * Math.max(ch, 1) * 1.35;
return { sx, sy, sizeH };
}
/** เกมถูก/ผิด — ตรงกับ server QUIZ_TF_POINTS_PER_CORRECT */
const QUIZ_TF_POINTS_PER_CORRECT = 10;
const QUIZ_TF_SCORE_PLUS_URL = BASE + '/img/QUESTION/score+.png';
const QUIZ_TF_SCORE_POPUP_MS = 1700;
/** ขนาดป๊อปอัป score+ เทียบกับ tile — เดิม ~1.35×tile; +100% = 2× → 2.7×tile */
const QUIZ_TF_SCORE_POPUP_TILE_MULT = 2.7;
const QUIZ_TF_SCORE_POPUP_MIN_BASE_PX = 112;
let quizTfScorePopups = [];
let quizTfScorePlusImg = null;
/** คะแนนต่อคำตอบที่ถูกเมื่อส่งป้ายที่ฮับ/โซนส่ง — quiz_carry เท่านั้น */
const QUIZ_CARRY_POINTS_PER_CORRECT = 10;
/** ครบเซสชัน (แมปสรุปภารกิจ): โชว์ result-complete / gameover กี่ ms ก่อนแผงสรุปผล */
const QUIZ_CARRY_SESSION_END_SPLASH_MS = 3000;
/** quiz_carry: หยิบตัวเลือกมาวางโซนกลาง — เล่นพร้อมกัน (ไม่สลับตา) */
let quizCarryPool = [];
let quizCarryCurrent = null;
/** editor embed + preview: นับ 3–2–1 ก่อนโชว์คำถามและให้เดิน/หยิบได้ */
let quizCarryEmbedPendingQuestion = null;
let quizCarryEmbedCountdownStartAt = 0;
let quizCarryEmbedCountdownEndAt = 0;
/** editor embed: นับ 3–2–1 รอบสองหลังโชว์คำถาม ก่อนเปิดป้ายตัวเลือกบนแมป */
let quizCarryEmbedPreOptionCountdownStartAt = 0;
let quizCarryEmbedPreOptionCountdownEndAt = 0;
/** quiz_carry: epoch ให้หยิบตัวเลือกได้ · epoch ปิดรอบตอบ (ตั้งที่ Admin แท็บหยิบมาวาง) */
let quizCarryOptionRevealAt = 0;
let quizCarryAnswerCloseAt = 0;
/** หมดเวลาตอบรอบนี้แล้ว — โชว์ TIME'S UP ~3s แล้วเรียก quizCarryAfterRoundResolved */
let quizCarryAnswerTimeupAwaitNext = false;
let quizCarryAnswerRoundTimeupAutoT = null;
let quizCarryAnswerRoundTimeupAdvanceAt = 0;
let quizCarryCarryTimingMs = { carryReadMs: 3000, carryAnswerMs: 5000 };
/** พรีวิว (รวม editor embed): จำนวนข้อที่เล่นก่อนโอเวอร์เลย์จบ — 0 = ไม่จบอัตโนมัติ */
let quizCarrySessionLength = 0;
let quizCarryRoundsCompleted = 0;
let quizCarrySessionEnded = false;
/** หลัง timeup บนโต๊ะ (embed): รอ 5s แล้วโชว์ result-complete / result-gameover */
let quizCarryResultEndTimer = null;
/** หลังโชว์ result-end (embed preview): รอ 5s แล้วกลับ room-lobby — ใช้ร่วม quiz_carry + crown */
let embedPreviewLobbyReturnTimer = null;
/** ครบเซสชัน (mission summary แมป): รอ splash แล้วเปิด #quiz-carry-mission-overlay */
let quizCarrySessionCompleteResultToSummaryT = null;
/** embed พรีวิว: รอ Ready / START ของโฮสต์ก่อนนับ 3–2–1 */
let quizCarryPregameActive = false;
let playHostId = null;
/** ซิงก์จากเซิร์ฟเวอร์: socketId → กด Ready แล้ว */
let quizCarryLobbyReadyMap = {};
/** จาก /api/quiz-settings carryMapPanelTheme — ใช้กับ #quiz-map-question-panel เฉพาะ quiz_carry */
let quizCarryMapPanelTheme = null;
/** จาก /api/quiz-settings quizMapPanelTheme — แผงคำถามบนแผนที่ เกมถูก/ผิด (ไม่ใช่ quiz_carry) */
let quizMapPanelTheme = null;
/** จาก /api/quiz-settings carryEmbedCountdownTheme — สี/ขนาด overlay นับ 3-2-1 (embed) */
let quizCarryEmbedCountdownTheme = null;
/** จาก /api/quiz-settings carryChoicePlaqueThemes — ป้าย canvas ต่อช่องตัวเลือก 0..15 (null = ใช้ค่าเริ่มต้นทุกช่อง) */
let quizCarryChoicePlaqueThemes = null;
/** จาก carryChoicePlaqueMapScale — ขยายป้ายบนแมป + ฟอนต์ (0.85–2.5) */
let quizCarryPlaqueMapScale = 1.25;
const quizCarryChoiceImageCache = new Map();
/** สแนปจาก join-space (Node) — ใช้เมื่อ fetch HTTP quiz-settings ไม่ได้หรือไม่มีธีม */
let quizCarryJoinSettingsSnap = null;
/** quiz_carry — โซนตัวเลือกบนแมป / ธีมป้ายต่อช่องสูงสุด 16 */
const QUIZ_CARRY_MAX_OPTION_SLOTS = 16;
/** jump_survive — กล้องตามตัวในกรอบ + แพลตฟอร์มเลื่อนลง (scroll เพิ่ม world Y ของแพลตฟอร์ม) ไม่ลากทั้งฉาก */
let jumpSurviveCamCenterX = 0;
let jumpSurviveCamCenterY = 0;
let jumpSurviveEliminated = false;
/** จับเวลาโหมดกระโดดให้รอด (วินาทีบน HUD) */
let jumpSurviveSessionStartMs = 0;
/* เวลา server (epoch ms) ที่ live เริ่มจริง — ใช้คำนวณ scroll/เวลานับถอยหลังจาก serverNow() ร่วมกัน
ทุกเครื่องเห็นแพลตฟอร์มเลื่อนเท่ากัน + จบพร้อมกัน (เดิมสะสม dt local → เลื่อน/จบไม่ตรงกัน = desync) */
let jumpSurviveLiveAnchorServerMs = 0;
let jumpSurvivePlatformScrollPx = 0;
let jumpSurviveVy = 0;
let jumpSurviveLastTickMs = 0;
let jumpSurviveJumpQueued = false;
let jumpSurviveOnGround = false;
let jumpSurviveLastEmitT = 0;
/** mnptfts2: howto → countdown → live → ended (คะแนน 100 ผู้รอดสุดท้าย) */
let jumpSurviveMissionPhase = null;
let jumpSurviveGameEnded = false;
let jumperMissionCountdownTimer = null;
/** space_shooter — ยิงหิน (จุดเกิดจากกริด P1–P6) */
let spaceShooterBullets = [];
let spaceShooterAsteroids = [];
/** { x, y, r, fi, acc } — fi = index เฟรมแตก (0 = urls[1]) */
let spaceShooterAsteroidExplosions = [];
let spaceShooterPopups = [];
let spaceShooterLastTickMs = 0;
let spaceShooterSpawnAccMs = 0;
/* เวลา server ที่ live เริ่ม + ตัวนับลำดับก้อนที่เกิดแล้ว — ใช้ทำ deterministic spawn ให้ทุกเครื่องตรงกัน */
let spaceShooterLiveAnchorServerMs = 0;
let spaceShooterSpawnCount = 0;
let spaceShooterFireCd = 0;
let spaceShooterSessionStartMs = 0;
let spaceShooterLastMoveEmit = 0;
let spaceShooterGameEnded = false;
let spaceShooterMissionPhase = null;
let spaceShooterMissionCountdownTimer = null;
/** mng8a80o: howto → countdown → live → ended (สรุปแบบ crown mission) */
let quizQuestionMissionPhase = null;
let quizQuestionMissionCountdownTimer = null;
let quizQuestionMissionDeferredPhase = null;
/** mng8a80o live: virtual joystick (+x right, +y down) normalized ~[-1,1] */
let quizQuestionMissionJoyVecX = 0;
let quizQuestionMissionJoyVecY = 0;
let quizQuestionMissionJoyPointerId = null;
/** Stack Tower (mnn93hpi) — flow เดียวกับ crown / quiz mission */
let stackTowerMissionPhase = null;
let stackTowerMissionCountdownTimer = null;
let stackTowerMissionDeferredPhase = null;
let stackTowerSessionStartAt = 0;
let stackTowerMissionEndedOnce = false;
/** progress ข้ามเกณฑ์ Tower: เริ่มแอนิเมตซูม+เลื่อนแมป — null ยังไม่ข้าม, ตัวเลข = performance.now() ตอนเริ่ม */
let stackTowerPost50AnimStartMs = null;
/** แฟลชรูปผล Tower (timeup / gameover / complete) ก่อน GCM 5 วิ */
let stackTowerResultFlashTimer = null;
const STACK_TOWER_RESULT_FLASH_MS = 5000;
/** รูปอุกาบาตขณะตก: 0 = เต็ม HP (Meteo-1); 1 = โดนยิงแล้วแต่ยังมี HP (Meteo-2 เมื่อมี URL ≥3) */
function spaceShooterAsteroidLiveSpriteIndexPlay(a) {
const urls = playSpaceShooterAsteroidSpriteUrls;
if (!urls || !urls.length) return 0;
const maxHp = Math.max(1, Math.floor(Number(a && a.maxHp)) || SPACE_SHOOTER_ASTEROID_MAX_HP);
const hp = Math.max(0, Math.floor(Number(a && a.hp)) || maxHp);
if (hp >= maxHp) return 0;
if (urls.length >= 3) return 1;
return 0;
}
/** เริ่มแอนิเมชันแตกที่เฟรมถัดจาก «โดนแล้ว» เพื่อไม่ซ้ำ Meteo-2 — แสดง Meteo-3 แล้วจบตาม maxFi */
function spaceShooterAsteroidExplosionStartFiPlay() {
const urls = playSpaceShooterAsteroidSpriteUrls;
if (!urls || urls.length < 2) return 0;
return urls.length >= 3 ? 1 : 0;
}
function spaceShooterSpawnAsteroidExplosion(worldX, worldY, r) {
const urls = playSpaceShooterAsteroidSpriteUrls;
if (!urls || urls.length < 2) return;
spaceShooterAsteroidExplosions.push({
x: worldX,
y: worldY,
r: Math.max(6, Number(r) || 14),
fi: spaceShooterAsteroidExplosionStartFiPlay(),
acc: 0,
});
}
function spaceShooterTickAsteroidExplosions(dt) {
const urls = playSpaceShooterAsteroidSpriteUrls;
if (!urls || urls.length < 2) {
spaceShooterAsteroidExplosions.length = 0;
return;
}
const fms = Math.max(30, Math.min(500, Number(playSpaceShooterAsteroidExplodeFrameMs) || 70));
const maxFi = urls.length - 2;
for (let i = spaceShooterAsteroidExplosions.length - 1; i >= 0; i--) {
const ex = spaceShooterAsteroidExplosions[i];
ex.acc += dt * 1000;
while (ex.acc >= fms) {
ex.acc -= fms;
ex.fi++;
if (ex.fi > maxFi) {
spaceShooterAsteroidExplosions.splice(i, 1);
break;
}
}
}
}
/** balloon_boss — ลูกโป้งยิงบอส (Mega Virus) */
let balloonBossPendingShots = [];
let balloonBossPlayerBullets = [];
let balloonBossBossBullets = [];
let balloonBossSessionStartMs = 0;
let balloonBossLastTickMs = 0;
let balloonBossLastMoveEmit = 0;
let balloonBossPlayerFireCd = 0;
/* ปุ่ม SHOOT บนจอ (MG7) กด 1 ครั้ง = ยิง 1 นัด — ตั้ง flag ให้ tick ยิงตามมุมลูกศร เหมือนกด Space */
let balloonBossFireBtnQueued = false;
let balloonBossGameEnded = false;
let balloonBossHitFx = [];
/** Mega Virus — ป๊อปดาเมจต่อบอส (ข้อความ +2) เมื่อกระสุนโดนบอส */
let balloonBossScorePopups = [];
let balloonBossBossFireAcc = 0;
/* anchor เวลา server + ตัวนับกระสุนบอส — deterministic boss fire ให้ทุกเครื่องยิงทิศ/เวลาเดียวกัน */
let balloonBossLiveAnchorServerMs = 0;
let balloonBossBossShotCount = 0;
/* MG7 host-authoritative boss HP: host broadcast ดาเมจรวมเป็นระยะ (balloon-boss-sync)
→ non-host แสดง HP บอสตามค่า host เป๊ะ (null = ยังไม่ได้รับ → fallback ผลรวมท้องถิ่น) */
let balloonBossHostBossDmg = null;
let balloonBossLastSyncEmit = 0;
/** quiz_battle — โดม MCQ กด E (ข้อจาก battleQuizMcq) */
let quizBattleMcqPool = [];
let quizBattleAnsweredComps = new Set();
let quizBattleModalCompId = null;
let qbAutoLastComp = null; // โดมล่าสุดที่ trigger อัตโนมัติ (กันเด้งซ้ำขณะยืนค้าง)
/** ประวัติคำตอบต่อโดม (สำหรับ MY RESULT): compId → { qIndex, firstTry(bool), correct(bool), submittedIdx, q } */
let quizBattleAnswerLog = new Map();
/** เวลาเริ่มเล่นห้อง quiz_battle (ms) — สำหรับ Total time */
let quizBattleSessionStartMs = 0;
let quizBattleScoreSubmittedAt = 0;
/** ล็อกตัวเลือกระหว่างโชว์ผลถูก/ผิด (กันกดซ้ำ + กันเด้งซ้ำ) */
let quizBattleChoiceLocked = false;
/** โชว์ popup Completed แล้วหรือยัง (กันเด้งซ้ำเมื่อตอบครบทุกโดม) */
let quizBattleCompletedShown = false;
/** ถึงจุดจบแล้ว — ล็อกตำแหน่ง ไม่ให้ echo/restore เด้งกลับ start หรือจุดเดิม */
let quizBattleFinishLock = false;
/** โดมที่ "ผ่านแล้ว" (ตอบถูกหรือผิดก็ผ่าน) — ใช้ปลดล็อกเส้นทาง + จำว่าเคยตอบ ไม่ต้องตอบซ้ำ */
let quizBattlePassedComps = new Set();
/** ซูมที่ผู้เล่นปรับเองในฉาก quiz_battle (ล้อเมาส์ / ปุ่ม +−) */
let quizBattleUserZoomMul = 1;
const SPACE_SHOOTER_SHIP_COLORS = ['#50fa7b', '#ff79c6', '#ff5555', '#f1fa8c', '#bd93f9', '#8be9fd'];
document.getElementById('room-id').textContent = spaceId;
function hidePlayQuizHud() {
const sb = document.getElementById('play-quiz-scoreboard');
if (sb) sb.classList.add('is-hidden');
const fb = document.getElementById('play-quiz-feedback');
if (fb) { fb.classList.add('is-hidden'); fb.textContent = ''; }
}
function renderPlayQuizScoreboard(scores) {
const wrap = document.getElementById('play-quiz-scoreboard');
const ul = document.getElementById('play-quiz-scoreboard-list');
if (!wrap || !ul || !mapData || (!isQuiz() && !isQuizCarry() && !isQuizBattle())) return;
if (!scores || typeof scores !== 'object') return;
wrap.classList.remove('is-hidden');
ul.textContent = '';
const merged = { ...scores };
others.forEach((_, id) => { if (merged[id] == null) merged[id] = 0; });
if (myId != null && merged[myId] == null) merged[myId] = 0;
const rows = [];
if (myId != null) {
rows.push({ id: myId, nick: me.nickname || 'คุณ', sc: merged[myId] != null ? merged[myId] : 0 });
}
others.forEach((o, id) => {
rows.push({ id, nick: (o && o.nickname) ? String(o.nickname) : id, sc: merged[id] != null ? merged[id] : 0 });
});
rows.sort((a, b) => b.sc - a.sc || a.nick.localeCompare(b.nick, 'th'));
rows.forEach((row) => {
const li = document.createElement('li');
if (row.id === myId) li.className = 'play-quiz-scoreboard-me';
const spN = document.createElement('span');
spN.className = 'play-quiz-scoreboard-name';
spN.textContent = row.nick;
const spV = document.createElement('span');
spV.className = 'play-quiz-scoreboard-val';
spV.textContent = String(row.sc);
li.appendChild(spN);
li.appendChild(spV);
ul.appendChild(li);
});
if (isQuizCarry() && useCyberPlayHud()) {
wrap.classList.add('is-hidden');
}
/* แมป mng8a80o: คะแนนอยู่ที่ cyber SCORE ซ้ายแล้ว — ซ่อนกล่อง "คะแนน" มุมขวาไม่ให้ซ้ำกับ mock */
if (isQuizQuestionMissionUiMapPlay()) {
wrap.classList.add('is-hidden');
}
/* Quiz Battle: ใช้ HUD ใหม่ (#qb-game-hud) — ซ่อนกล่อง "คะแนน" เดิม */
if (isQuizBattle()) {
wrap.classList.add('is-hidden');
}
}
function initPlayLiveQuizScoresZeros() {
if ((!isQuiz() && !isQuizCarry() && !isQuizBattle()) || myId == null) return;
playLiveQuizScores = {};
playLiveQuizScores[myId] = 0;
others.forEach((_, id) => { playLiveQuizScores[id] = 0; });
if (isQuiz()) { playQuizEverWrong = {}; mg1AllDeadEndScheduled = false; }
renderPlayQuizScoreboard(playLiveQuizScores);
}
function showPlayQuizFeedback(r) {
const el = document.getElementById('play-quiz-feedback');
if (!el || !r || !r.results || myId == null) return;
let mine = null;
let botRight = 0, botWrong = 0;
for (let i = 0; i < r.results.length; i++) {
const row = r.results[i];
if (row.id === myId) mine = row;
else if (isPreviewBotId(row.id)) {
if (row.right) botRight++;
else botWrong++;
}
}
if (!mine) return;
el.classList.remove('is-hidden');
const botExtra = playBotsEnabled() && (botRight + botWrong > 0)
? ' · บอท ถูก ' + botRight + ' / ผิด ' + botWrong + ' (Bots: ' + botRight + ' right / ' + botWrong + ' wrong)'
: '';
if (mine.right) {
el.className = 'play-quiz-feedback play-quiz-feedback-ok';
el.textContent = 'คุณตอบถูก · +' + QUIZ_TF_POINTS_PER_CORRECT + ' · คะแนนรวม ' + (typeof mine.score === 'number' ? mine.score : 0) + ' แต้ม' + botExtra;
} else {
el.className = 'play-quiz-feedback play-quiz-feedback-bad';
el.textContent = (mine.choice == null
? 'คุณไม่ได้ยืนในโซนตอบ — นับเป็นผิด'
: 'คุณตอบผิด — กลับจุดเกิด และเข้าโซนตอบไม่ได้อีก') + botExtra;
}
if (typeof window.__playQuizFeedbackT === 'number') clearTimeout(window.__playQuizFeedbackT);
window.__playQuizFeedbackT = setTimeout(() => { el.classList.add('is-hidden'); }, 4200);
}
function ensureQuizTfScorePlusImgPlay() {
if (quizTfScorePlusImg && quizTfScorePlusImg.src) return;
quizTfScorePlusImg = new Image();
quizTfScorePlusImg.src = QUIZ_TF_SCORE_PLUS_URL;
quizTfScorePlusImg.onerror = function () {
this.onerror = null;
};
}
/** โชว์ score+.png กลางโซนจริง/เท็จที่เป็นคำตอบข้อนี้ (world px) */
function spawnQuizTrueFalseScorePopupPlay(correctTrue) {
if (!isQuiz() || !mapData) return;
const grid = correctTrue ? mapData.quizTrueArea : mapData.quizFalseArea;
const b = getTileBoundsForOnesGrid(grid);
if (!b) return;
const ts = tileSize || 32;
const wx = ((b.minX + b.maxX + 1) / 2) * ts;
const wy = ((b.minY + b.maxY + 1) / 2) * ts;
const now = Date.now();
ensureQuizTfScorePlusImgPlay();
quizTfScorePopups.push({ wx, wy, startMs: now, untilMs: now + QUIZ_TF_SCORE_POPUP_MS });
}
function drawQuizTfScorePopupsLayer(ctx, worldToScreen, zDraw, timeMs) {
if (!quizTfScorePopups.length) return;
const img = quizTfScorePlusImg;
if (!img || !img.complete || !img.naturalWidth) return;
const now = typeof timeMs === 'number' ? timeMs : Date.now();
quizTfScorePopups = quizTfScorePopups.filter((p) => p.untilMs > now);
const baseW = Math.max(QUIZ_TF_SCORE_POPUP_MIN_BASE_PX, (tileSize || 32) * zDraw * QUIZ_TF_SCORE_POPUP_TILE_MULT);
for (let i = 0; i < quizTfScorePopups.length; i++) {
const p = quizTfScorePopups[i];
const span = Math.max(1, p.untilMs - p.startMs);
const t = Math.max(0, Math.min(1, (now - p.startMs) / span));
const [sx, sy] = worldToScreen(p.wx, p.wy);
const rise = t * 56 * zDraw;
const fade = t < 0.72 ? 1 : Math.max(0, 1 - (t - 0.72) / 0.28);
const pulse = 1 + Math.sin(t * Math.PI) * 0.1;
const scale = (baseW / img.naturalWidth) * pulse;
const w = img.naturalWidth * scale;
const h = img.naturalHeight * scale;
ctx.save();
ctx.globalAlpha = fade;
ctx.drawImage(img, sx - w / 2, sy - h / 2 - rise, w, h);
ctx.restore();
}
}
function getTileBoundsForOnesGrid(grid) {
if (!grid || !grid.length) return null;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (let yy = 0; yy < grid.length; yy++) {
const row = grid[yy];
if (!row) continue;
for (let xx = 0; xx < row.length; xx++) {
if (Number(row[xx]) === 1) {
if (xx < minX) minX = xx;
if (yy < minY) minY = yy;
if (xx > maxX) maxX = xx;
if (yy > maxY) maxY = yy;
}
}
}
if (minX === Infinity) return null;
return { minX, minY, maxX, maxY };
}
function getQuizQuestionAreaTileBounds(md) {
if (!md || md.gameType !== 'quiz') return null;
return getTileBoundsForOnesGrid(md.quizQuestionArea);
}
/** quiz_carry: โซนทองพิเศษสำหรับข้อความคำถาม (ถ้าไม่วาด ใช้โซนกลางม่วงแทนใน syncPlayQuizMapPanel) */
function getQuizCarryQuestionAreaTileBounds(md) {
if (!md || md.gameType !== 'quiz_carry') return null;
return getTileBoundsForOnesGrid(md.quizQuestionArea);
}
function clearQuizMapPanelThemeInline(panel, textEl) {
if (!panel || !textEl) return;
panel.classList.remove('quiz-map-question-panel--has-kicker');
panel.classList.remove('quiz-map-question-panel--question-mission-live');
const qKick = document.getElementById('quiz-map-question-kicker');
if (qKick) {
qKick.textContent = '';
qKick.classList.add('is-hidden');
qKick.setAttribute('aria-hidden', 'true');
}
panel.style.removeProperty('background-image');
panel.style.removeProperty('background-size');
panel.style.removeProperty('background-position');
delete panel.dataset.qmPlaqueTry;
panel.style.removeProperty('--qmap-bg');
panel.style.removeProperty('--qmap-border');
panel.style.removeProperty('--qmap-border-w');
panel.style.removeProperty('--qmap-shadow');
panel.style.removeProperty('background');
panel.style.removeProperty('border');
panel.style.removeProperty('border-color');
panel.style.removeProperty('border-width');
panel.style.removeProperty('border-style');
panel.style.removeProperty('box-shadow');
textEl.style.removeProperty('--qmap-text');
textEl.style.removeProperty('--qmap-text-shadow');
textEl.style.removeProperty('color');
textEl.style.removeProperty('text-shadow');
textEl.style.removeProperty('font-size');
textEl.style.removeProperty('line-height');
textEl.style.removeProperty('width');
textEl.style.removeProperty('box-sizing');
textEl.style.removeProperty('max-height');
textEl.style.removeProperty('overflow');
}
function clearQuizMapQuestionCarryFeedback() {
if (typeof window.__quizMapCarryFeedbackT === 'number') {
clearTimeout(window.__quizMapCarryFeedbackT);
window.__quizMapCarryFeedbackT = null;
}
const icon = document.getElementById('quiz-map-q-feedback-icon');
const scoreWrap = document.getElementById('quiz-map-q-feedback-score-wrap');
const scoreEl = document.getElementById('quiz-map-q-feedback-score');
if (icon) {
icon.classList.add('is-hidden');
icon.removeAttribute('src');
}
if (scoreEl) scoreEl.classList.remove('quiz-map-q-feedback-score--pop');
if (scoreWrap) {
scoreWrap.classList.add('is-hidden');
scoreWrap.setAttribute('aria-hidden', 'true');
}
}
/** ไอคอนถูก/ผิดที่ขอบบนแผง + score+10 ตรงกลางใต้ข้อความ (เฉพาะถูก) — ตาม mock quiz_carry */
function showQuizMapQuestionCarryFeedback(isCorrect) {
if (!isQuizCarry()) return;
const panel = document.getElementById('quiz-map-question-panel');
const icon = document.getElementById('quiz-map-q-feedback-icon');
const scoreWrap = document.getElementById('quiz-map-q-feedback-score-wrap');
const scoreEl = document.getElementById('quiz-map-q-feedback-score');
if (!panel || !icon || panel.classList.contains('is-hidden')) return;
clearQuizMapQuestionCarryFeedback();
icon.src = isCorrect ? QUIZ_CARRY_MAP_FEEDBACK_IMG.correct : QUIZ_CARRY_MAP_FEEDBACK_IMG.incorrect;
icon.classList.remove('is-hidden');
if (isCorrect && scoreWrap && scoreEl) {
scoreEl.src = QUIZ_CARRY_MAP_FEEDBACK_IMG.scorePlus;
scoreWrap.classList.remove('is-hidden');
scoreWrap.setAttribute('aria-hidden', 'false');
scoreEl.classList.remove('quiz-map-q-feedback-score--pop');
void scoreEl.offsetWidth;
scoreEl.classList.add('quiz-map-q-feedback-score--pop');
} else if (scoreWrap) {
scoreWrap.classList.add('is-hidden');
scoreWrap.setAttribute('aria-hidden', 'true');
}
window.__quizMapCarryFeedbackT = setTimeout(() => {
window.__quizMapCarryFeedbackT = null;
clearQuizMapQuestionCarryFeedback();
}, QUIZ_MAP_CARRY_FEEDBACK_MS);
}
/** ค่าเริ่มต้นแผงคำถามบนแผนที่ (ตรงกับ server defaultCarryMapPanelTheme) — ใช้เมื่อยังไม่โหลดจาก API */
function defaultCarryMapPanelThemePlay() {
return {
panelBg: 'rgba(12, 14, 28, 0.88)',
panelBorder: 'rgba(255, 214, 102, 0.7)',
borderWidthPx: 2,
textColor: '#f1f5f9',
questionFontMinPx: 10,
questionFontMaxPx: 24,
};
}
/** ตรงกับ drawQuizCarryChoiceLabels — carryChoicePlaqueMapScale */
function quizCarryPlaqueMapScaleClampedPlay() {
const sc = Number(quizCarryPlaqueMapScale);
if (!Number.isFinite(sc)) return 1.25;
return Math.max(0.85, Math.min(2.5, sc));
}
/**
* ขนาดตัวอักษรแผงคำถาม DOM ให้เท่าป้ายคำตอบบนพื้น: Math.max(10, Math.min(24, tileSize*zoom*0.24*ps))
* แล้ว clamp ด้วย questionFontMinPx / questionFontMaxPx จากธีม (ถ้าต้องการใหญ่กว่าป้ายได้โดยยกเพดาน max)
*/
function quizMapQuestionFontPxLikeCarryPlaques(th, zoomVal) {
const ts = tileSize * zoomVal;
const ps = quizCarryPlaqueMapScaleClampedPlay();
const base = Math.max(10, Math.min(24, ts * 0.24 * ps));
const fb = defaultCarryMapPanelThemePlay();
let mn = Number(th && th.questionFontMinPx);
let mx = Number(th && th.questionFontMaxPx);
if (!Number.isFinite(mn)) mn = fb.questionFontMinPx;
if (!Number.isFinite(mx)) mx = fb.questionFontMaxPx;
mn = Math.round(Math.max(8, Math.min(40, mn)));
mx = Math.round(Math.max(10, Math.min(72, mx)));
if (mx < mn) {
const s = mn;
mn = mx;
mx = s;
}
return Math.max(mn, Math.min(mx, base));
}
/**
* ลด px ทีละ 1 จนเนื้อหาไม่ล้นกล่อง (ไม่ใช้ scrollbar)
* zoom out กล่องเตี้ยมาก: อนุญาตต่ำกว่า questionFontMinPx ของธีมได้ถึง hardMin (≥6) ไม่ให้บรรทัดถูกตัด
* เกมถูก/ผิด: แผงมีคลาส quiz-map-question-panel--true-false จัดข้อความกึ่งกลางแนวตั้งในโซน
*/
function fitQuizMapQuestionFontToPanel(panel, textEl, startPx, minPx) {
const cs = window.getComputedStyle(panel);
const padT = parseFloat(cs.paddingTop) || 0;
const padB = parseFloat(cs.paddingBottom) || 0;
const padL = parseFloat(cs.paddingLeft) || 0;
const padR = parseFloat(cs.paddingRight) || 0;
let kickerReserve = 0;
if (panel.classList.contains('quiz-map-question-panel--question-mission-live')
&& panel.classList.contains('quiz-map-question-panel--has-kicker')) {
kickerReserve = 30;
}
const availH = Math.max(12, panel.clientHeight - padT - padB - kickerReserve);
const availW = Math.max(24, panel.clientWidth - padL - padR);
const themeMin = Math.max(8, Math.floor(Number(minPx) || 8));
const hardMin = Math.min(themeMin, Math.max(6, Math.floor(availH / 7)));
let px = Math.round(Math.min(80, Math.max(hardMin, Number(startPx) || hardMin)));
textEl.style.setProperty('line-height', '1.28', 'important');
textEl.style.setProperty('width', '100%', 'important');
textEl.style.setProperty('box-sizing', 'border-box', 'important');
textEl.style.removeProperty('max-height');
textEl.style.setProperty('overflow', 'hidden', 'important');
for (let i = 0; i < 96 && px > hardMin; i++) {
textEl.style.setProperty('font-size', String(px) + 'px', 'important');
const sh = textEl.scrollHeight;
const sw = textEl.scrollWidth;
if (sh <= availH + 2 && sw <= availW + 2) break;
px -= 1;
}
textEl.style.setProperty('font-size', String(px) + 'px', 'important');
textEl.style.setProperty('max-height', availH + 'px', 'important');
}
/** ธีมจาก quiz-settings / join API — ถ้า JSON ไม่มีฟอนต์ให้ใช้ค่าเริ่มต้น */
function parseCarryMapPanelThemeObject(raw) {
let t = raw;
if (typeof t === 'string') {
try {
t = JSON.parse(t);
} catch (e) {
t = null;
}
}
if (!t || typeof t !== 'object') return null;
const bw = Number(t.borderWidthPx);
const borderWidthPx = Number.isFinite(bw) ? Math.max(0, Math.min(12, Math.round(bw))) : 2;
const fb = defaultCarryMapPanelThemePlay();
let qMin = Number(t.questionFontMinPx);
let qMax = Number(t.questionFontMaxPx);
if (!Number.isFinite(qMin)) qMin = fb.questionFontMinPx;
if (!Number.isFinite(qMax)) qMax = fb.questionFontMaxPx;
qMin = Math.round(Math.max(10, Math.min(40, qMin)));
qMax = Math.round(Math.max(14, Math.min(56, qMax)));
if (qMax < qMin) {
const s = qMin;
qMin = qMax;
qMax = s;
}
return {
panelBg: String(t.panelBg || '').trim().slice(0, 120),
panelBorder: String(t.panelBorder || '').trim().slice(0, 120),
borderWidthPx,
textColor: String(t.textColor || '').trim().slice(0, 120),
questionFontMinPx: qMin,
questionFontMaxPx: qMax,
};
}
/**
* ชั้นทับจาก carryMapPanelTheme ในไฟล์แมป — ฟอนต์ใส่เฉพาะเมื่อ JSON มี key จริง
* (กันธีมแมปมีแค่สีแล้วไปทับขนาดฟอนต์จาก Admin เป็นค่าเริ่ม 16/24)
*/
function parseCarryMapPanelThemeMapOverlay(raw) {
let t = raw;
if (typeof t === 'string') {
try {
t = JSON.parse(t);
} catch (e) {
t = null;
}
}
if (!t || typeof t !== 'object') return null;
const bw = Number(t.borderWidthPx);
const borderWidthPx = Number.isFinite(bw) ? Math.max(0, Math.min(12, Math.round(bw))) : 2;
const out = {
panelBg: String(t.panelBg || '').trim().slice(0, 120),
panelBorder: String(t.panelBorder || '').trim().slice(0, 120),
borderWidthPx,
textColor: String(t.textColor || '').trim().slice(0, 120),
};
const hasMin = Object.prototype.hasOwnProperty.call(t, 'questionFontMinPx');
const hasMax = Object.prototype.hasOwnProperty.call(t, 'questionFontMaxPx');
if (hasMin || hasMax) {
const fb = defaultCarryMapPanelThemePlay();
let qMin = hasMin ? Number(t.questionFontMinPx) : fb.questionFontMinPx;
let qMax = hasMax ? Number(t.questionFontMaxPx) : fb.questionFontMaxPx;
if (!Number.isFinite(qMin)) qMin = fb.questionFontMinPx;
if (!Number.isFinite(qMax)) qMax = fb.questionFontMaxPx;
qMin = Math.round(Math.max(10, Math.min(40, qMin)));
qMax = Math.round(Math.max(14, Math.min(56, qMax)));
if (qMax < qMin) {
const s = qMin;
qMin = qMax;
qMax = s;
}
out.questionFontMinPx = qMin;
out.questionFontMaxPx = qMax;
}
return out;
}
function setQuizCarryMapPanelThemeFromApi(s) {
quizCarryMapPanelTheme = null;
if (!s || typeof s !== 'object') return;
const parsed = parseCarryMapPanelThemeObject(s.carryMapPanelTheme);
if (!parsed) return;
quizCarryMapPanelTheme = parsed;
}
function setQuizMapPanelThemeFromApi(s) {
quizMapPanelTheme = null;
if (!s || typeof s !== 'object') return;
const parsed = parseCarryMapPanelThemeObject(s.quizMapPanelTheme);
if (!parsed) return;
quizMapPanelTheme = parsed;
}
function defaultCarryChoicePlaqueThemePlay() {
return {
borderMode: 'neon',
fixedBorder: 'rgba(122, 200, 255, 0.9)',
fillBg: 'rgba(12, 10, 20, 0.88)',
textColor: 'rgba(248, 249, 255, 1)',
borderWidthPx: 2.5,
plaqueImageUrl: '',
};
}
function parseCarryChoicePlaqueThemeObject(raw) {
const d = defaultCarryChoicePlaqueThemePlay();
if (!raw || typeof raw !== 'object') return d;
const safeColor = (x, fb) => {
const t = String(x == null ? '' : x).trim().slice(0, 120);
if (!t || /url\s*\(|expression|@import|\/\*|javascript|<|>|\\0/i.test(t)) return fb;
if (/^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/.test(t)) return t;
if (/^rgba?\(\s*[^)]+\)$/i.test(t)) return t.replace(/\s+/g, ' ').trim();
return fb;
};
const mode = String(raw.borderMode || '').toLowerCase() === 'fixed' ? 'fixed' : 'neon';
let bw = Number(raw.borderWidthPx);
if (!Number.isFinite(bw)) bw = d.borderWidthPx;
bw = Math.round(Math.max(0, Math.min(8, bw)) * 10) / 10;
return {
borderMode: mode,
fixedBorder: safeColor(raw.fixedBorder, d.fixedBorder),
fillBg: safeColor(raw.fillBg, d.fillBg),
textColor: safeColor(raw.textColor, d.textColor),
borderWidthPx: bw,
plaqueImageUrl: sanitizeQuizCarryImageUrlClient(raw.plaqueImageUrl),
};
}
function buildCarryChoicePlaqueThemesArrayFromApi(s) {
if (!s || typeof s !== 'object') return null;
if (Array.isArray(s.carryChoicePlaqueThemes) && s.carryChoicePlaqueThemes.length) {
const out = [];
for (let i = 0; i < QUIZ_CARRY_MAX_OPTION_SLOTS; i++) {
out.push(parseCarryChoicePlaqueThemeObject(s.carryChoicePlaqueThemes[i]));
}
return out;
}
if (s.carryChoicePlaqueTheme && typeof s.carryChoicePlaqueTheme === 'object') {
const one = parseCarryChoicePlaqueThemeObject(s.carryChoicePlaqueTheme);
return Array.from({ length: QUIZ_CARRY_MAX_OPTION_SLOTS }, () => ({ ...one }));
}
return null;
}
function getEffectiveCarryChoicePlaqueThemeForChoice(choiceIndex) {
const i = Math.max(0, Math.min(QUIZ_CARRY_MAX_OPTION_SLOTS - 1, choiceIndex | 0));
if (quizCarryChoicePlaqueThemes && quizCarryChoicePlaqueThemes[i]) {
return quizCarryChoicePlaqueThemes[i];
}
return defaultCarryChoicePlaqueThemePlay();
}
function setQuizCarryChoicePlaqueThemeFromApi(s) {
quizCarryChoicePlaqueThemes = buildCarryChoicePlaqueThemesArrayFromApi(s);
}
function sanitizeQuizCarryImageUrlClient(u) {
const s = String(u == null ? '' : u).trim().slice(0, 512);
if (!s || /[\s<>'"`]/.test(s)) return '';
if (s.startsWith('/')) {
if (!/^\/[\w\-./?#=&%+]+$/i.test(s)) return '';
return s;
}
const low = s.toLowerCase();
if (!low.startsWith('https://') && !low.startsWith('http://')) return '';
try {
const parsed = new URL(s);
if (parsed.protocol !== 'http:' && parsed.protocol !== 'https:') return '';
return s;
} catch (e) {
return '';
}
}
/** crossOrigin=anonymous กับ same-origin บางเซิร์ฟ/nginx ทำให้โหลดรูปล้ม — ใช้เฉพาะข้ามโดเมน */
function quizCarryApplyImageCrossOrigin(img, rawUrl) {
if (!img) return;
try {
img.removeAttribute('crossorigin');
const u = sanitizeQuizCarryImageUrlClient(rawUrl);
if (!u || u.startsWith('data:')) return;
let imgOrigin = '';
if (u.startsWith('http://') || u.startsWith('https://')) {
imgOrigin = new URL(u).origin;
} else if (u.startsWith('/')) {
imgOrigin = window.location.origin;
}
if (imgOrigin && imgOrigin !== window.location.origin) {
img.crossOrigin = 'anonymous';
}
} catch (e) { /* ignore */ }
}
function preloadQuizCarryChoiceImages(q) {
if (!q) return;
if (Array.isArray(q.choiceImageUrls) && q.choiceImageUrls.length) {
for (let i = 0; i < q.choiceImageUrls.length; i++) {
const raw = sanitizeQuizCarryImageUrlClient(q.choiceImageUrls[i]);
if (!raw) continue;
if (quizCarryChoiceImageCache.has(raw)) continue;
const im = new Image();
quizCarryApplyImageCrossOrigin(im, raw);
im.onload = () => { try { draw(); } catch (e) { /* ignore */ } };
quizCarryChoiceImageCache.set(raw, im);
try {
im.src = raw;
} catch (e) { /* ignore */ }
}
}
if (Array.isArray(q.choices)) {
for (let j = 0; j < q.choices.length; j++) {
const raw2 = getQuizCarryPlaqueImageUrlForIndex(q, j);
if (!raw2 || quizCarryChoiceImageCache.has(raw2)) continue;
const im2 = new Image();
quizCarryApplyImageCrossOrigin(im2, raw2);
im2.onload = () => { try { draw(); } catch (e) { /* ignore */ } };
quizCarryChoiceImageCache.set(raw2, im2);
try {
im2.src = raw2;
} catch (e) { /* ignore */ }
}
}
}
function getQuizCarryChoiceImageCached(url) {
const u = sanitizeQuizCarryImageUrlClient(url);
if (!u) return null;
const im = quizCarryChoiceImageCache.get(u);
if (im && im.complete && im.naturalWidth > 0) return im;
return null;
}
function getQuizCarryChoiceImageUrlForIndex(q, idx) {
if (!q || !Array.isArray(q.choiceImageUrls)) return '';
const u = q.choiceImageUrls[idx];
return sanitizeQuizCarryImageUrlClient(u);
}
/** รูปป้าย: คำถามต่อช่องก่อน แล้วค่อยรูปจากธีมช่อง (carryChoicePlaqueThemes) */
function getQuizCarryPlaqueImageUrlForIndex(q, idx) {
const perQ = getQuizCarryChoiceImageUrlForIndex(q, idx);
if (perQ) return perQ;
const th = getEffectiveCarryChoicePlaqueThemeForChoice(idx);
const u = th && th.plaqueImageUrl ? sanitizeQuizCarryImageUrlClient(th.plaqueImageUrl) : '';
return u || '';
}
function defaultCarryEmbedCountdownThemePlay() {
return {
overlayBackdrop: 'rgba(6, 8, 14, 0.52)',
innerBg: 'rgba(0, 0, 0, 0.78)',
innerBorder: 'rgba(94, 234, 212, 0.82)',
innerBorderWpx: 1,
innerRadiusPx: 14,
digitColor: '#ffe066',
mapDigitCqmin: 78,
mapDigitCqh: 82,
mapDigitMaxPx: 220,
screenDigitVw: 32,
screenDigitMaxPx: 200,
};
}
function parseCarryEmbedCountdownThemeObject(raw) {
const d = defaultCarryEmbedCountdownThemePlay();
if (!raw || typeof raw !== 'object') return d;
const clampN = (v, lo, hi, def) => {
const n = Number(v);
if (!Number.isFinite(n)) return def;
return Math.max(lo, Math.min(hi, Math.round(n)));
};
const clipStr = (x, maxLen) => {
const t = String(x == null ? '' : x).trim().slice(0, maxLen);
return t || null;
};
const safeColor = (x, fb) => {
const t = clipStr(x, 120);
if (!t || /url\s*\(|expression|@import|\/\*|javascript|<|>|\\0/i.test(t)) return fb;
if (/^#([0-9a-fA-F]{3}|[0-9a-fA-F]{6}|[0-9a-fA-F]{8})$/.test(t)) return t;
if (/^rgba?\(\s*[^)]+\)$/i.test(t)) return t.replace(/\s+/g, ' ').trim();
return fb;
};
return {
overlayBackdrop: safeColor(raw.overlayBackdrop, d.overlayBackdrop),
innerBg: safeColor(raw.innerBg, d.innerBg),
innerBorder: safeColor(raw.innerBorder, d.innerBorder),
innerBorderWpx: clampN(raw.innerBorderWpx, 0, 12, d.innerBorderWpx),
innerRadiusPx: clampN(raw.innerRadiusPx, 0, 32, d.innerRadiusPx),
digitColor: safeColor(raw.digitColor, d.digitColor),
mapDigitCqmin: clampN(raw.mapDigitCqmin, 35, 100, d.mapDigitCqmin),
mapDigitCqh: clampN(raw.mapDigitCqh, 35, 100, d.mapDigitCqh),
mapDigitMaxPx: clampN(raw.mapDigitMaxPx, 48, 400, d.mapDigitMaxPx),
screenDigitVw: clampN(raw.screenDigitVw, 6, 44, d.screenDigitVw),
screenDigitMaxPx: clampN(raw.screenDigitMaxPx, 48, 220, d.screenDigitMaxPx),
};
}
function setQuizCarryEmbedCountdownThemeFromApi(s) {
quizCarryEmbedCountdownTheme = parseCarryEmbedCountdownThemeObject(s && s.carryEmbedCountdownTheme);
applyQuizCarryEmbedCountdownThemeToDom();
}
const CARRY_ECD_VAR_KEYS = [
'--carry-ecd-overlay',
'--carry-ecd-inner-bg',
'--carry-ecd-inner-border',
'--carry-ecd-inner-border-w',
'--carry-ecd-inner-radius',
'--carry-ecd-digit-color',
'--carry-ecd-map-digit-fs',
'--carry-ecd-screen-vw',
'--carry-ecd-screen-max',
];
function clearQuizCarryEmbedCountdownThemeDomVars() {
const root = document.getElementById('quiz-carry-embed-countdown');
if (!root) return;
CARRY_ECD_VAR_KEYS.forEach((k) => { try { root.style.removeProperty(k); } catch (e) { /* ignore */ } });
}
/** ใส่ CSS variables บน #quiz-carry-embed-countdown — อ่านจาก quizCarryEmbedCountdownTheme */
function applyQuizCarryEmbedCountdownThemeToDom() {
const root = document.getElementById('quiz-carry-embed-countdown');
const numEl = document.getElementById('quiz-carry-embed-countdown-num');
if (!root) return;
clearQuizCarryEmbedCountdownThemeDomVars();
const th = quizCarryEmbedCountdownTheme || defaultCarryEmbedCountdownThemePlay();
root.style.setProperty('--carry-ecd-overlay', th.overlayBackdrop);
root.style.setProperty('--carry-ecd-inner-bg', th.innerBg);
root.style.setProperty('--carry-ecd-inner-border', th.innerBorder);
root.style.setProperty('--carry-ecd-inner-border-w', `${Math.max(0, Math.min(12, Math.round(Number(th.innerBorderWpx) || 1)))}px`);
root.style.setProperty('--carry-ecd-inner-radius', `${Math.max(0, Math.min(32, Math.round(Number(th.innerRadiusPx) || 12)))}px`);
root.style.setProperty('--carry-ecd-digit-color', th.digitColor);
const cqmin = Math.max(35, Math.min(100, Math.round(Number(th.mapDigitCqmin) || 78)));
const cqh = Math.max(35, Math.min(100, Math.round(Number(th.mapDigitCqh) || 82)));
const mpx = Math.max(48, Math.min(400, Math.round(Number(th.mapDigitMaxPx) || 200)));
root.style.setProperty('--carry-ecd-map-digit-fs', `clamp(14px, min(${cqmin}cqmin, ${cqh}cqh), ${mpx}px)`);
const vw = Math.max(6, Math.min(44, Math.round(Number(th.screenDigitVw) || 28)));
const smx = Math.max(48, Math.min(220, Math.round(Number(th.screenDigitMaxPx) || 132)));
root.style.setProperty('--carry-ecd-screen-vw', `${vw}vw`);
root.style.setProperty('--carry-ecd-screen-max', `${smx}px`);
if (numEl && String(numEl.tagName || '').toUpperCase() !== 'IMG') {
numEl.style.textShadow = '0 0 0.45em currentColor, 0 4px 14px rgba(0,0,0,0.55)';
} else if (numEl) {
try { numEl.style.removeProperty('text-shadow'); } catch (e) { /* ignore */ }
}
}
function setCountdown321QuestionAssetGraphic(numEl, n) {
if (!numEl) return;
const d = Math.max(1, Math.min(3, n));
if (String(numEl.tagName || '').toUpperCase() === 'IMG') {
numEl.src = COUNTDOWN_321_IMG_BASE + d + '.png';
numEl.alt = String(d);
} else {
numEl.textContent = String(d);
}
}
/** default ← quiz-settings/API ← แมป (สีจากแมปทับได้; ฟอนต์จากแมปเฉพาะเมื่อแมประบุ key) */
function getEffectiveCarryMapPanelThemeForApply() {
const d = defaultCarryMapPanelThemePlay();
const api = quizCarryMapPanelTheme != null && typeof quizCarryMapPanelTheme === 'object' ? quizCarryMapPanelTheme : null;
let merged = api ? { ...d, ...api } : { ...d };
if (mapData && mapData.carryMapPanelTheme != null) {
const mp = parseCarryMapPanelThemeMapOverlay(mapData.carryMapPanelTheme);
if (mp) merged = { ...merged, ...mp };
}
return merged;
}
/** เกมถูก/ผิด: default ← quizMapPanelTheme (API) ← quizMapPanelTheme บนแมป (ถ้ามี) */
function getEffectiveQuizMapPanelThemeForApply() {
const d = defaultCarryMapPanelThemePlay();
const api = quizMapPanelTheme != null && typeof quizMapPanelTheme === 'object' ? quizMapPanelTheme : null;
let merged = api ? { ...d, ...api } : { ...d };
if (mapData && mapData.quizMapPanelTheme != null) {
const mp = parseCarryMapPanelThemeMapOverlay(mapData.quizMapPanelTheme);
if (mp) merged = { ...merged, ...mp };
}
return merged;
}
function paintQuizMapPanelTheme(panel, textEl, th) {
if (!panel || !textEl || !th) return;
clearQuizMapPanelThemeInline(panel, textEl);
const bgStr = th.panelBg != null ? String(th.panelBg).trim() : '';
const brStr = th.panelBorder != null ? String(th.panelBorder).trim() : '';
const txStr = th.textColor != null ? String(th.textColor).trim() : '';
const wRaw = Number(th.borderWidthPx);
const w = Number.isFinite(wRaw) ? Math.max(0, Math.min(12, Math.round(wRaw))) : 0;
const bgUse = bgStr || 'transparent';
const brUse = brStr || 'transparent';
const txUse = txStr || '#f1f5f9';
panel.style.setProperty('--qmap-bg', bgUse);
panel.style.setProperty('--qmap-border', brUse);
panel.style.setProperty('--qmap-border-w', String(w) + 'px');
panel.style.setProperty('--qmap-shadow', 'none');
textEl.style.setProperty('--qmap-text', txUse);
textEl.style.setProperty('--qmap-text-shadow', 'none');
/* โหลด play.html แบบแคชเก่า (ไม่มี var) ยังต้องทับได้ — ใช้ !important คู่กับตัวแปร */
panel.style.setProperty('background', bgUse, 'important');
panel.style.setProperty('border', String(w) + 'px solid ' + brUse, 'important');
panel.style.setProperty('box-shadow', 'none', 'important');
textEl.style.setProperty('color', txUse, 'important');
textEl.style.setProperty('text-shadow', 'none', 'important');
}
function applyQuizCarryMapPanelThemeIfNeeded(panel, textEl) {
if (!panel || !textEl) return;
if (!isQuizCarry()) {
clearQuizMapPanelThemeInline(panel, textEl);
return;
}
paintQuizMapPanelTheme(panel, textEl, getEffectiveCarryMapPanelThemeForApply());
}
function applyQuizTrueFalseMapPanelThemeIfNeeded(panel, textEl) {
if (!panel || !textEl) return;
if (!isQuiz() || isQuizCarry()) return;
paintQuizMapPanelTheme(panel, textEl, getEffectiveQuizMapPanelThemeForApply());
}
function syncPlayQuizMapPanel() {
const panel = document.getElementById('quiz-map-question-panel');
const textEl = document.getElementById('quiz-map-question-text');
if (!panel || !textEl || !mapData) return;
/* เอดิเตอร์ embed: ซ่อนแผงทองเฉพาะ quiz ทั่วไป — แมปภารกิจ mng8a80o ต้องโชว์คำถามในโซนที่วาด (quizQuestionArea) */
if (previewMode && editorEmbedReturn && !isQuizCarry() && !(isQuiz() && isQuizQuestionMissionUiMapPlay())) {
clearQuizMapQuestionCarryFeedback();
panel.classList.add('is-hidden');
panel.setAttribute('aria-hidden', 'true');
clearQuizMapPanelThemeInline(panel, textEl);
return;
}
if (isQuizBattle()) {
clearQuizMapQuestionCarryFeedback();
panel.classList.add('is-hidden');
panel.setAttribute('aria-hidden', 'true');
clearQuizMapPanelThemeInline(panel, textEl);
return;
}
if (!isQuiz() && !isQuizCarry()) {
clearQuizMapQuestionCarryFeedback();
return;
}
const bounds = isQuiz()
? getQuizQuestionAreaTileBounds(mapData)
: (getQuizCarryQuestionAreaTileBounds(mapData) || getQuizCarryHubTileBounds(mapData));
const text = (playQuizText || '').trim();
if (!bounds || !text) {
clearQuizMapQuestionCarryFeedback();
panel.classList.add('is-hidden');
panel.setAttribute('aria-hidden', 'true');
clearQuizMapPanelThemeInline(panel, textEl);
return;
}
const qmCenter = isQuizQuestionMissionHudActivePlay() ? getQuizQuestionMissionMapCenterWorldPxPlay() : null;
const carryCam = !qmCenter && isQuizCarry() ? getQuizCarryMapCameraWorldCenterPxPlay() : null;
const camX = qmCenter ? qmCenter.cx : (carryCam ? carryCam.cx : me.x * tileSize);
const camY = qmCenter ? qmCenter.cy : (carryCam ? carryCam.cy : me.y * tileSize);
const zDom = playDomSyncZoom();
const left = (bounds.minX * tileSize - camX) * zDom + canvas.width / 2;
const top = (bounds.minY * tileSize - camY) * zDom + canvas.height / 2;
const wPx = (bounds.maxX - bounds.minX + 1) * tileSize * zDom;
const hPx = (bounds.maxY - bounds.minY + 1) * tileSize * zDom;
textEl.textContent = text;
panel.style.left = Math.round(left) + 'px';
panel.style.top = Math.round(top) + 'px';
panel.style.width = Math.round(Math.max(48, wPx)) + 'px';
panel.style.height = Math.round(Math.max(40, hPx)) + 'px';
panel.classList.remove('is-hidden');
panel.setAttribute('aria-hidden', 'false');
if (isQuiz() && !isQuizCarry()) {
panel.classList.add('quiz-map-question-panel--true-false');
} else {
panel.classList.remove('quiz-map-question-panel--true-false');
}
if (isQuizCarry()) {
applyQuizCarryMapPanelThemeIfNeeded(panel, textEl);
} else if (isQuiz()) {
applyQuizTrueFalseMapPanelThemeIfNeeded(panel, textEl);
} else {
clearQuizMapPanelThemeInline(panel, textEl);
}
const thFont = isQuizCarry()
? getEffectiveCarryMapPanelThemeForApply()
: getEffectiveQuizMapPanelThemeForApply();
const startFontPx = quizMapQuestionFontPxLikeCarryPlaques(thFont, zDom);
const mnFont = Math.max(8, Math.round(Number(thFont.questionFontMinPx) || 10));
/* ไม่โหลด hud-question-plaque.png อัตโนมัติ — บนเซิร์ฟมักไม่มีไฟล์ → 404 ใน Network; ใช้คลาส + CSS แทน (อัปโหลด PNG แล้วค่อยผูกทีหลังได้) */
if (isQuiz() && isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'live') {
panel.classList.add('quiz-map-question-panel--question-mission-live');
} else {
panel.classList.remove('quiz-map-question-panel--question-mission-live');
if (panel.dataset.qmPlaqueTry) {
panel.style.removeProperty('background-image');
panel.style.removeProperty('background-size');
panel.style.removeProperty('background-position');
delete panel.dataset.qmPlaqueTry;
}
}
panel.classList.toggle(
'quiz-map-question-panel--tf-mock-qz',
!!(isQuiz() && isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'live' && isMissionMockHudPlay()),
);
const kickerEl = document.getElementById('quiz-map-question-kicker');
const missionLiveQ = isQuiz() && isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'live';
const inReadOrAnswer = playQuizPhaseLocal === 'read' || playQuizPhaseLocal === 'answer';
if (kickerEl) {
let showK = false;
let line = '';
if (missionLiveQ && inReadOrAnswer) {
const qi = Math.max(0, Number(playQuizQuestionIndex) || 0);
const qt = Math.max(0, Number(playQuizQuestionTotal) || 0);
if (qi > 0 && qt > 0) {
line = '- Quiz ' + qi + ' / ' + qt + ' -';
showK = true;
} else if (qi > 0) {
line = '- Quiz ' + qi + ' -';
showK = true;
}
}
if (showK && line) {
kickerEl.textContent = line;
kickerEl.classList.remove('is-hidden');
kickerEl.setAttribute('aria-hidden', 'false');
panel.classList.add('quiz-map-question-panel--has-kicker');
} else {
kickerEl.textContent = '';
kickerEl.classList.add('is-hidden');
kickerEl.setAttribute('aria-hidden', 'true');
panel.classList.remove('quiz-map-question-panel--has-kicker');
}
}
fitQuizMapQuestionFontToPanel(panel, textEl, startFontPx, mnFont);
}
/** โซนเดียวกับแผงคำถามบนแผนที่ — ยึด timeup ให้ตรงกล่อง #quiz-map-question-panel (ห้ามคำนวณซ้ำแล้วคลาด) */
function syncQuizCarryTimeupDeskLayerPosition() {
const layer = document.getElementById('quiz-carry-timeup-desk-layer');
if (!layer || layer.classList.contains('is-hidden')) return;
const anchor = layer.querySelector('.qc-timeup-desk-anchor')
|| layer.querySelector('.qc-timeup-desk-inner')
|| (() => {
const img = document.getElementById('quiz-carry-timeup-txt-img');
return img && img.parentElement && img.parentElement !== layer ? img.parentElement : null;
})();
if (!anchor || !canvas) return;
const clearToFullStack = () => {
anchor.style.left = '0';
anchor.style.top = '0';
anchor.style.width = '100%';
anchor.style.height = '100%';
};
const stack = document.getElementById('play-canvas-stack');
const panel = document.getElementById('quiz-map-question-panel');
if (stack && panel && !panel.classList.contains('is-hidden')) {
try {
const sr = stack.getBoundingClientRect();
const pr = panel.getBoundingClientRect();
const rw = pr.width;
const rh = pr.height;
if (rw >= 8 && rh >= 8 && sr.width > 0 && sr.height > 0) {
anchor.style.left = Math.round(pr.left - sr.left) + 'px';
anchor.style.top = Math.round(pr.top - sr.top) + 'px';
anchor.style.width = Math.round(rw) + 'px';
anchor.style.height = Math.round(rh) + 'px';
return;
}
} catch (e) { /* fallback ด้านล่าง */ }
}
const pl = panel && panel.style && String(panel.style.left || '').trim();
const pt = panel && panel.style && String(panel.style.top || '').trim();
const pw = panel && panel.style && String(panel.style.width || '').trim();
const ph = panel && panel.style && String(panel.style.height || '').trim();
if (pl && pt && pw && ph) {
anchor.style.left = pl;
anchor.style.top = pt;
anchor.style.width = pw;
anchor.style.height = ph;
return;
}
if (!mapData || mapData.gameType !== 'quiz_carry') {
clearToFullStack();
return;
}
const bounds = getQuizCarryQuestionAreaTileBounds(mapData) || getQuizCarryHubTileBounds(mapData);
if (!bounds) {
clearToFullStack();
return;
}
const cc = getQuizCarryMapCameraWorldCenterPxPlay();
const camX = cc ? cc.cx : me.x * tileSize;
const camY = cc ? cc.cy : me.y * tileSize;
const zDom = playDomSyncZoom();
const left = (bounds.minX * tileSize - camX) * zDom + canvas.width / 2;
const top = (bounds.minY * tileSize - camY) * zDom + canvas.height / 2;
const wPx = (bounds.maxX - bounds.minX + 1) * tileSize * zDom;
const hPx = (bounds.maxY - bounds.minY + 1) * tileSize * zDom;
anchor.style.left = Math.round(left) + 'px';
anchor.style.top = Math.round(top) + 'px';
anchor.style.width = Math.round(Math.max(48, wPx)) + 'px';
anchor.style.height = Math.round(Math.max(40, hPx)) + 'px';
}
function carryEmbedCountdownAnchorResolved() {
if (!mapData || !isQuizCarry()) return 'screen';
const v = mapData.carryEmbedCountdownAnchor;
if (v === 'grid' || v === 'map') return v;
return 'screen';
}
function resetQuizCarryEmbedCountdownLayoutDom() {
const ov = document.getElementById('quiz-carry-embed-countdown');
const inner = document.getElementById('quiz-carry-embed-countdown-inner');
if (ov) ov.classList.remove('quiz-carry-embed-countdown--map-anchor');
if (inner) {
inner.classList.remove('quiz-carry-embed-countdown-inner--map-rect');
inner.style.position = '';
inner.style.left = '';
inner.style.top = '';
inner.style.width = '';
inner.style.height = '';
inner.style.transform = '';
inner.style.maxWidth = '';
inner.style.boxSizing = '';
inner.style.display = '';
inner.style.margin = '';
}
}
/** พรีวิว embed: วางกล่อง 3–2–1 กลางจอ / ชิดโซนทองหรือโซนกลาง / ชิดกริด carryEmbedCountdownArea — ตาม carryEmbedCountdownAnchor */
function syncQuizCarryEmbedCountdownLayout() {
if (!quizCarryEmbedMissionFlowActive() || !mapData) {
resetQuizCarryEmbedCountdownLayoutDom();
return;
}
const ov = document.getElementById('quiz-carry-embed-countdown');
const inner = document.getElementById('quiz-carry-embed-countdown-inner');
const canvasEl = document.getElementById('game-canvas');
if (!ov || !inner || !canvasEl) return;
if (ov.classList.contains('is-hidden')) {
resetQuizCarryEmbedCountdownLayoutDom();
return;
}
const anchor = carryEmbedCountdownAnchorResolved();
if (anchor === 'screen') {
resetQuizCarryEmbedCountdownLayoutDom();
return;
}
let bounds = null;
if (anchor === 'grid') {
bounds = getTileBoundsForOnesGrid(mapData.carryEmbedCountdownArea);
if (!bounds) {
resetQuizCarryEmbedCountdownLayoutDom();
return;
}
} else {
bounds = getQuizCarryQuestionAreaTileBounds(mapData) || getQuizCarryHubTileBounds(mapData);
if (!bounds) {
resetQuizCarryEmbedCountdownLayoutDom();
return;
}
}
const cc = getQuizCarryMapCameraWorldCenterPxPlay();
const camX = cc ? cc.cx : me.x * tileSize;
const camY = cc ? cc.cy : me.y * tileSize;
const zDom = playDomSyncZoom();
const l = (bounds.minX * tileSize - camX) * zDom + canvasEl.width / 2;
const t = (bounds.minY * tileSize - camY) * zDom + canvasEl.height / 2;
const wPx = (bounds.maxX - bounds.minX + 1) * tileSize * zDom;
const hPx = (bounds.maxY - bounds.minY + 1) * tileSize * zDom;
const r = canvasEl.getBoundingClientRect();
const sl = r.left + l;
const st = r.top + t;
ov.classList.add('quiz-carry-embed-countdown--map-anchor');
inner.classList.add('quiz-carry-embed-countdown-inner--map-rect');
inner.style.position = 'fixed';
inner.style.left = Math.round(sl) + 'px';
inner.style.top = Math.round(st) + 'px';
inner.style.width = Math.round(Math.max(100, wPx)) + 'px';
inner.style.height = Math.round(Math.max(72, hPx)) + 'px';
inner.style.transform = 'none';
inner.style.boxSizing = 'border-box';
inner.style.display = 'flex';
inner.style.flexDirection = 'column';
inner.style.alignItems = 'center';
inner.style.justifyContent = 'center';
inner.style.margin = '0';
inner.style.maxWidth = 'none';
}
/** quiz_carry + embed: คำถามไปที่แผงทองบนแผนที่ / ใน overlay นับถอยหลัง — ไม่ใช้แถบบน */
function syncQuizCarryEmbedQuestionStrip() {
const wrap = document.getElementById('quiz-carry-embed-q-strip');
const p = document.getElementById('quiz-carry-embed-q-strip-text');
if (!wrap || !p) return;
wrap.classList.remove('quiz-carry-embed-q-strip--countdown');
wrap.classList.add('is-hidden');
wrap.setAttribute('aria-hidden', 'true');
}
function updatePlayQuizTimerDisplay() {
const el = document.getElementById('quiz-game-timer');
if (!el) return;
if (!playQuizPhaseEndsAt) {
el.textContent = '';
return;
}
const s = Math.max(0, Math.ceil((playQuizPhaseEndsAt - serverNow()) / 1000));
el.textContent = s + ' วินาที';
}
function clampPreviewMs(n, def, minV, maxV) {
const v = Number(n);
if (Number.isNaN(v)) return def;
return Math.max(minV, Math.min(maxV, Math.floor(v)));
}
function clampCarrySessionLen(n, def) {
const v = Number(n);
if (Number.isNaN(v)) return def;
return Math.max(0, Math.min(500, Math.floor(v)));
}
function buildQuizPoolFromMap(md) {
if (!md || !Array.isArray(md.quizQuestions)) return [];
return md.quizQuestions
.filter((q) => q && String(q.text || '').trim())
.map((q) => ({ text: String(q.text).trim(), answerTrue: !!q.answerTrue }));
}
function shufflePreviewQuizQuestionsPlay(arr) {
const a = (arr || []).slice();
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
/** ตรงกับ server clampQuizRoundQuestionCount — 1–50 ค่าเริ่ม 10 */
function clampPreviewQuizRoundQuestionCount(settings) {
const v = Number(settings && settings.quizRoundQuestionCount);
if (!Number.isFinite(v)) return 10;
return Math.max(1, Math.min(50, Math.floor(v)));
}
function finishPreviewQuizSessionPlay() {
previewQuizStep = 'done';
playQuizPhaseLocal = null;
previewQuizCurrent = null;
playQuizPhaseEndsAt = 0;
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const qov = document.getElementById('quiz-game-overlay');
if (qov) qov.classList.add('is-hidden');
const mapPanel = document.getElementById('quiz-map-question-panel');
if (mapPanel) {
mapPanel.classList.add('is-hidden');
mapPanel.setAttribute('aria-hidden', 'true');
}
if (isQuizQuestionMissionUiMapPlay()) {
quizQuestionMissionPhase = 'ended';
applyQuizQuestionMissionPanelImages();
const mission = quizQuestionMissionBuildPayload();
showGauntletCrownMissionOverlay(mission);
return;
}
playQuizText = 'ครบทุกข้อในรอบทดสอบแล้ว';
if (qov) qov.classList.remove('is-hidden');
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = '[ทดสอบ] จบรอบ';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
const leg = document.getElementById('quiz-play-legend');
if (leg) leg.textContent = 'จำนวนข้อต่อรอบใช้ค่าเดียวกับ Admin (quizRoundQuestionCount)';
}
function clearPreviewBotAnswerPaths() {
if (!playBotsEnabled()) return;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
o.botPath = [];
o.botAnswerWander = false;
});
}
function resetPreviewBotsQuizState() {
if (!playBotsEnabled()) return;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
o.quizCannotTrue = false;
o.quizCannotFalse = false;
o.botPath = [];
o.botAnswerWander = false;
});
}
function applyPreviewReadPhase(q, poolLen) {
clearPreviewBotAnswerPaths();
previewQuizStep = 'read';
playQuizPhaseLocal = 'read';
previewQuizCurrent = q;
playQuizText = q.text;
playQuizPhaseEndsAt = Date.now() + previewQuizTiming.readMs;
playQuizQuestionIndex = previewQuizQIndex + 1;
playQuizQuestionTotal = Math.max(0, Number(poolLen) || 0);
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) {
phaseEl.textContent = '[ทดสอบ] อ่านคำถาม · ข้อ ' + (previewQuizQIndex + 1) + ' / ' + poolLen;
}
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
const leg = document.getElementById('quiz-play-legend');
if (leg) leg.textContent = 'โซนทองบนแผนที่ = ข้อความคำถาม · ฟ้า = จริง · ชมพู = เท็จ';
}
function applyPreviewAnswerPhase() {
previewQuizStep = 'answer';
playQuizPhaseLocal = 'answer';
playQuizPhaseEndsAt = Date.now() + previewQuizTiming.answerMs;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = '[ทดสอบ] เดินไปโซน ถูก / ผิด';
const leg = document.getElementById('quiz-play-legend');
if (leg && previewQuizCurrent) {
leg.textContent = previewQuizCurrent.answerTrue
? 'เฉลย (ทดสอบ): คำตอบที่ถูกคือ «จริง» — โซนสีฟ้า'
: 'เฉลย (ทดสอบ): คำตอบที่ถูกคือ «เท็จ» — โซนสีชมพู';
}
previewBotsPrepareAnswerRound();
}
function applyPreviewBetweenPhase() {
clearPreviewBotAnswerPaths();
previewQuizStep = 'between';
playQuizPhaseLocal = null;
playQuizText = 'ข้อถัดไปกำลังจะมา…';
playQuizPhaseEndsAt = Date.now() + previewQuizTiming.betweenMs;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = '[ทดสอบ] พักระหว่างข้อ';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
const leg = document.getElementById('quiz-play-legend');
if (leg) leg.textContent = 'รอสักครู่แล้วไปข้อถัดไป (สับแล้วตามจำนวนข้อต่อรอบ)';
}
function quizCellOnPlay(grid, x, y) {
return !!(grid && grid[y] && grid[y][x] === 1);
}
/** ทั้ง footprint ทับโซน จริง/เท็จ — หลังตอบผิดควรถูกดีดออกแล้ว ไม่วาดทับ (กันจุดเล็กค้างกลาง SAFE/SCAM) */
function playQuizPeerFootprintOverlapsAnswerZone(ax, ay) {
if (!mapData || !isQuiz()) return false;
for (const k of quizTilesFootprintPlay(ax, ay)) {
const parts = k.split(',');
const fx = +parts[0];
const fy = +parts[1];
if (quizCellOnPlay(mapData.quizTrueArea, fx, fy) || quizCellOnPlay(mapData.quizFalseArea, fx, fy)) return true;
}
return false;
}
/** ไม่วาดตัวที่โดนล็อก/เคยตอบผิดแล้วแต่ยังทับโซน (กันจุดเล็กค้าง + desync มัลติเพลย์) */
function playQuizAvatarHideWhileOverlappingAnswerZone(ent, entId, ax, ay) {
if (!playQuizPeerFootprintOverlapsAnswerZone(ax, ay)) return false;
if (entId === myId || ent === me) {
return !!(playQuizPlayerLocal && playQuizPlayerLocal.cannotTrue && playQuizPlayerLocal.cannotFalse);
}
const locked = !!(ent && ent.quizCannotTrue && ent.quizCannotFalse);
const everWrong = !!playQuizEverWrong[String(entId)];
return locked || everWrong;
}
function spawnTileWalkablePlay(md, x, y) {
const w = md.width || 20;
const h = md.height || 15;
if (x < 0 || x >= w || y < 0 || y >= h) return false;
const row = md.objects && md.objects[y];
if (row && row[x] === 1) return false;
return true;
}
function spawnFootprintFitsPlay(md, anchorX, anchorY) {
if (!spawnTileWalkablePlay(md, anchorX, anchorY)) return false;
const cellsW = Math.max(1, Math.min(4, Math.floor(Number(md.characterCellsW) || Number(md.characterCells) || 1)));
const cellsH = Math.max(1, Math.min(4, Math.floor(Number(md.characterCellsH) || Number(md.characterCells) || 1)));
const w = md.width || 20;
const h = md.height || 15;
const maxX = Math.min(w, anchorX + cellsW);
const maxY = Math.min(h, anchorY + cellsH);
for (let ty = anchorY; ty < maxY; ty++) {
for (let tx = anchorX; tx < maxX; tx++) {
if (!spawnTileWalkablePlay(md, tx, ty)) return false;
}
}
return true;
}
/** เหมือน server pickRandomSpawnFromMap — สุ่มด้วย crypto.getRandomValues */
function pickRandomSpawnFromMapPlay(md) {
const fallback = md.spawn || { x: 1, y: 1 };
const fx = Number.isFinite(Number(fallback.x)) ? Number(fallback.x) : 1;
const fy = Number.isFinite(Number(fallback.y)) ? Number(fallback.y) : 1;
const grid = md.spawnArea;
if (!grid || !Array.isArray(grid)) return { x: fx, y: fy };
const w = md.width || 20;
const h = md.height || 15;
const pool = [];
for (let y = 0; y < h; y++) {
const row = grid[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (Number(row[x]) === 1 && spawnFootprintFitsPlay(md, x, y)) pool.push({ x, y });
}
}
if (!pool.length) return { x: fx, y: fy };
const u = new Uint32Array(1);
(typeof crypto !== 'undefined' && crypto.getRandomValues)
? crypto.getRandomValues(u)
: (u[0] = (Math.floor(Math.random() * 0xffffffff) >>> 0));
const pick = pool[u[0] % pool.length];
return { x: pick.x, y: pick.y };
}
function parseLobbyPlayerSpawnsFromMapPlay(md) {
const w = md.width || 20;
const h = md.height || 15;
const out = [null, null, null, null, null, null];
const raw = md && md.lobbyPlayerSpawns;
if (!Array.isArray(raw)) return out;
for (let i = 0; i < 6 && i < raw.length; i++) {
const cell = raw[i];
if (!cell || typeof cell !== 'object') continue;
const x = Math.floor(Number(cell.x));
const y = Math.floor(Number(cell.y));
if (!Number.isFinite(x) || !Number.isFinite(y)) continue;
if (x < 0 || x >= w || y < 0 || y >= h) continue;
out[i] = { x, y };
}
return out;
}
/** jump_survive: ช่อง P1–P6 ที่วาดแบบยาน (shooterSpawnSlots) เติมใน slots6 เมื่อ lobbyPlayerSpawns ว่าง */
function augmentLobbySlotsFromShooterPaintJumpSurvivePlay(md, slots6) {
if (!md || md.gameType !== 'jump_survive' || !Array.isArray(slots6)) return;
const g = md.shooterSpawnSlots;
if (!g) return;
const w = md.width || 20, h = md.height || 15;
for (let slot = 1; slot <= 6; slot++) {
const idx = slot - 1;
if (slots6[idx]) continue;
let found = false;
for (let yy = 0; yy < h && !found; yy++) {
const row = g[yy];
if (!row) continue;
for (let xx = 0; xx < w; xx++) {
if (row[xx] === slot) {
slots6[idx] = { x: xx, y: yy };
found = true;
break;
}
}
}
}
}
/** จุดเกิด Quiz Battle — ต้องอยู่บนเส้นทาง (กล่องสไปรต์) ไม่ใช่แค่ snap จาก spawnArea นอกเลน */
function collectQuizBattleValidSpawnCentersPlay(md) {
const out = [];
if (!md || md.gameType !== 'quiz_battle' || !quizBattlePathModeActive(md)) return out;
const w = md.width || 20, h = md.height || 15;
const g = md.quizBattlePathArea;
const seen = new Set();
const prevMap = mapData;
mapData = md;
try {
for (let ty = 0; ty < h; ty++) {
for (let tx = 0; tx < w; tx++) {
if (!g[ty] || g[ty][tx] !== 1) continue;
for (const [nx, ny] of [[tx + 0.5, ty + 0.5], [tx + 0.01, ty + 0.01]]) {
const key = nx.toFixed(3) + ',' + ny.toFixed(3);
if (seen.has(key)) continue;
if (!quizBattleSnapTargetValidPlay(nx, ny)) continue;
seen.add(key);
out.push({ tx, ty, x: nx, y: ny });
}
}
}
} finally {
mapData = prevMap;
}
out.sort((a, b) => a.ty - b.ty || a.tx - b.tx || a.x - b.x);
return out;
}
/** จุดโลกใกล้ pref — ลองกลางช่องก่อน แล้วหาใน spawnArea (ฟ้า) ที่วางตัวได้ */
function quizBattleNearestValidSpawnWorldPlay(md, prefTx, prefTy) {
const ptx = Math.floor(Number(prefTx)) || 0;
const pty = Math.floor(Number(prefTy)) || 0;
const prevMap = mapData;
mapData = md;
try {
for (const [nx, ny] of [[ptx + 0.5, pty + 0.5], [ptx + 0.01, pty + 0.01]]) {
if (quizBattleSpawnWallClearPlay(md, nx, ny)) return { x: nx, y: ny };
}
const pool = collectQuizBattleSpawnPoolPlay(md);
if (pool.length) {
let best = pool[0], bestD = Infinity;
for (const c of pool) {
const d = Math.abs(c.tx - ptx) + Math.abs(c.ty - pty);
if (d < bestD) { bestD = d; best = c; }
}
return { x: best.x, y: best.y };
}
const valid = collectQuizBattleValidSpawnCentersPlay(md);
if (!valid.length) return { x: ptx + 0.5, y: pty + 0.5 };
let best = valid[0], bestD = Infinity;
for (const c of valid) {
const d = Math.abs(c.tx - ptx) + Math.abs(c.ty - pty);
if (d < bestD) { bestD = d; best = c; }
}
return { x: best.x, y: best.y };
} finally {
mapData = prevMap;
}
}
/** ช่อง spawnArea (ฟ้า) ที่วางตัวได้ — สุ่มในพื้นที่ฟ้า ไม่บังคับอยู่บนเลนม่วง */
function collectQuizBattleSpawnPoolPlay(md) {
const out = [];
if (!md) return out;
const prevMap = mapData;
mapData = md;
try {
const w = md.width || 20, h = md.height || 15;
const grid = md.spawnArea;
const seen = new Set();
const cells = [];
if (grid && Array.isArray(grid)) {
for (let ty = 0; ty < h; ty++) {
const row = grid[ty];
if (!row) continue;
for (let tx = 0; tx < w; tx++) {
if (Number(row[tx]) === 1) cells.push({ tx, ty });
}
}
}
if (!cells.length && md.spawn) {
cells.push({
tx: Math.max(0, Math.min(w - 1, Math.floor(Number(md.spawn.x)) || 1)),
ty: Math.max(0, Math.min(h - 1, Math.floor(Number(md.spawn.y)) || 1)),
});
}
for (const { tx, ty } of cells) {
for (const [nx, ny] of [[tx + 0.5, ty + 0.5], [tx + 0.01, ty + 0.01]]) {
const key = nx.toFixed(3) + ',' + ny.toFixed(3);
if (seen.has(key)) continue;
if (quizBattlePathModeActive(md)) {
if (!quizBattleSpawnWallClearPlay(md, nx, ny)) continue;
} else if (!spawnFootprintFitsPlay(md, tx, ty)) {
continue;
}
seen.add(key);
out.push({ tx, ty, x: nx, y: ny });
}
}
if (!out.length && quizBattlePathModeActive(md)) {
return collectQuizBattleValidSpawnCentersPlay(md);
}
} finally {
mapData = prevMap;
}
return out;
}
function pickQuizBattleRandomSpawnWorldPlay(md) {
const pool = collectQuizBattleSpawnPoolPlay(md);
const fb = md.spawn || { x: 1, y: 1 };
if (!pool.length) {
return quizBattleNearestValidSpawnWorldPlay(md, fb.x, fb.y);
}
const u = new Uint32Array(1);
if (typeof crypto !== 'undefined' && crypto.getRandomValues) crypto.getRandomValues(u);
else u[0] = (Math.floor(Math.random() * 0xffffffff) >>> 0);
const pick = pool[u[0] % pool.length];
return { x: pick.x, y: pick.y };
}
function quizBattleSpawnWorldFromJoinOrderPlay(md, joinOrderIndex) {
if (!md) return { x: 1.5, y: 1.5 };
const ord = joinOrderIndex | 0;
const mode = md.lobbySpawnMode;
if (mode === 'slots6') {
const slots = parseLobbyPlayerSpawnsFromMapPlay(md);
const j = Math.min(Math.max(0, ord), 5);
const slot = slots[j];
if (slot) return quizBattleNearestValidSpawnWorldPlay(md, slot.x, slot.y);
return pickQuizBattleRandomSpawnWorldPlay(md);
}
if (mode === 'fixed' && md.spawn) {
const sx = Number(md.spawn.x) || 1, sy = Number(md.spawn.y) || 1;
return quizBattleNearestValidSpawnWorldPlay(md, sx, sy);
}
/* random (ค่าเริ่มต้นใน editor) — สุ่มในพื้นที่ฟ้า ไม่เรียงตาม join order */
return pickQuizBattleRandomSpawnWorldPlay(md);
}
function pickQuizBattleSpawnFromMapPlay(md, joinOrderIndex) {
const world = quizBattleSpawnWorldFromJoinOrderPlay(md, joinOrderIndex);
return { x: Math.floor(world.x), y: Math.floor(world.y) };
}
/** สอดคล้องกับ server pickSpawnForJoin — ใช้พรีวิวบอท / ทดสอบ */
function pickSpawnForJoinPlay(md, joinOrderIndex) {
if (!md) return { x: 1, y: 1 };
if (md.gameType === 'quiz_battle' && quizBattlePathModeActive(md)) {
const qb = pickQuizBattleSpawnFromMapPlay(md, joinOrderIndex);
if (qb) return qb;
}
const mode = md.lobbySpawnMode;
const ord = joinOrderIndex | 0;
if (mode === 'slots6' && ord >= 6) return pickRandomSpawnFromMapPlay(md);
const j = Math.min(Math.max(0, ord), 5);
if (mode === 'fixed' && md.spawn) {
const fx = Number.isFinite(Number(md.spawn.x)) ? Math.floor(Number(md.spawn.x)) : 1;
const fy = Number.isFinite(Number(md.spawn.y)) ? Math.floor(Number(md.spawn.y)) : 1;
const w = md.width || 20;
const h = md.height || 15;
const x = Math.max(0, Math.min(w - 1, fx));
const y = Math.max(0, Math.min(h - 1, fy));
if (spawnFootprintFitsPlay(md, x, y)) return { x, y };
return pickRandomSpawnFromMapPlay(md);
}
if (mode === 'slots6') {
const slots = parseLobbyPlayerSpawnsFromMapPlay(md);
augmentLobbySlotsFromShooterPaintJumpSurvivePlay(md, slots);
const pick = slots[j];
if (pick && spawnFootprintFitsPlay(md, pick.x, pick.y)) return { x: pick.x, y: pick.y };
return pickRandomSpawnFromMapPlay(md);
}
return pickRandomSpawnFromMapPlay(md);
}
const GAUNTLET_PREVIEW_MAX = 6;
function gauntletSpawnYsPlay(md, playerCount) {
const h = md.height || 15;
const lo = 1;
const hi = Math.max(lo, h - 2);
const n = Math.min(GAUNTLET_PREVIEW_MAX, Math.max(1, playerCount));
if (hi <= lo) return Array.from({ length: n }, () => lo);
const ys = [];
for (let i = 0; i < n; i++) {
ys.push(Math.round(lo + (i * (hi - lo)) / Math.max(1, n - 1)));
}
return ys;
}
function collectGauntletSpawnSlotsFromSpawnAreaPlay(md) {
const grid = md.spawnArea;
if (!grid || !Array.isArray(grid)) return [];
const w = md.width || 20;
const h = md.height || 15;
const slots = [];
for (let y = 0; y < h; y++) {
const row = grid[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (Number(row[x]) === 1 && spawnTileWalkablePlay(md, x, y)) slots.push({ x, y });
}
}
slots.sort((a, b) => a.y - b.y || a.x - b.x);
return slots;
}
function collectGauntletSpawnSlotsPlay(md) {
const explicit = md.gauntletPlayerSpawns;
if (Array.isArray(explicit) && explicit.length > 0) {
const w = md.width || 20;
const h = md.height || 15;
const slots = [];
for (const raw of explicit) {
if (slots.length >= GAUNTLET_PREVIEW_MAX) break;
const x = Math.floor(Number(raw && raw.x));
const y = Math.floor(Number(raw && raw.y));
if (!Number.isFinite(x) || !Number.isFinite(y) || x < 0 || x >= w || y < 0 || y >= h) continue;
if (!spawnTileWalkablePlay(md, x, y)) continue;
slots.push({ x, y });
}
if (slots.length > 0) return slots;
}
return collectGauntletSpawnSlotsFromSpawnAreaPlay(md);
}
function gauntletResolveSpawnXForRowPlay(md, spawnColX, y, slotXFallback) {
const w = md.width || 20;
if (spawnTileWalkablePlay(md, spawnColX, y)) return spawnColX;
if (slotXFallback != null && spawnTileWalkablePlay(md, slotXFallback, y)) return slotXFallback;
for (let d = 0; d < w; d++) {
if (spawnColX + d < w && spawnTileWalkablePlay(md, spawnColX + d, y)) return spawnColX + d;
if (spawnColX - d >= 0 && spawnTileWalkablePlay(md, spawnColX - d, y)) return spawnColX - d;
}
return Math.max(0, Math.min(w - 1, spawnColX));
}
function gauntletSpawnPositionsPlay(md, playerCount) {
const n = Math.min(GAUNTLET_PREVIEW_MAX, Math.max(1, playerCount));
const slots = collectGauntletSpawnSlotsPlay(md);
const fallbackYs = gauntletSpawnYsPlay(md, n);
const spawnColX = slots.length ? Math.min(...slots.map((s) => s.x)) : 1;
const out = [];
for (let i = 0; i < n; i++) {
const y = i < slots.length
? slots[i].y
: (fallbackYs[i] != null ? fallbackYs[i] : fallbackYs[fallbackYs.length - 1]);
const slotX = i < slots.length ? slots[i].x : null;
const x = gauntletResolveSpawnXForRowPlay(md, spawnColX, y, slotX);
out.push({ x, y });
}
return out;
}
/**
* โหมดทดสอบพรมแดง: จัดตำแหน่งเกิดให้ตรง server (spawnArea หรือกระจาย y)
* @param {boolean} [onlyBots=false] ถ้า true = จัดแค่บอท (หลัง game-start; ไม่ทับ me/คนจริงจาก peersSnap)
*/
function applyGauntletPreviewSpawnLayout(onlyBots) {
if (!mapData || mapData.gameType !== 'gauntlet') return;
const realIds = [...others.keys()].filter((id) => !isPreviewBotId(id)).sort();
const botIds = [...others.keys()].filter(isPreviewBotId).sort();
const humanCount = 1 + realIds.length;
const total = Math.min(GAUNTLET_PREVIEW_MAX, humanCount + botIds.length);
const pos = gauntletSpawnPositionsPlay(mapData, total);
if (onlyBots) {
let idx = humanCount;
botIds.forEach((bid) => {
const o = others.get(bid);
if (!o || idx >= pos.length) return;
o.x = pos[idx].x;
o.tx = pos[idx].x;
o.y = pos[idx].y;
o.ty = pos[idx].y;
idx++;
});
return;
}
let idx = 0;
if (idx < pos.length) {
me.x = pos[idx].x;
me.y = pos[idx].y;
me.tx = me.x;
me.ty = me.y;
idx++;
}
realIds.forEach((rid) => {
const o = others.get(rid);
if (!o || idx >= pos.length) return;
o.x = pos[idx].x;
o.tx = pos[idx].x;
o.y = pos[idx].y;
o.ty = pos[idx].y;
idx++;
});
botIds.forEach((bid) => {
const o = others.get(bid);
if (!o || idx >= pos.length) return;
o.x = pos[idx].x;
o.tx = pos[idx].x;
o.y = pos[idx].y;
o.ty = pos[idx].y;
idx++;
});
}
function isPreviewBotId(id) {
return typeof id === 'string' && id.indexOf(PREVIEW_BOT_PREFIX) === 0;
}
function countPlayHumans() {
let n = 1;
others.forEach((_, id) => { if (!isPreviewBotId(id)) n++; });
return n;
}
/** ป้ายชื่อบอท "บอท N (tier)" — เรียงตาม id (เหมือนทุกเครื่อง) ใช้ o.botTier (host เป็นเจ้าของ ผ่าน fill-bot-state) */
function relabelPreviewBotsPlay() {
let k = 0;
[...others.keys()].filter(isPreviewBotId).sort().forEach((bid) => {
const o = others.get(bid);
if (!o) return;
const tag = o.botTier === 'sharp' ? '(ฉลาด)' : o.botTier === 'weak' ? '(พลาดบ่อย)' : '(กลาง)';
o.nickname = 'บอท ' + (++k) + ' ' + tag;
});
}
function rebalancePreviewBots() {
if (!playBotsEnabled() || !mapData) return;
const human = countPlayHumans();
let wantBots = Math.max(0, playBotTargetHeadcount() - human);
/* Card 3 Ban — บอทที่ถูกแบนรอบนี้ (slot N) ไม่ลงเล่น: ลบทิ้ง + ลดเป้าจำนวนลง 1 + ข้าม slot นั้นตอนสร้าง */
if (playBannedBotSlot >= 0) {
others.delete(PREVIEW_BOT_PREFIX + playBannedBotSlot);
wantBots = Math.max(0, wantBots - 1);
}
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const o = others.get(bid);
if (!o) return;
o.playTint = playTintForPreviewBotId(bid) || resolvePlayTintForPeer(bid);
if (o.botTier == null) {
const tierRoll = Math.random();
const stackPrev = mapData && mapData.gameType === 'stack';
o.botTier = stackPrev
? (tierRoll < 0.4 ? 'sharp' : tierRoll < 0.78 ? 'avg' : 'weak')
: (tierRoll < 0.28 ? 'sharp' : tierRoll < 0.62 ? 'avg' : 'weak');
}
if (o.quizCannotTrue == null) o.quizCannotTrue = false;
if (o.quizCannotFalse == null) o.quizCannotFalse = false;
if (!Array.isArray(o.botPath)) o.botPath = [];
if (o.botAnswerWander == null) o.botAnswerWander = false;
if (o.gauntletJumpTicks == null) o.gauntletJumpTicks = 0;
if (o.gauntletJumpVis == null) o.gauntletJumpVis = o.gauntletJumpTicks;
if (o.gauntletScore == null) {
o.gauntletScore = (mapData && mapData.gameType === 'gauntlet' && isGauntletCrownHeistMapPlay()) ? 100 : 0;
}
if (o.gauntletEliminated == null) o.gauntletEliminated = false;
if (o.botWanderDx == null || o.botWanderDy == null || (o.botWanderDx === 0 && o.botWanderDy === 0)) {
const wd = [[0, -1], [0, 1], [-1, 0], [1, 0]][Math.floor(Math.random() * 4)];
o.botWanderDx = wd[0];
o.botWanderDy = wd[1];
}
if (typeof o.botWanderNextTurn !== 'number') {
o.botWanderNextTurn = Date.now() + 400 + Math.floor(Math.random() * 900);
}
});
let botIds = [...others.keys()].filter(isPreviewBotId);
while (botIds.length > wantBots) {
const drop = botIds.pop();
if (drop) others.delete(drop);
}
botIds = [...others.keys()].filter(isPreviewBotId);
while (botIds.length < wantBots) {
/* หา slot ว่างเล็กสุด (0,1,2,…) — IDX ของ ID ต้องตรงกับ playLobbyBotThemes[idx] เพื่อให้สีตรง lobby */
let nextSlot = 0;
while (others.has(PREVIEW_BOT_PREFIX + nextSlot) || nextSlot === playBannedBotSlot) nextSlot++;
previewBotSeq = Math.max(previewBotSeq, nextSlot + 1);
const id = PREVIEW_BOT_PREFIX + nextSlot;
const joinIdx = countPlayHumans() + botIds.length;
let x;
let y;
if (mapData.gameType === 'jump_survive') {
const pos = jumpSurviveSpawnWorldFromJoinOrderPlay(mapData, joinIdx);
x = pos.x;
y = pos.y;
} else if (mapData.gameType === 'quiz_battle' && quizBattlePathModeActive(mapData)) {
const pos = quizBattleSpawnWorldFromJoinOrderPlay(mapData, joinIdx);
x = pos.x;
y = pos.y;
} else {
const sp = pickSpawnForJoinPlay(mapData, joinIdx);
const jx = (Math.random() - 0.5) * 0.4;
const jy = (Math.random() - 0.5) * 0.4;
x = sp.x + 0.5 + jx;
y = sp.y + 0.5 + jy;
}
const tierRoll = Math.random();
const stackPrev = mapData && mapData.gameType === 'stack';
const botTier = stackPrev
? (tierRoll < 0.4 ? 'sharp' : tierRoll < 0.78 ? 'avg' : 'weak')
: (tierRoll < 0.28 ? 'sharp' : tierRoll < 0.62 ? 'avg' : 'weak');
const wd = [[0, -1], [0, 1], [-1, 0], [1, 0]][Math.floor(Math.random() * 4)];
const crownStart = mapData.gameType === 'gauntlet' && isGauntletCrownHeistMapPlay();
others.set(id, {
x, y, tx: x, ty: y,
direction: ['down', 'up', 'left', 'right'][Math.floor(Math.random() * 4)],
nickname: 'บอท',
characterId: pickPreviewBotCharacterId(botIds.length),
spawnJoinOrder: joinIdx,
playTint: playTintForPreviewBotId(id) || resolvePlayTintForPeer(id),
botTier,
gauntletJumpTicks: 0,
gauntletJumpVis: 0,
gauntletScore: crownStart ? 100 : 0,
gauntletEliminated: false,
quizCannotTrue: false,
quizCannotFalse: false,
quizCarryHeld: null,
botPath: [],
botAnswerWander: false,
botWanderDx: wd[0],
botWanderDy: wd[1],
botWanderNextTurn: Date.now() + 400 + Math.floor(Math.random() * 1000),
jumpSurviveEliminated: false,
spaceShooterScore: 0,
balloonBossScore: 0,
balloonBossBossDmg: 0,
balloonBossBalloons: mapData && mapData.gameType === 'balloon_boss' ? balloonBossBalloonsStartPlay() : 5,
balloonBossEliminated: false,
botQuizCarryPathfindAfter: performance.now() + previewBotSeq * 75 + Math.floor(Math.random() * 160),
});
/* preload เลเยอร์สี + tint ของบอททันทีตอนสร้าง — กัน score HUD บน host โชว์ avatar บอท "ไม่ย้อมสี"
(เดิม preloadPlayOccupantsTints รันตอน scene-load ก่อนบอทถูกสร้าง → เลเยอร์ยังไม่โหลด) */
try {
const bo = others.get(id);
if (bo && bo.characterId) preloadPlayTintForAvatar(bo.characterId, bo.playTint || resolvePlayTintForPeer(id));
} catch (ePB) { /* ignore */ }
botIds.push(id);
}
relabelPreviewBotsPlay();
[...others.keys()].filter(isPreviewBotId).sort().forEach((bid, botIdx) => {
const o = others.get(bid);
if (o) o.characterId = pickPreviewBotCharacterId(botIdx);
});
if (mapData.gameType === 'quiz_battle' && quizBattlePathModeActive(mapData)) {
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const o = others.get(bid);
if (!o) return;
const s = snapPositionOntoQuizBattlePathIfNeeded(o.x, o.y);
o.x = s.x;
o.y = s.y;
o.tx = s.x;
o.ty = s.y;
});
}
if (mapData.gameType === 'quiz_carry') {
const t0 = performance.now();
[...others.keys()].filter(isPreviewBotId).forEach((bid, idx) => {
const o = others.get(bid);
if (!o) return;
o.botQuizCarryPathfindAfter = t0 + idx * 90 + Math.floor(Math.random() * 140);
});
}
if (mapData.gameType === 'gauntlet') {
applyGauntletPreviewSpawnLayout(false);
emitGauntletPreviewRowsToServer();
}
if (mapData.gameType === 'stack') {
applyStackPreviewSpawnLayout();
rebuildStackPreviewTurnOrder();
}
if (mapData.gameType === 'jump_survive') {
applyJumpSurvivePreviewSpawnLayout(false);
}
if (mapData.gameType === 'space_shooter') {
applySpaceShooterSpawnLayoutPlay();
}
if (mapData.gameType === 'balloon_boss') {
applyBalloonBossSpawnLayoutPlay();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
}
if (quizCarryPregameActive && mapData && mapData.gameType === 'quiz_carry') updateQuizCarryPregameHud();
try {
preloadPlayOccupantsTints();
preloadPlayLobbyIdleAvatarsForOccupants();
} catch (e) { /* ignore */ }
}
function pickRandomWalkableCellInAnswerGrid(grid, o) {
if (!grid || !mapData) return null;
const w = mapData.width || 20, h = mapData.height || 15;
const pool = [];
for (let y = 0; y < h; y++) {
const row = grid[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (row[x] !== 1) continue;
if (canWalkLikeLobbyForBot(x + 0.5, y + 0.5, NaN, NaN, o)) pool.push({ x, y });
}
}
if (!pool.length) return null;
return pool[Math.floor(Math.random() * pool.length)];
}
/** ช่วงตอบ: บอทสุ่มเดินไปโซนถูก/ผิด/เดินมั่ว ตามระดับ (ฉลาด/กลาง/พลาดบ่อย) */
function previewBotsPrepareAnswerRound() {
if (!playBotsEnabled() || !mapData || !isQuiz() || !previewQuizCurrent) return;
const correctTrue = !!previewQuizCurrent.answerTrue;
const qt = mapData.quizTrueArea;
const qf = mapData.quizFalseArea;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
o.botPath = [];
o.botAnswerWander = false;
const tier = o.botTier || 'avg';
let pCorrect = 0.52;
if (tier === 'sharp') pCorrect = 0.84;
else if (tier === 'weak') pCorrect = 0.22;
if (Math.random() < 0.14) {
o.botAnswerWander = true;
return;
}
const wantsCorrect = Math.random() < pCorrect;
const targetTrue = wantsCorrect ? correctTrue : !correctTrue;
const zoneGrid = targetTrue ? qt : qf;
const dest = pickRandomWalkableCellInAnswerGrid(zoneGrid, o);
if (!dest) {
o.botAnswerWander = true;
return;
}
const path = pathfindPlayForBot(o.x, o.y, dest.x + 0.5, dest.y + 0.5, o);
if (!path || path.length <= 1) {
o.botAnswerWander = true;
return;
}
o.botPath = path.slice(1);
});
}
/** คัดลอกตรรกะจาก server — ดีดออกนอกโซนจริง/เท็จ (โหมดทดสอบ preview บน play.html) */
function findNearestOutsideQuizAnswerZonesPlay(md, sx, sy) {
const w = md.width || 20;
const h = md.height || 15;
const tGrid = md.quizTrueArea || [];
const fGrid = md.quizFalseArea || [];
const inAnswer = (x, y) => quizCellOnPlay(tGrid, x, y) || quizCellOnPlay(fGrid, x, y);
const walkable = (x, y) => {
if (x < 0 || x >= w || y < 0 || y >= h) return false;
const row = md.objects && md.objects[y];
return row && row[x] !== 1;
};
const fx = Math.floor(Number(sx));
const fy = Math.floor(Number(sy));
if (!walkable(fx, fy)) {
const sp = md.spawn || { x: 1, y: 1 };
return { x: (typeof sp.x === 'number' ? sp.x : 1) + 0.5, y: (typeof sp.y === 'number' ? sp.y : 1) + 0.5 };
}
if (!inAnswer(fx, fy)) return { x: sx, y: sy };
const q = [[fx, fy]];
const seen = new Set([`${fx},${fy}`]);
const dirs = [[0, 1], [0, -1], [1, 0], [-1, 0]];
while (q.length) {
const [cx, cy] = q.shift();
for (let di = 0; di < dirs.length; di++) {
const nx = cx + dirs[di][0];
const ny = cy + dirs[di][1];
const k = `${nx},${ny}`;
if (seen.has(k)) continue;
if (!walkable(nx, ny)) continue;
seen.add(k);
if (!inAnswer(nx, ny)) {
return { x: nx + 0.5, y: ny + 0.5 };
}
q.push([nx, ny]);
}
}
const sp = md.spawn || { x: 1, y: 1 };
return { x: (typeof sp.x === 'number' ? sp.x : 1) + 0.5, y: (typeof sp.y === 'number' ? sp.y : 1) + 0.5 };
}
function quizResolveChoiceFromStanding(ox, oy, correctTrue) {
const tx = Math.floor(ox);
const ty = Math.floor(oy);
const qt = mapData.quizTrueArea;
const qf = mapData.quizFalseArea;
const inT = quizCellOnPlay(qt, tx, ty);
const inF = quizCellOnPlay(qf, tx, ty);
let choice = null;
if (inT && !inF) choice = true;
else if (inF && !inT) choice = false;
else if (inT && inF) choice = true;
const right = choice !== null && choice === correctTrue;
return { choice, right };
}
/** ลำดับจุดเกิดเดียวกับ pickSpawnForJoinPlay — ห้ามสุ่มทั้ง spawnArea หลังตอบผิด (จะหลุดจาก P1–P6) */
function quizPreviewJoinOrderForRespawn(actorId) {
if (actorId === myId) {
const jm = Number(me && me.spawnJoinOrder);
return Number.isFinite(jm) ? Math.max(0, Math.floor(jm)) : 0;
}
const o = others.get(actorId);
if (o && typeof o.spawnJoinOrder === 'number' && Number.isFinite(o.spawnJoinOrder)) {
return Math.max(0, Math.floor(o.spawnJoinOrder));
}
if (!isPreviewBotId(actorId)) {
const othersReal = [...others.keys()].filter((id) => !isPreviewBotId(id)).sort();
const idx = othersReal.indexOf(actorId);
return idx >= 0 ? 1 + idx : 1;
}
const bots = [...others.keys()].filter(isPreviewBotId).sort();
const bi = bots.indexOf(actorId);
if (bi < 0) return 0;
return countPlayHumans() + bi;
}
/** เฉลยรอบทดสอบบนเครื่อง — ให้พฤติกรรมใกล้เคียง server (ผิด = ล็อกโซน + ดีดออก) */
function resolvePreviewQuizRound() {
if (!previewMode || !mapData || !isQuiz() || !previewQuizCurrent || myId == null) return;
const correctTrue = !!previewQuizCurrent.answerTrue;
const results = [];
const mine = quizResolveChoiceFromStanding(me.x, me.y, correctTrue);
let right = mine.right;
let choice = mine.choice;
if (mine.right) {
playLiveQuizScores[myId] = (playLiveQuizScores[myId] || 0) + QUIZ_TF_POINTS_PER_CORRECT;
} else {
playQuizPlayerLocal.cannotTrue = true;
playQuizPlayerLocal.cannotFalse = true;
if (!warpMeIntoQuizGhostZonePlay()) {
const ordMe = quizPreviewJoinOrderForRespawn(myId);
const sp = pickSpawnForJoinPlay(mapData, ordMe);
const pos = findNearestOutsideQuizAnswerZonesPlay(mapData, sp.x + 0.5, sp.y + 0.5);
me.x = pos.x;
me.y = pos.y;
me.tx = me.x;
me.ty = me.y;
socket.emit('move', { x: me.x, y: me.y, direction: me.direction });
}
}
results.push({
id: myId,
right,
choice,
score: playLiveQuizScores[myId] != null ? playLiveQuizScores[myId] : 0,
});
if (playBotsEnabled()) {
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
const br = quizResolveChoiceFromStanding(o.x, o.y, correctTrue);
o.botPath = [];
o.botAnswerWander = false;
if (br.right) {
playLiveQuizScores[id] = (playLiveQuizScores[id] || 0) + QUIZ_TF_POINTS_PER_CORRECT;
} else {
o.quizCannotTrue = true;
o.quizCannotFalse = true;
const ordB = quizPreviewJoinOrderForRespawn(id);
const sp = pickSpawnForJoinPlay(mapData, ordB);
const pos = findNearestOutsideQuizAnswerZonesPlay(mapData, sp.x + 0.5, sp.y + 0.5);
o.x = pos.x + (Math.random() - 0.5) * 0.35;
o.y = pos.y + (Math.random() - 0.5) * 0.35;
o.tx = o.x;
o.ty = o.y;
}
results.push({
id,
right: br.right,
choice: br.choice,
score: playLiveQuizScores[id] != null ? playLiveQuizScores[id] : 0,
});
});
}
const r = { results, scores: { ...playLiveQuizScores } };
results.forEach(function (row) {
if (!row || row.id == null) return;
if (!row.right) playQuizEverWrong[String(row.id)] = true;
});
renderPlayQuizScoreboard(playLiveQuizScores);
if (results.some(function (row) { return row && row.right; })) {
spawnQuizTrueFalseScorePopupPlay(correctTrue);
}
showPlayQuizFeedback(r);
}
function advancePreviewQuizIfDue() {
if (isQuizQuestionMissionUiMapPlay() && isQuizQuestionMissionPregameBlockingPlay()) return;
if (previewQuizStep === 'done') return;
if (!previewMode || !isQuiz() || !playQuizPhaseEndsAt || Date.now() < playQuizPhaseEndsAt) return;
const pool = previewQuizPool;
if (!pool || !pool.length) return;
if (previewQuizStep === 'read') {
applyPreviewAnswerPhase();
return;
}
if (previewQuizStep === 'answer') {
resolvePreviewQuizRound();
applyPreviewBetweenPhase();
return;
}
if (previewQuizStep === 'between') {
previewQuizQIndex += 1;
if (previewQuizQIndex >= pool.length) {
finishPreviewQuizSessionPlay();
return;
}
const q = pool[previewQuizQIndex];
if (q) applyPreviewReadPhase(q, pool.length);
}
}
async function loadPreviewQuizAndStart() {
resetPreviewBotsQuizState();
playQuizEverWrong = {};
let settings = null;
try {
const r = await fetch(BASE + '/api/quiz-settings?_=' + Date.now(), { cache: 'no-store' });
if (r.ok) settings = await r.json();
} catch (e) { /* use map fallback */ }
let pool = [];
if (settings && Array.isArray(settings.questions) && settings.questions.length) {
pool = settings.questions
.filter((q) => q && String(q.text || '').trim())
.map((q) => ({ text: String(q.text).trim(), answerTrue: !!q.answerTrue }));
}
if (!pool.length && mapData) pool = buildQuizPoolFromMap(mapData);
const cap = clampPreviewQuizRoundQuestionCount(settings);
const shuffled = shufflePreviewQuizQuestionsPlay(pool);
previewQuizPool = shuffled.slice(0, Math.min(cap, shuffled.length));
previewQuizQIndex = 0;
const dRead = 10000;
const dAns = 5000;
const dBet = 3500;
previewQuizTiming = {
readMs: clampPreviewMs(settings && settings.readMs, dRead, 1000, 300000),
answerMs: clampPreviewMs(settings && settings.answerMs, dAns, 1000, 300000),
betweenMs: clampPreviewMs(settings && settings.betweenMs, dBet, 0, 300000),
};
previewQuizCurrent = null;
if (!pool.length) {
playQuizPhaseLocal = 'read';
previewQuizStep = 'read';
playQuizText = 'ยังไม่มีคำถามในชุด — ตั้งคำถามใน Admin → คำถามเกม หรือในแมป (quizQuestions)';
playQuizPhaseEndsAt = 0;
playQuizQuestionIndex = 0;
playQuizQuestionTotal = 0;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = '[ทดสอบ] ไม่มีคำถามในระบบ';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
const leg = document.getElementById('quiz-play-legend');
if (leg) leg.textContent = 'โซนสีบนแผนที่ยังใช้ดูเลย์เอาต์ได้ตามปกติ';
initPlayLiveQuizScoresZeros();
startPlayQuizTimer();
return;
}
const session = previewQuizPool;
const q = session[0];
if (q) applyPreviewReadPhase(q, session.length);
initPlayLiveQuizScoresZeros();
startPlayQuizTimer();
}
function startPlayQuizTimer() {
if (playQuizTimerInterval) clearInterval(playQuizTimerInterval);
playQuizTimerInterval = setInterval(() => {
updatePlayQuizTimerDisplay();
advancePreviewQuizIfDue();
}, 200);
updatePlayQuizTimerDisplay();
}
function teardownPlayQuizUi() {
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const ov = document.getElementById('quiz-game-overlay');
if (ov) ov.classList.add('is-hidden');
const panel = document.getElementById('quiz-map-question-panel');
const mapQText = document.getElementById('quiz-map-question-text');
if (panel) {
panel.classList.add('is-hidden');
panel.setAttribute('aria-hidden', 'true');
clearQuizMapPanelThemeInline(panel, mapQText);
}
playQuizPhaseLocal = null;
playQuizPlayerLocal = { cannotTrue: false, cannotFalse: false, eliminated: false, score: 0 };
playQuizText = '';
playQuizPhaseEndsAt = 0;
playQuizQuestionIndex = 0;
playQuizQuestionTotal = 0;
previewQuizPool = [];
previewQuizQIndex = 0;
previewQuizCurrent = null;
previewQuizStep = 'read';
playLiveQuizScores = {};
playQuizEverWrong = {};
quizTfScorePopups = [];
playPath = [];
hidePlayQuizHud();
quizCarryJoinSettingsSnap = null;
quizCarryWalkSpeedMultActive = QUIZ_CARRY_WALK_SPEED_MULT;
quizCarryMapPanelTheme = null;
quizMapPanelTheme = null;
quizCarryChoicePlaqueThemes = null;
resetQuizCarryPlayState();
resetQuizBattlePlayState();
quizQuestionMissionPhase = null;
quizQuestionMissionDeferredPhase = null;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
const gcmTeardown = document.getElementById('gauntlet-crown-mission-overlay');
if (gcmTeardown) gcmTeardown.classList.add('is-hidden');
cancelEmbedPreviewLobbyReturnTimer();
const grabBtnTeardown = document.getElementById('quiz-carry-grab-btn');
if (grabBtnTeardown) {
grabBtnTeardown.classList.add('is-hidden');
grabBtnTeardown.classList.remove('quiz-carry-grab-btn--active');
grabBtnTeardown.classList.remove('quiz-carry-grab-btn--place');
grabBtnTeardown.style.pointerEvents = '';
const im = grabBtnTeardown.querySelector('img');
if (im) im.src = '/Game/img/quiz-carry/btn-grab.png';
}
const gchJumpTeardown = document.getElementById('gauntlet-crown-jump-btn');
if (gchJumpTeardown) {
gchJumpTeardown.classList.add('is-hidden');
gchJumpTeardown.setAttribute('aria-hidden', 'true');
gchJumpTeardown.style.pointerEvents = '';
}
const stackDropTeardown = document.getElementById('stack-tower-drop-btn');
if (stackDropTeardown) {
stackDropTeardown.classList.add('is-hidden');
stackDropTeardown.setAttribute('aria-hidden', 'true');
stackDropTeardown.style.pointerEvents = '';
stackDropTeardown.classList.remove('stack-tower-drop-btn--active');
}
hideStackTowerResultFlashDomOnlyPlay();
}
function setupPlayQuizUi() {
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const ov = document.getElementById('quiz-game-overlay');
if (ov) {
const hideBottomQuizBar = (previewMode && editorEmbedReturn && !isQuizCarry())
|| (isQuiz() && isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'live');
if (hideBottomQuizBar) ov.classList.add('is-hidden');
else ov.classList.remove('is-hidden');
}
playQuizPlayerLocal = { cannotTrue: false, cannotFalse: false, eliminated: false, score: 0 };
const leg = document.getElementById('quiz-play-legend');
if (previewMode) {
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = '[ทดสอบ] กำลังโหลดคำถาม…';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = 'ดึงชุดคำถามจาก /api/quiz-settings (หรือจากแมป)…';
if (leg) leg.textContent = '';
if (isQuizQuestionMissionUiMapPlay()) {
if (phaseEl) phaseEl.textContent = '[ทดสอบ] รอกด READY เพื่อเริ่มภารกิจ';
if (qEl) qEl.textContent = 'โหมดภารกิจ — หน้าปก HOWTO จาก /img/QUESTION/';
if (leg) leg.textContent = '';
} else {
loadPreviewQuizAndStart();
}
} else {
playQuizPhaseLocal = null;
playQuizText = 'รอคำถามจากโฮสต์…';
playQuizPhaseEndsAt = 0;
playQuizQuestionIndex = 0;
playQuizQuestionTotal = 0;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = 'แมพตอบคำถาม';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = 'เข้าร่วมห้องแล้ว — เมื่อโฮสต์เริ่มเกม ข้อความและเวลาจะอัปเดตที่นี่ (เล่นจริงแนะนำผ่าน room-lobby)';
if (leg) leg.textContent = 'โซนสีบนแผนที่คือจุดตอบเหมือนใน Lobby';
const tEl = document.getElementById('quiz-game-timer');
if (tEl) tEl.textContent = '';
}
if (isQuiz() && !isQuizCarry()) {
(async () => {
try {
let s = {};
const r = await fetch(BASE + '/api/quiz-settings?_=' + Date.now(), { cache: 'no-store' });
if (r.ok) {
const raw = await r.text();
const trimmed = (raw || '').trim();
if (trimmed.startsWith('{') && trimmed.endsWith('}')) {
try {
s = JSON.parse(trimmed);
} catch (e) { /* ignore */ }
}
}
s = await mergeQuizCarrySettingsFromDisk(s && typeof s === 'object' ? s : {});
setQuizMapPanelThemeFromApi(s);
try {
syncPlayQuizMapPanel();
} catch (e2) { /* ignore */ }
} catch (e) { /* ignore */ }
})();
}
}
/** อัปเดตแถบคำถาม quiz จากเซิร์ฟเวอร์ — แยกไว้ให้ภารกิจ mng8a80o เรียกหลังจบ countdown */
function applyQuizPhaseFromServer(p) {
if (!p || !mapData || !isQuiz()) return;
if (p.text) playQuizText = p.text;
playQuizPhaseLocal = p.phase;
playQuizPhaseEndsAt = p.endsAt || 0;
playQuizQuestionIndex = Math.max(0, Number(p.questionIndex) || 0);
playQuizQuestionTotal = Math.max(0, Number(p.questionTotal) || 0);
const phaseEl = document.getElementById('quiz-game-phase-label');
const qEl = document.getElementById('quiz-game-question');
if (phaseEl) {
phaseEl.textContent = p.phase === 'read'
? ('อ่านคำถาม ข้อ ' + (p.questionIndex || '') + '/' + (p.questionTotal || ''))
: ('เดินไปโซน ถูก / ผิด — ข้อ ' + (p.questionIndex || '') + '/' + (p.questionTotal || ''));
}
if (qEl) qEl.textContent = playQuizText || '';
const ov = document.getElementById('quiz-game-overlay');
if (isQuizQuestionMissionHudActivePlay()) {
if (ov) ov.classList.add('is-hidden');
} else if (ov) {
ov.classList.remove('is-hidden');
}
if (playQuizTimerInterval) clearInterval(playQuizTimerInterval);
playQuizTimerInterval = setInterval(updatePlayQuizTimerDisplay, 200);
updatePlayQuizTimerDisplay();
if (!previewMode && isQuiz() && !Object.keys(playLiveQuizScores).length) initPlayLiveQuizScoresZeros();
if (!previewMode && isQuiz() && p.phase === 'read' && Number(p.questionIndex) === 1) playQuizEverWrong = {};
try {
syncPlayQuizMapPanel();
} catch (eQm) { /* ignore */ }
}
function isFrogger() { return mapData && mapData.gameType === 'frogger'; }
function isGauntlet() { return mapData && mapData.gameType === 'gauntlet'; }
function isGauntletFaceRightMapMno9kb07() {
if (!isGauntlet()) return false;
/** ใช้ currentPlayMapId (session → mapData.id → ?map=) ให้สอดคล้อง runway / timing — กัน HUD crown หลุดค้างเป็นแผงเก่าแนวตั้งทับ TIME */
return (currentPlayMapId() || '').trim() === GAUNTLET_FACE_RIGHT_MAP_ID;
}
/** Crown heist rules + UI (เดียวกับหันขวา — ฉาก mno9kb07) */
function isGauntletCrownHeistMapPlay() {
return isGauntletFaceRightMapMno9kb07();
}
function isMegaVirusMissionShellMapPlay() {
return !!(mapData && mapData.gameType === 'balloon_boss' && currentPlayMapId() === BALLOON_BOSS_MISSION_MAP_ID);
}
/** Crown gauntlet หรือ Mega Virus — lobby HOWTO / Ready / นับถอยหลัง / held run */
function usesCrownLobbyShellPlay() {
return isGauntletCrownHeistMapPlay() || isMegaVirusMissionShellMapPlay();
}
/** Last Light (mno9kb07) embed — ค่าเริ่มต้นเมื่อโหลดแมป (ปรับซูมได้ด้วยล้อ / [ ]) */
const PLAY_EMBED_LAST_LIGHT_DEFAULT_ZOOM_MUL = 1.49;
/** Stack Tower (mnn93hpi) ใน embed พรีวิว: ซูมคงที่ ×1 — ล้อ/ปุ่มไม่ปรับได้ */
const PLAY_EMBED_STACK_TOWER_FIXED_ZOOM_MUL = 1;
function isStackTowerEmbedZoomLockedPlay() {
return !!(previewMode && editorEmbedReturn && mapData && isStackTowerMissionUiMapPlay());
}
function applyPlayEmbedZoomForCurrentMapPlay() {
if (isStackTowerEmbedZoomLockedPlay()) {
playEmbedUserZoomMul = PLAY_EMBED_STACK_TOWER_FIXED_ZOOM_MUL;
} else if (previewMode && editorEmbedReturn && mapData && isGauntletCrownHeistMapPlay()) {
playEmbedUserZoomMul = PLAY_EMBED_LAST_LIGHT_DEFAULT_ZOOM_MUL;
}
}
/** smoothstep 0..1 */
function stackTowerPost50SmoothstepPlay(t) {
const x = Math.max(0, Math.min(1, t));
return x * x * (3 - 2 * x);
}
/** Tower live + progress ≥เกณฑ์: 0→1 ระหว่าง STACK_TOWER_POST50_ANIM_MS — ใช้เฉพาะเมื่อเปิดกล้องตามหอ (ไม่งั้นฉากธรรมดาไม่เลื่อน/ซูมหลังเกณฑ์) */
function getStackTowerPost50AnimEasePlay() {
if (!getStackTowerCameraFollowPlayConfig().enabled) {
stackTowerPost50AnimStartMs = null;
return 0;
}
if (!isStackTowerMissionUiMapPlay() || stackTowerMissionPhase !== 'live' || !stackMini) return 0;
const p = Number(stackMini.progressPct) || 0;
if (p < STACK_TOWER_POST50_PROGRESS_THRESH) {
stackTowerPost50AnimStartMs = null;
return 0;
}
if (stackTowerPost50AnimStartMs == null) stackTowerPost50AnimStartMs = performance.now();
const u = Math.min(1, Math.max(0, (performance.now() - stackTowerPost50AnimStartMs) / STACK_TOWER_POST50_ANIM_MS));
return stackTowerPost50SmoothstepPlay(u);
}
function getStackTowerPost50ZMulPlay() {
const e = getStackTowerPost50AnimEasePlay();
if (e <= 0) return 1;
return 1 + (STACK_TOWER_POST50_ZOOM_MUL - 1) * e;
}
function getStackTowerPost50BgScrollExtraPxPlay(ch) {
const e = getStackTowerPost50AnimEasePlay();
if (e <= 0) return 0;
const chR = Math.max(1, Number(ch) || 720);
return STACK_TOWER_POST50_MAP_SHIFT_SCREEN_FRAC * chR * e;
}
/**
* Same zDraw chain as draw() (zoom, special maps, Last Light embed lock, preview embed mul).
* Runway end checks must not rely on lastPlayZDrawForInput alone — it can lag map/canvas or default 1.4 vs real zoom.
*/
function computePlayCameraZDrawPlay() {
if (!canvas || !mapData) return zoom;
const w = mapData.width || 20;
const h = mapData.height || 15;
let zDraw = zoom;
if (isSpaceShooter() || isBalloonBoss()) {
const mwPx = w * tileSize;
const mhPx = h * tileSize;
zDraw = Math.min(canvas.width / mwPx, canvas.height / mhPx) * 0.96;
/* MG7 (balloon_boss) — ขยายให้เต็มจอกว่า fit ทั้งแมป: ซูมพอดีกับพื้นที่ผู้เล่น+บอส (crop ขอบบน-ล่างที่ว่าง)
แมป 20×15 (aspect 1.33) บนจอ 16:9 ถ้า fit ทั้งแมปจะเหลือขอบดำซ้าย-ขวาเยอะ */
if (isBalloonBoss()) {
const win = getBalloonBossVisibleHalfTilesPlay(mapData);
if (win) {
const needWpx = win.halfW * 2 * tileSize;
const needHpx = win.halfH * 2 * tileSize;
const zContent = Math.min(canvas.width / needWpx, canvas.height / needHpx);
if (Number.isFinite(zContent) && zContent > zDraw) zDraw = zContent;
}
}
} else if (isQuizQuestionMissionHudActivePlay()) {
const qmc = getQuizQuestionMissionMapCenterWorldPxPlay();
if (qmc) {
/* ซูมออกเล็กน้อยให้เห็นพื้นหลัง/โซน SAFE-SCAM ครบแบบ mock (0.96 เคย crop ขอบล่างบนจอแคบ) */
zDraw = Math.min(canvas.width / qmc.mwPx, canvas.height / qmc.mhPx) * 0.90;
}
} else if (isQuizCarry()) {
const mwPx = w * tileSize;
const mhPx = h * tileSize;
zDraw = Math.min(canvas.width / mwPx, canvas.height / mhPx) * 0.96;
} else if (isQuizBattle()) {
zDraw *= quizBattleUserZoomMul;
}
if (isStackTowerEmbedZoomLockedPlay()) {
playEmbedUserZoomMul = PLAY_EMBED_STACK_TOWER_FIXED_ZOOM_MUL;
}
if (previewMode && editorEmbedReturn && mapData && !isQuizQuestionMissionHudActivePlay()) {
zDraw *= playEmbedUserZoomMul;
}
if (isStackTowerMissionUiMapPlay()) {
zDraw *= STACK_TOWER_FIXED_RENDER_Z_MUL;
zDraw *= getStackTowerPost50ZMulPlay();
}
return zDraw;
}
let gauntletCrownHowtoVisible = false;
function isGauntletCrownPregameBlockingPlay() {
if (!usesCrownLobbyShellPlay()) return false;
if (gauntletCrownRunHeldRemote) return true;
if (gauntletCrownPregamePhase != null && gauntletCrownPregamePhase !== 'live') return true;
return false;
}
/**
* Last Light (crown heist): center camera on the whole party bbox instead of only `me`
* — reduces empty void on the side when you fall behind and keeps bots + you in frame together when possible.
*/
function getGauntletCrownHeistGroupCameraCenterPxPlay(tileSizeRef, canvasW, canvasH, zDrawVal) {
if (!isGauntletCrownHeistMapPlay() || !mapData) return null;
const md = mapData;
const { cw, ch } = getCharacterFootprintWH(md);
const ww = md.width || 20;
const hh = md.height || 15;
const mapWpx = ww * tileSizeRef;
const mapHpx = hh * tileSizeRef;
const halfW = canvasW / (2 * zDrawVal);
const halfH = canvasH / (2 * zDrawVal);
const ents = [];
if (!me.gauntletEliminated && Number.isFinite(me.x) && Number.isFinite(me.y)) {
ents.push({ cx: (me.x + cw * 0.5) * tileSizeRef, cy: (me.y + ch * 0.5) * tileSizeRef });
}
others.forEach((o, id) => {
if (!o || o.gauntletEliminated) return;
if (!playBotsEnabled() && isPreviewBotId(id)) return;
if (!Number.isFinite(o.x) || !Number.isFinite(o.y)) return;
ents.push({ cx: (o.x + cw * 0.5) * tileSizeRef, cy: (o.y + ch * 0.5) * tileSizeRef });
});
if (!ents.length) return null;
let minCx = Infinity;
let maxCx = -Infinity;
let sumCy = 0;
for (let i = 0; i < ents.length; i++) {
const e = ents[i];
minCx = Math.min(minCx, e.cx);
maxCx = Math.max(maxCx, e.cx);
sumCy += e.cy;
}
let px = (minCx + maxCx) * 0.5;
/* แกน Y ตามผู้เล่นเครื่องตัวเอง (ไม่เฉลี่ยทั้งกลุ่ม) → เลนของเราคงที่ใต้กล้อง, host/คนอื่นอยู่เลนของเขาเอง
(เดิมเฉลี่ย Y ทั้งกลุ่ม → ทุกคนถูกเลื่อนจากเลนจริง ทำให้ host ดูมาซ้อนเลนของ client) ; ตายแล้ว → fallback เฉลี่ยกลุ่ม */
let py = sumCy / ents.length;
if (!me.gauntletEliminated && Number.isFinite(me.y)) {
py = (me.y + ch * 0.5) * tileSizeRef;
}
const minCamX = halfW;
const maxCamX = Math.max(minCamX, mapWpx - halfW);
const minCamY = halfH;
const maxCamY = Math.max(minCamY, mapHpx - halfH);
const viewW = halfW * 2;
const viewH = halfH * 2;
/*
* ถ้ามุมมองกว้าง/สูงกว่าแมป: อย่าใช้ clamp แบบ minCamX (= กล้องชิดซ้ายโลก) — จะดูเหมือนแมปติดมุมซ้ายบน (เด่นใน embed / ซูมออก)
* ให้จัดกลางแมปแทน — ภารกิจคำถาม mng8a80o ช่วง live ใช้กล้องกลางแมปเหมือนกัน (ดู isQuizQuestionMissionHudActivePlay + draw)
*/
if (viewW >= mapWpx) px = mapWpx * 0.5;
else px = Math.max(minCamX, Math.min(maxCamX, px));
if (viewH >= mapHpx) py = mapHpx * 0.5;
else py = Math.max(minCamY, Math.min(maxCamY, py));
return { px, py };
}
/** Preview bots only — full tail-off loss needs server support for real humans */
const GAUNTLET_CROWN_TAIL_OFFSCREEN_MARGIN_PX = 40;
function maybeEliminateGauntletPreviewBotsTailOffCameraPlay(camX, camY, zDrawVal) {
if (!playBotsEnabled() || !isMePlayHost() || !isGauntletCrownHeistMapPlay() || !mapData) return;
if (gauntletCrownPregamePhase !== 'live') return;
const halfW = canvas.width / (2 * zDrawVal);
const worldMinX = camX - halfW;
const gate = worldMinX - GAUNTLET_CROWN_TAIL_OFFSCREEN_MARGIN_PX;
const { cw } = getCharacterFootprintWH(mapData);
const ts = mapData.tileSize || 32;
others.forEach((o, id) => {
if (!isPreviewBotId(id) || !o || o.gauntletEliminated) return;
const rightWorld = (Number(o.x) + cw) * ts;
if (rightWorld < gate) o.gauntletEliminated = true;
});
}
function isStack() { return mapData && mapData.gameType === 'stack'; }
function isJumpSurvive() { return mapData && mapData.gameType === 'jump_survive'; }
function currentPlayMapId() {
const q = (playSessionMapId || '').trim();
if (q) return q;
if (mapData && mapData.id != null && String(mapData.id).trim() !== '') return String(mapData.id).trim();
return (playMapIdFromQuery || '').trim();
}
function isQuizQuestionMissionUiMapPlay() {
return isQuiz() && currentPlayMapId() === QUIZ_QUESTION_MISSION_MAP_ID;
}
function isQuizQuestionMissionPregameBlockingPlay() {
if (!isQuizQuestionMissionUiMapPlay()) return false;
return quizQuestionMissionPhase != null && quizQuestionMissionPhase !== 'live' && quizQuestionMissionPhase !== 'ended';
}
function isStackTowerMissionUiMapPlay() {
return isStack() && currentPlayMapId() === STACK_TOWER_MISSION_MAP_ID;
}
function getStackTowerBlockWorldScalePlay() {
return isStackTowerMissionUiMapPlay() ? STACK_TOWER_BLOCK_WORLD_SCALE : 1;
}
function isStackTowerMissionPregameBlockingPlay() {
if (!isStackTowerMissionUiMapPlay()) return false;
return stackTowerMissionPhase != null && stackTowerMissionPhase !== 'live' && stackTowerMissionPhase !== 'ended';
}
function isStackTowerMissionHudActivePlay() {
return isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'live';
}
/** mnptfts2 Jumper — ใช้ cyber HUD แบบภารกิจคำถาม (TIME plaque + SCORE แถว QM + กรอบโปรไฟล์) */
function isJumpSurviveMissionHudActivePlay() {
return isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'live';
}
/** Space Shooter mnpz6rkp — ช่วงเล่นจริง: HUD เดียวกับ Stack mission (คลาส question-mission + TIME plaque) */
function isSpaceShooterMissionHudActivePlay() {
return isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'live';
}
/** Mega Virus mnq1eml7 (MG7) — ช่วงเล่นจริง: ใช้ HUD/score-row แบบเดียวกับ MG6 (qm-mock)
กันคะแนน/ชื่อใช้ layout เก่าที่ text ทับ/ซ่อน */
function isBalloonBossMissionHudActivePlay() {
return isMegaVirusMissionShellMapPlay() && balloonBossSessionStartMs > 0 && !balloonBossGameEnded;
}
function stackTowerAssetUrl(file) {
return BASE + '/img/TowerBlock/' + String(file || '').replace(/^\/+/, '');
}
function ensureStackTowerSlingImagePlay() {
if (!stackTowerSlingImg) {
stackTowerSlingImg = new Image();
stackTowerSlingImg.decoding = 'async';
stackTowerSlingImg.src = stackTowerAssetUrl('sling.png');
}
const im = stackTowerSlingImg;
return im && im.complete && im.naturalWidth > 0 ? im : null;
}
function ensureStackTowerScorePopupImagesPlay() {
if (!stackTowerScorePlus10Img) {
stackTowerScorePlus10Img = new Image();
stackTowerScorePlus10Img.decoding = 'async';
stackTowerScorePlus10Img.src = stackTowerAssetUrl('score+10.png');
}
if (!stackTowerScorePlus20Img) {
stackTowerScorePlus20Img = new Image();
stackTowerScorePlus20Img.decoding = 'async';
stackTowerScorePlus20Img.src = stackTowerAssetUrl('score+20.png');
}
return { p10: stackTowerScorePlus10Img, p20: stackTowerScorePlus20Img };
}
function ensureStackTowerPerfectFxImagesPlay() {
if (!stackTowerScoreLightImg) {
stackTowerScoreLightImg = new Image();
stackTowerScoreLightImg.decoding = 'async';
stackTowerScoreLightImg.src = stackTowerAssetUrl('score-light.png');
}
if (!stackTowerScoreX2Img) {
stackTowerScoreX2Img = new Image();
stackTowerScoreX2Img.decoding = 'async';
stackTowerScoreX2Img.src = stackTowerAssetUrl('scorex2.png');
}
return { light: stackTowerScoreLightImg, x2: stackTowerScoreX2Img };
}
/** score-light หลัง scorex2 — วาดเป็นคู่ข้างชั้นบน (mock รูป2) */
function drawStackTowerPerfectX2ClusterPlay(ctx, lightImg, x2Img, sx, sy, drawW, drawH, nowT, fxUntil) {
if (!x2Img || !x2Img.complete || !x2Img.naturalWidth || drawW <= 0 || drawH <= 0) return;
const iw = x2Img.naturalWidth;
const ih = x2Img.naturalHeight;
const targetH = Math.max(drawH * 0.92, Math.min(drawH * 1.35, 72));
const scale = targetH / ih;
const dw = iw * scale;
const dh = ih * scale;
const cx = sx + drawW + drawW * 0.06;
const cy = sy + drawH * 0.5;
const life = fxUntil != null ? Math.max(0, Math.min(1, (fxUntil - nowT) / STACK_TOWER_PERFECT_X2_MS)) : 1;
const pulse = 0.4 + 0.48 * Math.sin((1 - life) * Math.PI);
if (lightImg && lightImg.complete && lightImg.naturalWidth) {
const lp = 2.7;
const lw = dw * lp;
const lh = dh * lp;
const lnx = lightImg.naturalWidth;
const lny = lightImg.naturalHeight;
/* จัดแสงให้ตรงกลางไอคอน ×2 (ไอคอนวาดเยื้องซ้าย cx - dw*0.48 → กลางไอคอน ≈ cx + dw*0.02) */
const iconCx = cx + dw * 0.02;
ctx.save();
ctx.globalAlpha = Math.min(0.98, pulse + 0.34);
ctx.globalCompositeOperation = 'screen';
try {
ctx.drawImage(lightImg, 0, 0, lnx, lny, iconCx - lw * 0.5, cy - lh * 0.5, lw, lh);
} catch (e) { /* ignore */ }
ctx.restore();
}
ctx.save();
ctx.globalAlpha = 0.98;
ctx.globalCompositeOperation = 'source-over';
try {
ctx.drawImage(x2Img, 0, 0, iw, ih, cx - dw * 0.48, cy - dh * 0.5, dw, dh);
} catch (e) { /* ignore */ }
ctx.restore();
}
function drawStackTowerScorePopupsPlay(ctx, worldToScreen, zoom, m, layerWorldH, floorY) {
if (!m.scorePopups || !m.scorePopups.length) return;
const now = performance.now();
const dur = STACK_TOWER_SCORE_POPUP_MS;
const imgs = ensureStackTowerScorePopupImagesPlay();
m.scorePopups = m.scorePopups.filter((p) => p.until > now);
const hidPop = getStackTowerVisualHiddenLayerCountPlay();
for (let pi = 0; pi < m.scorePopups.length; pi++) {
const p = m.scorePopups[pi];
const li = Math.floor(Number(p.layerIndex)) || 0;
if (li < 0 || li >= m.layers.length) continue;
if (li < hidPop) continue;
const L = m.layers[li];
const lw = (L.w != null ? L.w : m.initialWidthTiles) * tileSize * getStackTowerBlockWorldScalePlay();
const cxW = L.cx * tileSize;
const yb = floorY - (li + 1) * layerWorldH;
const xl = cxW - lw / 2;
const [sx, sy] = worldToScreen(xl, yb);
const drawW = lw * zoom;
const drawH = layerWorldH * zoom;
const t0 = p.until - dur;
const t = Math.max(0, Math.min(1, (now - t0) / dur));
const alpha = 0.2 + 0.78 * Math.sin(Math.PI * t);
const rise = Math.sin((t * Math.PI) / 2) * 20 * zoom;
const im = p.kind === '20' ? imgs.p20 : imgs.p10;
const targetW = Math.min(drawW * 0.92, Math.max(52, 64 * zoom));
let iw = targetW;
let ih = targetW * 0.38;
if (im && im.complete && im.naturalWidth > 0 && im.naturalHeight > 0) {
ih = (targetW * im.naturalHeight) / im.naturalWidth;
}
const cx = sx + drawW / 2;
const cy = sy - Math.max(8, 6 * zoom) - rise - ih * 0.5;
ctx.save();
ctx.globalAlpha = Math.min(0.98, Math.max(0.08, alpha));
if (im && im.complete && im.naturalWidth > 0) {
try {
ctx.drawImage(im, 0, 0, im.naturalWidth, im.naturalHeight, cx - iw / 2, cy - ih / 2, iw, ih);
} catch (e) { /* ignore */ }
} else {
ctx.font = 'bold ' + Math.round(Math.max(12, 15 * zoom)) + 'px ui-monospace, monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = p.kind === '20' ? '#7af8ff' : '#b4f9cd';
ctx.fillText(p.kind === '20' ? '+20' : '+10', cx, cy);
}
ctx.restore();
}
}
/** สร้างเศษบล็อกตกจากบล็อกที่พลาด (ใช้ตำแหน่ง/หน้าตาเดิมของ stackFall) */
function spawnStackMissDebrisPlay(sf) {
if (!sf || !stackMini) return;
const lh = stackMini.layerWorldH || Math.max(14, tileSize * 0.3);
const cxW = sf.xLeft1 + sf.tw / 2;
const landOff = sf.hit && sf.hit.landOffsetTiles ? sf.hit.landOffsetTiles : 0;
const dir = landOff >= 0 ? 1 : -1;
stackMissDebris.push({
cxW,
topY: sf.y1,
w: sf.tw,
h: lh,
vx: dir * (tileSize * (1.4 + Math.random() * 0.9)),
vy: -tileSize * (0.4 + Math.random() * 0.5),
rot: sf.tiltMax || 0,
vrot: dir * (2.0 + Math.random() * 1.8),
seat: sf.actorSeat,
heavy: !!sf.actorHeavy,
hue: (stackMini.layers.length * 47) % 360,
});
while (stackMissDebris.length > 6) stackMissDebris.shift();
_stackDebrisLastT = 0;
}
/** อัปเดต+วาดเศษบล็อกที่ตก (gravity + หมุน + ลอยออกข้าง) จนหลุดขอบจอล่าง */
function drawStackMissDebrisPlay(ctx, worldToScreen, zoom, floorWorldY) {
if (!stackMissDebris.length) return;
const now = performance.now();
let dt = _stackDebrisLastT ? (now - _stackDebrisLastT) / 1000 : 0.016;
_stackDebrisLastT = now;
if (dt > 0.05) dt = 0.05;
const g = tileSize * 34;
const chCv = canvas && canvas.height ? canvas.height : 720;
const offLimit = floorWorldY + chCv / Math.max(0.2, zoom) + tileSize * 5;
for (let i = stackMissDebris.length - 1; i >= 0; i--) {
const d = stackMissDebris[i];
d.vy += g * dt;
d.topY += d.vy * dt;
d.cxW += d.vx * dt;
d.rot += d.vrot * dt;
if (d.topY > offLimit) { stackMissDebris.splice(i, 1); continue; }
const sp = worldToScreen(d.cxW - d.w / 2, d.topY);
const drawW = d.w * zoom;
const drawH = d.h * zoom;
ctx.save();
ctx.translate(sp[0] + drawW / 2, sp[1] + drawH / 2);
ctx.rotate(d.rot);
drawStackBlockSpriteOrHue(ctx, -drawW / 2, -drawH / 2, drawW, drawH, d.seat, d.heavy, d.hue, { missTint: true, missOverlay: true });
ctx.restore();
}
}
function ensureStackTowerHeartMinusImgPlay() {
if (!stackTowerHeartMinusImg) {
stackTowerHeartMinusImg = new Image();
stackTowerHeartMinusImg.decoding = 'async';
stackTowerHeartMinusImg.src = stackTowerAssetUrl('heart-1.png');
}
const im = stackTowerHeartMinusImg;
return im && im.complete && im.naturalWidth > 0 ? im : null;
}
function ensureStackTowerLifeHudImagesPlay() {
if (!stackTowerLifeBarImg) {
stackTowerLifeBarImg = new Image();
stackTowerLifeBarImg.decoding = 'async';
stackTowerLifeBarImg.src = stackTowerAssetUrl('life-bar.png');
}
if (!stackTowerLifeHitImg) {
stackTowerLifeHitImg = new Image();
stackTowerLifeHitImg.decoding = 'async';
stackTowerLifeHitImg.src = stackTowerAssetUrl('life-hit.png');
}
if (!stackTowerLifeFullImg) {
stackTowerLifeFullImg = new Image();
stackTowerLifeFullImg.decoding = 'async';
stackTowerLifeFullImg.src = stackTowerAssetUrl('life-full.png');
}
}
/** Space Shooter (mnpz6rkp): โหลด life HUD จาก /img/ViolentCrime/ แล้วคืน image set ให้ drawStackTowerLifeIntegrityBarPlay */
function ensureViolentCrimeLifeHudImagesPlay() {
if (!violentCrimeLifeBarImg) {
violentCrimeLifeBarImg = new Image();
violentCrimeLifeBarImg.decoding = 'async';
violentCrimeLifeBarImg.src = violentCrimeAssetUrl('life-bar.png');
}
if (!violentCrimeLifeHitImg) {
violentCrimeLifeHitImg = new Image();
violentCrimeLifeHitImg.decoding = 'async';
violentCrimeLifeHitImg.src = violentCrimeAssetUrl('life-hit.png');
}
if (!violentCrimeLifeFullImg) {
violentCrimeLifeFullImg = new Image();
violentCrimeLifeFullImg.decoding = 'async';
violentCrimeLifeFullImg.src = violentCrimeAssetUrl('life-full.png');
}
return { bar: violentCrimeLifeBarImg, full: violentCrimeLifeFullImg, hit: violentCrimeLifeHitImg };
}
/**
* สัดส่วนสูงของ life-bar.png ที่เป็นข้อความ "SYSTEM INTEGRITY" (ที่เหลือ = แถวหัวใจแยกวาดเอง ไม่ทับขอบ `[` `]` ใน PNG)
*/
const STACK_TOWER_LIFE_BAR_TITLE_FRAC = 0.38;
/**
* วาดหัวข้อจาก life-bar.png (ครอปบน) + แถวหัวใจ life-full / life-hit กึ่งกลาง — คืนความสูงที่ใช้จริง
*/
function drawStackTowerLifeIntegrityBarPlay(ctx, destX, destY, maxW, maxH, lifeSlots, livesRem, opts) {
const imgs = (opts && opts.images)
? opts.images
: (ensureStackTowerLifeHudImagesPlay(), { bar: stackTowerLifeBarImg, full: stackTowerLifeFullImg, hit: stackTowerLifeHitImg });
const bar = imgs.bar;
const fullIm = (imgs.full && imgs.full.complete && imgs.full.naturalWidth > 0)
? imgs.full
: ensureStackTowerHeartMinusImgPlay();
const hitIm = imgs.hit && imgs.hit.complete && imgs.hit.naturalWidth > 0
? imgs.hit
: null;
const slots = Math.max(1, Math.min(20, Math.floor(lifeSlots) || 1));
const lives = Math.max(0, Math.min(slots, Math.floor(livesRem) || 0));
if (!bar || !bar.complete || !bar.naturalWidth || maxW <= 4 || maxH <= 4) {
ctx.save();
ctx.fillStyle = '#bb9af7';
ctx.font = '600 9px ui-sans-serif, system-ui, sans-serif';
ctx.textAlign = 'left';
ctx.textBaseline = 'middle';
let heartStr = '';
for (let i = 0; i < slots; i++) heartStr += i < lives ? '♥ ' : '♡ ';
ctx.fillText('SYSTEM INTEGRITY ' + heartStr.trim(), destX, destY + maxH * 0.5);
ctx.restore();
return Math.min(maxH, 28);
}
const bw0 = bar.naturalWidth;
const bh0 = bar.naturalHeight;
const titleSrcH = Math.max(2, Math.floor(bh0 * STACK_TOWER_LIFE_BAR_TITLE_FRAC));
const scale = Math.min(maxW / bw0, 1.45);
const bw = bw0 * scale;
const titleDh = titleSrcH * scale;
const gap = 3;
const bx = destX;
const by0 = destY + Math.max(0, (maxH - titleDh - gap - Math.min(40, maxH * 0.45)) * 0.35);
const heartsTop = by0 + titleDh + gap;
const roomHearts = Math.max(10, destY + maxH - heartsTop - 2);
const heartsH = Math.max(18, Math.min(roomHearts, 40, Math.floor(maxH * 0.5)));
ctx.save();
try {
ctx.drawImage(bar, 0, 0, bw0, titleSrcH, bx, by0, bw, titleDh);
} catch (e) { /* ignore */ }
const cy = heartsTop + heartsH * 0.5;
const bracketW = Math.min(14, Math.max(9, bw * 0.07));
ctx.fillStyle = 'rgba(94, 239, 255, 0.88)';
ctx.font = '600 ' + Math.round(Math.min(17, heartsH * 0.55)) + 'px ui-monospace, "Cascadia Mono", Consolas, monospace';
ctx.textBaseline = 'middle';
ctx.textAlign = 'left';
ctx.shadowColor = 'rgba(0, 234, 255, 0.45)';
ctx.shadowBlur = 4;
ctx.fillText('[', bx + 1, cy);
ctx.textAlign = 'right';
ctx.fillText(']', bx + bw - 1, cy);
ctx.shadowBlur = 0;
const ix = bx + bracketW + 4;
const iwInner = Math.max(24, bw - (bracketW + 4) * 2);
const slotW = iwInner / slots;
const iconMax = Math.min(heartsH * 0.78, slotW * 0.72, 34);
for (let i = 0; i < slots; i++) {
const cx = ix + slotW * (i + 0.5);
const useFull = i < lives;
const im = useFull ? fullIm : hitIm;
if (im && im.complete && im.naturalWidth > 0 && im.naturalHeight > 0) {
const nw = im.naturalWidth;
const nh = im.naturalHeight;
let ih = iconMax;
let iw = (ih * nw) / nh;
const capW = slotW * 0.82;
const capH = heartsH * 0.88;
if (iw > capW) {
iw = capW;
ih = (iw * nh) / nw;
}
if (ih > capH) {
ih = capH;
iw = (ih * nw) / nh;
}
if (iw < 6 && nh > 0) {
iw = 6;
ih = (iw * nh) / nw;
if (ih > capH) {
ih = capH;
iw = (ih * nw) / nh;
}
}
try {
ctx.drawImage(im, 0, 0, nw, nh, cx - iw / 2, cy - ih / 2, iw, ih);
} catch (e2) { /* ignore */ }
} else {
ctx.fillStyle = useFull ? '#9ece6a' : '#565f89';
ctx.font = 'bold ' + Math.round(Math.max(10, iconMax * 0.72)) + 'px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(useFull ? '♥' : '♡', cx, cy);
}
}
ctx.restore();
const usedH = heartsTop + heartsH - by0 + 2;
return Math.min(maxH, Math.max(titleDh, usedH));
}
function triggerStackTowerHeartMinusFxPlay() {
if (!isStackTowerMissionHudActivePlay()) return;
stackTowerHeartMinusFx = { until: performance.now() + STACK_TOWER_HEART_MINUS_FX_MS };
}
function drawStackTowerHeartMinusFxPlay(ctx, worldToScreen, zoom, m, layerWorldH, floorY, nLay) {
if (!stackTowerHeartMinusFx) return;
const nt = performance.now();
if (nt >= stackTowerHeartMinusFx.until) {
stackTowerHeartMinusFx = null;
return;
}
const dur = STACK_TOWER_HEART_MINUS_FX_MS;
const t0 = stackTowerHeartMinusFx.until - dur;
const u = Math.max(0, Math.min(1, (nt - t0) / dur));
const alpha = 1 - u * u;
const worldCx = m.topCenterX * tileSize;
const stackTopY = floorY - nLay * layerWorldH;
const worldCy = stackTopY - tileSize * 1.55 - u * tileSize * 0.5;
const [sx, sy] = worldToScreen(worldCx, worldCy);
const im = ensureStackTowerHeartMinusImgPlay();
const maxW = Math.max(72, Math.min(240, 6.8 * tileSize * zoom));
let dw = maxW;
let dh = maxW * 0.52;
if (im && im.naturalWidth > 0 && im.naturalHeight > 0) {
dh = (maxW * im.naturalHeight) / im.naturalWidth;
}
ctx.save();
ctx.globalAlpha = Math.max(0, Math.min(0.98, alpha));
if (im) {
ctx.drawImage(im, sx - dw / 2, sy - dh / 2, dw, dh);
} else {
ctx.fillStyle = '#f7768e';
ctx.font = 'bold ' + Math.round(Math.max(14, 18 * zoom)) + 'px ui-monospace, monospace';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('♥ −1', sx, sy);
}
ctx.restore();
}
/** Glow สี่เหลี่ยมสีเหลือง — ขอบเขตเท่ากล่องบล็อก (drawW×drawH) ไม่ล้ำออกนอกสไปรต์ */
function drawStackTowerPerfectYellowGlowBehindBlockPlay(ctx, sx, sy, drawW, drawH, nowT, untilT) {
if (drawW <= 0 || drawH <= 0) return;
const life = Math.max(0, Math.min(1, (untilT - nowT) / STACK_TOWER_PERFECT_GLOW_MS));
const pulse = 0.38 + 0.48 * Math.sin((1 - life) * Math.PI);
ctx.save();
ctx.globalCompositeOperation = 'source-over';
/* เติมเหลืองทับบล็อกให้เด่น */
ctx.globalAlpha = Math.min(0.6, 0.3 + pulse * 0.32);
ctx.fillStyle = 'rgba(255, 224, 60, 0.55)';
ctx.fillRect(sx, sy, drawW, drawH);
/* กรอบเหลืองหนา "รอบ" บล็อก (เลยขอบออกมา) + เรืองแสงออกนอก → เห็นชัด */
const pad = Math.max(3, Math.min(12, drawW * 0.05));
const sw = Math.max(3, Math.min(9, drawW * 0.055));
ctx.shadowColor = 'rgba(255, 196, 24, 0.98)';
ctx.shadowBlur = Math.max(10, Math.min(30, 14 + pulse * 16));
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.globalAlpha = Math.min(1, 0.62 + pulse * 0.38);
ctx.strokeStyle = 'rgba(255, 238, 110, 1)';
ctx.lineWidth = sw;
ctx.strokeRect(sx - pad + sw * 0.5, sy - pad + sw * 0.5, drawW + pad * 2 - sw, drawH + pad * 2 - sw);
/* เส้นในขาวอมเหลือง เพิ่มความคม */
ctx.shadowBlur = 0;
ctx.shadowColor = 'transparent';
ctx.globalAlpha = Math.min(0.95, 0.55 + pulse * 0.4);
ctx.strokeStyle = 'rgba(255, 252, 214, 0.96)';
ctx.lineWidth = Math.max(1.5, sw * 0.42);
ctx.strokeRect(sx - pad + sw, sy - pad + sw, drawW + pad * 2 - sw * 2, drawH + pad * 2 - sw * 2);
ctx.restore();
}
/**
* เชือกจากจุดหนีบบน (จอ) ลงจุดยึดบล็อก — รูป sling แนวตั้ง (แกน Y = สาย) ยืดตามความยาว
*/
function drawStackSlingSegmentPlay(ctx, sx0, sy0, sx1, sy1, zoom) {
const dx = sx1 - sx0;
const dy = sy1 - sy0;
const len = Math.hypot(dx, dy);
if (len < 1.5) return;
const sling = ensureStackTowerSlingImagePlay();
if (sling) {
const nw = sling.naturalWidth;
const nh = sling.naturalHeight;
const ropeW = Math.max(3, Math.min(40, nw * Math.min(1.1, zoom * 0.11) + 2));
const ang = Math.atan2(dy, dx);
ctx.save();
ctx.translate(sx0, sy0);
ctx.rotate(ang - Math.PI / 2);
ctx.globalAlpha = 0.96;
try {
ctx.drawImage(sling, -ropeW / 2, 0, ropeW, len);
} catch (e) { /* ignore */ }
ctx.globalAlpha = 1;
ctx.restore();
} else {
ctx.strokeStyle = 'rgba(90, 88, 86, 0.82)';
ctx.lineWidth = Math.max(2.2, zoom * 1.4);
ctx.beginPath();
ctx.moveTo(sx0, sy0);
ctx.lineTo(sx1, sy1);
ctx.stroke();
ctx.lineWidth = 1;
}
}
const GCHOWTO_STACK_TOWER_CLASS = 'gauntlet-crown-howto-overlay--stack-tower';
function setGauntletCrownHowtoStackTowerArtMaskPlay(on) {
const hov = document.getElementById('gauntlet-crown-howto-overlay');
if (!hov) return;
hov.classList.toggle(GCHOWTO_STACK_TOWER_CLASS, !!on);
}
function hideStackTowerHowtoRulesDom() {
/* กล่องกติกา Stack Tower ถูกถอนออกจาก DOM — เก็บชื่อฟังก์ชันเพื่อไม่ให้จุดเรียกพัง */
}
function teardownStackTowerMissionUiPlay() {
stackTowerMissionPhase = null;
stackTowerMissionDeferredPhase = null;
stackTowerSessionStartAt = 0;
stackTowerMissionEndedOnce = false;
stackTowerPost50AnimStartMs = null;
hideStackTowerHowtoRulesDom();
setGauntletCrownHowtoStackTowerArtMaskPlay(false);
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
hideStackTowerResultFlashDomOnlyPlay();
}
function hideStackTowerResultFlashDomOnlyPlay() {
if (stackTowerResultFlashTimer) {
clearTimeout(stackTowerResultFlashTimer);
stackTowerResultFlashTimer = null;
}
const ov = document.getElementById('stack-tower-result-flash');
const img = document.getElementById('stack-tower-result-flash-img');
if (ov) {
ov.classList.add('is-hidden');
ov.setAttribute('aria-hidden', 'true');
}
if (img) {
img.onerror = null;
img.removeAttribute('src');
}
}
/** โชว์รูปผล Tower จาก TowerBlock 5 วิ แล้วเปิด GCM สรุปเดิม */
function beginStackTowerResultFlashThenGcm(mission) {
if (!mission || mission.uiSkin !== 'stack_tower') {
showGauntletCrownMissionOverlay(mission);
return;
}
hideStackTowerResultFlashDomOnlyPlay();
const ov = document.getElementById('stack-tower-result-flash');
const imgEl = document.getElementById('stack-tower-result-flash-img');
if (!ov || !imgEl) {
showGauntletCrownMissionOverlay(mission);
return;
}
const outc = String(mission.stackTowerOutcome || 'time_up');
let file = 'result-timeup.png';
if (outc === 'decrypt_complete') file = 'result-complete.png';
else if (outc === 'misses_exhausted') file = 'result-gameover.png';
const url = stackTowerAssetUrl(file);
const finishToGcm = function () {
hideStackTowerResultFlashDomOnlyPlay();
showGauntletCrownMissionOverlay(mission);
};
imgEl.onerror = function () {
imgEl.onerror = null;
finishToGcm();
};
imgEl.src = url;
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
stackTowerResultFlashTimer = setTimeout(function () {
stackTowerResultFlashTimer = null;
finishToGcm();
}, STACK_TOWER_RESULT_FLASH_MS);
}
/** Jumper mnptfts2: เกรด F = ภาพ gameover · อื่น = complete (ก่อนแผงสรุปผล) */
function jumpSurviveMissionOutcomeImageFile(mission) {
const g = mission && String(mission.grade || '').toUpperCase();
if (g === 'F') return 'result-gameover.png';
return 'result-complete.png';
}
/**
* Jumper ภารกิจ: ใช้ #stack-tower-result-flash เหมือน Tower — time_up = timeup แล้ว outcome;
* all_dead = ข้าม timeup แล้ว outcome อย่างเดียว แล้วค่อย GCM
*/
function beginJumpSurviveMissionResultFlashSequenceThenGcm(mission, endKind) {
if (!mission || mission.uiSkin !== 'jumper') {
showGauntletCrownMissionOverlay(mission);
return;
}
hideStackTowerResultFlashDomOnlyPlay();
const ov = document.getElementById('stack-tower-result-flash');
const imgEl = document.getElementById('stack-tower-result-flash-img');
if (!ov || !imgEl) {
showGauntletCrownMissionOverlay(mission);
return;
}
const outcomeFile = jumpSurviveMissionOutcomeImageFile(mission);
const finishToGcm = function () {
hideStackTowerResultFlashDomOnlyPlay();
showGauntletCrownMissionOverlay(mission);
};
const showOneFlash = function (file, onDone) {
imgEl.onerror = function () {
imgEl.onerror = null;
onDone();
};
imgEl.src = jumperAssetUrl(file);
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
stackTowerResultFlashTimer = setTimeout(function () {
stackTowerResultFlashTimer = null;
onDone();
}, STACK_TOWER_RESULT_FLASH_MS);
};
if (endKind === 'time_up') {
showOneFlash('result-timeup.png', function () {
hideStackTowerResultFlashDomOnlyPlay();
showOneFlash(outcomeFile, finishToGcm);
});
} else {
showOneFlash(outcomeFile, finishToGcm);
}
}
/**
* Space Shooter mnpz6rkp: หมดเวลา = แฟลช result-timeup แล้ว result-gameover แล้ว GCM;
* ทุกคนตาย = แฟลช result-gameover อย่างเดียวแล้ว GCM
*/
function beginSpaceShooterMissionResultFlashSequenceThenGcm(mission, endKind) {
if (!mission || mission.uiSkin !== 'violent_crime') {
showGauntletCrownMissionOverlay(mission);
return;
}
hideStackTowerResultFlashDomOnlyPlay();
const ov = document.getElementById('stack-tower-result-flash');
const imgEl = document.getElementById('stack-tower-result-flash-img');
if (!ov || !imgEl) {
showGauntletCrownMissionOverlay(mission);
return;
}
const finishToGcm = function () {
hideStackTowerResultFlashDomOnlyPlay();
showGauntletCrownMissionOverlay(mission);
};
const showOneFlash = function (file, onDone) {
imgEl.onerror = function () {
imgEl.onerror = null;
onDone();
};
imgEl.src = violentCrimeAssetUrl(file);
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
stackTowerResultFlashTimer = setTimeout(function () {
stackTowerResultFlashTimer = null;
onDone();
}, STACK_TOWER_RESULT_FLASH_MS);
};
if (endKind === 'time_up') {
showOneFlash('result-timeup.png', function () {
hideStackTowerResultFlashDomOnlyPlay();
showOneFlash('result-gameover.png', finishToGcm);
});
} else {
showOneFlash('result-gameover.png', finishToGcm);
}
}
/**
* Mega Virus (balloon_boss shell): แฟลชรูปเดียวแล้วค่อย GCM
* — แพ้ (ทุกคนตาย / หมดเวลา) = result-gameover.png (TowerBlock เหมือนภารกิจอื่น — รูป2 flow)
* — ชนะ = end-victory-2.png ใน MegaVirus
*/
function beginBalloonBossMegaVirusResultFlashSequenceThenGcm(mission, endReason) {
if (!mission || mission.uiSkin !== 'mega_virus') {
showGauntletCrownMissionOverlay(mission);
return;
}
hideStackTowerResultFlashDomOnlyPlay();
const ov = document.getElementById('stack-tower-result-flash');
const imgEl = document.getElementById('stack-tower-result-flash-img');
if (!ov || !imgEl) {
showGauntletCrownMissionOverlay(mission);
return;
}
const lose = endReason === 'all_dead' || endReason === 'time';
const flashSrc = lose ? stackTowerAssetUrl('result-gameover.png') : megaVirusAssetUrl('end-victory-2.png');
const finishToGcm = function () {
hideStackTowerResultFlashDomOnlyPlay();
showGauntletCrownMissionOverlay(mission);
};
imgEl.onerror = function () {
imgEl.onerror = null;
finishToGcm();
};
imgEl.src = flashSrc;
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
stackTowerResultFlashTimer = setTimeout(function () {
stackTowerResultFlashTimer = null;
finishToGcm();
}, STACK_TOWER_RESULT_FLASH_MS);
}
function stackTowerMissionTimeLimitSecPlay() {
const t = Number(playStackTowerMissionTimeSec);
if (Number.isFinite(t) && t > 0) return Math.max(10, Math.min(7200, Math.floor(t)));
return 90;
}
function stackTowerProgressBlocksPlay() {
const n = Number(playStackTowerProgressBlocks);
if (Number.isFinite(n) && n >= 1) return Math.max(1, Math.min(500, Math.floor(n)));
return 50;
}
function stackTowerDecryptPctPlay() {
if (!stackMini) return 0;
if (isStackTowerMissionUiMapPlay()) {
const p = Number(stackMini.progressPct);
const x = Math.min(100, Math.max(0, Number.isFinite(p) ? p : 0));
if (x >= 99.999) return 100;
return Math.floor(x);
}
const teamScore = stackMini.score || 0;
return Math.min(100, Math.floor((stackMini.layers.length || 0) * 11 + Math.min(40, teamScore * 3)));
}
function stackTowerMissionElapsedSecPlay() {
if (stackTowerSessionStartAt <= 0) return 0;
return (performance.now() - stackTowerSessionStartAt) / 1000;
}
function applyStackTowerMissionPanelImages() {
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = stackTowerAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = stackTowerAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
ensureStackTowerSlingImagePlay();
}
function showStackTowerMissionHowtoOverlay() {
if (!isStackTowerMissionUiMapPlay()) return;
hideConflictingOverlaysForGauntletCrown();
applyStackTowerMissionPanelImages();
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
const cd = document.getElementById('gauntlet-crown-countdown');
if (cd) cd.classList.add('is-hidden');
stackTowerMissionPhase = 'howto';
const ov = document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
gauntletCrownHowtoVisible = true;
ov.classList.remove('is-hidden');
setGauntletCrownHowtoStackTowerArtMaskPlay(true);
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) st.classList.remove('gch-status--jumper');
const btn = document.getElementById('btn-gch-ready');
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
const soleParticipant = totPlayers === 1;
if (soleParticipant) {
if (st) {
st.textContent = '';
st.classList.add('is-hidden');
}
if (btn) {
const canGo = isMePlayHost() || humans.length === 1;
btn.classList.remove('is-start-phase');
btn.classList.toggle('is-read-only', !canGo);
btn.disabled = !canGo;
btn.title = canGo ? 'READY — เริ่มนับถอยหลัง' : 'รอโฮสต์ · Wait for host';
btn.setAttribute('aria-pressed', 'false');
}
} else {
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-sync-request');
gauntletCrownSyncGuestReadyIfNeeded();
updateStackTowerMissionHowtoHud();
}
}
/** Stack Tower mnn93hpi — Ready Status / ปุ่ม แบบ quiz mission (mng8a80o) */
function updateStackTowerMissionHowtoHud() {
if (!isStackTowerMissionUiMapPlay() || stackTowerMissionPhase !== 'howto') return;
const st = document.getElementById('gauntlet-crown-howto-status');
const btn = document.getElementById('btn-gch-ready');
if (!st || !btn) return;
applyGauntletCrownReadyButtonPlay(st, btn);
}
/** Jump Survival mnptfts2 — Ready Status / ปุ่ม เดียวกับ Stack Tower */
function updateJumpSurviveMissionHowtoHud() {
if (!isJumpSurviveMissionUiMapPlay() || jumpSurviveMissionPhase !== 'howto') return;
const st = document.getElementById('gauntlet-crown-howto-status');
const btn = document.getElementById('btn-gch-ready');
if (!st || !btn) return;
applyGauntletCrownReadyButtonPlay(st, btn);
}
/** Space Shooter mnpz6rkp — Ready Status / ปุ่ม เดียวกับ Jumper */
function updateSpaceShooterMissionHowtoHud() {
if (!isSpaceShooterMissionUiMapPlay() || spaceShooterMissionPhase !== 'howto') return;
const st = document.getElementById('gauntlet-crown-howto-status');
const btn = document.getElementById('btn-gch-ready');
if (!st || !btn) return;
applyGauntletCrownReadyButtonPlay(st, btn);
}
function beginStackTowerMissionCountdownThenRun() {
if (!isStackTowerMissionUiMapPlay()) return;
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
stackTowerMissionPhase = 'countdown';
const howto = document.getElementById('gauntlet-crown-howto-overlay');
if (howto) {
howto.classList.add('is-hidden');
howto.classList.remove(GCHOWTO_STACK_TOWER_CLASS);
}
gauntletCrownHowtoVisible = false;
hideStackTowerHowtoRulesDom();
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) {
st.classList.add('is-hidden');
st.classList.remove('gch-status--jumper');
}
const cd = document.getElementById('gauntlet-crown-countdown');
const numEl = document.getElementById('gauntlet-crown-countdown-num');
const runFinish = function () {
if (cd) cd.classList.add('is-hidden');
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
stackTowerMissionPhase = 'live';
stackTowerMissionEndedOnce = false;
stackTowerSessionStartAt = performance.now();
lastStackTickMs = performance.now();
resetStackMinigameState();
};
if (!cd || !numEl) {
runFinish();
return;
}
cd.classList.remove('is-hidden');
syncGauntletCrownCountdownMg2ModePlay(cd);
runAlignedCountdownPlay(
function (n) { setCountdown321QuestionAssetGraphic(numEl, n); },
runFinish,
function (id) { stackTowerMissionCountdownTimer = id; }
);
}
function stackTowerMissionBuildPayload(endOpts) {
const outcome = endOpts && endOpts.outcome ? String(endOpts.outcome) : 'decrypt_complete';
const rows = [];
const teamPts = Math.max(0, Number(stackMini && stackMini.score) || 0);
function pushEnt(id, nickname, characterId, score) {
rows.push({
id: id,
nickname: (nickname && String(nickname).trim()) ? String(nickname).trim() : String(id),
characterId: characterId ?? null,
baseScore: Math.max(0, Number(score) || 0),
eliminated: false,
hadQuizWrong: false,
rankBonus: 0,
finalScore: Math.max(0, Number(score) || 0),
});
}
if (playBotsEnabled() && stackPreviewTurnOrder && stackPreviewTurnOrder.length === STACK_PREVIEW_TURN_COUNT) {
if (myId != null) {
pushEnt(myId, (me.nickname || nick || 'คุณ').trim() || 'คุณ', me.characterId || getPlayCharacterId(), me.stackPreviewHumanPts || 0);
}
stackPreviewTurnOrder.forEach(function (entry) {
if (!entry || entry.kind !== 'bot' || !entry.botId) return;
const o = others.get(entry.botId);
pushEnt(entry.botId, o ? o.nickname : entry.botId, o ? o.characterId : null, o ? (o.stackBotScore || 0) : 0);
});
} else {
if (myId != null) {
pushEnt(myId, (me.nickname || nick || 'คุณ').trim() || 'คุณ', me.characterId || getPlayCharacterId(), teamPts);
}
others.forEach(function (o, id) {
if (!o) return;
if (playBotsEnabled() && isPreviewBotId(id)) return;
pushEnt(id, o.nickname, o.characterId, teamPts);
});
}
const seen = new Set();
const uniq = [];
rows.forEach(function (r) {
const sid = String(r.id);
if (seen.has(sid)) return;
seen.add(sid);
uniq.push(r);
});
uniq.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = uniq.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: row.baseScore,
eliminated: false,
hadQuizWrong: false,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: row.baseScore,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (totalSum <= 0 && uniq.length) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'stack_tower',
survivorCount: uniq.length,
participantCount: uniq.length,
stackTowerOutcome: outcome,
};
}
function stackTowerMissionMergePreviewBotsMission(mission) {
if (!mission || mission.uiSkin !== 'stack_tower' || !playBotsEnabled() || !others || typeof others.forEach !== 'function') return mission;
const seen = new Set();
(mission.ranked || []).forEach(function (r) {
if (r && r.id != null) seen.add(String(r.id));
});
const baseRows = (mission.ranked || []).map(function (r) {
return {
id: r.id,
nickname: r.nickname,
characterId: r.characterId,
baseScore: Math.max(0, Number(r.baseScore) || 0),
eliminated: false,
hadQuizWrong: false,
rankBonus: 0,
finalScore: Math.max(0, Number(r.finalScore != null ? r.finalScore : r.baseScore) || 0),
};
});
others.forEach(function (o, id) {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: Math.max(0, Number(o.stackBotScore) || 0),
eliminated: false,
hadQuizWrong: false,
rankBonus: 0,
finalScore: Math.max(0, Number(o.stackBotScore) || 0),
});
});
baseRows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: false,
hadQuizWrong: false,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: bs,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n2 = ranked.length || 1;
const averageScore = Math.floor(totalSum / n2);
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (totalSum <= 0 && baseRows.length) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'stack_tower',
survivorCount: baseRows.length,
participantCount: baseRows.length,
stackTowerOutcome: mission.stackTowerOutcome,
};
}
function stackTowerMissionMaybeEndPlay() {
if (!isStackTowerMissionUiMapPlay()) return;
if (stackTowerMissionPhase !== 'live') return;
if (stackTowerMissionEndedOnce) return;
const pct = stackTowerDecryptPctPlay();
const elapsed = stackTowerMissionElapsedSecPlay();
const timeLim = stackTowerMissionTimeLimitSecPlay();
const missesOut = stackMini && stackMini.teamMissesLeft != null && stackMini.teamMissesLeft <= 0;
const timeOut = elapsed >= timeLim;
if (pct < 100 && !timeOut && !missesOut) return;
let outcome = 'time_up';
if (pct >= 100) outcome = 'decrypt_complete';
else if (missesOut) outcome = 'misses_exhausted';
/* เล่นจริง: host เป็นคนตัดสินจบ + broadcast → ทุกเครื่องจบพร้อมกัน (เดิมต่างคนต่างจับเวลา local → จบไม่พร้อม) */
if (detectiveCaseFillBots && !isMePlayHost()) return; /* non-host รอ stack-over จาก host */
if (detectiveCaseFillBots && socket && myId != null) {
try { socket.emit('stack-over', { outcome: outcome }); } catch (e) { /* ignore */ }
}
finishStackTowerMissionLocalPlay(outcome);
}
/** จบรอบ MG3 จริง (host เรียกเอง / non-host เรียกตอนรับ stack-over) */
function finishStackTowerMissionLocalPlay(outcome) {
if (stackTowerMissionEndedOnce || !isStackTowerMissionUiMapPlay()) return;
stackTowerMissionEndedOnce = true;
stackTowerMissionPhase = 'ended';
applyStackTowerMissionPanelImages();
beginStackTowerResultFlashThenGcm(stackTowerMissionBuildPayload({ outcome: outcome || 'time_up' }));
}
function isJumpSurviveMissionUiMapPlay() {
return isJumpSurvive() && currentPlayMapId() === JUMP_SURVIVE_MISSION_MAP_ID;
}
function isJumpSurviveMissionPregameBlockingPlay() {
if (!isJumpSurviveMissionUiMapPlay()) return false;
return jumpSurviveMissionPhase != null && jumpSurviveMissionPhase !== 'live' && jumpSurviveMissionPhase !== 'ended';
}
function jumperAssetUrl(file) {
return BASE + '/img/Jumper/' + file;
}
function hideConflictingOverlaysForJumpSurviveMission() {
hideConflictingOverlaysForGauntletCrown();
}
function jumpSurviveTimeLimitSecForMission() {
const m = Number(mapData && mapData.jumpSurviveTimeSec);
if (Number.isFinite(m) && m > 0 && m < 7200) return Math.floor(m);
const j = Number(playJumpSurviveMissionTimeSec);
if (Number.isFinite(j) && j > 0 && j < 7200) return Math.floor(j);
return 60;
}
function jumpSurviveRemainingSecMission() {
if (!isJumpSurviveMissionUiMapPlay() || jumpSurviveMissionPhase !== 'live' || jumpSurviveSessionStartMs <= 0) return null;
const lim = jumpSurviveTimeLimitSecForMission();
if (!(lim > 0)) return null;
/* นับเวลาจาก anchor server (serverNow) → จบพร้อมกันทุกเครื่อง; fallback local ถ้ายังไม่มี anchor */
const elapsed = jumpSurviveLiveAnchorServerMs > 0
? (serverNow() - jumpSurviveLiveAnchorServerMs) / 1000
: (performance.now() - jumpSurviveSessionStartMs) / 1000;
return Math.max(0, Math.ceil(lim - elapsed));
}
function applyJumpSurviveJumperPanelImages() {
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = jumperAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = jumperAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
}
function showJumpSurviveMissionHowtoOverlay() {
if (!isJumpSurviveMissionUiMapPlay()) return;
hideConflictingOverlaysForJumpSurviveMission();
applyJumpSurviveJumperPanelImages();
if (jumperMissionCountdownTimer) {
clearTimeout(jumperMissionCountdownTimer);
jumperMissionCountdownTimer = null;
}
const cd = document.getElementById('gauntlet-crown-countdown');
if (cd) cd.classList.add('is-hidden');
jumpSurviveMissionPhase = 'howto';
const ov = document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
gauntletCrownHowtoVisible = true;
ov.classList.remove('is-hidden');
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) st.classList.remove('gch-status--jumper');
const btn = document.getElementById('btn-gch-ready');
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
const soleParticipant = totPlayers === 1;
if (soleParticipant) {
if (st) {
st.textContent = '';
st.classList.add('is-hidden');
}
if (btn) {
const canGo = humans.length === 1 || isMePlayHost();
btn.classList.remove('is-start-phase');
btn.classList.toggle('is-read-only', !canGo);
btn.disabled = !canGo;
btn.title = canGo ? 'READY — เริ่มนับถอยหลัง' : 'รอโฮสต์ · Wait for host';
btn.setAttribute('aria-pressed', 'false');
}
} else {
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-sync-request');
gauntletCrownSyncGuestReadyIfNeeded();
updateJumpSurviveMissionHowtoHud();
}
}
function beginJumpSurviveMissionCountdownThenRun() {
if (!isJumpSurviveMissionUiMapPlay()) return;
if (jumperMissionCountdownTimer) {
clearTimeout(jumperMissionCountdownTimer);
jumperMissionCountdownTimer = null;
}
jumpSurviveMissionPhase = 'countdown';
const howto = document.getElementById('gauntlet-crown-howto-overlay');
if (howto) howto.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) {
st.classList.add('is-hidden');
st.classList.remove('gch-status--jumper');
}
const cd = document.getElementById('gauntlet-crown-countdown');
const numEl = document.getElementById('gauntlet-crown-countdown-num');
const runFinish = function () {
if (cd) cd.classList.add('is-hidden');
if (jumperMissionCountdownTimer) {
clearTimeout(jumperMissionCountdownTimer);
jumperMissionCountdownTimer = null;
}
jumpSurviveMissionPhase = 'live';
jumpSurviveGameEnded = false;
jumpSurviveEliminated = false;
/* anchor เวลาเริ่ม live = liveBeginsAt ของ server (ถ้ามี) → scroll/timer ของทุกเครื่องอ้างอิงจุดเดียวกัน */
jumpSurviveLiveAnchorServerMs = playMissionLiveBeginsAt > 0 ? playMissionLiveBeginsAt : serverNow();
jumpSurvivePlatformScrollPx = 0;
applyJumpSurvivePreviewSpawnLayout(false);
};
if (!cd || !numEl) {
runFinish();
return;
}
cd.classList.remove('is-hidden');
syncGauntletCrownCountdownMg2ModePlay(cd);
runAlignedCountdownPlay(
function (n) { setCountdown321QuestionAssetGraphic(numEl, n); },
runFinish,
function (id) { jumperMissionCountdownTimer = id; }
);
}
/** Jumper ภารกิจ mnptfts2: เกรดจากจำนวนผู้รอด — 6=A … 3=D; น้อยกว่า 2 = F; พอดี 2 คน = E */
function jumpSurviveGradeFromSurvivorCount(survivors) {
const s = Math.max(0, Math.floor(Number(survivors) || 0));
if (s >= 6) return 'A';
if (s === 5) return 'B';
if (s === 4) return 'C';
if (s === 3) return 'D';
if (s === 2) return 'E';
return 'F';
}
function jumpSurviveRollRewardCardForGrade(grade) {
if (grade === 'F') return null;
const r = Math.random();
if (grade === 'A' || grade === 'B') {
if (r < 0.35) return { kind: 'bail', th: 'เหรียญประกัน · Bail Coin', en: 'Bail Coin' };
if (r < 0.7) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (grade === 'C' || grade === 'D') {
if (r < 0.25) return { kind: 'bail', th: 'เหรียญประกัน · Bail Coin', en: 'Bail Coin' };
if (r < 0.45) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (grade === 'E') {
if (r < 0.12) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (r < 0.25) return { kind: 'bail', th: 'เหรียญประกัน · Bail Coin', en: 'Bail Coin' };
if (r < 0.45) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
function jumpSurviveMissionTotalParticipants() {
let n = myId != null ? 1 : 0;
if (others && typeof others.size === 'number') n += others.size;
return n;
}
function jumpSurviveMissionCountAlive() {
let n = 0;
if (myId != null && !jumpSurviveEliminated) n++;
if (others && typeof others.forEach === 'function') {
others.forEach(function (o) {
if (o && !o.jumpSurviveEliminated) n++;
});
}
return n;
}
/** จบทันทีเมื่อไม่มีผู้รอด — เหลือคนสุดท้ายยังเล่นต่อจนหมดเวลา (ไม่จบเร็วแบบ “ชนะขาดลอย”) */
function jumpSurviveMissionMaybeEarlyFinish() {
if (!isJumpSurviveMissionUiMapPlay() || jumpSurviveMissionPhase !== 'live' || jumpSurviveGameEnded) return;
const alive = jumpSurviveMissionCountAlive();
if (alive === 0) {
endJumpSurviveMissionRound('all_dead');
}
}
function jumpSurviveBuildMissionPayload() {
const rows = [];
const pushEnt = function (id, nickname, characterId, eliminated) {
const alive = !eliminated;
const baseScore = alive ? 100 : 0;
rows.push({
id: id,
nickname: (nickname && String(nickname).trim()) ? String(nickname).trim() : String(id),
characterId: characterId ?? null,
baseScore: baseScore,
eliminated: !!eliminated,
rankBonus: 0,
finalScore: baseScore,
});
};
if (myId != null) {
pushEnt(myId, (me.nickname || nick || 'คุณ').trim() || 'คุณ', me.characterId || getPlayCharacterId(), jumpSurviveEliminated);
}
others.forEach(function (o, id) {
if (!o) return;
pushEnt(id, o.nickname, o.characterId, !!o.jumpSurviveEliminated);
});
rows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
let survivorCount = 0;
for (let si = 0; si < rows.length; si++) {
if (rows[si] && !rows[si].eliminated) survivorCount++;
}
const participantCount = rows.length;
const grade = jumpSurviveGradeFromSurvivorCount(survivorCount);
const top = missionEnsureHumanInTopRanked(rows, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: row.baseScore,
eliminated: row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: row.baseScore,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
const rewardCard = jumpSurviveRollRewardCardForGrade(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'jumper',
survivorCount: survivorCount,
participantCount: participantCount,
};
}
function jumpSurviveMergePreviewBotsMission(mission) {
if (!mission || mission.uiSkin !== 'jumper' || !playBotsEnabled() || !others || typeof others.forEach !== 'function') return mission;
const seen = new Set();
(mission.ranked || []).forEach(function (r) {
if (r && r.id != null) seen.add(String(r.id));
});
const baseRows = (mission.ranked || []).map(function (r) {
return {
id: r.id,
nickname: r.nickname,
characterId: r.characterId,
baseScore: Math.max(0, Number(r.baseScore) || 0),
eliminated: !!r.eliminated,
rankBonus: 0,
};
});
others.forEach(function (o, id) {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: o.jumpSurviveEliminated ? 0 : 100,
eliminated: !!o.jumpSurviveEliminated,
rankBonus: 0,
});
});
baseRows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
let survivorCount = 0;
for (let si = 0; si < baseRows.length; si++) {
if (baseRows[si] && !baseRows[si].eliminated) survivorCount++;
}
const participantCount = baseRows.length;
const grade = jumpSurviveGradeFromSurvivorCount(survivorCount);
const top = baseRows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: bs,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: jumpSurviveRollRewardCardForGrade(grade),
totalParts: totalParts,
uiSkin: 'jumper',
survivorCount: survivorCount,
participantCount: participantCount,
};
}
function endJumpSurviveMissionRound(endKind) {
if (!isJumpSurviveMissionUiMapPlay() || jumpSurviveGameEnded) return;
jumpSurviveGameEnded = true;
jumpSurviveMissionPhase = 'ended';
applyJumpSurviveJumperPanelImages();
const mission = jumpSurviveBuildMissionPayload();
const kind = endKind === 'all_dead' ? 'all_dead' : 'time_up';
beginJumpSurviveMissionResultFlashSequenceThenGcm(mission, kind);
}
function isSpaceShooter() { return mapData && mapData.gameType === 'space_shooter'; }
function isSpaceShooterMissionUiMapPlay() {
return isSpaceShooter() && currentPlayMapId() === SPACE_SHOOTER_MISSION_MAP_ID;
}
function isSpaceShooterMissionPregameBlockingPlay() {
if (!isSpaceShooterMissionUiMapPlay()) return false;
return spaceShooterMissionPhase != null && spaceShooterMissionPhase !== 'live' && spaceShooterMissionPhase !== 'ended';
}
function violentCrimeAssetUrl(file) {
return BASE + '/img/ViolentCrime/' + String(file || '').replace(/^\//, '');
}
function megaVirusAssetUrl(file) {
return BASE + '/img/MegaVirus/' + String(file || '').replace(/^\//, '');
}
function applyGauntletCrownHeistMissionPanelImages() {
const howtoOv = document.getElementById('gauntlet-crown-howto-overlay');
if (howtoOv) {
const tfHowto = isGauntletCrownHeistMapPlay();
howtoOv.classList.toggle('gch-quiz-tf-mock', tfHowto);
howtoOv.classList.toggle('gch-mg2-mock', tfHowto);
if (tfHowto) {
ensureQuizTfScaleResizeListener();
updateGchTfMockScale(howtoOv);
} else {
howtoOv.style.removeProperty('--gch-tf-scale');
}
}
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = missionMockHudAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg && isGauntletCrownHeistMapPlay()) {
resBg.src = missionMockHudAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
}
function applyMegaVirusMissionPanelImages() {
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = megaVirusAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = megaVirusAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
}
function applySpaceShooterMissionPanelImages() {
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = violentCrimeAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = violentCrimeAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
}
function showSpaceShooterMissionHowtoOverlay() {
if (!isSpaceShooterMissionUiMapPlay()) return;
hideConflictingOverlaysForGauntletCrown();
applySpaceShooterMissionPanelImages();
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
const cd = document.getElementById('gauntlet-crown-countdown');
if (cd) cd.classList.add('is-hidden');
spaceShooterMissionPhase = 'howto';
const ov = document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
gauntletCrownHowtoVisible = true;
ov.classList.remove('is-hidden');
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) st.classList.remove('gch-status--jumper');
const btn = document.getElementById('btn-gch-ready');
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
const soleParticipant = totPlayers === 1;
if (soleParticipant) {
if (st) {
st.textContent = '';
st.classList.add('is-hidden');
}
if (btn) {
const canGo = humans.length === 1 || isMePlayHost();
btn.classList.remove('is-start-phase');
btn.classList.toggle('is-read-only', !canGo);
btn.disabled = !canGo;
btn.title = canGo ? 'READY — เริ่มนับถอยหลัง' : 'รอโฮสต์ · Wait for host';
btn.setAttribute('aria-pressed', 'false');
}
} else {
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-sync-request');
gauntletCrownSyncGuestReadyIfNeeded();
updateSpaceShooterMissionHowtoHud();
}
spaceShooterResetMissionShipStateForAllPlay();
}
function beginSpaceShooterMissionCountdownThenRun() {
if (!isSpaceShooterMissionUiMapPlay()) return;
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
spaceShooterMissionPhase = 'countdown';
const howto = document.getElementById('gauntlet-crown-howto-overlay');
if (howto) howto.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) {
st.classList.add('is-hidden');
st.classList.remove('gch-status--jumper');
}
const cd = document.getElementById('gauntlet-crown-countdown');
const numEl = document.getElementById('gauntlet-crown-countdown-num');
const runFinish = function () {
if (cd) cd.classList.add('is-hidden');
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
spaceShooterMissionPhase = 'live';
spaceShooterGameEnded = false;
spaceShooterBullets = [];
spaceShooterAsteroids = [];
spaceShooterAsteroidExplosions = [];
spaceShooterPopups = [];
spaceShooterLastTickMs = performance.now();
spaceShooterSpawnAccMs = 0;
spaceShooterSpawnCount = 0;
/* anchor = liveBeginsAt ของ server (ทุกเครื่องได้ค่าเดียวกัน) → spawn/timer อ้างอิงจุดเดียวกัน */
spaceShooterLiveAnchorServerMs = playMissionLiveBeginsAt > 0 ? playMissionLiveBeginsAt : serverNow();
spaceShooterFireCd = 0;
spaceShooterSessionStartMs = performance.now();
spaceShooterLastMoveEmit = 0;
if (myId != null) me.spaceShooterScore = 0;
others.forEach(function (o) {
if (o) o.spaceShooterScore = 0;
});
spaceShooterResetMissionShipStateForAllPlay();
if (mapData) applySpaceShooterSpawnLayoutPlay();
};
if (!cd || !numEl) {
runFinish();
return;
}
cd.classList.remove('is-hidden');
syncGauntletCrownCountdownMg2ModePlay(cd);
runAlignedCountdownPlay(
function (n) { setCountdown321QuestionAssetGraphic(numEl, n); },
runFinish,
function (id) { spaceShooterMissionCountdownTimer = id; }
);
}
function spaceShooterBuildMissionPayload() {
const rows = [];
function pushEnt(id, nickname, characterId, score, eliminated) {
rows.push({
id: id,
nickname: (nickname && String(nickname).trim()) ? String(nickname).trim() : String(id),
characterId: characterId ?? null,
baseScore: Math.max(0, Number(score) || 0),
eliminated: !!eliminated,
rankBonus: 0,
finalScore: Math.max(0, Number(score) || 0),
});
}
if (myId != null) {
pushEnt(myId, (me.nickname || nick || 'คุณ').trim() || 'คุณ', me.characterId || getPlayCharacterId(), me.spaceShooterScore, !!me.spaceShooterEliminated);
}
others.forEach(function (o, id) {
if (!o) return;
pushEnt(id, o.nickname, o.characterId, o.spaceShooterScore, !!o.spaceShooterEliminated);
});
rows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = rows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
/* โบนัสอยู่รอดจนจบเกม = +20 (เฉพาะคนไม่ตาย) — รวมใน finalScore เหมือน rankBonus ของ MG2 */
const surviveBonus = row.eliminated ? 0 : 20;
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: row.baseScore,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: surviveBonus,
finalScore: row.baseScore + surviveBonus,
};
});
const totalParts = ranked.map(function (r) { return r.finalScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
const survivorCount = rows.filter(function (r) { return !r.eliminated; }).length;
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (survivorCount <= 0) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'violent_crime',
survivorCount: survivorCount,
participantCount: rows.length,
};
}
function spaceShooterMergePreviewBotsMission(mission) {
if (!mission || mission.uiSkin !== 'violent_crime' || !playBotsEnabled() || !others || typeof others.forEach !== 'function') return mission;
const seen = new Set();
(mission.ranked || []).forEach(function (r) {
if (r && r.id != null) seen.add(String(r.id));
});
const baseRows = (mission.ranked || []).map(function (r) {
return {
id: r.id,
nickname: r.nickname,
characterId: r.characterId,
baseScore: Math.max(0, Number(r.baseScore) || 0),
eliminated: !!r.eliminated,
rankBonus: 0,
finalScore: Math.max(0, Number(r.finalScore != null ? r.finalScore : r.baseScore) || 0),
};
});
others.forEach(function (o, id) {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: Math.max(0, Number(o.spaceShooterScore) || 0),
eliminated: !!o.spaceShooterEliminated,
rankBonus: 0,
finalScore: Math.max(0, Number(o.spaceShooterScore) || 0),
});
});
baseRows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: bs,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n2 = ranked.length || 1;
const averageScore = Math.floor(totalSum / n2);
const survivorCount = baseRows.filter(function (r) { return !r.eliminated; }).length;
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (survivorCount <= 0) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'violent_crime',
survivorCount: survivorCount,
participantCount: baseRows.length,
};
}
function balloonBossMergePreviewBotsMission(mission) {
if (!mission || mission.uiSkin !== 'mega_virus' || !playBotsEnabled() || !others || typeof others.forEach !== 'function') return mission;
const seen = new Set();
(mission.ranked || []).forEach(function (r) {
if (r && r.id != null) seen.add(String(r.id));
});
const baseRows = (mission.ranked || []).map(function (r) {
return {
id: r.id,
nickname: r.nickname,
characterId: r.characterId,
baseScore: Math.max(0, Number(r.baseScore) || 0),
eliminated: !!r.eliminated,
rankBonus: 0,
finalScore: Math.max(0, Number(r.finalScore != null ? r.finalScore : r.baseScore) || 0),
};
});
others.forEach(function (o, id) {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: Math.max(0, Number(o.balloonBossScore) || 0),
eliminated: !!o.balloonBossEliminated,
rankBonus: 0,
finalScore: Math.max(0, Number(o.balloonBossScore) || 0),
});
});
baseRows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 5);
/* โบนัสจบเกม: ฆ่าบอส(+100)→ทุกคนที่ร่วมเล่น · รอดชีวิต(+10)→เฉพาะคนไม่ตาย (รวมใน finalScore, clamp ≥0) */
const endRBonus = mission && mission.balloonBossEndReason;
const killBonusAll = endRBonus === 'victory' ? 100 : 0;
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
const bonus = killBonusAll + (row.eliminated ? 0 : 10);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: bonus,
finalScore: Math.max(0, bs + bonus),
};
});
const totalParts = ranked.map(function (r) { return r.finalScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n2 = ranked.length || 1;
const averageScore = Math.floor(totalSum / n2);
const maxHp = balloonBossMaxHpPlay();
let bossDmgSum = Math.max(0, me.balloonBossBossDmg | 0);
others.forEach(function (o) {
if (o) bossDmgSum += Math.max(0, o.balloonBossBossDmg | 0);
});
const progress = Math.min(1, bossDmgSum / Math.max(1, maxHp));
const score100 = Math.min(100, Math.floor(progress * 100));
let grade = 'C';
const endR = mission && mission.balloonBossEndReason;
if (endR === 'victory' || progress >= 1) grade = 'A';
else if (endR === 'all_dead') grade = 'F';
else if (score100 >= 50) grade = 'B';
else if (totalSum <= 0) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'mega_virus',
survivorCount: baseRows.filter(function (r) { return !r.eliminated; }).length,
participantCount: baseRows.length,
balloonBossEndReason: mission.balloonBossEndReason,
};
}
function balloonBossBuildMissionPayloadPlay(reason) {
const rows = [];
if (myId != null) {
rows.push({
id: myId,
nickname: ((me.nickname || nick || 'คุณ').trim() || 'คุณ'),
characterId: me.characterId ?? null,
baseScore: Math.max(0, me.balloonBossScore | 0),
eliminated: !!me.balloonBossEliminated,
});
}
others.forEach((o, id) => {
rows.push({
id: id,
nickname: (o && o.nickname) ? String(o.nickname).trim() : id,
characterId: o && o.characterId != null ? o.characterId : null,
baseScore: Math.max(0, o.balloonBossScore | 0),
eliminated: !!(o && o.balloonBossEliminated),
});
});
rows.sort((a, b) => b.baseScore - a.baseScore
|| String(a.nickname).localeCompare(String(b.nickname), 'th')
|| String(a.id).localeCompare(String(b.id)));
const top = rows.slice(0, 5);
/* โบนัสจบเกม: ฆ่าบอส(+100)→ทุกคนที่ร่วมเล่น · รอดชีวิต(+10)→เฉพาะคนไม่ตาย (รวมใน finalScore, clamp ≥0) */
const killBonusAll = reason === 'victory' ? 100 : 0;
const ranked = top.map((row, idx) => {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
const bonus = killBonusAll + (row.eliminated ? 0 : 10);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: bonus,
finalScore: Math.max(0, bs + bonus),
};
});
const totalParts = ranked.map((r) => r.finalScore);
const totalSum = totalParts.reduce((s, n) => s + n, 0);
const n2 = ranked.length || 1;
const averageScore = Math.floor(totalSum / n2);
const maxHp = balloonBossMaxHpPlay();
let bossDmgSum = Math.max(0, me.balloonBossBossDmg | 0);
others.forEach((o) => {
if (o) bossDmgSum += Math.max(0, o.balloonBossBossDmg | 0);
});
const progress = Math.min(1, bossDmgSum / Math.max(1, maxHp));
const score100 = Math.min(100, Math.floor(progress * 100));
let grade = 'C';
if (reason === 'victory' || progress >= 1) grade = 'A';
else if (reason === 'all_dead') grade = 'F';
else if (score100 >= 50) grade = 'B';
else if (totalSum <= 0) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'mega_virus',
survivorCount: rows.filter((r) => !r.eliminated).length,
participantCount: rows.length,
balloonBossEndReason: reason,
};
}
/* host เป็นผู้ตัดสินจบ MG6 + แนบคะแนน/สถานะสุดท้าย → ทุกเครื่องจบพร้อมกันและอันดับตรงกัน */
function triggerSpaceShooterOverPlay(kind) {
if (spaceShooterGameEnded) return;
const k = (kind === 'all_dead') ? 'all_dead' : 'time_up';
try {
if (socket && myId != null && isMePlayHost()) {
const scores = buildStableShipParticipantRefsPlay().map((e) => ({
id: e.id,
score: Math.max(0, (e.ref && (e.ref.spaceShooterScore | 0)) || 0),
hits: Math.max(0, Number(e.ref && e.ref.spaceShooterHits) || 0),
eliminated: !!(e.ref && e.ref.spaceShooterEliminated),
}));
socket.emit('space-shooter-over', { kind: k, scores: scores });
}
} catch (e) { /* ignore */ }
endSpaceShooterMissionRound(k);
}
function applySpaceShooterOverScoresPlay(scores) {
if (!Array.isArray(scores)) return;
scores.forEach((s) => {
if (!s || s.id == null) return;
const sc = Math.max(0, Number(s.score) || 0);
const hits = Math.max(0, Number(s.hits) || 0);
const ent = (myId != null && String(s.id) === String(myId)) ? me : (others.get(String(s.id)) || others.get(s.id));
if (!ent) return;
ent.spaceShooterScore = sc;
ent.spaceShooterHits = hits;
if (s.eliminated) ent.spaceShooterEliminated = true;
});
}
function endSpaceShooterMissionRound(endKind) {
if (!isSpaceShooterMissionUiMapPlay() || spaceShooterGameEnded) return;
const kind = endKind === 'all_dead' ? 'all_dead' : 'time_up';
spaceShooterGameEnded = true;
spaceShooterMissionPhase = 'ended';
applySpaceShooterMissionPanelImages();
spaceShooterBullets = [];
spaceShooterAsteroids = [];
spaceShooterAsteroidExplosions = [];
spaceShooterSpawnAccMs = 0;
spaceShooterPopups = [];
const mission = spaceShooterBuildMissionPayload();
mission.spaceShooterEndKind = kind;
beginSpaceShooterMissionResultFlashSequenceThenGcm(mission, kind);
}
function questionMissionAssetUrl(file) {
return BASE + '/img/QUESTION/' + String(file || '').replace(/^\//, '');
}
/** HUD กลางจอ (เวลา / แผ่นคำถาม) — ชื่อไฟล์คู่กับ public/img/QUESTION บนดิสก์ → URL /Game/img/QUESTION */
function questionMissionHudAssetUrl(file) {
if (isMissionMockHudPlay()) return missionMockHudAssetUrl(file);
return questionMissionAssetUrl(file);
}
/** สกิน HUD แบบ mock Minigame 1–7 (fix 1920×1080 + score-bar / profile) */
function getMissionMockHudSkinPlay() {
if (isQuizQuestionMissionUiMapPlay()) return 'question_mission';
if (isStackTowerMissionUiMapPlay()) return 'stack_tower';
if (isJumpSurviveMissionUiMapPlay()) return 'jumper';
if (isSpaceShooterMissionUiMapPlay()) return 'violent_crime';
if (isMegaVirusMissionShellMapPlay()) return 'mega_virus';
if (isQuizCarry() && quizCarryEmbedMissionFlowActive()) return 'quiz_carry';
if (isGauntletCrownHeistMapPlay()) return 'gauntlet_crown';
return '';
}
function isMissionMockHudPlay() {
return !!getMissionMockHudSkinPlay();
}
function missionMockHudAssetUrl(file) {
const skin = getMissionMockHudSkinPlay();
const f = String(file || '').replace(/^\//, '');
if (skin === 'jumper') return jumperAssetUrl(f);
if (skin === 'violent_crime') return violentCrimeAssetUrl(f);
if (skin === 'mega_virus') return megaVirusAssetUrl(f);
if (skin === 'stack_tower') return stackTowerAssetUrl(f);
if (skin === 'quiz_carry') return BASE + '/img/quiz-carry/' + f;
if (skin === 'gauntlet_crown') return BASE + '/img/gauntlet-assets/' + f;
return questionMissionAssetUrl(f);
}
function applyMissionMockHudCssVarsPlay(root) {
if (!root) return;
if (!isMissionMockHudPlay()) {
root.style.removeProperty('--mmh-score-bar');
root.style.removeProperty('--mmh-score-label');
root.style.removeProperty('--mmh-score-avatar');
root.style.removeProperty('--mmh-mic-on');
root.style.removeProperty('--mmh-btn-ready');
root.style.removeProperty('--mmh-btn-start');
delete root.dataset.missionMockSkin;
return;
}
const skin = getMissionMockHudSkinPlay();
root.dataset.missionMockSkin = skin;
if (skin === 'gauntlet_crown') {
root.style.removeProperty('--mmh-score-bar');
root.style.setProperty('--mmh-score-label', "url('" + missionMockHudAssetUrl('score.png') + "')");
const crownHead = document.getElementById('play-cyber-crown-score-head');
const crownImg = document.getElementById('play-cyber-crown-score-img');
if (crownHead && crownImg) {
const scoreSrc = missionMockHudAssetUrl('score.png');
crownHead.classList.remove('is-hidden');
crownHead.setAttribute('aria-hidden', 'false');
if (crownImg.getAttribute('src') !== scoreSrc) crownImg.setAttribute('src', scoreSrc);
crownImg.alt = 'SCORE :';
crownImg.classList.add('mg2-score-label');
}
} else {
root.style.removeProperty('--mmh-score-label');
root.style.setProperty('--mmh-score-bar', "url('" + missionMockHudAssetUrl('score-bar.png') + "?v=3')");
}
root.style.setProperty('--mmh-score-avatar', "url('" + missionMockHudAssetUrl('score-avartar.png') + "')");
root.style.setProperty('--mmh-mic-on', "url('" + missionMockHudAssetUrl('btn-mic_on.png') + "')");
root.style.setProperty('--mmh-btn-ready', "url('" + missionMockHudAssetUrl('btn-ready.png') + "')");
root.style.setProperty('--mmh-btn-start', "url('" + missionMockHudAssetUrl('btn-start.png') + "')");
const micImg = document.getElementById('play-cyber-mic-img');
if (micImg) {
micImg.classList.remove('is-hidden');
micImg.setAttribute('aria-hidden', 'false');
const micSrc = missionMockHudAssetUrl('btn-mic_on.png');
if (micImg.getAttribute('src') !== micSrc) micImg.setAttribute('src', micSrc);
}
const frameOverlay = document.getElementById('play-cyber-profile-frame-overlay');
if (frameOverlay) {
const frameSrc = missionMockHudAssetUrl('Avartar.png');
if (frameOverlay.getAttribute('src') !== frameSrc) frameOverlay.setAttribute('src', frameSrc);
}
}
function isQuizQuestionMissionHudActivePlay() {
return isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'live';
}
/** ภารกิจคำถาม mng8a80o ช่วง live: กล้องกลางแมป (world px) — ไม่ตาม me */
function getQuizQuestionMissionMapCenterWorldPxPlay() {
if (!mapData || !isQuiz()) return null;
const w = mapData.width || 20;
const h = mapData.height || 15;
const ts = tileSize;
const mwPx = w * ts;
const mhPx = h * ts;
return { cx: mwPx * 0.5, cy: mhPx * 0.5, mwPx, mhPx };
}
function applyQuizQuestionMissionPanelImages() {
/* ติดคลาส scope ให้ overlay howto (popup HOW TO PLAY) ใช้สไตล์ mockup เฉพาะ mng8a80o */
const howtoOv = document.getElementById('gauntlet-crown-howto-overlay');
if (howtoOv) {
const tfHowto = isQuizQuestionMissionUiMapPlay();
howtoOv.classList.toggle('gch-quiz-tf-mock', tfHowto);
if (tfHowto) {
ensureQuizTfScaleResizeListener();
updateGchTfMockScale(howtoOv);
} else {
howtoOv.style.removeProperty('--gch-tf-scale');
}
}
const howtoBg = document.querySelector('#gauntlet-crown-howto-overlay .gch-bg');
if (howtoBg) {
howtoBg.src = questionMissionAssetUrl('popup-Howto.png');
howtoBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-Howto.png';
};
}
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = questionMissionAssetUrl('popup-result.png');
resBg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/popup-result.png';
};
}
}
function showQuizQuestionMissionHowtoOverlay() {
if (!isQuizQuestionMissionUiMapPlay()) return;
hideConflictingOverlaysForGauntletCrown();
applyQuizQuestionMissionPanelImages();
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
const cd = document.getElementById('gauntlet-crown-countdown');
if (cd) cd.classList.add('is-hidden');
quizQuestionMissionPhase = 'howto';
const ov = document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
gauntletCrownHowtoVisible = true;
ov.classList.remove('is-hidden');
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) st.classList.remove('gch-status--jumper');
const btn = document.getElementById('btn-gch-ready');
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
/** ผู้เล่นจริงในห้องคนเดียว และไม่มีบอท/peer อื่นในนับรวม — เท่านั้นที่ข้าม lobby */
const soleParticipant = totPlayers === 1;
if (soleParticipant) {
if (st) {
st.textContent = '';
st.classList.add('is-hidden');
}
if (btn) {
const canGo = isMePlayHost() || humans.length === 1;
btn.classList.remove('is-start-phase');
btn.classList.toggle('is-read-only', !canGo);
btn.disabled = !canGo;
btn.title = canGo ? 'READY — เริ่มนับถอยหลัง' : 'รอโฮสต์ · Wait for host';
btn.setAttribute('aria-pressed', 'false');
}
} else {
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-sync-request');
gauntletCrownSyncGuestReadyIfNeeded();
updateQuizQuestionMissionHowtoHud();
}
}
function beginQuizQuestionMissionCountdownThenRun() {
if (!isQuizQuestionMissionUiMapPlay()) return;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
quizQuestionMissionPhase = 'countdown';
const howto = document.getElementById('gauntlet-crown-howto-overlay');
if (howto) howto.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
const st = document.getElementById('gauntlet-crown-howto-status');
if (st) {
st.classList.add('is-hidden');
st.classList.remove('gch-status--jumper');
}
const cd = document.getElementById('gauntlet-crown-countdown');
const numEl = document.getElementById('gauntlet-crown-countdown-num');
const runFinish = function () {
if (cd) cd.classList.add('is-hidden');
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
quizQuestionMissionPhase = 'live';
playEmbedUserZoomMul = 1;
const qov = document.getElementById('quiz-game-overlay');
if (qov) {
if (isQuizQuestionMissionUiMapPlay()) qov.classList.add('is-hidden');
else if (previewMode && editorEmbedReturn) qov.classList.add('is-hidden');
else qov.classList.remove('is-hidden');
}
const dp = quizQuestionMissionDeferredPhase;
quizQuestionMissionDeferredPhase = null;
if (dp) applyQuizPhaseFromServer(dp);
if (previewMode && isQuiz()) loadPreviewQuizAndStart();
};
if (!cd || !numEl) {
runFinish();
return;
}
cd.classList.remove('is-hidden');
syncGauntletCrownCountdownMg2ModePlay(cd);
runAlignedCountdownPlay(
function (n) { setCountdown321QuestionAssetGraphic(numEl, n); },
runFinish,
function (id) { quizQuestionMissionCountdownTimer = id; }
);
}
function quizQuestionMissionBuildPayload() {
const rows = [];
function pushEnt(id, nickname, characterId, score) {
const sid = String(id);
rows.push({
id: id,
nickname: (nickname && String(nickname).trim()) ? String(nickname).trim() : String(id),
characterId: characterId ?? null,
baseScore: Math.max(0, Number(score) || 0),
eliminated: false,
hadQuizWrong: !!playQuizEverWrong[sid],
rankBonus: 0,
finalScore: Math.max(0, Number(score) || 0),
});
}
if (myId != null) {
pushEnt(myId, (me.nickname || nick || 'คุณ').trim() || 'คุณ', me.characterId || getPlayCharacterId(), playLiveQuizScores[myId]);
}
others.forEach(function (o, id) {
if (!o) return;
pushEnt(id, o.nickname, o.characterId, playLiveQuizScores[id]);
});
rows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = rows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: row.baseScore,
eliminated: false,
hadQuizWrong: !!row.hadQuizWrong,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: row.baseScore,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (totalSum <= 0 && rows.length) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'question_mission',
survivorCount: rows.length,
participantCount: rows.length,
};
}
function quizQuestionMissionMergePreviewBotsMission(mission) {
if (!mission || mission.uiSkin !== 'question_mission' || !playBotsEnabled() || !others || typeof others.forEach !== 'function') return mission;
const seen = new Set();
(mission.ranked || []).forEach(function (r) {
if (r && r.id != null) seen.add(String(r.id));
});
const baseRows = (mission.ranked || []).map(function (r) {
return {
id: r.id,
nickname: r.nickname,
characterId: r.characterId,
baseScore: Math.max(0, Number(r.baseScore) || 0),
eliminated: false,
hadQuizWrong: !!r.hadQuizWrong,
rankBonus: 0,
finalScore: Math.max(0, Number(r.finalScore != null ? r.finalScore : r.baseScore) || 0),
};
});
others.forEach(function (o, id) {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: Math.max(0, Number(playLiveQuizScores[id]) || 0),
eliminated: false,
hadQuizWrong: !!playQuizEverWrong[sid],
rankBonus: 0,
finalScore: Math.max(0, Number(playLiveQuizScores[id]) || 0),
});
});
baseRows.sort(function (a, b) {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
return String(a.nickname).localeCompare(String(b.nickname), 'th') || String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 5);
const ranked = top.map(function (row, idx) {
const pos = idx + 1;
const bs = Math.max(0, Number(row.baseScore) || 0);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: false,
hadQuizWrong: !!row.hadQuizWrong,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0,
finalScore: bs,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n2 = ranked.length || 1;
const averageScore = Math.floor(totalSum / n2);
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (totalSum <= 0 && baseRows.length) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: totalParts,
uiSkin: 'question_mission',
survivorCount: baseRows.length,
participantCount: baseRows.length,
};
}
function isBalloonBoss() { return mapData && mapData.gameType === 'balloon_boss'; }
function isQuizCarry() { return mapData && mapData.gameType === 'quiz_carry'; }
/** พรีวิว editor + ภารกิจสืบสวน mnorwqx1 — flow เต็ม: HOWTO/READY, นับ 3-2-1, ครบ carrySessionLength, สรุปภารกิจ */
function quizCarryEmbedMissionFlowActive() {
if (!isQuizCarry()) return false;
if (previewMode && editorEmbedReturn) return true;
return !!(isDetectiveMinigamePlay() && quizCarryUseMissionSummaryOverlay);
}
/** quiz_carry: จุดกลางแมป (world px) — กล้องไม่ตามตัวละคร; ใช้ร่วม draw + overlay DOM */
function getQuizCarryMapCameraWorldCenterPxPlay() {
if (!mapData || mapData.gameType !== 'quiz_carry') return null;
const ww = mapData.width || 20, hh = mapData.height || 15;
const ts = tileSize;
return { cx: ww * ts * 0.5, cy: hh * ts * 0.5 };
}
function isQuizBattle() { return mapData && mapData.gameType === 'quiz_battle'; }
function quizCarryNeonColorForChoice(choiceIndex) {
const i = Math.max(0, choiceIndex | 0);
const h = (i * 47 + 100) % 360;
return 'hsl(' + h + ', 72%, 62%)';
}
function quizCarryMinimapOptionFillCss(ov) {
const th = getEffectiveCarryChoicePlaqueThemeForChoice((Number(ov) | 0) - 1);
if (th.borderMode === 'fixed' && th.fixedBorder) {
const m = /^rgba?\(\s*([0-9]+)\s*,\s*([0-9]+)\s*,\s*([0-9]+)\s*(?:,\s*([0-9.]+)\s*)?\)$/i.exec(String(th.fixedBorder).trim());
if (m) {
const a0 = m[4] != null && m[4] !== '' ? Number(m[4]) : 1;
const aa = (Number.isFinite(a0) ? Math.max(0, Math.min(1, a0)) : 1) * 0.32;
const t = Math.round(aa * 1000) / 1000;
return 'rgba(' + m[1] + ',' + m[2] + ',' + m[3] + ',' + t + ')';
}
}
const i = Math.max(0, ov - 1);
const h = (i * 47 + 100) % 360;
return 'hsla(' + h + ', 58%, 52%, 0.32)';
}
function normalizeQuizCarryQuestionFromAny(q) {
if (!q) return null;
let text = String(q.text || q.question || q.prompt || q.title || '').trim();
if (Array.isArray(q.choices) && q.choices.length >= 2) {
const choices = q.choices.map((c) => String(c));
let ci = Number(q.correctIndex);
if (!Number.isFinite(ci) || ci < 0 || ci >= choices.length) ci = 0;
if (!text) text = 'เลือกคำตอบที่ถูกต้อง — หยิบตัวเลือกไปวางโซนส่งคำตอบ';
let chSlot = Number(q.countdownHighlightSlot);
if (!Number.isFinite(chSlot) || chSlot < 1 || chSlot > 16) chSlot = null;
else chSlot = Math.floor(chSlot);
let choiceImageUrls = null;
if (Array.isArray(q.choiceImageUrls) && q.choiceImageUrls.length) {
const urls = choices.map((_, idx) => sanitizeQuizCarryImageUrlClient(q.choiceImageUrls[idx]));
if (urls.some((u) => u)) choiceImageUrls = urls;
}
return { text, choices, correctIndex: ci, countdownHighlightSlot: chSlot, choiceImageUrls };
}
if (!text) return null;
const t = !!q.answerTrue;
return { text, choices: ['จริง', 'เท็จ'], correctIndex: t ? 0 : 1, countdownHighlightSlot: null };
}
function buildQuizCarryPoolFromMap(md) {
if (!md || !Array.isArray(md.quizQuestions)) return [];
const out = [];
for (let i = 0; i < md.quizQuestions.length; i++) {
const n = normalizeQuizCarryQuestionFromAny(md.quizQuestions[i]);
if (n) out.push(n);
}
return out;
}
function getQuizCarryHubTileBounds(md) {
if (!md || md.gameType !== 'quiz_carry') return null;
const grid = md.quizCarryHubArea;
if (!grid || !grid.length) return null;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (let yy = 0; yy < grid.length; yy++) {
const row = grid[yy];
if (!row) continue;
for (let xx = 0; xx < row.length; xx++) {
if (row[xx] === 1) {
if (xx < minX) minX = xx;
if (yy < minY) minY = yy;
if (xx > maxX) maxX = xx;
if (yy > maxY) maxY = yy;
}
}
}
if (minX === Infinity) return null;
return { minX, minY, maxX, maxY };
}
/** จุดกลางโซนตัวเลือกหยิบมาวาง (ค่า grid 1..N = ลำดับ choices) เพื่อวาดข้อความบนแผนที่ */
function getQuizCarryOptionClusterBounds(md, slot1toN) {
const g = md && md.quizCarryOptionArea;
if (!g || !g.length) return null;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
let n = 0, sumX = 0, sumY = 0;
for (let yy = 0; yy < g.length; yy++) {
const row = g[yy];
if (!row) continue;
for (let xx = 0; xx < row.length; xx++) {
if (Number(row[xx]) === slot1toN) {
if (xx < minX) minX = xx;
if (yy < minY) minY = yy;
if (xx > maxX) maxX = xx;
if (yy > maxY) maxY = yy;
sumX += xx + 0.5;
sumY += yy + 0.5;
n++;
}
}
}
if (!n || minX === Infinity) return null;
return {
minX, minY, maxX, maxY,
cx: sumX / n,
cy: sumY / n,
};
}
function canvasWordWrapLines(ctx, text, maxWidth) {
const raw = String(text || '').trim();
if (!raw) return [];
const words = raw.split(/\s+/);
const lines = [];
let cur = words[0];
for (let i = 1; i < words.length; i++) {
const w = words[i];
const test = cur + ' ' + w;
if (ctx.measureText(test).width <= maxWidth) cur = test;
else {
lines.push(cur);
cur = w;
}
}
lines.push(cur);
return lines;
}
/** ตัดบรรทัดระดับตัวอักษรให้แต่ละบรรทัดพอดีกว้าง (รองรับคำไทยยาวไม่มีช่องว่าง) — คืนทุกบรรทัด */
function quizCarryWrapLinesFit(ctx, text, maxWidth) {
const raw = String(text || '').trim();
if (!raw) return [];
const lines = [];
let cur = '';
for (const chr of raw) {
if (chr === '\n') { lines.push(cur); cur = ''; continue; }
const test = cur + chr;
if (cur === '' || ctx.measureText(test).width <= maxWidth) cur = test;
else { lines.push(cur); cur = chr; }
}
if (cur) lines.push(cur);
return lines;
}
function quizCarryOptionHeldByAnyone(optionIdx) {
if (optionIdx == null || optionIdx < 0) return false;
if (me.quizCarryHeld === optionIdx) return true;
for (const o of others.values()) {
if (o && o.quizCarryHeld === optionIdx) return true;
}
return false;
}
/** สไปรต์ทับช่องโซนกลาง (ม่วง) อย่างน้อย 1 ช่อง */
function spriteOverlapsQuizCarryHubArea(md, sp) {
if (!md || md.gameType !== 'quiz_carry' || !sp) return false;
const hub = md.quizCarryHubArea;
if (!hub || !hub.length) return false;
const mw = md.width || 20, mh = md.height || 15;
const x0 = sp.x | 0, y0 = sp.y | 0, ww = sp.w | 0, hh = sp.h | 0;
for (let yy = y0; yy < y0 + hh; yy++) {
if (yy < 0 || yy >= mh) continue;
const row = hub[yy];
if (!row) continue;
for (let xx = x0; xx < x0 + ww; xx++) {
if (xx < 0 || xx >= mw) continue;
if (row[xx] === 1) return true;
}
}
return false;
}
/** ตัวเลือกหนึ่งข้อ — มีคนถือป้ายอยู่ได้แค่คนเดียว (หยิบซ้ำไม่ได้) */
function pickQuizCarryTargetOptionIndexAvoidingTaken(preferredIdx) {
const n = quizCarryCurrent && quizCarryCurrent.choices ? quizCarryCurrent.choices.length : 0;
if (n < 1) return null;
let p = preferredIdx | 0;
if (p < 0 || p >= n) p = 0;
if (!quizCarryOptionHeldByAnyone(p)) return p;
const avail = [];
for (let i = 0; i < n; i++) {
if (!quizCarryOptionHeldByAnyone(i)) avail.push(i);
}
if (!avail.length) return null;
return avail[Math.floor(Math.random() * avail.length)];
}
/**
* วาดป้ายมุมมน + ขอบเรือง + ข้อความ (รูปแบบเดียวกันทั้งแมปและติดตัว) — สีจาก carryChoicePlaqueThemes[choiceIndex] · รูปจาก plaqueExtra.imageUrl
* @param tether ถ้ามี วาดเส้นขาวจาก (x0,y0) ถึง (x1,y1) ก่อนป้าย
* @param plaqueExtra optional { imageUrl }
*/
function drawQuizCarryNeonPlaque(ctx, signX, signY, w, h, lines, lineH, padY, choiceIndex, tether, plaqueExtra) {
const th = getEffectiveCarryChoicePlaqueThemeForChoice(choiceIndex);
const neon = th.borderMode === 'fixed' ? th.fixedBorder : quizCarryNeonColorForChoice(choiceIndex);
const fillCol = th.fillBg || 'rgba(12, 10, 20, 0.88)';
const textCol = th.textColor || '#f8f9ff';
const baseLw = Math.max(0.5, Math.min(8, Number(th.borderWidthPx)));
const imgUrl = plaqueExtra && plaqueExtra.imageUrl ? String(plaqueExtra.imageUrl) : '';
const elImg = plaqueExtra && plaqueExtra.imageElement;
const imgFromEl = (elImg && elImg.complete && elImg.naturalWidth > 0) ? elImg : null;
const img = !imgFromEl && imgUrl ? getQuizCarryChoiceImageCached(imgUrl) : null;
const drawPlaqueImg = imgFromEl || ((img && img.complete && img.naturalWidth > 0) ? img : null);
const rr = Math.max(6, Math.min(12, Math.min(w, h) * 0.2));
const simplePreviewPlaque = previewMode && editorEmbedReturn;
function pathBoard() {
ctx.beginPath();
if (typeof ctx.roundRect === 'function') ctx.roundRect(signX, signY, w, h, rr);
else ctx.rect(signX, signY, w, h);
}
if (!simplePreviewPlaque) {
for (let g = 4; g >= 1; g--) {
ctx.strokeStyle = neon;
ctx.globalAlpha = 0.07 + g * 0.06;
ctx.lineWidth = baseLw + g * 3.2;
pathBoard();
ctx.stroke();
}
}
ctx.globalAlpha = 1;
ctx.fillStyle = fillCol;
pathBoard();
ctx.fill();
if (drawPlaqueImg) {
ctx.save();
pathBoard();
ctx.clip();
const padImg = Math.max(2, padY * 0.65);
const ix = signX + padImg;
const iy = signY + padImg;
const iw = Math.max(0, w - padImg * 2);
const ih = Math.max(0, h - padImg * 2);
if (iw > 0 && ih > 0) {
const nw = drawPlaqueImg.naturalWidth;
const nh = drawPlaqueImg.naturalHeight;
const ir = nw / nh;
let dw;
let dh;
if (iw / ih > ir) {
dh = ih;
dw = dh * ir;
} else {
dw = iw;
dh = dw / ir;
}
const dx = ix + (iw - dw) / 2;
const dy = iy + (ih - dh) / 2;
ctx.drawImage(drawPlaqueImg, 0, 0, nw, nh, dx, dy, dw, dh);
}
ctx.restore();
}
ctx.strokeStyle = neon;
if (simplePreviewPlaque) {
ctx.lineWidth = Math.max(1, baseLw * 0.85);
ctx.shadowBlur = 0;
pathBoard();
ctx.stroke();
} else {
ctx.lineWidth = baseLw;
ctx.shadowColor = neon;
ctx.shadowBlur = 14;
pathBoard();
ctx.stroke();
ctx.shadowBlur = 8;
pathBoard();
ctx.stroke();
ctx.shadowBlur = 0;
}
const attachX = signX + w / 2;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = textCol;
const lh = lineH || 12;
if (!simplePreviewPlaque && lines && lines.length) {
ctx.shadowColor = 'rgba(0,0,0,0.55)';
ctx.shadowBlur = 3;
}
if (lines && lines.length) {
const n = lines.length;
const textBlockH = n * lh;
const y0 = signY + Math.max(padY, (h - textBlockH) / 2);
const firstLineCenterY = y0 + lh / 2;
for (let li = 0; li < n; li++) {
ctx.fillText(lines[li], attachX, firstLineCenterY + li * lh);
}
}
ctx.shadowBlur = 0;
if (tether && Number.isFinite(tether.x0) && Number.isFinite(tether.y0)) {
ctx.strokeStyle = 'rgba(255,255,255,0.95)';
ctx.lineWidth = 1.5;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.shadowBlur = 0;
ctx.beginPath();
ctx.moveTo(tether.x0, tether.y0);
ctx.lineTo(tether.x1, tether.y1);
ctx.stroke();
}
}
/**
* กล่องป้ายบนจอ (signX, signY, w, h) ให้ตรงกับ drawQuizCarryChoiceLabels สำหรับช่อง idx 0-based
*/
function computeQuizCarryChoicePlaqueScreenRect(ctx, worldToScreen, zoom, idx0Based) {
if (!isQuizCarry() || !mapData || !quizCarryCurrent) return null;
const q = quizCarryCurrent;
const choices = q.choices;
if (!choices || !choices.length || idx0Based < 0 || idx0Based >= choices.length) return null;
const i = idx0Based;
const b = getQuizCarryOptionClusterBounds(mapData, i + 1);
if (!b) return null;
const ts = tileSize * zoom;
const ps = quizCarryPlaqueMapScaleClampedPlay();
const choiceText = String(choices[i] || '').trim();
const imgUrl = getQuizCarryPlaqueImageUrlForIndex(q, i);
const gridIdleEl = findQuizCarryGridIdleImgForChoiceIndex(i);
const plaqueExtra = imgUrl ? { imageUrl: imgUrl }
: (gridIdleEl && gridIdleEl.complete && gridIdleEl.naturalWidth ? { imageElement: gridIdleEl } : {});
if (!choiceText && !plaqueExtra.imageUrl && !plaqueExtra.imageElement) return null;
const tileSpanX = (b.maxX - b.minX + 1);
const tileSpanY = (b.maxY - b.minY + 1);
const minPlaqueW = Math.ceil(Math.max(72, tileSpanX * ts - 16) * ps);
const minPlaqueH = Math.ceil(Math.max(52, tileSpanY * ts - 12) * ps);
const wx = b.cx * tileSize;
const wy = b.cy * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
ctx.save();
let signX;
let signY;
let w;
let h;
if (!choiceText && (plaqueExtra.imageUrl || plaqueExtra.imageElement)) {
const minW = minPlaqueW;
const minH = minPlaqueH;
signX = sx - minW / 2;
signY = sy - minH / 2;
w = minW;
h = minH;
ctx.restore();
return { signX, signY, w, h };
}
const line = choiceText;
const fontPx = Math.max(10, Math.min(24, ts * 0.24 * ps));
ctx.font = '600 ' + fontPx + 'px system-ui, "Segoe UI", "Kanit", sans-serif';
let maxW = Math.max(56, tileSpanX * ts - 14);
const lineH = fontPx * 1.2;
let textLines = canvasWordWrapLines(ctx, line, maxW);
if (!textLines.length) textLines = [line];
if (textLines.length * lineH > tileSpanY * ts - 8 && textLines.length > 1) {
const fp2 = Math.max(9, fontPx * 0.85);
ctx.font = '600 ' + fp2 + 'px system-ui, "Segoe UI", "Kanit", sans-serif';
const lh2 = fp2 * 1.2;
maxW = Math.max(48, maxW - 4);
textLines = canvasWordWrapLines(ctx, line, maxW);
if (textLines.length * lh2 > tileSpanY * ts - 8) {
textLines = textLines.slice(0, Math.max(1, Math.floor((tileSpanY * ts - 8) / lh2)));
}
for (let ti = 0; ti < textLines.length; ti++) {
let s = textLines[ti];
if (ctx.measureText(s).width <= maxW) continue;
while (s.length > 2 && ctx.measureText(s + '…').width > maxW) s = s.slice(0, -1);
textLines[ti] = s + '…';
}
const maxLineW = Math.max(...textLines.map((t) => ctx.measureText(t).width), 40);
const padX = 10;
const padY = 8;
w = Math.ceil(maxLineW + padX * 2);
h = Math.ceil(textLines.length * lh2 + padY * 2);
if (imgUrl || plaqueExtra.imageElement) {
w = Math.max(w, minPlaqueW);
h = Math.max(h, minPlaqueH);
}
signX = sx - w / 2;
signY = sy - h / 2;
ctx.restore();
return { signX, signY, w, h };
}
for (let ti = 0; ti < textLines.length; ti++) {
let s = textLines[ti];
if (ctx.measureText(s).width <= maxW) continue;
while (s.length > 2 && ctx.measureText(s + '…').width > maxW) s = s.slice(0, -1);
textLines[ti] = s + '…';
}
let maxLineW = 0;
for (let ti = 0; ti < textLines.length; ti++) {
const lw = ctx.measureText(textLines[ti]).width;
if (lw > maxLineW) maxLineW = lw;
}
const padX = 10;
const padY = 8;
w = Math.ceil(Math.max(maxLineW, 52) + padX * 2);
h = Math.ceil(textLines.length * lineH + padY * 2);
if (imgUrl || plaqueExtra.imageElement) {
w = Math.max(w, minPlaqueW);
h = Math.max(h, minPlaqueH);
}
signX = sx - w / 2;
signY = sy - h / 2;
ctx.restore();
return { signX, signY, w, h };
}
/**
* ขอบเรืองรอบช่องตัวเลือก (carryEmbedCountdownHighlight + carryEmbedCountdownHighlightColor)
* ขนาดกรอบเท่าป้ายบนแมป (เดียวกับ drawQuizCarryChoiceLabels) ไม่ใช่ทั้ง cluster กริด
*/
function drawQuizCarryEmbedCountdownHighlight(ctx, worldToScreen, zoom, timeMs) {
if (!isQuizCarry() || !mapData) return;
if (mapData.carryEmbedCountdownHighlight === false) return;
const optIdx = getQuizCarryLocalGrabbableOptionIndex();
if (optIdx == null) return;
const pr = computeQuizCarryChoicePlaqueScreenRect(ctx, worldToScreen, zoom, optIdx);
if (!pr || pr.w < 4 || pr.h < 4) return;
const rx = pr.signX;
const ry = pr.signY;
const rw = pr.w;
const rh = pr.h;
const rr = Math.max(6, Math.min(16, Math.min(rw, rh) * 0.14));
const colRaw = mapData.carryEmbedCountdownHighlightColor;
const strokeBase = typeof colRaw === 'string' && /^#[0-9a-fA-F]{6}$/.test(colRaw.trim()) ? colRaw.trim() : '#ffb44a';
const pulse = 0.55 + 0.45 * Math.sin((timeMs || 0) / 180);
ctx.save();
function pathRr() {
ctx.beginPath();
if (typeof ctx.roundRect === 'function') ctx.roundRect(rx, ry, rw, rh, rr);
else ctx.rect(rx, ry, rw, rh);
}
pathRr();
ctx.fillStyle = strokeBase;
ctx.globalAlpha = 0.12 * pulse;
ctx.fill();
for (let g = 6; g >= 1; g--) {
ctx.strokeStyle = strokeBase;
ctx.globalAlpha = (0.07 + g * 0.055) * pulse;
ctx.lineWidth = 2.5 + g * 4;
pathRr();
ctx.stroke();
}
ctx.globalAlpha = 0.98;
ctx.strokeStyle = strokeBase;
ctx.lineWidth = 4;
ctx.shadowColor = strokeBase;
ctx.shadowBlur = 22 * pulse;
pathRr();
ctx.stroke();
ctx.shadowBlur = 12 * pulse;
pathRr();
ctx.stroke();
ctx.shadowBlur = 0;
ctx.globalAlpha = 1;
ctx.restore();
}
function drawQuizCarryChoiceLabels(ctx, worldToScreen, zoom) {
if (!isQuizCarry() || !mapData || !quizCarryCurrent) return;
if (!quizCarryOptionsPickableNow()) return;
const choices = quizCarryCurrent.choices;
if (!choices || !choices.length) return;
const maxSlots = choices.length;
const ts = tileSize * zoom;
const ps = quizCarryPlaqueMapScaleClampedPlay();
ctx.save();
for (let i = 0; i < Math.min(choices.length, maxSlots); i++) {
if (quizCarryOptionHeldByAnyone(i)) continue;
const b = getQuizCarryOptionClusterBounds(mapData, i + 1);
if (!b) continue;
const choiceText = String(choices[i] || '').trim();
const imgUrl = getQuizCarryPlaqueImageUrlForIndex(quizCarryCurrent, i);
const gridIdleEl = findQuizCarryGridIdleImgForChoiceIndex(i);
const plaqueExtra = imgUrl ? { imageUrl: imgUrl }
: (gridIdleEl && gridIdleEl.complete && gridIdleEl.naturalWidth ? { imageElement: gridIdleEl } : {});
if (!choiceText && !plaqueExtra.imageUrl && !plaqueExtra.imageElement) continue;
const tileSpanX = (b.maxX - b.minX + 1);
const tileSpanY = (b.maxY - b.minY + 1);
const minPlaqueW = Math.ceil(Math.max(72, tileSpanX * ts - 16) * ps);
const minPlaqueH = Math.ceil(Math.max(52, tileSpanY * ts - 12) * ps);
if (!choiceText && (plaqueExtra.imageUrl || plaqueExtra.imageElement)) {
const fontPx = Math.max(10, Math.min(24, ts * 0.24 * ps));
const lineH = fontPx * 1.2;
const padY = 8;
const minW = minPlaqueW;
const minH = minPlaqueH;
const wx = b.cx * tileSize;
const wy = b.cy * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
drawQuizCarryNeonPlaque(ctx, sx - minW / 2, sy - minH / 2, minW, minH, [], lineH, padY, i, null, plaqueExtra);
continue;
}
const line = choiceText;
let fontPx = Math.max(10, Math.min(24, ts * 0.24 * ps));
let maxW = Math.max(96, tileSpanX * ts * 1.5 - 14);
ctx.font = '600 ' + fontPx + 'px system-ui, "Segoe UI", "Kanit", sans-serif';
/* คำตอบไทยมักเป็น "คำเดียวยาว" (ไม่มีช่องว่าง → wrap ไม่ได้) → ย่อฟอนต์ให้พอดีกว้าง + ปล่อยป้ายกว้างได้ กันโดนตัด "…" */
while (fontPx > 8 && ctx.measureText(line).width > maxW) {
fontPx -= 1;
ctx.font = '600 ' + fontPx + 'px system-ui, "Segoe UI", "Kanit", sans-serif';
}
const lineH = fontPx * 1.2;
let textLines = canvasWordWrapLines(ctx, line, maxW);
if (!textLines.length) textLines = [line];
if (textLines.length * lineH > tileSpanY * ts - 8 && textLines.length > 1) {
const fp2 = Math.max(9, fontPx * 0.85);
ctx.font = '600 ' + fp2 + 'px system-ui, "Segoe UI", "Kanit", sans-serif';
const lh2 = fp2 * 1.2;
maxW = Math.max(48, maxW - 4);
textLines = canvasWordWrapLines(ctx, line, maxW);
if (textLines.length * lh2 > tileSpanY * ts - 8) {
textLines = textLines.slice(0, Math.max(1, Math.floor((tileSpanY * ts - 8) / lh2)));
}
for (let ti = 0; ti < textLines.length; ti++) {
let s = textLines[ti];
if (ctx.measureText(s).width <= maxW) continue;
while (s.length > 2 && ctx.measureText(s + '…').width > maxW) s = s.slice(0, -1);
textLines[ti] = s + '…';
}
const maxLineW = Math.max(...textLines.map((t) => ctx.measureText(t).width), 40);
const padX = 10;
const padY = 8;
let w = Math.ceil(maxLineW + padX * 2);
let h = Math.ceil(textLines.length * lh2 + padY * 2);
if (imgUrl || plaqueExtra.imageElement) {
w = Math.max(w, minPlaqueW);
h = Math.max(h, minPlaqueH);
}
const wx = b.cx * tileSize;
const wy = b.cy * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
const signX = sx - w / 2;
const signY = sy - h / 2;
drawQuizCarryNeonPlaque(ctx, signX, signY, w, h, textLines, lh2, padY, i, null, plaqueExtra);
continue;
}
for (let ti = 0; ti < textLines.length; ti++) {
let s = textLines[ti];
if (ctx.measureText(s).width <= maxW) continue;
while (s.length > 2 && ctx.measureText(s + '…').width > maxW) s = s.slice(0, -1);
textLines[ti] = s + '…';
}
let maxLineW = 0;
for (let ti = 0; ti < textLines.length; ti++) {
const lw = ctx.measureText(textLines[ti]).width;
if (lw > maxLineW) maxLineW = lw;
}
const padX = 10;
const padY = 8;
let w = Math.ceil(Math.max(maxLineW, 52) + padX * 2);
let h = Math.ceil(textLines.length * lineH + padY * 2);
if (imgUrl || plaqueExtra.imageElement) {
w = Math.max(w, minPlaqueW);
h = Math.max(h, minPlaqueH);
}
const wx = b.cx * tileSize;
const wy = b.cy * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
const signX = sx - w / 2;
const signY = sy - h / 2;
drawQuizCarryNeonPlaque(ctx, signX, signY, w, h, textLines, lineH, padY, i, null, plaqueExtra);
}
ctx.restore();
}
function quizCarryHubCellPlay(md, tx, ty) {
const g = md && md.quizCarryHubArea;
return !!(g && g[ty] && g[ty][tx] === 1);
}
function quizCarryInteractiveCellPlay(md, tx, ty) {
const g = md && md.interactive;
return !!(g && g[ty] && g[ty][tx] === 1);
}
function quizCarryMapHasAnswerInteractive(md) {
if (!md || !md.interactive || !md.interactive.length) return false;
const h = md.height || 15, w = md.width || 20;
for (let y = 0; y < h; y++) {
const row = md.interactive[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (row[x] === 1) return true;
}
}
return false;
}
/** @returns {number|null} index ใน choices จากช่องหมายเลข 1..N บนแมป */
function quizCarryOptionIndexAtPlay(md, tx, ty) {
const g = md && md.quizCarryOptionArea;
if (!g || !g[ty]) return null;
const v = g[ty][tx];
if (v < 1 || v > QUIZ_CARRY_MAX_OPTION_SLOTS) return null;
const idx = v - 1;
const n = quizCarryCurrent && quizCarryCurrent.choices ? quizCarryCurrent.choices.length : 0;
if (n < 1 || idx >= n) return null;
return idx;
}
/** ร่างตัวละครทับช่องโซนกลาง (ม่วง) — ใช้บล็อกการเดิน */
function quizCarryFootprintOverlapsHub(px, py) {
if (!mapData || !isQuizCarry()) return false;
const md = mapData;
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (quizCarryHubCellPlay(md, tx, ty)) return true;
}
return false;
}
/** ยืนข้างนอกแต่ชิดโซนกลาง — ใช้ให้กด F ส่งคำตอบได้โดยไม่ต้องย่ำบนม่วง */
function quizCarryFootprintAdjacentToHub(md, px, py) {
if (!md) return false;
const dirs = [[1, 0], [-1, 0], [0, 1], [0, -1]];
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (quizCarryHubCellPlay(md, tx, ty)) continue;
for (let di = 0; di < dirs.length; di++) {
const nx = tx + dirs[di][0], ny = ty + dirs[di][1];
if (quizCarryHubCellPlay(md, nx, ny)) return true;
}
}
return false;
}
function quizCarryCanSubmitAtHub(md, px, py) {
if (!md) return false;
return quizCarryFootprintOverlapsHub(px, py) || quizCarryFootprintAdjacentToHub(md, px, py);
}
function quizCarryFootprintOverlapsInteractive(md, px, py) {
if (!md) return false;
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (quizCarryInteractiveCellPlay(md, tx, ty)) return true;
}
return false;
}
function quizCarryFootprintAdjacentToInteractive(md, px, py) {
if (!md) return false;
const dirs = [[1, 0], [-1, 0], [0, 1], [0, -1]];
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (quizCarryInteractiveCellPlay(md, tx, ty)) continue;
for (let di = 0; di < dirs.length; di++) {
const nx = tx + dirs[di][0], ny = ty + dirs[di][1];
if (quizCarryInteractiveCellPlay(md, nx, ny)) return true;
}
}
return false;
}
function quizCarryCanSubmitAtInteractiveZone(md, px, py) {
if (!md) return false;
return quizCarryFootprintOverlapsInteractive(md, px, py) || quizCarryFootprintAdjacentToInteractive(md, px, py);
}
/** ส่งคำตอบ: ถ้ามีโซน interactive (เขียว) ในแมป ใช้โซนนั้น — ไม่มี fallback ชิดโซนกลาง */
function quizCarryCanSubmitAnswerAt(md, px, py) {
if (!md) return false;
if (quizCarryMapHasAnswerInteractive(md)) {
return quizCarryCanSubmitAtInteractiveZone(md, px, py);
}
return quizCarryCanSubmitAtHub(md, px, py);
}
/** ข้อความใน HUD / โซนคำถาม — ไม่รวมตัวเลือก (แสดงบนแผนที่ตามจุดสี) */
function formatQuizCarryQuestionHud(q) {
if (!q) return '';
return String(q.text || q.question || q.prompt || q.title || '').trim();
}
function quizCarryRestoreEmbedPhaseLabel() {
const phaseEl = document.getElementById('quiz-game-phase-label');
if (!phaseEl || !mapData) return;
phaseEl.textContent = quizCarryMapHasAnswerInteractive(mapData)
? 'กด F หรือปุ่ม GRAB หยิบบนโซนตัวเลือก · ส่งที่โซน interactive (เขียว) — เล่นพร้อมกันได้'
: 'กด F หรือปุ่ม GRAB หยิบบนโซนตัวเลือก · ส่งเมื่อชิดโซนกลาง (ม่วงเป็นกำแพง) — เล่นพร้อมกันได้';
}
function isQuizCarryEmbedCountdownBlockingMovement() {
if (!quizCarryEmbedMissionFlowActive()) return false;
const now = Date.now();
return (quizCarryEmbedCountdownEndAt > now) || (quizCarryEmbedPreOptionCountdownEndAt > now);
}
function isQuizCarryEmbedLobbyBlockingMovement() {
return !!(quizCarryEmbedMissionFlowActive() && quizCarryPregameActive);
}
/* ผู้ถูกแบนรอบนี้ (Card 3 Ban) เข้ามาดูเฉยๆ ไม่ต้อง Ready → ไม่นับใน gate เริ่มเกม
(ไม่งั้น host จะค้าง N/N+1 เพราะ banned ไม่เคย ready) */
function isQuizCarryPregameBannedId(id) {
const o = others.get(id) || others.get(String(id));
return !!(o && o.bannedSpectator);
}
function quizCarryPregameHumanIds() {
const set = new Set();
if (myId != null && !isPreviewBotId(myId) && !playBannedSpectator) set.add(String(myId));
/* นับจาก readyMap ของ server (authoritative + ตัด banned แล้ว) + ตัวเราเท่านั้น
→ host/client นับ "จำนวนผู้เล่น" ตรงกันเสมอ (เดิมวน others ซึ่ง membership ต่างกันชั่วคราว → ready ไม่ตรง)
การรอให้ client เข้าครบใช้ expectedActive (gauntletCrownPregameExpectedHumans) แทน */
[quizCarryLobbyReadyMap, gauntletCrownLobbyReadyMap].forEach((rm) => {
if (rm && typeof rm === 'object') {
Object.keys(rm).forEach((id) => {
if (id && !isPreviewBotId(id) && !isQuizCarryPregameBannedId(id)) set.add(String(id));
});
}
});
return [...set];
}
function quizCarryPregameBotCount() {
let n = 0;
others.forEach((_, id) => {
if (isPreviewBotId(id)) n++;
});
return n;
}
function quizCarryPregameReadyNumerator() {
let n = quizCarryPregameBotCount();
quizCarryPregameHumanIds().forEach((id) => {
if (quizCarryLobbyReadyMap[id]) n++;
});
return n;
}
function quizCarryPregameTotalPlayers() {
return quizCarryPregameHumanIds().length + quizCarryPregameBotCount();
}
function isMePlayHost() {
if (myId == null) return false;
if (playHostId == null) return true; /* fallback (load-bearing): host พึ่งตอน null — อย่าเปลี่ยน (เคยทำ MG3 ready ค้าง 4/5 + MG2 spawn ทับ) */
return String(playHostId) === String(myId);
}
/* บอทเติมช่อง (fill-bot) ใน 7 มินิเกมต้องเดิน/เล่น/คะแนนตรงกันทุก client:
host เป็นผู้จำลอง bot ทั้งหมด (AI/ฟิสิกส์/คะแนน) แล้ว broadcast state — client อื่นปิด local sim แล้ว render ตาม
(เดิม: ทุกเครื่องสุ่ม Math.random() แยกกัน → บอทตัวเดียวกันอยู่คนละที่/คนละคะแนนบนแต่ละจอ) */
function fbNum(v) { return (typeof v === 'number' && Number.isFinite(v)) ? Math.round(v * 100) / 100 : undefined; }
function broadcastFillBotState() {
if (!playBotsEnabled() || !isMePlayHost() || !mapData) return;
const arr = [];
others.forEach((o, id) => {
if (!isPreviewBotId(id) || !o) return;
const row = { id: id, x: fbNum(o.x), y: fbNum(o.y), direction: o.direction || 'down', walking: !!o.botIsWalking };
if (o.characterId != null) row.cid = o.characterId; /* ให้ client สร้างบอทที่ขาดได้ → ชุดบอท host-authoritative */
if (o.botTier != null) row.tier = o.botTier; /* tier (ฉลาด/กลาง/พลาดบ่อย) — host เป็นเจ้าของ ให้ label/พฤติกรรมตรงกันทุกเครื่อง (เดิมสุ่ม local → ป้ายไม่ตรง) */
if (o.gauntletScore != null) row.gScore = o.gauntletScore;
if (o.gauntletEliminated != null) row.gElim = !!o.gauntletEliminated;
if (o.gauntletJumpTicks != null) row.gJump = o.gauntletJumpTicks;
if (o.gauntletJumpVis != null) row.gJumpVis = fbNum(o.gauntletJumpVis);
if (o.jumpSurviveEliminated != null) row.jsElim = !!o.jumpSurviveEliminated;
if (o.spaceShooterCx != null) row.ssCx = fbNum(o.spaceShooterCx);
if (o.spaceShooterCy != null) row.ssCy = fbNum(o.spaceShooterCy);
if (o.spaceShooterScore != null) row.ssScore = o.spaceShooterScore;
if (o.spaceShooterEliminated != null) row.ssElim = !!o.spaceShooterEliminated;
if (o.balloonBossCx != null) row.bbCx = fbNum(o.balloonBossCx);
if (o.balloonBossCy != null) row.bbCy = fbNum(o.balloonBossCy);
if (o.balloonBossScore != null) row.bbScore = o.balloonBossScore;
if (o.balloonBossBossDmg != null) row.bbDmg = o.balloonBossBossDmg;
if (o.balloonBossBalloons != null) row.bbBalloons = o.balloonBossBalloons;
if (o.balloonBossEliminated != null) row.bbElim = !!o.balloonBossEliminated;
if (o.quizCarryHeld !== undefined) row.qcHeld = o.quizCarryHeld;
/* MG1 quiz: สถานะล็อก (ตอบผิด=ผี) + คะแนนบอท → host เป็นเจ้าของ ส่งให้ทุกเครื่องตรงกัน
(เดิมไม่ส่งเลย → non-host เห็นบอทล็อก/respawn/คะแนนคนละแบบ) */
if (isQuiz()) {
if (o.quizCannotTrue != null) row.qct = !!o.quizCannotTrue;
if (o.quizCannotFalse != null) row.qcf = !!o.quizCannotFalse;
const qsc = playLiveQuizScores[id];
if (qsc != null) row.qsc = Math.max(0, qsc | 0);
}
/* สีบอท (host เป็นเจ้าของ) — แนบไปด้วยเพื่อให้ทุก client แสดงสีตรงกัน
(เดิมแต่ละเครื่องคำนวณสีเองจาก theme/sessionStorage → สีบอทไม่ตรงกันเมื่อ sync ธีมมาช้า) */
if (o.playTint && o.playTint.body) {
row.tint = { head: o.playTint.head, hair: o.playTint.hair, body: o.playTint.body };
}
arr.push(row);
});
/* รายชื่อ "คนจริง" ที่ host เห็น (= myId(host) + others ที่ไม่ใช่บอท) — ให้ non-host force ลบผีที่ host ไม่มี
(humans ไม่ถูก sync แบบบอท → ผี reconnect ค้างบน client; id-based ไม่ชนชื่อ default) */
const humanRoster = [];
if (myId != null) humanRoster.push(String(myId));
others.forEach((o, id) => { if (!isPreviewBotId(id) && o) humanRoster.push(String(id)); });
if (arr.length) socket.emit('fill-bot-state', { bots: arr, humans: humanRoster });
}
setInterval(broadcastFillBotState, 80); /* ~12.5Hz — self-gate ถ้าไม่ใช่ host หรือไม่มีบอท */
/* ===== Server-time sync + เวลาเริ่มเล่นจริงร่วมกัน (liveBeginsAt) =====
แก้ปัญหา "เวลาในเกมไม่เท่ากัน เริ่ม/จบไม่พร้อมกัน": เดิมแต่ละเครื่องนับ 3-2-1 เองด้วย setTimeout
และจับเวลารอบด้วย performance.now() ของตัวเอง → GO และจุดจบไม่ตรงกัน
แก้: sync นาฬิกากับ server (serverNow) แล้วทุกคนนับไปหา "liveBeginsAt" (server epoch) จุดเดียวกัน
เมื่อ GO พร้อมกัน → นาฬิการอบ (performance.now ตั้งแต่ GO) ก็ sync กันเองอัตโนมัติ */
let playClockOffset = 0; /* serverTime - clientTime (ms) */
let playClockBestRtt = null;
let playClockSyncInterval = null;
function serverNow() { return Date.now() + playClockOffset; }
function syncPlayClock(round) {
round = round || 0;
if (!socket || !socket.connected) return;
/* เริ่ม burst ใหม่ทุกครั้ง → รีเซ็ต best RTT เพื่อ "re-establish" offset ใหม่ทั้งหมด
ไม่งั้น best RTT ที่ค้างไว้จะทำให้ re-sync ครั้งหลังถูกข้าม แก้ clock drift ไม่ได้
(เวลาในเกม MG6/MG7 จะเพี้ยนสะสมเพราะ serverNow ของแต่ละเครื่องไม่ตรงกัน) */
if (round === 0) playClockBestRtt = null;
const t0 = Date.now();
socket.emit('time-sync', (res) => {
const t1 = Date.now();
if (res && Number.isFinite(res.t)) {
const rtt = t1 - t0;
if (playClockBestRtt == null || rtt <= playClockBestRtt) {
playClockBestRtt = rtt;
playClockOffset = res.t + rtt / 2 - t1; /* ชดเชยครึ่งหนึ่งของ round-trip latency */
}
}
if (round < 5) setTimeout(function () { syncPlayClock(round + 1); }, 300);
});
}
/* re-sync นาฬิกาเป็นระยะ → กัน clock drift ระหว่างเล่นยาว ๆ ทำให้ serverNow ทุกเครื่องตรงกันเสมอ
(ฐานเวลาเดียวกัน → timer/boss/aim/spawn ของทุก minigame sync กัน) */
function startPeriodicClockSync() {
if (playClockSyncInterval) return;
playClockSyncInterval = setInterval(function () {
try { if (socket && socket.connected) syncPlayClock(0); } catch (_e) { /* ignore */ }
}, 12000);
}
let playMissionLiveBeginsAt = 0; /* server epoch ms ที่เกมเริ่มจริงพร้อมกันทุกคน (0 = ยังไม่รู้) */
function setPlayMissionLiveBeginsAt(v) {
const n = Number(v);
playMissionLiveBeginsAt = (Number.isFinite(n) && n > 0) ? n : 0;
}
/* นับถอยหลัง 3-2-1 ให้ "GO" ตรงกันทุกเครื่อง โดยนับไปหา liveBeginsAt (เวลา server) แทน setTimeout(1000) ในเครื่องตัวเอง
drawNum(n): วาดเลขนับถอยหลัง · onGo(): เริ่มเล่นจริง · assignTimer(id): เก็บ timer id เดิมไว้ clear ได้ */
function runAlignedCountdownPlay(drawNum, onGo, assignTimer) {
const begin = playMissionLiveBeginsAt > 0 ? playMissionLiveBeginsAt : (serverNow() + 3000);
let lastN = -1;
const tick = function () {
const remMs = begin - serverNow();
if (remMs <= 60) { assignTimer(null); onGo(); return; }
const n = Math.min(3, Math.max(1, Math.ceil(remMs / 1000)));
if (n !== lastN) { lastN = n; try { drawNum(n); } catch (_e) { /* ignore */ } }
assignTimer(setTimeout(tick, 80));
};
tick();
}
function hideQuizCarryPregameOverlay() {
const ov = document.getElementById('quiz-carry-pregame-overlay');
if (ov) {
ov.classList.add('is-hidden');
ov.setAttribute('aria-hidden', 'true');
}
}
function showQuizCarryPregameOverlay() {
const ov = document.getElementById('quiz-carry-pregame-overlay');
if (ov) {
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
}
updateQuizCarryPregameHud();
}
/* เดิม guest auto-ready → ตอนนี้ทุกคน (client + host) ต้องกด Ready เองก่อน host จึง Start ได้ → no-op */
function quizCarrySyncGuestReadyIfNeeded() {}
/** MG4: true เมื่อผู้เล่นมาครบตามที่คาด + กด Ready ครบทุกคน (host ถึงจะ START ได้) */
function quizCarryAllReadyPlay() {
const humans = quizCarryPregameHumanIds();
if (humans.length === 0) return false;
if (humans.length < gauntletCrownPregameExpectedHumans()) return false;
return humans.every((id) => !!quizCarryLobbyReadyMap[id]);
}
function updateQuizCarryPregameHud() {
if (!quizCarryPregameActive) return;
const st = document.getElementById('quiz-carry-pregame-status');
const primary = document.getElementById('quiz-carry-pregame-primary');
const primaryImg = document.getElementById('quiz-carry-pregame-primary-img');
const num = quizCarryPregameReadyNumerator();
const tot = Math.max(1, quizCarryPregameTotalPlayers());
const humans = quizCarryPregameHumanIds();
const humansReady = quizCarryAllReadyPlay();
const meReady = !!(myId && quizCarryLobbyReadyMap[String(myId)]);
if (st) {
/* ตาม design 01-howto / 01-howto-host: โฮสต์เห็น "กำลังรอ..ผู้เล่นกด Ready" / ผู้เล่นเห็น "Ready Status" */
st.textContent = isMePlayHost()
? (humansReady ? 'ผู้เล่นพร้อมแล้ว — กด START : ' + num + '/' + tot
: 'กำลังรอ..ผู้เล่นกด Ready : ' + num + '/' + tot)
: 'Ready Status : ' + num + '/' + tot;
}
if (primaryImg) {
primaryImg.src = humansReady ? '/Game/img/quiz-carry/btn-start.png' : '/Game/img/quiz-carry/btn-ready.png';
primaryImg.alt = humansReady ? 'START' : 'READY';
}
if (primary) {
/* READY phase: ทุกคน (รวม client) กดสลับ Ready ของตัวเองได้ | START phase: เฉพาะ host กดเริ่ม */
const canPress = humansReady ? isMePlayHost() : true;
primary.classList.toggle('is-start-phase', humansReady);
primary.classList.toggle('is-read-only', !canPress);
primary.classList.toggle('is-pressed', meReady && !humansReady);
primary.disabled = !canPress;
primary.setAttribute('aria-pressed', humansReady ? 'false' : (meReady ? 'true' : 'false'));
primary.title = humansReady
? (isMePlayHost() ? 'START' : 'รอโฮสต์กด START')
: (meReady ? 'ยกเลิก READY' : 'READY');
}
}
function beginQuizCarryEmbedPregame() {
if (!quizCarryEmbedMissionFlowActive()) return;
quizCarryPregameActive = true;
quizCarryLobbyReadyMap = {};
quizCarryPregameHumanIds().forEach((id) => { quizCarryLobbyReadyMap[id] = false; });
showQuizCarryPregameOverlay();
/* ขอสถานะ ready ปัจจุบันจาก server (authoritative) — ทุกคนรวม host ต้องกด READY เองตาม flow */
if (socket && socket.connected) socket.emit('quiz-carry-lobby-sync-request');
updateQuizCarryPregameHud();
}
function endQuizCarryEmbedPregameAndStart() {
if (!quizCarryPregameActive) return;
quizCarryPregameActive = false;
hideQuizCarryPregameOverlay();
quizCarryPickNextQuestion();
const nowEmb = Date.now();
if (!quizCarryEmbedMissionFlowActive()) {
quizCarryRestoreEmbedPhaseLabel();
} else if (!(quizCarryEmbedCountdownEndAt > nowEmb) && !(quizCarryEmbedPreOptionCountdownEndAt > nowEmb)) {
quizCarryRestoreEmbedPhaseLabel();
}
}
function quizCarryOptionsPickableNow() {
if (!isQuizCarry() || !quizCarryCurrent) return true;
/* embed: ระหว่าง 3–2–1 รอบสอง (คำถามขึ้นแล้ว) — ยังไม่วาด/ไม่ให้หยิบป้ายตัวเลือก */
if (quizCarryEmbedMissionFlowActive() && quizCarryEmbedPreOptionCountdownEndAt > Date.now()) return false;
if (!quizCarryOptionRevealAt || quizCarryOptionRevealAt <= 0) return true;
return Date.now() >= quizCarryOptionRevealAt;
}
function quizCarryApplyPhaseTimersForCurrentQuestion() {
if (!quizCarryCurrent) {
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = 0;
return;
}
const readMs = Math.max(0, Math.floor(Number(quizCarryCarryTimingMs.carryReadMs)) || 0);
const ansMs = Math.max(1000, Math.floor(Number(quizCarryCarryTimingMs.carryAnswerMs)) || 5000);
const t0 = Date.now();
if (readMs <= 0) {
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = t0 + ansMs;
} else {
quizCarryOptionRevealAt = t0 + readMs;
quizCarryAnswerCloseAt = quizCarryOptionRevealAt + ansMs;
}
}
/** embed: หลัง 3–2–1 ก่อนหยิบ — เปิดป้ายตัวเลือกทันที + จับเวลาตอบ carryAnswerMs */
function quizCarryApplyEmbedAnswerWindowAfterPreOption321() {
if (!quizCarryCurrent) return;
const ansMs = Math.max(1000, Math.floor(Number(quizCarryCarryTimingMs.carryAnswerMs)) || 5000);
const t0 = Date.now();
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = t0 + ansMs;
}
function updateQuizCarryCarryPhaseHud() {
if (quizCarrySessionEnded) return;
if (quizCarryPregameActive) return;
if (!isQuizCarry() || !quizCarryCurrent) return;
if (isDetectiveMinigamePlay() && !quizCarryEmbedMissionFlowActive()) return;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (!phaseEl) return;
if (quizCarryAnswerTimeupAwaitNext && quizCarryAnswerRoundTimeupAdvanceAt > 0) {
const sec = Math.max(0, Math.ceil((quizCarryAnswerRoundTimeupAdvanceAt - Date.now()) / 1000));
phaseEl.textContent = 'หมดเวลาตอบ — ไปข้อถัดไปใน ' + sec + ' วิ…';
return;
}
const now = Date.now();
if (quizCarryEmbedMissionFlowActive() && quizCarryEmbedPreOptionCountdownEndAt > 0 && now < quizCarryEmbedPreOptionCountdownEndAt) {
const sec = Math.max(0, Math.ceil((quizCarryEmbedPreOptionCountdownEndAt - now) / 1000));
phaseEl.textContent = 'เตรียมหยิบคำตอบ — นับ 3·2·1 (' + sec + ' วิ)';
return;
}
if (quizCarryOptionRevealAt > 0 && now < quizCarryOptionRevealAt) {
const remain = Math.max(0, Math.ceil((quizCarryOptionRevealAt - now) / 1000));
phaseEl.textContent = 'อ่านคำถาม — ตัวเลือกขึ้นใน ' + remain + ' วิ';
return;
}
if (quizCarryAnswerCloseAt > now) {
const remain = Math.max(0, Math.ceil((quizCarryAnswerCloseAt - now) / 1000));
phaseEl.textContent = 'หยิบ/ส่งคำตอบ — เหลือ ' + remain + ' วิ';
return;
}
quizCarryRestoreEmbedPhaseLabel();
}
function tickQuizCarryRoundTimers() {
if (quizCarrySessionEnded) return;
if (quizCarryPregameActive) return;
if (!isQuizCarry() || !mapData || !quizCarryCurrent) return;
if (quizCarryEmbedCountdownEndAt > Date.now()) return;
if (quizCarryEmbedPreOptionCountdownEndAt > Date.now()) return;
if (quizCarryEmbedPendingQuestion) return;
if (quizCarryAnswerTimeupAwaitNext) return;
if (!quizCarryAnswerCloseAt || quizCarryAnswerCloseAt <= 0) return;
if (Date.now() < quizCarryAnswerCloseAt) return;
quizCarryAnswerCloseAt = 0;
quizCarryOptionRevealAt = 0;
me.quizCarryHeld = null;
others.forEach((o) => {
if (!o) return;
o.quizCarryHeld = null;
o.botPath = [];
});
renderPlayQuizScoreboard(playLiveQuizScores);
if (isDetectiveMinigamePlay()) {
quizCarryAfterRoundResolved();
return;
}
quizCarryAnswerTimeupAwaitNext = true;
showQuizCarryAnswerRoundTimeupOverlay();
updateQuizCarryCarryPhaseHud();
}
function resetQuizCarryEmbedCountdownOverlayInners() {
const cq = document.getElementById('quiz-carry-embed-countdown-q');
const ck = document.getElementById('quiz-carry-embed-countdown-kicker');
if (cq) {
cq.textContent = '';
cq.style.display = 'none';
}
if (ck) {
ck.textContent = 'คำถาม · Question';
ck.style.display = 'none';
ck.classList.remove('quiz-carry-embed-countdown-kicker--mission');
}
}
/** นับ 3–2–1: ซ่อนคำถามและหัวข้อ — เหลือแค่รูปเลขจาก /Game/img/QUESTION */
function showQuizCarryEmbedCountdownDigitsOnlyChrome() {
const cq = document.getElementById('quiz-carry-embed-countdown-q');
const ck = document.getElementById('quiz-carry-embed-countdown-kicker');
if (cq) {
cq.textContent = '';
cq.style.display = 'none';
}
if (ck) {
ck.textContent = '';
ck.style.display = 'none';
ck.classList.remove('quiz-carry-embed-countdown-kicker--mission');
}
}
function hideQuizCarryEmbedCountdownOverlay() {
resetQuizCarryEmbedCountdownLayoutDom();
const ov = document.getElementById('quiz-carry-embed-countdown');
if (ov) {
ov.classList.add('is-hidden');
ov.setAttribute('aria-hidden', 'true');
}
resetQuizCarryEmbedCountdownOverlayInners();
}
function tickQuizCarryEmbedCountdown() {
if (!quizCarryEmbedMissionFlowActive()) return;
const now = Date.now();
const ov = document.getElementById('quiz-carry-embed-countdown');
const numEl = document.getElementById('quiz-carry-embed-countdown-num');
if (quizCarryCurrent && quizCarryEmbedPreOptionCountdownEndAt > 0) {
if (!numEl) return;
if (now >= quizCarryEmbedPreOptionCountdownEndAt) {
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryEmbedPreOptionCountdownStartAt = 0;
hideQuizCarryEmbedCountdownOverlay();
quizCarryApplyEmbedAnswerWindowAfterPreOption321();
quizCarryRestoreEmbedPhaseLabel();
syncQuizCarryEmbedQuestionStrip();
updateQuizCarryCarryPhaseHud();
return;
}
const elapsedPre = now - quizCarryEmbedPreOptionCountdownStartAt;
const nPre = 3 - Math.min(2, Math.floor(elapsedPre / 1000));
setCountdown321QuestionAssetGraphic(numEl, Math.max(1, Math.min(3, nPre)));
if (ov) {
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
}
syncQuizCarryEmbedCountdownLayout();
showQuizCarryEmbedCountdownDigitsOnlyChrome();
syncQuizCarryEmbedQuestionStrip();
return;
}
if (!quizCarryEmbedPendingQuestion || quizCarryEmbedCountdownEndAt <= 0) return;
if (now >= quizCarryEmbedCountdownEndAt) {
const pq = quizCarryEmbedPendingQuestion;
quizCarryEmbedPendingQuestion = null;
quizCarryEmbedCountdownEndAt = 0;
quizCarryEmbedCountdownStartAt = 0;
hideQuizCarryEmbedCountdownOverlay();
if (!pq) return;
quizCarryCurrent = pq;
preloadQuizCarryChoiceImages(pq);
playQuizText = formatQuizCarryQuestionHud(pq);
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
quizCarryRestoreEmbedPhaseLabel();
others.forEach((o) => {
if (!o) return;
o.botQuizCarryPathfindAfter = 0;
});
syncQuizCarryEmbedQuestionStrip();
quizCarryEmbedPreOptionCountdownStartAt = Date.now();
quizCarryEmbedPreOptionCountdownEndAt = quizCarryEmbedPreOptionCountdownStartAt + 3000;
updateQuizCarryCarryPhaseHud();
return;
}
const elapsed = now - quizCarryEmbedCountdownStartAt;
const n = 3 - Math.min(2, Math.floor(elapsed / 1000));
setCountdown321QuestionAssetGraphic(numEl, Math.max(1, Math.min(3, n)));
if (ov) {
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
}
syncQuizCarryEmbedCountdownLayout();
showQuizCarryEmbedCountdownDigitsOnlyChrome();
syncQuizCarryEmbedQuestionStrip();
}
/* networked mission (quiz_carry detective): เฉพาะ host เลือกคำถาม + broadcast ให้คนอื่น
กันแต่ละเครื่องสุ่มคนละข้อ (เดิม client สุ่ม Math.random() เอง → host/client เห็นคนละคำถาม) */
function quizCarryIsNetworkedMission() {
return quizCarryEmbedMissionFlowActive() && socket && socket.connected;
}
/* ตั้งคำถามถัดไป (embed/detective flow) จาก q ที่ "เลือกแล้ว" — ใช้ได้ทั้ง host (หลังสุ่ม) และ client (รับ broadcast) */
function applyQuizCarryEmbedNextQuestion(q) {
if (!q) return;
quizCarryEmbedPendingQuestion = q;
preloadQuizCarryChoiceImages(q);
quizCarryEmbedCountdownStartAt = Date.now();
quizCarryEmbedCountdownEndAt = quizCarryEmbedCountdownStartAt + 3000;
quizCarryEmbedPreOptionCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryCurrent = null;
playQuizText = '';
clearQuizMapQuestionCarryFeedback();
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = 0;
me.quizCarryHeld = null;
others.forEach((o) => {
if (!o) return;
o.quizCarryHeld = null;
o.botPath = [];
o.botPathStuckTicks = 0;
/* ต้องใช้ performance.now() ช่วงกับ stepQuizCarryPreviewBots — ห้ามใช้ Date.now() epoch ไม่งั้นบอทค้าง pathfind ตลอด */
o.botQuizCarryPathfindAfter = 0;
});
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = '…';
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = 'รอเริ่มคำถาม — นับถอยหลัง 3 · 2 · 1';
tickQuizCarryEmbedCountdown();
syncQuizCarryEmbedQuestionStrip();
}
function quizCarryPickNextQuestion() {
if (quizCarrySessionEnded) return;
if (quizCarryPregameActive) return;
if (!quizCarryPool.length) {
quizCarryCurrent = null;
quizCarryEmbedPendingQuestion = null;
quizCarryEmbedCountdownEndAt = 0;
quizCarryEmbedCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = 0;
hideQuizCarryEmbedCountdownOverlay();
playQuizText = 'ไม่มีคำถาม — ใส่ quizQuestions ในแมป (choices + correctIndex) หรือตั้งใน Admin';
return;
}
/* client ที่ไม่ใช่ host ในห้องจริง: ไม่สุ่มเอง รอ event 'quiz-carry-question' จาก host */
if (quizCarryIsNetworkedMission() && !isMePlayHost()) return;
let q;
let qIdx = 0;
let guard = 0;
do {
qIdx = Math.floor(Math.random() * quizCarryPool.length);
q = quizCarryPool[qIdx];
guard++;
} while (guard < 12 && quizCarryPool.length > 1 && quizCarryCurrent && q && q.text === quizCarryCurrent.text);
if (quizCarryEmbedMissionFlowActive()) {
/* host แจ้ง index คำถามให้ทุกคนใช้ข้อเดียวกัน */
if (socket && socket.connected) socket.emit('quiz-carry-question', { idx: qIdx });
applyQuizCarryEmbedNextQuestion(q);
return;
}
quizCarryCurrent = q;
preloadQuizCarryChoiceImages(q);
playQuizText = formatQuizCarryQuestionHud(q);
clearQuizMapQuestionCarryFeedback();
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
me.quizCarryHeld = null;
others.forEach((o) => {
if (!o) return;
o.quizCarryHeld = null;
});
quizCarryApplyPhaseTimersForCurrentQuestion();
}
/** หลังจบข้อหนึ่งข้อ (ถูกหรือหมดเวลา): พรีวิวนับรอบจนครบ carrySessionLength แล้วจบเซสชัน */
function quizCarryAfterRoundResolved() {
if (!isQuizCarry()) return;
if (isDetectiveMinigamePlay() && !quizCarryEmbedMissionFlowActive()) {
finishDetectiveMinigameAndReturnLobby();
return;
}
/* ห้องจริง: เฉพาะ host คุมการเลื่อนรอบ/จบเซสชัน แล้ว broadcast — client อื่นรอ event ไม่เลื่อนเอง
(กันแต่ละเครื่องเลื่อนรอบคนละจังหวะ/คนละคำถาม) */
if (quizCarryIsNetworkedMission() && !isMePlayHost()) return;
if (!quizCarryEmbedMissionFlowActive() && !previewMode) {
quizCarryPickNextQuestion();
return;
}
quizCarryRoundsCompleted++;
const lim = quizCarrySessionLength;
if (lim > 0 && quizCarryRoundsCompleted >= lim) {
if (socket && socket.connected) socket.emit('quiz-carry-session-complete', {});
showQuizCarrySessionCompleteOverlay();
return;
}
quizCarryPickNextQuestion();
}
function playQuizCarryAvatarUrlForMission(characterId) {
if (!characterId || characterId === LEGACY_PLACEHOLDER_CHARACTER_ID) return '';
return BASE + '/img/characters/' + encodeURIComponent(String(characterId)) + '_down.png';
}
/** อวาตาร์สรุปภารกิจ / DOM — ใช้สี gen เดียวกับในเกม (เลเยอร์ + tint) */
function applyQuizCarryRankAvatarTint(imgEl, characterId, peerId) {
if (!imgEl || !characterId) return;
let attempts = 0;
const fallbackUrl = playQuizCarryAvatarUrlForMission(characterId);
const tick = () => {
attempts++;
const nowT = Date.now();
const rawImg = getCharacterFrame(characterId, 'down', nowT, false) || getCharacterImg(characterId, 'down');
if (!rawImg) {
if (fallbackUrl) imgEl.src = fallbackUrl;
return;
}
if ((!rawImg.complete || !rawImg.naturalWidth) && attempts < 28) {
if (fallbackUrl) imgEl.src = fallbackUrl + '?p=' + String(attempts);
setTimeout(tick, 90);
return;
}
if (!rawImg.naturalWidth) {
if (fallbackUrl) imgEl.src = fallbackUrl;
return;
}
const tint = getPlayTintForMissionAvatar(peerId != null ? peerId : ((myId != null && myId !== '') ? myId : 'local'));
const isMePeer = (peerId != null && myId != null && String(peerId) === String(myId));
const out = resolvePlayDrawCharSource(characterId, 'down', nowT, false, tint, isMePeer);
if (out && out.tagName === 'CANVAS' && out.width > 0) {
try {
imgEl.src = out.toDataURL('image/png');
return;
} catch (e) { /* ต่อไปลอง walk หรือ URL */ }
}
if (out && out.src && out !== rawImg) {
imgEl.src = out.src;
return;
}
if (attempts < 28 && playCharLayerDiscoveryPending(characterId)) {
setTimeout(tick, 120);
return;
}
imgEl.src = rawImg.src || fallbackUrl;
};
tick();
}
/** เกรดจากค่าเฉลี่ยคะแนนทีม (0–100 หลังปัด) — A 80–100, B 60–79, C 0–59 */
function quizCarryGradeFromTeamAverage(avgRounded) {
if (avgRounded >= 80) return 'A';
if (avgRounded >= 60) return 'B';
return 'C';
}
function quizCarryRollCardRewardForGrade(grade) {
const u = Math.random() * 100;
if (grade === 'A') {
if (u < 30) return { th: 'การ์ดชี้คนร้าย', en: 'Culprit hint card' };
if (u < 80) return { th: 'การ์ด Rare', en: 'Rare card' };
return { th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (grade === 'B') {
if (u < 20) return { th: 'การ์ดชี้คนร้าย', en: 'Culprit hint card' };
if (u < 50) return { th: 'การ์ด Rare', en: 'Rare card' };
return { th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (grade === 'C') {
if (u < 20) return { th: 'การ์ด Rare', en: 'Rare card' };
return { th: 'การ์ดธรรมดา', en: 'Common card' };
}
return null;
}
function quizCarryBuildMissionRankList() {
const ranks = [];
if (myId != null) {
ranks.push({
id: myId,
nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ',
score: Math.max(0, Number(playLiveQuizScores[myId]) || 0),
characterId: me.characterId || getPlayCharacterId(),
});
}
others.forEach((o, id) => {
if (!o) return;
ranks.push({
id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : String(id),
score: Math.max(0, Number(playLiveQuizScores[id]) || 0),
characterId: o.characterId || null,
});
});
ranks.sort((a, b) => b.score - a.score || String(a.nickname).localeCompare(String(b.nickname), 'th'));
return ranks.slice(0, 5);
}
/** payload สำหรับ overlay สรุปผลกลาง (gauntlet-crown-mission-overlay) — ให้ MG4 ใช้หน้าจบแบบเดียวกับเกมอื่น */
function quizCarryBuildGcmMissionPayload(opts) {
opts = opts || {};
const ranks = quizCarryBuildMissionRankList();
const ranked = ranks.map(function (row, idx) {
const pos = idx + 1;
const sc = Math.max(0, Number(row.score) || 0);
return {
id: row.id, nickname: row.nickname, characterId: row.characterId,
baseScore: sc, eliminated: false,
rank: pos, rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus: 0, finalScore: sc,
};
});
const totalParts = ranked.map(function (r) { return r.baseScore; });
const totalSum = totalParts.reduce(function (s, n) { return s + n; }, 0);
const n = ranked.length || 1;
const averageScore = Math.min(100, Math.max(0, Math.round(totalSum / n)));
const grade = opts.forceGradeF ? 'F' : quizCarryGradeFromTeamAverage(averageScore);
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked, totalSum: totalSum, averageScore: averageScore,
grade: grade, rewardCard: rewardCard, totalParts: totalParts,
uiSkin: 'quiz_carry', survivorCount: opts.forceGradeF ? 0 : ranked.length,
participantCount: ranked.length,
};
}
/** ตั้งรูปพื้นหลังหน้าจบของ overlay กลางเป็นชุด quiz-carry (cut) */
function applyQuizCarryGcmMissionBg() {
const resBg = document.querySelector('#gauntlet-crown-mission-overlay .gcm-bg');
if (resBg) {
resBg.src = BASE + '/img/quiz-carry/popup-result.png';
resBg.onerror = function () { this.onerror = null; this.src = BASE + '/img/gauntlet-assets/popup-result.png'; };
}
}
function cancelEmbedPreviewLobbyReturnTimer() {
if (embedPreviewLobbyReturnTimer != null) {
clearTimeout(embedPreviewLobbyReturnTimer);
embedPreviewLobbyReturnTimer = null;
}
}
function cancelQuizCarryResultEndAfterTimeup() {
if (quizCarryResultEndTimer != null) {
clearTimeout(quizCarryResultEndTimer);
quizCarryResultEndTimer = null;
}
cancelEmbedPreviewLobbyReturnTimer();
}
function cancelQuizCarrySessionCompleteResultToSummary() {
if (quizCarrySessionCompleteResultToSummaryT != null) {
clearTimeout(quizCarrySessionCompleteResultToSummaryT);
quizCarrySessionCompleteResultToSummaryT = null;
}
}
function cancelQuizCarryAnswerRoundTimeupAuto() {
if (quizCarryAnswerRoundTimeupAutoT != null) {
clearTimeout(quizCarryAnswerRoundTimeupAutoT);
quizCarryAnswerRoundTimeupAutoT = null;
}
quizCarryAnswerRoundTimeupAdvanceAt = 0;
}
function quizCarrySetAnswerRoundTimeupVisualActive(on) {
try {
if (on) document.documentElement.classList.add('quiz-carry-answer-timeup-active');
else document.documentElement.classList.remove('quiz-carry-answer-timeup-active');
} catch (e) { /* ignore */ }
}
/** หลังภาพ result-complete / gameover (editor embed + preview): รอ 5s แล้วไปล็อบบี้ห้องพรีวิว */
function scheduleEmbedPreviewReturnToLobbyAfterResultEnd() {
cancelEmbedPreviewLobbyReturnTimer();
if (!(previewMode && editorEmbedReturn)) return;
embedPreviewLobbyReturnTimer = setTimeout(function () {
embedPreviewLobbyReturnTimer = null;
window.location.href = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
}, 5000);
}
/** มีผู้เล่นอย่างน้อยหนึ่งคนได้คะแนน > 0 (= ส่งคำตอบถูกที่ฮับอย่างน้อย 1 ครั้ง; คะแนนต่อข้อคงที่ QUIZ_CARRY_POINTS_PER_CORRECT) */
function quizCarryAnyPlayerHasCorrectAnswer() {
if (!playLiveQuizScores || typeof playLiveQuizScores !== 'object') return false;
const keys = Object.keys(playLiveQuizScores);
for (let i = 0; i < keys.length; i++) {
if (Math.max(0, Number(playLiveQuizScores[keys[i]]) || 0) > 0) return true;
}
return false;
}
function hideQuizCarryResultEndLayer() {
cancelEmbedPreviewLobbyReturnTimer();
const el = document.getElementById('quiz-carry-result-end-layer');
if (!el) return;
el.classList.add('is-hidden');
el.setAttribute('aria-hidden', 'true');
}
function showQuizCarryResultEndLayer(useComplete) {
const el = document.getElementById('quiz-carry-result-end-layer');
const img = document.getElementById('quiz-carry-result-end-img');
if (!el || !img) return;
const fname = useComplete ? 'result-complete.png' : 'result-gameover.png';
if (isSpaceShooterMissionUiMapPlay()) {
img.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/quiz-carry/' + fname + '?v=' + String(Date.now());
};
img.src = violentCrimeAssetUrl(fname) + '?v=' + String(Date.now());
} else {
img.onerror = null;
img.src = BASE + '/img/quiz-carry/' + fname + '?v=' + String(Date.now());
}
el.classList.remove('is-hidden');
el.setAttribute('aria-hidden', 'false');
}
/** Embed editor: หลัง timeup บนโต๊ะ — รอ 5 วิ แล้วโชว์ result-complete / result-gameover (ใช้ร่วม quiz_carry + crown) */
function scheduleEmbedDeskResultAfterDelay(okResolver) {
cancelQuizCarryAnswerRoundTimeupAuto();
cancelQuizCarryResultEndAfterTimeup();
hideQuizCarryResultEndLayer();
const resolve = typeof okResolver === 'function' ? okResolver : function () { return !!okResolver; };
quizCarryResultEndTimer = setTimeout(function () {
quizCarryResultEndTimer = null;
let anyOk = false;
try {
anyOk = !!resolve();
} catch (e) {
anyOk = false;
}
hideQuizCarryTimeupOnDeskLayer();
showQuizCarryResultEndLayer(anyOk);
scheduleEmbedPreviewReturnToLobbyAfterResultEnd();
}, 5000);
}
function hideQuizCarryTimeupOnDeskLayer() {
cancelQuizCarryAnswerRoundTimeupAuto();
cancelQuizCarryResultEndAfterTimeup();
quizCarrySetAnswerRoundTimeupVisualActive(false);
const el = document.getElementById('quiz-carry-timeup-desk-layer');
if (!el) {
quizCarryAnswerTimeupAwaitNext = false;
return;
}
el.classList.remove('qc-timeup-desk--interactive');
quizCarryAnswerTimeupAwaitNext = false;
const anchor = el.querySelector('.qc-timeup-desk-anchor') || el.querySelector('.qc-timeup-desk-inner');
if (anchor) {
anchor.style.left = '';
anchor.style.top = '';
anchor.style.width = '';
anchor.style.height = '';
}
el.classList.add('is-hidden');
el.setAttribute('aria-hidden', 'true');
}
/** หมดเวลาตอบ (carryAnswerMs) — โชว์ TIME'S UP บนโซนคำถาม ~3s แล้วไปข้อถัดไป (ไม่ใช่ flow 5s → result ของ embed จบภารกิจ) */
function showQuizCarryAnswerRoundTimeupOverlay() {
if (!isQuizCarry()) return;
cancelQuizCarryAnswerRoundTimeupAuto();
const el = document.getElementById('quiz-carry-timeup-desk-layer');
if (!el) return;
const img = document.getElementById('quiz-carry-timeup-txt-img');
if (img) {
img.onerror = null;
img.src = BASE + '/img/quiz-carry/timeup-txt.png?v=' + String(Date.now());
}
quizCarrySetAnswerRoundTimeupVisualActive(true);
quizCarryAnswerRoundTimeupAdvanceAt = Date.now() + 3000;
el.classList.add('qc-timeup-desk--interactive');
el.classList.remove('is-hidden');
el.setAttribute('aria-hidden', 'false');
try {
syncQuizCarryTimeupDeskLayerPosition();
} catch (e) { /* ignore */ }
quizCarryAnswerRoundTimeupAutoT = setTimeout(function () {
quizCarryAnswerRoundTimeupAutoT = null;
dismissQuizCarryAnswerRoundTimeupAndContinue();
}, 3000);
}
function dismissQuizCarryAnswerRoundTimeupAndContinue() {
if (!quizCarryAnswerTimeupAwaitNext) return;
cancelQuizCarryAnswerRoundTimeupAuto();
quizCarryAnswerTimeupAwaitNext = false;
hideQuizCarryTimeupOnDeskLayer();
quizCarryAfterRoundResolved();
}
/** หลังกดรับหลักฐาน (embed preview) — แสดง timeup กลางแคนวาส (Jumper mnptfts2 = img/Jumper/result-timeup.png) แยกจากป๊อปสรุปคะแนน
* @param {function():boolean} [embedResultOkFn] — ถ้าไม่ส่ง = ใช้คะแนน quiz_carry (คนตอบถูก); ส่งเมื่อ crown เพื่อเลือก complete vs gameover */
function showQuizCarryTimeupOnDeskLayer(embedResultOkFn) {
cancelQuizCarryAnswerRoundTimeupAuto();
quizCarrySetAnswerRoundTimeupVisualActive(false);
const el = document.getElementById('quiz-carry-timeup-desk-layer');
if (!el) return;
// Last Light (Gauntlet Crown): skip TIME'S UP desk graphic; keep embed 5s → result flow.
if (isGauntletCrownHeistMapPlay()) {
if (previewMode && editorEmbedReturn) {
scheduleEmbedDeskResultAfterDelay(
typeof embedResultOkFn === 'function' ? embedResultOkFn : quizCarryAnyPlayerHasCorrectAnswer
);
}
return;
}
const img = document.getElementById('quiz-carry-timeup-txt-img');
if (img) {
if (isJumpSurviveMissionUiMapPlay()) {
img.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/quiz-carry/timeup-txt.png?v=' + String(Date.now());
};
img.src = jumperAssetUrl('result-timeup.png') + '?v=' + String(Date.now());
} else if (isSpaceShooterMissionUiMapPlay()) {
img.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/quiz-carry/timeup-txt.png?v=' + String(Date.now());
};
img.src = violentCrimeAssetUrl('result-timeup.png') + '?v=' + String(Date.now());
} else {
img.onerror = null;
img.src = BASE + '/img/quiz-carry/timeup-txt.png?v=' + String(Date.now());
}
}
el.classList.remove('is-hidden');
el.setAttribute('aria-hidden', 'false');
try {
syncQuizCarryTimeupDeskLayerPosition();
} catch (e) { /* ignore */ }
if (previewMode && editorEmbedReturn) {
scheduleEmbedDeskResultAfterDelay(embedResultOkFn || quizCarryAnyPlayerHasCorrectAnswer);
}
}
function showQuizCarryMissionSummaryOverlay(opts) {
opts = opts || {};
const forceF = !!opts.forceGradeF;
const overlay = document.getElementById('quiz-carry-mission-overlay');
if (!overlay) return;
hideQuizCarryTimeupOnDeskLayer();
const ranks = quizCarryBuildMissionRankList();
const parts = ranks.map((r) => Math.max(0, Number(r.score) || 0));
const total = parts.reduce((a, b) => a + b, 0);
const n = ranks.length;
const avgForGrade = n ? Math.min(100, Math.max(0, Math.round(total / n))) : 0;
const grade = forceF ? 'F' : quizCarryGradeFromTeamAverage(avgForGrade);
const reward = grade === 'F' ? null : quizCarryRollCardRewardForGrade(grade);
const rowEl = document.getElementById('qc-mission-rank-row');
const totalEl = document.getElementById('qc-mission-total-line');
const gradeEl = document.getElementById('qc-mission-grade');
const cardTextEl = document.getElementById('qc-mission-card-text');
const checkEl = document.getElementById('qc-mission-check');
const successTxt = document.getElementById('qc-mission-success-txt');
const rankTagLabels = ['[1st]', '[2nd]', '[3rd]', '[4th]', '[5th]'];
if (rowEl) {
rowEl.innerHTML = '';
ranks.forEach((r, idx) => {
const rank = idx + 1;
const cell = document.createElement('div');
cell.className = 'qc-mission-rank-cell';
const tag = document.createElement('div');
tag.className = 'qc-mission-rank-tag';
tag.textContent = rankTagLabels[rank - 1] || ('[' + rank + ']');
const frame = document.createElement('div');
frame.className = 'qc-mission-rank-frame';
const img = document.createElement('img');
img.className = 'qc-mission-rank-avatar';
img.alt = '';
applyQuizCarryRankAvatarTint(img, r.characterId, r.id);
img.onerror = function () {
this.onerror = null;
this.src = 'data:image/svg+xml,' + encodeURIComponent('? ');
};
frame.appendChild(img);
const nick = document.createElement('div');
nick.className = 'qc-mission-rank-nick';
nick.textContent = r.nickname;
nick.title = r.nickname;
const sc = document.createElement('div');
sc.className = 'qc-mission-rank-score';
sc.textContent = String(r.score);
cell.appendChild(tag);
cell.appendChild(frame);
cell.appendChild(nick);
cell.appendChild(sc);
rowEl.appendChild(cell);
});
}
if (totalEl) {
totalEl.textContent = '';
if (!n) {
totalEl.textContent = '—';
} else {
const lab = document.createElement('span');
lab.textContent = 'คะแนนรวม ';
const nums = document.createElement('span');
nums.className = 'qc-mission-total-nums';
nums.textContent = '(' + parts.join('+') + ') = ' + total;
const tail = document.createElement('span');
tail.textContent = ' · เฉลี่ยทีม ' + avgForGrade + '/100';
totalEl.appendChild(lab);
totalEl.appendChild(nums);
totalEl.appendChild(tail);
}
}
if (gradeEl) {
gradeEl.textContent = grade;
gradeEl.className = 'qc-mission-grade qc-mission-grade--' + String(grade).toLowerCase();
}
const okMission = grade !== 'F';
if (checkEl) checkEl.style.display = okMission ? '' : 'none';
if (successTxt) {
successTxt.style.display = okMission ? '' : 'none';
if (okMission) successTxt.textContent = 'ภารกิจสำเร็จ';
}
if (cardTextEl) {
cardTextEl.textContent = '';
if (grade === 'F') {
const pl = document.createElement('div');
pl.className = 'qc-mission-reward-plaque qc-mission-reward-plaque--muted';
const t = document.createElement('div');
t.className = 'qc-mission-reward-plaque-title';
t.textContent = 'ไม่ได้รับการ์ด';
const s = document.createElement('div');
s.className = 'qc-mission-reward-plaque-sub';
s.textContent = 'เกรด F';
pl.appendChild(t);
pl.appendChild(s);
cardTextEl.appendChild(pl);
} else if (reward) {
const pl = document.createElement('div');
pl.className = 'qc-mission-reward-plaque';
const t = document.createElement('div');
t.className = 'qc-mission-reward-plaque-title';
t.textContent = reward.th;
const s = document.createElement('div');
s.className = 'qc-mission-reward-plaque-sub';
s.textContent = reward.en;
pl.appendChild(t);
pl.appendChild(s);
cardTextEl.appendChild(pl);
}
/* การ์ดพิเศษจากชุดคำถาม (ได้มาจากการตอบคำถามพิเศษในฉาก) — แสดงเสมอถ้าได้รับ */
if (specialQuizAwardedCard) renderSpecialCardInBonus(cardTextEl, specialQuizAwardedCard);
}
overlay.classList.remove('is-hidden');
const btn = document.getElementById('btn-quiz-carry-mission-done');
if (btn) {
btn.onclick = function () {
cancelQuizCarrySessionCompleteResultToSummary();
overlay.classList.add('is-hidden');
if (isDetectiveMinigamePlay()) {
finishDetectiveMinigameAndReturnLobby();
} else {
window.location.href = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
}
};
}
}
function showQuizCarrySessionCompleteOverlay() {
if (quizCarrySessionEnded) return;
quizCarrySessionEnded = true;
quizCarryPregameActive = false;
hideQuizCarryPregameOverlay();
quizCarryCurrent = null;
quizCarryEmbedPendingQuestion = null;
quizCarryEmbedCountdownEndAt = 0;
quizCarryEmbedCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = 0;
hideQuizCarryEmbedCountdownOverlay();
me.quizCarryHeld = null;
others.forEach((o) => {
if (!o) return;
o.quizCarryHeld = null;
o.botPath = [];
});
playQuizText = 'ครบชุดคำถามแล้ว';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = 'ครบ ' + String(quizCarryRoundsCompleted) + ' ข้อ';
const missionOv = document.getElementById('quiz-carry-mission-overlay');
if (missionOv && quizCarryUseMissionSummaryOverlay) {
cancelQuizCarrySessionCompleteResultToSummary();
hideQuizCarryResultEndLayer();
const summaryOpts = { forceGradeF: !!(playQuizPlayerLocal && playQuizPlayerLocal.eliminated) };
const splashRanks = quizCarryBuildMissionRankList();
const splashParts = splashRanks.map((r) => Math.max(0, Number(r.score) || 0));
const splashTotal = splashParts.reduce((a, b) => a + b, 0);
const splashN = splashRanks.length;
const splashAvg = splashN ? Math.min(100, Math.max(0, Math.round(splashTotal / splashN))) : 0;
const splashGrade = summaryOpts.forceGradeF ? 'F' : quizCarryGradeFromTeamAverage(splashAvg);
const useCompleteSplash = splashGrade !== 'F';
showQuizCarryResultEndLayer(useCompleteSplash);
quizCarrySessionCompleteResultToSummaryT = setTimeout(function () {
quizCarrySessionCompleteResultToSummaryT = null;
hideQuizCarryResultEndLayer();
/* ใช้หน้าจบ overlay กลาง (เหมือนเกมอื่น) skin quiz_carry แทน overlay เฉพาะเดิม */
showGauntletCrownMissionOverlay(quizCarryBuildGcmMissionPayload(summaryOpts));
}, QUIZ_CARRY_SESSION_END_SPLASH_MS);
renderPlayQuizScoreboard(playLiveQuizScores);
return;
}
const ov = document.getElementById('gauntlet-ended-overlay');
const msgEl = document.getElementById('gauntlet-ended-message');
const titleEl = document.getElementById('gauntlet-ended-title');
const listEl = document.getElementById('gauntlet-ended-rankings');
const btn = document.getElementById('btn-gauntlet-ended-lobby');
if (!ov || !msgEl || !listEl) return;
if (titleEl) titleEl.textContent = 'เกมจบ · Game over';
msgEl.textContent = 'ครบจำนวนคำถามที่ตั้งไว้ (' + String(quizCarryRoundsCompleted) + ' ข้อ) · Quiz carry session finished';
listEl.innerHTML = '';
const ranks = [];
if (myId != null) {
ranks.push({
id: myId,
nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ',
score: Math.max(0, Number(playLiveQuizScores[myId]) || 0),
});
}
others.forEach((o, id) => {
if (!o) return;
ranks.push({
id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : String(id),
score: Math.max(0, Number(playLiveQuizScores[id]) || 0),
});
});
ranks.sort((a, b) => b.score - a.score || String(a.nickname).localeCompare(String(b.nickname), 'th'));
ranks.forEach((r, i) => {
const li = document.createElement('li');
const isMe = myId != null && String(r.id) === String(myId);
li.textContent = `${i + 1}. ${(r && r.nickname) || '—'} — ${Math.max(0, Number(r && r.score) || 0)}`;
if (isMe) li.className = 'gauntlet-ended-me';
listEl.appendChild(li);
});
ov.classList.remove('is-hidden');
function goLobby() {
if (tryFinishDetectiveMinigameAndReturnLobby()) return;
window.location.href = buildRoomLobbyReturnHref();
}
if (btn) {
btn.onclick = () => {
if (previewMode && editorEmbedReturn) ov.classList.add('is-hidden');
else goLobby();
};
}
renderPlayQuizScoreboard(playLiveQuizScores);
}
/** Toast กลางบน (หยิบ / ถูก / ผิด / คำใบ้) — ปิดการแสดงตามคำขอ UX */
function showQuizCarryToast(msg, ok) {
if (typeof window.__quizCarryToastT === 'number') clearTimeout(window.__quizCarryToastT);
window.__quizCarryToastT = null;
const el = document.getElementById('play-quiz-feedback');
if (!el) return;
el.classList.add('is-hidden');
el.className = 'play-quiz-feedback';
el.textContent = '';
}
/**
* หยิบ/ส่งคำตอบ — ต้องกด F (fromKey) สำหรับผู้เล่น · บอท preview เรียกแบบ silent เมื่อหยุดเดินแล้ว
* @returns {boolean} ทำ action สำเร็จหรือไม่
*/
function tryQuizCarryInteractionForPlayer(actorId, ox, oy, opts) {
opts = opts || {};
if (quizCarryPregameActive) return false;
if (quizCarrySessionEnded) return false;
if (!isQuizCarry() || !mapData || !quizCarryCurrent) return false;
const md = mapData;
const footprint = quizTilesFootprintPlay(ox, oy);
const ent = actorId === myId ? me : others.get(actorId);
if (!ent) return false;
let pickupIdx = null;
for (const k of footprint) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
const opt = quizCarryOptionIndexAtPlay(md, tx, ty);
if (opt != null) pickupIdx = pickupIdx === null ? opt : pickupIdx;
}
const canSubmitAnswer = quizCarryCanSubmitAnswerAt(md, ox, oy);
const correct = quizCarryCurrent.correctIndex;
let held = ent.quizCarryHeld;
if (held != null && canSubmitAnswer) {
if (!quizCarryOptionsPickableNow()) return false;
ent.quizCarryHeld = null;
const ok = held === correct;
if (ok) {
playLiveQuizScores[actorId] = (playLiveQuizScores[actorId] || 0) + QUIZ_CARRY_POINTS_PER_CORRECT;
const lim = previewMode && isQuizCarry() ? quizCarrySessionLength : 0;
const willEnd = lim > 0 && (quizCarryRoundsCompleted + 1) >= lim;
const showMapFb = !opts.silent && actorId === myId;
if (showMapFb) showQuizMapQuestionCarryFeedback(true);
if (!opts.silent) {
const pts = QUIZ_CARRY_POINTS_PER_CORRECT;
showQuizCarryToast(willEnd ? ('ถูกต้อง +' + pts + ' แต้ม — ครบชุดคำถาม') : ('ถูกต้อง +' + pts + ' แต้ม — สุ่มคำถามใหม่'), true);
}
me.quizCarryHeld = null;
others.forEach((o) => { if (o) o.quizCarryHeld = null; });
const afterOk = () => { quizCarryAfterRoundResolved(); };
if (showMapFb) {
window.setTimeout(afterOk, 560);
} else {
afterOk();
}
} else {
if (!opts.silent && actorId === myId) {
showQuizMapQuestionCarryFeedback(false);
}
if (!opts.silent) {
showQuizCarryToast('ผิด — คืนป้ายที่โซนตัวเลือกแล้ว กด F หยิบใหม่ได้', false);
}
}
renderPlayQuizScoreboard(playLiveQuizScores);
return true;
}
if (held == null && pickupIdx != null) {
if (!quizCarryOptionsPickableNow()) return false;
if (quizCarryOptionHeldByAnyone(pickupIdx)) {
if (opts.fromKey && actorId === myId && !opts.silent) {
showQuizCarryToast('ตัวเลือกนี้มีคนถืออยู่แล้ว — เลือกข้ออื่น', false);
}
return false;
}
ent.quizCarryHeld = pickupIdx;
const label = (quizCarryCurrent.choices && quizCarryCurrent.choices[pickupIdx]) || String(pickupIdx);
if (!opts.silent) {
showQuizCarryToast('หยิบ: ' + label, true);
}
return true;
}
if (opts.fromKey && actorId === myId && !opts.silent) {
const t = Date.now();
if (t - (me.quizCarryHintT || 0) > 2200) {
me.quizCarryHintT = t;
if (held != null && !canSubmitAnswer) {
showQuizCarryToast(quizCarryMapHasAnswerInteractive(md)
? 'ถือป้ายอยู่ — ยืนที่โซน interactive (เขียว) หรือชิดขอบแล้วกด F เพื่อส่ง'
: 'ถือป้ายอยู่ — ยืนชิดโซนกลาง (ม่วง) แล้วกด F เพื่อส่ง', false);
} else {
showQuizCarryToast(quizCarryMapHasAnswerInteractive(md)
? 'ยืนโซนตัวเลือกแล้วกด F หยิบ · ยืนโซนเขียว (interactive) แล้วกด F ส่งเมื่อถือป้าย'
: 'ยืนโซนตัวเลือกแล้วกด F หยิบ · ยืนชิดโซนกลางแล้วกด F ส่งเมื่อถือป้าย', false);
}
}
}
return false;
}
function quizCarryGrabCoreGatesOk() {
if (!isQuizCarry() || !mapData || !quizCarryCurrent) return false;
if (quizCarryPregameActive || quizCarrySessionEnded) return false;
if (myId == null) return false;
if (isQuizCarryEmbedCountdownBlockingMovement()) return false;
if (!quizCarryOptionsPickableNow()) return false;
return true;
}
/** ดัชนีตัวเลือก 0-based ที่ผู้เล่นท้องถิ่นยืนอยู่และหยิบได้ — ไม่มีคืน null */
function getQuizCarryLocalGrabbableOptionIndex() {
if (!quizCarryGrabCoreGatesOk()) return null;
if (me.quizCarryHeld != null) return null;
const md = mapData;
const footprint = quizTilesFootprintPlay(me.x, me.y);
let pickupIdx = null;
for (const k of footprint) {
const p = k.split(',');
const tx = +p[0];
const ty = +p[1];
const opt = quizCarryOptionIndexAtPlay(md, tx, ty);
if (opt != null) pickupIdx = pickupIdx === null ? opt : pickupIdx;
}
if (pickupIdx == null || quizCarryOptionHeldByAnyone(pickupIdx)) return null;
return pickupIdx;
}
/** ยืนบนช่องตัวเลือกและหยิบได้ */
function quizCarryGrabPickupAvailable() {
return getQuizCarryLocalGrabbableOptionIndex() != null;
}
/** ถือป้ายแล้วยืนโซนส่งได้ */
function quizCarryGrabSubmitAvailable() {
if (!quizCarryGrabCoreGatesOk()) return false;
if (me.quizCarryHeld == null) return false;
return quizCarryCanSubmitAnswerAt(mapData, me.x, me.y);
}
/** true = กด F / ปุ่ม จะหยิบหรือส่งได้ทันที */
function quizCarryGrabInteractionAvailable() {
return quizCarryGrabPickupAvailable() || quizCarryGrabSubmitAvailable();
}
function syncQuizCarryGrabButton() {
const btn = document.getElementById('quiz-carry-grab-btn');
if (!btn) return;
if (!isQuizCarry() || !mapData) {
btn.classList.add('is-hidden');
btn.classList.remove('quiz-carry-grab-btn--active');
btn.classList.remove('quiz-carry-grab-btn--place');
btn.setAttribute('aria-disabled', 'true');
return;
}
const grabSrc = BASE + '/img/quiz-carry/btn-grab.png';
const placeSrc = BASE + '/img/quiz-carry/btn-drop.png';
const img = btn.querySelector('img');
btn.classList.remove('is-hidden');
const active = quizCarryGrabInteractionAvailable();
btn.classList.toggle('quiz-carry-grab-btn--active', active);
btn.setAttribute('aria-disabled', active ? 'false' : 'true');
btn.style.pointerEvents = active ? '' : 'none';
if (img) {
if (active && quizCarryGrabSubmitAvailable()) {
img.src = placeSrc;
btn.classList.add('quiz-carry-grab-btn--place');
btn.title = 'ส่ง / วางคำตอบ — เหมือนกด F';
btn.setAttribute('aria-label', 'ส่งหรือวางคำตอบ');
} else {
img.src = grabSrc;
btn.classList.remove('quiz-carry-grab-btn--place');
btn.title = 'หยิบตัวเลือก — เหมือนกด F';
btn.setAttribute('aria-label', 'หยิบตัวเลือก (Grab)');
}
}
}
/** Gauntlet (รวมพรมแดง): กระโดด — ใช้ร่วมกับ Space/W/↑ และปุ่ม UI */
function tryRequestGauntletJumpPlay() {
if (!mapData || !isGauntlet() || isChatFocused()) return false;
if (isGauntletCrownPregameBlockingPlay()) return false;
if (isGauntletCrownHeistMapPlay() && me.gauntletEliminated) return false;
const now = Date.now();
if (now - lastGauntletJumpKey < 200) return false;
lastGauntletJumpKey = now;
socket.emit('gauntlet-jump');
return true;
}
function syncGauntletCrownJumpButton() {
const btn = document.getElementById('gauntlet-crown-jump-btn');
if (!btn) return;
/* MG5 jump_survive (jumper): โชว์ปุ่ม JUMP มุมขวาล่าง (design .mg5-jump 1648/818/231) — ให้ touch กระโดดได้ (เดิม keyboard-only) */
if (mapData && isJumpSurviveMissionHudActivePlay()) {
btn.classList.remove('is-hidden');
btn.setAttribute('aria-hidden', 'false');
btn.style.pointerEvents = '';
btn.classList.add('mg2-jump');
const jimg = btn.querySelector('img');
if (jimg && jimg.src.indexOf('/Jumper/') < 0) jimg.src = jumperAssetUrl('btn-jump.png');
const hudJ = document.getElementById('play-cyber-hud');
if (hudJ && hudJ.classList.contains('play-cyber-hud--quiz-tf-mock')) updateQuizTfMockScale(hudJ);
syncMg2MockJumpButtonBoundsPlay();
return;
}
/* MG7 mega_virus: ปุ่ม SHOOT มุมขวาล่าง (design .mg7-shoot 1648/818/231, Artboard 8.png) — แตะยิงตามลูกศรวงกลม */
if (mapData && isMegaVirusMissionShellMapPlay() && isMissionMockHudPlay() && !balloonBossGameEnded && !me.balloonBossEliminated) {
btn.classList.remove('is-hidden');
btn.setAttribute('aria-hidden', 'false');
btn.style.pointerEvents = '';
btn.classList.add('mg2-jump');
const mimg = btn.querySelector('img');
if (mimg && mimg.src.indexOf('Artboard 8') < 0) mimg.src = megaVirusAssetUrl('Artboard 8.png');
const hudM = document.getElementById('play-cyber-hud');
if (hudM && hudM.classList.contains('play-cyber-hud--quiz-tf-mock')) updateQuizTfMockScale(hudM);
syncMg2MockJumpButtonBoundsPlay();
return;
}
const pregameUi = gauntletCrownPregamePhase === 'howto' || gauntletCrownPregamePhase === 'countdown';
const liveUi = gauntletCrownPregamePhase === 'live' && gauntletCrownRunwayAvatarRunAllowedPlay();
const show = !!(mapData && isGauntletCrownHeistMapPlay() && !me.gauntletEliminated && (pregameUi || liveUi));
if (!show) {
btn.classList.add('is-hidden');
btn.classList.remove('mg2-jump');
btn.setAttribute('aria-hidden', 'true');
btn.style.pointerEvents = 'none';
syncMg2MockJumpButtonBoundsPlay(null, 0);
return;
}
btn.classList.remove('is-hidden');
btn.setAttribute('aria-hidden', 'false');
btn.style.pointerEvents = '';
const mg2Jump = isMissionMockHudPlay() && getMissionMockHudSkinPlay() === 'gauntlet_crown';
btn.classList.toggle('mg2-jump', !!mg2Jump);
if (mg2Jump) {
const hud = document.getElementById('play-cyber-hud');
if (hud && hud.classList.contains('play-cyber-hud--quiz-tf-mock')) updateQuizTfMockScale(hud);
syncMg2MockJumpButtonBoundsPlay();
} else {
btn.classList.remove('mg2-jump');
}
}
function syncStackTowerDropButtonPlay() {
const btn = document.getElementById('stack-tower-drop-btn');
if (!btn) return;
if (!mapData || !isStack() || !stackMini) {
btn.classList.add('is-hidden');
btn.setAttribute('aria-hidden', 'true');
btn.style.pointerEvents = 'none';
btn.classList.remove('stack-tower-drop-btn--active');
return;
}
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase !== 'live') {
btn.classList.add('is-hidden');
btn.setAttribute('aria-hidden', 'true');
btn.style.pointerEvents = 'none';
btn.classList.remove('stack-tower-drop-btn--active');
return;
}
btn.classList.remove('is-hidden');
btn.setAttribute('aria-hidden', 'false');
const ok = stackHumanDropGateOkPlay();
btn.classList.toggle('stack-tower-drop-btn--active', ok);
btn.style.pointerEvents = ok ? '' : 'none';
}
/** MG3 (mnn93hpi): ผู้เล่นตาปัจจุบัน (active node) สำหรับ host portrait ใน DOM HUD */
function mg3CurrentSeatRowPlay() {
const seat = getStackPreviewCurrentSeat();
const order = stackPreviewTurnOrder;
let entry = null;
if (order && order.length) entry = order.find((e) => e.seat === seat) || null;
if (!entry || entry.kind === 'human') {
return {
id: myId,
characterId: me.characterId || getPlayCharacterId(),
isMe: true,
playTint: me.playTint || resolvePlayTintForPeer(String(myId != null ? myId : 'me')),
};
}
const o = entry.botId ? others.get(entry.botId) : null;
return {
id: entry.botId,
characterId: o ? o.characterId : null,
isMe: false,
playTint: o ? (o.playTint || resolvePlayTintForPeer(entry.botId)) : null,
};
}
/**
* MG3 Stack Tower live HUD → DOM overlay (#mg3-tower-hud) — canvas object-fit:cover ครอป HUD ขอบจอ
* จึงย้าย life bar (ขวาบน) + progress (ซ้ายล่าง) + code terminal + host frame มาเป็น DOM สเกลตาม stage
*/
function syncStackTowerMissionDomHudPlay() {
const root = document.getElementById('mg3-tower-hud');
if (!root) return;
const on = !!(mapData && isStack() && stackMini && isStackTowerMissionHudActivePlay());
root.classList.toggle('is-hidden', !on);
root.setAttribute('aria-hidden', on ? 'false' : 'true');
if (!on) return;
if (!root.dataset.mg3Assets) {
const setSrc = (sel, file) => { const el = root.querySelector(sel); if (el) el.src = stackTowerAssetUrl(file); };
setSrc('.mg3-life-bar', 'life-bar.png');
setSrc('.mg3-host-frame', 'Avartar.png');
setSrc('.mg3-terminal-bg', 'code-bg.png');
setSrc('.mg3-progress-label', 'progress-txt.png');
setSrc('.mg3-progress-track', 'progress-bg.png');
setSrc('.mg3-progress-fill', 'progress.png');
root.dataset.mg3Assets = '1';
}
/* วาง design plane 1920×1080 → scale แบบ contain + จัดกึ่งกลางใน stage (HUD เห็นครบ ไม่โดน object-fit:cover ครอป) */
const stack = document.getElementById('play-canvas-stack');
if (stack) {
const r = stack.getBoundingClientRect();
const cw = Math.max(1, r.width || 0);
const ch = Math.max(1, r.height || 0);
const s = Math.min(cw / 1920, ch / 1080);
if (s > 0 && isFinite(s)) {
const left = Math.round(r.left + (cw - 1920 * s) / 2);
const top = Math.round(r.top + (ch - 1080 * s) / 2);
const key = left + ',' + top + ',' + s.toFixed(4);
if (root.dataset.mg3Box !== key) {
root.dataset.mg3Box = key;
root.style.left = left + 'px';
root.style.top = top + 'px';
root.style.transform = 'scale(' + s + ')';
}
}
}
const slots = Math.max(1, Math.min(20, Math.floor(Number(playStackTeamMissesMax) || 3)));
const lives = Math.max(0, Math.min(slots, Math.floor(Number(
stackMini.teamMissesLeft != null ? stackMini.teamMissesLeft : (stackMini.lives != null ? stackMini.lives : 3),
) || 0)));
const heartsEl = document.getElementById('mg3-life-hearts');
if (heartsEl) {
const hk = slots + '/' + lives;
if (heartsEl.dataset.hk !== hk) {
heartsEl.dataset.hk = hk;
heartsEl.innerHTML = '';
for (let i = 0; i < slots; i++) {
const im = document.createElement('img');
im.src = stackTowerAssetUrl(i < lives ? 'life-full.png' : 'life-hit.png');
im.alt = '';
heartsEl.appendChild(im);
}
}
}
const pct = Math.max(0, Math.min(100, Math.round(Number(stackTowerDecryptPctPlay()) || 0)));
if (root.dataset.mg3Pct !== String(pct)) {
root.dataset.mg3Pct = String(pct);
/* fill เป็น px ในระนาบ design (track ภายในจาก left:30 กว้างสุด ~358px) */
const fillEl = document.getElementById('mg3-progress-fill');
if (fillEl) fillEl.style.width = Math.round(358 * pct / 100) + 'px';
const pctEl = document.getElementById('mg3-progress-pct');
if (pctEl) pctEl.textContent = '[ ' + pct + '% ]';
}
const hostAv = document.getElementById('mg3-host-av');
if (hostAv) {
const row = mg3CurrentSeatRowPlay();
const hk = (row.id != null ? row.id : 'me') + '|' + (row.characterId || '');
if (hostAv.dataset.hk !== hk) {
hostAv.dataset.hk = hk;
setCyberHudScoreAvatarImg(hostAv, row);
}
}
const logEl = document.getElementById('mg3-terminal-log');
if (logEl) {
const towerLiveNow = isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'live';
if (towerLiveNow && (!mg3TermLog || !mg3TermLog.length)) mg3TermBoot();
else if (!towerLiveNow && mg3TermLog && mg3TermLog.length) mg3TermReset();
let lines;
if (mg3TermLog && mg3TermLog.length) lines = mg3TermLog.slice(-9);
else if (stackPreviewHudLog && stackPreviewHudLog.length) lines = stackPreviewHudLog.slice(-7);
else lines = ['>>> DECRYPT UPLINK READY', '>>> SPACE / CLICK = DROP (ตาคุณ)'];
const txt = lines.join('\n');
if (logEl.textContent !== txt) logEl.textContent = txt;
}
}
/**
* MG6 Space Shooter life → overlay #mg6-life-hud (ระนาบ design 1920×1080 scale ตาม stage แบบเดียวกับ MG3)
* life-bar.png + หัวใจ 3 ดวง (ViolentCrime) ตำแหน่ง/ขนาดเท่า MG3 — ไม่พึ่ง flex ของ cyber HUD (กันบีบ/ล้นขอบ)
*/
function syncSpaceShooterLifeDomHudPlay() {
const root = document.getElementById('mg6-life-hud');
if (!root) return;
const on = !!(mapData && isSpaceShooter() && isSpaceShooterMissionHudActivePlay());
root.classList.toggle('is-hidden', !on);
root.setAttribute('aria-hidden', on ? 'false' : 'true');
if (!on) return;
if (!root.dataset.assets) {
const bar = root.querySelector('.mg6-life-bar');
if (bar) bar.src = violentCrimeAssetUrl('life-bar.png');
root.dataset.assets = '1';
}
const stack = document.getElementById('play-canvas-stack');
if (stack) {
const r = stack.getBoundingClientRect();
const cw = Math.max(1, r.width || 0);
const ch = Math.max(1, r.height || 0);
const s = Math.min(cw / 1920, ch / 1080);
if (s > 0 && isFinite(s)) {
const left = Math.round(r.left + (cw - 1920 * s) / 2);
const top = Math.round(r.top + (ch - 1080 * s) / 2);
const key = left + ',' + top + ',' + s.toFixed(4);
if (root.dataset.box !== key) {
root.dataset.box = key;
root.style.left = left + 'px';
root.style.top = top + 'px';
root.style.transform = 'scale(' + s + ')';
}
}
}
const slots = SPACE_SHOOTER_MISSION_MAX_ASTEROID_HITS;
const hits = Math.max(0, Math.min(slots, Number(me.spaceShooterHits) || 0));
const rem = slots - hits;
const heartsEl = document.getElementById('mg6-life-hearts');
if (heartsEl) {
const hk = slots + '/' + rem;
if (heartsEl.dataset.hk !== hk) {
heartsEl.dataset.hk = hk;
heartsEl.innerHTML = '';
for (let i = 0; i < slots; i++) {
const im = document.createElement('img');
im.src = violentCrimeAssetUrl(i < rem ? 'life-full.png' : 'life-hit.png');
im.alt = '';
im.decoding = 'async';
heartsEl.appendChild(im);
}
}
}
}
/** Quiz Battle (qbroom*) เลขห้องจาก mapId → tag/หมวด */
function quizBattleRoomNoPlay() {
const m = String(currentPlayMapId() || '').match(/qbroom(\d+)/i);
return m ? Math.max(1, Math.min(10, parseInt(m[1], 10))) : 0;
}
/**
* Quiz Battle in-game HUD → overlay #qb-game-hud (design plane 1920×1080 scale ตาม stage)
* header หมวด (tag-NN), PLAYERS x/50, SCORE (ตอบถูก), host avatar. EXIT/MY RESULT/RANKING wire แยก
*/
function syncQuizBattleHudPlay() {
const root = document.getElementById('qb-game-hud');
if (!root) return;
const on = !!(mapData && isQuizBattle());
root.classList.toggle('is-hidden', !on);
root.setAttribute('aria-hidden', on ? 'false' : 'true');
if (!on) return;
/* ซ่อนกล่อง dev instruction ('QUIZ BATTLE · โหลดคำถามแล้ว...') มุมซ้ายล่าง — ไม่มีใน design */
const qgOv = document.getElementById('quiz-game-overlay');
if (qgOv && !qgOv.classList.contains('is-hidden')) qgOv.classList.add('is-hidden');
const stack = document.getElementById('play-canvas-stack');
if (stack) {
const r = stack.getBoundingClientRect();
const cw = Math.max(1, r.width || 0);
const ch = Math.max(1, r.height || 0);
const s = Math.min(cw / 1920, ch / 1080);
if (s > 0 && isFinite(s)) {
const left = Math.round(r.left + (cw - 1920 * s) / 2);
const top = Math.round(r.top + (ch - 1080 * s) / 2);
const key = left + ',' + top + ',' + s.toFixed(4);
if (root.dataset.box !== key) {
root.dataset.box = key;
root.style.left = left + 'px';
root.style.top = top + 'px';
root.style.transform = 'scale(' + s + ')';
}
}
}
const roomNo = quizBattleRoomNoPlay();
const tag = document.getElementById('qb-hud-tag');
if (tag && roomNo > 0) {
const want = BASE + '/img/qb-ui/tag-' + (roomNo < 10 ? '0' + roomNo : String(roomNo)) + '.png';
if (tag.dataset.src !== want) { tag.dataset.src = want; tag.src = want; }
}
const pv = document.getElementById('qb-hud-players-val');
if (pv) {
const n = countPlayHumans();
const max = (mapData && mapData.maxPlayers) || 50;
const txt = n + '/' + max;
if (pv.textContent !== txt) pv.textContent = txt;
}
const sv = document.getElementById('qb-hud-score-val');
if (sv) {
const sc = quizBattleAnsweredComps ? quizBattleAnsweredComps.size : 0;
if (sv.textContent !== String(sc)) sv.textContent = String(sc);
}
const av = document.getElementById('qb-hud-host-av');
if (av) {
const cid = me.characterId || getPlayCharacterId();
if (cid && av.dataset.cid !== String(cid)) {
av.dataset.cid = String(cid);
/* full-body down avatar (เหมือนหน้า Quiz-Battle/.qb-room-profile-avatar) clip โชว์แค่ส่วนบน */
ensurePlayLobbyIdleAvatarImage(cid);
const src = playLobbyIdleAvatarSrcForCharacter(cid);
if (src) {
av.src = src;
} else {
const im = getCharacterImg(cid, 'down');
if (im && im.src) av.src = im.src;
}
}
}
}
function resetQuizCarryPlayState() {
cancelQuizCarrySessionCompleteResultToSummary();
const qcmo = document.getElementById('quiz-carry-mission-overlay');
if (qcmo) qcmo.classList.add('is-hidden');
quizCarryPregameActive = false;
hideQuizCarryPregameOverlay();
quizCarryPool = [];
quizCarryCurrent = null;
quizCarryEmbedPendingQuestion = null;
quizCarryEmbedCountdownStartAt = 0;
quizCarryEmbedCountdownEndAt = 0;
quizCarryEmbedPreOptionCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryOptionRevealAt = 0;
quizCarryAnswerCloseAt = 0;
quizCarryAnswerTimeupAwaitNext = false;
quizCarryRoundsCompleted = 0;
quizCarrySessionEnded = false;
hideQuizCarryEmbedCountdownOverlay();
hideQuizCarryTimeupOnDeskLayer();
hideQuizCarryResultEndLayer();
me.quizCarryHeld = null;
others.forEach((o) => {
if (!o) return;
o.quizCarryHeld = null;
o.botPath = [];
});
}
/** รวม carry จากดิสก์ — ใช้เฉพาะ GET ที่ Node รองรับ (path เดียวกับ server.js) ไม่เรียก .php เพื่อกัน 404 บน nginx/php-fpm */
async function mergeQuizCarrySettingsFromDisk(s) {
const out = s && typeof s === 'object' ? s : {};
try {
const rd = await fetch(BASE + '/api/quiz-carry-from-disk?_=' + Date.now(), { cache: 'no-store' });
if (rd.ok) {
const disk = await rd.json();
if (disk && typeof disk === 'object') {
if (disk.carryMapPanelTheme && typeof disk.carryMapPanelTheme === 'object') {
out.carryMapPanelTheme = disk.carryMapPanelTheme;
}
if (disk.quizMapPanelTheme && typeof disk.quizMapPanelTheme === 'object') {
out.quizMapPanelTheme = disk.quizMapPanelTheme;
}
if (disk.carryEmbedCountdownTheme && typeof disk.carryEmbedCountdownTheme === 'object') {
out.carryEmbedCountdownTheme = disk.carryEmbedCountdownTheme;
}
if (Array.isArray(disk.carryChoicePlaqueThemes) && disk.carryChoicePlaqueThemes.length) {
out.carryChoicePlaqueThemes = disk.carryChoicePlaqueThemes;
} else if (disk.carryChoicePlaqueTheme && typeof disk.carryChoicePlaqueTheme === 'object') {
out.carryChoicePlaqueTheme = disk.carryChoicePlaqueTheme;
}
if (disk.carryReadMs != null) out.carryReadMs = disk.carryReadMs;
if (disk.carryAnswerMs != null) out.carryAnswerMs = disk.carryAnswerMs;
if (disk.carrySessionLength != null) out.carrySessionLength = disk.carrySessionLength;
if (disk.carryWalkSpeedMultForMapId != null) {
out.carryWalkSpeedMultForMapId = String(disk.carryWalkSpeedMultForMapId).trim();
}
if (disk.carryWalkSpeedMult != null) {
const wm = Number(disk.carryWalkSpeedMult);
if (Number.isFinite(wm)) out.carryWalkSpeedMult = wm;
}
const diskPlaqueScale = Number(disk.carryChoicePlaqueMapScale);
if (Number.isFinite(diskPlaqueScale)) {
out.carryChoicePlaqueMapScale = Math.max(0.85, Math.min(2.5, diskPlaqueScale));
}
if (Array.isArray(disk.carryQuestions) && disk.carryQuestions.length > 0) {
out.carryQuestions = disk.carryQuestions;
}
}
}
} catch (e) { /* ignore */ }
return out;
}
async function loadQuizCarryPoolAndStart() {
cancelQuizCarrySessionCompleteResultToSummary();
quizCarryEmbedPreOptionCountdownStartAt = 0;
quizCarryEmbedPreOptionCountdownEndAt = 0;
quizCarryRoundsCompleted = 0;
quizCarrySessionEnded = false;
hideQuizCarryTimeupOnDeskLayer();
hideQuizCarryResultEndLayer();
quizCarrySessionLength = 0;
let pool = [];
let s = {};
const snap = quizCarryJoinSettingsSnap && typeof quizCarryJoinSettingsSnap === 'object' ? quizCarryJoinSettingsSnap : null;
try {
const r = await fetch(BASE + '/api/quiz-settings?_=' + Date.now(), { cache: 'no-store' });
if (r.ok) {
const raw = await r.text();
const trimmed = (raw || '').trim();
if (trimmed.startsWith('{') && trimmed.endsWith('}')) {
const parsed = JSON.parse(trimmed);
if (parsed && typeof parsed === 'object') s = parsed;
}
}
} catch (e) { /* Node/HTML error — ต่อจาก merge ดิสก์ */ }
try {
s = await mergeQuizCarrySettingsFromDisk(s);
} catch (e) { /* ignore */ }
if (snap) {
if (s.carryReadMs == null && snap.carryReadMs != null) s.carryReadMs = snap.carryReadMs;
if (s.carryAnswerMs == null && snap.carryAnswerMs != null) s.carryAnswerMs = snap.carryAnswerMs;
if (s.carrySessionLength == null && snap.carrySessionLength != null) s.carrySessionLength = snap.carrySessionLength;
}
if (snap && snap.carryMapPanelTheme && typeof snap.carryMapPanelTheme === 'object') {
s.carryMapPanelTheme = snap.carryMapPanelTheme;
}
if (snap && snap.carryEmbedCountdownTheme && typeof snap.carryEmbedCountdownTheme === 'object') {
s.carryEmbedCountdownTheme = snap.carryEmbedCountdownTheme;
}
/* ไม่ทับ carryChoicePlaqueThemes จาก snap ถ้ามีแล้ว — snapshot ตอน join อาจเก่ากว่าไฟล์ที่เพิ่งบันทึกใน Admin (รูปป้ายหาย) */
if (snap && (!Array.isArray(s.carryChoicePlaqueThemes) || !s.carryChoicePlaqueThemes.length)) {
if (Array.isArray(snap.carryChoicePlaqueThemes) && snap.carryChoicePlaqueThemes.length) {
s.carryChoicePlaqueThemes = snap.carryChoicePlaqueThemes;
} else if (snap.carryChoicePlaqueTheme && typeof snap.carryChoicePlaqueTheme === 'object') {
s.carryChoicePlaqueTheme = snap.carryChoicePlaqueTheme;
}
}
if (snap && (s.carryChoicePlaqueMapScale == null || !Number.isFinite(Number(s.carryChoicePlaqueMapScale)))) {
const sm = Number(snap.carryChoicePlaqueMapScale);
if (Number.isFinite(sm)) s.carryChoicePlaqueMapScale = sm;
}
if (snap) {
if ((s.carryWalkSpeedMultForMapId == null || String(s.carryWalkSpeedMultForMapId).trim() === '') && snap.carryWalkSpeedMultForMapId != null) {
s.carryWalkSpeedMultForMapId = snap.carryWalkSpeedMultForMapId;
}
if (s.carryWalkSpeedMult == null && snap.carryWalkSpeedMult != null) s.carryWalkSpeedMult = snap.carryWalkSpeedMult;
}
applyQuizCarryWalkSpeedFromSettingsObj(s);
{
const sc = Number(s.carryChoicePlaqueMapScale);
quizCarryPlaqueMapScale = Number.isFinite(sc) ? Math.max(0.85, Math.min(2.5, sc)) : 1.25;
}
try {
quizCarryCarryTimingMs = {
carryReadMs: clampPreviewMs(s.carryReadMs, 3000, 0, 120000),
carryAnswerMs: clampPreviewMs(s.carryAnswerMs, 5000, 1000, 300000),
};
quizCarrySessionLength = clampCarrySessionLen(s.carrySessionLength, 0);
setQuizCarryMapPanelThemeFromApi(s);
setQuizCarryEmbedCountdownThemeFromApi(s);
setQuizCarryChoicePlaqueThemeFromApi(s);
for (let ti = 0; ti < QUIZ_CARRY_MAX_OPTION_SLOTS; ti++) {
const tUrl = sanitizeQuizCarryImageUrlClient(getEffectiveCarryChoicePlaqueThemeForChoice(ti).plaqueImageUrl);
if (!tUrl || quizCarryChoiceImageCache.has(tUrl)) continue;
const pim = new Image();
quizCarryApplyImageCrossOrigin(pim, tUrl);
pim.onload = () => { try { draw(); } catch (e) { /* ignore */ } };
quizCarryChoiceImageCache.set(tUrl, pim);
try {
pim.src = tUrl;
} catch (e) { /* ignore */ }
}
const carryOnly = s && Array.isArray(s.carryQuestions) && s.carryQuestions.length > 0;
const source = carryOnly ? s.carryQuestions : (s && Array.isArray(s.questions) ? s.questions : []);
for (let i = 0; i < source.length; i++) {
const n = normalizeQuizCarryQuestionFromAny(source[i]);
if (n) pool.push(n);
}
} catch (e) { /* map only */ }
if (!pool.length && mapData) pool = buildQuizCarryPoolFromMap(mapData);
quizCarryPool = pool;
for (let pi = 0; pi < pool.length; pi++) preloadQuizCarryChoiceImages(pool[pi]);
playLiveQuizScores = {};
if (myId != null) playLiveQuizScores[myId] = 0;
others.forEach((_, id) => { playLiveQuizScores[id] = 0; });
if (!pool.length) {
playQuizText = 'ไม่มีคำถาม — ตั้งใน Admin → คำถามหลายตัวเลือก หรือใส่ในแมป (quizQuestions)';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = playQuizText;
try {
syncPlayQuizMapPanel();
} catch (e) { /* ignore */ }
quizCarryJoinSettingsSnap = null;
return;
}
if (quizCarryEmbedMissionFlowActive()) {
beginQuizCarryEmbedPregame();
} else {
quizCarryPickNextQuestion();
}
const nowJoin = Date.now();
if (!quizCarryEmbedMissionFlowActive()) {
quizCarryRestoreEmbedPhaseLabel();
} else if (!(quizCarryEmbedCountdownEndAt > nowJoin) && !(quizCarryEmbedPreOptionCountdownEndAt > nowJoin)) {
quizCarryRestoreEmbedPhaseLabel();
}
try {
syncPlayQuizMapPanel();
} catch (e) { /* ignore */ }
quizCarryJoinSettingsSnap = null;
}
function setupPlayQuizCarryUi() {
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const ov = document.getElementById('quiz-game-overlay');
if (ov) {
if (isDetectiveMinigamePlay() || (previewMode && editorEmbedReturn)) {
ov.classList.add('is-hidden');
ov.setAttribute('aria-hidden', 'true');
} else {
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
}
}
const tEl = document.getElementById('quiz-game-timer');
if (tEl) tEl.textContent = '';
const leg = document.getElementById('quiz-play-legend');
if (leg) {
leg.textContent = isDetectiveMinigamePlay()
? ''
: (quizCarryMapHasAnswerInteractive(mapData)
? 'แต่ละตัวเลือกมีคนถือได้คนเดียว — ส่งคำตอบที่โซน interactive (เขียว) · โซนกลางม่วงเป็นกำแพง · กด F หรือปุ่ม GRAB มุมขวาล่าง'
: 'แต่ละตัวเลือกมีคนถือได้คนเดียว — โซนกลางเป็นกำแพง · ยืนชิดขอบแล้วกด F หรือปุ่ม GRAB ส่งเมื่อถือป้าย');
}
resetQuizCarryPlayState();
if (previewMode) {
loadQuizCarryPoolAndStart();
} else {
playQuizText = isDetectiveMinigamePlay() ? '' : 'เข้าห้องแล้ว — คำถามจากแมป (เล่นจริงแนะนำซิงก์ผ่านโฮสต์ในอนาคต)';
loadQuizCarryPoolAndStart();
}
renderPlayQuizScoreboard(playLiveQuizScores);
syncQuizCarryGrabButton();
}
function pickRandomTileForQuizCarryOption(md, optionIndex, o) {
const w = md.width || 20, h = md.height || 15;
const want = optionIndex + 1;
const pool = [];
for (let y = 0; y < h; y++) {
const row = md.quizCarryOptionArea && md.quizCarryOptionArea[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (Number(row[x]) === want && spawnTileWalkablePlay(md, x, y)) {
if (canWalkLikeLobbyForBot(x + 0.5, y + 0.5, o.x, o.y, o)) pool.push({ x, y });
}
}
}
if (!pool.length) return null;
return pool[Math.floor(Math.random() * pool.length)];
}
function pickRandomTileInQuizCarryHub(md, o) {
const w = md.width || 20, h = md.height || 15;
const pool = [];
for (let y = 0; y < h; y++) {
const row = md.quizCarryHubArea && md.quizCarryHubArea[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (row[x] === 1 && spawnTileWalkablePlay(md, x, y)) {
if (canWalkLikeLobbyForBot(x + 0.5, y + 0.5, o.x, o.y, o)) pool.push({ x, y });
}
}
}
if (!pool.length) return null;
return pool[Math.floor(Math.random() * pool.length)];
}
function pickRandomTileInQuizCarryInteractive(md, o) {
const w = md.width || 20, h = md.height || 15;
const pool = [];
for (let y = 0; y < h; y++) {
const row = md.interactive && md.interactive[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (row[x] === 1 && spawnTileWalkablePlay(md, x, y)) {
if (canWalkLikeLobbyForBot(x + 0.5, y + 0.5, o.x, o.y, o)) pool.push({ x, y });
}
}
}
if (!pool.length) return null;
return pool[Math.floor(Math.random() * pool.length)];
}
function pickRandomTileForQuizCarrySubmit(md, o) {
if (quizCarryMapHasAnswerInteractive(md)) {
const p = pickRandomTileInQuizCarryInteractive(md, o);
if (p) return p;
}
return pickRandomTileInQuizCarryHub(md, o);
}
/** ช่วงไม่มีข้อ / รอตัวเลือก — ให้บอทเดินเล่นในแมปเหมือน preview ทั่วไป (กันยืนนิ่งทั้งเกม) */
function quizCarryPreviewBotLobbyWanderStep(o, w, h) {
const now = Date.now();
o.botIsWalking = false;
/* เดินแบบมีจุดหมาย (เหมือน lobby) — สุ่มจุดเป้า เดินเข้าหาแบบทแยงลื่น พักบ้าง · เลิกใช้สุ่มทิศแกนที่ดูกระตุก */
const arrived = (typeof o.botWanderTX === 'number' && typeof o.botWanderTY === 'number')
&& Math.hypot(o.botWanderTX - o.x, o.botWanderTY - o.y) < 0.5;
const timedOut = typeof o.botWanderRetargetAt === 'number' && now >= o.botWanderRetargetAt;
if (typeof o.botWanderTX !== 'number' || typeof o.botWanderTY !== 'number' || arrived || timedOut) {
o.botWanderTX = 1 + Math.random() * Math.max(1, w - 2);
o.botWanderTY = 1 + Math.random() * Math.max(1, h - 2);
o.botWanderRetargetAt = now + 3000 + Math.floor(Math.random() * 4500);
o.botWanderPauseUntil = (arrived && Math.random() < 0.45) ? now + 500 + Math.floor(Math.random() * 1600) : 0;
}
if (o.botWanderPauseUntil && now < o.botWanderPauseUntil) return;
let dx = o.botWanderTX - o.x;
let dy = o.botWanderTY - o.y;
const dist = Math.hypot(dx, dy) || 1;
dx /= dist; dy /= dist;
if (Math.abs(dy) > Math.abs(dx)) o.direction = dy > 0 ? 'down' : 'up';
else o.direction = dx > 0 ? 'right' : 'left';
const step = MOVE_SPEED * quizCarryWalkSpeedMultActive;
const nx = o.x + dx * step;
const ny = o.y + dy * step;
const ox = o.x;
const oy = o.y;
if (canWalkLikeLobbyForBot(nx, ny, o.x, o.y, o)) {
o.x = nx;
o.y = ny;
} else {
if (canWalkLikeLobbyForBot(nx, o.y, o.x, o.y, o)) {
o.x = nx;
} else if (canWalkLikeLobbyForBot(o.x, ny, o.x, o.y, o)) {
o.y = ny;
} else {
o.botWanderTX = undefined;
o.botWanderTY = undefined;
}
}
if (!Number.isFinite(o.x)) o.x = 0.5;
if (!Number.isFinite(o.y)) o.y = 0.5;
clampPlayEntityFootprintToMap(o, mapData);
if (Math.abs(o.x - ox) > 1e-5 || Math.abs(o.y - oy) > 1e-5) o.botIsWalking = true;
}
function stepQuizCarryPreviewBots() {
if (quizCarrySessionEnded) return;
if (quizCarryPregameActive) return;
if (!playBotsEnabled() || !isQuizCarry() || !mapData) return;
const w = mapData.width || 20, h = mapData.height || 15;
const nowPf = performance.now();
const pathfindMinGap = editorEmbedReturn ? 280 : 140;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
if (quizCarryFootprintOverlapsHub(o.x, o.y)) {
const sn = snapPositionOutOfQuizCarryHubIfNeeded(o.x, o.y);
if (Math.abs(sn.x - o.x) > 0.02 || Math.abs(sn.y - o.y) > 0.02) {
o.x = sn.x;
o.y = sn.y;
o.botPath = [];
o.botPathStuckTicks = 0;
o.botQuizCarryPathfindAfter = 0;
}
}
if (!o.botPath || o.botPath.length === 0) {
tryQuizCarryInteractionForPlayer(id, o.x, o.y, { silent: true });
}
/* ช่วงนับถอยหลัง / เปลี่ยนข้อ — ยังให้เดินได้ */
if (!quizCarryCurrent) {
quizCarryPreviewBotLobbyWanderStep(o, w, h);
return;
}
const tier = o.botTier || 'avg';
const pCorrect = tier === 'sharp' ? 0.9 : tier === 'weak' ? 0.35 : 0.65;
const rawWant = Math.random() < pCorrect ? quizCarryCurrent.correctIndex
: Math.floor(Math.random() * Math.max(2, (quizCarryCurrent.choices || []).length));
const wantIdx = pickQuizCarryTargetOptionIndexAvoidingTaken(rawWant);
if (!o.botPath || !o.botPath.length) {
if (typeof o.botQuizCarryPathfindAfter !== 'number') o.botQuizCarryPathfindAfter = 0;
if (nowPf < o.botQuizCarryPathfindAfter) {
quizCarryPreviewBotLobbyWanderStep(o, w, h);
return;
}
const jitter = (String(id).length * 31 + ((o.x | 0) ^ (o.y | 0)) * 7) % 160;
if (quizCarryOptionsPickableNow()) {
if (o.quizCarryHeld == null && wantIdx != null) {
const dest = pickRandomTileForQuizCarryOption(mapData, wantIdx, o);
if (dest) {
const path = pathfindPlayForBot(o.x, o.y, dest.x + 0.5, dest.y + 0.5, o);
if (path && path.length > 1) o.botPath = path.slice(1);
}
} else {
const sub = pickRandomTileForQuizCarrySubmit(mapData, o);
if (sub) {
const path = pathfindPlayForBot(o.x, o.y, sub.x + 0.5, sub.y + 0.5, o);
if (path && path.length > 1) o.botPath = path.slice(1);
}
}
o.botQuizCarryPathfindAfter = nowPf + pathfindMinGap + jitter;
} else {
o.botQuizCarryPathfindAfter = nowPf + 120;
quizCarryPreviewBotLobbyWanderStep(o, w, h);
}
} else {
stepPreviewBotAlongPath(o, w, h);
}
clampPlayEntityFootprintToMap(o, mapData);
});
separateClumpedPreviewBots();
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const ob = others.get(bid);
if (ob) clampPlayEntityFootprintToMap(ob, mapData);
});
}
function getStackAreaBoundsPlay(area, w, h) {
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
let any = false;
for (let y = 0; y < h; y++) {
const row = area && area[y];
if (!row) continue;
for (let x = 0; x < w; x++) {
if (row[x] === 1) {
any = true;
minX = Math.min(minX, x);
maxX = Math.max(maxX, x);
minY = Math.min(minY, y);
maxY = Math.max(maxY, y);
}
}
}
if (!any) return null;
return {
minX, maxX, minY, maxY,
cx: (minX + maxX + 1) / 2,
cy: (minY + maxY + 1) / 2,
};
}
/** ปิดการตามความสูงหอจาก JSON เสมอ — เซิร์ฟเคยบังคับ enabled:true ใน policy ทำให้ boost เลื่อนโลก */
function getStackTowerCameraFollowPlayConfig() {
return { enabled: false, pxPerLayer: 12, maxPx: 260 };
}
/** ยกจุดยึดเชือกขึ้นเมื่อหอสูง (y ลดลง = สูงขึ้นในโลก) — เฉพาะ mnn93hpi + เปิดกล้องตามหอ */
function getStackTowerSwingLiftWorldPx(layerCount, layerWorldHPx) {
if (!isStackTowerMissionUiMapPlay() || !getStackTowerCameraFollowPlayConfig().enabled) return 0;
const n = Math.floor(Number(layerCount) || 0);
if (n < STACK_TOWER_SWING_LIFT_FROM_LAYER) return 0;
const lh = Math.max(10, Number(layerWorldHPx) || Math.max(14, (tileSize || 32) * 0.3));
const tiers = n - (STACK_TOWER_SWING_LIFT_FROM_LAYER - 1);
return Math.min(lh * 20, tiers * lh * 0.98);
}
/**
* progress ≥เกณฑ์ Tower + ชั้นพอ: ไม่วาดชั้นล่าง (ข้าม draw) — ตำแหน่ง Y ยังใช้ชั้นจริง (floorY-(i+1)*h)
* เพื่อไม่ให้กองลอยหลุดจากฐานแมปเมื่อเทียบกริด
*/
function getStackTowerVisualHiddenLayerCountPlay() {
if (!isStackTowerMissionHudActivePlay() || !stackMini) return 0;
const p = Number(stackMini.progressPct) || 0;
if (p < STACK_TOWER_POST50_PROGRESS_THRESH) return 0;
const n = stackMini.layers ? stackMini.layers.length : 0;
if (n < 4) return 0;
return Math.floor(n / 2);
}
/**
* world px ตามความสูงหอจริง (mnn93hpi) — คูณ z แล้วได้พิกเซลจอสำหรับเลื่อนแถบ BG
* ใช้ n × layerWorldH (ความสูงชั้นตามบล็อก) คล้มด้วย maxPx จากแมป
*/
function getStackTowerBgScrollHeightBoostPx() {
if (!isStackTowerMissionUiMapPlay() || !stackMini) return 0;
const cfg = getStackTowerCameraFollowPlayConfig();
if (!cfg.enabled || cfg.pxPerLayer <= 0) return 0;
const lh = Math.max(10, Number(stackMini.layerWorldH) || Math.max(14, (tileSize || 32) * 0.31));
const n = stackMini.layers ? stackMini.layers.length : 0;
let layerCount = n;
if (stackFall) {
const dur = Math.max(1, stackFall.dur || 400);
const u = Math.min(1, Math.max(0, (performance.now() - stackFall.t0) / dur));
layerCount = n + u * 0.9;
}
return Math.min(cfg.maxPx, layerCount * lh);
}
/** กล้อง stack: จุดกลางจาก land / release ของแมป (Tower ไม่เลื่อน cy ตามกอง) */
function getStackCameraCentersPx() {
const w = mapData.width || 20, h = mapData.height || 15;
const ts = tileSize;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, w, h);
const rel = getStackAreaBoundsPlay(mapData.stackReleaseArea, w, h);
let cx = (w / 2) * ts;
let cy = (h / 2) * ts;
if (land && rel) {
cx = land.cx * ts;
cy = ((land.cy + rel.cy) / 2) * ts;
} else if (land) {
cx = land.cx * ts;
cy = land.cy * ts;
} else if (rel) {
cx = rel.cx * ts;
cy = rel.cy * ts;
}
return { px: cx, py: cy };
}
/** ใช้ playStackBlockWidthTiles + แผนที่ — เรียกหลังโหลด /api/game-timing เมื่อหอว่าง */
function reapplyStackMiniSizingFromGlobals() {
if (!mapData || !isStack() || !stackMini) return;
if (stackMini.layers && stackMini.layers.length > 0) return;
if (stackFall || stackMini.settling) return;
const wMap = mapData.width || 20;
const hMap = mapData.height || 15;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, wMap, hMap);
const autoW = Math.min(3.2, Math.max(0.85, land ? (land.maxX - land.minX + 1) * 0.48 : 2));
const iw = playStackBlockWidthTiles != null && Number.isFinite(playStackBlockWidthTiles)
? Math.max(0.85, Math.min(3.2, playStackBlockWidthTiles))
: autoW;
stackMini.initialWidthTiles = iw;
stackMini.widthTiles = iw;
markStackNextDropVisualDirty();
}
function resetStackMinigameState() {
stackMini = null;
stackTowerPost50AnimStartMs = null;
stackTowerHeartMinusFx = null;
if (!mapData || !isStack()) return;
const w = mapData.width || 20, h = mapData.height || 15;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, w, h);
const rel = getStackAreaBoundsPlay(mapData.stackReleaseArea, w, h);
let towerCX = w * 0.5;
let swingAmp = 1.85;
let floorWorldY = (h - 1) * tileSize;
let swingWorldY = floorWorldY - tileSize * 1.35;
if (land) {
towerCX = land.cx;
floorWorldY = (land.maxY + 1) * tileSize;
const span = Math.max(1, land.maxX - land.minX + 1);
swingAmp = Math.min(span * 0.44, Math.max(0.6, span * 0.36));
}
if (rel) {
swingWorldY = (rel.cy + 0.5) * tileSize;
const spanR = Math.max(1, rel.maxX - rel.minX + 1);
swingAmp = Math.max(swingAmp, Math.min(spanR * 0.42, 4.2));
}
const autoW = Math.min(3.2, Math.max(0.85, land ? (land.maxX - land.minX + 1) * 0.48 : 2));
const initW = playStackBlockWidthTiles != null && Number.isFinite(playStackBlockWidthTiles)
? Math.max(0.85, Math.min(3.2, playStackBlockWidthTiles))
: autoW;
stackFall = null;
stackRemoteDropQueue = [];
const towerMission = isStackTowerMissionUiMapPlay();
const towerMul = towerMission ? STACK_TOWER_BLOCK_WORLD_SCALE : 1;
const towerLayerStripH = Math.max(14, tileSize * 0.31) * towerMul;
const missMax = Math.max(1, Math.min(20, Math.floor(Number(playStackTeamMissesMax) || 3)));
stackMini = {
topCenterX: towerCX,
widthTiles: initW,
initialWidthTiles: initW,
craneWorldX: towerCX * tileSize,
swingAmp,
phase: Math.random() * Math.PI * 2,
phaseSpeed: playStackSwingHz,
floorWorldY,
swingWorldY,
layerWorldH: towerMission ? towerLayerStripH : Math.max(14, tileSize * 0.3),
blockStripH: towerMission ? towerLayerStripH : Math.max(16, tileSize * 0.32),
layers: [],
lives: 3,
teamMissesLeft: towerMission ? missMax : null,
progressPct: 0,
score: 0,
combo: 0,
lastDropAt: 0,
stackTiltRad: 0,
stackTiltVel: 0,
nextDropVisualDirty: true,
pendingDropSeat: 1,
pendingDropHeavy: false,
scorePopups: [],
perfectStackX2Fx: null,
};
if (playBotsEnabled()) {
me.stackPreviewHumanPts = 0;
stackPreviewHudLog = [];
}
ensureStackTowerSlingImagePlay();
if (towerMission || playBotsEnabled()) {
ensureStackTowerLifeHudImagesPlay();
ensureStackTowerHeartMinusImgPlay();
}
updateStackTowerSwingYForStripGapPlay();
}
function stackEaseDrop(t) {
t = Math.max(0, Math.min(1, t));
return t * t;
}
/** ตกช้า/นุ่มขึ้นเมื่อปล่อยเพี้ยนกลาง (คล้าย Tower of Babel — มีน้ำหนักก่อนนิ่ง) */
function stackEaseDropPhys(t, sloppyN) {
t = Math.max(0, Math.min(1, t));
if (sloppyN < 0.14) return t * t;
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
/**
* @param {object} hit
* @param {{ human?: boolean, botId?: string } | undefined} previewAttribution — โหมด preview: แยกคะแนนแสดงในแถบ (ตึกยังเป็นของร่วม)
*/
function applyStackHitFromDrop(hit, previewAttribution, layerVisualMeta) {
if (!stackMini || !hit) return;
const towerLive = isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'live';
if (hit.miss) {
stackMini.combo = 0;
stackMini.scorePopups = [];
stackMini.perfectStackX2Fx = null;
if (stackMini.layers && stackMini.layers.length) {
for (let gi = 0; gi < stackMini.layers.length; gi++) {
const lay = stackMini.layers[gi];
if (lay && lay.perfectGlowUntil != null) delete lay.perfectGlowUntil;
}
}
if (towerLive && stackMini.teamMissesLeft != null) {
stackMini.teamMissesLeft = Math.max(0, stackMini.teamMissesLeft - 1);
} else {
stackMini.lives = Math.max(0, stackMini.lives - 1);
if (stackMini.lives <= 0) {
stackMini.score = Math.max(0, stackMini.score - 2);
stackMini.lives = 3;
stackMini.layers = [];
stackMini.scorePopups = [];
stackMini.perfectStackX2Fx = null;
stackMini.widthTiles = stackMini.initialWidthTiles;
const lb = getStackAreaBoundsPlay(mapData.stackLandArea, mapData.width || 20, mapData.height || 15);
stackMini.topCenterX = lb ? lb.cx : (mapData.width || 20) * 0.5;
stackMini.combo = 0;
stackMini.stackTiltRad = 0;
stackMini.stackTiltVel = 0;
}
}
if (towerLive) {
triggerStackTowerHeartMinusFxPlay();
const remain = stackMini.teamMissesLeft != null ? stackMini.teamMissesLeft : Math.max(0, (stackMini.lives || 0));
mg3TermOnMiss(Number(remain) || 0);
}
} else {
const seatLay = layerVisualMeta && layerVisualMeta.seat != null ? layerVisualMeta.seat : getStackDropActorSeat();
const heavyLay = !!(layerVisualMeta && layerVisualMeta.heavy);
const placedW = hit.placedW != null && Number.isFinite(hit.placedW)
? Math.max(0.85, Math.min(3.2, hit.placedW))
: stackMini.initialWidthTiles;
stackMini.layers.push({ w: placedW, cx: hit.placedCx, seat: seatLay, heavy: heavyLay });
const nAfter = stackMini.layers.length;
maybeQueueStackTowerBgScrollStepPlay(nAfter);
const perfectFull =
towerLive &&
hit.perfect &&
!hit.miss &&
nAfter >= 2 &&
hit.supportRatio != null &&
hit.supportRatio >= STACK_TOWER_PERFECT_SUPPORT_MIN;
if (perfectFull) {
const gUntil = performance.now() + STACK_TOWER_PERFECT_GLOW_MS;
stackMini.layers[nAfter - 1].perfectGlowUntil = gUntil;
stackMini.layers[nAfter - 2].perfectGlowUntil = gUntil;
}
if (towerLive && (perfectFull || hit.pts >= 20)) {
ensureStackTowerPerfectFxImagesPlay();
stackMini.perfectStackX2Fx = {
until: performance.now() + STACK_TOWER_PERFECT_X2_MS,
topLayerIndex: nAfter - 1,
};
} else if (towerLive) {
stackMini.perfectStackX2Fx = null;
}
stackMini.score += hit.pts;
if (towerLive && Number.isFinite(Number(hit.progressDelta)) && (hit.progressDelta || 0) > 0) {
let np = Number(stackMini.progressPct) + Number(hit.progressDelta);
np = Math.min(100, Math.max(0, np));
if (np > 99.999) np = 100;
stackMini.progressPct = np;
markStackNextDropVisualDirty();
}
if (playBotsEnabled() && previewAttribution) {
if (previewAttribution.human) {
me.stackPreviewHumanPts = (me.stackPreviewHumanPts || 0) + hit.pts;
} else if (previewAttribution.botId) {
const ob = others.get(previewAttribution.botId);
if (ob) ob.stackBotScore = (ob.stackBotScore || 0) + hit.pts;
}
}
stackMini.combo = hit.perfect ? stackMini.combo + 1 : 0;
stackMini.topCenterX = hit.placedCx;
if (towerLive && !hit.miss && hit.pts > 0) {
const pNow = Number(stackMini.progressPct);
const prog100 = Number.isFinite(pNow) && pNow >= 99.5;
const kind20 = hit.pts >= 20 || prog100;
if (!stackMini.scorePopups) stackMini.scorePopups = [];
const until = performance.now() + STACK_TOWER_SCORE_POPUP_MS;
stackMini.scorePopups.push({ until, layerIndex: nAfter - 1, kind: kind20 ? '20' : '10' });
if (kind20 && perfectFull && nAfter >= 2) {
stackMini.scorePopups.push({ until, layerIndex: nAfter - 2, kind: '20' });
}
while (stackMini.scorePopups.length > 12) stackMini.scorePopups.shift();
}
if (towerLive && !hit.miss) mg3TermOnPlace(perfectFull || !!hit.perfect, stackMini.progressPct);
}
}
/**
* Editor embed เท่านั้น: ปรับ `stackMini.phase` ให้ sin·swingAmp ใกล้จุดรองรับก่อนปล่อย — บอทฉลาด/กลาง/พลาดบ่อย ต่างค่า aim error
*/
function previewBotAlignStackSwingPhasePlay(m, botPeer) {
if (!playBotsEnabled() || !m || !mapData) return;
const wMap = mapData.width || 20;
const hMap = mapData.height || 15;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, wMap, hMap);
const fallWRaw = m.widthTiles != null && Number.isFinite(m.widthTiles) ? m.widthTiles : m.initialWidthTiles;
const fallW = Math.max(0.85, Math.min(3.2, fallWRaw));
let supportCx;
let supportW;
if (m.layers.length === 0) {
supportCx = land ? land.cx : wMap * 0.5;
supportW = land ? (land.maxX - land.minX + 1) : Math.max(8, fallW * 2.2);
} else {
const sup = m.layers[m.layers.length - 1];
supportCx = sup.cx;
const swR = sup.w != null && Number.isFinite(sup.w) ? sup.w : m.initialWidthTiles;
supportW = Math.max(0.85, Math.min(3.2, swR));
}
const tier = botPeer && botPeer.botTier === 'sharp' ? 'sharp' : botPeer && botPeer.botTier === 'weak' ? 'weak' : 'avg';
const layerTight = 1 / Math.sqrt(1 + (m.layers.length || 0) * 1.05);
const errMax = tier === 'sharp' ? 0.016 : tier === 'avg' ? 0.038 : 0.17;
const tri = Math.random() + Math.random() - 1;
let errTiles = tri * errMax * layerTight;
if (m.layers.length >= 2) {
const L = m.layers.length;
const step = m.layers[L - 1].cx - m.layers[L - 2].cx;
errTiles -= step * 0.28;
}
let targetCx = supportCx + errTiles;
if (land && m.layers.length > 0) {
const pull = (land.cx - supportCx) * 0.1;
const cap = tier === 'sharp' ? 0.09 : tier === 'avg' ? 0.12 : 0.06;
targetCx += Math.max(-cap, Math.min(cap, pull));
}
const rawWant = targetCx - m.topCenterX;
const amp = Math.max(1e-5, m.swingAmp);
const s = Math.max(-1, Math.min(1, rawWant / amp));
const phi0 = Math.asin(s);
const phi1 = Math.PI - phi0;
const twoPi = Math.PI * 2;
function nearestPhase(anchor, p) {
let best = p;
let bestD = Infinity;
for (let k = -5; k <= 5; k++) {
const cand = p + k * twoPi;
const d = Math.abs(cand - anchor);
if (d < bestD) {
bestD = d;
best = cand;
}
}
return best;
}
const n0 = nearestPhase(m.phase, phi0);
const n1 = nearestPhase(m.phase, phi1);
m.phase = Math.abs(n0 - m.phase) <= Math.abs(n1 - m.phase) ? n0 : n1;
}
/**
* ชั้นรองรับใช้ความกว้างจริงต่อชั้น (L.w) · บล็อกที่กำลังตกใช้ m.widthTiles (ปกติ vs heavy กว้างต่างกัน)
* พลาดเมื่อทับแท่นไม่พอ หรือจุดกลางหลุดขอบฐาน (STACK_MAX_*)
*/
function computeStackDropResult(m) {
const raw = m.swingAmp * Math.sin(m.phase);
const wMap = mapData.width || 20;
const hMap = mapData.height || 15;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, wMap, hMap);
const fallWRaw = m.widthTiles != null && Number.isFinite(m.widthTiles) ? m.widthTiles : m.initialWidthTiles;
const fallW = Math.max(0.85, Math.min(3.2, fallWRaw));
const wMul = getStackTowerBlockWorldScalePlay();
const fallWEff = fallW * wMul;
let supportCx;
let supportW;
if (m.layers.length === 0) {
supportCx = land ? land.cx : wMap * 0.5;
supportW = land ? (land.maxX - land.minX + 1) : Math.max(8, fallW * 2.2);
} else {
const sup = m.layers[m.layers.length - 1];
supportCx = sup.cx;
const swR = sup.w != null && Number.isFinite(sup.w) ? sup.w : m.initialWidthTiles;
supportW = Math.max(0.85, Math.min(3.2, swR));
}
const c1 = m.topCenterX + raw;
const half1 = fallWEff * 0.5;
const half0 = (m.layers.length === 0 ? supportW : supportW * wMul) * 0.5;
const left = Math.max(supportCx - half0, c1 - half1);
const right = Math.min(supportCx + half0, c1 + half1);
const overlap = right - left;
const missThreshold =
m.layers.length === 0
? Math.max(STACK_OVERLAP_MISS_MIN_ON_LAND, fallWEff * STACK_OVERLAP_MISS_FRAC_ON_LAND)
: Math.max(STACK_OVERLAP_MISS_MIN_ON_LAYER, fallWEff * STACK_OVERLAP_MISS_FRAC_ON_LAYER);
const overlapMiss = overlap < missThreshold;
const placedCx = c1;
let driftMiss = false;
if (!overlapMiss && m.layers.length > 0) {
const anchorCx = land ? land.cx : wMap * 0.5;
let maxDriftTiles;
if (land) {
const landSpan = Math.max(1, land.maxX - land.minX + 1);
maxDriftTiles = landSpan * STACK_MAX_CENTER_DRIFT_FRAC_OF_LAND;
} else {
maxDriftTiles = Math.max(0.85, fallW * STACK_MAX_CENTER_DRIFT_NO_LAND_MULT);
}
if (Math.abs(placedCx - anchorCx) > maxDriftTiles) driftMiss = true;
}
const miss = overlapMiss || driftMiss;
const delta = c1 - supportCx;
const span = supportW * 0.5 + fallW * 0.5;
const offN = Math.abs(delta) / Math.max(0.01, span);
const perfect = !miss && offN < 0.055;
const comboBefore = m.combo || 0;
let pts;
let progressDelta = 0;
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'live') {
const mult = !miss && perfect && comboBefore >= 1 ? 2 : 1;
const progPerLayer = 100 / stackTowerProgressBlocksPlay();
pts = miss ? 0 : (10 * mult);
progressDelta = miss ? 0 : (progPerLayer * mult);
} else {
const bonus = perfect ? Math.min(4, comboBefore) : 0;
pts = perfect ? (2 + bonus) : (miss ? 0 : 1);
}
const supportRatio = fallWEff > 0 ? overlap / fallWEff : 0;
return {
miss,
perfect,
pts,
progressDelta,
landOffsetTiles: raw,
placedW: fallW,
placedCx,
overlap,
supportRatio,
delta,
};
}
/**
* เริ่มแอนิเมชันบล็อกร่วง (ผู้เล่น/บอทใช้ path เดียวกัน)
* @param {object} hit จาก computeStackDropResult
* @param {{ human?: boolean, botId?: string } | null} previewActor โหมด preview: ใครเป็นคนปล่อย (สำหรับคะแนน + เลื่อนตา)
* @returns {boolean}
*/
function startStackFallAnimation(hit, previewActor) {
if (!stackMini || !hit || stackFall || stackMini.settling) return false;
ensureStackNextDropVisual();
const m = stackMini;
const actorSeat = m.pendingDropSeat != null ? m.pendingDropSeat : getStackDropActorSeat();
const actorHeavy = !!m.pendingDropHeavy;
const tw = m.widthTiles * tileSize * getStackTowerBlockWorldScalePlay();
const swingXW = (m.topCenterX + m.swingAmp * Math.sin(m.phase)) * tileSize;
const lh = m.layerWorldH || Math.max(14, tileSize * 0.3);
const swingLift = getStackTowerSwingLiftWorldPx(m.layers.length, lh);
const swingAttachY = m.swingWorldY - swingLift;
let y1 = m.floorWorldY - (m.layers.length + 1) * lh;
if (y1 <= swingAttachY) y1 = swingAttachY + lh * 0.55;
const landOff = hit.landOffsetTiles || 0;
const landCxWorld = (m.topCenterX + landOff) * tileSize;
const xLeft0 = swingXW - tw / 2;
const xLeft1 = landCxWorld - tw / 2;
const offN = Math.min(1, Math.abs(landOff) / Math.max(0.01, m.swingAmp));
const dur = Math.max(400, Math.min(1280, 240 + (y1 - swingAttachY) * 0.92 + offN * 560));
const tiltMax = hit.miss
? 0.28 * (0.25 + offN)
: 0.16 * offN * (hit.perfect ? 0.1 : 1);
const isHumanPreview = !!(previewActor && previewActor.human);
const botIdPreview = previewActor && previewActor.botId ? previewActor.botId : null;
const cableTopYRel = isStackTowerMissionUiMapPlay()
? (swingAttachY - tileSize * 6)
: Math.max(0, swingAttachY - tileSize * 6);
const craneXRel = m.craneWorldX != null ? m.craneWorldX : m.topCenterX * tileSize;
const releaseRopeAng = Math.atan2(swingAttachY - cableTopYRel, swingXW - craneXRel);
stackFall = {
t0: performance.now(),
dur,
xLeft0,
xLeft1,
tw,
y0: swingAttachY,
y1,
hit,
tiltMax,
sloppyN: offN,
previewHumanDrop: isHumanPreview,
previewBotId: botIdPreview,
releaseRopeAng,
releaseAttachWorldX: swingXW,
releaseAttachWorldY: swingAttachY,
actorSeat,
actorHeavy,
};
return true;
}
function stackHumanDropGateOkPlay() {
if (!stackMini || !isStack() || stackFall || stackMini.settling) return false;
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase !== 'live') return false;
if (playBotsEnabled() && mapData && mapData.gameType === 'stack' && !stackTurnOrderReadyPlay()) {
rebuildStackPreviewTurnOrder();
}
if (playBotsEnabled() && !isMyStackTurn()) return false; /* กดได้เฉพาะตาตัวเอง (shared tower) */
if (Date.now() - stackMini.lastDropAt < 480) return false;
return true;
}
/** @returns {boolean} เริ่มแอนิเมชันร่วงแล้วหรือไม่ */
function tryHumanStackDrop() {
if (!stackHumanDropGateOkPlay()) return false;
ensureStackNextDropVisual();
const hit = computeStackDropResult(stackMini);
if (!startStackFallAnimation(hit, playBotsEnabled() ? { human: true } : null)) return false;
/* broadcast ผลการวางของเรา → ทุกเครื่องวางบล็อกเดียวกัน + เลื่อนตาพร้อมกัน */
if (playBotsEnabled()) broadcastStackDropPlay(hit, getStackDropActorSeat(), !!stackMini.pendingDropHeavy, myId, false);
if (playBotsEnabled()) {
lastStackPreviewActorId = '__human__';
lastStackPreviewActorUntil = Date.now() + 900;
}
/* MG3 stack: เดินไปแตะไอคอนไม่ได้ → "หยอดบล็อก" (บล็อกร่วงผ่านไอคอน) = ทริกคำถามพิเศษเลย */
if (specialQuizIcon) sendSpecialQuizCollide();
return true;
}
/** บอท preview: ปล่อยแบบมีแอนิเมชันร่วงเหมือนผู้เล่น — apply หลังแอนิเมชันจบ */
function simulatePreviewBotStackDrop(botId, o) {
if (!stackMini || stackFall || stackMini.settling) return;
ensureStackNextDropVisual();
previewBotAlignStackSwingPhasePlay(stackMini, o);
const hit = computeStackDropResult(stackMini);
if (!startStackFallAnimation(hit, playBotsEnabled() ? { botId } : null)) return;
/* host เป็นเจ้าของบอท → broadcast ผลการวางของบอทให้ทุกเครื่องวางตรงกัน */
broadcastStackDropPlay(hit, getStackDropActorSeat(), !!stackMini.pendingDropHeavy, botId, true);
o.stackBotGlowUntil = Date.now() + Math.max(900, 400 + (stackFall && stackFall.dur ? stackFall.dur : 800));
lastStackPreviewActorId = botId;
lastStackPreviewActorUntil = Date.now() + Math.max(1000, 500 + (stackFall && stackFall.dur ? stackFall.dur : 800));
/* บอทหยอดบล็อกก็ทริกคำถามพิเศษ (กันไม่มีคนหยอดไปโดน) */
if (specialQuizIcon) sendSpecialQuizCollide();
}
/** Stack preview: สลับตา — เฉพาะบอทที่ถึงตาถึงจะจำลองปล่อยหนึ่งครั้งแล้วเลื่อนตา */
function stepPreviewStackTurnBased(nowMs) {
if (!playBotsEnabled() || !isStack() || !stackMini || stackFall || stackMini.settling) return;
/* เล่นจริง: host เท่านั้นจำลองบอท (แล้ว broadcast) — non-host รอรับ stack-drop; editor preview (previewFillBots) จำลองเองได้ */
if (detectiveCaseFillBots && !isMePlayHost()) return;
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase !== 'live') return;
if (mapData && mapData.gameType === 'stack' && !stackTurnOrderReadyPlay()) {
rebuildStackPreviewTurnOrder();
}
const order = stackPreviewTurnOrder;
if (!order || !order.length) return;
const cur = order[stackPreviewTurnIndex % order.length];
if (!cur || cur.kind !== 'bot') return;
if (!cur.botId) {
advanceStackPreviewTurn();
return;
}
const o = others.get(cur.botId);
if (!o) {
advanceStackPreviewTurn();
return;
}
if (stackPreviewBotThinkUntil === 0) {
const tier = o.botTier === 'sharp' ? 'sharp' : o.botTier === 'weak' ? 'weak' : 'avg';
const thinkLo = tier === 'sharp' ? 160 : tier === 'avg' ? 260 : 340;
const thinkHi = tier === 'sharp' ? 340 : tier === 'avg' ? 520 : 620;
stackPreviewBotThinkUntil = nowMs + thinkLo + Math.random() * (thinkHi - thinkLo);
return;
}
if (nowMs < stackPreviewBotThinkUntil) return;
stackPreviewBotThinkUntil = 0;
simulatePreviewBotStackDrop(cur.botId, o);
}
/** apply ดรอปถัดไปในคิว (จาก host/คนอื่น) — เริ่มแอนิเมชันร่วงเหมือนเดิม → settle apply ชั้น + เลื่อนตา */
function applyNextRemoteStackDropPlay() {
if (!stackMini || stackFall || stackMini.settling) return false;
const item = stackRemoteDropQueue.shift();
if (!item || !item.hit) return false;
ensureStackNextDropVisual();
stackMini.pendingDropSeat = item.seat || 1;
stackMini.pendingDropHeavy = !!item.heavy;
stackMini.widthTiles = stackBlockWidthTilesForPlay(stackMini.initialWidthTiles, !!item.heavy);
return startStackFallAnimation(item.hit, item.actor || { human: true });
}
function stackTickFrame() {
stackTowerMissionMaybeEndPlay();
const now = performance.now();
const dt = Math.min(0.06, (now - lastStackTickMs) / 1000);
lastStackTickMs = now;
/* เล่นจริง: host ส่งลำดับตา+index เป็นระยะ → non-host adopt (ครอบ late-join: client โหลดช้า host จะรวมเข้า order ให้) */
if (detectiveCaseFillBots && isMePlayHost()) {
if (!stackTurnOrderReadyPlay()) rebuildStackPreviewTurnOrder();
const ts = Date.now();
if (ts - stackLastStateEmit > 300) { stackLastStateEmit = ts; broadcastStackStatePlay(); }
}
if (stackMini && stackMini.settling) {
const s = stackMini.settling;
const u = (now - s.t0) / s.dur;
if (u >= 1) {
const wasHuman = !!s.previewHumanDrop;
const settleBotId = s.previewBotId || null;
applyStackHitFromDrop({ miss: true, perfect: false, pts: 0, landOffsetTiles: 0 }, undefined);
if (playBotsEnabled() && (wasHuman || settleBotId)) {
stackPreviewLogStackDrop({ miss: true, perfect: false, pts: 0 }, { human: wasHuman, botId: settleBotId });
}
stackMini.settling = null;
stackMini.lastDropAt = Date.now();
markStackNextDropVisualDirty();
if (playBotsEnabled() && (wasHuman || settleBotId)) advanceStackPreviewTurn();
}
} else if (stackFall) {
const t = (now - stackFall.t0) / stackFall.dur;
if (t >= 1) {
const wasHuman = !!stackFall.previewHumanDrop;
const fallBotId = stackFall.previewBotId || null;
const hit = stackFall.hit;
const stableMin = STACK_STABLE_SUPPORT_RATIO_MIN;
if (hit.miss) {
spawnStackMissDebrisPlay(stackFall);
applyStackHitFromDrop(hit);
if (playBotsEnabled() && (wasHuman || fallBotId)) {
stackPreviewLogStackDrop(hit, { human: wasHuman, botId: fallBotId });
}
stackMini.lastDropAt = Date.now();
stackFall = null;
markStackNextDropVisualDirty();
if (playBotsEnabled() && (wasHuman || fallBotId)) advanceStackPreviewTurn();
} else if (hit.supportRatio != null && hit.supportRatio < stableMin) {
const stripH = stackMini.blockStripH || Math.max(16, tileSize * 0.32);
stackMini.settling = {
t0: performance.now(),
dur: Math.max(820, Math.min(2600, 720 + (1 - hit.supportRatio) * 3400)),
hit,
xLeft0: stackFall.xLeft1,
yTop0: stackFall.y1,
twWorld: stackFall.tw,
stripH,
delta: hit.delta || 0,
previewHumanDrop: wasHuman,
previewBotId: fallBotId,
actorSeat: stackFall.actorSeat,
actorHeavy: stackFall.actorHeavy,
};
stackFall = null;
} else {
let previewAttr;
if (playBotsEnabled()) {
if (wasHuman) previewAttr = { human: true };
else if (fallBotId) previewAttr = { botId: fallBotId };
}
applyStackHitFromDrop(hit, previewAttr, { seat: stackFall.actorSeat, heavy: stackFall.actorHeavy });
if (playBotsEnabled() && (wasHuman || fallBotId)) {
stackPreviewLogStackDrop(hit, { human: wasHuman, botId: fallBotId });
}
stackMini.lastDropAt = Date.now();
stackFall = null;
markStackNextDropVisualDirty();
if (playBotsEnabled() && (wasHuman || fallBotId)) advanceStackPreviewTurn();
}
}
} else if (stackMini && stackRemoteDropQueue.length && applyNextRemoteStackDropPlay()) {
/* ว่าง (ไม่มีบล็อกร่วง/settle) + มีดรอปในคิวจาก host/คนอื่น → apply ทีละอัน (ไม่แกว่งเฟรมนี้) */
} else if (stackMini) {
/* เล่นจริง: แกว่งเฉพาะตาคนที่คุม (เรา หรือ host คุมบอท) แล้ว broadcast เฟสให้คนอื่น mirror;
editor preview / เล่นเดี่ยว: แกว่งเองตลอดเหมือนเดิม */
let advancePhase = true;
if (detectiveCaseFillBots) {
advancePhase = isMyStackTurn() || (isMePlayHost() && isStackCurrentBotTurnPlay());
}
if (advancePhase) {
stackMini.phase += stackMini.phaseSpeed * dt * Math.PI * 2;
if (detectiveCaseFillBots && socket && myId != null) {
const tnow = Date.now();
if (tnow - stackLastSwingEmit > 50) {
stackLastSwingEmit = tnow;
try { socket.emit('stack-swing', { phase: stackMini.phase }); } catch (e) { /* ignore */ }
}
}
}
}
stepPreviewStackTurnBased(Date.now());
}
/**
* จุดบนจอที่เส้นก้าน→บล็อกตัดแนว y = -(ความสูงแคนวาส × STACK_TOWER_ROPE_TOP_ABOVE_CANVAS_FRAC)
* — ปลายเชือกอยู่เหนือขอบบน ~25% ของความสูงจอ (มองเห็นช่วงที่เข้ามาในจอ)
*/
function stackTowerRopeScreenTopAnchorPlay(slingBx, slingBy, tcx, tcy, canvasH) {
const ch = Math.max(80, Number(canvasH) || 1080);
const marginTop = -ch * STACK_TOWER_ROPE_TOP_ABOVE_CANVAS_FRAC;
const ddx = tcx - slingBx;
const ddy = tcy - slingBy;
if (Math.abs(ddy) < 1e-4) {
return { x: tcx, y: Math.min(marginTop, Math.min(tcy, slingBy)) };
}
const vTop = (marginTop - slingBy) / ddy;
if (!Number.isFinite(vTop) || vTop < 0) {
return { x: tcx, y: tcy };
}
const xTop = slingBx + vTop * ddx;
return { x: xTop, y: marginTop };
}
function applyStackPreviewSpawnLayout() {
if (!mapData || mapData.gameType !== 'stack') return;
const w = mapData.width || 20, h = mapData.height || 15;
const land = getStackAreaBoundsPlay(mapData.stackLandArea, w, h);
const cx = land ? land.cx : w / 2 - 0.5;
const cy = land ? land.cy : h / 2 - 0.5;
me.x = cx;
me.y = cy;
me.tx = cx;
me.ty = cy;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
o.x = cx + (Math.random() - 0.5) * 0.15;
o.y = cy + (Math.random() - 0.5) * 0.15;
o.tx = o.x;
o.ty = o.y;
o.stackBotScore = 0;
o.stackBotNextTry = Date.now() + 300 + Math.random() * 700;
});
}
function drawStackMinigame(ctx, worldToScreen, zoom) {
if (!stackMini) return;
const m = stackMini;
const towerHudLive = isStackTowerMissionHudActivePlay();
const wMul = getStackTowerBlockWorldScalePlay();
ensureStackNextDropVisual();
const layerWorldH = m.layerWorldH || Math.max(14, tileSize * 0.3);
const stripH = m.blockStripH || Math.max(16, tileSize * 0.32);
const floorY = m.floorWorldY;
const swingLiftDraw = getStackTowerSwingLiftWorldPx(m.layers.length, layerWorldH);
const swingDrawY = m.swingWorldY - swingLiftDraw;
const hidLayers = towerHudLive ? getStackTowerVisualHiddenLayerCountPlay() : 0;
const nLay = m.layers.length;
for (let i = hidLayers; i < nLay; i++) {
const L = m.layers[i];
const lw = (L.w != null ? L.w : m.initialWidthTiles) * tileSize * wMul;
const cxW = L.cx * tileSize;
const yb = floorY - (i + 1) * layerWorldH;
const xl = cxW - lw / 2;
const [sx, sy] = worldToScreen(xl, yb);
const drawW = lw * zoom;
const drawH = layerWorldH * zoom;
const hue = (i * 47) % 360;
const seatL = L.seat != null ? L.seat : 1;
const heavyL = !!L.heavy;
if (towerHudLive && L.perfectGlowUntil != null) {
const ntGlow = performance.now();
if (ntGlow < L.perfectGlowUntil) {
drawStackTowerPerfectYellowGlowBehindBlockPlay(ctx, sx, sy, drawW, drawH, ntGlow, L.perfectGlowUntil);
}
}
drawStackBlockSpriteOrHue(ctx, sx, sy, drawW, drawH, seatL, heavyL, hue, {});
}
if (towerHudLive && m.perfectStackX2Fx) {
const fxX2 = m.perfectStackX2Fx;
const ntX = performance.now();
if (ntX >= fxX2.until) {
m.perfectStackX2Fx = null;
} else {
const ti = fxX2.topLayerIndex;
if (ti >= hidLayers && ti >= 0 && ti < m.layers.length) {
const Ltop = m.layers[ti];
const lwT = (Ltop.w != null ? Ltop.w : m.initialWidthTiles) * tileSize * wMul;
const cxWT = Ltop.cx * tileSize;
const ybT = floorY - (ti + 1) * layerWorldH;
const xlT = cxWT - lwT / 2;
const [sxT, syT] = worldToScreen(xlT, ybT);
const drawWT = lwT * zoom;
const drawHT = layerWorldH * zoom;
const fxImX = ensureStackTowerPerfectFxImagesPlay();
if (fxImX.x2) {
drawStackTowerPerfectX2ClusterPlay(ctx, fxImX.light, fxImX.x2, sxT, syT, drawWT, drawHT, ntX, fxX2.until);
}
}
}
}
if (towerHudLive) {
drawStackTowerScorePopupsPlay(ctx, worldToScreen, zoom, m, layerWorldH, floorY);
}
if (m.settling) {
const s = m.settling;
const u = Math.min(1, (performance.now() - s.t0) / s.dur);
const ue = u * u;
const rotSign = s.delta >= 0 ? 1 : -1;
const rotRad = ue * 1.22 * rotSign;
const yFall = ue * ue * tileSize * 6.5;
const xSlide = rotSign * ue * tileSize * 0.62;
const cxW = s.xLeft0 + s.twWorld / 2 + xSlide;
const cyW = s.yTop0 + s.stripH * 0.5 + yFall;
const [cxs, cys] = worldToScreen(cxW, cyW);
const drawW = s.twWorld * zoom;
const drawH = s.stripH * zoom;
const hue = (m.layers.length * 47) % 360;
const seatS = s.actorSeat != null ? s.actorSeat : 1;
const heavyS = !!s.actorHeavy;
ctx.save();
ctx.translate(cxs, cys);
ctx.rotate(rotRad);
drawStackBlockSpriteOrHue(ctx, -drawW / 2, -drawH / 2, drawW, drawH, seatS, heavyS, hue, {});
ctx.restore();
} else {
const twWorld = m.widthTiles * tileSize * wMul;
const drawStripPx = stripH * zoom;
const cableTopY = isStackTowerMissionUiMapPlay()
? (swingDrawY - tileSize * 6)
: Math.max(0, swingDrawY - tileSize * 6);
const craneX = m.craneWorldX != null ? m.craneWorldX : m.topCenterX * tileSize;
let blockLeftWorld;
let blockTopWorld;
let fallTiltRad = 0;
if (stackFall) {
const tRaw = (performance.now() - stackFall.t0) / stackFall.dur;
const t = Math.min(1, tRaw);
const u = stackEaseDropPhys(t, stackFall.sloppyN);
blockLeftWorld = stackFall.xLeft0 + (stackFall.xLeft1 - stackFall.xLeft0) * u;
blockTopWorld = stackFall.y0 + (stackFall.y1 - stackFall.y0) * u;
fallTiltRad = stackFall.tiltMax * Math.sin(Math.PI * u);
} else {
const swingXW = (m.topCenterX + m.swingAmp * Math.sin(m.phase)) * tileSize;
blockLeftWorld = swingXW - twWorld / 2;
blockTopWorld = swingDrawY;
}
const cxMid = blockLeftWorld + twWorld / 2;
const [tcx, tcy] = worldToScreen(craneX, cableTopY);
const [bcx, bcy] = worldToScreen(cxMid, blockTopWorld);
let slingBx = bcx;
let slingBy = bcy;
if (stackFall && stackFall.releaseAttachWorldX != null) {
const attY = stackFall.releaseAttachWorldY;
const p = worldToScreen(stackFall.releaseAttachWorldX, attY);
slingBx = p[0];
slingBy = p[1];
}
let ropeSx0 = tcx;
let ropeSy0 = tcy;
let ropeSx1 = slingBx;
let ropeSy1 = slingBy;
if (isStackTowerMissionUiMapPlay()) {
const chCv = ctx.canvas && ctx.canvas.height ? ctx.canvas.height : STACK_TOWER_FIXED_RENDER_H;
const topA = stackTowerRopeScreenTopAnchorPlay(slingBx, slingBy, tcx, tcy, chCv);
ropeSx0 = topA.x;
ropeSy0 = topA.y;
ropeSx1 = slingBx;
ropeSy1 = slingBy;
const t1 = Math.max(0, Math.min(1, STACK_TOWER_ROPE_DRAW_T1));
if (t1 < 1) {
ropeSx1 = ropeSx0 + (slingBx - ropeSx0) * t1;
ropeSy1 = ropeSy0 + (slingBy - ropeSy0) * t1;
}
}
drawStackSlingSegmentPlay(ctx, ropeSx0, ropeSy0, ropeSx1, ropeSy1, zoom);
const ropeAng = stackFall && stackFall.releaseRopeAng != null
? stackFall.releaseRopeAng
: Math.atan2(bcy - ropeSy0, bcx - ropeSx0);
const swingTiltRad = ropeAng - Math.PI / 2;
const hitMissTint = stackFall && stackFall.hit && stackFall.hit.miss;
const seatDraw = stackFall && stackFall.actorSeat != null
? stackFall.actorSeat
: (m.pendingDropSeat != null ? m.pendingDropSeat : getStackDropActorSeat());
const heavyDraw = stackFall ? !!stackFall.actorHeavy : !!m.pendingDropHeavy;
const hueHint = (m.layers.length * 47) % 360;
ctx.save();
ctx.translate(bcx, bcy);
ctx.rotate(fallTiltRad + swingTiltRad);
drawStackBlockSpriteOrHue(ctx, -twWorld * zoom / 2, 0, twWorld * zoom, drawStripPx, seatDraw, heavyDraw, hueHint, { missTint: !!hitMissTint, missOverlay: !!hitMissTint });
ctx.lineWidth = 1;
ctx.restore();
}
if (towerHudLive) {
drawStackTowerHeartMinusFxPlay(ctx, worldToScreen, zoom, m, layerWorldH, floorY, nLay);
}
drawStackMissDebrisPlay(ctx, worldToScreen, zoom, floorY);
}
function applyGauntletTimingFromServer(payload) {
if (!payload || typeof payload !== 'object') return;
const tm = Number(payload.gauntletTickMs);
if (Number.isFinite(tm)) gauntletRuntimeTickMs = Math.max(80, Math.min(800, tm));
const jt = Number(payload.gauntletJumpTicks);
if (Number.isFinite(jt)) gauntletRuntimeJumpTicks = Math.max(4, Math.min(40, jt));
const tl = Number(payload.gauntletTimeLimitSec);
if (Number.isFinite(tl)) gauntletRuntimeTimeLimitSec = Math.max(0, Math.min(7200, tl));
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletEndsAt')) {
if (payload.gauntletEndsAt == null) gauntletEndsAtMs = null;
else {
const ge = Number(payload.gauntletEndsAt);
gauntletEndsAtMs = Number.isFinite(ge) ? ge : null;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletCrownRunHeld')) {
gauntletCrownRunHeldRemote = !!payload.gauntletCrownRunHeld;
if (!gauntletCrownRunHeldRemote && usesCrownLobbyShellPlay()) {
gauntletCrownPregamePhase = 'live';
trySnapGauntletCrownRunwayScrollToSpawnsPlay();
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaneImageUrls') && Array.isArray(payload.gauntletLaneImageUrls)) {
gauntletLaneImageUrls = payload.gauntletLaneImageUrls
.filter((x) => typeof x === 'string')
.map((x) => normalizeGauntletAssetUrlForPlay(x))
.filter((x) => x)
.slice(0, 24);
gauntletLaneImageUrls.forEach((x) => ensureGauntletAssetImage(x));
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserTopUrl')) {
gauntletLaserTopUrl = normalizeGauntletAssetUrlForPlay(typeof payload.gauntletLaserTopUrl === 'string' ? payload.gauntletLaserTopUrl : '');
ensureGauntletAssetImage(gauntletLaserTopUrl);
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserBottomUrl')) {
gauntletLaserBottomUrl = normalizeGauntletAssetUrlForPlay(typeof payload.gauntletLaserBottomUrl === 'string' ? payload.gauntletLaserBottomUrl : '');
ensureGauntletAssetImage(gauntletLaserBottomUrl);
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserLineUrl')) {
gauntletLaserLineUrl = normalizeGauntletAssetUrlForPlay(typeof payload.gauntletLaserLineUrl === 'string' ? payload.gauntletLaserLineUrl : '');
ensureGauntletAssetImage(gauntletLaserLineUrl);
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserFillColor')) {
gauntletLaserFillColor = clampClientLaserColor(payload.gauntletLaserFillColor, gauntletLaserFillColor);
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserStrokeColor')) {
gauntletLaserStrokeColor = clampClientLaserColor(payload.gauntletLaserStrokeColor, gauntletLaserStrokeColor);
}
if (Object.prototype.hasOwnProperty.call(payload, 'gauntletLaserLineWidthPx')) {
const lw = Number(payload.gauntletLaserLineWidthPx);
if (Number.isFinite(lw)) gauntletLaserLineWidthPx = Math.max(0, Math.min(24, Math.round(lw)));
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackSwingHz')) {
const sh = Number(payload.stackSwingHz);
if (Number.isFinite(sh)) playStackSwingHz = Math.max(0.08, Math.min(2.8, sh));
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackBlockWidthTiles')) {
const raw = payload.stackBlockWidthTiles;
if (raw == null || raw === '') playStackBlockWidthTiles = null;
else {
const nw = Number(raw);
playStackBlockWidthTiles = Number.isFinite(nw) && nw >= 0.85
? Math.max(0.85, Math.min(3.2, Math.round(nw * 100) / 100))
: null;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackTowerMissionTimeSec')) {
const st = Number(payload.stackTowerMissionTimeSec);
if (Number.isFinite(st) && st > 0) {
playStackTowerMissionTimeSec = Math.max(10, Math.min(7200, Math.floor(st)));
} else {
playStackTowerMissionTimeSec = 90;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackTeamMissesMax')) {
const sm = Number(payload.stackTeamMissesMax);
if (Number.isFinite(sm)) {
playStackTeamMissesMax = Math.max(1, Math.min(20, Math.floor(sm)));
} else {
playStackTeamMissesMax = 3;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackTowerProgressBlocks')) {
const pb = Number(payload.stackTowerProgressBlocks);
if (Number.isFinite(pb) && pb >= 1) {
playStackTowerProgressBlocks = Math.max(1, Math.min(500, Math.floor(pb)));
} else {
playStackTowerProgressBlocks = 50;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackBlockNormalImageUrls')) {
playStackBlockNormalUrls = normalizePlayStackSixUrlsFromTiming(payload.stackBlockNormalImageUrls);
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackBlockHeavyImageUrls')) {
playStackBlockHeavyUrls = normalizePlayStackSixUrlsFromTiming(payload.stackBlockHeavyImageUrls);
}
if (Object.prototype.hasOwnProperty.call(payload, 'stackHeavyBlockPercent')) {
const hp = Number(payload.stackHeavyBlockPercent);
if (Number.isFinite(hp)) {
playStackHeavyBlockPercent = Math.max(0, Math.min(100, Math.floor(hp)));
} else {
playStackHeavyBlockPercent = 35;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'jumpSurviveJumpHeightMult')) {
const jm = Number(payload.jumpSurviveJumpHeightMult);
if (Number.isFinite(jm)) {
playJumpSurviveJumpHeightMult = Math.round(Math.max(0.5, Math.min(4, jm)) * 100) / 100;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'jumpSurviveMissionTimeSec')) {
const jt = Number(payload.jumpSurviveMissionTimeSec);
if (Number.isFinite(jt) && jt > 0) {
playJumpSurviveMissionTimeSec = Math.max(10, Math.min(7200, Math.floor(jt)));
} else {
playJumpSurviveMissionTimeSec = 0;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'jumpSurvivePlatformTiles')
|| Object.prototype.hasOwnProperty.call(payload, 'jumpSurvivePlatformTileUrl')) {
const legacy = Object.prototype.hasOwnProperty.call(payload, 'jumpSurvivePlatformTileUrl')
? normalizeGauntletAssetUrlForPlay(typeof payload.jumpSurvivePlatformTileUrl === 'string' ? payload.jumpSurvivePlatformTileUrl : '')
: '';
const arr = Array.isArray(payload.jumpSurvivePlatformTiles) ? payload.jumpSurvivePlatformTiles : [];
const next = [];
for (let pi = 0; pi < 3; pi++) {
const o = arr[pi] && typeof arr[pi] === 'object' ? arr[pi] : {};
let url = normalizeGauntletAssetUrlForPlay(typeof o.url === 'string' ? o.url : '');
if (pi === 0 && !url && legacy) url = legacy;
let ww = Number(o.w);
let hh = Number(o.h);
if (!Number.isFinite(ww) || ww <= 0) ww = 0;
else ww = Math.max(8, Math.min(4096, Math.round(ww)));
if (!Number.isFinite(hh) || hh <= 0) hh = 0;
else hh = Math.max(8, Math.min(4096, Math.round(hh)));
next.push({ url, w: ww, h: hh });
if (url) ensureGauntletAssetImage(url);
}
playJumpSurvivePlatformTiles = next;
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterMissionTimeSec')) {
const st = Number(payload.spaceShooterMissionTimeSec);
if (Number.isFinite(st) && st > 0) {
playSpaceShooterMissionTimeSec = Math.max(10, Math.min(7200, Math.floor(st)));
} else {
playSpaceShooterMissionTimeSec = 0;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterShipImageUrls')) {
const a = payload.spaceShooterShipImageUrls;
const next = ['', '', '', '', '', ''];
if (Array.isArray(a)) {
for (let si = 0; si < 6; si++) {
const u = normalizeGauntletAssetUrlForPlay(typeof a[si] === 'string' ? a[si] : '');
next[si] = u;
if (u) ensureGauntletAssetImage(u);
}
}
playSpaceShooterShipImageUrls = next;
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterAsteroidSpriteUrls')) {
const raw = payload.spaceShooterAsteroidSpriteUrls;
const next = [];
if (Array.isArray(raw)) {
for (let ai = 0; ai < raw.length && next.length < 32; ai++) {
const u = normalizeGauntletAssetUrlForPlay(typeof raw[ai] === 'string' ? raw[ai] : '');
if (u) next.push(u);
}
}
playSpaceShooterAsteroidSpriteUrls = next;
next.forEach((u) => {
if (u) ensureGauntletAssetImage(u);
});
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterAsteroidExplodeFrameMs')) {
const ef = Number(payload.spaceShooterAsteroidExplodeFrameMs);
if (Number.isFinite(ef)) {
playSpaceShooterAsteroidExplodeFrameMs = Math.max(30, Math.min(500, Math.round(ef)));
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterAsteroidIntervalMs')) {
const iv = Number(payload.spaceShooterAsteroidIntervalMs);
if (Number.isFinite(iv) && iv >= 200) {
playSpaceShooterAsteroidIntervalMs = Math.min(10000, Math.floor(iv));
} else {
playSpaceShooterAsteroidIntervalMs = 1040;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'spaceShooterShipDamageOverlayUrls')) {
const rawD = payload.spaceShooterShipDamageOverlayUrls;
const nextD = ['', '', ''];
if (Array.isArray(rawD)) {
for (let di = 0; di < 3; di++) {
const u = normalizeGauntletAssetUrlForPlay(typeof rawD[di] === 'string' ? rawD[di] : '');
nextD[di] = u;
if (u) ensureGauntletAssetImage(u);
}
}
playSpaceShooterShipDamageOverlayUrls = nextD;
}
if (Object.prototype.hasOwnProperty.call(payload, 'balloonBossMissionTimeSec')) {
const st = Number(payload.balloonBossMissionTimeSec);
if (Number.isFinite(st) && st > 0) {
playBalloonBossMissionTimeSec = Math.max(10, Math.min(7200, Math.floor(st)));
} else {
playBalloonBossMissionTimeSec = 0;
}
}
if (Object.prototype.hasOwnProperty.call(payload, 'balloonBossBossImageUrl')) {
playBalloonBossBossImageUrl = normalizeGauntletAssetUrlForPlay(
typeof payload.balloonBossBossImageUrl === 'string' ? payload.balloonBossBossImageUrl : ''
);
if (playBalloonBossBossImageUrl) ensureGauntletAssetImage(playBalloonBossBossImageUrl);
}
if (Object.prototype.hasOwnProperty.call(payload, 'balloonBossPlayerBalloonImageUrls')) {
const a = payload.balloonBossPlayerBalloonImageUrls;
const nextBb = ['', '', '', '', '', ''];
if (Array.isArray(a)) {
for (let si = 0; si < 6; si++) {
const u = normalizeGauntletAssetUrlForPlay(typeof a[si] === 'string' ? a[si] : '');
nextBb[si] = u;
if (u) ensureGauntletAssetImage(u);
}
}
playBalloonBossPlayerBalloonImageUrls = nextBb;
}
if (Object.prototype.hasOwnProperty.call(payload, 'balloonBossPlayerBalloonFallbackUrl')) {
playBalloonBossPlayerBalloonFallbackUrl = normalizeGauntletAssetUrlForPlay(
typeof payload.balloonBossPlayerBalloonFallbackUrl === 'string' ? payload.balloonBossPlayerBalloonFallbackUrl : ''
);
if (playBalloonBossPlayerBalloonFallbackUrl) ensureGauntletAssetImage(playBalloonBossPlayerBalloonFallbackUrl);
}
if (isStack() && stackMini) reapplyStackMiniSizingFromGlobals();
}
/** เลอร์ปตำแหน่งตัวละครต่อเฟรม (ยิ่งสูงยิ่งตามเป้าเร็ว) */
const GAUNTLET_VIS_LERP = 0.42;
function gauntletObsSmoothstep(t) {
t = Math.max(0, Math.min(1, t));
return t * t * (3 - 2 * t);
}
function cloneGauntletObsSnap(arr) {
if (!Array.isArray(arr)) return [];
return arr.map((o) => {
if (!o || o.id == null) return null;
const row = { id: o.id, kind: o.kind, x: o.x, y: o.y };
if (o.kind === 'laser') {
if (o.y0 != null) row.y0 = o.y0;
if (o.y1 != null) row.y1 = o.y1;
}
return row;
}).filter(Boolean);
}
function gauntletLaserRowHitRange(ob, mapH) {
const h = Math.max(1, Math.floor(Number(mapH)) || 15);
let y0 = ob && ob.y0 != null && Number.isFinite(Number(ob.y0)) ? Math.floor(Number(ob.y0)) : 0;
let y1 = ob && ob.y1 != null && Number.isFinite(Number(ob.y1)) ? Math.floor(Number(ob.y1)) : h - 1;
y0 = Math.max(0, Math.min(h - 1, y0));
y1 = Math.max(0, Math.min(h - 1, y1));
if (y1 < y0) {
const t = y0;
y0 = y1;
y1 = t;
}
return { y0, y1 };
}
function gauntletLaserOverlapsPlayerRow(ob, py, mapH) {
const { y0, y1 } = gauntletLaserRowHitRange(ob, mapH);
return py >= y0 && py <= y1;
}
/** โค้งยกตัว: ขึ้นถึงจุดสูงสุดเร็ว ลงชัน (รู้สึกลงพื้นเร็วกว่าแบบสมมาตร) */
function gauntletLiftHeightNorm(air, jumpTicksMax) {
const jm = Math.max(4, jumpTicksMax || 16);
const a = Math.max(0, Math.min(jm, Number(air) || 0));
const t = a / jm;
/* อาร์คกระโดดนุ่มแบบ design (rn-jump): sine โค้งสมมาตร ease-in-out peak กลางอากาศ
เดิม: ขาขึ้น quadratic / ขาลง linear (อสมมาตร peak ~72% เวลา → ขาลงกระตุก) */
const p = Math.max(0, Math.min(1, 1 - t)); /* 0 = เริ่มกระโดด, 1 = แตะพื้น */
return Math.sin(Math.PI * p);
}
/* ===== Minigame-2: ชื่อ+คะแนนใต้ตัวละคร + เลข -10 เป็น DOM overlay (sync world→screen) แทนวาดบน canvas =====
เรียกทุกเฟรมจาก draw() (ส่ง worldToScreen/zDraw/tileSize เข้ามา) — container map buffer→display ด้วย transform:scale */
const gauntletDomLabelPool = new Map(); /* id -> .gnt-label (pool ไว้ reuse) */
const gauntletPenaltySeenById = new Map(); /* id -> ts penalty ล่าสุด (กัน spawn float ซ้ำ) */
function syncGauntletNameDom(worldToScreenFn, zDrawVal, tileSizePx) {
const ov = document.getElementById('gauntlet-name-overlay');
if (!ov) return;
const live = isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live';
if (!live || typeof worldToScreenFn !== 'function') {
if (!ov.classList.contains('is-hidden')) {
ov.classList.add('is-hidden');
gauntletDomLabelPool.forEach((el) => { if (el.parentNode) el.parentNode.removeChild(el); });
gauntletDomLabelPool.clear();
}
return;
}
ov.classList.remove('is-hidden');
const canvas = document.getElementById('game-canvas');
const stage = document.getElementById('play-canvas-stage');
if (!canvas || !stage) return;
const cr = canvas.getBoundingClientRect();
const srect = stage.getBoundingClientRect();
const dispScale = canvas.width > 0 ? cr.width / canvas.width : 1;
ov.style.left = Math.round(cr.left - srect.left) + 'px';
ov.style.top = Math.round(cr.top - srect.top) + 'px';
ov.style.width = canvas.width + 'px';
ov.style.height = canvas.height + 'px';
ov.style.transform = 'scale(' + dispScale + ')';
const fp = (typeof getCharacterFootprintWH === 'function') ? getCharacterFootprintWH(mapData) : { cw: 1, ch: 1 };
const cwv = fp.cw || 1, chv = fp.ch || 1;
function v(n) { const x = Number(n); return Number.isFinite(x) ? x : 0; }
const seen = new Set();
function place(id, ent, isMe) {
if (!ent) return;
if (typeof shouldGauntletCrownHeistSkipAvatarDrawPlay === 'function'
&& shouldGauntletCrownHeistSkipAvatarDrawPlay(ent, isMe, 0, 0)) return;
seen.add(id);
const air = isMe ? (meGauntletJumpVis || 0) : ((ent.gauntletJumpVis != null ? ent.gauntletJumpVis : ent.gauntletJumpTicks) || 0);
const liftWorldY = air > 0 ? gauntletLiftHeightNorm(air, gauntletRuntimeJumpTicks) * tileSizePx * 0.52 : 0;
const cxWorld = (v(ent.x) + cwv * 0.5) * tileSizePx;
const cyBottomWorld = (v(ent.y) + chv) * tileSizePx - liftWorldY;
const scr = worldToScreenFn(cxWorld, cyBottomWorld);
const sx = scr[0], sy = scr[1];
/* ชื่อ/คะแนนใต้ตัวละคร: ตัดออกตาม mock — mock โชว์ชื่อ+คะแนนเฉพาะ "แถบคะแนนบน" เท่านั้น ไม่มีใต้ตัวละคร
(กันดูเหมือน 2 layer ทับกัน) — คงไว้เฉพาะ -10 penalty float ที่ mock มี */
const pen = Number(ent.gauntletCrownPenaltyFxUntil) || 0;
/* -10 float ต้องอยู่ "ใต้แถบคะแนนบน" เท่านั้น — กันผู้เล่นที่จุดเริ่ม (project ใกล้แถบคะแนน เช่น AFK) ทำ float โผล่ทับ SCORE label */
var sbEl = document.querySelector('.play-cyber-scoreboard');
var sbBottomBuf = sbEl ? ((sbEl.getBoundingClientRect().bottom - cr.top) / (dispScale || 1) + 6) : 0;
if (pen > (gauntletPenaltySeenById.get(id) || 0) && (sy - 28) > sbBottomBuf) {
gauntletPenaltySeenById.set(id, pen);
/* -10 float = design asset score-.png (รูป "-10" สำเร็จรูป) ไม่ใช่ text สไตล์เอง */
const pf = document.createElement('img');
pf.className = 'gnt-pen';
pf.src = GAUNTLET_CROWN_SCORE_POP_URL;
pf.alt = '-10';
pf.decoding = 'async';
pf.style.left = Math.round(sx) + 'px';
pf.style.top = Math.round(sy - 28) + 'px';
ov.appendChild(pf);
setTimeout(function () { if (pf.parentNode) pf.parentNode.removeChild(pf); }, 900);
} else if (pen > (gauntletPenaltySeenById.get(id) || 0)) {
/* อยู่บริเวณแถบคะแนน — บันทึกว่าเห็นแล้ว ไม่ต้องสร้าง float (กัน spawn ซ้ำตอนเลื่อนลงมา) */
gauntletPenaltySeenById.set(id, pen);
}
}
if (others && typeof others.forEach === 'function') others.forEach((o, id) => place(id, o, false));
place('__me', me, true);
}
function getGauntletObsDrawPositionsAt(nowMs) {
if (!gauntletObsRenderNext.length) return [];
const elapsed = nowMs - gauntletObsBlendT0;
const alpha = gauntletObsSmoothstep(elapsed / gauntletRuntimeTickMs);
const prevMap = new Map(gauntletObsRenderPrev.map((o) => [o.id, o]));
const out = [];
for (let i = 0; i < gauntletObsRenderNext.length; i++) {
const n = gauntletObsRenderNext[i];
if (!n) continue;
const p = prevMap.get(n.id);
let drawX = n.x;
if (p && Number.isFinite(p.x) && Number.isFinite(n.x)) drawX = p.x + (n.x - p.x) * alpha;
const row = { id: n.id, kind: n.kind, drawX, y: n.y };
if (n.kind === 'laser') {
if (n.y0 != null) row.y0 = n.y0;
if (n.y1 != null) row.y1 = n.y1;
}
out.push(row);
}
return out;
}
function pushGauntletObsRenderFrame(newObs) {
const now = performance.now();
const next = cloneGauntletObsSnap(newObs);
if (!gauntletObsRenderNext.length) {
gauntletObsRenderPrev = next.slice();
gauntletObsRenderNext = next.slice();
} else {
const curDraw = getGauntletObsDrawPositionsAt(now);
const curMap = new Map(curDraw.map((o) => [o.id, o.drawX]));
gauntletObsRenderPrev = next.map((n) => {
const row = {
id: n.id,
kind: n.kind,
x: curMap.has(n.id) ? curMap.get(n.id) : n.x,
y: n.y,
};
if (n.kind === 'laser') {
if (n.y0 != null) row.y0 = n.y0;
if (n.y1 != null) row.y1 = n.y1;
}
return row;
});
gauntletObsRenderNext = next;
}
gauntletObsBlendT0 = now;
}
function lerpGauntletEntityPos(x, y, tx, ty) {
let nx = x;
let ny = y;
if (tx != null && Number.isFinite(tx)) {
nx += (tx - nx) * GAUNTLET_VIS_LERP;
if (Math.abs(tx - nx) < 0.02) nx = tx;
}
if (ty != null && Number.isFinite(ty)) {
ny += (ty - ny) * GAUNTLET_VIS_LERP;
if (Math.abs(ty - ny) < 0.02) ny = ty;
}
return { nx, ny };
}
/**
* บอท preview ใน Gauntlet: ตัดสินใจกระโดด (client-only; เซิร์ฟเวอร์ไม่รู้จักบอท)
* — ตอบสนองสิ่งกีดขวางที่ชนเซลล์เดียวกัน + กระโดดล่วงหน้าเมื่อ threat อยู่คอลัมน์ถัดไป
*/
function maybePreviewBotGauntletJump(o, obstacles, w, h) {
if (isGauntletCrownHeistMapPlay() && o.gauntletEliminated) return;
let px = Math.floor(Number(o.x)) || 0;
let py = Math.floor(Number(o.y)) || 0;
px = Math.max(0, Math.min(w - 1, px));
py = Math.max(0, Math.min(h - 1, py));
if ((o.gauntletJumpTicks || 0) > 0) return;
const { ch: gauntletCh } = getCharacterFootprintWH(mapData);
let sameCell = false;
let incomingCol = false;
for (let i = 0; i < obstacles.length; i++) {
const obs = obstacles[i];
if (!obs) continue;
if (obs.kind === 'lane' && typeof obs.y === 'number') {
if (obs.x === px && obs.y >= py && obs.y < py + gauntletCh) sameCell = true;
if (obs.x === px + 1 && obs.y >= py && obs.y < py + gauntletCh) incomingCol = true;
}
if (obs.kind === 'laser' && typeof obs.x === 'number') {
if (obs.x === px && gauntletLaserOverlapsPlayerRow(obs, py, h)) sameCell = true;
if (obs.x === px + 1 && gauntletLaserOverlapsPlayerRow(obs, py, h)) incomingCol = true;
}
}
const tier = o.botTier || 'avg';
const roll = Math.random();
const pSame = tier === 'sharp' ? 0.96 : tier === 'weak' ? 0.62 : 0.86;
const pAhead = tier === 'sharp' ? 0.9 : tier === 'weak' ? 0.48 : 0.72;
if (sameCell && roll < pSame) {
o.gauntletJumpTicks = gauntletRuntimeJumpTicks;
return;
}
if (incomingCol && roll < pAhead) o.gauntletJumpTicks = gauntletRuntimeJumpTicks;
}
/** หนึ่ง tick เดียวกับ runGauntletTick ฝั่งเซิร์ฟเวอร์ (เฉพาะ collision + เลื่อน x) */
function applyGauntletPhysicsToPreviewBot(o, obstacles, w, h) {
if (isGauntletCrownHeistMapPlay() && o.gauntletEliminated) return;
let px = Math.floor(Number(o.x)) || 0;
let py = Math.floor(Number(o.y)) || 0;
px = Math.max(0, Math.min(w - 1, px));
py = Math.max(0, Math.min(h - 1, py));
const air = (o.gauntletJumpTicks || 0) > 0;
const { ch: gauntletCh2 } = getCharacterFootprintWH(mapData);
const crown = isGauntletCrownHeistMapPlay();
let advanceX = false;
let hitBack = false;
for (let i = 0; i < obstacles.length; i++) {
const ob = obstacles[i];
if (!ob) continue;
if (ob.kind === 'lane' && typeof ob.y === 'number' && ob.x === px && ob.y >= py && ob.y < py + gauntletCh2) {
if (air) advanceX = true;
else hitBack = true;
}
if (ob.kind === 'laser' && typeof ob.x === 'number' && ob.x === px) {
if (!gauntletLaserOverlapsPlayerRow(ob, py, h)) {
/* เลเซอร์ไม่ครอบแถวนี้ */
} else if (air) {
advanceX = true;
} else {
hitBack = true;
}
}
}
if (advanceX) {
px = Math.min(w - 2, px + 1);
o.gauntletJumpTicks = 0;
if (!crown) {
o.gauntletScore = (o.gauntletScore || 0) + 1;
}
} else if (hitBack) {
if (crown) {
if (px <= 0) {
o.gauntletEliminated = true;
o.gauntletScore = 0;
} else {
o.gauntletScore = Math.max(0, (o.gauntletScore || 0) - 10);
o.gauntletCrownPenaltyFxUntil = Date.now() + 1100;
px = Math.max(0, px - 1);
}
} else {
px = Math.max(0, px - 1);
}
}
if (crown && mapData) {
const mx = getGauntletCrownHeistMaxEntityXPlay(mapData);
if (mx != null && Number.isFinite(mx)) {
const maxPx = Math.floor(mx + 1e-6);
px = Math.min(px, maxPx);
}
}
if ((o.gauntletJumpTicks || 0) > 0) o.gauntletJumpTicks--;
o.tx = px;
o.ty = py;
}
function applyGauntletPreviewBotsAfterSync() {
if (!playBotsEnabled() || !isMePlayHost() || !mapData || mapData.gameType !== 'gauntlet') return;
if (isGauntletCrownHeistMapPlay() && isGauntletCrownPregameBlockingPlay()) return;
if (isGauntletCrownHeistMapPlay() && gauntletCrownRunwayStripFrozenPlay()) return;
const w = mapData.width || 20;
const h = mapData.height || 15;
others.forEach((o, id) => {
if (!isPreviewBotId(id) || !o) return;
maybePreviewBotGauntletJump(o, gauntletObstacles, w, h);
applyGauntletPhysicsToPreviewBot(o, gauntletObstacles, w, h);
});
}
/** แจ้งเซิร์ฟเวอร์แถว y ที่มีคุณ+บอททดสอบ — lane spawn ใช้เฉพาะแถวที่มี peer; บอทไม่ใช่ peer */
function emitGauntletPreviewRowsToServer() {
if (!playBotsEnabled() || !mapData || mapData.gameType !== 'gauntlet') return;
if (isGauntletCrownHeistMapPlay() && isGauntletCrownPregameBlockingPlay()) return;
const h = mapData.height || 15;
const ysSet = new Set();
const addY = (v) => {
const fy = Math.floor(Number(v));
if (Number.isFinite(fy) && fy >= 0 && fy < h) ysSet.add(fy);
};
addY(me.y);
others.forEach((o, id) => {
if (isPreviewBotId(id)) addY(o.y);
});
socket.emit('gauntlet-preview-rows', { ys: [...ysSet] });
}
/** ซ่อน overlay โหมดอื่นที่ค้างจาก embed / session ก่อน — กัน UI ซ้อนไม่ตรง mock */
function hideConflictingOverlaysForGauntletCrown() {
hideStackTowerResultFlashDomOnlyPlay();
hideQuizCarryPregameOverlay();
quizCarryPregameActive = false;
const hideIds = [
'quiz-game-overlay',
'quiz-carry-mission-overlay',
'gauntlet-ended-overlay',
'quiz-battle-mcq-overlay',
'quiz-carry-embed-countdown',
'gauntlet-crown-countdown',
'quiz-carry-embed-q-strip',
'play-quiz-scoreboard',
'play-quiz-feedback',
];
for (let i = 0; i < hideIds.length; i++) {
const el = document.getElementById(hideIds[i]);
if (el) el.classList.add('is-hidden');
}
const gcm = document.getElementById('gauntlet-crown-mission-overlay');
if (gcm) gcm.classList.add('is-hidden');
hideStackTowerHowtoRulesDom();
const gchHowto = document.getElementById('gauntlet-crown-howto-overlay');
if (gchHowto) gchHowto.classList.remove(GCHOWTO_STACK_TOWER_CLASS);
}
function gcmRankBadgeUrl(rank) {
const r = Math.floor(Number(rank)) || 99;
if (r === 1) return BASE + '/img/gauntlet-assets/result-1st.png';
if (r === 2) return BASE + '/img/gauntlet-assets/result-2nd.png';
if (r === 3) return BASE + '/img/gauntlet-assets/result-3rd.png';
return BASE + '/img/gauntlet-assets/result-txt-2.png';
}
/** สรุปภารกิจแบบ mockup — ต่อมินิเกม mission map (Minigame 1/4–7 + Last Light mno9kb07) */
function isGcmMissionMockSummaryPlay(mission) {
if (!mission || !mission.uiSkin) {
return isGauntletCrownHeistMapPlay();
}
if (mission.uiSkin === 'gauntlet_crown') return isGauntletCrownHeistMapPlay();
if (mission.uiSkin === 'question_mission') return isQuizQuestionMissionUiMapPlay();
if (mission.uiSkin === 'jumper') return isJumpSurviveMissionUiMapPlay();
if (mission.uiSkin === 'violent_crime') return isSpaceShooterMissionUiMapPlay();
if (mission.uiSkin === 'mega_virus') return isMegaVirusMissionShellMapPlay();
if (mission.uiSkin === 'stack_tower') return isStackTowerMissionUiMapPlay();
if (mission.uiSkin === 'quiz_carry') return quizCarryEmbedMissionFlowActive() || isQuizCarry();
return false;
}
function gcmMissionMockAssetUrl(mission, file) {
if (!mission) {
return isGauntletCrownHeistMapPlay()
? (BASE + '/img/gauntlet-assets/' + String(file || '').replace(/^\//, ''))
: questionMissionAssetUrl(file);
}
const skin = mission.uiSkin;
if (skin === 'gauntlet_crown') return BASE + '/img/gauntlet-assets/' + String(file || '').replace(/^\//, '');
if (skin === 'jumper') return jumperAssetUrl(file);
if (skin === 'violent_crime') return violentCrimeAssetUrl(file);
if (skin === 'mega_virus') return megaVirusAssetUrl(file);
if (skin === 'stack_tower') return stackTowerAssetUrl(file);
if (skin === 'quiz_carry') return BASE + '/img/quiz-carry/' + String(file || '').replace(/^\//, '');
return questionMissionAssetUrl(file);
}
function resolveGauntletCrownMissionUiSkinPlay(mission) {
if (mission && mission.uiSkin) return mission.uiSkin;
if (isGauntletCrownHeistMapPlay()) return 'gauntlet_crown';
return mission && mission.uiSkin;
}
function setGauntletCrownMg2CountdownGraphic(numEl, textEl, n) {
const d = Math.max(1, Math.min(3, n));
if (textEl) {
textEl.textContent = String(d);
textEl.setAttribute('aria-label', String(d));
}
if (numEl) {
numEl.removeAttribute('src');
numEl.alt = '';
}
}
function syncGauntletCrownCountdownMg2ModePlay(cd) {
if (!cd) return;
const mg2 = isGauntletCrownHeistMapPlay();
cd.classList.toggle('gcc-mg2-mock', mg2);
const numEl = document.getElementById('gauntlet-crown-countdown-num');
const textEl = document.getElementById('gauntlet-crown-countdown-text');
if (numEl) {
numEl.classList.toggle('gcc-num--img', !mg2);
numEl.classList.toggle('is-hidden', !!mg2);
numEl.setAttribute('aria-hidden', mg2 ? 'true' : 'false');
}
if (textEl) {
textEl.classList.toggle('is-hidden', !mg2);
textEl.setAttribute('aria-hidden', mg2 ? 'false' : 'true');
}
}
function gauntletCrownPregameReadyNumerator() {
let n = quizCarryPregameBotCount();
quizCarryPregameHumanIds().forEach((id) => {
if (gauntletCrownLobbyReadyMap[id]) n++;
});
return n;
}
/* เดิม: guest auto-ready ทันทีที่เข้า howto → host เห็นพร้อมเลย กด start ได้ก่อน client ตั้งตัว
ตอนนี้: ทุกคน (client + host) ต้องกด Ready เองด้วยมือ ก่อน host จึงกด Start ได้ → no-op */
function gauntletCrownSyncGuestReadyIfNeeded() {}
/** จำนวนผู้เล่น (มนุษย์) ที่ต้องเข้าครบก่อนเริ่ม — ใช้ค่าจาก server (expectedActive) ถ้ามี
กัน host เริ่มก่อน client โหลด/กด Ready ครบ → เกม sync + จบพร้อมกัน */
function gauntletCrownPregameExpectedHumans() {
const here = quizCarryPregameHumanIds().length;
const exp = (missionExpectedActiveCount > 0) ? missionExpectedActiveCount : here;
return Math.max(exp, here);
}
/** true ก็ต่อเมื่อ ผู้เล่นมนุษย์มาครบตามที่คาด + ทุกคนกด Ready แล้ว (host ถึงจะ Start ได้) */
function gauntletCrownAllReadyPlay() {
const humans = quizCarryPregameHumanIds();
if (humans.length === 0) return false;
if (humans.length < gauntletCrownPregameExpectedHumans()) return false;
return humans.every((id) => !!gauntletCrownLobbyReadyMap[id]);
}
/** อัปเดต Ready Status + ปุ่ม READY/START ของ minigame ตระกูล crown-lobby (MG1,2,3,5,6,7)
- ทุกคนกด READY เองได้
- แสดง n/expected (รอ client ที่ยังไม่เข้า)
- START โผล่เฉพาะตอนมาครบ+พร้อมครบ และกดได้เฉพาะ host */
function applyGauntletCrownReadyButtonPlay(st, btn) {
if (!btn) return false;
const tot = Math.max(1, quizCarryPregameTotalPlayers(), gauntletCrownPregameExpectedHumans() + quizCarryPregameBotCount());
const num = gauntletCrownPregameReadyNumerator();
if (st) {
st.classList.remove('is-hidden');
st.textContent = 'Ready Status : ' + num + '/' + tot;
}
const allReady = gauntletCrownAllReadyPlay();
const meReady = !!(myId && gauntletCrownLobbyReadyMap[String(myId)]);
const locked = allReady && !isMePlayHost();
btn.classList.toggle('is-start-phase', allReady);
if (gauntletCrownHowtoUsesMg2LayoutPlay()) {
const btnImg = document.getElementById('btn-gch-ready-mg2-img');
if (btnImg) {
btnImg.src = allReady
? (missionMockHudAssetUrl('btn-start.png') || (BASE + '/img/gauntlet-assets/btn-start.png'))
: (missionMockHudAssetUrl('btn-ready.png') || (BASE + '/img/gauntlet-assets/btn-ready.png'));
btnImg.alt = allReady ? 'START' : 'READY';
}
}
btn.classList.toggle('is-read-only', locked);
btn.disabled = locked;
btn.setAttribute('aria-pressed', (!allReady && meReady) ? 'true' : 'false');
btn.title = allReady
? (isMePlayHost() ? 'START' : 'รอโฮสต์เริ่ม')
: (meReady ? 'ยกเลิก READY' : 'READY');
return allReady;
}
/** Minigame-2 mno9kb07 — HOW TO PLAY ใช้ layout mock 01-howto (canvas = mg-bg) */
function gauntletCrownHowtoUsesMg2LayoutPlay() {
return !!isGauntletCrownHeistMapPlay();
}
function getGauntletCrownHowtoStatusEl() {
if (gauntletCrownHowtoUsesMg2LayoutPlay()) {
return document.getElementById('gauntlet-crown-howto-status-mg2');
}
return document.getElementById('gauntlet-crown-howto-status');
}
function getGauntletCrownHowtoBtnEl() {
if (gauntletCrownHowtoUsesMg2LayoutPlay()) {
return document.getElementById('btn-gch-ready-mg2');
}
return document.getElementById('btn-gch-ready');
}
function setPlayMg2HowtoLivePlay(on) {
document.documentElement.classList.toggle('play-mg2-howto-live', !!on);
}
function clearGchMg2OverlayBoundsPlay(ov) {
ov = ov || document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
['position', 'left', 'top', 'width', 'height', 'right', 'bottom', 'transform'].forEach((p) => {
ov.style.removeProperty(p);
});
}
function dismissGauntletCrownHowtoOverlayPlay() {
const howto = document.getElementById('gauntlet-crown-howto-overlay');
if (howto) {
howto.classList.add('is-hidden');
setPlayMg2HowtoLivePlay(false);
clearGchMg2OverlayBoundsPlay(howto);
}
gauntletCrownHowtoVisible = false;
}
/** ภารกิจคำถาม mng8a80o — Ready Status / ปุ่ม แบบเดียวกับ Mega Virus (gauntlet-crown-lobby-sync) */
function updateQuizQuestionMissionHowtoHud() {
if (!isQuizQuestionMissionUiMapPlay() || quizQuestionMissionPhase !== 'howto') return;
const st = document.getElementById('gauntlet-crown-howto-status');
const btn = document.getElementById('btn-gch-ready');
if (!st || !btn) return;
applyGauntletCrownReadyButtonPlay(st, btn);
}
function updateGauntletCrownHowtoHud() {
const st = getGauntletCrownHowtoStatusEl();
const btn = getGauntletCrownHowtoBtnEl();
if (!btn || !usesCrownLobbyShellPlay() || gauntletCrownPregamePhase !== 'howto') return;
applyGauntletCrownReadyButtonPlay(st, btn);
}
function beginGauntletCrownCountdownThenRun() {
if (!usesCrownLobbyShellPlay()) return;
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
gauntletCrownPregamePhase = 'countdown';
if (playBotsEnabled() && mapData && mapData.gameType === 'gauntlet') {
applyGauntletPreviewSpawnLayout(false);
}
trySnapGauntletCrownRunwayScrollToSpawnsPlay();
dismissGauntletCrownHowtoOverlayPlay();
const cd = document.getElementById('gauntlet-crown-countdown');
const numEl = document.getElementById('gauntlet-crown-countdown-num');
function applyMegaBalloonLiveStartPlay() {
balloonBossSessionStartMs = performance.now();
balloonBossLastTickMs = performance.now();
/* anchor = liveBeginsAt server → boss fire + timer อ้างอิงจุดเดียวกันทุกเครื่อง */
balloonBossLiveAnchorServerMs = playMissionLiveBeginsAt > 0 ? playMissionLiveBeginsAt : serverNow();
balloonBossBossShotCount = 0;
balloonBossGameEnded = false;
balloonBossPendingShots = [];
balloonBossPlayerBullets = [];
balloonBossBossBullets = [];
balloonBossBossFireAcc = 0;
balloonBossScorePopups = [];
balloonBossHostBossDmg = null;
balloonBossLastSyncEmit = 0;
me.balloonBossScore = 0;
me.balloonBossBossDmg = 0;
me.balloonBossBalloons = balloonBossBalloonsStartPlay();
me.balloonBossEliminated = false;
others.forEach((o) => {
o.balloonBossScore = 0;
o.balloonBossBossDmg = 0;
o.balloonBossBalloons = balloonBossBalloonsStartPlay();
o.balloonBossEliminated = false;
});
if (mapData) applyBalloonBossSpawnLayoutPlay();
}
const runFinish = () => {
if (cd) cd.classList.add('is-hidden');
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
if (socket && socket.connected) {
socket.emit('gauntlet-crown-begin-run', (res) => {
if (res && res.ok) {
gauntletCrownPregamePhase = 'live';
trySnapGauntletCrownRunwayScrollToSpawnsPlay();
if (isMegaVirusMissionShellMapPlay()) applyMegaBalloonLiveStartPlay();
}
});
} else {
gauntletCrownPregamePhase = 'live';
trySnapGauntletCrownRunwayScrollToSpawnsPlay();
if (isMegaVirusMissionShellMapPlay()) applyMegaBalloonLiveStartPlay();
}
};
if (!cd || !numEl) {
runFinish();
return;
}
syncGauntletCrownCountdownMg2ModePlay(cd);
const textEl = document.getElementById('gauntlet-crown-countdown-text');
const mg2Cd = isGauntletCrownHeistMapPlay();
cd.classList.remove('is-hidden');
runAlignedCountdownPlay(
function (n) {
if (mg2Cd) setGauntletCrownMg2CountdownGraphic(numEl, textEl, n);
else setCountdown321QuestionAssetGraphic(numEl, n);
},
runFinish,
function (id) { gauntletCrownCountdownTimer = id; }
);
try { syncGauntletCrownJumpButton(); } catch (_sj) { /* ignore */ }
try { syncPlayCyberHud(); } catch (_sh) { /* ignore */ }
}
function showGauntletCrownHowtoOverlay() {
if (!usesCrownLobbyShellPlay()) return;
hideConflictingOverlaysForGauntletCrown();
if (isGauntletCrownHeistMapPlay()) applyGauntletCrownHeistMissionPanelImages();
else if (isMegaVirusMissionShellMapPlay()) applyMegaVirusMissionPanelImages();
const cd = document.getElementById('gauntlet-crown-countdown');
if (cd) {
cd.classList.add('is-hidden');
syncGauntletCrownCountdownMg2ModePlay(cd);
}
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
gauntletCrownPregamePhase = 'howto';
resetGauntletCrownRunwaySpawnScrollSnap();
const ov = document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
gauntletCrownHowtoVisible = true;
ov.classList.remove('is-hidden');
if (isGauntletCrownHeistMapPlay()) {
setPlayMg2HowtoLivePlay(true);
updateGchTfMockScale(ov);
trySnapGauntletCrownRunwayScrollToSpawnsPlay();
}
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-sync-request');
gauntletCrownSyncGuestReadyIfNeeded();
updateGauntletCrownHowtoHud();
try { syncGauntletCrownJumpButton(); } catch (_sj) { /* ignore */ }
try { syncPlayCyberHud(); } catch (_sh) { /* ignore */ }
}
/** Editor embed: quiz_carry / crown ใช้เกรด F = gameover — Jumper: ภาพจบใช้เฉพาะเมื่อไม่มีผู้รอด (0 คน) */
function gauntletCrownEmbedMissionAnyOk(mission) {
if (!mission) return false;
if (mission.uiSkin === 'violent_crime') {
const sc = Number(mission.survivorCount);
if (Number.isFinite(sc) && sc <= 0) return false;
const g = String(mission.grade || '').trim().toUpperCase().charAt(0);
return g !== 'F';
}
if (mission.uiSkin === 'jumper') {
const sc = Number(mission.survivorCount);
return Number.isFinite(sc) ? sc > 0 : (String(mission.grade || '').trim().toUpperCase().charAt(0) !== 'F');
}
if (mission.uiSkin === 'question_mission' || mission.uiSkin === 'stack_tower') {
const g = String(mission.grade || '').trim().toUpperCase().charAt(0);
return g !== 'F';
}
if (mission.uiSkin === 'mega_virus') {
const g = String(mission.grade || '').trim().toUpperCase().charAt(0);
return g !== 'F';
}
const g = String(mission.grade || '').trim().toUpperCase().charAt(0);
return g !== 'F';
}
function gauntletCrownRankBonusLocal(rankOrdinal) {
if (rankOrdinal === 1) return 100;
if (rankOrdinal === 2) return 80;
if (rankOrdinal === 3) return 60;
return 0;
}
function gauntletCrownRollRewardCardLocal(grade) {
const r = Math.random();
if (grade === 'A') {
if (r < 0.3) return { kind: 'culprit', th: 'การ์ดชี้คนร้าย', en: 'Culprit card' };
if (r < 0.8) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (grade === 'B') {
if (r < 0.2) return { kind: 'culprit', th: 'การ์ดชี้คนร้าย', en: 'Culprit card' };
if (r < 0.5) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
if (r < 0.2) return { kind: 'rare', th: 'การ์ด Rare', en: 'Rare card' };
return { kind: 'common', th: 'การ์ดธรรมดา', en: 'Common card' };
}
/** พรีวิว: สรุปภารกิจ Last Light หลังรันเวย์ครบ — ให้ gauntletCrownBuildDisplayMission รวมบอท */
function gauntletCrownHeistBuildLocalCrownMissionPlay() {
const baseRows = [];
if (myId != null) {
baseRows.push({
id: myId,
nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ',
characterId: me.characterId ?? null,
baseScore: me.gauntletEliminated ? 0 : Math.max(0, Number(me.gauntletScore) | 0),
eliminated: !!me.gauntletEliminated,
});
}
others.forEach((o, id) => {
if (!o || isPreviewBotId(id)) return;
baseRows.push({
id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : String(id),
characterId: o.characterId ?? null,
baseScore: o.gauntletEliminated ? 0 : Math.max(0, Number(o.gauntletScore) | 0),
eliminated: !!o.gauntletEliminated,
});
});
baseRows.sort((a, b) => {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
const nick = String(a.nickname).localeCompare(String(b.nickname), 'th');
if (nick !== 0) return nick;
return String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 6); /* Last Light รองรับ 6 ผู้เล่น — summary ต้องครบ 6 */
const ranked = top.map((row, idx) => {
const pos = idx + 1;
const rankBonus = gauntletCrownRankBonusLocal(pos);
const bs = Math.max(0, Number(row.baseScore) | 0);
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: bs,
eliminated: !!row.eliminated,
rank: pos,
rankLabel: pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos),
rankBonus,
finalScore: bs + rankBonus,
};
});
const totalSum = ranked.reduce((s, r) => s + r.finalScore, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
const survivorCount = baseRows.filter((r) => !r.eliminated).length;
let grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
if (survivorCount <= 0) grade = 'F';
const rewardCard = grade === 'F' ? null : gauntletCrownRollRewardCardLocal(grade);
return {
uiSkin: 'gauntlet_crown',
ranked,
totalSum,
averageScore,
grade,
rewardCard,
totalParts: ranked.map((r) => r.finalScore),
participantCount: baseRows.length,
survivorCount,
};
}
/**
* Editor embed + preview bots: รวมแถวอันดับกับบอท (สูงสุด 5 ช่อง) และคำนวณรวม/เฉลี่ย/เกรดให้สอดคล้องกับแถวที่โชว์
* — อันดับในช่องใช้ลำดับ 1..5 หลังเรียงคะแนน (เหมือนแนว quiz_carry mission row)
*/
function gauntletCrownBuildDisplayMission(mission) {
if (!mission || !Array.isArray(mission.ranked)) return mission;
if (mission.uiSkin === 'jumper' || mission.uiSkin === 'violent_crime' || mission.uiSkin === 'question_mission' || mission.uiSkin === 'stack_tower' || mission.uiSkin === 'mega_virus') return mission;
if (!(playBotsEnabled() && isGauntletCrownHeistMapPlay() && others && typeof others.forEach === 'function')) return mission;
const seen = new Set();
const baseRows = [];
mission.ranked.forEach((r) => {
if (!r) return;
const sid = String(r.id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: r.id,
nickname: (r.nickname && String(r.nickname).trim()) ? String(r.nickname).trim() : 'ผู้เล่น',
characterId: r.characterId ?? null,
baseScore: r.eliminated ? 0 : Math.max(0, Number(r.baseScore) || 0),
eliminated: !!r.eliminated,
});
});
others.forEach((o, id) => {
if (!o || !isPreviewBotId(id)) return;
const sid = String(id);
if (seen.has(sid)) return;
seen.add(sid);
baseRows.push({
id: id,
nickname: (o.nickname && String(o.nickname).trim()) ? String(o.nickname).trim() : sid,
characterId: o.characterId ?? null,
baseScore: o.gauntletEliminated ? 0 : Math.max(0, Number(o.gauntletScore) | 0),
eliminated: !!o.gauntletEliminated,
});
});
/* รวมตัวเรา (human) ถ้ายังไม่อยู่ — บาง mission (preview/จาก server) มีแต่บอท ทำให้ตัวเราตกหายจาก summary */
if (myId != null && !seen.has(String(myId))) {
seen.add(String(myId));
baseRows.push({
id: myId,
nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ',
characterId: me.characterId ?? null,
baseScore: me.gauntletEliminated ? 0 : Math.max(0, Number(me.gauntletScore) | 0),
eliminated: !!me.gauntletEliminated,
});
}
baseRows.sort((a, b) => {
if (b.baseScore !== a.baseScore) return b.baseScore - a.baseScore;
const nick = String(a.nickname).localeCompare(String(b.nickname), 'th');
if (nick !== 0) return nick;
return String(a.id).localeCompare(String(b.id));
});
const top = baseRows.slice(0, 6); /* Last Light รองรับ 6 ผู้เล่น — summary ต้องครบ 6 รวมตัวเรา (เดิม 5 ตัดคนคะแนนต่ำสุด/ตายออก) */
const ranked = top.map((row, idx) => {
const pos = idx + 1;
const rankBonus = gauntletCrownRankBonusLocal(pos);
const rankLabel = pos === 1 ? '1st' : pos === 2 ? '2nd' : pos === 3 ? '3rd' : String(pos);
const finalScore = row.baseScore + rankBonus;
return {
id: row.id,
nickname: row.nickname,
characterId: row.characterId,
baseScore: row.baseScore,
eliminated: row.eliminated,
rank: pos,
rankLabel: rankLabel,
rankBonus: rankBonus,
finalScore: finalScore,
};
});
const totalSum = ranked.reduce(function (s, r) { return s + r.finalScore; }, 0);
const n = ranked.length || 1;
const averageScore = Math.floor(totalSum / n);
const grade = averageScore >= 80 ? 'A' : averageScore >= 60 ? 'B' : 'C';
const rewardCard = gauntletCrownRollRewardCardLocal(grade);
return {
ranked: ranked,
totalSum: totalSum,
averageScore: averageScore,
grade: grade,
rewardCard: rewardCard,
totalParts: ranked.map(function (r) { return r.finalScore; }),
};
}
/* ===== ชุดคำถามพิเศษ (รับการ์ดพิเศษ) — โมดูลกลาง ใช้ได้หลายเกม =====
* จุดต่อเข้าเกมจริง (trigger) จะ wire ภายหลังตามที่ผู้ใช้ระบุ
* วิธีใช้: SpecialQuiz.fetchSettings() -> getSet(level,caseId) -> pickQuestions(set,n)
* เล่นจบแล้ว awardCard(set, correct, total) -> set mission.specialCardAwarded = card
*/
let __specialQuizSettingsCache = null;
let __specialQuizFetchPromise = null;
function specialQuizFetchSettings() {
if (__specialQuizSettingsCache) return Promise.resolve(__specialQuizSettingsCache);
if (__specialQuizFetchPromise) return __specialQuizFetchPromise;
__specialQuizFetchPromise = fetch(BASE + '/api/quiz-settings', { cache: 'no-store' })
.then(function (r) { return r.json(); })
.then(function (j) { __specialQuizSettingsCache = j || {}; return __specialQuizSettingsCache; })
.catch(function () { __specialQuizFetchPromise = null; return {}; });
return __specialQuizFetchPromise;
}
function specialQuizCurrentLevelCase() {
const meta = window.__detectiveLobbyMeta || {};
let level = Number(meta.level);
let caseId = Number(meta.caseId);
if (!(level >= 1 && level <= 5)) {
const lp = Number(params.get('lobbyLevel'));
if (lp >= 1 && lp <= 5) level = lp;
}
if (!(caseId >= 1 && caseId <= 3)) {
const cp = Number(params.get('case') || params.get('caseId'));
if (cp >= 1 && cp <= 3) caseId = cp;
}
return {
level: (level >= 1 && level <= 5) ? level : 1,
caseId: (caseId >= 1 && caseId <= 3) ? caseId : 1,
};
}
function specialQuizGetSet(settings, level, caseId) {
const sets = (settings && settings.specialQuizSets) || {};
const key = 'L' + level + '_C' + caseId;
return sets[key] || sets.L1_C1 || { questions: [], specialCard: {} };
}
function specialQuizPickQuestions(set, count) {
const qs = (set && Array.isArray(set.questions)) ? set.questions.slice() : [];
for (let i = qs.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
const t = qs[i]; qs[i] = qs[j]; qs[j] = t;
}
let n = Number(count);
if (!(n >= 1)) n = qs.length;
return qs.slice(0, Math.min(n, qs.length));
}
/** กติกาได้การ์ด: ตอบถูก >= ครึ่งหนึ่ง และชุดนั้นตั้งการ์ดไว้ — คืน card หรือ null */
function specialQuizAwardCard(set, correctCount, totalCount) {
const card = (set && set.specialCard) || null;
if (!card || !(card.th || card.en || card.imageUrl)) return null;
const total = Number(totalCount) || 0;
const correct = Number(correctCount) || 0;
const passNeed = total > 0 ? Math.ceil(total / 2) : 1;
if (correct < passNeed) return null;
return card;
}
/** วาดการ์ดพิเศษลงในโซนโบนัสของสรุปผล (#gcm-bonus / .sm-bonus-right) */
function renderSpecialCardInBonus(bonusEl, card) {
if (!bonusEl || !card || !(card.th || card.en || card.imageUrl || card.cardId)) return;
const imgUrl = card.imageUrl || (card.cardId >= 1 && card.cardId <= 7
? '/Game/img/special-cards/card-' + card.cardId + '.png' : '');
if (!imgUrl) return;
const isPresetAsset = imgUrl.indexOf('/img/special-cards/') >= 0 || imgUrl.indexOf('/trycss/10-Game-1-result/') >= 0;
if (bonusEl.classList && bonusEl.classList.contains('gcm-bonus-mg2-right')) {
const img = document.createElement('img');
img.className = isPresetAsset ? 'bail-card gcm-special-card-img' : 'gcm-special-card-img';
img.src = imgUrl;
img.alt = card.th || card.en || '';
img.decoding = 'async';
bonusEl.appendChild(img);
return;
}
const wrap = document.createElement('div');
wrap.className = isPresetAsset
? 'sm-bonus-right gcm-special-card-preset'
: 'gcm-special-card sm-bonus-special rarity-' + (card.rarity || 'rare');
const img = document.createElement('img');
img.className = isPresetAsset ? 'bail-card gcm-special-card-img' : 'gcm-special-card-img';
img.src = imgUrl;
img.alt = card.th || card.en || '';
wrap.appendChild(img);
if (!isPresetAsset) {
const cap = document.createElement('div');
cap.className = 'gcm-special-card-cap';
const strong = document.createElement('strong');
strong.textContent = card.th || '';
const span = document.createElement('span');
span.textContent = card.en || '';
cap.appendChild(strong);
cap.appendChild(span);
wrap.appendChild(cap);
}
bonusEl.appendChild(wrap);
}
window.SpecialQuiz = {
fetchSettings: specialQuizFetchSettings,
currentLevelCase: specialQuizCurrentLevelCase,
getSet: specialQuizGetSet,
pickQuestions: specialQuizPickQuestions,
awardCard: specialQuizAwardCard,
renderCardInBonus: renderSpecialCardInBonus,
};
/* ===== Special Quiz ในเกม — ไอคอนในฉาก (เดินชน) + overlay คำถาม multiplayer =====
* server เป็นผู้ตัดสิน: สุ่มไอคอน 1/3, เปิดคำถามให้ทุกคนพร้อมกัน, ตอบถูกทุกคนทุกข้อ -> ได้การ์ด
*/
const SPECIAL_QUIZ_CHOICE_LABELS = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H'];
/** Test Mode (Admin) เก็บใน localStorage — เปิด shortcut ทดสอบ เช่น Ctrl+Q ตอบถูก */
function __isTestModeOnPlay() {
try { return localStorage.getItem('justiceTestMode') === '1'; } catch (e) { return false; }
}
let specialQuizIcon = null; // { iconType, x, y } (พิกัด tile-center)
let specialQuizArmSent = false; // ส่งสัญญาณ "เกม live แล้ว" ให้ server ปล่อยไอคอนหรือยัง (รอบนี้)
/** เกมมินิ (mission shell) เข้าสู่สถานะ "เล่นจริง" แล้วหรือยัง — ใช้ตัดสินว่าจะให้ไอคอนคำถามพิเศษโผล่ได้ */
function detectiveMinigameLiveNowPlay() {
if (!isMissionMockHudPlay()) return false;
if (isGauntletCrownHeistMapPlay()) return gauntletCrownPregamePhase === 'live';
if (isQuizQuestionMissionUiMapPlay()) return quizQuestionMissionPhase === 'live';
if (isStackTowerMissionUiMapPlay()) return stackTowerMissionPhase === 'live';
if (isJumpSurviveMissionUiMapPlay()) return jumpSurviveMissionPhase === 'live';
if (isSpaceShooterMissionUiMapPlay()) return spaceShooterMissionPhase === 'live';
if (isMegaVirusMissionShellMapPlay()) return balloonBossSessionStartMs > 0 && !balloonBossGameEnded;
if (isQuizCarry() && quizCarryEmbedMissionFlowActive()) return !quizCarryPregameActive;
return false;
}
/** ส่งสัญญาณให้ server ปล่อยไอคอนคำถามพิเศษ (ครั้งเดียว) เมื่อเกม live จริง — กันไอคอนโผล่ตอน howto/นับถอยหลัง */
function maybeArmSpecialQuizPlay() {
if (specialQuizArmSent) return;
if (!detectiveMinigameLiveNowPlay()) return;
specialQuizArmSent = true;
try { if (socket && socket.connected) socket.emit('special-quiz-arm'); } catch (e) { /* ignore */ }
}
let specialQuizIconScreenRect = null; // { x, y, r } พิกัดบนจอ (ไว้คลิก/แตะไอคอน)
let specialQuizCollideSent = false;
let specialQuizCollideCooldownUntil = 0;
let specialQuizAwardedCard = null; // การ์ดที่ได้รอบนี้ (จาก special-quiz-ended)
let specialQuizActiveQuestion = null; // { index, total, choices, endsAt, iconType }
let specialQuizAnswered = false;
let specialQuizTimerRaf = 0;
const specialQuizIconImgs = {};
/** หยุดเกมทุกอย่างระหว่างตอบคำถามพิเศษ แล้ว resume หลังจบ */
let specialQuizFreeze = false;
let specialQuizFreezeStartMs = 0;
let specialQuizRoster = []; // [{ id, nickname, isBot }]
let specialQuizAnswerStatus = {}; // id -> true (ตอบแล้ว)
let specialQuizFreezeLastTickMs = 0;
function beginSpecialQuizFreeze() {
if (specialQuizFreeze) return;
specialQuizFreeze = true;
specialQuizFreezeStartMs = Date.now();
specialQuizFreezeLastTickMs = Date.now();
try { for (const k in keys) keys[k] = false; } catch (e) { /* ignore */ }
try { playPath = []; } catch (e) { /* ignore */ }
if (me) me.isWalking = false;
}
/** เลื่อน deadline/anchor เวลาทุกตัวไปข้างหน้าเท่า delta — ใช้เรียกทุกเฟรมระหว่าง freeze
เพื่อให้ "เวลาที่แสดง" หยุดนิ่ง (ไม่ใช่แค่ชดเชยตอนจบ) */
function shiftSpecialQuizFrozenTimers(deltaMs) {
if (!(deltaMs > 0)) return;
const shift = (v) => (typeof v === 'number' && v > 0) ? v + deltaMs : v;
try { playQuizPhaseEndsAt = shift(playQuizPhaseEndsAt); } catch (e) {}
try { quizCarryEmbedCountdownStartAt = shift(quizCarryEmbedCountdownStartAt); } catch (e) {}
try { quizCarryEmbedCountdownEndAt = shift(quizCarryEmbedCountdownEndAt); } catch (e) {}
try { quizCarryEmbedPreOptionCountdownStartAt = shift(quizCarryEmbedPreOptionCountdownStartAt); } catch (e) {}
try { quizCarryEmbedPreOptionCountdownEndAt = shift(quizCarryEmbedPreOptionCountdownEndAt); } catch (e) {}
try { quizCarryOptionRevealAt = shift(quizCarryOptionRevealAt); } catch (e) {}
try { quizCarryAnswerCloseAt = shift(quizCarryAnswerCloseAt); } catch (e) {}
try { if (typeof jumpSurviveSessionStartMs === 'number' && jumpSurviveSessionStartMs > 0) jumpSurviveSessionStartMs += deltaMs; } catch (e) {}
try { if (typeof spaceShooterSessionStartMs === 'number' && spaceShooterSessionStartMs > 0) spaceShooterSessionStartMs += deltaMs; } catch (e) {}
try { if (typeof stackTowerSessionStartAt === 'number' && stackTowerSessionStartAt > 0) stackTowerSessionStartAt += deltaMs; } catch (e) {}
try { if (typeof balloonBossSessionStartMs === 'number' && balloonBossSessionStartMs > 0) balloonBossSessionStartMs += deltaMs; } catch (e) {}
/* anchor server (serverNow-based) ของ MG5/6/7 ต้องเลื่อนด้วย — ไม่งั้นระหว่าง freeze บอส/ลูกศร/timer/spawn
ยังเดินตาม serverNow และหลัง freeze จะคำนวณ backlog ยิงกระสุนรัวออกมา (กระสุนกระจาย) */
try { if (typeof jumpSurviveLiveAnchorServerMs === 'number' && jumpSurviveLiveAnchorServerMs > 0) jumpSurviveLiveAnchorServerMs += deltaMs; } catch (e) {}
try { if (typeof spaceShooterLiveAnchorServerMs === 'number' && spaceShooterLiveAnchorServerMs > 0) spaceShooterLiveAnchorServerMs += deltaMs; } catch (e) {}
try { if (typeof balloonBossLiveAnchorServerMs === 'number' && balloonBossLiveAnchorServerMs > 0) balloonBossLiveAnchorServerMs += deltaMs; } catch (e) {}
}
/** เรียกทุกเฟรมระหว่าง freeze — ดันเวลาไปข้างหน้าเท่าที่ผ่านไปจริง ทำให้ countdown หยุดนิ่ง */
function tickSpecialQuizFreezeShift() {
if (!specialQuizFreeze) return;
const now = Date.now();
shiftSpecialQuizFrozenTimers(now - specialQuizFreezeLastTickMs);
specialQuizFreezeLastTickMs = now;
}
function endSpecialQuizFreeze() {
if (!specialQuizFreeze) return;
/* ชดเชย delta ที่เหลือตั้งแต่เฟรมสุดท้ายจนถึงตอนนี้ */
shiftSpecialQuizFrozenTimers(Date.now() - specialQuizFreezeLastTickMs);
specialQuizFreeze = false;
specialQuizFreezeStartMs = 0;
specialQuizFreezeLastTickMs = 0;
}
function specialQuizIconUrl(type) {
return '/Game/img/special-quiz/icon-' + (type === 'police' ? 'police' : 'lawyer') + '.png';
}
function specialQuizGetIconImg(type) {
const key = type === 'police' ? 'police' : 'lawyer';
if (specialQuizIconImgs[key]) return specialQuizIconImgs[key];
const img = new Image();
img.src = specialQuizIconUrl(key);
specialQuizIconImgs[key] = img;
return img;
}
const specialQuizGlowImgs = {};
/** แสง glow (08-event light-*) วางหลังไอคอน — ให้ดูเป็นของเก็บเรืองแสงบนเส้นทาง */
function specialQuizGetGlowImg(type) {
const key = type === 'police' ? 'police' : 'lawyer';
if (specialQuizGlowImgs[key]) return specialQuizGlowImgs[key];
const img = new Image();
img.src = '/Game/img/special-quiz/light-' + key + '.png';
specialQuizGlowImgs[key] = img;
return img;
}
function setSpecialQuizIconFromServer(payload) {
if (!payload || payload.x == null || payload.y == null) { specialQuizIcon = null; return; }
specialQuizIcon = {
iconType: payload.iconType === 'police' ? 'police' : 'lawyer',
x: Number(payload.x),
y: Number(payload.y),
expiresAt: Number(payload.expiresAt) || 0,
};
specialQuizCollideSent = false;
specialQuizCollideCooldownUntil = 0;
specialQuizGetIconImg(specialQuizIcon.iconType);
}
function clearSpecialQuizIcon() {
specialQuizIcon = null;
specialQuizIconScreenRect = null;
specialQuizCollideSent = false;
specialQuizCollideCooldownUntil = 0;
}
/** ส่ง collide ไป server เพื่อเปิดคำถาม — ถ้า server ปฏิเสธ (เช่น race) ให้ลองใหม่ได้หลัง cooldown */
function sendSpecialQuizCollide() {
if (specialQuizCollideSent || specialQuizActiveQuestion) return;
if (Date.now() < specialQuizCollideCooldownUntil) return;
specialQuizCollideSent = true;
specialQuizCollideCooldownUntil = Date.now() + 800;
try {
socket.emit('special-quiz-collide', {}, function (res) {
if (!(res && res.ok) && !specialQuizActiveQuestion) specialQuizCollideSent = false;
});
} catch (e) { specialQuizCollideSent = false; }
}
/** กด/แตะไอคอนควิซเพื่อเปิดคำถาม (ใช้ได้ทุกมินิเกม รวม space shooter ที่เดินไปแตะไม่ได้) */
function trySpecialQuizClickAt(clientX, clientY) {
if (!specialQuizIcon || specialQuizCollideSent || specialQuizActiveQuestion) return false;
if (!specialQuizIconScreenRect || !canvas) return false;
const r = canvas.getBoundingClientRect();
if (!r.width || !r.height) return false;
const px = (clientX - r.left) * (canvas.width / r.width);
const py = (clientY - r.top) * (canvas.height / r.height);
const dx = px - specialQuizIconScreenRect.x;
const dy = py - specialQuizIconScreenRect.y;
/* เผื่อระยะกดให้กว้างขึ้น — แตะใกล้ไอคอนก็เปิดได้ */
const hitR = specialQuizIconScreenRect.r * 1.3;
if (dx * dx + dy * dy <= hitR * hitR) {
sendSpecialQuizCollide();
return true;
}
return false;
}
/** วาดไอคอนในฉาก — ใช้ worldToScreen + zDraw จาก draw() เพื่อให้ตรงทุกมินิเกม */
function drawSpecialQuizIconWorld(w2s, zDraw) {
if (!specialQuizIcon || typeof w2s !== 'function') return;
const img = specialQuizGetIconImg(specialQuizIcon.iconType);
const sc = w2s(specialQuizIcon.x * tileSize, specialQuizIcon.y * tileSize);
const sx = sc[0];
const sy = sc[1];
if (!Number.isFinite(sx) || !Number.isFinite(sy)) return;
const size = Math.max(30, tileSize * zDraw * 1.75);
const bob = Math.sin(Date.now() / 320) * size * 0.06;
const cy = sy + bob;
ctx.save();
/* glow 08-event (light-*) หมุน+เต้นหลังไอคอน — collectible เรืองแสง */
const glowImg = specialQuizGetGlowImg(specialQuizIcon.iconType);
if (glowImg && glowImg.complete && glowImg.naturalWidth > 0) {
const pulse = 0.82 + Math.sin(Date.now() / 300) * 0.18;
const gsz = size * 2.5 * pulse;
ctx.save();
ctx.globalCompositeOperation = 'lighter';
ctx.globalAlpha = 0.9;
ctx.translate(sx, cy);
ctx.rotate(Date.now() / 2600);
ctx.drawImage(glowImg, -gsz / 2, -gsz / 2, gsz, gsz);
ctx.restore();
}
const r = size * 0.62;
const grad = ctx.createRadialGradient(sx, cy, r * 0.18, sx, cy, r);
grad.addColorStop(0, 'rgba(122, 162, 247, 0.5)');
grad.addColorStop(1, 'rgba(122, 162, 247, 0)');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(sx, cy, r, 0, Math.PI * 2);
ctx.fill();
/* เก็บตำแหน่งบนจอไว้ให้กด/แตะไอคอนได้ (สำหรับมินิเกมที่เดินไปแตะไม่ได้ เช่น space shooter) */
specialQuizIconScreenRect = { x: sx, y: cy, r: Math.max(size * 0.7, 36) };
if (img && img.complete && img.naturalWidth > 0) {
ctx.drawImage(img, sx - size / 2, cy - size / 2, size, size);
} else {
ctx.fillStyle = '#7aa2f7';
ctx.fillRect(sx - size / 2, cy - size / 2, size, size);
}
ctx.fillStyle = '#ffd166';
ctx.font = '700 ' + Math.round(size * 0.42) + 'px system-ui, "Kanit", sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText('?', sx + size * 0.4, cy - size * 0.38);
/* countdown บนไอคอน — เหลือกี่วินาทีก่อนหาย (badge เหนือไอคอน) */
if (specialQuizIcon.expiresAt > 0) {
const remain = Math.max(0, Math.ceil((specialQuizIcon.expiresAt - Date.now()) / 1000));
const bx = sx;
const by = cy - size * 0.6;
const br = size * 0.27;
const low = remain <= 3;
ctx.beginPath();
ctx.arc(bx, by, br, 0, Math.PI * 2);
ctx.fillStyle = low ? 'rgba(247,118,142,0.95)' : 'rgba(10,16,30,0.85)';
ctx.fill();
ctx.lineWidth = Math.max(2, size * 0.045);
ctx.strokeStyle = low ? '#ffd6e0' : '#7aa2f7';
ctx.stroke();
ctx.fillStyle = '#ffffff';
ctx.font = '800 ' + Math.round(size * 0.36) + 'px system-ui, "Kanit", sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(String(remain), bx, by + size * 0.012);
}
ctx.restore();
}
/** เช็คผู้เล่นเดินชนไอคอน — ใครชนก่อนเป็นคนเปิดคำถามให้ทั้งห้อง (server กันซ้ำ) */
function checkSpecialQuizCollision() {
if (!specialQuizIcon || specialQuizCollideSent || specialQuizActiveQuestion) return;
const ix = specialQuizIcon.x;
const iy = specialQuizIcon.y;
/* รัศมีกว้างขึ้น (1.25 tile) — ไอคอนวาดใหญ่ 1.75 tile เดินเข้าใกล้ก็ทริกได้ ไม่ต้องทับ tile กลางพอดี */
const within = (ex, ey) => {
if (!Number.isFinite(ex) || !Number.isFinite(ey)) return false;
const dx = ex - ix;
const dy = ey - iy;
return dx * dx + dy * dy <= 1.25 * 1.25;
};
if (within(me.x, me.y)) { sendSpecialQuizCollide(); return; }
/* บอท (preview / เติมคดี) เดินโดนไอคอนก็เปิดคำถามพิเศษให้ทั้งห้อง (ผู้เล่นจริงเป็นคนตอบ) — กันกรณีไม่มีคนเดินไปโดน */
if (playBotsEnabled()) {
for (const [id, o] of others) {
if (!isPreviewBotId(id) || !o) continue;
if (within(o.x, o.y)) { sendSpecialQuizCollide(); return; }
}
}
}
function specialQuizOverlayEl() { return document.getElementById('special-quiz-overlay'); }
function specialQuizSelfId() { return myId != null ? String(myId) : null; }
function specialQuizMemberLabel(m) {
if (m && m.id && m.id === specialQuizSelfId()) return (m.nickname || 'คุณ') + ' (คุณ)';
return (m && m.nickname) ? m.nickname : '—';
}
function renderSpecialQuizMembers() {
const box = document.getElementById('sq-ov-members');
if (!box) return;
box.innerHTML = '';
specialQuizRoster.forEach(function (m, i) {
const row = document.createElement('div');
row.className = 'sq-ov-member' + (m.id === specialQuizSelfId() ? ' sq-ov-member--me' : '');
row.dataset.id = m.id;
const dot = document.createElement('span');
dot.className = 'sq-ov-member-dot';
dot.textContent = String(i + 1);
const name = document.createElement('span');
name.className = 'sq-ov-member-name';
name.textContent = specialQuizMemberLabel(m);
const tag = document.createElement('span');
tag.className = 'sq-ov-member-tag';
tag.textContent = m.isBot ? 'บอท' : '';
const ans = document.createElement('span');
ans.className = 'sq-ov-member-ans';
ans.textContent = specialQuizAnswerStatus[m.id] ? '…' : '';
if (specialQuizAnswerStatus[m.id]) row.classList.add('sq-ov-member--answered');
row.appendChild(dot);
row.appendChild(name);
row.appendChild(tag);
row.appendChild(ans);
box.appendChild(row);
});
}
function markSpecialQuizMemberAnswered(id) {
if (!id) return;
specialQuizAnswerStatus[id] = true;
const box = document.getElementById('sq-ov-members');
if (!box) return;
const row = box.querySelector('.sq-ov-member[data-id="' + (window.CSS && CSS.escape ? CSS.escape(id) : id) + '"]');
if (!row) { renderSpecialQuizMembers(); return; }
row.classList.add('sq-ov-member--answered');
const ans = row.querySelector('.sq-ov-member-ans');
if (ans && !row.classList.contains('sq-ov-member--correct') && !row.classList.contains('sq-ov-member--wrong')) ans.textContent = '✓';
}
/* ===== mock 09-Quiz: avatar ผู้เล่นใต้คำตอบที่เลือก (แทนชิปสมาชิก) ===== */
var SPECIAL_QUIZ_AV_COLORS = ['#5eeaff', '#ff7ab2', '#9b8cff', '#7cff6b', '#ffd166', '#ff8c5a', '#6ad4ff', '#c792ff'];
function specialQuizMemberIndexById(id) {
for (var i = 0; i < specialQuizRoster.length; i++) {
if (String(specialQuizRoster[i].id) === String(id)) return i;
}
return -1;
}
function addSpecialQuizChoiceAvatar(choiceIdx, id) {
if (id == null || !(choiceIdx >= 0)) return;
const choicesEl = document.getElementById('sq-ov-choices');
if (!choicesEl) return;
const btn = choicesEl.querySelector('.sq-ov-choice[data-idx="' + choiceIdx + '"]');
if (!btn) return;
const boxAv = btn.querySelector('.sq-ov-choice-avatars');
if (!boxAv) return;
const safe = (window.CSS && CSS.escape) ? CSS.escape(String(id)) : String(id);
if (boxAv.querySelector('[data-mid="' + safe + '"]')) return; /* กันซ้ำ */
const idx = specialQuizMemberIndexById(id);
const isMe = String(id) === String(specialQuizSelfId());
const el = document.createElement('div');
el.className = 'sq-ov-av' + (isMe ? ' sq-ov-av--me' : '');
el.dataset.mid = String(id);
el.style.background = SPECIAL_QUIZ_AV_COLORS[(idx >= 0 ? idx : 0) % SPECIAL_QUIZ_AV_COLORS.length];
el.textContent = idx >= 0 ? String(idx + 1) : '?';
boxAv.appendChild(el);
}
function openSpecialQuizQuestion(q) {
if (!q) return;
clearSpecialQuizIcon();
beginSpecialQuizFreeze();
specialQuizActiveQuestion = {
index: q.index | 0,
total: q.total | 0,
choices: Array.isArray(q.choices) ? q.choices : [],
endsAt: Number(q.endsAt) || 0,
iconType: q.iconType,
};
if (Array.isArray(q.roster) && q.roster.length) specialQuizRoster = q.roster.slice();
specialQuizAnswerStatus = {};
specialQuizAnswered = false;
const ov = specialQuizOverlayEl();
if (!ov) return;
const iconEl = document.getElementById('sq-ov-icon');
if (iconEl) iconEl.src = specialQuizIconUrl(q.iconType);
const prog = document.getElementById('sq-ov-progress');
if (prog) prog.textContent = 'ข้อ ' + ((q.index | 0) + 1) + ' / ' + (q.total | 0);
const qEl = document.getElementById('sq-ov-question');
if (qEl) qEl.textContent = q.text || '';
const result = document.getElementById('sq-ov-result');
if (result) { result.classList.add('is-hidden'); result.textContent = ''; result.className = 'sq-ov-result is-hidden'; }
/* แสดงเฉพาะ layer คำถาม/คำตอบ — ซ่อน layer ผลรางวัล */
const quizBody = document.getElementById('sq-ov-quiz-body');
if (quizBody) quizBody.classList.remove('is-hidden');
const awardLayer = document.getElementById('sq-ov-award');
if (awardLayer) awardLayer.classList.add('is-hidden');
if (ov) ov.classList.remove('is-award');
const status = document.getElementById('sq-ov-status');
if (status) status.textContent = 'เลือกคำตอบ — ทุกคนต้องตอบถูกทุกข้อจึงได้การ์ดพิเศษ';
const choicesEl = document.getElementById('sq-ov-choices');
if (choicesEl) {
choicesEl.innerHTML = '';
specialQuizActiveQuestion.choices.forEach(function (c, i) {
const b = document.createElement('button');
b.type = 'button';
b.className = 'sq-ov-choice';
b.dataset.idx = String(i);
const k = document.createElement('span');
k.className = 'sq-ov-choice-key';
k.textContent = (SPECIAL_QUIZ_CHOICE_LABELS[i] || String(i + 1)) + ' :';
const t = document.createElement('span');
t.className = 'sq-ov-choice-text';
t.textContent = c;
const av = document.createElement('div');
av.className = 'sq-ov-choice-avatars';
av.dataset.idx = String(i);
b.appendChild(k);
b.appendChild(t);
b.appendChild(av);
b.onclick = function () { submitSpecialQuizAnswer(i); };
choicesEl.appendChild(b);
});
}
/* mock 09-Quiz: ซ่อนปุ่มถัดไป + รีเซ็ตสถานะตอบ (avatar ใต้คำตอบ) */
ov.classList.remove('sq-answered');
const nextBtn0 = document.getElementById('sq-ov-next');
if (nextBtn0) nextBtn0.classList.add('is-hidden');
renderSpecialQuizMembers();
ov.classList.remove('is-hidden');
startSpecialQuizTimerLoop();
}
function submitSpecialQuizAnswer(i) {
if (specialQuizAnswered || !specialQuizActiveQuestion) return;
specialQuizAnswered = true;
const choicesEl = document.getElementById('sq-ov-choices');
if (choicesEl) {
Array.prototype.forEach.call(choicesEl.children, function (b) {
b.classList.toggle('sq-ov-choice--picked', Number(b.dataset.idx) === i);
b.disabled = true;
});
}
const status = document.getElementById('sq-ov-status');
if (status) status.textContent = 'ส่งคำตอบแล้ว — รอผู้เล่นคนอื่น...';
if (specialQuizSelfId()) {
markSpecialQuizMemberAnswered(specialQuizSelfId());
addSpecialQuizChoiceAvatar(i, specialQuizSelfId()); /* mock: avatar ตัวเองใต้คำตอบที่เลือก */
}
try { socket.emit('special-quiz-answer', { choiceIndex: i }, function () {}); } catch (e) { /* ignore */ }
}
function startSpecialQuizTimerLoop() {
cancelAnimationFrame(specialQuizTimerRaf);
function tick() {
if (!specialQuizActiveQuestion) return;
const timerEl = document.getElementById('sq-ov-timer');
const ms = specialQuizActiveQuestion.endsAt - Date.now();
const s = Math.max(0, Math.ceil(ms / 1000));
if (timerEl) {
timerEl.textContent = String(s);
timerEl.classList.toggle('sq-ov-timer--low', s <= 5);
}
if (ms > 0) specialQuizTimerRaf = requestAnimationFrame(tick);
}
tick();
}
function handleSpecialQuizResult(r) {
if (!r || !specialQuizActiveQuestion) return;
const choicesEl = document.getElementById('sq-ov-choices');
if (choicesEl) {
Array.prototype.forEach.call(choicesEl.children, function (b) {
const idx = Number(b.dataset.idx);
b.disabled = true;
if (idx === r.correctIndex) b.classList.add('sq-ov-choice--correct');
else if (b.classList.contains('sq-ov-choice--picked')) b.classList.add('sq-ov-choice--wrong');
});
}
/* เฉลย — เปิดเผยว่าแต่ละคนตอบอะไร ถูก/ผิด */
const answers = (r.answers && typeof r.answers === 'object') ? r.answers : {};
/* mock 09-Quiz: วาง avatar ของทุกคนใต้คำตอบที่เขาเลือก + ซ่อนวงเวลา */
const sqOvAns = specialQuizOverlayEl();
if (sqOvAns) sqOvAns.classList.add('sq-answered');
Object.keys(answers).forEach(function (mid) {
const ai = answers[mid];
if (Number.isInteger(ai)) addSpecialQuizChoiceAvatar(ai, mid);
});
const labels = SPECIAL_QUIZ_CHOICE_LABELS;
const box = document.getElementById('sq-ov-members');
if (box) {
Array.prototype.forEach.call(box.children, function (row) {
const id = row.dataset.id;
const a = answers[id];
const ansEl = row.querySelector('.sq-ov-member-ans');
row.classList.remove('sq-ov-member--answered');
if (Number.isInteger(a)) {
const ok = a === r.correctIndex;
row.classList.add(ok ? 'sq-ov-member--correct' : 'sq-ov-member--wrong');
if (ansEl) ansEl.textContent = (ok ? '✓ ' : '✗ ') + (labels[a] || String(a + 1));
} else {
row.classList.add('sq-ov-member--wrong');
if (ansEl) ansEl.textContent = '—';
}
});
}
const result = document.getElementById('sq-ov-result');
if (result) {
result.classList.remove('is-hidden');
result.textContent = r.allCorrect
? 'ทุกคนตอบถูก!'
: (r.timeout ? 'หมดเวลา — ตอบไม่ครบทุกคน' : 'มีคนตอบผิด — ไม่ได้การ์ดพิเศษ');
result.className = 'sq-ov-result ' + (r.allCorrect ? 'sq-ov-result--ok' : 'sq-ov-result--fail');
}
cancelAnimationFrame(specialQuizTimerRaf);
}
/** การ์ดพิเศษถูก "ใช้" — โชว์ animation + ขยายเวลามินิเกมฝั่ง client (ถ้าเป็น Time Dilation) */
function applySpecialCardClient(data) {
const card = data.card || {};
const addSec = Number(data.addSec) || 0;
const coins = Number(data.coins) || 0;
if (addSec > 0 && card.effectKey === 'time_dilation') {
extendCurrentMinigameTimeClient(addSec);
}
if (coins > 0 && card.effectKey === 'fund') {
/* server แจกเหรียญแล้ว (game-award.php) — แค่ดึงยอดล่าสุดมาแสดง; ถ้าไม่ใช่ (เผื่อ fallback) ค่อยบวกเอง */
if (data.coinsServerAwarded) resyncOwnCoins();
else addOwnCoinsViaApi(coins);
}
/* ถ้า overlay ควิซยังเปิด (การ์ดเพิ่งได้จากควิซ) — แผง «เล่นต่อ» โชว์การ์ดอยู่แล้ว ไม่ต้องเด้งซ้ำ */
const sqOv = specialQuizOverlayEl();
if (sqOv && !sqOv.classList.contains('is-hidden')) return;
showSpecialCardUseAnimation(card, { addSec: addSec, coins: coins });
}
/** Card 6 Fund — แต่ละ client บวกเหรียญของตัวเอง (อ่าน jdPlayerKey จาก localStorage) */
function addOwnCoinsViaApi(amount) {
let key = '';
try { key = (localStorage.getItem('jdPlayerKey') || '').trim(); } catch (e) { key = ''; }
if (!key || key.length < 8) return;
const url = (typeof appPath === 'function' ? appPath('/Admin/api/player-coins-add.php') : '/Admin/api/player-coins-add.php');
try {
fetch(url, {
method: 'POST',
credentials: 'omit',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ playerKey: key, amount: amount }),
}).then(function (r) { return r.json(); }).then(function (d) {
if (d && d.ok && typeof d.coins === 'number') {
try { localStorage.setItem('jdCoins', String(d.coins)); } catch (e) { /* ignore */ }
}
}).catch(function () { /* ignore */ });
} catch (e) { /* ignore */ }
}
/** ดึงยอดเหรียญล่าสุดจาก server มาอัปเดต cache (ใช้หลัง server แจกเหรียญเอง เช่น Fund) */
function resyncOwnCoins() {
let key = '';
try { key = (localStorage.getItem('jdPlayerKey') || '').trim(); } catch (e) { key = ''; }
if (!key || key.length < 8) return;
const url = (typeof appPath === 'function' ? appPath('/Admin/api/player-coins.php') : '/Admin/api/player-coins.php') + '?playerKey=' + encodeURIComponent(key);
try {
fetch(url, { credentials: 'omit' }).then(function (r) { return r.json(); }).then(function (d) {
if (d && d.ok && typeof d.coins === 'number') {
try { localStorage.setItem('jdCoins', String(d.coins)); } catch (e) { /* ignore */ }
}
}).catch(function () { /* ignore */ });
} catch (e) { /* ignore */ }
}
/** +วินาที ให้มินิเกมที่กำลังเล่น (jump/shooter/quiz carry) — mng8a80o จัดการฝั่ง server */
function extendCurrentMinigameTimeClient(sec) {
const ms = Math.max(0, sec * 1000);
if (!ms) return;
if (isJumpSurvive() && jumpSurviveSessionStartMs) jumpSurviveSessionStartMs += ms;
if (isSpaceShooter() && spaceShooterSessionStartMs) spaceShooterSessionStartMs += ms;
if (isStack() && stackTowerSessionStartAt) stackTowerSessionStartAt += ms;
if (isBalloonBoss() && balloonBossSessionStartMs) balloonBossSessionStartMs += ms;
if (isQuizCarry()) {
if (quizCarryAnswerCloseAt > 0) quizCarryAnswerCloseAt += ms;
if (quizCarryOptionRevealAt > 0) quizCarryOptionRevealAt += ms;
}
}
function showSpecialCardUseAnimation(card, opts) {
opts = opts || {};
let ov = document.getElementById('special-card-use-overlay');
if (!ov) {
ov = document.createElement('div');
ov.id = 'special-card-use-overlay';
ov.className = 'is-hidden';
ov.innerHTML =
'' +
'
';
document.body.appendChild(ov);
}
const img = ov.querySelector('.scu-img');
const nameEl = ov.querySelector('.scu-name');
const fxEl = ov.querySelector('.scu-effect');
if (img) img.src = card.imageUrl || (card.cardId ? '/Game/img/special-cards/card-' + card.cardId + '.png' : '');
if (nameEl) nameEl.textContent = 'ใช้การ์ด: ' + (card.en || card.th || 'Special Card');
if (fxEl) {
let fx = card.desc || card.th || '';
if (opts.addSec > 0) fx = '+' + opts.addSec + ' วินาที';
else if (opts.coins > 0) fx = 'ทุกคน +' + opts.coins + ' COINS';
fxEl.textContent = fx;
}
ov.classList.remove('is-hidden');
ov.classList.remove('scu-play');
void ov.offsetWidth;
ov.classList.add('scu-play');
clearTimeout(showSpecialCardUseAnimation._t);
showSpecialCardUseAnimation._t = setTimeout(function () {
ov.classList.add('is-hidden');
ov.classList.remove('scu-play');
}, 2600);
}
/** กด «เล่นต่อ» — ส่ง ack ไป server แล้ว "รอทุกคนกดครบ" (ไม่ปลด freeze เอง)
server จะรวบ ack ครบทุกผู้เล่นจริง แล้ว broadcast `special-quiz-resume-all` → ทุกคนเล่นต่อพร้อมกัน */
function specialQuizClickContinue() {
const btn = document.getElementById('sq-ov-award-continue');
if (btn) {
if (btn.dataset.sqWaiting === '1') return; /* กันกดซ้ำ */
btn.dataset.sqWaiting = '1';
btn.disabled = true;
btn.classList.add('is-waiting');
btn.textContent = 'รอผู้เล่นอื่น…';
}
/* แจ้ง server ว่าเรากด «เล่นต่อ» แล้ว (ack) */
try { socket.emit('special-quiz-continue', {}, function () {}); } catch (e) { /* ignore */ }
/* fallback กันค้าง: ถ้าไม่ได้รับ resume-all จาก server นาน → ปลดเอง */
clearTimeout(specialQuizClickContinue._fb);
specialQuizClickContinue._fb = setTimeout(specialQuizDoResume, 40000);
}
/** ปลด freeze จริง + ปิด overlay (เรียกเมื่อ server แจ้ง `special-quiz-resume-all` หรือ fallback/safety) */
function specialQuizDoResume() {
clearTimeout(endSpecialQuiz._safety);
endSpecialQuiz._safety = 0;
clearTimeout(specialQuizClickContinue._fb);
specialQuizClickContinue._fb = 0;
const ov = specialQuizOverlayEl();
const award = document.getElementById('sq-ov-award');
if (award) award.classList.add('is-hidden');
if (ov) { ov.classList.add('is-hidden'); ov.classList.remove('is-award'); }
const btn = document.getElementById('sq-ov-award-continue');
if (btn) {
btn.disabled = false;
btn.classList.remove('is-waiting');
delete btn.dataset.sqWaiting;
btn.textContent = 'เล่นเกมต่อ';
}
endSpecialQuizFreeze();
}
function endSpecialQuiz(data) {
cancelAnimationFrame(specialQuizTimerRaf);
specialQuizActiveQuestion = null;
specialQuizAnswered = false;
const success = !!(data && data.success && data.card);
const card = success ? data.card : null;
if (success) specialQuizAwardedCard = card;
const status = document.getElementById('sq-ov-status');
if (status) status.textContent = '';
const result = document.getElementById('sq-ov-result');
if (result) {
result.classList.remove('is-hidden');
result.textContent = success ? 'ได้รับการ์ดพิเศษ!' : 'รอบนี้ไม่ได้การ์ดพิเศษ';
result.className = 'sq-ov-result ' + (success ? 'sq-ov-result--ok' : 'sq-ov-result--fail');
}
/* แผงโชว์การ์ด (mock 10-Game-1-result) + ปุ่ม «เล่นเกมต่อ» — เกมหยุดค้างจนกว่าจะกด */
const award = document.getElementById('sq-ov-award');
const imgEl = document.getElementById('sq-ov-award-img');
const txtEl = document.getElementById('sq-ov-award-txt');
const effEl = document.getElementById('sq-ov-award-effect-img');
const msgEl = document.getElementById('sq-ov-award-msg');
const btn = document.getElementById('sq-ov-award-continue');
const ovEl = specialQuizOverlayEl();
if (award) {
if (success) {
const cid = card.cardId;
const REWARD = '/Game/img/special-quiz/reward/';
if (imgEl) {
imgEl.removeAttribute('hidden');
imgEl.src = cid ? (REWARD + 'card-' + cid + '.png') : (card.imageUrl || '');
}
if (effEl) effEl.style.display = '';
if (txtEl) {
/* การ์ด 7 ใช้ชื่อไฟล์ card--7txt.png (ผิดแพทเทิร์น) นอกนั้น card-N-txt.png */
txtEl.removeAttribute('hidden');
txtEl.src = REWARD + (Number(cid) === 7 ? 'card--7txt.png' : ('card-' + cid + '-txt.png'));
}
if (msgEl) msgEl.textContent = '';
} else {
if (imgEl) { imgEl.setAttribute('hidden', ''); imgEl.removeAttribute('src'); }
if (effEl) effEl.style.display = 'none';
if (txtEl) { txtEl.setAttribute('hidden', ''); txtEl.removeAttribute('src'); }
if (msgEl) msgEl.textContent = 'รอบนี้ไม่ได้รับการ์ดพิเศษ — ตอบถูกครบทุกคนเพื่อรับในครั้งหน้า';
}
if (btn) {
/* รีเซ็ตสถานะปุ่ม (เผื่อ overlay ถูกใช้ซ้ำรอบก่อน) */
btn.disabled = false;
btn.classList.remove('is-waiting');
delete btn.dataset.sqWaiting;
btn.textContent = 'เล่นเกมต่อ';
btn.onclick = specialQuizClickContinue;
}
/* สลับ layer: ซ่อนคำถาม/คำตอบ แล้วโชว์ผลรางวัลเต็มจอ (ตัดกรอบควิซออก) */
const quizBody = document.getElementById('sq-ov-quiz-body');
if (quizBody) quizBody.classList.add('is-hidden');
if (ovEl) ovEl.classList.add('is-award');
award.classList.remove('is-hidden');
} else {
/* ไม่มี element สำรอง — ส่ง ack แล้วเล่นต่อทันที */
try { socket.emit('special-quiz-continue', {}, function () {}); } catch (e) { /* ignore */ }
specialQuizDoResume();
return;
}
/* กันค้าง (fallback ฝั่ง client): ปกติ server จะ broadcast resume-all (มี safety 32s ฝั่ง server)
ตั้งไว้นานกว่า server เล็กน้อย เผื่อ resume-all หาย */
clearTimeout(endSpecialQuiz._safety);
endSpecialQuiz._safety = setTimeout(specialQuizDoResume, 40000);
}
function showGauntletCrownMissionOverlay(mission) {
const ov = document.getElementById('gauntlet-crown-mission-overlay');
const rowEl = document.getElementById('gcm-rank-row');
const totalEl = document.getElementById('gcm-total');
const gradeEl = document.getElementById('gcm-grade');
const bonusEl = document.getElementById('gcm-bonus');
const btn = document.getElementById('btn-gcm-done');
if (!ov || !rowEl || !mission || !Array.isArray(mission.ranked)) return;
if (!mission.uiSkin && isGauntletCrownHeistMapPlay()) mission.uiSkin = 'gauntlet_crown';
const missionSkin = resolveGauntletCrownMissionUiSkinPlay(mission);
if (!mission.specialCardAwarded && specialQuizAwardedCard) mission.specialCardAwarded = specialQuizAwardedCard;
let disp = gauntletCrownBuildDisplayMission(mission);
if (mission.uiSkin === 'jumper') {
disp = jumpSurviveMergePreviewBotsMission(disp) || disp;
} else if (mission.uiSkin === 'violent_crime') {
disp = spaceShooterMergePreviewBotsMission(disp) || disp;
} else if (mission.uiSkin === 'question_mission') {
disp = quizQuestionMissionMergePreviewBotsMission(disp) || disp;
} else if (mission.uiSkin === 'stack_tower') {
disp = stackTowerMissionMergePreviewBotsMission(disp) || disp;
} else if (mission.uiSkin === 'mega_virus') {
disp = balloonBossMergePreviewBotsMission(disp) || disp;
}
if (!disp || !Array.isArray(disp.ranked)) return;
/* mission map — สรุปผลภารกิจตาม mockup (Minigame 1/4–7 + Last Light 07-summary) */
const tfMockSummary = isGcmMissionMockSummaryPlay(mission);
/* สรุปผลแบบ MG2 (โบนัสพิเศษ 2 คอลัมน์ + popup-result panel) ให้ "ทุกเกม" ใช้ — CSS/asset ต่อ skin มีครบ */
const mg2Summary = tfMockSummary;
ov.classList.toggle('gcm-quiz-tf-mock', tfMockSummary);
ov.classList.toggle('gcm-mg2-mock', mg2Summary);
const gcmVrule = document.getElementById('gcm-vrule');
if (gcmVrule) {
gcmVrule.classList.toggle('is-hidden', !mg2Summary);
gcmVrule.setAttribute('aria-hidden', mg2Summary ? 'true' : 'true');
}
const gcmBgImg = ov.querySelector('.gcm-bg');
if (gcmBgImg) {
const gcmBgSrc = tfMockSummary
? gcmMissionMockAssetUrl(mission, 'popup-result.png')
: (BASE + '/img/gauntlet-assets/popup-result.png');
if (gcmBgImg.getAttribute('src') !== gcmBgSrc) gcmBgImg.setAttribute('src', gcmBgSrc);
}
if (tfMockSummary) {
ensureMePlayTintFromLobbyStorage();
ensureQuizTfScaleResizeListener();
updateGcmTfMockScale(ov);
/* preload tint ทุกคนก่อนวาด avatar — กันรูปว่าง/สีเดียว */
disp.ranked.forEach(function (r) {
const cid = resolveRankedCharacterIdPlay(r);
if (!cid) return;
preloadPlayTintForAvatar(cid, resolveCyberHudAvatarTintPlay({
id: r.id,
characterId: cid,
isMe: myId != null && r.id != null && String(r.id) === String(myId),
}));
});
} else {
ov.style.removeProperty('--gcm-tf-scale');
}
rowEl.innerHTML = '';
disp.ranked.forEach((r) => {
const cell = document.createElement('div');
cell.className = 'gcm-cell';
const tag = document.createElement('div');
tag.className = 'gcm-rank-tag';
const rk = Math.floor(Number(r.rank)) || 0;
if (tfMockSummary) {
/* mockup: ทุกอันดับเป็นภาพ (result-1st/2nd/3rd, txt-1=4, txt-2=5+) */
const badge = rk === 1 ? 'result-1st.png' : rk === 2 ? 'result-2nd.png'
: rk === 3 ? 'result-3rd.png' : rk === 4 ? 'result-txt-1.png' : 'result-txt-2.png';
const tagImg = document.createElement('img');
tagImg.src = gcmMissionMockAssetUrl(mission, badge);
tagImg.alt = '[' + String(r.rankLabel || rk) + ']';
tagImg.style.maxWidth = '100%';
tagImg.style.height = 'auto';
tag.appendChild(tagImg);
} else if (rk >= 1 && rk <= 3) {
const tagImg = document.createElement('img');
tagImg.src = gcmRankBadgeUrl(rk);
tagImg.alt = '[' + String(r.rankLabel || rk) + ']';
tagImg.style.maxWidth = '100%';
tagImg.style.height = 'auto';
tag.appendChild(tagImg);
} else {
tag.textContent = '[' + String(r.rankLabel || rk) + ']';
}
const frame = document.createElement('div');
frame.className = 'gcm-frame';
const img = document.createElement('img');
img.className = 'gcm-av';
img.alt = '';
const cid = resolveRankedCharacterIdPlay(r);
const avRow = {
id: r.id,
characterId: cid,
isMe: myId != null && r.id != null && String(r.id) === String(myId),
playTint: resolveCyberHudAvatarTintPlay({
id: r.id,
characterId: cid,
isMe: myId != null && r.id != null && String(r.id) === String(myId),
}),
};
if (cid) {
applyCyberHudScoreAvatarImgWithRetry(img, avRow, 0);
} else {
img.src = defaultAvatarImg.src;
}
img.onerror = function () {
this.onerror = null;
applyCyberHudScoreAvatarImgWithRetry(this, avRow, 3);
};
if (tfMockSummary) {
/* mission mock: หน้าใน gcm-av-clip z3 ทับ player-frame z2 (กลางกรอบทึบ) */
const avClip = document.createElement('div');
avClip.className = 'gcm-av-clip';
avClip.appendChild(img);
frame.appendChild(avClip);
const frameImg = document.createElement('img');
frameImg.className = 'gcm-frame-img';
frameImg.src = gcmMissionMockAssetUrl(mission, 'player-frame.png');
frameImg.alt = '';
frameImg.decoding = 'async';
frame.appendChild(frameImg);
} else {
frame.appendChild(img);
}
const qMissionLose = mission && mission.uiSkin === 'question_mission' && r.hadQuizWrong;
if (tfMockSummary && (r.eliminated || qMissionLose)) cell.classList.add('gcm-cell--out');
if (r.eliminated || qMissionLose) {
const st = document.createElement('img');
st.className = 'gcm-stamp';
const jSkin = mission && mission.uiSkin === 'jumper';
let loseUrl = BASE + '/img/gauntlet-assets/result-Lose_stamp.png';
let altLose = 'เสียชีวิต';
if (jSkin && r.eliminated) {
loseUrl = jumperAssetUrl('stamp-sacrifice.png');
altLose = 'ผู้เสียสละ';
} else if (qMissionLose) {
loseUrl = BASE + '/img/QUESTION/result-Lose_stamp.png';
altLose = 'ตอบผิด';
}
st.src = loseUrl;
st.alt = altLose;
st.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/result-Lose_stamp.png';
this.alt = 'ตอบผิด';
};
frame.appendChild(st);
}
const nick = document.createElement('div');
nick.className = 'gcm-nick';
nick.textContent = r.nickname || '—';
const sc = document.createElement('div');
sc.className = 'gcm-sc';
const jumpPlain = mission && (mission.uiSkin === 'jumper' || mission.uiSkin === 'violent_crime' || mission.uiSkin === 'question_mission' || mission.uiSkin === 'stack_tower' || mission.uiSkin === 'mega_virus');
const botScorePlain = (playBotsEnabled() && isGauntletCrownHeistMapPlay() && isPreviewBotId(r.id) && !mg2Summary)
|| (playBotsEnabled() && mission && mission.uiSkin === 'question_mission' && isPreviewBotId(r.id))
|| (playBotsEnabled() && mission && mission.uiSkin === 'stack_tower' && isPreviewBotId(r.id))
|| (playBotsEnabled() && mission && mission.uiSkin === 'mega_virus' && isPreviewBotId(r.id));
if (mg2Summary) {
const bs = Math.max(0, Number(r.baseScore) || 0);
const rb = Math.max(0, Number(r.rankBonus) || 0);
sc.textContent = '';
sc.appendChild(document.createTextNode(String(bs)));
if (rb > 0) {
const bon = document.createElement('span');
bon.className = 'gcm-sc-bonus';
bon.textContent = '(+' + String(rb) + ')';
sc.appendChild(bon);
}
} else {
sc.textContent = (jumpPlain || botScorePlain)
? String(Math.max(0, Number(r.baseScore) || 0))
: String(r.baseScore || 0) + '(+' + String(r.rankBonus || 0) + ')';
}
cell.appendChild(tag);
cell.appendChild(frame);
cell.appendChild(nick);
cell.appendChild(sc);
rowEl.appendChild(cell);
});
if (totalEl) {
const parts = (disp.totalParts || []).map((n) => String(Math.max(0, Number(n) || 0)));
const sum = Math.max(0, Number(disp.totalSum) || 0);
const avg = Math.max(0, Math.floor(Number(disp.averageScore) || 0));
const jumperSkin = mission && mission.uiSkin === 'jumper';
const violentSkin = mission && mission.uiSkin === 'violent_crime';
const questionMissionSkin = mission && mission.uiSkin === 'question_mission';
if (tfMockSummary) {
totalEl.innerHTML = 'คะแนนรวม (' + parts.join('+') + ') =' + sum + ' ';
} else if (jumperSkin) {
const sc = Math.max(0, Math.floor(Number(disp.survivorCount) || 0));
const pc = Math.max(0, Math.floor(Number(disp.participantCount) || 0));
totalEl.innerHTML = 'คะแนนรวม (' + parts.join('+') + ') = ' + sum + ' · ผู้รอด ' + sc + '/' + pc + ' → เกรด';
} else if (violentSkin) {
const sc = Math.max(0, Math.floor(Number(disp.survivorCount) || 0));
const pc = Math.max(0, Math.floor(Number(disp.participantCount) || 0));
totalEl.innerHTML = 'คะแนนรวม (' + parts.join('+') + ') = ' + sum + ' · รอดชีวิต ' + sc + '/' + pc + ' → เกรด';
} else if (questionMissionSkin) {
const pc = Math.max(0, Math.floor(Number(disp.participantCount) || 0));
totalEl.innerHTML = 'คะแนนตอบคำถาม (' + parts.join('+') + ') = ' + sum + ' · ผู้เล่น ' + pc + ' → เกรด';
} else if (mission && mission.uiSkin === 'stack_tower') {
const pc = Math.max(0, Math.floor(Number(disp.participantCount) || 0));
totalEl.innerHTML = 'คะแนนรวม (' + parts.join('+') + ') = ' + sum + ' · ผู้เล่น ' + pc + ' → เกรด';
} else if (mission && mission.uiSkin === 'mega_virus') {
const pc = Math.max(0, Math.floor(Number(disp.participantCount) || 0));
totalEl.innerHTML = 'ความเสียหายรวม (' + parts.join('+') + ') = ' + sum + ' · ผู้เล่น ' + pc + ' → เกรด';
} else {
totalEl.innerHTML = 'คะแนนรวม (' + parts.join('+') + ') = ' + sum + ' · เฉลี่ย ' + avg + ' → เกรด';
}
}
if (gradeEl) {
const g = String(disp.grade || 'C').toUpperCase().charAt(0);
gradeEl.textContent = g;
gradeEl.className = 'gcm-grade gcm-grade--' + g.toLowerCase();
}
if (bonusEl) {
bonusEl.innerHTML = '';
const gLetter = String(disp.grade || 'C').toUpperCase().charAt(0);
const missionOk = gLetter !== 'F';
const hasSpecialCard = !!(mission && mission.specialCardAwarded);
let bonusCardHost = bonusEl;
/* mg2 summary: โชว์ block "โบนัสพิเศษ" เสมอ — ได้การ์ด=โชว์การ์ด, ไม่ได้=การ์ดเปล่า + ข้อความ "ไม่ได้รับการ์ด"
(การ์ดพิเศษได้จากคำถามพิเศษระหว่างเล่น ไม่ขึ้นกับเกรด → แม้เกรด F ก็โชว์สถานะการ์ดได้) */
if (mg2Summary) {
const bonusWrap = document.createElement('div');
bonusWrap.className = 'gcm-bonus-mg2 sm-bonus';
const bonusLeft = document.createElement('div');
bonusLeft.className = 'gcm-bonus-mg2-left sm-bonus-left';
const bonusHead = document.createElement('h3');
bonusHead.className = 'gcm-h gcm-bonus-mg2-head head';
bonusHead.textContent = 'โบนัสพิเศษ';
bonusLeft.appendChild(bonusHead);
{
/* โชว์รูปสถานะการ์ดเสมอ (ไม่ขึ้นกับเกรด) — ได้การ์ด=mission-complete-select.png, ไม่ได้=mission-complete.png */
const completeImg = document.createElement('img');
completeImg.className = 'gcm-bonus-mg2-complete complete';
completeImg.src = gcmMissionMockAssetUrl(mission, hasSpecialCard ? 'mission-complete-select.png' : 'mission-complete.png');
completeImg.alt = hasSpecialCard ? 'ได้รับการ์ด' : 'ไม่ได้รับการ์ด';
completeImg.decoding = 'async';
completeImg.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/Jumper/' + (hasSpecialCard ? 'mission-complete-select.png' : 'mission-complete.png');
};
bonusLeft.appendChild(completeImg);
}
const bonusRight = document.createElement('div');
bonusRight.className = 'gcm-bonus-mg2-right sm-bonus-right';
bonusWrap.appendChild(bonusLeft);
bonusWrap.appendChild(bonusRight);
bonusEl.appendChild(bonusWrap);
bonusCardHost = bonusRight;
if (!hasSpecialCard) {
/* ไม่ได้การ์ดพิเศษ → การ์ดพื้นหลังเปล่า (popup-result-card-bg.png) + ข้อความ "ไม่ได้รับการ์ด" */
const bgCard = document.createElement('img');
bgCard.className = 'bail-card gcm-special-card-img';
bgCard.src = BASE + '/img/Jumper/popup-result-card-bg.png';
bgCard.alt = '';
bgCard.decoding = 'async';
bonusRight.appendChild(bgCard);
}
} else if (missionOk && !mg2Summary) {
const row = document.createElement('div');
row.className = 'gcm-bonus-okrow';
row.style.display = 'flex';
row.style.alignItems = 'center';
row.style.gap = '8px';
const chk = document.createElement('img');
const stackTS = mission && mission.uiSkin === 'stack_tower';
const megaVs = mission && mission.uiSkin === 'mega_virus';
chk.src = stackTS ? stackTowerAssetUrl('result-check.png') : (megaVs ? megaVirusAssetUrl('result-check.png') : (BASE + '/img/gauntlet-assets/result-check.png'));
chk.alt = '';
if (stackTS || megaVs) {
chk.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/result-check.png';
};
}
if (tfMockSummary) {
chk.src = gcmMissionMockAssetUrl(mission, 'mission-complete-select.png');
chk.alt = 'ภารกิจสำเร็จ';
chk.onerror = function () {
this.onerror = null;
this.src = BASE + '/img/gauntlet-assets/result-check.png';
};
row.appendChild(chk);
} else {
chk.width = 26;
chk.height = 26;
const sp = document.createElement('span');
sp.style.color = '#9ece6a';
sp.style.fontWeight = '700';
sp.textContent = 'ภารกิจสำเร็จ';
row.appendChild(chk);
row.appendChild(sp);
}
bonusEl.appendChild(row);
}
const rc = disp.rewardCard;
if (!mg2Summary && missionOk && rc && rc.th) {
const pl = document.createElement('div');
pl.className = 'gcm-plaque';
pl.innerHTML = '' + String(rc.th) + ' ' + String(rc.en || '') + ' ';
bonusEl.appendChild(pl);
} else if (!mg2Summary && !missionOk) {
const pl = document.createElement('div');
pl.className = 'gcm-plaque';
pl.style.borderColor = 'rgba(148, 153, 168, 0.45)';
pl.style.opacity = '0.95';
pl.innerHTML = 'ไม่ได้รับการ์ด เกรด ' + gLetter + ' · ภารกิจไม่ผ่านเกณฑ์ ';
bonusEl.appendChild(pl);
}
if (mission && mission.specialCardAwarded) {
renderSpecialCardInBonus(bonusCardHost, mission.specialCardAwarded);
}
}
const gcmHead = document.getElementById('gcm-heading');
if (gcmHead) {
if (mission && (mission.uiSkin === 'gauntlet_crown' || mission.uiSkin === 'question_mission' || mission.uiSkin === 'stack_tower' || mission.uiSkin === 'mega_virus' || mission.uiSkin === 'jumper' || mission.uiSkin === 'violent_crime')) gcmHead.classList.add('sr-only');
else gcmHead.classList.remove('sr-only');
}
if (btn && mg2Summary) {
btn.style.backgroundImage = "url('" + gcmMissionMockAssetUrl(mission, 'btn-done.png') + "')";
} else if (btn) {
btn.style.removeProperty('background-image');
}
ov.classList.remove('is-hidden');
if (tfMockSummary) {
requestAnimationFrame(function () {
refreshGcmTfMockAvatarsPlay(rowEl, disp.ranked);
});
setTimeout(function () { refreshGcmTfMockAvatarsPlay(rowEl, disp.ranked); }, 200);
setTimeout(function () { refreshGcmTfMockAvatarsPlay(rowEl, disp.ranked); }, 550);
setTimeout(function () { refreshGcmTfMockAvatarsPlay(rowEl, disp.ranked); }, 1200);
}
function goLobby() {
ov.classList.add('is-hidden');
if (gcmHead) gcmHead.classList.remove('sr-only');
if (tryFinishDetectiveMinigameAndReturnLobby()) return;
window.location.href = buildRoomLobbyReturnHref();
}
if (btn) {
btn.onclick = function () {
if (previewMode && editorEmbedReturn) {
ov.classList.add('is-hidden');
if (gcmHead) gcmHead.classList.remove('sr-only');
if (mission && (mission.uiSkin === 'question_mission' || mission.uiSkin === 'stack_tower' || mission.uiSkin === 'mega_virus' || mission.uiSkin === 'jumper' || mission.uiSkin === 'violent_crime' || mission.uiSkin === 'quiz_carry')) {
cancelQuizCarryResultEndAfterTimeup();
hideQuizCarryTimeupOnDeskLayer();
hideQuizCarryResultEndLayer();
scheduleEmbedPreviewReturnToLobbyAfterResultEnd();
} else {
showQuizCarryTimeupOnDeskLayer(function () { return gauntletCrownEmbedMissionAnyOk(disp); });
}
} else {
goLobby();
}
};
}
}
function isLobby() { return mapData && mapData.gameType === 'lobby'; }
function isQuiz() { return mapData && mapData.gameType === 'quiz'; }
function getLane(y) {
if (!mapData || !mapData.lanes) return null;
const lane = mapData.lanes.find(l => l.y === y);
return lane || (mapData.lanes[y] != null ? mapData.lanes[y] : null);
}
function getVehiclePositions(lane, width, timeMs) {
if (!lane || (lane.type !== 'road' && lane.type !== 'water')) return [];
const speed = (lane.speed != null ? lane.speed : 1) * 0.05;
const dir = lane.dir === -1 ? -1 : 1;
const spacing = lane.spacing != null ? lane.spacing : (lane.type === 'road' ? 3 : 2.5);
const period = width + 2;
const count = Math.max(2, Math.floor(period / spacing));
const positions = [];
for (let i = 0; i < count; i++) {
const p = i * spacing + (timeMs * speed * dir) / 60;
const pNorm = ((p % period) + period) % period;
const vx = pNorm - 1;
positions.push(Math.max(-1, Math.min(width, vx)));
}
return positions;
}
function checkFroggerCollision() {
const fy = Math.floor(me.y);
const lane = getLane(fy);
if (!lane) return false;
if (lane.type === 'road') {
const positions = getVehiclePositions(lane, mapData.width, Date.now());
for (let i = 0; i < positions.length; i++) {
if (Math.abs(positions[i] - me.x) < 1.1) return true;
}
}
if (lane.type === 'water') {
const positions = getVehiclePositions(lane, mapData.width, Date.now());
let onLog = false;
for (let i = 0; i < positions.length; i++) {
if (Math.abs(positions[i] - me.x) < 1.2) { onLog = true; break; }
}
if (!onLog) return true;
}
return false;
}
function respawnFrogger() {
const sp = mapData.spawn || { x: 1, y: mapData.height - 1 };
me.x = sp.x; me.y = sp.y;
socket.emit('move', { x: me.x, y: me.y, direction: me.direction });
}
/** รองรับ x/y เป็น string จาก Socket — ถ้าเช็คแค่ typeof number จะร่วงไป mapData.spawn ทุกครั้ง (จุดเกิดไม่สุ่ม) */
function peerXYFromJoin(peer, spawnFb) {
const sx = Number(spawnFb && spawnFb.x);
const sy = Number(spawnFb && spawnFb.y);
const defX = Number.isFinite(sx) ? sx : 1;
const defY = Number.isFinite(sy) ? sy : 1;
if (!peer) return { x: defX, y: defY };
const x = Number(peer.x);
const y = Number(peer.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return { x: defX, y: defY };
}
/** Hub = 0/1 · กริดตัวเลือก = 0 หรือเลข 1..16 (ห้ามบังคับ === 1 เหมือน hub — เลข 2–16จะหาย) */
function normalizeQuizCarryLayersInPlay(md) {
if (!md || md.gameType !== 'quiz_carry') return;
const w = md.width || 20, h = md.height || 15;
const maxOpt = QUIZ_CARRY_MAX_OPTION_SLOTS;
const srcHub = md.quizCarryHubArea || [];
const hubRows = [];
for (let y = 0; y < h; y++) {
const r = srcHub[y];
const row = [];
for (let x = 0; x < w; x++) row.push(r && r[x] === 1 ? 1 : 0);
hubRows.push(row);
}
md.quizCarryHubArea = hubRows;
const srcOpt = md.quizCarryOptionArea || [];
const optRows = [];
for (let y = 0; y < h; y++) {
const r = srcOpt[y];
const row = [];
for (let x = 0; x < w; x++) {
const v = r && r[x];
const n = typeof v === 'number' ? v : parseInt(String(v), 10);
row.push(Number.isFinite(n) && n >= 1 && n <= maxOpt ? Math.floor(n) : 0);
}
optRows.push(row);
}
md.quizCarryOptionArea = optRows;
const srcCd = md.carryEmbedCountdownArea || [];
const cdRows = [];
for (let y = 0; y < h; y++) {
const r = srcCd[y];
const row = [];
for (let x = 0; x < w; x++) {
const v = r && r[x];
row.push(Number(v) === 1 ? 1 : 0);
}
cdRows.push(row);
}
md.carryEmbedCountdownArea = cdRows;
}
/** โดม = ช่องติดกัน (4 ทิศ) ต่อ 1 ข้อ · comp id เรียงตามการค้นพบบนแมป */
function normalizeQuizBattleDomeInPlay(md) {
if (!md || md.gameType !== 'quiz_battle') return;
const w = md.width || 20, h = md.height || 15;
const src = md.quizBattleDomeArea || [];
const grid = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) row.push(r && r[x] === 1 ? 1 : 0);
grid.push(row);
}
md.quizBattleDomeArea = grid;
/* 1) flood-fill หากลุ่มโดม (raw component = 1 สถานีคำถาม) */
const raw = Array(h).fill(0).map(() => Array(w).fill(0));
const compsCells = []; // compsCells[i] = [[x,y],...] ของกลุ่มที่ i (rawId = i+1)
let rawId = 0;
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
if (grid[y][x] !== 1 || raw[y][x]) continue;
rawId++;
const cells = [];
const stack = [[x, y]];
raw[y][x] = rawId;
while (stack.length) {
const c = stack.pop();
const cx = c[0], cy = c[1];
cells.push([cx, cy]);
for (let i = 0; i < 4; i++) {
const dx = (i === 0 ? 1 : i === 1 ? -1 : 0);
const dy = (i === 2 ? 1 : i === 3 ? -1 : 0);
const nx = cx + dx, ny = cy + dy;
if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue;
if (grid[ny][nx] !== 1 || raw[ny][nx]) continue;
raw[ny][nx] = rawId;
stack.push([nx, ny]);
}
}
compsCells.push(cells);
}
}
/* 2) BFS ระยะทางจากจุดเกิด (เดินบนเส้นทาง+โดม) เพื่อจัดเลขโดมตามลำดับ "เดินถึงก่อน = เลขน้อยกว่า" */
const path = md.quizBattlePathArea;
const dist = Array(h).fill(0).map(() => Array(w).fill(-1));
const bq = [];
const sp = md.spawn || { x: 1, y: 1 };
const stx = Math.max(0, Math.min(w - 1, Math.floor(Number(sp.x)) || 0));
const sty = Math.max(0, Math.min(h - 1, Math.floor(Number(sp.y)) || 0));
const walkable = (tx, ty) => {
const onPath = path && path[ty] && path[ty][tx] === 1;
const onDome = grid[ty] && grid[ty][tx] === 1;
return onPath || onDome;
};
const enq = (tx, ty, d) => {
if (tx < 0 || ty < 0 || tx >= w || ty >= h) return;
if (dist[ty][tx] >= 0 || !walkable(tx, ty)) return;
dist[ty][tx] = d; bq.push([tx, ty, d]);
};
enq(stx, sty, 0);
if (dist[sty][stx] < 0) {
for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) enq(stx + dx, sty + dy, 0);
}
const sa = md.spawnArea;
if (sa && Array.isArray(sa)) {
for (let ty = 0; ty < h; ty++) { const row = sa[ty]; if (!row) continue; for (let tx = 0; tx < w; tx++) if (row[tx] === 1) enq(tx, ty, 0); }
}
let head = 0;
while (head < bq.length) {
const cur = bq[head++];
const cx = cur[0], cy = cur[1], cd = cur[2];
enq(cx + 1, cy, cd + 1); enq(cx - 1, cy, cd + 1); enq(cx, cy + 1, cd + 1); enq(cx, cy - 1, cd + 1);
}
/* 3) ระยะทางต่ำสุดของแต่ละกลุ่ม → เรียง → ให้เลข 1..N (กลุ่มที่ไปไม่ถึงไว้ท้าย) */
const order = compsCells.map((cells, i) => {
let md0 = Infinity;
for (const [cx, cy] of cells) { const dd = dist[cy][cx]; if (dd >= 0 && dd < md0) md0 = dd; }
return { idx: i, minDist: md0, firstCell: cells[0] };
});
order.sort((a, b) => (a.minDist - b.minDist) || (a.firstCell[1] - b.firstCell[1]) || (a.firstCell[0] - b.firstCell[0]));
const comp = Array(h).fill(0).map(() => Array(w).fill(0));
order.forEach((o, rank) => { for (const [cx, cy] of compsCells[o.idx]) comp[cy][cx] = rank + 1; });
md.quizBattleDomeComp = comp;
}
function hasQuizBattleManualPathGatesPlay(md) {
const mg = md && md.quizBattlePathGateArea;
if (!mg || !Array.isArray(mg)) return false;
for (let ty = 0; ty < mg.length; ty++) {
const row = mg[ty];
if (!row) continue;
for (let tx = 0; tx < row.length; tx++) {
if ((row[tx] | 0) > 0) return true;
}
}
return false;
}
function buildQuizBattlePathGateFromManualPlay(md) {
const w = md.width || 20, h = md.height || 15;
const path = md.quizBattlePathArea;
const dome = md.quizBattleDomeArea;
const manual = md.quizBattlePathGateArea;
const gate = Array(h).fill(0).map(() => Array(w).fill(0));
const bestReq = Array(h).fill(0).map(() => Array(w).fill(-1));
const queue = [];
function enqueue(tx, ty, req) {
if (tx < 0 || ty < 0 || tx >= w || ty >= h) return;
const onPath = path[ty] && path[ty][tx] === 1;
const onDome = dome && dome[ty] && dome[ty][tx] === 1;
if (!onPath && !onDome) return;
if (bestReq[ty][tx] >= 0 && req >= bestReq[ty][tx]) return;
bestReq[ty][tx] = req;
queue.push({ tx, ty, req });
}
const sp = md.spawn || { x: 1, y: 1 };
const stx = Math.max(0, Math.min(w - 1, Math.floor(Number(sp.x)) || 0));
const sty = Math.max(0, Math.min(h - 1, Math.floor(Number(sp.y)) || 0));
enqueue(stx, sty, 0);
if (bestReq[sty][stx] < 0) {
for (const [dx, dy] of [[0, 0], [1, 0], [-1, 0], [0, 1], [0, -1]]) enqueue(stx + dx, sty + dy, 0);
}
const sa = md.spawnArea;
if (sa && Array.isArray(sa)) {
for (let ty = 0; ty < h; ty++) {
const row = sa[ty];
if (!row) continue;
for (let tx = 0; tx < w; tx++) {
if (row[tx] === 1) enqueue(tx, ty, 0);
}
}
}
while (queue.length) {
const cur = queue.shift();
const { tx, ty, req } = cur;
if (bestReq[ty][tx] !== req) continue;
const onDome = dome && dome[ty] && dome[ty][tx] === 1;
let enterReq = req;
const mg = manual && manual[ty] && manual[ty][tx] ? (manual[ty][tx] | 0) : 0;
if (onDome) enterReq = 0;
else if (mg > 0) enterReq = Math.max(enterReq, mg);
if (path[ty] && path[ty][tx] === 1) gate[ty][tx] = enterReq;
let outReq = enterReq;
if (mg > 0) outReq = Math.max(outReq, mg);
for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
enqueue(tx + dx, ty + dy, outReq);
}
}
md.quizBattlePathGateRequired = gate;
}
/** ประตูบนเลน — เลนหลังโดม C ต้องตอบถูกโดม 1..C ก่อน (ยืนบนโดมได้โดยไม่ต้องตอบโดมนั้น) */
function buildQuizBattlePathGateRequiredPlay(md) {
if (!md || md.gameType !== 'quiz_battle' || !quizBattlePathModeActive(md)) {
if (md) md.quizBattlePathGateRequired = null;
return;
}
if (hasQuizBattleManualPathGatesPlay(md)) {
buildQuizBattlePathGateFromManualPlay(md);
return;
}
normalizeQuizBattleDomeInPlay(md);
const w = md.width || 20, h = md.height || 15;
const path = md.quizBattlePathArea;
const dome = md.quizBattleDomeArea;
const domeComp = md.quizBattleDomeComp;
const gate = Array(h).fill(0).map(() => Array(w).fill(0));
const dist = Array(h).fill(0).map(() => Array(w).fill(-1));
const queue = [];
const sp = md.spawn || { x: 1, y: 1 };
const stx = Math.max(0, Math.min(w - 1, Math.floor(Number(sp.x)) || 0));
const sty = Math.max(0, Math.min(h - 1, Math.floor(Number(sp.y)) || 0));
function tryEnqueue(tx, ty, d) {
if (tx < 0 || ty < 0 || tx >= w || ty >= h) return;
if (dist[ty][tx] >= 0) return;
const onPath = path[ty] && path[ty][tx] === 1;
const onDome = dome && dome[ty] && dome[ty][tx] === 1;
if (!onPath && !onDome) return;
dist[ty][tx] = d;
queue.push({ tx, ty, d });
}
tryEnqueue(stx, sty, 0);
if (dist[sty][stx] < 0) {
for (const [dx, dy] of [[0, 0], [1, 0], [-1, 0], [0, 1], [0, -1]]) tryEnqueue(stx + dx, sty + dy, 0);
}
const sa = md.spawnArea;
if (sa && Array.isArray(sa)) {
for (let ty = 0; ty < h; ty++) {
const row = sa[ty];
if (!row) continue;
for (let tx = 0; tx < w; tx++) {
if (row[tx] === 1) tryEnqueue(tx, ty, 0);
}
}
}
const domeMinDist = {};
let maxComp = 0;
while (queue.length) {
const cur = queue.shift();
const { tx, ty, d } = cur;
const dc = domeComp[ty] && domeComp[ty][tx] ? domeComp[ty][tx] : 0;
if (dc > 0) {
maxComp = Math.max(maxComp, dc);
if (domeMinDist[dc] == null || d < domeMinDist[dc]) domeMinDist[dc] = d;
}
for (const [dx, dy] of [[1, 0], [-1, 0], [0, 1], [0, -1]]) {
const nx = tx + dx, ny = ty + dy;
if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue;
if (dist[ny][nx] >= 0) continue;
const onPath = path[ny] && path[ny][nx] === 1;
const onDome = dome && dome[ny] && dome[ny][nx] === 1;
if (onPath || onDome) tryEnqueue(nx, ny, d + 1);
}
}
for (let ty = 0; ty < h; ty++) {
for (let tx = 0; tx < w; tx++) {
if (!path[ty] || path[ty][tx] !== 1) continue;
const d = dist[ty][tx];
if (d < 0) {
gate[ty][tx] = maxComp;
continue;
}
let req = 0;
for (let c = 1; c <= maxComp; c++) {
if (domeMinDist[c] != null && domeMinDist[c] < d) req = Math.max(req, c);
}
gate[ty][tx] = req;
}
}
md.quizBattlePathGateRequired = gate;
}
function quizBattlePathGateRequiredAtPlay(md, px, py) {
const gate = md && md.quizBattlePathGateRequired;
if (!gate || !quizBattlePathModeActive(md)) return 0;
const path = md.quizBattlePathArea;
const tiles = quizBattleSpriteBoundsTilesPlay(md, px, py);
let maxReq = 0;
for (const k of tiles) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (!path[ty] || path[ty][tx] !== 1) continue;
maxReq = Math.max(maxReq, gate[ty][tx] || 0);
}
return maxReq;
}
function quizBattleFirstMissingGateCompPlay(md, px, py, solvedSet) {
const maxReq = quizBattlePathGateRequiredAtPlay(md, px, py);
if (maxReq <= 0) return 0;
for (let c = 1; c <= maxReq; c++) {
if (!solvedSet.has(c)) return c;
}
return 0;
}
function quizBattlePathGateAllowsPlay(md, px, py, solvedSet) {
if (quizBattleFootprintOnDomePlay(md, px, py)) return true;
return quizBattleFirstMissingGateCompPlay(md, px, py, solvedSet) === 0;
}
/**
* คำถามของโดม compId → index ใน pool — เคารพ "คำถามที่กำหนดเองต่อโดม" (quizBattleDomeQuestionArea) จาก Editor
* ถ้าไม่กำหนด (0) ใช้ตามลำดับเดิน (compId-1)%len เหมือนเดิม
*/
function quizBattleQuestionIndexForCompPlay(compId, poolLen) {
if (!(poolLen > 0)) return 0;
let override = 0;
const md = mapData;
if (md && Array.isArray(md.quizBattleDomeComp) && Array.isArray(md.quizBattleDomeQuestionArea)) {
const comp = md.quizBattleDomeComp, qa = md.quizBattleDomeQuestionArea;
for (let y = 0; y < comp.length && !override; y++) {
const cr = comp[y], qr = qa[y];
if (!cr || !qr) continue;
for (let x = 0; x < cr.length; x++) {
if (cr[x] === compId && (qr[x] | 0) > 0) { override = qr[x] | 0; break; }
}
}
}
const idx = (override > 0 ? override - 1 : compId - 1);
return ((idx % poolLen) + poolLen) % poolLen;
}
let quizBattleGateFlashAt = 0;
function quizBattleGateQuestionSnippetPlay(compId) {
if (!(compId > 0) || !quizBattleMcqPool.length) return '';
const q = quizBattleMcqPool[quizBattleQuestionIndexForCompPlay(compId, quizBattleMcqPool.length)];
if (!q || !q.text) return '';
const t = String(q.text).trim();
return t.length > 42 ? t.slice(0, 42) + '…' : t;
}
function quizBattleFlashGateBlocked(md, px, py, solvedSet) {
const need = quizBattleFirstMissingGateCompPlay(md, px, py, solvedSet);
if (!need) return;
const now = performance.now();
if (now - quizBattleGateFlashAt < 1400) return;
quizBattleGateFlashAt = now;
const snip = quizBattleGateQuestionSnippetPlay(need);
flashQuizBattleFeedback(
snip
? ('ตอบข้อ ' + need + ' ก่อนผ่าน: 「' + snip + '」')
: ('ตอบคำถามข้อ ' + need + ' ก่อนผ่านทางนี้'),
false
);
}
/** เส้นทาง Quiz Battle — วาดอย่างน้อย 1 ช่องแล้วจะเดินได้เฉพาะบนเส้นทาง (เปลี่ยนแค่รูปพื้นหลังได้) */
function normalizeQuizBattlePathInPlay(md) {
if (!md || md.gameType !== 'quiz_battle') return;
const w = md.width || 20, h = md.height || 15;
const src = md.quizBattlePathArea || [];
const grid = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) row.push(r && r[x] === 1 ? 1 : 0);
grid.push(row);
}
md.quizBattlePathArea = grid;
}
function quizBattlePathModeActive(md) {
if (!md || md.gameType !== 'quiz_battle' || !md.quizBattlePathArea) return false;
const g = md.quizBattlePathArea;
for (let y = 0; y < g.length; y++) {
const row = g[y];
if (!row) continue;
for (let x = 0; x < row.length; x++) if (row[x] === 1) return true;
}
return false;
}
/** ทุกช่องที่สไปรต์กินพื้นที่ต้องอยู่บนเลน — กันหลุดไปพื้นเปิด (path=0) หรือทับกำแพง (objects=1) */
function quizBattleFootprintFullyOnPath(md, px, py) {
if (!md || !quizBattlePathModeActive(md)) return true;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return false;
const g = md.quizBattlePathArea;
const tiles = quizBattleSpriteBoundsTilesPlay(md, px, py);
if (tiles.size === 0) return false;
for (const k of tiles) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (!g[ty] || g[ty][tx] !== 1) return false;
}
return true;
}
/** ยืน/เดินได้บนเลนม่วง หรือทุกช่องสไปรต์อยู่ใน spawnArea (ฟ้า) — โซนรอก่อนลงเลน */
/** footprint แตะโซนจุดจบ (quizBattleFinishArea) ไหม — ใช้อนุญาตให้ยืน/เด้งไปจุดจบได้โดยไม่ถูกสแน็ปกลับเลน */
function quizBattleFootprintTouchesFinishPlay(md, px, py) {
const fa = md && md.quizBattleFinishArea;
if (!Array.isArray(fa)) return false;
const tiles = quizBattleSpriteBoundsTilesPlay(md, px, py);
for (const k of tiles) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (fa[ty] && fa[ty][tx] === 1) return true;
}
const cx = Math.floor(px), cy = Math.floor(py);
return !!(fa[cy] && fa[cy][cx] === 1);
}
function quizBattlePositionAllowedPlay(md, px, py) {
if (!md || !quizBattlePathModeActive(md)) return true;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return false;
if (quizBattleFootprintFullyOnPath(md, px, py)) return true;
if (quizBattleFootprintTouchesFinishPlay(md, px, py)) return true; /* โซนจุดจบ — ยืนได้ */
const sa = md.spawnArea;
if (!sa || !Array.isArray(sa)) return false;
const tiles = quizBattleSpriteBoundsTilesPlay(md, px, py);
if (tiles.size === 0) return false;
for (const k of tiles) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (!sa[ty] || sa[ty][tx] !== 1) return false;
}
return true;
}
/** สปอว์นในพื้นที่ฟ้า — เช็คแค่ไม่ทับกำแพง ไม่บังคับอยู่บนเลน */
function quizBattleSpawnWallClearPlay(md, nx, ny) {
if (!md || !md.objects) return false;
if (typeof nx !== 'number' || typeof ny !== 'number' || !Number.isFinite(nx) || !Number.isFinite(ny)) return false;
const w = md.width || 20, h = md.height || 15;
const prevMap = mapData;
mapData = md;
try {
for (const k of quizTilesWallCollisionFootprintPlay(nx, ny)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (tx < 0 || tx >= w || ty < 0 || ty >= h) return false;
const row = md.objects[ty];
if (!row || row[tx] === 1) return false;
}
return true;
} finally {
mapData = prevMap;
}
}
/** เดินทีละย่อย — เลนบาง 1 ช่อง + กล่องสไปรต์ใหญ่กว่าเท้า ยังเดินได้โดยไม่หลุดเลน */
function quizBattleTryStepMovePlay(fx, fy, tx, ty, canWalkFn) {
const SUB = 8;
let x = fx;
let y = fy;
for (let i = 1; i <= SUB; i++) {
const t = i / SUB;
const nx = fx + (tx - fx) * t;
const ny = fy + (ty - fy) * t;
if (canWalkFn(nx, ny, x, y)) {
x = nx;
y = ny;
}
}
return { x, y };
}
/** สแน็ปบนเลน — เช็คแค่กำแพง + อยู่บน path (ให้ตรงกับ server) ไม่ใช้ blockPlayer/ผู้เล่นคนอื่น เพราะจะทำให้หาจุดสแน็ปไม่ได้แล้วค้างนอกเลน */
function quizBattleSnapTargetValidPlay(x, y) {
if (!mapData || !mapData.objects) return false;
if (typeof x !== 'number' || typeof y !== 'number' || !Number.isFinite(x) || !Number.isFinite(y)) return false;
const w = mapData.width || 20, h = mapData.height || 15;
for (const k of quizTilesWallCollisionFootprintPlay(x, y)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (tx < 0 || tx >= w || ty < 0 || ty >= h) return false;
const row = mapData.objects[ty];
if (!row || row[tx] === 1) return false;
}
if (quizBattlePathModeActive(mapData) && !quizBattlePositionAllowedPlay(mapData, x, y)) return false;
return true;
}
function snapPositionOntoQuizBattlePathIfNeeded(px, py) {
if (!mapData || !isQuizBattle() || !quizBattlePathModeActive(mapData)) return { x: px, y: py };
if (quizBattleSnapTargetValidPlay(px, py)) return { x: px, y: py };
const w = mapData.width || 20, h = mapData.height || 15;
const g = mapData.quizBattlePathArea;
let bestX = null, bestY = null, bestD = Infinity;
for (let ty = 0; ty < h; ty++) {
for (let tx = 0; tx < w; tx++) {
if (!g[ty] || g[ty][tx] !== 1) continue;
const nx = tx + 0.01;
const ny = ty + 0.01;
if (!quizBattleSnapTargetValidPlay(nx, ny)) continue;
const d = Math.abs(nx - px) + Math.abs(ny - py);
if (d < bestD) { bestD = d; bestX = nx; bestY = ny; }
}
}
if (bestX != null) return { x: bestX, y: bestY };
/* footprint ใหญ่กว่าเลน: ลองจุดกลางช่อง — ต้องผ่านกล่องสไปรต์+path เหมือนก้อนบน (เดิมเช็คแค่ไม่ทับกำแพง → snap หลุดเลน) */
for (let ty = 0; ty < h; ty++) {
for (let tx = 0; tx < w; tx++) {
if (!g[ty] || g[ty][tx] !== 1) continue;
const nx = tx + 0.5;
const ny = ty + 0.5;
if (!quizBattleSnapTargetValidPlay(nx, ny)) continue;
const d = Math.abs(nx - px) + Math.abs(ny - py);
if (d < bestD) { bestD = d; bestX = nx; bestY = ny; }
}
}
if (bestX != null) return { x: bestX, y: bestY };
const sa = mapData.spawnArea;
if (sa && Array.isArray(sa)) {
for (let ty = 0; ty < h; ty++) {
const row = sa[ty];
if (!row) continue;
for (let tx = 0; tx < w; tx++) {
if (row[tx] !== 1) continue;
for (const [nx, ny] of [[tx + 0.5, ty + 0.5], [tx + 0.01, ty + 0.01]]) {
if (!quizBattleSnapTargetValidPlay(nx, ny)) continue;
const d = Math.abs(nx - px) + Math.abs(ny - py);
if (d < bestD) { bestD = d; bestX = nx; bestY = ny; }
}
}
}
}
if (bestX != null) return { x: bestX, y: bestY };
return { x: px, y: py };
}
/** บังคับให้ผู้เล่นอยู่บนเลน — เรียกก่อน return กลาง tick (แชท / path หมด) เพราะเดิมข้ามบล็อกสแน็ปท้าย tick */
function enforceQuizBattleLaneOnMePlay() {
if (!mapData || !isQuizBattle() || !quizBattlePathModeActive(mapData)) return;
if (quizBattleSnapTargetValidPlay(me.x, me.y)) return;
const snapped = snapPositionOntoQuizBattlePathIfNeeded(me.x, me.y);
me.x = snapped.x;
me.y = snapped.y;
}
/** สแน็ป peer / บอทหลัง lerp — กันตัวละครล้ำกำแพงหรือหลุดเลนระหว่างเฟรม */
function enforceQuizBattleLaneOnPeersPlay() {
if (!mapData || !isQuizBattle() || !quizBattlePathModeActive(mapData)) return;
others.forEach((o) => {
if (!o) return;
if (quizBattleSnapTargetValidPlay(o.x, o.y)) return;
const sn = snapPositionOntoQuizBattlePathIfNeeded(o.x, o.y);
o.x = sn.x;
o.y = sn.y;
o.tx = sn.x;
o.ty = sn.y;
});
}
function hideQuizBattleMcqModal() {
const ov = document.getElementById('quiz-battle-mcq-overlay');
if (ov) {
ov.classList.add('is-hidden');
ov.setAttribute('aria-hidden', 'true');
}
quizBattleChoiceLocked = false;
}
function flashQuizBattleFeedback(text, ok) {
const el = document.getElementById('play-quiz-feedback');
if (!el) return;
el.textContent = text || '';
el.classList.remove('is-hidden', 'play-quiz-feedback-ok', 'play-quiz-feedback-bad');
el.classList.add(ok ? 'play-quiz-feedback-ok' : 'play-quiz-feedback-bad');
if (typeof window.__quizBattleFbT === 'number') clearTimeout(window.__quizBattleFbT);
window.__quizBattleFbT = setTimeout(() => { el.classList.add('is-hidden'); }, 1800);
}
function getQuizBattleDomeCompIdsUnderFootprint(px, py) {
if (!mapData || !isQuizBattle()) return [];
const comp = mapData.quizBattleDomeComp;
const grid = mapData.quizBattleDomeArea;
if (!comp || !grid) return [];
const ids = [];
const seen = Object.create(null);
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
const cid = comp[ty] && comp[ty][tx];
if (grid[ty] && grid[ty][tx] === 1 && cid > 0 && !seen[cid]) {
seen[cid] = 1;
ids.push(cid);
}
}
return ids;
}
function getPrimaryQuizBattleDomeCompAt(px, py) {
const arr = getQuizBattleDomeCompIdsUnderFootprint(px, py);
if (!arr.length) return null;
return Math.min.apply(null, arr);
}
function quizBattleFootprintOnDomePlay(md, px, py) {
const dome = md && md.quizBattleDomeArea;
if (!dome) return false;
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (dome[ty] && dome[ty][tx] === 1) return true;
}
return false;
}
/** โดมใต้เท้า หรือช่องติดกัน (8 ทิศ) — ให้กด E / เด้งคำถามได้แม้ยืนข้างสถานี */
function getNearestQuizBattleDomeCompAt(px, py) {
const direct = getPrimaryQuizBattleDomeCompAt(px, py);
if (direct != null) return direct;
if (!mapData || !isQuizBattle()) return null;
const dome = mapData.quizBattleDomeArea;
const comp = mapData.quizBattleDomeComp;
if (!dome) return null;
const w = mapData.width || 20, h = mapData.height || 15;
let best = null;
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
for (const [dx, dy] of [[0, 1], [0, -1], [1, 0], [-1, 0], [1, 1], [-1, 1], [1, -1], [-1, -1]]) {
const nx = tx + dx, ny = ty + dy;
if (nx < 0 || ny < 0 || nx >= w || ny >= h) continue;
if (!dome[ny] || dome[ny][nx] !== 1) continue;
const cid = comp && comp[ny] && comp[ny][nx] ? comp[ny][nx] : 1;
if (best == null || cid < best) best = cid;
}
}
return best;
}
function showQuizBattleMcqModal(q) {
const ov = document.getElementById('quiz-battle-mcq-overlay');
const textEl = document.getElementById('quiz-battle-mcq-text');
if (!ov || !textEl || !q) return;
const titleEl = document.getElementById('quiz-battle-mcq-title');
if (titleEl) titleEl.textContent = 'QUESTION #' + (quizBattleModalCompId || '');
textEl.textContent = q.text || '';
const labels = ['A', 'B', 'C'];
for (let i = 0; i < 3; i++) {
const btn = ov.querySelector('.quiz-battle-choice[data-idx="' + i + '"]');
if (!btn) continue;
const ch = (q.choices && q.choices[i]) ? String(q.choices[i]) : '';
const letterEl = btn.querySelector('.qbc-letter');
const txtEl = btn.querySelector('.qbc-text');
const markEl = btn.querySelector('.qbc-mark');
if (letterEl) letterEl.textContent = labels[i];
if (txtEl) txtEl.textContent = ch;
if (markEl) { markEl.removeAttribute('src'); markEl.alt = ''; }
btn.classList.remove('is-correct', 'is-wrong', 'is-locked');
btn.disabled = false;
}
quizBattleChoiceLocked = false;
ov.classList.remove('is-hidden');
ov.setAttribute('aria-hidden', 'false');
}
function trySubmitQuizBattleChoice(idx) {
if (quizBattleChoiceLocked) return;
if (quizBattleModalCompId == null || !mapData || !isQuizBattle()) return;
const compId = quizBattleModalCompId;
const pool = quizBattleMcqPool;
if (!pool.length) {
flashQuizBattleFeedback('ยังไม่มีคำถาม — ตั้ง battleQuizMcq ใน Admin → Quiz Battle', false);
quizBattleModalCompId = null;
hideQuizBattleMcqModal();
return;
}
const qIdx = quizBattleQuestionIndexForCompPlay(compId, pool.length);
const q = pool[qIdx];
if (!q) return;
const ok = Number(q.correctIndex) === Number(idx);
/* ตอบครั้งเดียวจบ — ผิดก็ "ผ่าน" และจำว่าผิด (ไม่ให้ตอบซ้ำ) · log ใช้ทำ MY RESULT (O/X) + accuracy */
quizBattleAnswerLog.set(compId, {
qIndex: qIdx,
firstTry: ok,
correct: ok,
submittedIdx: idx,
q: q,
});
quizBattlePassedComps.add(compId); /* ผ่านโดมนี้แล้ว (ถูกหรือผิดก็ผ่าน — ปลดล็อกเส้นทาง) */
/* โชว์ผลถูก/ผิดบนตัวเลือกทันที (q-correct.png / q-wrong.png) แล้วล็อกกันกดซ้ำ */
quizBattleChoiceLocked = true;
const ov = document.getElementById('quiz-battle-mcq-overlay');
if (ov) {
ov.querySelectorAll('.quiz-battle-choice').forEach((b) => { b.classList.add('is-locked'); b.disabled = true; });
const setMark = (i, kind) => {
const b = ov.querySelector('.quiz-battle-choice[data-idx="' + i + '"]');
if (!b) return;
b.classList.add(kind === 'correct' ? 'is-correct' : 'is-wrong');
const m = b.querySelector('.qbc-mark');
if (m) m.src = BASE + '/img/qb-ui/' + (kind === 'correct' ? 'q-correct.png' : 'q-wrong.png');
};
if (ok) {
setMark(idx, 'correct');
} else {
setMark(idx, 'wrong');
setMark(Number(q.correctIndex), 'correct'); /* เฉลยคำตอบที่ถูก */
}
}
if (ok) {
quizBattleAnsweredComps.add(compId);
if (typeof socket !== 'undefined' && socket && socket.connected) {
try { socket.emit('quizbattle-solve', { compId: compId }, function () {}); } catch (e) { /* ignore */ }
}
if (myId != null) {
if (!playLiveQuizScores) playLiveQuizScores = {};
playLiveQuizScores[myId] = (playLiveQuizScores[myId] || 0) + 1;
renderPlayQuizScoreboard(playLiveQuizScores);
}
submitQuizBattleLeaderboardScore();
flashQuizBattleFeedback('ถูกต้อง · +1 · ทางไปข้างหน้าเปิดแล้ว', true);
} else {
flashQuizBattleFeedback('ตอบผิด — ผ่านได้เลย (บันทึกว่าผิด) ไม่ต้องตอบซ้ำ', false);
}
saveQuizBattleProgress();
/* ปิด popup แล้วเช็คจบ (ทั้งถูกและผิด) — ผิดหน่วงนานขึ้นให้เห็นเฉลยก่อน */
setTimeout(() => {
quizBattleModalCompId = null;
hideQuizBattleMcqModal();
const totalComps = quizBattleTotalCompsPlay();
if (!quizBattleCompletedShown && totalComps > 0 && quizBattlePassedComps.size >= totalComps) {
quizBattleCompletedShown = true;
setTimeout(openQuizBattleCompleted, 280);
}
}, ok ? 950 : 1300);
}
/**
* ชื่อผู้เล่นสำหรับ leaderboard/ranking — ผูกกับชื่อที่ตั้งใน Main-Lobby
* (localStorage 'roomLobbyDisplayName' → 'playerName' ผ่าน readStoredDisplayName / jdReadDisplayName)
* ก่อน fallback ไป me.nickname / ?nick= เพื่อให้ตรงกับโปรไฟล์เดียวกันทุกหน้า
*/
function quizBattlePlayerDisplayName() {
let stored = '';
try {
if (typeof window.jdReadDisplayName === 'function') {
const v = String(window.jdReadDisplayName() || '').trim();
if (v && v !== 'MONE') stored = v; /* 'MONE' = ค่า default เมื่อยังไม่ตั้งชื่อ → ไม่ถือว่าตั้งแล้ว */
}
} catch (e) { /* ignore */ }
if (!stored) stored = readStoredDisplayName();
const name = stored || (me && me.nickname) || nick || 'ผู้เล่น';
return String(name || 'ผู้เล่น').trim().slice(0, 24) || 'ผู้เล่น';
}
/** ส่งคะแนน (จำนวนตอบถูก) ขึ้น global leaderboard ของห้อง/หมวด */
function submitQuizBattleLeaderboardScore() {
if (!isQuizBattle() || !socket || !socket.connected) return;
const roomNo = quizBattleRoomNoPlay();
if (roomNo <= 0) return;
const score = quizBattleAnsweredComps ? quizBattleAnsweredComps.size : 0;
try {
socket.emit('qb-leaderboard-submit', {
roomId: 'qbroom' + roomNo,
name: quizBattlePlayerDisplayName(),
score: score,
characterId: me.characterId || getPlayCharacterId() || '',
});
} catch (e) { /* ignore */ }
quizBattleScoreSubmittedAt = Date.now();
}
/* ===== Quiz Battle: progress persistence (resume ต่อจากเดิม) ===== */
function quizBattleProgressKey() {
const roomNo = quizBattleRoomNoPlay();
const roomId = 'qbroom' + (roomNo > 0 ? roomNo : 1);
return 'qbProgress:' + roomId + ':' + quizBattlePlayerDisplayName();
}
function saveQuizBattleProgress() {
if (!isQuizBattle()) return;
try {
const passed = [];
quizBattleAnswerLog.forEach((v, c) => {
passed.push({ c: c, qi: v.qIndex, ft: v.firstTry ? 1 : 0, ok: v.correct ? 1 : 0, idx: v.submittedIdx });
});
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
const elapsed = quizBattleSessionStartMs ? (nowMs - quizBattleSessionStartMs) : 0;
const data = {
passed: passed,
pos: (me && Number.isFinite(me.x) && Number.isFinite(me.y)) ? { x: me.x, y: me.y } : null,
elapsed: Math.max(0, Math.round(elapsed)),
ts: Date.now(),
};
localStorage.setItem(quizBattleProgressKey(), JSON.stringify(data));
} catch (e) { /* ignore */ }
}
function loadQuizBattleProgress() {
try {
const raw = localStorage.getItem(quizBattleProgressKey());
return raw ? JSON.parse(raw) : null;
} catch (e) { return null; }
}
/** คืนสถานะที่เคยเล่น (โดมที่ผ่าน/คำตอบ/เวลา) + ตำแหน่งล่าสุด — เรียกใน setupPlayQuizBattleUi */
function restoreQuizBattleProgress() {
const data = loadQuizBattleProgress();
if (!data || !Array.isArray(data.passed)) return;
data.passed.forEach((p) => {
if (!p || !(p.c > 0)) return;
quizBattleAnswerLog.set(p.c, {
qIndex: (p.qi != null ? p.qi : 0),
firstTry: !!p.ft,
correct: !!p.ok,
submittedIdx: p.idx,
q: null, /* q ผูกใหม่จาก pool ตอนเปิด MY RESULT */
});
quizBattlePassedComps.add(p.c);
if (p.ok) quizBattleAnsweredComps.add(p.c);
});
/* เวลาเดินต่อ (offset session start ด้วยเวลาที่เคยใช้) */
if (data.elapsed > 0) {
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
quizBattleSessionStartMs = nowMs - data.elapsed;
}
/* sync score HUD + leaderboard ให้ตรงกับที่เคยทำ */
if (myId != null) {
if (!playLiveQuizScores) playLiveQuizScores = {};
playLiveQuizScores[myId] = quizBattleAnsweredComps.size;
renderPlayQuizScoreboard(playLiveQuizScores);
}
/* ย้ายตัวไปจุดเดิม (ถ้ายังเดินได้) แล้วบอกเซิร์ฟเวอร์ */
if (data.pos && Number.isFinite(data.pos.x) && Number.isFinite(data.pos.y)) {
const px = data.pos.x, py = data.pos.y;
setTimeout(() => {
try {
if (!isQuizBattle() || !me) return;
if (quizBattleFinishLock) return; /* ถึงจุดจบแล้ว — อย่าเด้งกลับจุดเดิม */
if (typeof canWalkLikeLobby === 'function' && !canWalkLikeLobby(px, py)) return;
me.x = px; me.y = py;
if (socket && socket.connected) socket.emit('move', { x: me.x, y: me.y, direction: me.direction });
draw();
} catch (e) { /* ignore */ }
}, 350);
}
/* เข้ามาแล้วตอบครบทุกข้ออยู่แล้ว (resume) → ไปจุดจบเลย ไม่ต้องตอบใหม่ */
setTimeout(() => {
try {
if (!isQuizBattle()) return;
const total = quizBattleTotalCompsPlay();
if (total > 0 && quizBattlePassedComps.size >= total) {
quizBattleCompletedShown = true;
moveToQuizBattleFinishPlay();
}
} catch (e) { /* ignore */ }
}, 600);
}
/* ===== Quiz Battle: MY RESULT + RANKING popups (Stage 2) ===== */
function qbEscHtml(s) {
return String(s == null ? '' : s)
.replace(/&/g, '&').replace(//g, '>')
.replace(/"/g, '"').replace(/'/g, ''');
}
function qbFmtDuration(ms) {
const s = Math.max(0, Math.round((ms || 0) / 1000));
const m = Math.floor(s / 60), ss = s % 60;
if (m >= 60) { const h = Math.floor(m / 60); return h + 'h ' + (m % 60) + 'm'; }
if (m > 0) return m + 'm ' + ss + 's';
return ss + ' s';
}
/** จำนวนโดม (สถานีคำถาม) ทั้งหมดของแมป = ค่า comp สูงสุดใน quizBattleDomeComp */
function quizBattleTotalCompsPlay() {
const md = mapData;
if (md && md.quizBattleDomeComp && Array.isArray(md.quizBattleDomeComp)) {
let mx = 0;
const dc = md.quizBattleDomeComp;
for (let y = 0; y < dc.length; y++) {
const row = dc[y]; if (!row) continue;
for (let x = 0; x < row.length; x++) { const v = row[x] | 0; if (v > mx) mx = v; }
}
if (mx > 0) return mx;
}
return quizBattleMcqPool.length || 0;
}
function qbSetText(id, txt) { const el = document.getElementById(id); if (el) el.textContent = txt; }
function qbAvatarSrcForCharacter(cid) {
if (!cid) return '';
try { ensurePlayLobbyIdleAvatarImage(cid); } catch (e) { /* ignore */ }
const src = playLobbyIdleAvatarSrcForCharacter(cid);
if (src) return src;
const im = getCharacterImg(cid, 'down');
return (im && im.src) ? im.src : '';
}
function openQuizBattleMyResult() {
if (!isQuizBattle()) return;
const pop = document.getElementById('qb-myresult-popup');
if (!pop) return;
const total = quizBattleTotalCompsPlay();
const passed = quizBattlePassedComps ? quizBattlePassedComps.size : 0;
let firstCorrect = 0, attempted = 0;
quizBattleAnswerLog.forEach((v) => { attempted++; if (v.firstTry) firstCorrect++; });
const accPct = attempted ? Math.round((firstCorrect / attempted) * 100) : 0;
const progPct = total ? Math.round((passed / total) * 100) : 0;
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
const elapsed = quizBattleSessionStartMs ? (nowMs - quizBattleSessionStartMs) : 0;
qbSetText('qb-mr-accuracy', accPct + '%');
qbSetText('qb-mr-accuracy-sub', '(' + firstCorrect + '/' + attempted + ')');
qbSetText('qb-mr-progress', progPct + '%');
qbSetText('qb-mr-progress-sub', '(' + passed + '/' + total + ')');
qbSetText('qb-mr-time', qbFmtDuration(elapsed));
const grid = document.getElementById('qb-mr-grid');
if (grid) {
const cells = Math.max(total, attempted, 0);
let html = '';
for (let c = 1; c <= cells; c++) {
const log = quizBattleAnswerLog.get(c);
let cls = 'qb-mr-cell', mark = '';
if (!log) { cls += ' is-unanswered'; }
else if (log.correct) { cls += ' is-correct'; mark = ' '; }
else { cls += ' is-wrong'; mark = ' '; }
html += '' + c + ' ' + mark + '
';
}
grid.innerHTML = html;
}
const det = document.getElementById('qb-mr-detail');
if (det) {
const entries = Array.from(quizBattleAnswerLog.entries()).sort((a, b) => a[0] - b[0]);
if (!entries.length) {
det.innerHTML = 'ยังไม่ได้ตอบคำถาม — เดินเข้าโดมแล้วกด E เพื่อเริ่ม
';
} else {
const letters = ['A', 'B', 'C'];
let html = '';
entries.forEach(function (pair) {
const cid = pair[0], log = pair[1];
const q = log.q || quizBattleMcqPool[log.qIndex] || {};
const choices = Array.isArray(q.choices) ? q.choices : [];
const markImg = log.correct ? 'q-correct.png' : 'q-wrong.png';
html += '';
html += '
ข้อ ' + cid + '
';
html += '
' + qbEscHtml(q.text || '') + '
';
choices.forEach(function (ch, i) {
let ocls = 'qb-mr-q-opt';
if (i === Number(q.correctIndex)) ocls += ' is-correct';
else if (i === Number(log.submittedIdx) && !log.correct) ocls += ' is-chosen-wrong';
html += '
' + letters[i] + '. ' + qbEscHtml(ch) + '
';
});
html += '
';
});
det.innerHTML = html;
}
det.scrollTop = 0;
}
pop.classList.remove('is-hidden');
pop.setAttribute('aria-hidden', 'false');
}
function renderQuizBattleRanking(data) {
const top = (data && Array.isArray(data.top)) ? data.top : [];
const meRow = data && data.me ? data.me : null;
const podium = document.getElementById('qb-rank-podium');
if (podium) {
const order = [1, 0, 2]; /* แสดง 2-1-3 */
let html = '';
order.forEach(function (idx) {
const e = top[idx];
if (!e) return;
const rank = idx + 1;
const av = qbAvatarSrcForCharacter(e.characterId);
html += '';
html += '
' + (av ? '
' : '') + '
';
html += '
' + rank + '
';
html += '
' + qbEscHtml(e.name || '-') + '
';
html += '
' + (e.score | 0) + '
';
html += '
';
});
podium.innerHTML = html || 'ยังไม่มีคะแนน
';
}
const list = document.getElementById('qb-rank-list');
if (list) {
let html = '';
for (let i = 3; i < top.length && i < 50; i++) {
const e = top[i];
html += '' + (e.rank || (i + 1)) + ' '
+ '' + qbEscHtml(e.name || '-') + ' '
+ '' + (e.score | 0) + '
';
}
list.innerHTML = html;
}
const meBox = document.getElementById('qb-rank-me');
if (meBox) {
if (meRow && (meRow.rank || 0) > 0) {
meBox.innerHTML = '' + (meRow.rank || '-') + ' '
+ '' + qbEscHtml(meRow.name || 'คุณ') + ' (คุณ) '
+ '' + (meRow.score | 0) + '
';
} else {
meBox.innerHTML = '';
}
}
}
function openQuizBattleRanking() {
if (!isQuizBattle()) return;
const pop = document.getElementById('qb-ranking-popup');
if (!pop) return;
/* ส่งคะแนนล่าสุดก่อน เพื่อให้อันดับตัวเองเป็นปัจจุบัน */
try { submitQuizBattleLeaderboardScore(); } catch (e) { /* ignore */ }
const roomNo = quizBattleRoomNoPlay();
const roomId = 'qbroom' + (roomNo > 0 ? roomNo : 1);
const myName = quizBattlePlayerDisplayName();
const list = document.getElementById('qb-rank-list');
if (list) list.innerHTML = 'กำลังโหลดอันดับ…
';
const podium = document.getElementById('qb-rank-podium');
if (podium) podium.innerHTML = '';
const meBox = document.getElementById('qb-rank-me');
if (meBox) meBox.innerHTML = '';
pop.classList.remove('is-hidden');
pop.setAttribute('aria-hidden', 'false');
if (socket && socket.connected) {
try {
socket.emit('qb-leaderboard-get', { roomId: roomId, name: myName }, function (resp) {
renderQuizBattleRanking(resp || {});
});
} catch (e) {
if (list) list.innerHTML = 'โหลดอันดับไม่สำเร็จ
';
}
} else if (list) {
list.innerHTML = 'ยังไม่ได้เชื่อมต่อเซิร์ฟเวอร์
';
}
}
function closeQuizBattlePopup(which) {
let id = 'qb-myresult-popup';
if (which === 'ranking') id = 'qb-ranking-popup';
else if (which === 'completed') id = 'qb-completed-popup';
const pop = document.getElementById(id);
if (!pop) return;
pop.classList.add('is-hidden');
pop.setAttribute('aria-hidden', 'true');
}
/** popup "Completed" (popup-result.png) — สรุป Correct / Time Taken / My Rank เมื่อตอบครบทุกโดม */
/** สุ่มช่องในโซนจุดจบ (quizBattleFinishArea) เป็นพิกัด tile — ไม่มี = null (ให้ผู้เล่นกระจายตัว ไม่กองจุดเดียว) */
function quizBattleFinishRandomCellPlay() {
const md = mapData;
const fa = md && md.quizBattleFinishArea;
if (!Array.isArray(fa)) return null;
const cells = [];
for (let y = 0; y < fa.length; y++) {
const row = fa[y]; if (!row) continue;
for (let x = 0; x < row.length; x++) { if (row[x] === 1) cells.push([x, y]); }
}
if (!cells.length) return null;
const pick = cells[Math.floor(Math.random() * cells.length)];
/* สุ่มตำแหน่งย่อยในช่องด้วย เพื่อไม่ให้ซ้อนกันเป๊ะแม้สุ่มได้ช่องเดียวกัน */
const jitter = () => 0.25 + Math.random() * 0.5;
return { x: pick[0] + jitter(), y: pick[1] + jitter() };
}
/** ตอบครบทุกข้อ → ย้ายผู้เล่นไปจุดจบที่ตั้งไว้ใน Editor (สุ่มช่อง) */
function moveToQuizBattleFinishPlay() {
const c = quizBattleFinishRandomCellPlay();
if (!c || !me) return;
quizBattleFinishLock = true; /* ล็อก: หลังจากนี้ห้าม echo/restore เด้งกลับ */
me.x = c.x; me.y = c.y;
playPath = [];
try { if (socket && socket.connected) socket.emit('move', { x: me.x, y: me.y, direction: me.direction }); } catch (e) { /* ignore */ }
try { draw(); } catch (e) { /* ignore */ }
}
function openQuizBattleCompleted() {
if (!isQuizBattle()) return;
moveToQuizBattleFinishPlay(); /* ย้ายไปจุดจบที่ตั้งไว้ (ถ้ามี) */
const pop = document.getElementById('qb-completed-popup');
if (!pop) return;
const total = quizBattleTotalCompsPlay();
let firstCorrect = 0;
quizBattleAnswerLog.forEach((v) => { if (v.firstTry) firstCorrect++; });
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
const elapsed = quizBattleSessionStartMs ? (nowMs - quizBattleSessionStartMs) : 0;
qbSetText('qb-cp-correct', firstCorrect + ' / ' + total);
qbSetText('qb-cp-time', qbFmtDuration(elapsed));
qbSetText('qb-cp-rank', '—');
/* ส่งคะแนนล่าสุด แล้วดึงอันดับมาแสดง My Rank */
try { submitQuizBattleLeaderboardScore(); } catch (e) { /* ignore */ }
const roomNo = quizBattleRoomNoPlay();
const roomId = 'qbroom' + (roomNo > 0 ? roomNo : 1);
const myName = quizBattlePlayerDisplayName();
if (socket && socket.connected) {
try {
socket.emit('qb-leaderboard-get', { roomId: roomId, name: myName }, function (resp) {
const rank = resp && resp.me && resp.me.rank ? ('#' + resp.me.rank) : '—';
qbSetText('qb-cp-rank', rank);
});
} catch (e) { /* ignore */ }
}
pop.classList.remove('is-hidden');
pop.setAttribute('aria-hidden', 'false');
}
/** หา comp โดมที่ตัวละครเหยียบอยู่ — เช็คหลายจุด + ช่องติดโดม ให้เด้งง่ายเมื่อถึงสถานี */
function quizBattleDomeAtMe() {
if (!isQuizBattle()) return null;
const pts = [[me.x, me.y], [me.x, me.y + 0.45], [me.x, me.y - 0.25], [me.x + 0.35, me.y], [me.x - 0.35, me.y]];
for (let i = 0; i < pts.length; i++) {
const c = getNearestQuizBattleDomeCompAt(pts[i][0], pts[i][1]);
if (c != null) return c;
}
return getNearestQuizBattleDomeCompAt(me.x, me.y);
}
/** ZEP-style: เหยียบสถานี (โดม) ที่ยังไม่ตอบ → เปิดคำถามอัตโนมัติ (ครั้งเดียวต่อการเข้า · เดินออกแล้วกลับมาใหม่ถึงเด้งอีก) */
function maybeAutoOpenQuizBattle() {
if (!isQuizBattle() || myId == null) return;
const compNow = quizBattleDomeAtMe();
if (compNow == null) { qbAutoLastComp = null; return; }
const ov = document.getElementById('quiz-battle-mcq-overlay');
const modalOpen = quizBattleModalCompId != null || (ov && !ov.classList.contains('is-hidden'));
if (modalOpen) return;
if (compNow === qbAutoLastComp) return;
qbAutoLastComp = compNow;
if (quizBattlePassedComps.has(compNow)) return;
const pool = quizBattleMcqPool;
if (!pool.length) {
flashQuizBattleFeedback('ยังไม่มีคำถาม — บันทึกใน Admin → Quiz Battle แล้วรีเฟรช', false);
return;
}
const q = pool[quizBattleQuestionIndexForCompPlay(compNow, pool.length)];
if (!q) return;
quizBattleModalCompId = compNow;
showQuizBattleMcqModal(q);
}
function qbRoundRect(ctx, x, y, w, h, r) {
r = Math.min(r, w / 2, h / 2);
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.arcTo(x + w, y, x + w, y + h, r);
ctx.arcTo(x + w, y + h, x, y + h, r);
ctx.arcTo(x, y + h, x, y, r);
ctx.arcTo(x, y, x + w, y, r);
ctx.closePath();
}
/** หีบบนสถานีคำถาม — ตอบถูก=เขียว+ติ๊ก / ตอบผิด(ผ่านแล้ว)=แดง+กากบาท / ยังไม่ตอบ=ล็อก(น้ำตาล+กุญแจ) + เลขสถานี */
function drawQuizBattleChest(ctx, cx, cy, size, done, num, wrong) {
const w = size * 0.84, h = size * 0.64;
const x0 = cx - w / 2, y0 = cy - h / 2;
ctx.save();
ctx.shadowColor = done ? (wrong ? 'rgba(248,113,128,0.95)' : 'rgba(52,211,153,0.95)') : 'rgba(255,200,70,0.95)';
ctx.shadowBlur = Math.max(4, size * 0.3);
ctx.fillStyle = done ? (wrong ? '#8a3340' : '#3f7d57') : '#8a5a2b';
qbRoundRect(ctx, x0, y0 + h * 0.34, w, h * 0.66, size * 0.08); ctx.fill();
ctx.fillStyle = done ? (wrong ? '#b3455a' : '#57a875') : '#a86f33';
qbRoundRect(ctx, x0, y0, w, h * 0.44, size * 0.1); ctx.fill();
ctx.shadowBlur = 0;
ctx.fillStyle = done ? (wrong ? '#ffd6dc' : '#d6f5e3') : '#f1c66a';
ctx.fillRect(x0, y0 + h * 0.30, w, h * 0.10);
ctx.fillRect(cx - size * 0.045, y0, size * 0.09, h);
if (done && wrong) {
ctx.strokeStyle = '#fff0f2'; ctx.lineWidth = Math.max(2, size * 0.08); ctx.lineCap = 'round'; ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(cx - size * 0.12, cy - size * 0.10); ctx.lineTo(cx + size * 0.12, cy + size * 0.12);
ctx.moveTo(cx + size * 0.12, cy - size * 0.10); ctx.lineTo(cx - size * 0.12, cy + size * 0.12);
ctx.stroke();
} else if (done) {
ctx.strokeStyle = '#eafff3'; ctx.lineWidth = Math.max(2, size * 0.08); ctx.lineCap = 'round'; ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(cx - size * 0.13, cy + size * 0.04);
ctx.lineTo(cx - size * 0.02, cy + size * 0.15);
ctx.lineTo(cx + size * 0.17, cy - size * 0.12);
ctx.stroke();
} else {
ctx.strokeStyle = '#f1c66a'; ctx.lineWidth = Math.max(2, size * 0.05);
ctx.beginPath(); ctx.arc(cx, cy + h * 0.04, size * 0.085, Math.PI, 0); ctx.stroke();
ctx.fillStyle = '#f1c66a';
qbRoundRect(ctx, cx - size * 0.085, cy + h * 0.04, size * 0.17, size * 0.13, size * 0.03); ctx.fill();
}
if (num) {
ctx.fillStyle = 'rgba(8,12,28,0.82)';
ctx.beginPath(); ctx.arc(cx, y0 - size * 0.14, size * 0.17, 0, Math.PI * 2); ctx.fill();
ctx.fillStyle = '#fff';
ctx.font = 'bold ' + Math.max(9, size * 0.23) + 'px Kanit, sans-serif';
ctx.textAlign = 'center'; ctx.textBaseline = 'middle';
ctx.fillText(String(num), cx, y0 - size * 0.14);
ctx.textAlign = 'left'; ctx.textBaseline = 'alphabetic';
}
ctx.restore();
}
function tryOpenQuizBattleFromKey() {
if (!isQuizBattle() || !mapData || myId == null) return;
const compId = quizBattleDomeAtMe();
if (compId == null) {
flashQuizBattleFeedback('เข้าใกล้สถานีคำถาม (หีบ) แล้วกด E', false);
return;
}
if (quizBattlePassedComps.has(compId)) {
flashQuizBattleFeedback('โดมนี้ผ่านแล้ว', false);
return;
}
const pool = quizBattleMcqPool;
if (!pool.length) {
flashQuizBattleFeedback('ยังไม่มีคำถามในระบบ (Admin → Quiz Battle)', false);
return;
}
const q = pool[quizBattleQuestionIndexForCompPlay(compId, pool.length)];
if (!q) return;
quizBattleModalCompId = compId;
showQuizBattleMcqModal(q);
}
function pushSanitizedBattleMcqFromPayload(s) {
if (!s || !Array.isArray(s.battleQuizMcq)) return 0;
/* กรองเฉพาะคลังคำถามของหัวข้อห้องนี้ (mapData.quizBattleCategoryId เช่น topic1..topic10) — ไม่ระบุ = ใช้ทั้งหมด */
const roomCat = (mapData && mapData.quizBattleCategoryId) ? String(mapData.quizBattleCategoryId).trim() : '';
let n = 0;
for (let i = 0; i < s.battleQuizMcq.length; i++) {
const raw = s.battleQuizMcq[i];
if (!raw || !String(raw.text || '').trim()) continue;
if (roomCat && String(raw.categoryId || '').trim() !== roomCat) continue;
const ch = Array.isArray(raw.choices) ? raw.choices : [];
if (ch.length !== 3) continue;
const a = String(ch[0] || '').trim();
const b = String(ch[1] || '').trim();
const c = String(ch[2] || '').trim();
if (!a || !b || !c) continue;
let ci = Number(raw.correctIndex);
if (!Number.isFinite(ci)) ci = 0;
ci = Math.max(0, Math.min(2, Math.floor(ci)));
quizBattleMcqPool.push({
text: String(raw.text).trim(),
choices: [a, b, c],
correctIndex: ci,
});
n++;
}
return n;
}
/**
* โหลดชุดข้อ A/B/C — ลอง Node ก่อน แล้ว fallback PHP อ่านจากดิสก์ (กรณี nginx ไม่ส่ง /api/quiz-settings ถึง Node)
*/
async function loadQuizBattleMcqPool() {
quizBattleMcqPool = [];
const bust = '_=' + Date.now();
const tryUrls = [
BASE + '/api/quiz-settings?' + bust,
BASE + '/api-quiz-battle-mcq.php?' + bust,
];
for (let u = 0; u < tryUrls.length; u++) {
try {
const r = await fetch(tryUrls[u], { cache: 'no-store' });
if (!r.ok) continue;
const s = await r.json();
if (pushSanitizedBattleMcqFromPayload(s) > 0) break;
} catch (e) { /* next url */ }
}
}
function resetQuizBattlePlayState() {
quizBattleMcqPool = [];
quizBattleAnsweredComps = new Set();
quizBattlePassedComps = new Set();
quizBattleModalCompId = null;
hideQuizBattleMcqModal();
}
function setupPlayQuizBattleUi() {
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const ov = document.getElementById('quiz-game-overlay');
/* ทดสอบจากเอดิเตอร์: อย่าเปิดแผงคำถามเต็มจอล่าง — บังมองเห็นบอท/แผนที่ (overlay ยังอัปเดตข้อความไว้ถ้าเปิด preview แบบไม่ embed) */
if (ov) {
if (previewMode && editorEmbedReturn) ov.classList.add('is-hidden');
else ov.classList.remove('is-hidden');
}
const phaseEl = document.getElementById('quiz-game-phase-label');
if (phaseEl) phaseEl.textContent = 'Quiz Battle';
const qEl = document.getElementById('quiz-game-question');
if (qEl) qEl.textContent = 'เดินทับโดม (สีฟ้า–ขอบแดง) แล้วกด E เพื่อตอบ A / B / C';
const tEl = document.getElementById('quiz-game-timer');
if (tEl) tEl.textContent = '';
const leg = document.getElementById('quiz-play-legend');
if (leg) {
leg.textContent = quizBattlePathModeActive(mapData)
? 'โหมดเส้นทาง: เดินได้เฉพาะช่องเส้นทาง (ม่วงบนแผนที่) — วางโดมบนเส้นทาง · ไม่วาดเส้นทางใน Editor = เดินอิสระ · เปลี่ยนรูปพื้นหลังได้ทีหลัง'
: 'คำถามจาก Admin → Quiz Battle (battleQuizMcq) · ช่องโดมติดกัน = 1 ข้อ · ถูกแล้วได้ +1 ต่อโดม';
}
quizBattleAnsweredComps = new Set();
quizBattleAnswerLog = new Map();
quizBattlePassedComps = new Set();
quizBattleUserZoomMul = 1;
quizBattleSessionStartMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
quizBattleModalCompId = null;
quizBattleMcqPool = [];
quizBattleCompletedShown = false;
quizBattleFinishLock = false;
hideQuizBattleMcqModal();
playLiveQuizScores = {};
if (myId != null) playLiveQuizScores[myId] = 0;
others.forEach((_, id) => { playLiveQuizScores[id] = 0; });
renderPlayQuizScoreboard(playLiveQuizScores);
/* คืนสถานะที่เคยเล่น (โดมที่ผ่าน/ตำแหน่งล่าสุด) — เล่นต่อจากเดิมไม่ต้องตอบซ้ำ */
restoreQuizBattleProgress();
loadQuizBattleMcqPool().then(() => {
const q2 = document.getElementById('quiz-game-question');
if (!q2) return;
if (!quizBattleMcqPool.length) {
q2.textContent = 'ยังไม่มีคำถาม — ไปที่ Admin แท็บ Quiz Battle แล้วบันทึกข้อ A/B/C (ครบคำถาม + A + B + C) · หรือเช็คว่าเซิร์ฟเวอร์เกม (Node) รันอยู่ · ลองรีเฟรชแบบ hard refresh (Ctrl+F5)';
} else {
const q0 = quizBattleMcqPool[0];
const snippet = q0 && q0.text ? String(q0.text).trim().slice(0, 100) : '';
const more = q0 && q0.text && String(q0.text).trim().length > 100 ? '…' : '';
q2.textContent = snippet
? ('โหลดคำถามแล้ว ' + quizBattleMcqPool.length + ' ข้อ · ตัวอย่าง: 「' + snippet + more + '」\nเข้าโดมสีฟ้า (ขอบแดง) แล้วกด E เพื่อเลือก A / B / C')
: ('โหลดคำถามแล้ว ' + quizBattleMcqPool.length + ' ข้อ — เดินเข้าโดม (ฟ้า–ขอบแดง) แล้วกด E เพื่อตอบ A / B / C');
}
const ov2 = document.getElementById('quiz-game-overlay');
if (ov2 && previewMode && editorEmbedReturn) ov2.classList.add('is-hidden');
});
}
function normalizeJumpSurvivePlatformAreaInPlay(md) {
if (!md || md.gameType !== 'jump_survive') return;
const w = md.width || 20, h = md.height || 15;
const src = md.jumpSurvivePlatformArea || [];
const rows = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) row.push(r && r[x] === 1 ? 1 : 0);
rows.push(row);
}
md.jumpSurvivePlatformArea = rows;
}
function normalizeJumpSurvivePlatformVariantAreaInPlay(md) {
if (!md || md.gameType !== 'jump_survive') return;
const w = md.width || 20, h = md.height || 15;
const pa = md.jumpSurvivePlatformArea || [];
const src = md.jumpSurvivePlatformVariantArea || [];
const rows = [];
for (let y = 0; y < h; y++) {
const row = [];
for (let x = 0; x < w; x++) {
const has = pa[y] && pa[y][x] === 1;
let v = has ? Math.floor(Number(src[y] && src[y][x])) : 0;
if (has && (!Number.isFinite(v) || v < 1)) v = 1;
if (v > 3) v = 3;
if (!has) v = 0;
row.push(v);
}
rows.push(row);
}
md.jumpSurvivePlatformVariantArea = rows;
}
function jumpSurvivePlatformVariantIndexAtPlay(md, tx, ty) {
const pa = md && md.jumpSurvivePlatformArea;
if (!pa || !pa[ty] || pa[ty][tx] !== 1) return 0;
const va = md.jumpSurvivePlatformVariantArea;
let v = va && va[ty] ? Math.floor(Number(va[ty][tx])) : 1;
if (!Number.isFinite(v) || v < 1) v = 1;
if (v > 3) v = 3;
return v;
}
function normalizeJumpSurviveHazardAreaInPlay(md) {
if (!md || md.gameType !== 'jump_survive') return;
const w = md.width || 20, h = md.height || 15;
const src = md.jumpSurviveHazardArea || [];
const rows = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) row.push(r && r[x] === 1 ? 1 : 0);
rows.push(row);
}
md.jumpSurviveHazardArea = rows;
}
/** โซนตาย jump_survive — กริดคงที่ในโลก (ไม่เลื่อนกับแพลตฟอร์ม) · ช่องที่มีแพลตฟอร์มอยู่ด้วย = ไม่นับ hazard (ยืนบนแพลตฟอร์มชนะ) */
function jumpSurviveOverlapsHazardArea(md, left, top, right, bottom) {
const ha = md && md.jumpSurviveHazardArea;
if (!ha) return false;
const pa = md && md.jumpSurvivePlatformArea;
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
const x0 = Math.max(0, Math.floor(left / ts));
const x1 = Math.min(w - 1, Math.floor((right - 1e-6) / ts));
const y0 = Math.max(0, Math.floor(top / ts));
const y1 = Math.min(h - 1, Math.floor((bottom - 1e-6) / ts));
for (let ty = y0; ty <= y1; ty++) {
for (let tx = x0; tx <= x1; tx++) {
if (!ha[ty] || ha[ty][tx] !== 1) continue;
if (pa && pa[ty] && pa[ty][tx] === 1) continue;
return true;
}
}
return false;
}
function normalizeShooterSpawnSlotsInPlay(md) {
if (!md || (md.gameType !== 'space_shooter' && md.gameType !== 'jump_survive')) return;
const w = md.width || 20, h = md.height || 15;
const src = md.shooterSpawnSlots || [];
const rows = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) {
const v = r && r[x];
const n = typeof v === 'number' ? v : parseInt(String(v), 10);
row.push(Number.isFinite(n) && n >= 1 && n <= 6 ? Math.floor(n) : 0);
}
rows.push(row);
}
md.shooterSpawnSlots = rows;
}
function getShooterSpawnWorldCenterFromMap(md, slot1to6, ts) {
if (!md || !md.shooterSpawnSlots) return null;
const w = md.width || 20, h = md.height || 15;
const g = md.shooterSpawnSlots;
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
if (g[y] && g[y][x] === slot1to6) return { cx: (x + 0.5) * ts, cy: (y + 0.5) * ts };
}
}
return null;
}
/** ลำดับผู้เล่นที่ "เหมือนกันทุกเครื่อง" สำหรับเกมยาน (MG6 space_shooter / MG7 balloon_boss)
สำคัญ: ห้ามเอา me ขึ้นก่อน — เดิมทุกเครื่องดันตัวเองเป็น slot แรก ทำให้
- สี/รูปยาน (slot) ของผู้เล่นคนเดียวกันไม่ตรงกันข้ามจอ
- spawn ถูก map คนละ slot → ตำแหน่งเริ่มไม่ตรงกัน/กองทับกัน
แก้: เรียงตาม id เหมือนกันทุกเครื่อง (มนุษย์รวมตัวเองก่อน เรียง id แล้วบอท) */
function buildStableShipParticipantRefsPlay() {
const refById = new Map();
if (me && myId != null) refById.set(String(myId), me);
others.forEach((o, id) => { if (o) refById.set(String(id), o); });
const humanIds = [...refById.keys()].filter((id) => !isPreviewBotId(id)).sort();
const botIds = [...refById.keys()].filter((id) => isPreviewBotId(id)).sort();
const refs = [];
humanIds.forEach((id) => refs.push({ id, ref: refById.get(id) }));
botIds.forEach((id) => refs.push({ id, ref: refById.get(id) }));
return refs.filter((r) => r.ref);
}
function buildSpaceShooterParticipantRefsPlay() {
return buildStableShipParticipantRefsPlay();
}
function applySpaceShooterSpawnLayoutPlay() {
if (!mapData || mapData.gameType !== 'space_shooter') return;
normalizeShooterSpawnSlotsInPlay(mapData);
const ts = tileSize;
const w = mapData.width || 20, h = mapData.height || 15;
const { cw, ch } = getCharacterFootprintWH(mapData);
const mw = w * ts, mh = h * ts;
const refs = buildSpaceShooterParticipantRefsPlay();
const n = refs.length || 1;
refs.forEach((entry, idx) => {
const ent = entry.ref;
const slot = (idx % 6) + 1;
const cen = getShooterSpawnWorldCenterFromMap(mapData, slot, ts);
let cx, cy;
if (cen) {
cx = cen.cx;
cy = cen.cy;
} else {
cx = ((idx + 1) / (n + 1)) * mw;
cy = Math.min(mh - ts * 1.2, (h - 1.5) * ts);
}
cx = Math.max(ts * 0.5, Math.min(mw - ts * 0.5, cx));
cy = clampSpaceShooterWorldCy(cy, mh);
ent.spaceShooterCx = cx;
ent.spaceShooterCy = cy;
ent.spaceShooterSlot = slot;
if (typeof ent.spaceShooterScore !== 'number' || !Number.isFinite(ent.spaceShooterScore)) ent.spaceShooterScore = 0;
ent.x = cx / ts - cw * 0.5;
ent.y = cy / ts - ch * 0.92;
ent.tx = ent.x;
ent.ty = ent.y;
ent.direction = 'up';
});
}
function spaceShooterTimeLimitSecPlay() {
const t = Number(mapData && mapData.spaceShooterTimeSec);
if (Number.isFinite(t) && t === 0) return 0;
if (Number.isFinite(t) && t > 0 && t < 7200) return Math.floor(t);
const g = Number(playSpaceShooterMissionTimeSec);
if (Number.isFinite(g) && g > 0 && g < 7200) return Math.floor(g);
return 60; /* สเปก MG6: เล่นภายใน 60 วินาที (default เมื่อ map/game-timing ไม่ได้ตั้งค่า) */
}
function spaceShooterRemainingSecPlay() {
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase !== 'live') return null;
const lim = spaceShooterTimeLimitSecPlay();
if (lim <= 0) return null;
/* นับเวลาจาก anchor server → จบพร้อมกันทุกเครื่อง; fallback local ถ้ายังไม่มี anchor (preview) */
const elapsed = spaceShooterLiveAnchorServerMs > 0
? (serverNow() - spaceShooterLiveAnchorServerMs) / 1000
: (performance.now() - spaceShooterSessionStartMs) / 1000;
return Math.max(0, Math.ceil(lim - elapsed));
}
function endSpaceShooterTimeUp() {
if (spaceShooterGameEnded || !mapData || mapData.gameType !== 'space_shooter') return;
if (isSpaceShooterMissionUiMapPlay()) {
endSpaceShooterMissionRound('time_up');
return;
}
spaceShooterGameEnded = true;
spaceShooterBullets = [];
spaceShooterAsteroids = [];
spaceShooterAsteroidExplosions = [];
spaceShooterSpawnAccMs = 0;
const ov = document.getElementById('gauntlet-ended-overlay');
const msgEl = document.getElementById('gauntlet-ended-message');
const titleEl = document.getElementById('gauntlet-ended-title');
const listEl = document.getElementById('gauntlet-ended-rankings');
const btn = document.getElementById('btn-gauntlet-ended-lobby');
if (!ov || !msgEl || !listEl) return;
if (titleEl) titleEl.textContent = 'หมดเวลา · Time up';
msgEl.textContent = 'ยิงยานอวกาศจบแล้ว · SPACE SHOOTER finished — อันดับจากคะแนนยิงหิน';
listEl.innerHTML = '';
const ranks = [];
if (myId != null) {
ranks.push({ id: myId, nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ', score: Math.max(0, me.spaceShooterScore | 0) });
}
others.forEach((o, id) => {
ranks.push({ id, nickname: (o && o.nickname) ? String(o.nickname).trim() : id, score: Math.max(0, o.spaceShooterScore | 0) });
});
ranks.sort((a, b) => b.score - a.score || String(a.nickname).localeCompare(String(b.nickname), 'th'));
ranks.forEach((r, i) => {
const li = document.createElement('li');
const isMe = myId != null && r && String(r.id) === String(myId);
li.textContent = `${i + 1}. ${(r && r.nickname) || '—'} — ${Math.max(0, Number(r && r.score) || 0)}`;
if (isMe) li.className = 'gauntlet-ended-me';
listEl.appendChild(li);
});
ov.classList.remove('is-hidden');
function goLobby() {
window.location.href = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
}
if (btn) {
btn.onclick = () => {
if (previewMode && editorEmbedReturn) ov.classList.add('is-hidden');
else goLobby();
};
}
}
function syncSpaceShooterFootFromShipCenter(ent) {
if (!ent || !mapData || ent.spaceShooterCx == null || ent.spaceShooterCy == null) return;
const { cw, ch } = getCharacterFootprintWH(mapData);
const ts = tileSize;
ent.x = ent.spaceShooterCx / ts - cw * 0.5;
ent.y = ent.spaceShooterCy / ts - ch * 0.92;
}
/** จำกัดกลางยานแนวตั้งให้อยู่แค่ครึ่งล่างของแมพ (ไม่ขึ้นเกินกึ่งกลางความสูง) */
function clampSpaceShooterWorldCy(cy, mhPx) {
if (!Number.isFinite(cy) || !Number.isFinite(mhPx) || mhPx <= 0) return cy;
const edge = 20;
const lo = mhPx * 0.5;
const hi = Math.max(lo + 4, mhPx - edge);
return Math.max(lo, Math.min(hi, cy));
}
const SPACE_SHOOTER_ASTEROID_INTERVAL_MIN = 200;
/** ms ระหว่างเกิดอุกาบาต — แมปทับถ้าตั้ง ≥200 */
function spaceShooterAsteroidSpawnIntervalMsPlay() {
const mapI = Number(mapData && mapData.spaceShooterAsteroidIntervalMs);
if (Number.isFinite(mapI) && mapI >= SPACE_SHOOTER_ASTEROID_INTERVAL_MIN) {
return Math.min(10000, Math.floor(mapI));
}
const g = Number(playSpaceShooterAsteroidIntervalMs);
if (Number.isFinite(g) && g >= SPACE_SHOOTER_ASTEROID_INTERVAL_MIN) return Math.min(10000, Math.floor(g));
return 1040;
}
function stepSpaceShooterPreviewBots(dt) {
if (spaceShooterGameEnded || !playBotsEnabled() || !isMePlayHost() || !mapData || mapData.gameType !== 'space_shooter') return;
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase !== 'live') return;
const ts = tileSize;
const mw = (mapData.width || 20) * ts;
const mh = (mapData.height || 15) * ts;
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const o = others.get(bid);
if (!o || o.spaceShooterCx == null || o.spaceShooterEliminated) return;
let nearest = null, nd = 1e9;
for (let i = 0; i < spaceShooterAsteroids.length; i++) {
const a = spaceShooterAsteroids[i];
if (!a) continue;
const d = Math.abs(a.x - o.spaceShooterCx) + Math.abs(a.y - o.spaceShooterCy) * 0.15;
if (d < nd) { nd = d; nearest = a; }
}
let vx = 0;
if (nearest) vx = nearest.x > o.spaceShooterCx ? 1 : nearest.x < o.spaceShooterCx ? -1 : 0;
else vx = Math.sin(performance.now() / 900 + bid.length) > 0 ? 1 : -1;
let vy = 0;
if (nearest && Math.abs(nearest.y - o.spaceShooterCy) > ts * 0.25) {
vy = nearest.y > o.spaceShooterCy ? 1 : -1;
} else if (!nearest) {
vy = Math.sin(performance.now() / 700 + bid.charCodeAt(0)) > 0 ? 1 : -1;
}
const spd = (o.botTier === 'sharp' ? 195 : o.botTier === 'weak' ? 115 : 155);
const padX = spaceShooterShipEdgePadWorldPxPlay();
o.spaceShooterCx = Math.max(padX, Math.min(mw - padX, o.spaceShooterCx + vx * spd * dt));
o.spaceShooterCy = clampSpaceShooterWorldCy(o.spaceShooterCy + vy * spd * 0.7 * dt, mh);
syncSpaceShooterFootFromShipCenter(o);
o.tx = o.x;
o.ty = o.y;
if (typeof o.spaceShooterBotFireCd !== 'number') o.spaceShooterBotFireCd = 0;
o.spaceShooterBotFireCd -= dt;
if (o.spaceShooterBotFireCd <= 0 && nearest && nd < ts * 5) {
o.spaceShooterBotFireCd = o.botTier === 'sharp' ? 0.22 : o.botTier === 'weak' ? 0.48 : 0.34;
const bX = o.spaceShooterCx;
const bY = o.spaceShooterCy - 16;
spaceShooterBullets.push({ x: bX, y: bY, vy: -500, ownerId: bid });
/* host จำลองบอท → broadcast กระสุนบอทให้ client อื่นเห็น */
try {
if (socket && myId != null) socket.emit('space-shooter-shot', { x: bX, y: bY, vy: -500, ownerId: bid, t0: serverNow() });
} catch (eB) { /* ignore */ }
}
});
}
function spaceShooterTickFrame() {
if (!mapData || mapData.gameType !== 'space_shooter') return;
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase !== 'live') return;
const w = mapData.width || 20, h = mapData.height || 15;
const ts = tileSize;
const mw = w * ts, mh = h * ts;
const { cw, ch } = getCharacterFootprintWH(mapData);
const now = performance.now();
const dt = Math.min(0.055, spaceShooterLastTickMs ? (now - spaceShooterLastTickMs) / 1000 : 0.016);
spaceShooterLastTickMs = now;
tickPlayScrollBg(dt);
spaceShooterTickAsteroidExplosions(dt);
if (spaceShooterGameEnded) {
const wallClock = Date.now();
for (let pi = spaceShooterPopups.length - 1; pi >= 0; pi--) {
if (wallClock >= spaceShooterPopups[pi].until) spaceShooterPopups.splice(pi, 1);
}
return;
}
const remSec = spaceShooterRemainingSecPlay();
if (remSec != null && remSec <= 0) {
/* จบแบบ host-authoritative (mission): host emit คะแนนสุดท้าย, non-host รอรับ; fallback ถ้า host หลุด */
if (isSpaceShooterMissionUiMapPlay()) {
if (isMePlayHost()) { triggerSpaceShooterOverPlay('time_up'); return; }
if (remSec <= -2) { endSpaceShooterMissionRound('time_up'); return; }
} else {
endSpaceShooterTimeUp();
return;
}
}
const interval = spaceShooterAsteroidSpawnIntervalMsPlay();
if (spaceShooterLiveAnchorServerMs > 0) {
/* deterministic spawn: ก้อนลำดับ k เกิดที่เวลา anchor + k*interval ด้วยค่าสุ่มจาก seed(anchor,k)
→ ทุกเครื่องเกิดก้อนชุดเดียวกัน ตำแหน่ง/HP/ความเร็วเท่ากัน ที่เวลา server เดียวกัน */
const targetCount = Math.floor((serverNow() - spaceShooterLiveAnchorServerMs) / interval) + 1;
let guard = 0;
while (spaceShooterSpawnCount < targetCount && guard < 200) {
guard++;
const k = spaceShooterSpawnCount++;
const rng = makeSeededRng(envSpawnSeed(spaceShooterLiveAnchorServerMs, k));
const maxHp = 1 + Math.floor(rng() * SPACE_SHOOTER_ASTEROID_MAX_HP);
const ax = 36 + rng() * (mw - 72);
const baseY = -45 - rng() * 90;
const avy = 58 + rng() * 62;
const spawnTimeMs = spaceShooterLiveAnchorServerMs + k * interval;
const elapsedSec = Math.max(0, (serverNow() - spawnTimeMs) / 1000);
spaceShooterAsteroids.push({
id: k,
x: ax,
y: baseY + avy * elapsedSec,
r: spaceShooterAsteroidRadiusFromHpPlay(maxHp),
vy: avy,
maxHp: maxHp,
hp: maxHp,
});
}
} else {
spaceShooterSpawnAccMs += dt * 1000;
while (spaceShooterSpawnAccMs >= interval) {
spaceShooterSpawnAccMs -= interval;
const maxHp = 1 + Math.floor(Math.random() * SPACE_SHOOTER_ASTEROID_MAX_HP);
const hp0 = maxHp;
spaceShooterAsteroids.push({
x: 36 + Math.random() * (mw - 72),
y: -45 - Math.random() * 90,
r: spaceShooterAsteroidRadiusFromHpPlay(hp0),
vy: 58 + Math.random() * 62,
maxHp: maxHp,
hp: hp0,
});
}
}
others.forEach((o, id) => {
if (isPreviewBotId(id)) return;
/* lerp แรงขึ้น (0.45) → ยานผู้เล่นคนอื่นตามตำแหน่งจริงทันขึ้น ลดอาการ "ไม่ตรง/ยืด" */
if (o.tx != null) o.x += (o.tx - o.x) * 0.45;
if (o.ty != null) o.y += (o.ty - o.y) * 0.45;
o.spaceShooterCx = (o.x + cw * 0.5) * ts;
o.spaceShooterCy = clampSpaceShooterWorldCy((o.y + ch * 0.92) * ts, mh);
});
let vx = 0;
let vy = 0;
if (!isChatFocused()) {
if (keys['ArrowLeft'] || keys['KeyA']) vx -= 1;
if (keys['ArrowRight'] || keys['KeyD']) vx += 1;
if (keys['ArrowUp'] || keys['KeyW']) vy -= 1;
if (keys['ArrowDown'] || keys['KeyS']) vy += 1;
}
const moveSpd = 280;
const canPilotMe = !(isSpaceShooterMissionUiMapPlay() && me.spaceShooterEliminated);
if (canPilotMe) {
if (me.spaceShooterCx != null) {
const padX = spaceShooterShipEdgePadWorldPxPlay();
me.spaceShooterCx = Math.max(padX, Math.min(mw - padX, me.spaceShooterCx + vx * moveSpd * dt));
}
if (me.spaceShooterCy != null) {
me.spaceShooterCy = clampSpaceShooterWorldCy(me.spaceShooterCy + vy * moveSpd * dt, mh);
}
syncSpaceShooterFootFromShipCenter(me);
}
spaceShooterFireCd -= dt;
const autoFireOk = canPilotMe && !isChatFocused();
if (autoFireOk && spaceShooterFireCd <= 0 && me.spaceShooterCy != null) {
spaceShooterFireCd = 0.21;
const shotX = me.spaceShooterCx;
const shotY = me.spaceShooterCy - 20;
spaceShooterBullets.push({ x: shotX, y: shotY, vy: -580, ownerId: myId });
/* broadcast กระสุนให้ทุกคนเห็นตรงกัน */
try {
if (socket && myId != null) socket.emit('space-shooter-shot', { x: shotX, y: shotY, vy: -580, ownerId: myId, t0: serverNow() });
} catch (eS) { /* ignore */ }
}
stepSpaceShooterPreviewBots(dt);
for (let i = spaceShooterBullets.length - 1; i >= 0; i--) {
const b = spaceShooterBullets[i];
b.y += b.vy * dt;
if (b.y < -50 || b.x < -30 || b.x > mw + 30) spaceShooterBullets.splice(i, 1);
}
for (let ai = spaceShooterAsteroids.length - 1; ai >= 0; ai--) {
const a = spaceShooterAsteroids[ai];
a.y += a.vy * dt;
if (a.y > mh + 100) spaceShooterAsteroids.splice(ai, 1);
}
spaceShooterMissionResolveShipAsteroidHitsPlay();
for (let bi = spaceShooterBullets.length - 1; bi >= 0; bi--) {
const b = spaceShooterBullets[bi];
let hit = -1;
for (let ai = 0; ai < spaceShooterAsteroids.length; ai++) {
const a = spaceShooterAsteroids[ai];
const dx = b.x - a.x, dy = b.y - a.y;
const rr = (a.r + 7) * (a.r + 7);
if (dx * dx + dy * dy <= rr) { hit = ai; break; }
}
if (hit >= 0) {
const a = spaceShooterAsteroids[hit];
const mh = Math.max(1, Math.floor(Number(a.maxHp)) || SPACE_SHOOTER_ASTEROID_MAX_HP);
a.hp = Math.max(0, Math.floor(Number(a.hp) || mh) - 1);
spaceShooterBullets.splice(bi, 1);
const add = 5;
const ownerEnt = (b.ownerId === myId) ? me : others.get(b.ownerId);
/* popup เด้ง +5 ให้เห็นทุกเครื่อง (visual) */
if (ownerEnt && ownerEnt.spaceShooterCx != null) {
spaceShooterPopups.push({ x: ownerEnt.spaceShooterCx, y: ownerEnt.spaceShooterCy - 30, text: '+5', until: Date.now() + 700 });
}
/* score: เจ้าของเท่านั้นเป็นคนบวก (มนุษย์=ตัวเอง broadcast ผ่าน move, บอท=host broadcast ผ่าน fill-bot-state)
เครื่องอื่นห้ามบวกเอง — เดิม non-owner บวกจาก asteroid ที่ต่างกันต่อเครื่อง → คะแนนสุดท้ายไม่ตรง */
if (b.ownerId === myId) {
me.spaceShooterScore = Math.max(0, (me.spaceShooterScore || 0) + add);
} else if (isPreviewBotId(b.ownerId) && isMePlayHost() && ownerEnt) {
ownerEnt.spaceShooterScore = Math.max(0, (ownerEnt.spaceShooterScore || 0) + add);
}
if (a.hp <= 0) {
spaceShooterSpawnAsteroidExplosion(a.x, a.y, a.r);
spaceShooterAsteroids.splice(hit, 1);
}
/** ขนาดคงที่จนแตก — ไม่ย่อ r ตาม HP ที่เหลือ (สลับสปรายต์ผ่าน spaceShooterAsteroidLiveSpriteIndexPlay) */
}
}
const wallClock = Date.now();
for (let pi = spaceShooterPopups.length - 1; pi >= 0; pi--) {
/* until ใช้ Date.now() — ห้ามเทียบกับ performance.now() (สเกลคนละระบบ → ลบไม่ออก) */
if (wallClock >= spaceShooterPopups[pi].until) spaceShooterPopups.splice(pi, 1);
}
me.direction = 'up';
me.isWalking = vx !== 0 || vy !== 0;
const tEmit = Date.now();
if (tEmit - spaceShooterLastMoveEmit > 60 && socket && myId != null) {
spaceShooterLastMoveEmit = tEmit;
socket.emit('move', {
x: me.x, y: me.y, direction: me.direction,
spaceShooterScore: Math.max(0, me.spaceShooterScore | 0),
spaceShooterHits: Math.max(0, Number(me.spaceShooterHits) || 0),
spaceShooterEliminated: !!me.spaceShooterEliminated,
});
}
}
function drawSpaceShooterCombatLayer(ctx, worldToScreen, zDraw, timeMs) {
if (!mapData || !isSpaceShooter()) return;
const refs = buildSpaceShooterParticipantRefsPlay();
const wallNow = typeof timeMs === 'number' ? timeMs : Date.now();
const astUrls = playSpaceShooterAsteroidSpriteUrls;
for (let i = 0; i < spaceShooterAsteroids.length; i++) {
const a = spaceShooterAsteroids[i];
const [sx, sy] = worldToScreen(a.x, a.y);
const sr = Math.max(6, a.r * zDraw);
const si = spaceShooterAsteroidLiveSpriteIndexPlay(a);
let liveUrl = (astUrls && astUrls[si]) ? String(astUrls[si]).trim() : '';
if (!liveUrl && si > 0 && astUrls && astUrls[0]) liveUrl = String(astUrls[0]).trim();
const liveRec = liveUrl ? ensureGauntletAssetImage(liveUrl) : null;
const liveAstImg = liveRec && liveRec.ready && liveRec.img && liveRec.img.naturalWidth > 0 ? liveRec.img : null;
if (liveAstImg) {
const iw = liveAstImg.naturalWidth;
const ih = liveAstImg.naturalHeight;
const diam = sr * 2.15;
const sc = Math.min(diam / iw, diam / ih);
const dw = iw * sc;
const dh = ih * sc;
ctx.drawImage(liveAstImg, sx - dw * 0.5, sy - dh * 0.5, dw, dh);
} else {
const grd = ctx.createRadialGradient(sx - sr * 0.25, sy - sr * 0.25, sr * 0.1, sx, sy, sr);
grd.addColorStop(0, 'rgba(90, 85, 95, 0.95)');
grd.addColorStop(0.55, 'rgba(35, 32, 42, 0.98)');
grd.addColorStop(1, 'rgba(18, 16, 24, 1)');
ctx.fillStyle = grd;
ctx.beginPath();
ctx.arc(sx, sy, sr, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = 'rgba(255, 90, 60, 0.75)';
ctx.lineWidth = Math.max(1.5, zDraw * 1.2);
ctx.beginPath();
ctx.arc(sx, sy, sr * 0.88, 0.6, 1.9);
ctx.stroke();
ctx.beginPath();
ctx.arc(sx + sr * 0.15, sy + sr * 0.1, sr * 0.35, 0, Math.PI * 2);
ctx.stroke();
ctx.shadowColor = 'rgba(255, 60, 40, 0.55)';
ctx.shadowBlur = sr * 0.45;
ctx.strokeStyle = 'rgba(255, 120, 80, 0.35)';
ctx.beginPath();
ctx.arc(sx, sy, sr + 3 * zDraw, 0, Math.PI * 2);
ctx.stroke();
ctx.shadowBlur = 0;
}
}
if (astUrls && astUrls.length >= 2) {
for (let ei = 0; ei < spaceShooterAsteroidExplosions.length; ei++) {
const ex = spaceShooterAsteroidExplosions[ei];
const u = astUrls[ex.fi + 1];
if (!u) continue;
const rec = ensureGauntletAssetImage(u);
const img = rec && rec.ready && rec.img && rec.img.naturalWidth > 0 ? rec.img : null;
if (!img) continue;
const [sx, sy] = worldToScreen(ex.x, ex.y);
const sr = Math.max(6, ex.r * zDraw);
const iw = img.naturalWidth;
const ih = img.naturalHeight;
const diam = sr * 2.4;
const sc = Math.min(diam / iw, diam / ih);
const dw = iw * sc;
const dh = ih * sc;
ctx.drawImage(img, sx - dw * 0.5, sy - dh * 0.5, dw, dh);
}
}
for (let i = 0; i < spaceShooterBullets.length; i++) {
const b = spaceShooterBullets[i];
for (let k = 0; k < 4; k++) {
const t = k / 4;
const yy = b.y + t * 22;
const [bx, by] = worldToScreen(b.x, yy);
ctx.fillStyle = `rgba(255, ${180 - k * 35}, ${80 - k * 15}, ${0.95 - k * 0.18})`;
ctx.beginPath();
ctx.arc(bx, by, Math.max(2, 3.2 * zDraw - k * 0.4), 0, Math.PI * 2);
ctx.fill();
}
}
const shipBody = spaceShooterShipBodyScreenPxPlay(zDraw);
const bodyW = shipBody.bodyW;
const bodyH = shipBody.bodyH;
refs.forEach((entry, idx) => {
const ent = entry.ref;
if (ent.spaceShooterCx == null || ent.spaceShooterCy == null) return;
const [sx, sy] = worldToScreen(ent.spaceShooterCx, ent.spaceShooterCy);
const elimShip = !!(isSpaceShooterMissionUiMapPlay() && ent.spaceShooterEliminated);
if (elimShip) return;
/* slot จาก stable idx (refs = buildStableShipParticipantRefsPlay เรียงตาม id เหมือนกันทุกเครื่อง)
→ สี/รูปยานตรงกันทุกเครื่องและ auto-correct เมื่อ set ผู้เล่น/บอทครบ
(เดิมใช้ ent.spaceShooterSlot ที่ freeze ไว้ → เพี้ยนถ้า others ยังไม่ครบตอน layout) */
const slot = (idx % 6) + 1;
const col = SPACE_SHOOTER_SHIP_COLORS[(slot - 1) % SPACE_SHOOTER_SHIP_COLORS.length];
const shipUrl = (playSpaceShooterShipImageUrls[slot - 1] || '').trim();
const shipRec = shipUrl ? ensureGauntletAssetImage(shipUrl) : null;
const shipImg = shipRec && shipRec.ready && shipRec.img && shipRec.img.naturalWidth > 0 ? shipRec.img : null;
let shipDrawW = bodyW * 2.2;
let shipDrawH = bodyH * 2.2;
if (shipImg) {
ctx.save();
ctx.translate(sx, sy);
if (elimShip) ctx.globalAlpha = 0.38;
const iw = shipImg.naturalWidth;
const ih = shipImg.naturalHeight;
const maxW = bodyW * 2.4;
const maxH = bodyH * 2.4;
const sc = Math.min(maxW / iw, maxH / ih);
const dw = iw * sc;
const dh = ih * sc;
shipDrawW = dw;
shipDrawH = dh;
ctx.drawImage(shipImg, -dw * 0.5, -dh * 0.5, dw, dh);
ctx.restore();
} else {
ctx.save();
ctx.translate(sx, sy);
if (elimShip) ctx.globalAlpha = 0.38;
ctx.fillStyle = col;
ctx.strokeStyle = 'rgba(180, 255, 255, 0.85)';
ctx.lineWidth = Math.max(1.2, zDraw);
ctx.beginPath();
ctx.moveTo(0, -bodyH * 0.55);
ctx.lineTo(-bodyW * 0.55, bodyH * 0.42);
ctx.lineTo(0, bodyH * 0.22);
ctx.lineTo(bodyW * 0.55, bodyH * 0.42);
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.fillStyle = 'rgba(255, 220, 120, 0.95)';
ctx.beginPath();
ctx.moveTo(-bodyW * 0.22, bodyH * 0.38);
ctx.lineTo(0, bodyH * 0.72);
ctx.lineTo(bodyW * 0.22, bodyH * 0.38);
ctx.closePath();
ctx.fill();
ctx.restore();
}
if (isSpaceShooterMissionUiMapPlay()) {
const hits = Math.max(0, Math.min(3, Number(ent.spaceShooterHits) || 0));
if (hits > 0 && playSpaceShooterShipDamageOverlayUrls && playSpaceShooterShipDamageOverlayUrls.length) {
const oUrl = (playSpaceShooterShipDamageOverlayUrls[hits - 1] || '').trim();
if (oUrl) {
const oRec = ensureGauntletAssetImage(oUrl);
const oImg = oRec && oRec.ready && oRec.img && oRec.img.naturalWidth > 0 ? oRec.img : null;
if (oImg) {
ctx.save();
if (elimShip) ctx.globalAlpha = 0.38;
const ow = oImg.naturalWidth;
const oh = oImg.naturalHeight;
const scO = Math.min(shipDrawW / ow, shipDrawH / oh);
const odw = ow * scO;
const odh = oh * scO;
ctx.drawImage(oImg, sx - odw * 0.5, sy - odh * 0.5, odw, odh);
ctx.restore();
}
}
}
}
const name = (ent.nickname || '').slice(0, 10);
if (name) {
ctx.font = `${Math.max(9, 10 * zDraw)}px system-ui, "Kanit", sans-serif`;
ctx.textAlign = 'center';
ctx.fillStyle = 'rgba(224, 242, 255, 0.92)';
ctx.strokeStyle = 'rgba(0, 20, 40, 0.85)';
ctx.lineWidth = 3;
ctx.strokeText(name, sx, sy - bodyH * 0.62);
ctx.fillText(name, sx, sy - bodyH * 0.62);
ctx.textAlign = 'left';
}
});
for (let i = 0; i < spaceShooterPopups.length; i++) {
const p = spaceShooterPopups[i];
if (wallNow >= p.until) continue;
const [px, py] = worldToScreen(p.x, p.y);
const dur = 700;
const age = 1 - Math.max(0, Math.min(1, (p.until - wallNow) / dur));
ctx.save();
ctx.globalAlpha = Math.max(0, 1 - age * 0.92);
ctx.font = `bold ${Math.max(12, 16 * zDraw)}px Orbitron, ui-sans-serif, sans-serif`;
ctx.textAlign = 'center';
ctx.fillStyle = '#ffe066';
ctx.strokeStyle = 'rgba(120, 60, 0, 0.6)';
ctx.lineWidth = 3;
ctx.strokeText(p.text || '+5', px, py - age * 18);
ctx.fillText(p.text || '+5', px, py - age * 18);
ctx.restore();
}
}
const BALLOON_BOSS_PLAYER_COLORS = ['#ff79c6', '#7aa2f7', '#f9e2af', '#f7768e', '#9ece6a', '#bb9af7'];
function normalizeBalloonBossPlayerSlotsInPlay(md) {
if (!md || md.gameType !== 'balloon_boss') return;
const w = md.width || 20, h = md.height || 15;
const src = md.balloonBossPlayerSlots || [];
const rows = [];
for (let y = 0; y < h; y++) {
const r = src[y];
const row = [];
for (let x = 0; x < w; x++) {
const v = r && r[x];
const n = typeof v === 'number' ? v : parseInt(String(v), 10);
row.push(Number.isFinite(n) && n >= 1 && n <= 6 ? Math.floor(n) : 0);
}
rows.push(row);
}
md.balloonBossPlayerSlots = rows;
}
/** MG7 — ครึ่งหน้าต่าง (tiles) ที่ต้องเห็นรอบกลางแมป = ระยะไกลสุดของ slot ผู้เล่น+บอส จากกลางแมป + margin
ใช้ซูมให้เต็มจอกว่า fit ทั้งแมป (แมปแคบ aspect 1.33 → ขอบดำเยอะ) โดยไม่ crop ตัวผู้เล่น */
let _balloonBossVisHalfCache = null;
function getBalloonBossVisibleHalfTilesPlay(md) {
if (!md || md.gameType !== 'balloon_boss') return null;
if (_balloonBossVisHalfCache && _balloonBossVisHalfCache._md === md) return _balloonBossVisHalfCache;
const w = md.width || 20, h = md.height || 15;
const ccx = w / 2, ccy = h / 2;
let maxDX = 0, maxDY = 0;
const g = md.balloonBossPlayerSlots;
if (g) {
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
if (g[y] && g[y][x]) {
maxDX = Math.max(maxDX, Math.abs((x + 0.5) - ccx));
maxDY = Math.max(maxDY, Math.abs((y + 0.5) - ccy));
}
}
}
}
const bx = md.balloonBossBossSpawn;
if (bx && Number.isFinite(Number(bx.x))) {
maxDX = Math.max(maxDX, Math.abs((Number(bx.x) + 0.5) - ccx));
maxDY = Math.max(maxDY, Math.abs((Number(bx.y) + 0.5) - ccy) + 2.5 /* บอสลอยขึ้นได้ */);
}
if (maxDX <= 0 && maxDY <= 0) { maxDX = w / 2; maxDY = h / 2; }
const margin = 1.6; /* เผื่อขนาดตัวละคร + ลูกศร/ลูกโป่ง */
const res = {
_md: md,
halfW: Math.min(w / 2, maxDX + margin),
halfH: Math.min(h / 2, maxDY + margin),
};
_balloonBossVisHalfCache = res;
return res;
}
function getBalloonBossPlayerSpawnWorldCenterFromMap(md, slot1to6, ts) {
if (!md || !md.balloonBossPlayerSlots) return null;
const w = md.width || 20, h = md.height || 15;
const g = md.balloonBossPlayerSlots;
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
if (g[y] && g[y][x] === slot1to6) return { cx: (x + 0.5) * ts, cy: (y + 0.5) * ts };
}
}
return null;
}
function getBalloonBossBossWorldCenterPlay(md, ts) {
const bx = md && md.balloonBossBossSpawn;
if (bx && Number.isFinite(Number(bx.x)) && Number.isFinite(Number(bx.y))) {
return { cx: (Number(bx.x) + 0.5) * ts, cy: (Number(bx.y) + 0.5) * ts };
}
const w = md.width || 20, h = md.height || 15;
return { cx: (w * 0.5) * ts, cy: (h * 0.38) * ts };
}
/**
* จุดกลางบอสระหว่างเล่น — ลอยแบบลูกโป่งจากผลรวม sine (deterministic ต่อเวลาในรอบ)
* เพื่อให้ทุก client ได้ตำแหน่งใกล้เคียงกัน (ไม่ใช้ state สุ่มต่อเครื่อง)
*/
/* เฟสเริ่มต้นของลูกศรวงกลมต่อ id — hash จาก id (เหมือนกันทุกเครื่อง) */
function balloonBossAimPhaseForIdPlay(id) {
const s = String(id == null ? '' : id);
let h = 0;
for (let i = 0; i < s.length; i++) h = (h * 31 + s.charCodeAt(i)) >>> 0;
return (h % 10000) / 10000 * Math.PI * 2;
}
/* มุมลูกศรหมุนแบบ deterministic จากเวลา server + เฟสต่อ id → "วงๆ" หมุนตรงกันทุกเครื่อง
(เดิมสุ่ม init + บวก dt ต่อเครื่อง → คนละมุม) ความเร็ว 1.02 rad/s */
function balloonBossAutoAimRadPlay(id) {
const tMs = balloonBossLiveAnchorServerMs > 0 ? (serverNow() - balloonBossLiveAnchorServerMs) : serverNow();
const a = (tMs * 0.00102) + balloonBossAimPhaseForIdPlay(id);
return a % (Math.PI * 2);
}
function getBalloonBossBossLiveCenterPlay(md, ts) {
if (!md || md.gameType !== 'balloon_boss') return getBalloonBossBossWorldCenterPlay(md, ts);
const base = getBalloonBossBossWorldCenterPlay(md, ts);
const w = md.width || 20, h = md.height || 15;
const mw = w * ts, mh = h * ts;
/* ผูกเวลาบอสกับ anchor server (เหมือน timer/กระสุนบอส) → ตำแหน่งบอสตรงกันทุกเครื่อง
(เดิมใช้ balloonBossSessionStartMs = performance.now() local → คนละ baseline = บอสคนละที่) */
const tSec = balloonBossLiveAnchorServerMs > 0
? (serverNow() - balloonBossLiveAnchorServerMs) / 1000
: (balloonBossSessionStartMs > 0
? (performance.now() - balloonBossSessionStartMs) / 1000
: performance.now() / 1000);
const ax = Math.min(mw * 0.19, 240);
const ay = Math.min(mh * 0.17, 200);
const cx = base.cx + Math.sin(tSec * 0.33 + 0.75) * ax + Math.sin(tSec * 0.69 + 0.15) * (ax * 0.4);
const cy = base.cy + Math.cos(tSec * 0.29 + 1.05) * ay + Math.cos(tSec * 0.64 + 0.45) * (ay * 0.37);
return clampBalloonBossWorld(cx, cy, mw, mh);
}
/** จุดโลกประมาณกลางกระจุกลูกโป่ง (ใช้ hit จากกระสุนบอส) — ไม่ใช่จุดเท้า */
function balloonBossBalloonClusterWorldPlay(ent, bossCx, bossCy) {
if (!ent || ent.balloonBossCx == null) return { cx: 0, cy: 0 };
const dx = ent.balloonBossCx - bossCx;
const dy = ent.balloonBossCy - bossCy;
const L = Math.hypot(dx, dy) || 1;
const ox = (dx / L) * 22;
const oy = (dy / L) * 12;
return {
cx: ent.balloonBossCx + ox,
cy: ent.balloonBossCy - 52 + oy * 0.35,
};
}
/** ผู้เล่นหลักเด้งกับวงชนบอส (บอสเป็นวงนิ่งใน world) */
function balloonBossPlayerBossElasticPlay(meEnt, bossCx, bossCy, bossCollideR, mw, mh) {
if (!meEnt || meEnt.balloonBossEliminated || meEnt.balloonBossCx == null) return;
const rMe = 44;
const rB = Math.max(30, bossCollideR * 0.9);
const dx = meEnt.balloonBossCx - bossCx;
const dy = meEnt.balloonBossCy - bossCy;
const dist = Math.hypot(dx, dy) || 1e-6;
const minD = rMe + rB;
if (dist >= minD) return;
const nx = dx / dist;
const ny = dy / dist;
const push = (minD - dist) * 0.58;
meEnt.balloonBossCx += nx * push;
meEnt.balloonBossCy += ny * push;
const vn = meEnt.balloonBossVelX * nx + meEnt.balloonBossVelY * ny;
if (vn < 0) {
meEnt.balloonBossVelX -= 1.85 * vn * nx;
meEnt.balloonBossVelY -= 1.85 * vn * ny;
}
const cl = clampBalloonBossWorld(meEnt.balloonBossCx, meEnt.balloonBossCy, mw, mh);
meEnt.balloonBossCx = cl.cx;
meEnt.balloonBossCy = cl.cy;
}
/** ผู้เล่นหลักเด้งกับคนอื่น (บอทขยับรับแรงปะทะเล็กน้อย) */
function balloonBossPlayerElasticCollisionsPlay(meEnt, aliveRefs, mw, mh) {
if (!meEnt || meEnt.balloonBossEliminated || meEnt.balloonBossCx == null) return;
const rMe = 44;
const rO = 44;
const minD = rMe + rO - 2;
for (let ii = 0; ii < aliveRefs.length; ii++) {
const entry = aliveRefs[ii];
if (!entry || entry.ref === meEnt) continue;
const o = entry.ref;
if (!o || o.balloonBossEliminated || o.balloonBossCx == null) continue;
const dx = meEnt.balloonBossCx - o.balloonBossCx;
const dy = meEnt.balloonBossCy - o.balloonBossCy;
const dist = Math.hypot(dx, dy);
if (!dist || dist >= minD) continue;
const nx = dx / dist;
const ny = dy / dist;
const push = (minD - dist) * 0.52;
meEnt.balloonBossCx += nx * push;
meEnt.balloonBossCy += ny * push;
const vn = meEnt.balloonBossVelX * nx + meEnt.balloonBossVelY * ny;
if (vn < 0) {
meEnt.balloonBossVelX -= 1.85 * vn * nx;
meEnt.balloonBossVelY -= 1.85 * vn * ny;
}
if (isPreviewBotId(entry.id)) {
const pushO = (minD - dist) * 0.48;
o.balloonBossCx -= nx * pushO;
o.balloonBossCy -= ny * pushO;
}
}
const cl2 = clampBalloonBossWorld(meEnt.balloonBossCx, meEnt.balloonBossCy, mw, mh);
meEnt.balloonBossCx = cl2.cx;
meEnt.balloonBossCy = cl2.cy;
}
/** หมายเลขสล็อต 1–6 ที่มีบนแมป (เรียง) — ถ้ามีแค่ 3 ช่อง ผู้เล่นจะวนที่นั่ง 3 จุดรอบบอส · Occupied P-slots on map for spawn cycling */
function getBalloonBossOccupiedSlotNumbersPlay(md) {
if (!md || !md.balloonBossPlayerSlots) return [];
const g = md.balloonBossPlayerSlots;
const w = md.width || 20, h = md.height || 15;
const seen = new Set();
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
const v = g[y] && g[y][x];
const n = typeof v === 'number' ? v : parseInt(String(v), 10);
if (Number.isFinite(n) && n >= 1 && n <= 6) seen.add(Math.floor(n));
}
}
return Array.from(seen).sort((a, b) => a - b);
}
function buildBalloonBossParticipantRefsPlay() {
return buildStableShipParticipantRefsPlay();
}
function balloonBossBalloonsStartPlay() {
const n = Number(mapData && mapData.balloonBossBalloonsPerPlayer);
/** ไม่มีค่าในแมป = 3 ลูก (Mega Virus mock) — ไม่ใช้ 5 เพราะบอท/preview ติด 5 */
return Math.max(1, Math.min(12, Number.isFinite(n) ? Math.floor(n) : 3));
}
function balloonBossMaxHpPlay() {
const n = Number(mapData && mapData.balloonBossMaxHp);
return Math.max(20, Math.min(9999, Number.isFinite(n) ? Math.floor(n) : 100));
}
function balloonBossFireDelayMsPlay() {
const n = Number(mapData && mapData.balloonBossFireDelayMs);
return Math.max(120, Math.min(2000, Number.isFinite(n) ? Math.floor(n) : 380));
}
/** ความเร่งยาน (px/s²) — ต่ำ = คุมยาก ลื่น */
function balloonBossShipAccelPlay() {
const n = Number(mapData && mapData.balloonBossShipAccel);
return Math.max(80, Math.min(520, Number.isFinite(n) ? n : 210));
}
/** ความเร็วสูงสุดยาน (px/s) */
function balloonBossShipMaxSpeedPlay() {
const n = Number(mapData && mapData.balloonBossShipMaxSpeed);
return Math.max(60, Math.min(320, Number.isFinite(n) ? n : 158));
}
/** แรงหน่วงต่อวินาที (velocity *= 1 - min(1, drag*dt)) — สูง = หยุดเร็วขึ้น */
function balloonBossShipDragPlay() {
const n = Number(mapData && mapData.balloonBossShipDrag);
return Math.max(0.4, Math.min(6, Number.isFinite(n) ? n : 1.65));
}
function balloonBossTimeLimitSecPlay() {
const t = Number(mapData && mapData.balloonBossTimeSec);
if (Number.isFinite(t) && t === 0) return 0;
if (Number.isFinite(t) && t > 0 && t < 7200) return Math.floor(t);
const g = Number(playBalloonBossMissionTimeSec);
if (Number.isFinite(g) && g > 0 && g < 7200) return Math.floor(g);
return 120;
}
function balloonBossRemainingSecPlay() {
const lim = balloonBossTimeLimitSecPlay();
if (lim <= 0) return null;
if (isMegaVirusMissionShellMapPlay() && isGauntletCrownPregameBlockingPlay()) return lim;
if (!balloonBossSessionStartMs && !(balloonBossLiveAnchorServerMs > 0)) return lim;
/* นับเวลาจาก anchor server → จบพร้อมกันทุกเครื่อง; fallback local ถ้ายังไม่มี anchor */
const elapsed = balloonBossLiveAnchorServerMs > 0
? (serverNow() - balloonBossLiveAnchorServerMs) / 1000
: (performance.now() - balloonBossSessionStartMs) / 1000;
return Math.max(0, Math.ceil(lim - elapsed));
}
function balloonBossTeamDamagePlay() {
let s = Math.max(0, me.balloonBossScore | 0);
others.forEach((o) => { s += Math.max(0, o.balloonBossScore | 0); });
return s;
}
/** รวมดาเมจที่ทำกับบอส (ไม่เท่ากับคะแนน — คะแนน +10 ต่อครั้ง, HP บอส -2 ต่อครั้ง)
non-host: ใช้ค่าที่ host เป็นเจ้าของ (single source of truth) ถ้าได้รับแล้ว — HP บอสตรงกันทุกเครื่อง */
function balloonBossTeamBossDamagePlay() {
if (!isMePlayHost() && balloonBossHostBossDmg != null) {
return Math.max(0, balloonBossHostBossDmg | 0);
}
let s = Math.max(0, me.balloonBossBossDmg | 0);
others.forEach((o) => { s += Math.max(0, o.balloonBossBossDmg | 0); });
return s;
}
function syncBalloonBossFootFromCenter(ent) {
if (!ent || !mapData || ent.balloonBossCx == null || ent.balloonBossCy == null) return;
const { cw, ch } = getCharacterFootprintWH(mapData);
const ts = tileSize;
ent.x = ent.balloonBossCx / ts - cw * 0.5;
ent.y = ent.balloonBossCy / ts - ch * 0.92;
}
function clampBalloonBossWorld(cx, cy, mw, mh) {
const e = 22;
return {
cx: Math.max(e, Math.min(mw - e, cx)),
cy: Math.max(e, Math.min(mh - e, cy)),
};
}
function applyBalloonBossSpawnLayoutPlay() {
if (!mapData || mapData.gameType !== 'balloon_boss') return;
normalizeBalloonBossPlayerSlotsInPlay(mapData);
const ts = tileSize;
const w = mapData.width || 20, h = mapData.height || 15;
const { cw, ch } = getCharacterFootprintWH(mapData);
const mw = w * ts, mh = h * ts;
const refs = buildBalloonBossParticipantRefsPlay();
const n = refs.length || 1;
const bStart = balloonBossBalloonsStartPlay();
const slotCycle = getBalloonBossOccupiedSlotNumbersPlay(mapData);
refs.forEach((entry, idx) => {
const ent = entry.ref;
const slot = slotCycle.length ? slotCycle[idx % slotCycle.length] : ((idx % 6) + 1);
const cen = getBalloonBossPlayerSpawnWorldCenterFromMap(mapData, slot, ts);
let cx, cy;
if (cen) {
cx = cen.cx;
cy = cen.cy;
} else {
const t = (idx + 1) / (n + 1);
cx = t * mw;
cy = Math.min(mh - ts * 1.2, (h - 1.2) * ts);
}
const cl = clampBalloonBossWorld(cx, cy, mw, mh);
ent.balloonBossSkinSlot = slot;
ent.balloonBossCx = cl.cx;
ent.balloonBossCy = cl.cy;
if (typeof ent.balloonBossScore !== 'number' || !Number.isFinite(ent.balloonBossScore)) ent.balloonBossScore = 0;
if (typeof ent.balloonBossBossDmg !== 'number' || !Number.isFinite(ent.balloonBossBossDmg)) ent.balloonBossBossDmg = 0;
/** จำนวนลูกโป่งตามแมปเสมอเมื่อจัดตำแหน่ง — ไม่ค้าง 5 จาก preview bot · Always sync start count */
ent.balloonBossBalloons = bStart;
if (typeof ent.balloonBossHitIframe !== 'number') ent.balloonBossHitIframe = 0;
ent.balloonBossVelX = 0;
ent.balloonBossVelY = 0;
ent.x = ent.balloonBossCx / ts - cw * 0.5;
ent.y = ent.balloonBossCy / ts - ch * 0.92;
ent.tx = ent.x;
ent.ty = ent.y;
ent.direction = 'down';
ent.balloonBossAimRad = balloonBossAutoAimRadPlay(entry.id);
});
}
function endBalloonBossGame(reason) {
if (balloonBossGameEnded || !mapData || mapData.gameType !== 'balloon_boss') return;
balloonBossGameEnded = true;
balloonBossPendingShots = [];
balloonBossPlayerBullets = [];
balloonBossBossBullets = [];
balloonBossScorePopups = [];
if (isMegaVirusMissionShellMapPlay()) {
applyMegaVirusMissionPanelImages();
beginBalloonBossMegaVirusResultFlashSequenceThenGcm(balloonBossBuildMissionPayloadPlay(reason), reason);
return;
}
const ov = document.getElementById('gauntlet-ended-overlay');
const msgEl = document.getElementById('gauntlet-ended-message');
const titleEl = document.getElementById('gauntlet-ended-title');
const listEl = document.getElementById('gauntlet-ended-rankings');
const btn = document.getElementById('btn-gauntlet-ended-lobby');
if (!ov || !msgEl || !listEl) return;
if (titleEl) {
titleEl.textContent = reason === 'victory' ? 'ชนะบอส! · Boss defeated' : 'หมดเวลา · Time up';
}
msgEl.textContent = reason === 'victory'
? 'MEGA VIRUS ถูกกำจัดแล้ว — อันดับจากคะแนนการยิงโดน'
: 'หมดเวลา — อันดับจากคะแนนการยิงโดน';
listEl.innerHTML = '';
const ranks = [];
if (myId != null) {
ranks.push({ id: myId, nickname: (me.nickname || nick || 'คุณ').trim() || 'คุณ', score: Math.max(0, me.balloonBossScore | 0) });
}
others.forEach((o, id) => {
ranks.push({ id, nickname: (o && o.nickname) ? String(o.nickname).trim() : id, score: Math.max(0, o.balloonBossScore | 0) });
});
ranks.sort((a, b) => b.score - a.score || String(a.nickname).localeCompare(String(b.nickname), 'th'));
ranks.forEach((r, i) => {
const li = document.createElement('li');
const isMe = myId != null && r && String(r.id) === String(myId);
li.textContent = `${i + 1}. ${(r && r.nickname) || '—'} — ${Math.max(0, Number(r && r.score) || 0)} pts`;
if (isMe) li.className = 'gauntlet-ended-me';
listEl.appendChild(li);
});
ov.classList.remove('is-hidden');
function goLobby() {
window.location.href = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
}
if (btn) {
btn.onclick = () => {
if (previewMode && editorEmbedReturn) ov.classList.add('is-hidden');
else goLobby();
};
}
}
/* host เป็นผู้ตัดสินจบเกม MG7 แล้ว broadcast → ทุกเครื่องจบพร้อมกัน (เดิมต่างคนต่างตัดสินจาก state ที่สะสมไม่พร้อมกัน → game over ไม่เท่ากัน) */
function triggerBalloonBossOverPlay(reason) {
if (balloonBossGameEnded) return;
try {
if (socket && myId != null && isMePlayHost()) {
/* แนบตารางคะแนน + สถานะตาย/รอดสุดท้าย (host authoritative) → ทุกเครื่องโชว์อันดับ/คะแนน/โบนัสผู้รอดตรงกัน
(เดิมส่งแค่ score ไม่มี eliminated → client ที่บอท/คนตายไม่ sync ได้โบนัสผู้รอด +10 เกิน = คะแนนจบไม่ตรง) */
const scores = buildStableShipParticipantRefsPlay().map((e) => ({
id: e.id,
score: Math.max(0, (e.ref && (e.ref.balloonBossScore | 0)) || 0),
eliminated: !!(e.ref && e.ref.balloonBossEliminated),
}));
socket.emit('balloon-boss-over', { reason: reason, scores: scores });
}
} catch (e) { /* ignore */ }
endBalloonBossGame(reason);
}
function stepBalloonBossPreviewBots(dt, mw, mh, bossCx, bossCy, ts) {
if (!playBotsEnabled() || !isMePlayHost() || !mapData || mapData.gameType !== 'balloon_boss') return;
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const o = others.get(bid);
if (!o || o.balloonBossEliminated || o.balloonBossCx == null) return;
const wob = Math.sin(performance.now() / 800 + bid.length) * 0.55;
const wob2 = Math.cos(performance.now() / 1100 + bid.charCodeAt(0)) * 0.45;
const spd = 48;
let nx = o.balloonBossCx + wob * spd * dt;
let ny = o.balloonBossCy + wob2 * spd * 0.72 * dt;
const cl = clampBalloonBossWorld(nx, ny, mw, mh);
o.balloonBossCx = cl.cx;
o.balloonBossCy = cl.cy;
syncBalloonBossFootFromCenter(o);
o.direction = 'down';
o.tx = o.x;
o.ty = o.y;
if (typeof o.balloonBossBotNextFire === 'number') o.balloonBossBotNextFire -= dt;
else o.balloonBossBotNextFire = 0.8 + Math.random() * 0.9;
if (o.balloonBossBotNextFire <= 0) {
o.balloonBossBotNextFire = 0.9 + Math.random() * 1.1;
const bspd = 500 + Math.random() * 90;
/** บอทยิงตามมุม "ลูกศรวงกลม" ของตัวเอง (ทันที) เหมือนผู้เล่น — ลูกศรหมุนตลอดทั้งทดสอบ/เล่นจริง ไม่ auto-aim ใส่บอส */
const aim = (typeof o.balloonBossAimRad === 'number' && Number.isFinite(o.balloonBossAimRad))
? o.balloonBossAimRad
: Math.atan2(bossCy - o.balloonBossCy, bossCx - o.balloonBossCx);
const bvx = Math.cos(aim) * bspd;
const bvy = Math.sin(aim) * bspd;
/** ยิงจากปลายลูกศรเหมือนผู้เล่น */
const botSx = o.balloonBossCx + Math.cos(aim) * 26;
const botSy = o.balloonBossCy - 10.5 + Math.sin(aim) * 26;
balloonBossPendingShots.push({
releaseAt: performance.now(),
sx: botSx,
sy: botSy,
vx: bvx,
vy: bvy,
ownerId: bid,
});
/* host เป็นผู้จำลองบอท → broadcast กระสุนบอทให้ client อื่นเห็นด้วย */
try {
if (socket && myId != null) {
socket.emit('balloon-boss-shot', { sx: botSx, sy: botSy, vx: bvx, vy: bvy, ownerId: bid, t0: serverNow() });
}
} catch (eB) { /* ignore */ }
/* สเปก MG7: บอทยิง 1 ครั้ง = −5 คะแนน เหมือนผู้เล่น (ต่ำสุด 0) */
o.balloonBossScore = Math.max(0, (o.balloonBossScore | 0) - 5);
}
});
}
function balloonBossTickFrame() {
if (!mapData || mapData.gameType !== 'balloon_boss') return;
if (isMegaVirusMissionShellMapPlay() && isGauntletCrownPregameBlockingPlay()) return;
const w = mapData.width || 20, h = mapData.height || 15;
const ts = tileSize;
const mw = w * ts, mh = h * ts;
const { cw, ch } = getCharacterFootprintWH(mapData);
others.forEach((o, id) => {
if (isPreviewBotId(id)) return;
if (!o || o.balloonBossEliminated) return;
if (o.tx != null) o.x += (o.tx - o.x) * 0.24;
if (o.ty != null) o.y += (o.ty - o.y) * 0.24;
const cx = (o.x + cw * 0.5) * ts;
const cy = (o.y + ch * 0.92) * ts;
const cl = clampBalloonBossWorld(cx, cy, mw, mh);
o.balloonBossCx = cl.cx;
o.balloonBossCy = cl.cy;
});
const now = performance.now();
const dt = Math.min(0.055, balloonBossLastTickMs ? (now - balloonBossLastTickMs) / 1000 : 0.016);
balloonBossLastTickMs = now;
const bossC = getBalloonBossBossLiveCenterPlay(mapData, ts);
const bossR = Math.max(36, ts * 1.15);
const maxHp = balloonBossMaxHpPlay();
const teamBossDmg = balloonBossTeamBossDamagePlay();
if (me.balloonBossEliminated) {
me.balloonBossVelX = 0;
me.balloonBossVelY = 0;
}
if (balloonBossGameEnded) {
for (let hi = balloonBossHitFx.length - 1; hi >= 0; hi--) {
balloonBossHitFx[hi].t -= dt;
if (balloonBossHitFx[hi].t <= 0) balloonBossHitFx.splice(hi, 1);
}
for (let si = balloonBossScorePopups.length - 1; si >= 0; si--) {
const sp = balloonBossScorePopups[si];
sp.t -= dt;
if (sp.t <= 0) balloonBossScorePopups.splice(si, 1);
}
return;
}
const remSec = balloonBossRemainingSecPlay();
const allRefsEarly = buildBalloonBossParticipantRefsPlay();
/* จบเกมแบบ host-authoritative: host ตัดสิน + broadcast, ทุกเครื่องจบพร้อมกัน
(เดิมแต่ละเครื่องตัดสินเองจาก teamBossDmg/elimination ที่สะสมไม่พร้อมกัน → game over ไม่เท่ากัน) */
if (isMePlayHost()) {
if (remSec != null && remSec <= 0) {
if (teamBossDmg >= maxHp) { triggerBalloonBossOverPlay('victory'); return; }
/* หมดเวลาแต่บอสยังไม่ตาย → ลูกโป่งของคนที่ยังเหลือ "แตกหมด" ตายทั้งหมด (แพ้) */
allRefsEarly.forEach((e) => {
if (e.ref && !e.ref.balloonBossEliminated) { e.ref.balloonBossBalloons = 0; e.ref.balloonBossEliminated = true; }
});
try { if (socket && myId != null) socket.emit('move', { x: me.x, y: me.y, direction: me.direction, balloonBossBalloons: 0, balloonBossEliminated: true }); } catch (eT) { /* ignore */ }
triggerBalloonBossOverPlay('all_dead');
return;
}
if (teamBossDmg >= maxHp) {
triggerBalloonBossOverPlay('victory');
return;
}
if (allRefsEarly.length > 0 && allRefsEarly.every((e) => e.ref && e.ref.balloonBossEliminated)) {
triggerBalloonBossOverPlay('all_dead');
return;
}
} else if (remSec != null && remSec <= -2) {
/* non-host fallback: เผื่อ host หลุด — เลยเวลามา 2s แล้วยังไม่ได้รับสัญญาณจบ ให้ปิดเกมเอง */
endBalloonBossGame(teamBossDmg >= maxHp ? 'victory' : 'all_dead');
return;
}
for (let hi = balloonBossHitFx.length - 1; hi >= 0; hi--) {
balloonBossHitFx[hi].t -= dt;
if (balloonBossHitFx[hi].t <= 0) balloonBossHitFx.splice(hi, 1);
}
for (let si = balloonBossScorePopups.length - 1; si >= 0; si--) {
const sp = balloonBossScorePopups[si];
sp.t -= dt;
if (sp.t <= 0) balloonBossScorePopups.splice(si, 1);
}
const aliveRefs = allRefsEarly.filter((e) => e.ref && !e.ref.balloonBossEliminated);
for (let pi = balloonBossPendingShots.length - 1; pi >= 0; pi--) {
const pnd = balloonBossPendingShots[pi];
if (now >= pnd.releaseAt) {
balloonBossPlayerBullets.push({ x: pnd.sx, y: pnd.sy, vx: pnd.vx, vy: pnd.vy, ownerId: pnd.ownerId });
balloonBossPendingShots.splice(pi, 1);
}
}
const bossFireEvery = 1.42;
if (balloonBossLiveAnchorServerMs > 0) {
/* deterministic boss fire: กระสุนลำดับ k ยิงที่ anchor + k*bossFireEvery ด้วยค่าสุ่มจาก seed(anchor,k)
→ ทุกเครื่องเห็นแพตเทิร์นกระสุนบอสเดียวกัน (เดิม Math.random แยกกัน = คนละลาย) */
const fireIntervalMs = bossFireEvery * 1000;
const targetShots = Math.floor((serverNow() - balloonBossLiveAnchorServerMs) / fireIntervalMs) + 1;
let bguard = 0;
while (balloonBossBossShotCount < targetShots && bguard < 200) {
bguard++;
const k = balloonBossBossShotCount++;
if (!aliveRefs.length) continue;
const rng = makeSeededRng(envSpawnSeed(balloonBossLiveAnchorServerMs, k));
const ang = rng() * Math.PI * 2;
const spd = 88 + rng() * 72;
const gy = 48 + rng() * 56;
balloonBossBossBullets.push({
x: bossC.cx, y: bossC.cy,
vx: Math.cos(ang) * spd, vy: Math.sin(ang) * spd,
gy: gy,
});
}
} else {
balloonBossBossFireAcc += dt;
while (balloonBossBossFireAcc >= bossFireEvery) {
balloonBossBossFireAcc -= bossFireEvery;
if (aliveRefs.length) {
const ang = Math.random() * Math.PI * 2;
const spd = 88 + Math.random() * 72;
balloonBossBossBullets.push({
x: bossC.cx, y: bossC.cy,
vx: Math.cos(ang) * spd, vy: Math.sin(ang) * spd,
gy: 48 + Math.random() * 56,
});
}
}
}
function applyBalloonBossHitToEntity(ent) {
if (!ent || ent.balloonBossEliminated) return;
if (ent.balloonBossHitIframe > now) return;
ent.balloonBossHitIframe = now + 520;
ent.balloonBossBalloons = Math.max(0, (ent.balloonBossBalloons | 0) - 1);
if (ent.balloonBossBalloons <= 0) {
ent.balloonBossEliminated = true;
ent.balloonBossBalloons = 0;
}
if (ent === me && socket) {
socket.emit('move', {
x: me.x, y: me.y, direction: me.direction,
balloonBossBalloons: me.balloonBossBalloons,
balloonBossEliminated: !!me.balloonBossEliminated,
balloonBossScore: Math.max(0, me.balloonBossScore | 0),
balloonBossBossDmg: Math.max(0, me.balloonBossBossDmg | 0),
});
}
}
for (let bi = balloonBossBossBullets.length - 1; bi >= 0; bi--) {
const b = balloonBossBossBullets[bi];
const gy = typeof b.gy === 'number' && Number.isFinite(b.gy) ? b.gy : 62;
b.vy += gy * dt;
b.x += b.vx * dt;
b.y += b.vy * dt;
if (b.x < -80 || b.x > mw + 80 || b.y < -80 || b.y > mh + 80) {
balloonBossBossBullets.splice(bi, 1);
continue;
}
let hit = false;
/* การชนกระสุนบอส: เจ้าของตัดสินยานตัวเองเท่านั้น (+ บอทพรีวิว = host) — เหมือน MG6
คนอื่นรอสถานะลูกโป่ง/ตายจาก move ของเจ้าตัว + balloon-boss-sync ของ host
(เดิมทุกเครื่องคิดชนให้ทุกยานด้วยตำแหน่ง interpolate ที่ต่างกัน → ลูกโป่งเพี้ยน/ตายไม่ตรงกัน) */
if (me && !me.balloonBossEliminated && me.balloonBossCx != null) {
const cc = balloonBossBalloonClusterWorldPlay(me, bossC.cx, bossC.cy);
const dx = b.x - cc.cx, dy = b.y - cc.cy;
if (dx * dx + dy * dy <= (36 * 36)) {
hit = true;
applyBalloonBossHitToEntity(me);
}
}
if (!hit && isMePlayHost()) {
aliveRefs.forEach((entry) => {
if (hit || !isPreviewBotId(entry.id)) return;
const ent = entry.ref;
if (!ent || ent.balloonBossCx == null) return;
const cc = balloonBossBalloonClusterWorldPlay(ent, bossC.cx, bossC.cy);
const dx = b.x - cc.cx, dy = b.y - cc.cy;
if (dx * dx + dy * dy <= (36 * 36)) {
hit = true;
applyBalloonBossHitToEntity(ent);
}
});
}
if (hit) balloonBossBossBullets.splice(bi, 1);
}
for (let i = balloonBossPlayerBullets.length - 1; i >= 0; i--) {
const b = balloonBossPlayerBullets[i];
b.x += b.vx * dt;
b.y += b.vy * dt;
if (b.x < -60 || b.x > mw + 60 || b.y < -60 || b.y > mh + 60) {
balloonBossPlayerBullets.splice(i, 1);
continue;
}
let pHit = false;
for (let ji = 0; ji < aliveRefs.length; ji++) {
if (pHit) break;
const entry = aliveRefs[ji];
const ent = entry.ref;
if (!ent || ent.balloonBossCx == null) continue;
if (String(entry.id) === String(b.ownerId)) continue;
/* ลูกโป่งของตัวเอง = เจ้าตัวตัดสิน · บอท = host ตัดสินคนเดียว (non-host เอาตาย/ลูกโป่งจาก fill-bot-state)
เดิม non-host คิด damage บอทเองจากกระสุนที่ relay มา → บอทตายคนละจังหวะ 2 จอ */
const canBalloonHit = (ent === me) || (isPreviewBotId(entry.id) && isMePlayHost());
if (!canBalloonHit) continue;
const cc = balloonBossBalloonClusterWorldPlay(ent, bossC.cx, bossC.cy);
const pdx = b.x - cc.cx, pdy = b.y - cc.cy;
if (pdx * pdx + pdy * pdy <= (34 * 34)) {
applyBalloonBossHitToEntity(ent);
balloonBossPlayerBullets.splice(i, 1);
pHit = true;
}
}
if (pHit) continue;
/* MG7: ยิงโดนไอคอนคำถามพิเศษ = ทริกได้เลย (ไม่ต้องเดินไปแตะ) */
if (specialQuizIcon && !specialQuizCollideSent && !specialQuizActiveQuestion) {
const iwx = specialQuizIcon.x * tileSize;
const iwy = specialQuizIcon.y * tileSize;
const idx = b.x - iwx, idy = b.y - iwy;
const ir = tileSize * 0.95;
if (idx * idx + idy * idy <= ir * ir) {
sendSpecialQuizCollide();
balloonBossPlayerBullets.splice(i, 1);
continue;
}
}
const dx = b.x - bossC.cx, dy = b.y - bossC.cy;
if (dx * dx + dy * dy <= bossR * bossR) {
balloonBossHitFx.push({ x: bossC.cx, y: bossC.cy, t: 0.22 });
balloonBossScorePopups.push({
ownerId: b.ownerId,
x: b.x,
y: b.y,
t: 0.85,
tMax: 0.85,
});
const addScore = 10;
const addBossDmg = 2;
/* score/dmg: เจ้าของเท่านั้นเป็นคนบวก (มนุษย์=ตัวเอง broadcast ผ่าน move, บอท=host broadcast ผ่าน fill-bot-state)
เครื่องอื่นห้ามบวกเอง — เดิม non-owner บวกจากกระสุนที่ถึงคนละจังหวะ → คะแนน/HP สุดท้ายไม่ตรง */
if (b.ownerId === myId) {
me.balloonBossScore = Math.max(0, (me.balloonBossScore | 0) + addScore);
me.balloonBossBossDmg = Math.max(0, (me.balloonBossBossDmg | 0) + addBossDmg);
if (socket && myId != null) {
balloonBossLastMoveEmit = Date.now();
socket.emit('move', {
x: me.x, y: me.y, direction: me.direction,
balloonBossScore: Math.max(0, me.balloonBossScore | 0),
balloonBossBossDmg: Math.max(0, me.balloonBossBossDmg | 0),
balloonBossBalloons: Math.max(0, me.balloonBossBalloons | 0),
balloonBossEliminated: !!me.balloonBossEliminated,
});
}
} else if (isPreviewBotId(b.ownerId) && isMePlayHost()) {
const o = others.get(b.ownerId);
if (o) {
o.balloonBossScore = Math.max(0, (o.balloonBossScore | 0) + addScore);
o.balloonBossBossDmg = Math.max(0, (o.balloonBossBossDmg | 0) + addBossDmg);
}
}
balloonBossPlayerBullets.splice(i, 1);
}
}
const tWind = performance.now() * 0.001;
const gustAx = Math.sin(tWind * 0.36 + 1.15) * 62 + Math.sin(tWind * 1.05) * 24;
const gustAy = Math.cos(tWind * 0.39 + 0.28) * 58 + Math.cos(tWind * 0.93) * 22;
const maxSpd = Math.min(228, balloonBossShipMaxSpeedPlay() * 1.32);
const dragPerSec = balloonBossShipDragPlay() * 0.4;
if (typeof me.balloonBossVelX !== 'number' || !Number.isFinite(me.balloonBossVelX)) me.balloonBossVelX = 0;
if (typeof me.balloonBossVelY !== 'number' || !Number.isFinite(me.balloonBossVelY)) me.balloonBossVelY = 0;
let nvx = me.balloonBossVelX;
let nvy = me.balloonBossVelY;
nvx += gustAx * dt;
nvy += gustAy * dt;
const drag = Math.min(1, dragPerSec * dt);
nvx *= (1 - drag);
nvy *= (1 - drag);
const curSpd = Math.sqrt(nvx * nvx + nvy * nvy);
if (curSpd > maxSpd) {
const s = maxSpd / curSpd;
nvx *= s;
nvy *= s;
}
me.balloonBossVelX = nvx;
me.balloonBossVelY = nvy;
if (!me.balloonBossEliminated && me.balloonBossCx != null) {
const ncx = me.balloonBossCx + nvx * dt;
const ncy = me.balloonBossCy + nvy * dt;
const cl = clampBalloonBossWorld(ncx, ncy, mw, mh);
if (Math.abs(cl.cx - ncx) > 0.5) me.balloonBossVelX *= -0.88;
if (Math.abs(cl.cy - ncy) > 0.5) me.balloonBossVelY *= -0.88;
me.balloonBossCx = cl.cx;
me.balloonBossCy = cl.cy;
}
syncBalloonBossFootFromCenter(me);
balloonBossPlayerElasticCollisionsPlay(me, aliveRefs, mw, mh);
balloonBossPlayerBossElasticPlay(me, bossC.cx, bossC.cy, bossR, mw, mh);
syncBalloonBossFootFromCenter(me);
/** ฉากนี้แสดงตัวหันหน้าเข้ากล้อง — sync กับ combat draw */
me.direction = 'down';
me.isWalking = Math.abs(me.balloonBossVelX) > 12 || Math.abs(me.balloonBossVelY) > 12;
/** วงลูกศรหมุนเองเรื่อย ๆ (คุมไม่ได้) — Mega Virus ยิงตามมุมลูกศร ณ ตอนกด Space */
aliveRefs.forEach((e) => {
const r = e.ref;
if (!r || r.balloonBossEliminated) return;
r.balloonBossAimRad = balloonBossAutoAimRadPlay(e.id);
});
balloonBossPlayerFireCd -= dt;
const btnFire = balloonBossFireBtnQueued; balloonBossFireBtnQueued = false;
const wantFire = !isChatFocused() && (!!keys['Space'] || btnFire) && !me.balloonBossEliminated;
if (wantFire && balloonBossPlayerFireCd <= 0 && me.balloonBossCy != null) {
balloonBossPlayerFireCd = 0.35;
/** ยิงตามมุม "ลูกศรวงกลม" เสมอ (me.balloonBossAimRad อัปเดตทุกเฟรม) — fallback เล็งบอสเฉพาะตอนมุมยังไม่พร้อม */
/** ลูกศรหมุนตลอดสำหรับ balloon_boss → ยิงทันที (delay 0) ทุกกรณี ทั้งทดสอบ/เล่นจริง ไม่งั้นกระสุนโผล่ไม่ตรงลูกศร */
const delayMs = 0;
const bspd = 480;
const aim = (typeof me.balloonBossAimRad === 'number' && Number.isFinite(me.balloonBossAimRad))
? me.balloonBossAimRad
: Math.atan2(bossC.cy - me.balloonBossCy, bossC.cx - me.balloonBossCx);
const vx = Math.cos(aim) * bspd;
const vy = Math.sin(aim) * bspd;
/** ยิงออกจาก "ปลายลูกศร" ไม่ใช่กลางตัว — วงอยู่เหนือตัว ~10.5px (world) รัศมีปลายหาง ~26px */
const shotSx = me.balloonBossCx + Math.cos(aim) * 26;
const shotSy = me.balloonBossCy - 10.5 + Math.sin(aim) * 26;
balloonBossPendingShots.push({
releaseAt: now + delayMs,
sx: shotSx,
sy: shotSy,
vx,
vy,
ownerId: myId,
});
/* broadcast กระสุนให้ทุกคนเห็นตรงกัน (host เห็นยังไง ทุกคนเห็นแบบนั้น) */
try {
if (socket && myId != null) {
socket.emit('balloon-boss-shot', { sx: shotSx, sy: shotSy, vx, vy, ownerId: myId, t0: serverNow() });
}
} catch (eS) { /* ignore */ }
/* สเปก MG7: ยิง 1 ครั้ง = −5 คะแนน (ต่ำสุด 0 ไม่ติดลบ) */
me.balloonBossScore = Math.max(0, (me.balloonBossScore | 0) - 5);
}
stepBalloonBossPreviewBots(dt, mw, mh, bossC.cx, bossC.cy, ts);
const tEmit = Date.now();
if (tEmit - balloonBossLastMoveEmit > 95 && socket && myId != null) {
balloonBossLastMoveEmit = tEmit;
socket.emit('move', {
x: me.x, y: me.y, direction: me.direction,
balloonBossScore: Math.max(0, me.balloonBossScore | 0),
balloonBossBossDmg: Math.max(0, me.balloonBossBossDmg | 0),
balloonBossBalloons: Math.max(0, me.balloonBossBalloons | 0),
balloonBossEliminated: !!me.balloonBossEliminated,
});
}
/* MG7 host-authoritative boss HP: host broadcast ดาเมจรวม + สถานะผู้เล่นคนอื่น ~7Hz
→ ทุกเครื่องแสดง HP บอส/ลูกโป่ง/การตาย ตรงกับ host (single source of truth) */
if (isMePlayHost() && socket && myId != null && tEmit - balloonBossLastSyncEmit > 140) {
balloonBossLastSyncEmit = tEmit;
const syncRefs = buildBalloonBossParticipantRefsPlay();
socket.emit('balloon-boss-sync', {
bossDmg: Math.max(0, balloonBossTeamBossDamagePlay() | 0),
/* anchor เวลาเริ่มเล่น (server ms) — clients adopt เพื่อให้มุม "ลูกศรวงกลม" หมุนตรงกันทุกเครื่อง
(เดิม anchor fallback = serverNow() ตอนเข้าเล่น ต่างกันต่อเครื่อง → วงๆ ไม่ sync) */
anchor: balloonBossLiveAnchorServerMs > 0 ? balloonBossLiveAnchorServerMs : 0,
players: syncRefs.map((e) => ({
id: e.id,
d: Math.max(0, (e.ref && (e.ref.balloonBossBossDmg | 0)) || 0),
b: Math.max(0, (e.ref && (e.ref.balloonBossBalloons | 0)) || 0),
e: !!(e.ref && e.ref.balloonBossEliminated),
})),
});
}
}
function drawBalloonBossCombatLayer(ctx, worldToScreen, zDraw, timeMs) {
if (!mapData || !isBalloonBoss()) return;
const ts = tileSize;
const w = mapData.width || 20, h = mapData.height || 15;
const mw = w * ts, mh = h * ts;
const bossC = getBalloonBossBossLiveCenterPlay(mapData, ts);
const maxHp = balloonBossMaxHpPlay();
const dmg = balloonBossTeamBossDamagePlay();
const hpLeft = Math.max(0, maxHp - dmg);
const bossR = Math.max(36, ts * 1.15);
const refs = buildBalloonBossParticipantRefsPlay();
/* slot รูปลูกโป่งคำนวณสดจาก stable idx (เหมือนสูตรใน spawn layout) → ตรงกันทุกเครื่อง
ไม่อิง ent.balloonBossSkinSlot ที่ freeze ไว้ (เพี้ยนถ้า set ยังไม่ครบตอน layout) */
const bbSlotCycle = getBalloonBossOccupiedSlotNumbersPlay(mapData);
const leaderId = (() => {
let best = null, bs = -1;
refs.forEach((e) => {
if (!e.ref || e.ref.balloonBossEliminated) return;
const sc = Math.max(0, e.ref.balloonBossScore | 0);
if (sc > bs) { bs = sc; best = e.id; }
});
return best;
})();
const bossImgUrl = normalizeGauntletAssetUrlForPlay(String(playBalloonBossBossImageUrl || ''));
const bossImgRec = bossImgUrl ? ensureGauntletAssetImage(bossImgUrl) : null;
for (let hi = 0; hi < balloonBossHitFx.length; hi++) {
const fx = balloonBossHitFx[hi];
const [hx, hy] = worldToScreen(fx.x, fx.y);
const pulse = 1 + (fx.t || 0) * 3;
ctx.save();
ctx.globalAlpha = Math.min(1, (fx.t || 0) * 4);
ctx.strokeStyle = 'rgba(255, 220, 120, 0.9)';
ctx.lineWidth = 3 * zDraw;
ctx.beginPath();
ctx.arc(hx, hy, bossR * zDraw * 0.5 * pulse, 0, Math.PI * 2);
ctx.stroke();
ctx.restore();
}
const score10PopUrl = normalizeGauntletAssetUrlForPlay('/Game/img/MegaVirus/score+10.png');
const score10PopRec = score10PopUrl ? ensureGauntletAssetImage(score10PopUrl) : null;
for (let si = 0; si < balloonBossScorePopups.length; si++) {
const sp = balloonBossScorePopups[si];
let wx = sp.x;
let wy = sp.y;
if (sp.ownerId != null) {
const oid = sp.ownerId;
const ent = (myId != null && String(oid) === String(myId)) ? me : others.get(oid);
if (ent && ent.balloonBossCx != null && !ent.balloonBossEliminated) {
const cc = balloonBossBalloonClusterWorldPlay(ent, bossC.cx, bossC.cy);
const tMax = typeof sp.tMax === 'number' && sp.tMax > 0 ? sp.tMax : 0.95;
const rise = ((tMax - Math.max(0, sp.t || 0)) / tMax) * 58;
wx = cc.cx;
wy = cc.cy - 46 - rise;
}
}
const [sx, sy] = worldToScreen(wx, wy);
ctx.save();
ctx.globalAlpha = Math.min(1, Math.max(0, sp.t || 0) * 1.12);
if (sp.dmgTxt) {
const fpx = Math.max(11, 14 * zDraw);
ctx.font = `bold ${fpx}px ui-sans-serif, system-ui, sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.strokeStyle = 'rgba(0, 0, 0, 0.62)';
ctx.lineWidth = Math.max(2, 2.4 * zDraw);
ctx.strokeText(String(sp.dmgTxt), sx, sy);
ctx.fillStyle = '#f8fafc';
ctx.fillText(String(sp.dmgTxt), sx, sy);
} else if (score10PopRec && score10PopRec.ready && score10PopRec.img && score10PopRec.img.naturalWidth > 0) {
const iw = score10PopRec.img.naturalWidth;
const ih = score10PopRec.img.naturalHeight;
const mh = Math.max(14, 20 * zDraw);
const sc = Math.min(1.35, mh / ih);
const dw = iw * sc;
const dh = ih * sc;
ctx.drawImage(score10PopRec.img, sx - dw / 2, sy - dh / 2, dw, dh);
}
ctx.restore();
}
const bossAlive = hpLeft > 0;
if (bossAlive) {
const [bsx, bsy] = worldToScreen(bossC.cx, bossC.cy);
ctx.save();
ctx.translate(bsx, bsy);
const limR = bossR * zDraw;
if (bossImgRec && bossImgRec.ready && bossImgRec.img && bossImgRec.img.naturalWidth > 0) {
const iw = bossImgRec.img.naturalWidth;
const ih = bossImgRec.img.naturalHeight;
const diam = limR * 2.1;
const scale = Math.min(diam / iw, diam / ih);
const dw = iw * scale;
const dh = ih * scale;
ctx.save();
ctx.beginPath();
ctx.arc(0, 0, limR * 1.05, 0, Math.PI * 2);
ctx.clip();
ctx.drawImage(bossImgRec.img, -dw / 2, -dh / 2, dw, dh);
ctx.restore();
} else {
ctx.beginPath();
for (let k = 0; k < 6; k++) {
const ang = (k / 6) * Math.PI * 2 - Math.PI / 2;
const px = Math.cos(ang) * bossR * zDraw * 1.05;
const py = Math.sin(ang) * bossR * zDraw * 1.05;
if (k === 0) ctx.moveTo(px, py);
else ctx.lineTo(px, py);
}
ctx.closePath();
ctx.fillStyle = 'rgba(0, 40, 60, 0.35)';
ctx.fill();
const skullR = bossR * zDraw * 0.62;
const grd = ctx.createRadialGradient(-skullR * 0.2, -skullR * 0.25, skullR * 0.1, 0, 0, skullR);
grd.addColorStop(0, 'rgba(55, 50, 62, 0.98)');
grd.addColorStop(1, 'rgba(22, 18, 30, 1)');
ctx.fillStyle = grd;
ctx.beginPath();
ctx.arc(0, 0, skullR, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = 'rgba(255, 40, 60, 0.95)';
ctx.shadowColor = 'rgba(255, 0, 0, 0.8)';
ctx.shadowBlur = 12 * zDraw;
ctx.beginPath();
ctx.arc(-skullR * 0.32, -skullR * 0.12, skullR * 0.14, 0, Math.PI * 2);
ctx.arc(skullR * 0.32, -skullR * 0.12, skullR * 0.14, 0, Math.PI * 2);
ctx.fill();
ctx.shadowBlur = 0;
}
/** HUD บอส: แถบชิดเหนือหัวบอส; โลโก้ Artboard10 + [hp/max] เหนือแถบ — bbHudS ลดสเกลทั้งแถว (ขอให้เล็กลง ~ครึ่ง) */
const bbHudS = 0.5;
const fontPx = Math.max(8, 12.5 * zDraw * bbHudS);
ctx.font = `bold ${fontPx}px ui-monospace, monospace`;
ctx.textBaseline = 'middle';
const hpStr = '[ ' + hpLeft + ' / ' + maxHp + ' ]';
const hpW = ctx.measureText(hpStr).width;
const gapHp = 5 * zDraw * bbHudS;
const powBgUrl = normalizeGauntletAssetUrlForPlay('/Game/img/MegaVirus/boss-power-bg.png');
const powFillUrl = normalizeGauntletAssetUrlForPlay('/Game/img/MegaVirus/boss-power.png');
const powBgRec = powBgUrl ? ensureGauntletAssetImage(powBgUrl) : null;
const powFillRec = powFillUrl ? ensureGauntletAssetImage(powFillUrl) : null;
/** ความสูงหลอด: ยึดความกว้างก่อน — คูณ bbHudS ให้สัดส่วนเทียบหัวบอสเล็กลง */
const barHMin = Math.max(9, 10.5 * zDraw) * bbHudS;
const barHMax = Math.max(17, 21 * zDraw) * bbHudS;
const titleImgUrl = normalizeGauntletAssetUrlForPlay('/Game/img/MegaVirus/Artboard%2010.png');
const titleImgRec = titleImgUrl ? ensureGauntletAssetImage(titleImgUrl) : null;
let imgW = 0;
let imgH = 0;
if (titleImgRec && titleImgRec.ready && titleImgRec.img && titleImgRec.img.naturalWidth > 0) {
const iw = titleImgRec.img.naturalWidth;
const ih = titleImgRec.img.naturalHeight;
let barHForTitle = barHMin;
if (powBgRec && powBgRec.ready && powBgRec.img && powBgRec.img.naturalWidth > 0) {
const biw = powBgRec.img.naturalWidth;
const bijh = powBgRec.img.naturalHeight;
const wEst = Math.max(limR * 2.12 * bbHudS, hpW + gapHp + iw * 0.35 * bbHudS);
barHForTitle = Math.min(barHMax, Math.max(barHMin, bijh * (wEst / biw)));
}
const capTitle = Math.min(17 * zDraw * bbHudS, Math.max(fontPx * 1.15, barHForTitle * 0.88));
const maxH = Math.max(fontPx * 1.12, 14 * zDraw * bbHudS, capTitle);
const sc = Math.min(1.0, maxH / ih);
imgW = iw * sc;
imgH = ih * sc;
}
let rowW = (imgW > 0 ? imgW + gapHp : 0) + hpW;
if (imgW <= 0) {
const legacyPre = 'MEGA VIRUS : ';
rowW = ctx.measureText(legacyPre).width + hpW;
}
const barPadRow = 8 * zDraw * bbHudS;
const barWTarget = Math.max(limR * 2.08 * bbHudS, rowW + barPadRow);
let barDw = barWTarget;
let barDh = barHMin;
if (powBgRec && powBgRec.ready && powBgRec.img && powBgRec.img.naturalWidth > 0) {
const iw = powBgRec.img.naturalWidth;
const ih = powBgRec.img.naturalHeight;
const naturalH = ih * (barWTarget / iw);
barDh = Math.min(barHMax, Math.max(barHMin, naturalH));
}
const gapBarBoss = 4 * zDraw * bbHudS;
const gapTitleBar = 5 * zDraw * bbHudS;
const barBottomEdge = -limR * 1.0 - gapBarBoss;
const barTopY = barBottomEdge - barDh;
const bx = -barDw / 2;
const by = barTopY;
const ratHp = Math.max(0, Math.min(1, hpLeft / maxHp));
const titleRowH = Math.max(imgH, fontPx * 1.12);
const labelY = barTopY - gapTitleBar - titleRowH * 0.5;
let xLeft = -(imgW + (imgW > 0 ? gapHp : 0) + hpW) / 2;
if (imgW > 0) {
ctx.drawImage(titleImgRec.img, xLeft, labelY - imgH / 2, imgW, imgH);
xLeft += imgW + gapHp;
} else {
ctx.textAlign = 'left';
ctx.fillStyle = 'rgba(255, 100, 200, 0.9)';
const legacyPre = 'MEGA VIRUS : ';
const pw = ctx.measureText(legacyPre).width;
xLeft = -(pw + hpW) / 2;
ctx.fillText(legacyPre, xLeft, labelY);
xLeft += pw;
}
ctx.textAlign = 'left';
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = 'rgba(0, 0, 0, 0.22)';
ctx.lineWidth = Math.max(0.5, 1 * zDraw * bbHudS);
ctx.strokeText(hpStr, xLeft, labelY);
ctx.fillText(hpStr, xLeft, labelY);
if (powBgRec && powBgRec.ready && powBgRec.img && powBgRec.img.naturalWidth > 0) {
ctx.drawImage(powBgRec.img, bx, by, barDw, barDh);
if (ratHp > 0 && powFillRec && powFillRec.ready && powFillRec.img && powFillRec.img.naturalWidth > 0) {
const fiw = powFillRec.img.naturalWidth;
const fih = powFillRec.img.naturalHeight;
const padIn = barDw * 0.04;
const innerW = barDw - padIn * 2;
const innerH = barDh - padIn * 1.2;
const fsc2 = Math.min(innerW / fiw, innerH / fih);
const fdw2 = fiw * fsc2;
const fdh2 = fih * fsc2;
const fx0 = bx + (barDw - fdw2) * 0.5;
const fy0 = by + (barDh - fdh2) * 0.5;
const srcW = fiw * ratHp;
ctx.drawImage(powFillRec.img, 0, 0, srcW, fih, fx0, fy0, fdw2 * ratHp, fdh2);
}
} else {
ctx.fillStyle = 'rgba(0,0,0,0.55)';
ctx.fillRect(bx, by, barDw, barDh);
ctx.fillStyle = 'rgba(255, 80, 200, 0.85)';
ctx.fillRect(bx, by, barDw * ratHp, barDh);
ctx.strokeStyle = 'rgba(180, 255, 255, 0.5)';
ctx.strokeRect(bx, by, barDw, barDh);
}
ctx.restore();
}
/** จุดก้นลูกโป่งหลังหมุน tilt (รัศมีจากกลางสู่ก้นใน local) */
function balloonBossBalloonKnotScreen(bx, by, dw, dh, tiltRad) {
const lx = 0;
const ly = dh * 0.5;
const c = Math.cos(tiltRad);
const s = Math.sin(tiltRad);
return { x: bx + lx * c - ly * s, y: by + lx * s + ly * c };
}
/** ลูกโป่งด้านบน +50% — กระจุกเอียงซ้าย/กลางตรง/ขวา (tilt) + เชือกบางไปจุดผูบนวง · Bouquet tilt like mock */
function drawBalloonsCluster(sx, sy, count, col, z, slot1to6, playerRingR) {
const slotIdx = Math.max(0, Math.min(5, (Math.floor(Number(slot1to6)) || 1) - 1));
const perSeat = String((playBalloonBossPlayerBalloonImageUrls[slotIdx] || '')).trim();
const fallback = String(playBalloonBossPlayerBalloonFallbackUrl || '').trim();
const bRec = resolveBalloonBossBalloonSpriteRec(perSeat, fallback);
const n = Math.max(0, Math.min(8, count | 0));
const ringRpx = playerRingR != null && playerRingR > 0 ? playerRingR : 22 * z;
const sz = 1.5;
const tw = 22 * sz * z;
const th = 27 * sz * z;
const stackAnchor = ringRpx + 10 * z;
const tieX = sx;
const tieY = sy - ringRpx * 0.98;
const tiltStep = 0.5;
const spreadX = 5.4 * z;
const baseY = sy - stackAnchor - 1.5 * z;
const items = [];
for (let b = 0; b < n; b++) {
const rel = b - (n - 1) / 2;
const tilt = rel * tiltStep;
const bx = sx + rel * spreadX;
const by = baseY + Math.abs(rel) * 2.1 * z;
const bImg = bRec && bRec.img;
let dw = 0;
let dh = 0;
if (bImg && bImg.complete && bImg.naturalWidth > 0) {
const iw = bImg.naturalWidth;
const ih = bImg.naturalHeight;
const sc = Math.min(tw / iw, th / ih);
dw = iw * sc;
dh = ih * sc;
} else {
const ry = 12 * sz * z;
dw = 10 * sz * z * 2;
dh = ry * 2;
}
const knot = balloonBossBalloonKnotScreen(bx, by, dw, dh, tilt);
items.push({ bx, by, dw, dh, bImg, tilt, knotX: knot.x, knotY: knot.y });
}
if (n > 0) {
ctx.strokeStyle = 'rgba(55, 48, 42, 0.55)';
ctx.lineWidth = Math.max(0.65, 0.78 * z);
ctx.lineCap = 'butt';
ctx.lineJoin = 'bevel';
for (let i = 0; i < items.length; i++) {
const it = items[i];
ctx.beginPath();
ctx.moveTo(tieX, tieY);
ctx.lineTo(it.knotX, it.knotY);
ctx.stroke();
}
}
for (let i = 0; i < items.length; i++) {
const it = items[i];
const bImg = it.bImg;
if (bImg && bImg.complete && bImg.naturalWidth > 0) {
const iw = bImg.naturalWidth;
const ih = bImg.naturalHeight;
const sc = Math.min(tw / iw, th / ih);
const dw = iw * sc;
const dh = ih * sc;
ctx.save();
ctx.translate(it.bx, it.by);
ctx.rotate(it.tilt);
ctx.drawImage(bImg, -dw / 2, -dh / 2, dw, dh);
ctx.restore();
} else {
ctx.save();
ctx.translate(it.bx, it.by);
ctx.rotate(it.tilt);
ctx.fillStyle = col;
ctx.beginPath();
ctx.ellipse(0, 0, 10 * sz * z, 12 * sz * z, 0, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = 'rgba(255,255,255,0.35)';
ctx.lineWidth = 1;
ctx.stroke();
ctx.restore();
}
}
}
refs.forEach((entry, idx) => {
const ent = entry.ref;
if (ent.balloonBossCx == null || ent.balloonBossCy == null) return;
if (ent.balloonBossEliminated) return;
const [sx, sy] = worldToScreen(ent.balloonBossCx, ent.balloonBossCy);
const col = BALLOON_BOSS_PLAYER_COLORS[idx % BALLOON_BOSS_PLAYER_COLORS.length];
const z = zDraw;
const skinSlot = bbSlotCycle.length ? bbSlotCycle[idx % bbSlotCycle.length] : ((idx % 6) + 1);
const ringR = 25 * z;
/** จุดกลางฟองบนจอ — ยกจากจุด world เล็กน้อยให้ตัวอยู่กลางวง ลูกโป่งชิดขอบบน (ตาม mock) */
const bubbleCy = sy - ringR * 0.42;
/** มุมลูกศร Artboard 9 — หมุนอัตโนมัติ; Mega Virus ยิงตามมุมนี้ ณ ตอนกด Space */
const angRing = balloonBossAutoAimRadPlay(entry.id);
/** หันหน้าเข้ากล้อง (mock) — ไม่ใช้ทิศออกจากบอสในเลเยอร์นี้ */
const faceDir = 'down';
const slotIdxRing = Math.max(0, Math.min(5, skinSlot - 1));
const perRing = String((playBalloonBossPlayerBalloonImageUrls[slotIdxRing] || '')).trim();
const fbRing = String(playBalloonBossPlayerBalloonFallbackUrl || '').trim();
/** กรอบฟองรอบตัว = fallback (Artboard 9) เท่านั้น — ลูกโป่งต่อที่นั่งใช้แค่กองด้านบน · Ring frame is never per-seat balloon art */
const ringRec = fbRing
? resolveBalloonBossBalloonSpriteRec('', fbRing)
: resolveBalloonBossBalloonSpriteRec(perRing, '');
ctx.save();
const ringImg = ringRec && ringRec.img;
const ringPainted = !!(ringImg && ringImg.complete && ringImg.naturalWidth > 0);
if (ringPainted) {
const iw = ringImg.naturalWidth;
const ih = ringImg.naturalHeight;
const maxBox = 2 * ringR * 1.14;
const sc = Math.min(maxBox / iw, maxBox / ih);
const dw = iw * sc;
const dh = ih * sc;
/** หางฟอง (Artboard 9: หางอยู่มุมขวาล่าง ~32.7°/0.5714rad จาก +X ไม่ใช่ +Y) หมุนให้ "หางชี้ตรงทิศยิง" = angRing */
ctx.save();
ctx.translate(sx, bubbleCy);
ctx.rotate(angRing - 0.5714);
ctx.drawImage(ringImg, -dw / 2, -dh / 2, dw, dh);
ctx.restore();
}
if (!ringPainted) {
ctx.strokeStyle = 'rgba(255, 255, 255, 0.72)';
ctx.lineWidth = Math.max(1.2, 1.6 * z);
ctx.beginPath();
ctx.arc(sx, bubbleCy, ringR, 0, Math.PI * 2);
ctx.stroke();
} else {
ctx.strokeStyle = 'rgba(255, 255, 255, 0.22)';
ctx.lineWidth = Math.max(1, 1.1 * z);
ctx.beginPath();
ctx.arc(sx, bubbleCy, ringR, 0, Math.PI * 2);
ctx.stroke();
}
drawBalloonsCluster(sx, bubbleCy, ent.balloonBossBalloons | 0, col, z, skinSlot, ringR);
const nm = String(ent.nickname || '').slice(0, 12);
ctx.font = `${Math.max(9, 10 * z)}px system-ui, "Kanit", sans-serif`;
ctx.textAlign = 'center';
ctx.fillStyle = 'rgba(248, 250, 252, 0.95)';
ctx.strokeStyle = 'rgba(0, 10, 30, 0.85)';
ctx.lineWidth = 3;
let label = nm;
if (entry.id === leaderId && leaderId != null) label = '♔ ' + nm;
const labelY = bubbleCy + ringR + 8 * z;
ctx.strokeText(label, sx, labelY);
ctx.fillText(label, sx, labelY);
const charImg = resolvePlayDrawCharSource(
ent.characterId, faceDir, timeMs, !!ent.isWalking,
ent.playTint || resolvePlayTintForPeer(entry.id),
myId != null && entry.id != null && String(entry.id) === String(myId),
);
const size = 26 * z;
if (charImg && ((charImg.tagName === 'CANVAS' && charImg.width > 0) || (charImg.complete && charImg.naturalWidth))) {
const iw = charImg.tagName === 'CANVAS' ? charImg.width : charImg.naturalWidth;
const ih = charImg.tagName === 'CANVAS' ? charImg.height : charImg.naturalHeight;
const sc = Math.min(size / iw, size / ih, 1);
const dw = iw * sc, dh = ih * sc;
const charTop = bubbleCy - dh * 0.48;
ctx.drawImage(charImg, 0, 0, iw, ih, sx - dw / 2, charTop, dw, dh);
} else {
ctx.fillStyle = col;
ctx.beginPath();
ctx.arc(sx, bubbleCy, 9 * z, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = 'rgba(0, 10, 30, 0.45)';
ctx.lineWidth = Math.max(1, 1.2 * z);
ctx.stroke();
}
ctx.restore();
});
const bulletCodeUrl = normalizeGauntletAssetUrlForPlay('/Game/img/MegaVirus/bullet-code.png');
const bulletCodeRec = bulletCodeUrl ? ensureGauntletAssetImage(bulletCodeUrl) : null;
for (let i = 0; i < balloonBossPlayerBullets.length; i++) {
const b = balloonBossPlayerBullets[i];
const [bx, by] = worldToScreen(b.x, b.y);
ctx.save();
ctx.translate(bx, by);
/** bullet-code.png หัวลูกศรชี้ขวา (+x) — หมุนตามทิศความเร็วโดยไม่บวก π/2 (ก่อนหน้านี้ดูเหมือนยิงเฉียง) */
ctx.rotate(Math.atan2(b.vy, b.vx));
if (bulletCodeRec && bulletCodeRec.ready && bulletCodeRec.img && bulletCodeRec.img.naturalWidth > 0) {
const iw = bulletCodeRec.img.naturalWidth;
const ih = bulletCodeRec.img.naturalHeight;
const mh = Math.max(10, 15 * zDraw);
const sc = Math.min(1.4, mh / ih);
const dw = iw * sc;
const dh = ih * sc;
ctx.drawImage(bulletCodeRec.img, -dw / 2, -dh / 2, dw, dh);
} else {
ctx.fillStyle = 'rgba(255, 255, 255, 0.95)';
ctx.beginPath();
ctx.moveTo(0, -8 * zDraw);
ctx.lineTo(-5 * zDraw, 6 * zDraw);
ctx.lineTo(5 * zDraw, 6 * zDraw);
ctx.closePath();
ctx.fill();
ctx.fillStyle = 'rgba(0, 255, 200, 0.5)';
ctx.font = `${Math.max(7, 8 * zDraw)}px monospace`;
ctx.textAlign = 'center';
ctx.fillText('01001', 0, 12 * zDraw);
}
ctx.restore();
}
for (let i = 0; i < balloonBossBossBullets.length; i++) {
const b = balloonBossBossBullets[i];
const [bx, by] = worldToScreen(b.x, b.y);
ctx.fillStyle = 'rgba(255, 60, 120, 0.92)';
ctx.beginPath();
ctx.arc(bx, by, Math.max(3, 4.5 * zDraw), 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = 'rgba(255, 200, 255, 0.6)';
ctx.stroke();
}
}
function jumpSurviveCollectPlatformCells(md) {
const w = md.width || 20, h = md.height || 15;
const pa = md.jumpSurvivePlatformArea;
const out = [];
if (!pa) return out;
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
if (pa[y] && pa[y][x] === 1) out.push({ x, y });
}
}
return out;
}
/** ความสูงแมปเป็นคาบวนของแพลตฟอร์ม — แถวที่เลื่อนออกล่างจะวนมาโผล่บน */
function jumpSurvivePlatformPeriodPx(md) {
return (md.height || 15) * tileSize;
}
/**
* ยืนบนหน้าแพลตฟอร์มช่อง (tx,ty) — เลือกชั้น k ที่ใกล้ hintY (กล้อง / กลางแมป)
*/
function jumpSurviveGridPosStandingOnPlatform(md, tx, ty, scrollPx) {
const ts = tileSize;
const h = md.height || 15;
const period = jumpSurvivePlatformPeriodPx(md);
const { cw, ch } = getCharacterFootprintWH(md);
const rawTop = ty * ts + scrollPx;
const hintY = (jumpSurviveCamCenterY > 1)
? jumpSurviveCamCenterY
: h * ts * 0.72;
const k = Math.round((hintY - rawTop - ts * 0.35) / period);
const platTop = rawTop + k * period;
const feetY = platTop;
const pxc = (tx + 0.5) * ts;
return {
x: pxc / ts - cw * 0.5,
y: feetY / ts - ch,
};
}
function jumpSurviveGridPosFromTileCenter(md, tx, ty) {
return jumpSurviveGridPosStandingOnPlatform(md, tx, ty, 0);
}
function jumpSurviveRandomStandGridPos(md) {
const cells = jumpSurviveCollectPlatformCells(md);
const sc = jumpSurvivePlatformScrollPx;
if (cells.length) {
const c = cells[Math.floor(Math.random() * cells.length)];
return jumpSurviveGridPosStandingOnPlatform(md, c.x, c.y, sc);
}
const sp = md.spawn || { x: 1, y: 1 };
return jumpSurviveGridPosStandingOnPlatform(md, Number(sp.x) || 1, Number(sp.y) || 1, sc);
}
function jumpSurviveTileHasPlatformCellPlay(md, tx, ty) {
const pa = md && md.jumpSurvivePlatformArea;
const h = md.height || (pa && pa.length) || 15;
const w = md.width || 20;
if (!pa || ty < 0 || ty >= h) return false;
const row = pa[ty];
if (!row || tx < 0 || tx >= w) return false;
return row[tx] === 1;
}
/** หาแพลตฟอร์มในคอลัมน์ tx ใกล้ ty — กันจุดเกิดช่องว่างแล้วลอย */
function jumpSurviveFindPlatformColumnPlay(md, tx, tyHint) {
const w = md.width || 20, h = md.height || 15;
const tcx = Math.max(0, Math.min(w - 1, Math.floor(tx)));
let ty = Math.max(0, Math.min(h - 1, Math.floor(tyHint)));
if (jumpSurviveTileHasPlatformCellPlay(md, tcx, ty)) return { x: tcx, y: ty };
for (let d = 1; d < h; d++) {
const yb = ty + d;
if (yb < h && jumpSurviveTileHasPlatformCellPlay(md, tcx, yb)) return { x: tcx, y: yb };
const ya = ty - d;
if (ya >= 0 && jumpSurviveTileHasPlatformCellPlay(md, tcx, ya)) return { x: tcx, y: ya };
}
return { x: tcx, y: ty };
}
/** จุดเกิดตามลำดับ join / P1–P6 → world ยืนบนแพลตฟอร์ม (ไม่ทับสุ่ม pool) */
function jumpSurviveSpawnWorldFromJoinOrderPlay(md, joinOrder) {
const sp = pickSpawnForJoinPlay(md, joinOrder | 0);
let tx = Math.floor(Number(sp.x));
let ty = Math.floor(Number(sp.y));
if (!Number.isFinite(tx) || !Number.isFinite(ty)) {
const fb = md.spawn || { x: 1, y: 1 };
tx = Math.floor(Number(fb.x)) || 1;
ty = Math.floor(Number(fb.y)) || 1;
}
const cell = jumpSurviveFindPlatformColumnPlay(md, tx, ty);
const sc = jumpSurvivePlatformScrollPx;
const p = jumpSurviveGridPosStandingOnPlatform(md, cell.x, cell.y, sc);
return {
x: p.x + (Math.random() - 0.5) * 0.05,
y: p.y + (Math.random() - 0.5) * 0.05,
};
}
/** ทดสอบจากเอดิเตอร์: วางคน+บอทบนแพลตฟอร์ม (ไม่ให้เกิดบน spawnArea บนฟ้าแล้วลอย) */
/** Quiz Battle พรีวิว: บอท spawn ตามโหมดแมป — ผู้เล่นจริงใช้ตำแหน่งจาก server แล้ว snap เท่าที่จำเป็น */
function applyQuizBattlePreviewSpawnLayout(onlyBots) {
if (!mapData || mapData.gameType !== 'quiz_battle' || !quizBattlePathModeActive(mapData)) return;
function stampQuizEnt(ent, joinOrd) {
if (!ent) return;
const jo = Number.isFinite(Number(joinOrd)) ? Math.max(0, Math.floor(Number(joinOrd))) : 0;
const pos = quizBattleSpawnWorldFromJoinOrderPlay(mapData, jo);
ent.x = pos.x;
ent.y = pos.y;
ent.tx = pos.x;
ent.ty = pos.y;
}
if (!onlyBots) {
const sn = snapPositionOntoQuizBattlePathIfNeeded(me.x, me.y);
me.x = sn.x;
me.y = sn.y;
me.tx = sn.x;
me.ty = sn.y;
}
const realIds = [...others.keys()].filter((id) => !isPreviewBotId(id)).sort();
const botIds = [...others.keys()].filter(isPreviewBotId).sort();
if (!onlyBots) {
realIds.forEach((rid) => {
const o = others.get(rid);
if (!o) return;
const jo = Number.isFinite(Number(o.spawnJoinOrder)) ? o.spawnJoinOrder : realIds.indexOf(rid);
stampQuizEnt(o, jo);
});
}
botIds.forEach((bid, bi) => {
const o = others.get(bid);
if (!o) return;
const jo = Number.isFinite(Number(o.spawnJoinOrder)) ? o.spawnJoinOrder : countPlayHumans() + bi;
stampQuizEnt(o, jo);
});
}
function applyJumpSurvivePreviewSpawnLayout(onlyBots) {
if (!mapData || mapData.gameType !== 'jump_survive') return;
function stampJumpBotState(o) {
if (!o) return;
o.jumpSurviveVy = 0;
o.jumpSurviveOnGround = true;
o.jumpSurviveEliminated = false;
o.tx = o.x;
o.ty = o.y;
}
if (isJumpSurviveMissionUiMapPlay()) {
function snapEnt(ent) {
if (!ent) return;
const ordRaw = Number(ent.spawnJoinOrder);
const jo = Number.isFinite(ordRaw) ? Math.max(0, Math.floor(ordRaw)) : 0;
const pos = jumpSurviveSpawnWorldFromJoinOrderPlay(mapData, jo);
ent.x = pos.x;
ent.y = pos.y;
stampJumpBotState(ent);
}
if (!onlyBots) {
snapEnt(me);
const realIds = [...others.keys()].filter((id) => !isPreviewBotId(id)).sort();
realIds.forEach((rid) => snapEnt(others.get(rid)));
}
const botIds = [...others.keys()].filter(isPreviewBotId).sort();
botIds.forEach((bid) => snapEnt(others.get(bid)));
jumpSurviveInitRuntime();
return;
}
const cells = jumpSurviveCollectPlatformCells(mapData);
cells.sort((a, b) => b.y - a.y || a.x - b.x);
const sc = jumpSurvivePlatformScrollPx;
const pool = cells.length
? cells.map((c) => jumpSurviveGridPosStandingOnPlatform(mapData, c.x, c.y, sc))
: [jumpSurviveGridPosStandingOnPlatform(mapData, Number(mapData.spawn && mapData.spawn.x) || 1, Number(mapData.spawn && mapData.spawn.y) || 1, sc)];
const realIds = [...others.keys()].filter((id) => !isPreviewBotId(id)).sort();
const botIds = [...others.keys()].filter(isPreviewBotId).sort();
if (onlyBots) {
let idx = 1 + realIds.length;
botIds.forEach((bid) => {
const o = others.get(bid);
if (!o || !pool.length) return;
const p = pool[idx % pool.length];
idx++;
o.x = p.x + (Math.random() - 0.5) * 0.08;
o.y = p.y + (Math.random() - 0.5) * 0.08;
stampJumpBotState(o);
});
return;
}
let idx = 0;
function assignEnt(ent) {
if (!ent || !pool.length) return;
const p = pool[idx % pool.length];
idx++;
ent.x = p.x + (Math.random() - 0.5) * 0.08;
ent.y = p.y + (Math.random() - 0.5) * 0.08;
stampJumpBotState(ent);
}
assignEnt(me);
realIds.forEach((rid) => assignEnt(others.get(rid)));
botIds.forEach((bid) => assignEnt(others.get(bid)));
jumpSurviveInitRuntime();
}
/**
* ฟิสิกส์กระโดดร่วม (ผู้เล่น + บอท preview)
* ตายจาก: hazard ที่วาง, บีบระหว่าง solid+object wall, หรือตกออกนอกขอบโลกแมป (ไม่ใช้ขอบกล้อง)
* @returns {{ pxc: number, feetY: number, vy: number, onGround: boolean, died: boolean }}
*/
function jumpSurvivePhysicsIntegrate(md, opts) {
const {
dt,
cw, ch,
pxc0, feetY0, vy0, wasOnGround,
jumpQueued,
moveLeft, moveRight,
} = opts;
const w = md.width || 20, h = md.height || 15;
const ts = tileSize;
const bw = ts * 0.34;
const bh = ts * 0.9;
let pxc = pxc0;
let feetY = feetY0;
let vy = vy0;
let onGround = wasOnGround;
const gFull = Number(md.jumpSurviveGravity) > 0 ? Number(md.jumpSurviveGravity) : 3200;
const g = gFull * dt;
let jumpV0;
if (Number(md.jumpSurviveJumpImpulse) > 0) {
jumpV0 = -Number(md.jumpSurviveJumpImpulse);
} else {
const mult = (typeof playJumpSurviveJumpHeightMult === 'number' && playJumpSurviveJumpHeightMult > 0)
? playJumpSurviveJumpHeightMult
: 1.5;
const charHpixels = ch * ts;
const impulse = Math.sqrt(Math.max(1e-6, 2 * gFull * mult * charHpixels));
jumpV0 = -Math.min(impulse, ts * 36);
}
let moveX = (Number(md.jumpSurviveMovePxPerSec) > 0 ? Number(md.jumpSurviveMovePxPerSec) : 200) * dt;
if (isJumpSurviveMissionUiMapPlay()) moveX *= 1.35;
if (jumpQueued && onGround) {
vy = jumpV0;
onGround = false;
} else if (wasOnGround) {
/* ยืนอยู่ → ติดไปกับแท่นที่เลื่อนลง (กันลอยเหนือแท่นตอน fps สูง: การจม ∝dt² < ระยะ scroll ∝dt → onGround หลุด กระโดดไม่ได้/วิ่งค้าง) */
const platformRise = (Number(md.jumpSurviveRisePxPerSec) > 0 ? Number(md.jumpSurviveRisePxPerSec) : 42) * dt;
feetY += platformRise;
}
vy += g;
let nx = pxc;
if (moveLeft) nx -= moveX;
if (moveRight) nx += moveX;
nx = Math.max(bw + 1, Math.min(w * ts - bw - 1, nx));
const headY0 = feetY - bh;
const tryL = nx - bw;
const tryR = nx + bw;
if (!jumpSurviveOverlapsSolidForHorzMove(md, tryL, headY0, tryR, feetY)) {
pxc = nx;
}
feetY += vy * dt;
let headTop = feetY - bh;
if (vy > 0 && jumpSurviveOverlapsSolid(md, pxc - bw, headTop, pxc + bw, feetY)) {
/* ตกลง → ลงยืนบนแพลตฟอร์ม/ขอบ (แพลตฟอร์มเป็น one-way: ชนเฉพาะตอนกำลังตก) */
const step = ts * 0.035;
const penetrationEst = Math.abs(vy) * dt + ts * 0.55;
const maxSteps = Math.min(160, Math.max(28, Math.ceil(penetrationEst / step) + 6));
let cleared = false;
for (let s = 0; s < maxSteps; s++) {
feetY -= step;
headTop = feetY - bh;
if (!jumpSurviveOverlapsSolid(md, pxc - bw, headTop, pxc + bw, feetY)) { cleared = true; break; }
}
if (cleared) {
/* snap แม่นยำที่ผิวบนแพลตฟอร์ม — กันตัวละคร “ดิ้น” ตอนยืน (แท่นเลื่อนลงทุกเฟรม จึงต้อง re-land แต่ตำแหน่งต้องนิ่ง) */
let lo = feetY, hi = feetY + step;
for (let i = 0; i < 20; i++) {
const mid = (lo + hi) * 0.5;
if (jumpSurviveOverlapsSolid(md, pxc - bw, mid - bh, pxc + bw, mid)) hi = mid; else lo = mid;
}
feetY = lo;
headTop = feetY - bh;
}
vy = 0;
onGround = true;
} else if (vy < 0 && jumpSurviveOverlapsObjectSolids(md, pxc - bw, headTop, pxc + bw, feetY)) {
/* กระโดดขึ้น: แพลตฟอร์มทะลุได้ (one-way) — หยุดเฉพาะกำแพง/ขอบ/เพดานจริง (objects) ไม่ให้หัวติดแท่นบน */
const stepUp = ts * 0.035;
const penetrationEstUp = Math.abs(vy) * dt + ts * 0.55;
const maxStepsUp = Math.min(160, Math.max(28, Math.ceil(penetrationEstUp / stepUp) + 6));
for (let s = 0; s < maxStepsUp; s++) {
feetY += stepUp;
headTop = feetY - bh;
if (!jumpSurviveOverlapsObjectSolids(md, pxc - bw, headTop, pxc + bw, feetY)) { vy = 0; break; }
}
} else {
onGround = false;
}
/* ชนด้านบน/เพดาน (object wall ที่แถบหัว) — เดิม "ตาย" (head crush)
ตามคำขอ: ชนด้านบนไม่ตาย → แค่หยุดการพุ่งขึ้น กันทะลุเพดาน (ไม่คืน died)
หมายเหตุ: การชนเพดานตอนกระโดดถูกบล็อก vy ที่ลูป vy<0 ด้านบนแล้ว — อันนี้กันกรณีถูก scroll ดันชนเพดาน */
headTop = feetY - bh;
const headBandBottom = headTop + bh * 0.42;
if (vy < 0 &&
jumpSurviveOverlapsSolid(md, pxc - bw, headTop, pxc + bw, feetY) &&
jumpSurviveOverlapsObjectWall(md, pxc - bw, headTop, pxc + bw, headBandBottom)) {
vy = 0;
}
/* กั้นใต้เพดานบนสุด — แมปมีเพดานทึบ (objects แถว 0 สูง 1 ช่อง) แต่กระโดดแรงทะลุได้ (tunneling) แล้วหลุดนอกฉาก
clamp หัวให้อยู่ "ใต้เพดาน" (headTop>=ts) — ห้าม clamp ที่ y=0 (=ในเพดาน) เพราะ landing branch จะดันหัวขึ้นพ้นเพดาน
แล้ว clamp ดันลง ตีกันค้างถาวร (เพดานเป็น object ตรึง ไม่เลื่อนลงตาม). ที่ใต้เพดาน standing branch จะพาเลื่อนลงเอง
→ ชนเพดานแล้วหยุด+ตกลง ไม่ตาย ไม่ติดค้าง ไม่หลุดนอกฉาก */
headTop = feetY - bh;
if (headTop < ts) {
feetY = ts + bh;
if (vy < 0) vy = 0;
headTop = feetY - bh;
}
headTop = feetY - bh;
if (jumpSurviveOverlapsHazardArea(md, pxc - bw, headTop, pxc + bw, feetY)) {
return { pxc, feetY, vy, onGround, died: true };
}
headTop = feetY - bh;
/* ตายเฉพาะ hazard ที่วาง + ตกหลุดออก "ด้านล่าง" แมป (ขอบบน clamp ไว้แล้ว ไม่ตาย) */
const mapHpx = h * ts;
if (feetY > mapHpx + ts * 8) {
return { pxc, feetY, vy, onGround, died: true };
}
return { pxc, feetY, vy, onGround, died: false };
}
function jumpSurviveEntityFromHitbox(o, md, pxc, feetYpx) {
const { cw, ch } = getCharacterFootprintWH(md);
o.x = pxc / tileSize - cw * 0.5;
o.y = feetYpx / tileSize - ch;
}
function jumpSurviveInitRuntime() {
jumpSurviveLastTickMs = performance.now();
jumpSurviveSessionStartMs = performance.now();
jumpSurviveVy = 0;
jumpSurviveJumpQueued = false;
jumpSurviveOnGround = false;
jumpSurvivePlatformScrollPx = 0;
const { cw, ch } = getCharacterFootprintWH(mapData);
const ts = tileSize;
if (isJumpSurviveMissionUiMapPlay()) {
const w = mapData.width || 20, h = mapData.height || 15;
jumpSurviveCamCenterX = (w * ts) * 0.5;
jumpSurviveCamCenterY = (h * ts) * 0.5;
} else {
jumpSurviveCamCenterX = (me.x + cw * 0.5) * ts;
jumpSurviveCamCenterY = (me.y + ch * 0.5) * ts;
}
}
function jumpSurviveOverlapsObjectSolids(md, left, top, right, bottom) {
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
const x0 = Math.floor(left / ts);
const x1 = Math.floor((right - 1e-6) / ts);
const y0 = Math.floor(top / ts);
const y1 = Math.floor((bottom - 1e-6) / ts);
for (let ty = y0; ty <= y1; ty++) {
for (let tx = x0; tx <= x1; tx++) {
if (tx < 0 || tx >= w) return true;
if (ty < 0) continue;
/* แพลตฟอร์มวนแนวตั้ง (period = h*ts) — worldY เกิน h*ts เป็นปกติ ห้ามถือ ty>=h เป็น “ซีลพื้นแมป” ไม่งั้น solid+กำแพงข้าง = ตายคาแอร์ */
if (ty >= h) continue;
const ob = md.objects && md.objects[ty] && md.objects[ty][tx];
if (ob === 1) return true;
}
}
return false;
}
function jumpSurviveOverlapsPlatforms(md, left, top, right, bottom, scrollPx) {
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
const pa = md.jumpSurvivePlatformArea;
if (!pa) return false;
const period = jumpSurvivePlatformPeriodPx(md);
if (period < ts) return false;
const x0 = Math.max(0, Math.floor(left / ts));
const x1 = Math.min(w - 1, Math.floor((right - 1e-6) / ts));
const vm = ts * 2;
for (let ty = 0; ty < h; ty++) {
for (let tx = x0; tx <= x1; tx++) {
if (!pa[ty] || pa[ty][tx] !== 1) continue;
const rawTop = ty * ts + scrollPx;
let kMin = Math.ceil((top - rawTop - ts - vm) / period);
let kMax = Math.floor((bottom - rawTop + vm) / period);
/* ceil/floor กับช่วงสั้น ๆ อาจได้ kMin > kMax → ไม่ลอง k เลย แล้วตกทะลุแพลตฟอร์ม */
if (kMin > kMax) {
const kGuess = Math.round((bottom - rawTop - ts * 0.5) / period);
kMin = kGuess;
kMax = kGuess;
}
for (let k = kMin; k <= kMax; k++) {
const platTop = rawTop + k * period;
const platBot = platTop + ts;
const tileLeft = tx * ts;
const tileRight = (tx + 1) * ts;
if (platBot > top && platTop < bottom && right > tileLeft && left < tileRight) return true;
}
}
}
return false;
}
/** แถวแพลตฟอร์มบนสุด/ล่างสุดของแมป (มีช่องอย่างน้อยหนึ่งช่อง) — ใช้เป็นเพดาน/พื้นตาย */
function jumpSurvivePlatformEdgeKillRows(md) {
const pa = md && md.jumpSurvivePlatformArea;
if (!pa) return null;
const h = Math.min(pa.length, md.height || pa.length || 15);
const wM = md.width || 20;
let minTy = h;
let maxTy = -1;
for (let ty = 0; ty < h; ty++) {
const row = pa[ty];
if (!row) continue;
const wlim = Math.min(row.length || 0, wM);
let rowHas = false;
for (let tx = 0; tx < wlim; tx++) {
if (row[tx] === 1) {
rowHas = true;
break;
}
}
if (!rowHas) continue;
if (ty < minTy) minTy = ty;
if (ty > maxTy) maxTy = ty;
}
if (minTy > maxTy) return null;
if (minTy === maxTy) return null;
return { minTy, maxTy };
}
/** ชนแพลตฟอร์มแถวเพดานเท่านั้น (รวมเลื่อนแบบคาบ) = ตายทันที — ไม่ฆ่าที่แถวพื้นล่าง */
function jumpSurviveOverlapsEdgeKillPlatforms(md, left, top, right, bottom, scrollPx) {
const edges = jumpSurvivePlatformEdgeKillRows(md);
if (!edges) return false;
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
const pa = md.jumpSurvivePlatformArea;
if (!pa) return false;
const period = jumpSurvivePlatformPeriodPx(md);
if (period < ts) return false;
const x0 = Math.max(0, Math.floor(left / ts));
const x1 = Math.min(w - 1, Math.floor((right - 1e-6) / ts));
const vm = ts * 2;
const overlapsRowTy = function (ty) {
if (ty < 0 || ty >= h || !pa[ty]) return false;
for (let tx = x0; tx <= x1; tx++) {
if (pa[ty][tx] !== 1) continue;
const rawTop = ty * ts + scrollPx;
let kMin = Math.ceil((top - rawTop - ts - vm) / period);
let kMax = Math.floor((bottom - rawTop + vm) / period);
if (kMin > kMax) {
const kGuess = Math.round((bottom - rawTop - ts * 0.5) / period);
kMin = kGuess;
kMax = kGuess;
}
const zSlack = ts * 0.08;
for (let k = kMin; k <= kMax; k++) {
const platTop = rawTop + k * period;
const platBot = platTop + ts;
const tileLeft = tx * ts;
const tileRight = (tx + 1) * ts;
if (platBot > top - zSlack && platTop < bottom + zSlack && right > tileLeft && left < tileRight) return true;
}
}
return false;
};
if (overlapsRowTy(edges.minTy)) return true;
return false;
}
function jumpSurviveOverlapsSolid(md, left, top, right, bottom) {
if (jumpSurviveOverlapsObjectSolids(md, left, top, right, bottom)) return true;
return jumpSurviveOverlapsPlatforms(md, left, top, right, bottom, jumpSurvivePlatformScrollPx);
}
/**
* ชนแนวนอน: objects เต็มกล่อง; แพลตฟอร์มไม่นับช่วงปลายเท้าเล็กน้อย
* (ถ้าใช้กล่องเต็มกับแพลตฟอร์ม ขณะยืนบนแพลตฟอร์มมักทับช่องแนวตั้ง — เดินซ้ายขวาถูกปฏิเสธทั้งก้อน)
*/
function jumpSurviveOverlapsSolidForHorzMove(md, left, top, right, bottom) {
if (jumpSurviveOverlapsObjectSolids(md, left, top, right, bottom)) return true;
const ts = tileSize;
const footSlop = ts * 0.16;
const platformBottom = bottom - footSlop;
if (platformBottom <= top + ts * 0.05) return false;
return jumpSurviveOverlapsPlatforms(md, left, top, right, platformBottom, jumpSurvivePlatformScrollPx);
}
/** Head/body overlaps กำแพง (objects=1) เท่านั้น — ใช้ตรวจชนฝาบนแล้วตาย */
function jumpSurviveOverlapsObjectWall(md, left, top, right, bottom) {
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
const x0 = Math.floor(left / ts);
const x1 = Math.floor((right - 1e-6) / ts);
const y0 = Math.floor(top / ts);
const y1 = Math.floor((bottom - 1e-6) / ts);
for (let ty = y0; ty <= y1; ty++) {
for (let tx = x0; tx <= x1; tx++) {
if (tx < 0 || tx >= w || ty < 0 || ty >= h) continue;
const ob = md.objects && md.objects[ty] && md.objects[ty][tx];
if (ob === 1) return true;
}
}
return false;
}
function jumpSurviveSyncMeFromHitbox(pxc, feetYpx) {
jumpSurviveEntityFromHitbox(me, mapData, pxc, feetYpx);
}
function jumpSurviveCameraTargetPx(md) {
const ts = tileSize;
const w = md.width || 20, h = md.height || 15;
if (isJumpSurviveMissionUiMapPlay()) {
return { px: (w * ts) * 0.5, py: (h * ts) * 0.5 };
}
const { cw, ch } = getCharacterFootprintWH(md);
const cx = (e) => (e.x + cw * 0.5) * ts;
const cy = (e) => (e.y + ch * 0.5) * ts;
if (!jumpSurviveEliminated) return { px: cx(me), py: cy(me) };
const aliveHumanIds = [...others.keys()].filter((id) => {
if (isPreviewBotId(id)) return false;
const o = others.get(id);
return o && !o.jumpSurviveEliminated;
});
const aliveBotIds = [...others.keys()].filter((id) => {
if (!isPreviewBotId(id)) return false;
const o = others.get(id);
return o && !o.jumpSurviveEliminated;
});
const useIds = aliveHumanIds.length ? aliveHumanIds : aliveBotIds;
if (!useIds.length) return { px: cx(me), py: cy(me) };
let sx = 0, sy = 0;
useIds.forEach((id) => {
const o = others.get(id);
if (!o) return;
sx += cx(o);
sy += cy(o);
});
const n = useIds.length;
return { px: sx / n, py: sy / n };
}
/** มีแพลตฟอร์มใต้จุดเล็กน้อยข้างหน้าแนว wishDir หรือไม่ — กันบอทเดินหลุมแล้วตกจอ */
function jumpSurviveBotHasFloorAhead(md, pxc, feetY, wishDir, scrollPx) {
if (!wishDir) return true;
const ts = tileSize;
const bw = ts * 0.34;
const probeX = pxc + wishDir * (bw + ts * 0.82);
const pad = ts * 0.24;
const left = probeX - pad;
const right = probeX + pad;
const top = feetY - ts * 0.45;
const bottom = feetY + ts * 8;
return jumpSurviveOverlapsPlatforms(md, left, top, right, bottom, scrollPx);
}
function stepJumpSurvivePreviewBots(dt, halfViewH) {
if (!playBotsEnabled() || !isMePlayHost() || !mapData || !isJumpSurvive()) return;
const md = mapData;
const { cw, ch } = getCharacterFootprintWH(md);
const ts = tileSize;
const wpx = (md.width || 20) * ts;
const centerPx = wpx * 0.5;
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
if (o.jumpSurviveEliminated) return;
if (typeof o.jumpSurviveVy !== 'number') o.jumpSurviveVy = 0;
if (o.jumpSurviveOnGround == null) o.jumpSurviveOnGround = false;
if (typeof o.jumpSurviveNextJumpAi !== 'number') o.jumpSurviveNextJumpAi = Date.now() + 300 + Math.floor(Math.random() * 500);
if (typeof o.jumpSurviveWishNext !== 'number') o.jumpSurviveWishNext = Date.now() + 200;
if (o.jumpSurviveWishX == null) o.jumpSurviveWishX = 0;
let pxc = (o.x + cw * 0.5) * ts;
let feetY = (o.y + ch) * ts;
const camCy = jumpSurviveCamCenterY;
const mission = isJumpSurviveMissionUiMapPlay();
const lowDanger = feetY > camCy + halfViewH - ts * 8.5;
if (Date.now() >= o.jumpSurviveWishNext) {
const wMin = mission && lowDanger ? 180 : 380;
const wSpan = mission && lowDanger ? 480 : 700;
o.jumpSurviveWishNext = Date.now() + wMin + Math.floor(Math.random() * wSpan);
const tier = o.botTier || 'avg';
if (mission && lowDanger && Math.random() < 0.55) {
o.jumpSurviveWishX = 0;
} else if (pxc < centerPx - ts * 1.8) o.jumpSurviveWishX = 1;
else if (pxc > centerPx + ts * 1.8) o.jumpSurviveWishX = -1;
else if (tier === 'sharp') {
const roam = mission ? 0.42 : 0.55;
o.jumpSurviveWishX = Math.random() < roam ? (Math.random() < 0.5 ? -1 : 1) : 0;
} else {
const roam = mission ? 0.28 : 0.4;
o.jumpSurviveWishX = Math.random() < roam ? (Math.random() < 0.5 ? -1 : 1) : 0;
}
}
let moveLeft = o.jumpSurviveWishX < 0;
let moveRight = o.jumpSurviveWishX > 0;
let hazardJump = false;
if (o.jumpSurviveOnGround) {
const sc = jumpSurvivePlatformScrollPx;
if (moveRight && !jumpSurviveBotHasFloorAhead(md, pxc, feetY, 1, sc)) {
o.jumpSurviveWishX = Math.random() < 0.65 ? -1 : 0;
hazardJump = true;
} else if (moveLeft && !jumpSurviveBotHasFloorAhead(md, pxc, feetY, -1, sc)) {
o.jumpSurviveWishX = Math.random() < 0.65 ? 1 : 0;
hazardJump = true;
}
moveLeft = o.jumpSurviveWishX < 0;
moveRight = o.jumpSurviveWishX > 0;
}
let jumpQ = false;
if (hazardJump) o.jumpSurviveNextJumpAi = Math.min(o.jumpSurviveNextJumpAi, Date.now());
if (o.jumpSurviveOnGround && Date.now() >= o.jumpSurviveNextJumpAi) {
o.jumpSurviveNextJumpAi = Date.now() + 300 + Math.floor(Math.random() * (hazardJump ? 520 : 1100));
const tier = o.botTier || 'avg';
let jp = tier === 'sharp' ? 0.5 : tier === 'weak' ? 0.25 : 0.36;
if (mission) jp += 0.12;
if (lowDanger) jp += 0.22;
jp = Math.min(0.9, jp);
if (hazardJump || Math.random() < jp) jumpQ = true;
}
const r = jumpSurvivePhysicsIntegrate(md, {
dt,
cw,
ch,
pxc0: pxc,
feetY0: feetY,
vy0: o.jumpSurviveVy,
wasOnGround: o.jumpSurviveOnGround,
jumpQueued: jumpQ,
moveLeft,
moveRight,
});
if (r.died) {
o.jumpSurviveEliminated = true;
o.jumpSurviveVy = 0;
jumpSurviveEntityFromHitbox(o, md, r.pxc, r.feetY);
o.tx = o.x;
o.ty = o.y;
o.botIsWalking = false;
return;
}
o.jumpSurviveVy = r.vy;
o.jumpSurviveOnGround = r.onGround;
jumpSurviveEntityFromHitbox(o, md, r.pxc, r.feetY);
o.tx = o.x;
o.ty = o.y;
if (moveRight) o.direction = 'right';
else if (moveLeft) o.direction = 'left';
o.botIsWalking = (!r.onGround && Math.abs(r.vy) > 40) || moveLeft || moveRight;
});
}
function jumpSurviveTickFrame() {
if (!mapData || !isJumpSurvive()) return;
if (isJumpSurviveMissionUiMapPlay()) {
if (jumpSurviveMissionPhase !== 'live' || jumpSurviveGameEnded) return;
const remEnd = jumpSurviveRemainingSecMission();
if (remEnd !== null && remEnd <= 0) {
endJumpSurviveMissionRound('time_up');
return;
}
}
const md = mapData;
const ts = tileSize;
const now = performance.now();
const dt = Math.min(0.05, Math.max(0, (now - jumpSurviveLastTickMs) / 1000));
jumpSurviveLastTickMs = now;
/* ผู้เล่นจริงระยะไกล (ไม่ใช่บอท): เลอร์ปตำแหน่งตาม move ที่รับมา (o.tx/o.ty)
เดิม jump_survive ไม่ได้เลอร์ป others เลย → host/เพื่อนค้างที่จุดเกิดขณะกล้องเลื่อนขึ้น = ตัวละครหายจากจอ
(เกมอื่นทำที่ tick กลาง 23235 แต่ jump_survive return ก่อนถึงตรงนั้น จึงต้องทำในนี้เอง) */
others.forEach((o, id) => {
if (isPreviewBotId(id) || !o) return;
if (o.tx != null) o.x += (o.tx - o.x) * 0.28;
if (o.ty != null) o.y += (o.ty - o.y) * 0.28;
});
let zJumpSurviveWorld = zoom;
if (previewMode && editorEmbedReturn && mapData) zJumpSurviveWorld *= playEmbedUserZoomMul;
const halfViewH = canvas.height / (2 * zJumpSurviveWorld);
const risePerSec = Number(md.jumpSurviveRisePxPerSec) > 0 ? Number(md.jumpSurviveRisePxPerSec) : 42;
if (jumpSurviveLiveAnchorServerMs > 0) {
/* scroll = ฟังก์ชันของเวลา server (ไม่สะสม dt local) → ทุกเครื่องเลื่อนเท่ากันที่เวลาเดียวกัน */
const scrollSec = Math.max(0, (serverNow() - jumpSurviveLiveAnchorServerMs) / 1000);
jumpSurvivePlatformScrollPx = scrollSec * risePerSec;
} else {
jumpSurvivePlatformScrollPx += risePerSec * dt;
}
const camTgt = jumpSurviveCameraTargetPx(md);
const ck = Math.min(1, dt * 7);
jumpSurviveCamCenterX += (camTgt.px - jumpSurviveCamCenterX) * ck;
jumpSurviveCamCenterY += (camTgt.py - jumpSurviveCamCenterY) * ck;
if (jumpSurviveEliminated) {
stepJumpSurvivePreviewBots(dt, halfViewH);
jumpSurviveMissionMaybeEarlyFinish();
return;
}
const { cw, ch } = getCharacterFootprintWH(md);
let pxc = (me.x + cw * 0.5) * ts;
let feetY = (me.y + ch) * ts;
const jq = jumpSurviveJumpQueued;
jumpSurviveJumpQueued = false;
/* virtual joystick (touch) — แกน x ป้อนซ้าย/ขวาเหมือนคีย์ A/D (deadzone จัดการในตัว update แล้ว) */
const joyX = isJumpSurviveMissionHudActivePlay() ? (Number(quizQuestionMissionJoyVecX) || 0) : 0;
const moveLeftIn = !!(keys['ArrowLeft'] || keys['KeyA']) || joyX < -0.001;
const moveRightIn = !!(keys['ArrowRight'] || keys['KeyD']) || joyX > 0.001;
const r = jumpSurvivePhysicsIntegrate(md, {
dt,
cw,
ch,
pxc0: pxc,
feetY0: feetY,
vy0: jumpSurviveVy,
wasOnGround: jumpSurviveOnGround,
jumpQueued: jq,
moveLeft: moveLeftIn,
moveRight: moveRightIn,
});
if (r.died) {
jumpSurviveEliminated = true;
jumpSurviveVy = 0;
jumpSurviveSyncMeFromHitbox(r.pxc, r.feetY);
['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'KeyA', 'KeyW', 'KeyS', 'KeyD'].forEach((c) => { keys[c] = false; });
/* broadcast การตายทันที — เดิมพอตายแล้วบล็อก emit move (เงื่อนไข !eliminated) → คนอื่นไม่เคยรู้ว่าเราตาย = "ไม่ยอมตาย" */
try { if (socket && myId != null) socket.emit('move', { x: me.x, y: me.y, direction: me.direction, jumpSurviveEliminated: true }); } catch (eJ) { /* ignore */ }
} else {
jumpSurviveVy = r.vy;
jumpSurviveOnGround = r.onGround;
jumpSurviveSyncMeFromHitbox(r.pxc, r.feetY);
}
stepJumpSurvivePreviewBots(dt, halfViewH);
if (!jumpSurviveEliminated) {
me.isWalking = (!jumpSurviveOnGround && Math.abs(jumpSurviveVy) > 40) || moveLeftIn || moveRightIn;
if (moveRightIn) me.direction = 'right';
else if (moveLeftIn) me.direction = 'left';
if (Date.now() - jumpSurviveLastEmitT > 80) {
jumpSurviveLastEmitT = Date.now();
socket.emit('move', { x: me.x, y: me.y, direction: me.direction });
}
}
jumpSurviveMissionMaybeEarlyFinish();
}
function gridImageLibIdleUrlPlay(entry) {
if (entry == null) return '';
if (typeof entry === 'string') return entry;
if (typeof entry === 'object' && entry.idle) return String(entry.idle);
return '';
}
function gridImageLibHeldUrlPlay(entry) {
if (entry == null || typeof entry === 'string') return '';
if (typeof entry === 'object' && entry.held && String(entry.held).length) return String(entry.held);
return '';
}
function normalizeGridImageCellsOnMap(md) {
if (!md) return;
const w = md.width || 20, h = md.height || 15;
if (!Array.isArray(md.gridImageLibrary)) md.gridImageLibrary = [];
md.gridImageLibrary = md.gridImageLibrary
.map((raw) => {
if (typeof raw === 'string' && raw.length > 0 && raw.length < 30000000) return { idle: raw, held: null };
if (raw && typeof raw === 'object' && typeof raw.idle === 'string' && raw.idle.length > 0 && raw.idle.length < 30000000) {
let held = typeof raw.held === 'string' && raw.held.length > 0 && raw.held.length < 30000000 ? raw.held : null;
if (held && held === raw.idle) held = null;
return { idle: raw.idle, held };
}
return null;
})
.filter(Boolean);
const libLen = md.gridImageLibrary.length;
let placements = [];
if (Array.isArray(md.gridImageSprites) && md.gridImageSprites.length) {
placements = md.gridImageSprites.map((raw) => {
const i = Math.max(0, Math.floor(Number(raw.i)));
const x = Math.floor(Number(raw.x));
const y = Math.floor(Number(raw.y));
const ww = Math.max(1, Math.floor(Number(raw.w)) || 1);
const hh = Math.max(1, Math.floor(Number(raw.h)) || 1);
const rawB = raw.bindCarryOption;
const bn = typeof rawB === 'number' ? rawB : parseInt(String(rawB), 10);
const base = { i, x, y, w: ww, h: hh };
if (Number.isFinite(bn) && bn >= 1 && bn <= QUIZ_CARRY_MAX_OPTION_SLOTS) base.bindCarryOption = bn;
return base;
}).filter((s) => Number.isFinite(s.i) && s.i >= 0 && s.i < libLen &&
Number.isFinite(s.x) && Number.isFinite(s.y) && s.w >= 1 && s.h >= 1 &&
s.x < w && s.y < h && s.x + s.w > 0 && s.y + s.h > 0);
placements = placements.map((s) => {
let x = s.x, y = s.y, ww = s.w, hh = s.h;
if (x < 0) { ww += x; x = 0; }
if (y < 0) { hh += y; y = 0; }
if (x + ww > w) ww = w - x;
if (y + hh > h) hh = h - y;
const out = { i: s.i, x, y, w: Math.max(1, ww), h: Math.max(1, hh) };
if (s.bindCarryOption != null) out.bindCarryOption = s.bindCarryOption;
return out;
}).filter((s) => s.x < w && s.y < h && s.x + s.w > 0 && s.y + s.h > 0);
} else {
const cells = md.gridImageCells;
if (Array.isArray(cells) && cells.length === h && libLen > 0) {
for (let yy = 0; yy < h; yy++) {
const row = cells[yy];
if (!row) continue;
for (let xx = 0; xx < w; xx++) {
if (row[xx] == null) continue;
const iv = parseInt(row[xx], 10);
if (!Number.isFinite(iv) || iv < 0 || iv >= libLen) continue;
placements.push({ i: iv, x: xx, y: yy, w: 1, h: 1 });
}
}
}
}
md.gridImagePlacements = placements;
const outCells = Array(h).fill(0).map(() => Array(w).fill(null));
placements.forEach((sp) => {
for (let yy = sp.y; yy < sp.y + sp.h; yy++) {
for (let xx = sp.x; xx < sp.x + sp.w; xx++) {
if (yy >= 0 && yy < h && xx >= 0 && xx < w) outCells[yy][xx] = sp.i;
}
}
});
md.gridImageCells = outCells;
}
function loadMapGridImages() {
mapGridImageImgs = [];
mapGridImageHeldImgs = [];
if (!mapData || !Array.isArray(mapData.gridImageLibrary) || !mapData.gridImageLibrary.length) return;
mapData.gridImageLibrary.forEach((entry, i) => {
mapGridImageImgs[i] = null;
mapGridImageHeldImgs[i] = null;
const idle = gridImageLibIdleUrlPlay(entry);
if (!idle) return;
const im = new Image();
im.onload = () => { try { draw(); } catch (e) {} };
im.onerror = () => {};
im.src = idle;
mapGridImageImgs[i] = im;
const held = gridImageLibHeldUrlPlay(entry);
if (held && held !== idle) {
const hm = new Image();
hm.onload = () => { try { draw(); } catch (e) {} };
hm.onerror = () => {};
hm.src = held;
mapGridImageHeldImgs[i] = hm;
}
});
}
/** โซนตัวเลือกที่ทับสไปรต์มากที่สุด — quiz_carry สลับรูป idle/held · ถ้าไม่ทับเลยลองขยายขอบ 1 ช่อง (มาร์กเกอร์ชิดขอบสไปรต์) */
function dominantQuizCarryOptionInSpriteRect(md, sp) {
if (!md || md.gameType !== 'quiz_carry' || !md.quizCarryOptionArea) return null;
const g = md.quizCarryOptionArea;
const mw = md.width || 20, mh = md.height || 15;
const bx = sp.x | 0, by = sp.y | 0, bw = sp.w | 0, bh = sp.h | 0;
const counts = new Map();
function addOverlapRect(x0, y0, ww, hh) {
for (let yy = y0; yy < y0 + hh; yy++) {
if (yy < 0 || yy >= mh) continue;
const row = g[yy];
if (!row) continue;
for (let xx = x0; xx < x0 + ww; xx++) {
if (xx < 0 || xx >= mw) continue;
const v = row[xx];
const n = typeof v === 'number' ? v : parseInt(String(v), 10);
if (!Number.isFinite(n) || n < 1 || n > QUIZ_CARRY_MAX_OPTION_SLOTS) continue;
const idx = n - 1;
counts.set(idx, (counts.get(idx) || 0) + 1);
}
}
}
addOverlapRect(bx, by, bw, bh);
if (!counts.size) {
const pad = 1;
const x0 = Math.max(0, bx - pad);
const y0 = Math.max(0, by - pad);
const x1 = Math.min(mw, bx + bw + pad);
const y1 = Math.min(mh, by + bh + pad);
addOverlapRect(x0, y0, x1 - x0, y1 - y0);
}
if (!counts.size) return null;
let best = null;
let bestN = -1;
counts.forEach((n, k) => {
if (best == null || n > bestN || (n === bestN && k < best)) {
bestN = n;
best = k;
}
});
return best;
}
/** 0-based choice index สำหรับสลับ idle/held — ใช้ bindCarryOption จากแมปก่อน แล้วค่อยนับทับโซน */
function quizCarryOptionIndexForGridSprite(md, sp) {
if (!sp) return null;
const rawB = sp.bindCarryOption;
if (rawB != null && rawB !== '') {
const n = typeof rawB === 'number' ? rawB : parseInt(String(rawB), 10);
if (Number.isFinite(n) && n >= 1 && n <= QUIZ_CARRY_MAX_OPTION_SLOTS) return n - 1;
}
return dominantQuizCarryOptionInSpriteRect(md, sp);
}
/** รูป held จากคลังกริดสำหรับข้อนี้ — ใช้วาดป้ายติดตัว (ไม่ผ่าน sanitize URL) */
function findQuizCarryGridHeldImgForChoiceIndex(choiceIdx) {
if (choiceIdx == null || choiceIdx < 0 || !isQuizCarry() || !mapData) return null;
const pl = mapData.gridImagePlacements;
if (!Array.isArray(pl) || !pl.length) return null;
for (let gi = 0; gi < pl.length; gi++) {
const sp = pl[gi];
const opt = quizCarryOptionIndexForGridSprite(mapData, sp);
if (opt !== choiceIdx) continue;
const gh = mapGridImageHeldImgs[sp.i];
if (gh && gh.complete && gh.naturalWidth) return gh;
}
return null;
}
/** รูป idle จากคลังกริดสำหรับข้อนี้ — วาดบนป้ายตัวเลือกบนพื้นเมื่อไม่มีรูปจากคำถาม/ธีม */
function findQuizCarryGridIdleImgForChoiceIndex(choiceIdx) {
if (choiceIdx == null || choiceIdx < 0 || !isQuizCarry() || !mapData) return null;
const pl = mapData.gridImagePlacements;
if (!Array.isArray(pl) || !pl.length) return null;
for (let gi = 0; gi < pl.length; gi++) {
const sp = pl[gi];
const opt = quizCarryOptionIndexForGridSprite(mapData, sp);
if (opt !== choiceIdx) continue;
const gid = mapGridImageImgs[sp.i];
if (gid && gid.complete && gid.naturalWidth) return gid;
}
return null;
}
function applyMapAndStart(gameMapData, res) {
const prevWasSpaceShooter = mapData && mapData.gameType === 'space_shooter';
const prevWasBalloonBoss = mapData && mapData.gameType === 'balloon_boss';
mapData = gameMapData;
playEmbedUserZoomMul = 1;
if (mapData.gameType !== 'quiz_carry') {
quizCarryWalkSpeedMultActive = QUIZ_CARRY_WALK_SPEED_MULT;
}
{
const qMap = (playMapIdFromQuery || '').trim();
const dataId = mapData && mapData.id != null && String(mapData.id).trim() !== '' ? String(mapData.id).trim() : '';
const resMap = res && res.mapId != null && String(res.mapId).trim() !== '' ? String(res.mapId).trim() : '';
if (qMap) playSessionMapId = qMap;
else if (dataId) playSessionMapId = dataId;
else if (resMap) playSessionMapId = resMap;
}
applyPlayEmbedZoomForCurrentMapPlay();
if (res && res.hostId != null) playHostId = res.hostId;
if (!isQuizQuestionMissionUiMapPlay()) {
quizQuestionMissionPhase = null;
quizQuestionMissionDeferredPhase = null;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
}
if (mapData.gameType !== 'space_shooter') {
spaceShooterGameEnded = false;
if (prevWasSpaceShooter) {
const gend = document.getElementById('gauntlet-ended-overlay');
if (gend) gend.classList.add('is-hidden');
spaceShooterMissionPhase = null;
spaceShooterAsteroidExplosions = [];
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
const gccLeave = document.getElementById('gauntlet-crown-countdown');
if (gccLeave) gccLeave.classList.add('is-hidden');
}
}
if (mapData.gameType !== 'balloon_boss') {
balloonBossGameEnded = false;
if (prevWasBalloonBoss) {
const gend = document.getElementById('gauntlet-ended-overlay');
if (gend) gend.classList.add('is-hidden');
}
}
if (!mapData.lanes && mapData.gameType === 'frogger') mapData.lanes = [];
if (!mapData.interactive) mapData.interactive = [];
if (mapData.gameType === 'quiz') {
if (!mapData.quizTrueArea) mapData.quizTrueArea = [];
if (!mapData.quizFalseArea) mapData.quizFalseArea = [];
if (!mapData.quizQuestionArea) mapData.quizQuestionArea = [];
}
if (mapData.gameType === 'stack') {
if (!mapData.stackReleaseArea) mapData.stackReleaseArea = [];
if (!mapData.stackLandArea) mapData.stackLandArea = [];
}
if (mapData.gameType === 'quiz_carry') {
if (!mapData.quizCarryHubArea) mapData.quizCarryHubArea = [];
if (!mapData.quizCarryOptionArea) mapData.quizCarryOptionArea = [];
if (!mapData.carryEmbedCountdownArea) mapData.carryEmbedCountdownArea = [];
if (!mapData.quizQuestions) mapData.quizQuestions = [];
if (!mapData.quizQuestionArea) mapData.quizQuestionArea = [];
normalizeQuizCarryLayersInPlay(mapData);
applyQuizCarryWalkSpeedFromSettingsObj(quizCarryJoinSettingsSnap || {});
}
if (mapData.gameType === 'quiz_battle') {
if (!mapData.quizBattleDomeArea) mapData.quizBattleDomeArea = [];
if (!mapData.quizBattlePathArea) mapData.quizBattlePathArea = [];
normalizeQuizBattlePathInPlay(mapData);
normalizeQuizBattleDomeInPlay(mapData);
buildQuizBattlePathGateRequiredPlay(mapData);
}
tileSize = mapData.tileSize || 32;
mapBackgroundImg = null;
if (mapData.backgroundImage) {
mapBackgroundImg = new Image();
mapBackgroundImg.src = mapData.backgroundImage;
}
reloadPlayScrollBgFromMap();
reloadStackTowerScrollBgFromMap();
reloadGauntletCrownRunwayBgFromMap();
normalizeGridImageCellsOnMap(mapData);
loadMapGridImages();
var modeLabel = isFrogger() ? ' | โหมดกบข้ามถนน'
: (isGauntlet() ? ' | พรมแดงสุดท้าย (Last Light)'
: (isLobby() ? ' | โถงรอ' : (isQuiz() ? ' | ตอบคำถาม' : (isQuizCarry() ? ' | หยิบคำตอบมาวางกลาง' : (isQuizBattle() ? ' | Quiz Battle · โดม E' : (isStack() ? ' | Stack ซ้อนตึก' : (isJumpSurvive() ? ' | กระโดดให้รอด' : (isSpaceShooter() ? ' | ยิงยานอวกาศ' : (isBalloonBoss() ? ' | ลูกโป้งยิงบอส' : '')))))))));
var prevTag = previewMode ? '[ทดสอบ] ' : '';
document.getElementById('room-id').textContent = prevTag + spaceId + modeLabel;
const plist = Array.isArray(res.peers) ? res.peers : [];
const myPeer = plist.find(p => p.id === myId);
const myPos = peerXYFromJoin(myPeer, mapData.spawn);
me.x = myPos.x;
me.y = myPos.y;
if (isQuizCarry()) {
const hubSnap = snapPositionOutOfQuizCarryHubIfNeeded(me.x, me.y);
me.x = hubSnap.x;
me.y = hubSnap.y;
}
if (isQuizBattle()) {
const pathSnap = snapPositionOntoQuizBattlePathIfNeeded(me.x, me.y);
me.x = pathSnap.x;
me.y = pathSnap.y;
}
me.direction = myPeer?.direction ?? 'down';
if (myPeer && myPeer.nickname) {
me.nickname = String(myPeer.nickname).trim() || me.nickname;
nick = me.nickname;
}
me.characterId = myPeer?.characterId || null;
meGauntletJumpTicks = typeof myPeer?.gauntletJumpTicks === 'number' ? myPeer.gauntletJumpTicks : 0;
meGauntletJumpVis = meGauntletJumpTicks;
{
const sc0 = Number(myPeer && myPeer.gauntletScore);
me.gauntletScore = Number.isFinite(sc0) ? Math.max(0, sc0) : 0;
me.gauntletEliminated = !!(myPeer && myPeer.gauntletEliminated);
}
{
const sh0 = Number(myPeer && myPeer.spaceShooterScore);
me.spaceShooterScore = Number.isFinite(sh0) ? Math.max(0, sh0) : 0;
}
{
const bSt = balloonBossBalloonsStartPlay();
const bs0 = Number(myPeer && myPeer.balloonBossScore);
me.balloonBossScore = Number.isFinite(bs0) ? Math.max(0, bs0) : 0;
const bd0 = Number(myPeer && myPeer.balloonBossBossDmg);
me.balloonBossBossDmg = Number.isFinite(bd0) ? Math.max(0, bd0) : 0;
const bb0 = Number(myPeer && myPeer.balloonBossBalloons);
me.balloonBossBalloons = Number.isFinite(bb0) ? Math.max(0, Math.floor(bb0)) : bSt;
me.balloonBossEliminated = !!(myPeer && myPeer.balloonBossEliminated);
}
gauntletObstacles = [];
gauntletObsRenderPrev = [];
gauntletObsRenderNext = [];
gauntletObsBlendT0 = 0;
if (Array.isArray(res.lobbyBotThemes)) playLobbyBotThemes = res.lobbyBotThemes;
const myPeerJoin = (Array.isArray(plist) ? plist : []).find((q) => q && q.id === myId);
/* ตัวเราเอง: ใช้สีที่เลือกไว้ใน Main-Lobby (localStorage) ก่อน แล้วค่อย fallback ไป theme-index ของ server (กันสีกระพริบ) */
me.playTint = loadPlayTintFromLobbyPlayerStorage() || playTintFromJoinPeer(myPeerJoin) || resolvePlayTintForPeer(String((myId != null && myId !== '') ? myId : (nick || 'local')), myPeerJoin);
if (myPeerJoin && myPeerJoin.lobbyColorThemeIndex) {
try {
const ti = parsePlayLobbyThemeIndex(myPeerJoin.lobbyColorThemeIndex);
const si = parsePlayLobbySkinIndex(myPeerJoin.lobbySkinToneIndex) || 1;
if (ti) {
localStorage.setItem(LOBBY_PLAYER_TINT_KEY, JSON.stringify({
themeRgb: PLAY_LOBBY_THEME_HEX[ti - 1],
skinRgb: PLAY_LOBBY_SKIN_HEX[si - 1],
}));
}
} catch (eTintStore) { /* ignore */ }
}
// อุ่น cache เลเยอร์สีตัวละครก่อนเข้าเกม (ตัวเรา + เพื่อนร่วมห้อง) กันกระตุกตอนโหลดสีกลางเกม
try {
preloadPlayCharacterLayers(me.characterId || getPlayCharacterId());
(Array.isArray(plist) ? plist : []).forEach(function (p) { if (p && p.characterId) preloadPlayCharacterLayers(p.characterId); });
preloadPlayOccupantsTints();
preloadPlayLobbyIdleAvatarsForOccupants();
} catch (e) { /* ignore */ }
{
const jo = Number(myPeer && myPeer.spawnJoinOrder);
me.spawnJoinOrder = Number.isFinite(jo) ? Math.max(0, Math.floor(jo)) : Math.max(0, plist.findIndex((q) => q && q.id === myId));
}
others.clear();
plist.forEach(p => {
if (p.id !== myId && p.id !== socket.id) {
const pos = peerXYFromJoin(p, mapData.spawn);
let px = pos.x, py = pos.y;
if (isQuizCarry()) {
const hubSnap = snapPositionOutOfQuizCarryHubIfNeeded(px, py);
px = hubSnap.x;
py = hubSnap.y;
}
if (isQuizBattle()) {
const pathSnap = snapPositionOntoQuizBattlePathIfNeeded(px, py);
px = pathSnap.x;
py = pathSnap.y;
}
const joP = Number(p && p.spawnJoinOrder);
const spawnOrd = Number.isFinite(joP) ? Math.max(0, Math.floor(joP)) : Math.max(0, plist.findIndex((q) => q && q.id === p.id));
others.set(p.id, {
x: px, y: py, tx: px, ty: py, direction: p.direction, nickname: p.nickname, characterId: p.characterId,
spawnJoinOrder: spawnOrd,
playTint: playTintFromJoinPeer(p) || playTintForPreviewBotId(p.id) || resolvePlayTintForPeer(p.id, p),
gauntletJumpTicks: typeof p.gauntletJumpTicks === 'number' ? p.gauntletJumpTicks : 0,
gauntletJumpVis: typeof p.gauntletJumpTicks === 'number' ? p.gauntletJumpTicks : 0,
gauntletScore: (() => { const s = Number(p.gauntletScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
gauntletEliminated: !!p.gauntletEliminated,
jumpSurviveEliminated: false,
spaceShooterScore: (() => { const s = Number(p.spaceShooterScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossScore: (() => { const s = Number(p.balloonBossScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossBossDmg: (() => { const s = Number(p.balloonBossBossDmg); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossBalloons: (() => {
const s = Number(p.balloonBossBalloons);
return Number.isFinite(s) ? Math.max(0, Math.floor(s)) : balloonBossBalloonsStartPlay();
})(),
balloonBossEliminated: !!p.balloonBossEliminated,
quizCarryHeld: null,
bannedSpectator: !!p.bannedSpectator,
});
}
});
if (mapData.gameType === 'gauntlet') {
me.tx = me.x;
me.ty = me.y;
if (res.gauntletEndsAt != null) {
const geJoin = Number(res.gauntletEndsAt);
gauntletEndsAtMs = Number.isFinite(geJoin) ? geJoin : null;
} else {
gauntletEndsAtMs = null;
}
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => {
if (t) applyGauntletTimingFromServer(t);
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
})
.catch(() => {});
} else {
me.tx = null;
me.ty = null;
gauntletEndsAtMs = null;
}
rebalancePreviewBots();
if (mapData.gameType === 'quiz_battle' && quizBattlePathModeActive(mapData)) {
applyQuizBattlePreviewSpawnLayout(false);
try { socket.emit('move', { x: me.x, y: me.y, direction: me.direction }); } catch (eSync) { /* ignore */ }
}
if (mapData.gameType === 'space_shooter') {
applySpaceShooterSpawnLayoutPlay();
}
if (mapData.gameType === 'balloon_boss') {
applyBalloonBossSpawnLayoutPlay();
}
if (isStack()) {
lastStackTickMs = performance.now();
resetStackMinigameState();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => {
if (t) applyGauntletTimingFromServer(t);
else reapplyStackMiniSizingFromGlobals();
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
})
.catch(() => {
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
});
if (isStackTowerMissionUiMapPlay()) {
stackTowerMissionEndedOnce = false;
stackTowerMissionDeferredPhase = null;
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
stackTowerMissionPhase = 'howto';
stackTowerSessionStartAt = 0;
hideConflictingOverlaysForGauntletCrown();
applyStackTowerMissionPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (t) { if (t) applyGauntletTimingFromServer(t); })
.catch(function () {});
setTimeout(function () { showStackTowerMissionHowtoOverlay(); }, 50);
} else {
teardownStackTowerMissionUiPlay();
}
} else {
stackMini = null;
teardownStackTowerMissionUiPlay();
}
playPath = [];
me.isWalking = false;
if (mapData.gameType === 'jump_survive') {
if (!Array.isArray(mapData.jumpSurvivePlatforms)) mapData.jumpSurvivePlatforms = [];
if (!mapData.jumpSurvivePlatformArea) mapData.jumpSurvivePlatformArea = [];
if (!mapData.jumpSurviveHazardArea) mapData.jumpSurviveHazardArea = [];
if (!mapData.jumpSurvivePlatformVariantArea) mapData.jumpSurvivePlatformVariantArea = [];
normalizeJumpSurvivePlatformAreaInPlay(mapData);
normalizeJumpSurvivePlatformVariantAreaInPlay(mapData);
normalizeJumpSurviveHazardAreaInPlay(mapData);
normalizeShooterSpawnSlotsInPlay(mapData);
jumpSurviveEliminated = false;
jumpSurviveGameEnded = false;
if (jumperMissionCountdownTimer) {
clearTimeout(jumperMissionCountdownTimer);
jumperMissionCountdownTimer = null;
}
if (isJumpSurviveMissionUiMapPlay()) {
jumpSurviveMissionPhase = 'howto';
hideConflictingOverlaysForJumpSurviveMission();
applyJumpSurviveJumperPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (t) { if (t) applyGauntletTimingFromServer(t); })
.catch(function () {});
setTimeout(function () { showJumpSurviveMissionHowtoOverlay(); }, 50);
} else {
jumpSurviveMissionPhase = null;
jumpSurviveInitRuntime();
}
}
if (mapData.gameType === 'space_shooter') {
normalizeShooterSpawnSlotsInPlay(mapData);
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (t) { if (t) applyGauntletTimingFromServer(t); })
.catch(function () {});
if (isSpaceShooterMissionUiMapPlay()) {
spaceShooterMissionPhase = 'howto';
hideConflictingOverlaysForGauntletCrown();
applySpaceShooterMissionPanelImages();
setTimeout(function () { showSpaceShooterMissionHowtoOverlay(); }, 50);
} else {
spaceShooterMissionPhase = null;
spaceShooterGameEnded = false;
spaceShooterBullets = [];
spaceShooterAsteroids = [];
spaceShooterAsteroidExplosions = [];
spaceShooterPopups = [];
spaceShooterLastTickMs = performance.now();
spaceShooterSpawnAccMs = 0;
spaceShooterFireCd = 0;
spaceShooterSessionStartMs = performance.now();
spaceShooterLastMoveEmit = 0;
}
}
if (mapData.gameType === 'balloon_boss') {
balloonBossGameEnded = false;
normalizeBalloonBossPlayerSlotsInPlay(mapData);
balloonBossPendingShots = [];
balloonBossPlayerBullets = [];
balloonBossBossBullets = [];
balloonBossHitFx = [];
balloonBossScorePopups = [];
balloonBossLastTickMs = performance.now();
balloonBossPlayerFireCd = 0;
balloonBossSessionStartMs = performance.now();
balloonBossLastMoveEmit = 0;
balloonBossBossFireAcc = 0;
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (t) { if (t) applyGauntletTimingFromServer(t); })
.catch(function () {});
}
if (isQuiz()) {
setupPlayQuizUi();
if (isQuizQuestionMissionUiMapPlay()) {
quizQuestionMissionDeferredPhase = null;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
quizQuestionMissionPhase = 'howto';
hideConflictingOverlaysForGauntletCrown();
applyQuizQuestionMissionPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (t) { if (t) applyGauntletTimingFromServer(t); })
.catch(function () {});
setTimeout(function () { showQuizQuestionMissionHowtoOverlay(); }, 50);
}
} else if (isQuizCarry()) setupPlayQuizCarryUi();
else if (isQuizBattle()) setupPlayQuizBattleUi();
else teardownPlayQuizUi();
if (mapData.gameType === 'gauntlet' && isGauntletCrownHeistMapPlay()) {
hideConflictingOverlaysForGauntletCrown();
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gccR = document.getElementById('gauntlet-crown-countdown');
if (gccR) gccR.classList.add('is-hidden');
setTimeout(function () { showGauntletCrownHowtoOverlay(); }, 50);
} else if (mapData.gameType === 'balloon_boss' && isMegaVirusMissionShellMapPlay()) {
hideConflictingOverlaysForGauntletCrown();
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gccRm = document.getElementById('gauntlet-crown-countdown');
if (gccRm) gccRm.classList.add('is-hidden');
if (res && Object.prototype.hasOwnProperty.call(res, 'gauntletCrownRunHeld')) {
applyGauntletTimingFromServer({ gauntletCrownRunHeld: res.gauntletCrownRunHeld });
}
setTimeout(function () { showGauntletCrownHowtoOverlay(); }, 50);
} else if (mapData.gameType === 'jump_survive' && isJumpSurviveMissionUiMapPlay()) {
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gccRj = document.getElementById('gauntlet-crown-countdown');
if (gccRj) gccRj.classList.add('is-hidden');
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
} else if (mapData.gameType === 'space_shooter' && isSpaceShooterMissionUiMapPlay()) {
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
const gccRs = document.getElementById('gauntlet-crown-countdown');
if (gccRs) gccRs.classList.add('is-hidden');
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
} else if (isQuiz() && isQuizQuestionMissionUiMapPlay()) {
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
const gccRq = document.getElementById('gauntlet-crown-countdown');
if (gccRq) gccRq.classList.add('is-hidden');
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
} else if (isStack() && isStackTowerMissionUiMapPlay()) {
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
const gccRst = document.getElementById('gauntlet-crown-countdown');
if (gccRst) gccRst.classList.add('is-hidden');
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
} else {
const hov = document.getElementById('gauntlet-crown-howto-overlay');
if (hov) {
hov.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
}
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gccR2 = document.getElementById('gauntlet-crown-countdown');
if (gccR2) gccR2.classList.add('is-hidden');
teardownStackTowerMissionUiPlay();
}
resizeCanvas(); draw(); tick();
}
socket.on('connect', () => {
firstCharacterDefaultPromise.then(() => {
const joinPlayMapId = (params.get('map') || '').trim();
const joinNick = (typeof window.jdReadDisplayName === 'function' ? window.jdReadDisplayName() : null)
|| readStoredDisplayName()
|| nick;
const __chosenColors = getMyChosenLobbyColorIndicesPlay();
socket.emit('join-space', {
spaceId,
nickname: joinNick,
characterId: getPlayCharacterId(),
playMapId: joinPlayMapId || undefined,
playerKey: getJdPlayerKey(),
bannedSpectator: playBannedSpectator || undefined,
/* ส่งสีที่เลือก → server กันบอทไม่ให้ใช้ธีมเดียวกับเรา (กันสีตัวละครซ้ำ) */
desiredLobbyColorThemeIndex: __chosenColors.themeIndex || undefined,
desiredLobbySkinToneIndex: __chosenColors.skinIndex || undefined,
}, (res) => {
if (!res || !res.ok) {
const errMsg = (res && res.error) || 'เข้าร่วมไม่ได้';
const caseLocked = /เริ่มคดี|ไม่รับผู้เล่น/.test(errMsg);
showPlayAlert(errMsg, {
type: 'error',
requireButton: true,
onClose: function () {
if (caseLocked) {
window.location.replace(buildRoomLobbyReturnHref());
} else {
window.location.replace(playDesignMainMenuHref());
}
},
});
return;
}
myId = socket.id;
try { syncPlayClock(); } catch (_sc) { /* ignore */ }
try { startPeriodicClockSync(); } catch (_sci) { /* ignore */ }
if (res && res.missionLiveBeginsAt != null) setPlayMissionLiveBeginsAt(res.missionLiveBeginsAt);
if (playBannedSpectator) setupBannedSpectatorUi();
if (specialQuizForceDebug) {
try { socket.emit('special-quiz-force', { on: true }); } catch (eF) { /* ignore */ }
}
if (__isTestModeOnPlay()) {
try { socket.emit('special-quiz-testmode', { on: true }); } catch (eT) { /* ignore */ }
}
let botSlots = parseInt(res.botSlotCount, 10);
if ((!botSlots || botSlots < 1) && res.maxPlayers > 0 && res.maxPlayers < 6) {
botSlots = 6 - res.maxPlayers;
}
if (botSlots > 0) {
detectiveCaseFillBots = true;
detectiveBotSlotCount = Math.min(6, Math.max(0, botSlots));
}
if (isDetectiveMinigamePlay()) {
try { document.documentElement.classList.add('play-detective-minigame'); } catch (eD) { /* ignore */ }
}
if (res.quizSettingsSnap && typeof res.quizSettingsSnap === 'object') {
if (res.quizSettingsSnap.quizMapPanelTheme && typeof res.quizSettingsSnap.quizMapPanelTheme === 'object') {
setQuizMapPanelThemeFromApi({ quizMapPanelTheme: res.quizSettingsSnap.quizMapPanelTheme });
}
}
if (res.quizCarrySettingsSnap && typeof res.quizCarrySettingsSnap === 'object') {
quizCarryJoinSettingsSnap = res.quizCarrySettingsSnap;
if (res.quizCarrySettingsSnap.carryMapPanelTheme && typeof res.quizCarrySettingsSnap.carryMapPanelTheme === 'object') {
setQuizCarryMapPanelThemeFromApi({ carryMapPanelTheme: res.quizCarrySettingsSnap.carryMapPanelTheme });
}
if (res.quizCarrySettingsSnap.carryEmbedCountdownTheme && typeof res.quizCarrySettingsSnap.carryEmbedCountdownTheme === 'object') {
setQuizCarryEmbedCountdownThemeFromApi({ carryEmbedCountdownTheme: res.quizCarrySettingsSnap.carryEmbedCountdownTheme });
}
if (Array.isArray(res.quizCarrySettingsSnap.carryChoicePlaqueThemes) && res.quizCarrySettingsSnap.carryChoicePlaqueThemes.length) {
setQuizCarryChoicePlaqueThemeFromApi({ carryChoicePlaqueThemes: res.quizCarrySettingsSnap.carryChoicePlaqueThemes });
} else if (res.quizCarrySettingsSnap.carryChoicePlaqueTheme && typeof res.quizCarrySettingsSnap.carryChoicePlaqueTheme === 'object') {
setQuizCarryChoicePlaqueThemeFromApi({ carryChoicePlaqueTheme: res.quizCarrySettingsSnap.carryChoicePlaqueTheme });
}
const joinSc = Number(res.quizCarrySettingsSnap.carryChoicePlaqueMapScale);
if (Number.isFinite(joinSc)) {
quizCarryPlaqueMapScale = Math.max(0.85, Math.min(2.5, joinSc));
}
}
if (res.specialQuizIcon) setSpecialQuizIconFromServer(res.specialQuizIcon);
if (previewMode && editorEmbedReturn && res.mapData && res.mapData.gameType === 'lobby') {
const q = [];
q.push('space=' + encodeURIComponent(spaceId));
q.push('nick=' + encodeURIComponent(nick));
const mid = params.get('map');
if (mid) q.push('map=' + encodeURIComponent(mid));
q.push('preview=1');
q.push('editorEmbed=1');
if (params.get('defaultChar') != null) q.push('defaultChar=' + encodeURIComponent(params.get('defaultChar')));
window.location.replace(BASE + '/room-lobby.html?' + q.join('&'));
return;
}
const playMapId = params.get('map');
if (playMapId) {
fetch(BASE + '/api/maps/' + encodeURIComponent(playMapId))
.then(r => r.ok ? r.json() : null)
.then(data => {
if (data) applyMapAndStart(data, res);
else applyMapAndStart(res.mapData, res);
})
.catch(() => applyMapAndStart(res.mapData, res));
} else {
applyMapAndStart(res.mapData, res);
}
});
});
});
const LERP = 0.2;
function applyPlayDisplayNameUpdate(data) {
if (!data || !data.id) return;
const next = String(data.nickname || '').trim();
if (!next) return;
if (data.id === myId) {
me.nickname = next;
nick = next;
try {
localStorage.setItem('roomLobbyDisplayName', next);
localStorage.setItem('playerName', next);
} catch (e) { /* ignore */ }
if (window.jdDisplayName && typeof window.jdDisplayName.syncDom === 'function') {
window.jdDisplayName.syncDom(next);
}
} else {
const o = others.get(data.id);
if (o) o.nickname = next;
}
if (quizCarryPregameActive && isQuizCarry()) updateQuizCarryPregameHud();
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') updateQuizQuestionMissionHowtoHud();
if (typeof syncPlayCyberHud === 'function') syncPlayCyberHud();
}
socket.on('peer-display-name', applyPlayDisplayNameUpdate);
socket.on('lobby-tint-sync', applyPlayLobbyTintSync);
window.addEventListener('jd-display-name-changed', function (ev) {
const next = ev && ev.detail && ev.detail.displayName ? String(ev.detail.displayName).trim() : '';
if (!next || !myId) return;
applyPlayDisplayNameUpdate({ id: myId, nickname: next });
});
socket.on('user-joined', (data) => {
if (!data || isPreviewBotId(data.id)) return;
if (myId != null && String(data.id) === String(myId)) return;
if (socket && socket.id && String(data.id) === String(socket.id)) return;
/* กันผี reconnect ("เงาตัวละคร"): คนเดิมกลับเข้ามาด้วย socket.id ใหม่ (เปลี่ยนหน้า/หลุดต่อใหม่)
— server ลบ peer เก่าด้วย playerKey เท่านั้น ถ้าไม่ match จะค้างเป็นตัวซ้ำ.
ลบ peer เดิม (คนจริง) ที่ "ชื่อ+ตัวละครเดียวกัน" แต่ id ต่าง ก่อนเพิ่มตัวใหม่ (สัญญาณว่าเป็นคนเดิม) */
const joinNickDedup = (data.nickname != null ? String(data.nickname).trim() : '');
const joinCidDedup = (data.characterId != null ? String(data.characterId) : '');
/* dedup เฉพาะชื่อ "เฉพาะตัว" (custom) — ข้ามชื่อ default ที่ซ้ำกันได้ ('ผู้เล่น', 'บอท', ว่าง)
ไม่งั้นผู้เล่นจริง 2 คนที่ไม่ตั้งชื่อ (default 'ผู้เล่น') จะถูกลบผิด → จำนวนคนหาย/ready ค้าง 4/5 */
const isGenericNick = !joinNickDedup || /^ผู้เล่น/.test(joinNickDedup) || joinNickDedup === 'บอท';
if (!isGenericNick) {
[...others.keys()].forEach((oid) => {
if (isPreviewBotId(oid) || String(oid) === String(data.id)) return;
const ex = others.get(oid);
if (!ex) return;
const exNick = (ex.nickname != null ? String(ex.nickname).trim() : '');
const exCid = (ex.characterId != null ? String(ex.characterId) : '');
if (exNick === joinNickDedup && exCid === joinCidDedup) others.delete(oid);
});
}
const x = Number(data.x);
const y = Number(data.y);
const px = Number.isFinite(x) ? x : 1;
const py = Number.isFinite(y) ? y : 1;
const joJ = Number(data && data.spawnJoinOrder);
const spawnOrdJ = Number.isFinite(joJ) ? Math.max(0, Math.floor(joJ)) : 0;
others.set(data.id, {
x: px, y: py, tx: px, ty: py,
direction: data.direction || 'down', nickname: data.nickname,
characterId: data.characterId ?? null,
spawnJoinOrder: spawnOrdJ,
playTint: playTintFromJoinPeer(data) || playTintForPreviewBotId(data.id) || resolvePlayTintForPeer(data.id, data),
gauntletJumpTicks: typeof data.gauntletJumpTicks === 'number' ? data.gauntletJumpTicks : 0,
gauntletJumpVis: typeof data.gauntletJumpTicks === 'number' ? data.gauntletJumpTicks : 0,
gauntletScore: (() => { const s = Number(data.gauntletScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
jumpSurviveEliminated: false,
spaceShooterScore: (() => { const s = Number(data.spaceShooterScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossScore: (() => { const s = Number(data.balloonBossScore); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossBossDmg: (() => { const s = Number(data.balloonBossBossDmg); return Number.isFinite(s) ? Math.max(0, s) : 0; })(),
balloonBossBalloons: (() => {
const s = Number(data.balloonBossBalloons);
return Number.isFinite(s) ? Math.max(0, Math.floor(s)) : balloonBossBalloonsStartPlay();
})(),
balloonBossEliminated: !!data.balloonBossEliminated,
quizCarryHeld: null,
bannedSpectator: !!data.bannedSpectator,
});
if (playBotsEnabled()) rebalancePreviewBots();
/* MG3: มีคนเข้าใหม่ → host รวมเข้าลำดับตา (preserve คนที่กำลังถึงตา) แล้ว broadcast ใหม่ — กัน late-join ตกหล่น */
if (isStack() && detectiveCaseFillBots && isMePlayHost()) rebuildStackPreviewTurnOrder();
if (quizCarryPregameActive && isQuizCarry()) updateQuizCarryPregameHud();
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') updateQuizQuestionMissionHowtoHud();
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'howto') updateStackTowerMissionHowtoHud();
if (isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'howto') updateJumpSurviveMissionHowtoHud();
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'howto') updateSpaceShooterMissionHowtoHud();
});
socket.on('host-changed', (d) => {
if (d && d.hostId != null) playHostId = d.hostId;
if (quizCarryPregameActive && isQuizCarry()) updateQuizCarryPregameHud();
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') updateQuizQuestionMissionHowtoHud();
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'howto') updateStackTowerMissionHowtoHud();
if (isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'howto') updateJumpSurviveMissionHowtoHud();
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'howto') updateSpaceShooterMissionHowtoHud();
});
/* upsert others ที่ขาดหายจาก peers snapshot ที่ server แนบมากับ lobby-sync
กัน host/client ไม่เห็นตัวละคร (และนับจำนวนผู้เล่นไม่เท่ากัน) เมื่อ plist/user-joined มาไม่ครบ
ช่วงเปลี่ยนหน้า lobbyB → play (ใช้ทั้ง quiz_carry และ crown family: MG1/2/3/5/6/7) */
function upsertOthersFromPeersSnapPlay(peers) {
if (!Array.isArray(peers)) return false;
let changed = false;
peers.forEach((p) => {
if (!p || p.id == null || isPreviewBotId(p.id)) return;
if (myId != null && String(p.id) === String(myId)) return;
const existing = others.get(p.id) || others.get(String(p.id));
if (existing) {
/* entry มีอยู่แล้ว — อัปเดต flag สำคัญ (โดยเฉพาะ bannedSpectator) ให้ตรง server
กัน host นับผู้ถูกแบนเป็นผู้เล่นที่ต้องรอ Ready → humansReady ไม่ครบ → เริ่มเกมไม่ได้ */
const nb = !!p.bannedSpectator;
if (existing.bannedSpectator !== nb) { existing.bannedSpectator = nb; changed = true; }
return;
}
const px = Number(p.x);
const py = Number(p.y);
const x = Number.isFinite(px) ? px : 1;
const y = Number.isFinite(py) ? py : 1;
const joP = Number(p.spawnJoinOrder);
others.set(p.id, {
x, y, tx: x, ty: y,
direction: p.direction || 'down',
nickname: p.nickname,
characterId: p.characterId ?? null,
spawnJoinOrder: Number.isFinite(joP) ? Math.max(0, Math.floor(joP)) : 0,
playTint: playTintFromJoinPeer(p) || playTintForPreviewBotId(p.id) || resolvePlayTintForPeer(p.id, p),
gauntletJumpTicks: 0, gauntletJumpVis: 0, gauntletScore: 0,
jumpSurviveEliminated: false, spaceShooterScore: 0,
balloonBossScore: 0, balloonBossBossDmg: 0,
balloonBossBalloons: balloonBossBalloonsStartPlay(),
balloonBossEliminated: false, quizCarryHeld: null,
bannedSpectator: !!p.bannedSpectator,
});
if (p.characterId) {
/* pre-warm เลเยอร์ + สีย้อม (tinted source) ของ peer ที่เพิ่งรู้จัก → avatar ในช่อง SCORE
ขึ้นสีตรงกันทุกเครื่อง (กันฝั่ง client เห็น avatar เป็นสีเทา/ไม่มีสี) */
const tintP = playTintFromJoinPeer(p) || playTintForPreviewBotId(p.id) || resolvePlayTintForPeer(p.id, p);
preloadPlayTintForAvatar(p.characterId, tintP);
}
changed = true;
});
return changed;
}
socket.on('quiz-carry-lobby-sync', (d) => {
if (!d || typeof d.readyMap !== 'object') return;
quizCarryLobbyReadyMap = { ...d.readyMap };
if (Number.isFinite(d.expectedActive)) missionExpectedActiveCount = d.expectedActive;
upsertOthersFromPeersSnapPlay(d.peers);
if (quizCarryPregameActive && isQuizCarry()) {
updateQuizCarryPregameHud();
}
});
socket.on('quiz-carry-lobby-started', (payload) => {
setPlayMissionLiveBeginsAt(payload && payload.liveBeginsAt);
if (!quizCarryEmbedMissionFlowActive()) return;
endQuizCarryEmbedPregameAndStart();
});
/* host เลือกคำถาม → client อื่นใช้ข้อเดียวกัน (กันสุ่มไม่ตรงกัน) */
socket.on('quiz-carry-question', (d) => {
if (!d || isMePlayHost() || !isQuizCarry() || !quizCarryEmbedMissionFlowActive()) return;
const idx = Number(d.idx);
if (!Number.isInteger(idx) || idx < 0 || idx >= quizCarryPool.length) return;
applyQuizCarryEmbedNextQuestion(quizCarryPool[idx]);
});
/* host จบเซสชัน → client อื่นโชว์สรุปพร้อมกัน */
socket.on('quiz-carry-session-complete', () => {
if (isMePlayHost() || !isQuizCarry() || !quizCarryEmbedMissionFlowActive()) return;
showQuizCarrySessionCompleteOverlay();
});
socket.on('gauntlet-crown-lobby-sync', (d) => {
if (!d || typeof d.readyMap !== 'object') return;
gauntletCrownLobbyReadyMap = { ...d.readyMap };
if (Number.isFinite(d.expectedActive)) missionExpectedActiveCount = d.expectedActive;
/* เติม others ที่ขาด → host/client เห็นจำนวนผู้เล่นเท่ากัน + ยาน spawn ตรง slot เดียวกัน
re-layout เฉพาะตอนยังไม่เริ่มเล่น (pre-live) ไม่งั้นยานคนที่กำลังเล่นจะถูกดีดกลับจุดเกิด */
if (upsertOthersFromPeersSnapPlay(d.peers)) {
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase !== 'live') applySpaceShooterSpawnLayoutPlay();
if (mapData && mapData.gameType === 'balloon_boss' && !(balloonBossLiveAnchorServerMs > 0)) applyBalloonBossSpawnLayoutPlay();
}
if (gauntletCrownPregamePhase === 'howto') {
gauntletCrownSyncGuestReadyIfNeeded();
updateGauntletCrownHowtoHud();
} else if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') {
gauntletCrownSyncGuestReadyIfNeeded();
updateQuizQuestionMissionHowtoHud();
} else if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'howto') {
gauntletCrownSyncGuestReadyIfNeeded();
updateStackTowerMissionHowtoHud();
} else if (isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'howto') {
gauntletCrownSyncGuestReadyIfNeeded();
updateJumpSurviveMissionHowtoHud();
} else if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'howto') {
gauntletCrownSyncGuestReadyIfNeeded();
updateSpaceShooterMissionHowtoHud();
}
});
socket.on('gauntlet-crown-lobby-started', (payload) => {
setPlayMissionLiveBeginsAt(payload && payload.liveBeginsAt);
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') {
beginQuizQuestionMissionCountdownThenRun();
return;
}
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'howto') {
beginStackTowerMissionCountdownThenRun();
return;
}
if (isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'howto') {
beginJumpSurviveMissionCountdownThenRun();
return;
}
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'howto') {
beginSpaceShooterMissionCountdownThenRun();
return;
}
if (!usesCrownLobbyShellPlay()) return;
beginGauntletCrownCountdownThenRun();
});
/* รับ state ของ fill-bot จาก host (เฉพาะ client ที่ไม่ใช่ host) → render ตาม ไม่จำลองเอง */
socket.on('fill-bot-state', (data) => {
/* ได้รับ fill-bot-state = server relay จาก "host จริง" เท่านั้น (server gate + socket.to ไม่ส่งกลับผู้ส่ง)
→ เรา "ไม่ใช่ host" แน่นอน. ใช้ data.hostId แก้ playHostId ที่ผิด (race LobbyB→play ทำให้เข้าใจผิดว่าเป็น host
→ ignore fill-bot-state + sim บอทเอง = บอท/จำนวนคนละชุดบน 2 จอ) */
if (data && data.hostId != null && myId != null && String(data.hostId) !== String(myId)) {
if (String(playHostId) !== String(data.hostId)) playHostId = data.hostId;
}
if (isMePlayHost()) return;
if (!data || !Array.isArray(data.bots)) return;
/* force รายชื่อ "คนจริง" ให้ตรง host — ลบผี (peer ที่ host ไม่มี แต่ค้างบน client จาก reconnect/snapshot)
id-based (ไม่ชนชื่อ default). debounce 3 ครั้งติด กัน peer ที่ host ยังไม่เห็นชั่วคราวถูกลบผิด (self-heal) */
if (Array.isArray(data.humans)) {
const hostHumans = new Set(data.humans.map(String));
[...others.keys()].forEach((oid) => {
if (isPreviewBotId(oid)) return;
const o = others.get(oid);
if (!o) return;
if (hostHumans.has(String(oid))) { o._notInHostRoster = 0; return; }
o._notInHostRoster = (o._notInHostRoster || 0) + 1;
if (o._notInHostRoster >= 3) others.delete(oid);
});
}
/* เกมที่ render อ่านตำแหน่งจาก x/y หรือ Cx/Cy ตรงๆ (ไม่ผ่าน lerp ของ main tick) → สแนปตำแหน่งเลย */
const snapPos = isSpaceShooter() || isBalloonBoss() || isJumpSurvive();
/* ชุดบอทต้องตรงกับ host เป๊ะ — กัน client คำนวณ wantBots ต่างจาก host (เช่นนับ human เกิน)
แล้วได้บอทคนละจำนวน → position/การตายไม่ตรงกัน
(host ส่งบอททั้งหมดทุก 80ms → ตัวที่ไม่อยู่ในลิสต์ = host ไม่มี → ลบทิ้ง; ตัวที่ขาด = สร้างเพิ่ม) */
const hostBotIds = new Set();
data.bots.forEach((rb) => { if (rb && isPreviewBotId(rb.id)) hostBotIds.add(String(rb.id)); });
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
if (!hostBotIds.has(String(bid))) others.delete(bid);
});
let quizBotScoreChanged = false;
let tierChangedFb = false;
data.bots.forEach((rb) => {
if (!rb || !isPreviewBotId(rb.id)) return;
let o = others.get(rb.id);
if (!o) {
/* บอทที่ host มีแต่ client ยังไม่มี → สร้าง entry ใหม่ให้ render ได้ (ตำแหน่ง/สีตามที่ host ส่ง) */
const nx = Number.isFinite(rb.x) ? rb.x : 1;
const ny = Number.isFinite(rb.y) ? rb.y : 1;
o = {
x: nx, y: ny, tx: nx, ty: ny,
direction: rb.direction || 'down',
nickname: 'บอท',
characterId: rb.cid != null ? rb.cid : null,
playTint: (rb.tint && rb.tint.body) ? { head: rb.tint.head, hair: rb.tint.hair, body: rb.tint.body } : (playTintForPreviewBotId(rb.id) || resolvePlayTintForPeer(rb.id)),
spaceShooterScore: 0, balloonBossScore: 0, balloonBossBossDmg: 0,
balloonBossBalloons: balloonBossBalloonsStartPlay(), balloonBossEliminated: false,
spaceShooterEliminated: false, jumpSurviveEliminated: false, quizCarryHeld: null,
botTier: (rb.tier === 'sharp' || rb.tier === 'weak' || rb.tier === 'avg') ? rb.tier : 'avg',
};
others.set(rb.id, o);
if (o.characterId) { try { preloadPlayTintForAvatar(o.characterId, o.playTint); } catch (_e) { /* ignore */ } }
}
if (rb.cid != null && o.characterId == null) o.characterId = rb.cid;
/* delta ใหญ่ = teleport/respawn (เช่น บอทควิซตอบผิดถูกดีดกลับจุดเกิด) → สแนปเลย ไม่งั้น lerp ไถลทะลุกำแพง */
if (Number.isFinite(rb.x)) { const bigX = Number.isFinite(o.x) && Math.abs(rb.x - o.x) > 3; o.tx = rb.x; if (snapPos || bigX || !Number.isFinite(o.x)) o.x = rb.x; }
if (Number.isFinite(rb.y)) { const bigY = Number.isFinite(o.y) && Math.abs(rb.y - o.y) > 3; o.ty = rb.y; if (snapPos || bigY || !Number.isFinite(o.y)) o.y = rb.y; }
if (rb.direction) o.direction = rb.direction;
/* สีบอทจาก host → ใช้ตามให้ตรงกันทุกเครื่อง (อัปเดตเฉพาะเมื่อเปลี่ยน กัน churn ทุกเฟรม) */
if (rb.tint && rb.tint.body) {
const tk = String(rb.tint.head) + '|' + String(rb.tint.hair) + '|' + String(rb.tint.body);
if (o._fbTintKey !== tk) {
o._fbTintKey = tk;
o.playTint = { head: rb.tint.head, hair: rb.tint.hair, body: rb.tint.body };
}
}
o.botIsWalking = !!rb.walking;
if ((rb.tier === 'sharp' || rb.tier === 'weak' || rb.tier === 'avg') && o.botTier !== rb.tier) { o.botTier = rb.tier; tierChangedFb = true; }
if (rb.gScore != null) o.gauntletScore = rb.gScore;
if (rb.gElim != null) o.gauntletEliminated = !!rb.gElim;
if (rb.gJump != null) o.gauntletJumpTicks = rb.gJump;
if (rb.gJumpVis != null) o.gauntletJumpVis = rb.gJumpVis;
if (rb.jsElim != null) o.jumpSurviveEliminated = !!rb.jsElim;
if (rb.ssCx != null) o.spaceShooterCx = rb.ssCx;
if (rb.ssCy != null) o.spaceShooterCy = rb.ssCy;
if (rb.ssScore != null) o.spaceShooterScore = rb.ssScore;
if (rb.ssElim != null) o.spaceShooterEliminated = !!rb.ssElim;
if (rb.bbCx != null) o.balloonBossCx = rb.bbCx;
if (rb.bbCy != null) o.balloonBossCy = rb.bbCy;
if (rb.bbScore != null) o.balloonBossScore = rb.bbScore;
if (rb.bbDmg != null) o.balloonBossBossDmg = rb.bbDmg;
if (rb.bbBalloons != null) o.balloonBossBalloons = rb.bbBalloons;
if (rb.bbElim != null) o.balloonBossEliminated = !!rb.bbElim;
if (rb.qcHeld !== undefined) o.quizCarryHeld = rb.qcHeld;
/* MG1 quiz: รับสถานะล็อก + คะแนนบอทจาก host (single source of truth) */
if (rb.qct != null) o.quizCannotTrue = !!rb.qct;
if (rb.qcf != null) o.quizCannotFalse = !!rb.qcf;
/* ghost overlay (วาดผี) อ่านจาก playQuizEverWrong — non-host ไม่ได้รันบล็อกตัดสินบอท (host-only)
จึงต้อง bridge จากสถานะล็อกที่ host ส่งมา ไม่งั้น client ไม่เห็นบอทเป็นผีตอนตอบผิด */
if (o.quizCannotTrue && o.quizCannotFalse) playQuizEverWrong[String(rb.id)] = true;
if (rb.qsc != null) {
const k = String(rb.id);
const nv = Math.max(0, rb.qsc | 0);
if (playLiveQuizScores[k] !== nv) { playLiveQuizScores[k] = nv; quizBotScoreChanged = true; }
}
});
if (tierChangedFb) relabelPreviewBotsPlay(); /* tier จาก host เปลี่ยน → อัปเดตป้าย "บอท N (tier)" ให้ตรง host */
if (quizBotScoreChanged && isQuiz()) renderPlayQuizScoreboard(playLiveQuizScores);
});
/* MG3 stack (shared tower): รับผลการวางจากเจ้าของตา → เข้าคิว แล้วทยอย apply ทีละอัน (กันทิ้งดรอปตอนบล็อกกำลังร่วง = ตึก/% ต่างกัน) */
socket.on('stack-drop', (d) => {
if (!d || !mapData || !isStack() || !stackMini || !detectiveCaseFillBots) return;
const hit = {
miss: !!d.miss, perfect: !!d.perfect, pts: Number(d.pts) || 0, progressDelta: Number(d.progressDelta) || 0,
landOffsetTiles: Number(d.landOffsetTiles) || 0,
placedW: Number(d.placedW), placedCx: Number(d.placedCx),
overlap: Number(d.overlap),
supportRatio: (d.supportRatio == null ? null : Number(d.supportRatio)),
delta: Number(d.delta) || 0,
};
stackRemoteDropQueue.push({
hit: hit, seat: Number(d.seat) || 1, heavy: !!d.heavy,
actor: d.isBot ? { botId: String(d.actorId || '') } : { human: true },
});
});
/* MG3 stack (shared tower): รับเฟสแกว่งจากเจ้าของตา → mirror บล็อกที่กำลังแกว่ง (เห็นเหมือนกันจนกว่าจะถึงตาตัวเอง) */
socket.on('stack-swing', (d) => {
if (!d || !mapData || !isStack() || !stackMini || !detectiveCaseFillBots) return;
if (isMyStackTurn()) return; /* ตาเรา → คุมเฟสเอง */
if (isMePlayHost() && isStackCurrentBotTurnPlay()) return; /* host คุมบอทเอง */
const ph = Number(d.phase);
if (Number.isFinite(ph)) stackMini.phase = ph;
});
/* MG3 stack — non-host รับลำดับตา+index จาก host (single source of truth) → เลิกแยกตึก/ตาเหลื่อม */
socket.on('stack-state', (d) => {
if (!d || !mapData || !isStack() || !detectiveCaseFillBots || isMePlayHost()) return;
if (Array.isArray(d.order)) {
stackPreviewTurnOrder = d.order.map((e) => ({
kind: e.kind, seat: e.seat,
id: e.id != null ? String(e.id) : null,
botId: e.botId != null ? String(e.botId) : null,
}));
}
if (stackPreviewTurnOrder && stackPreviewTurnOrder.length && Number.isFinite(Number(d.idx))) {
const n = stackPreviewTurnOrder.length;
stackPreviewTurnIndex = ((Math.floor(Number(d.idx)) % n) + n) % n;
}
});
/* MG3 stack — host ตัดสินจบรอบ → non-host จบพร้อมกันด้วย outcome เดียวกัน (กัน "จบไม่พร้อมกัน") */
socket.on('stack-over', (d) => {
if (!mapData || !isStack() || !detectiveCaseFillBots) return;
const outcome = (d && typeof d.outcome === 'string') ? d.outcome : 'time_up';
finishStackTowerMissionLocalPlay(outcome);
});
/* MG7 balloon_boss — รับกระสุนของผู้เล่น/บอทคนอื่น แล้วเพิ่มเข้า array ให้เห็นตรงกันทุกเครื่อง
fast-forward ตำแหน่งตามเวลาที่ผ่านไปจาก t0 (กระสุนผู้เล่นไม่มีแรงโน้มถ่วง → ตำแหน่ง = spawn + v*elapsed เป๊ะทุกเครื่อง) */
socket.on('balloon-boss-shot', (d) => {
if (!d || !mapData || mapData.gameType !== 'balloon_boss') return;
if (d.ownerId != null && myId != null && String(d.ownerId) === String(myId)) return; /* ของตัวเองเพิ่มไปแล้ว */
const sx = Number(d.sx), sy = Number(d.sy), vx = Number(d.vx), vy = Number(d.vy);
if (![sx, sy, vx, vy].every(Number.isFinite)) return;
const t0 = Number(d.t0);
const fwd = Number.isFinite(t0) ? Math.max(0, Math.min(2.5, (serverNow() - t0) / 1000)) : 0;
balloonBossPlayerBullets.push({ x: sx + vx * fwd, y: sy + vy * fwd, vx, vy, ownerId: d.ownerId });
});
/* MG7 — รับสัญญาณจบเกมจาก host → จบพร้อมกันทุกเครื่อง + ใช้คะแนนสุดท้ายของ host (อันดับตรงกัน) */
socket.on('balloon-boss-over', (d) => {
if (!mapData || mapData.gameType !== 'balloon_boss' || balloonBossGameEnded) return;
const reason = (d && d.reason === 'victory') ? 'victory' : 'all_dead';
if (d && Array.isArray(d.scores)) {
d.scores.forEach((s) => {
if (!s || s.id == null) return;
const sc = Math.max(0, Number(s.score) || 0);
const elim = !!s.eliminated; /* sync สถานะตาย/รอดจาก host → โบนัสผู้รอด/อันดับตรงกัน (กันได้ +10 เกิน) */
if (myId != null && String(s.id) === String(myId)) { me.balloonBossScore = sc; me.balloonBossEliminated = elim; }
else { const o = others.get(String(s.id)) || others.get(s.id); if (o) { o.balloonBossScore = sc; o.balloonBossEliminated = elim; } }
});
}
endBalloonBossGame(reason);
});
/* MG7 — host เป็นเจ้าของ HP บอส: non-host รับดาเมจรวม + สถานะผู้เล่นคนอื่น (ลูกโป่ง/ตาย) มาตรง ๆ
host เพิกเฉย (ตัวเองคำนวณเอง) · ตัวเราเองไม่ทับ (เป็นเจ้าของ balloon/dmg ของตัวเอง broadcast ผ่าน move) */
socket.on('balloon-boss-sync', (d) => {
if (!d || !mapData || mapData.gameType !== 'balloon_boss' || balloonBossGameEnded) return;
if (isMePlayHost()) return;
const bd = Number(d.bossDmg);
if (Number.isFinite(bd)) balloonBossHostBossDmg = Math.max(0, bd);
/* adopt anchor ของ host → มุมลูกศรวงกลม (balloonBossAutoAimRadPlay) คำนวณตรงกับ host ทุกเครื่อง */
const anc = Number(d.anchor);
if (Number.isFinite(anc) && anc > 0 && Math.abs((balloonBossLiveAnchorServerMs || 0) - anc) > 1) {
balloonBossLiveAnchorServerMs = anc;
}
if (Array.isArray(d.players)) {
d.players.forEach((p) => {
if (!p || p.id == null) return;
if (myId != null && String(p.id) === String(myId)) return; /* ตัวเองเป็นเจ้าของ ไม่ทับ */
const o = others.get(String(p.id)) || others.get(p.id);
if (!o) return;
const dd = Number(p.d); if (Number.isFinite(dd)) o.balloonBossBossDmg = Math.max(0, dd);
const bb = Number(p.b); if (Number.isFinite(bb)) o.balloonBossBalloons = Math.max(0, bb);
if (typeof p.e === 'boolean') o.balloonBossEliminated = p.e;
});
}
});
/* MG6 space_shooter — รับกระสุนผู้เล่น/บอทคนอื่น (ตรงดิ่งขึ้น vy คงที่) → ตำแหน่ง = y + vy*elapsed เป๊ะทุกเครื่อง */
socket.on('space-shooter-shot', (d) => {
if (!d || !mapData || mapData.gameType !== 'space_shooter') return;
if (d.ownerId != null && myId != null && String(d.ownerId) === String(myId)) return;
const x = Number(d.x), y = Number(d.y), vy = Number(d.vy);
if (![x, y, vy].every(Number.isFinite)) return;
const t0 = Number(d.t0);
const fwd = Number.isFinite(t0) ? Math.max(0, Math.min(2, (serverNow() - t0) / 1000)) : 0;
spaceShooterBullets.push({ x, y: y + vy * fwd, vy, ownerId: d.ownerId });
});
/* MG6 — รับสัญญาณจบเกมจาก host → ใช้คะแนนสุดท้ายของ host แล้วจบพร้อมกัน (อันดับตรงกัน) */
socket.on('space-shooter-over', (d) => {
if (!mapData || mapData.gameType !== 'space_shooter' || spaceShooterGameEnded) return;
if (!isSpaceShooterMissionUiMapPlay()) return;
const kind = (d && d.kind === 'all_dead') ? 'all_dead' : 'time_up';
if (d) applySpaceShooterOverScoresPlay(d.scores);
endSpaceShooterMissionRound(kind);
});
socket.on('user-move', (data) => {
if (data && myId != null && data.id === myId) {
/* Gauntlet: ตำแหน่งอ้างอิงจาก gauntlet-sync + เลอร์ปเท่านั้น — ไม่งั้น echo จาก move จะสแนป me.x/y โดยไม่อัปเดต tx/ty ทำให้เลอร์ปผิดและชนเซิร์ฟเวอร์ไม่ตรง */
if (mapData && mapData.gameType === 'gauntlet') {
return;
}
if (mapData && mapData.gameType === 'stack') {
return;
}
if (mapData && mapData.gameType === 'jump_survive') {
return;
}
if (mapData && mapData.gameType === 'space_shooter') {
if (data.spaceShooterScore != null) {
const s = Number(data.spaceShooterScore);
if (Number.isFinite(s)) me.spaceShooterScore = Math.max(0, s);
}
return;
}
if (mapData && mapData.gameType === 'balloon_boss') {
if (data.balloonBossScore != null) {
const s = Number(data.balloonBossScore);
if (Number.isFinite(s)) me.balloonBossScore = Math.max(0, s);
}
if (data.balloonBossBossDmg != null) {
const d = Number(data.balloonBossBossDmg);
if (Number.isFinite(d)) me.balloonBossBossDmg = Math.max(0, d);
}
if (data.balloonBossBalloons != null) {
const b = Number(data.balloonBossBalloons);
if (Number.isFinite(b)) me.balloonBossBalloons = Math.max(0, Math.floor(b));
}
if (data.balloonBossEliminated != null) me.balloonBossEliminated = !!data.balloonBossEliminated;
return;
}
if (mapData && mapData.gameType === 'quiz_battle') {
if (quizBattleFinishLock) return; /* ถึงจุดจบแล้ว — เพิกเฉย echo ตำแหน่งของตัวเอง (กันเด้งกลับ) */
if (data.x != null) {
const x = Number(data.x);
if (Number.isFinite(x)) me.x = x;
}
if (data.y != null) {
const y = Number(data.y);
if (Number.isFinite(y)) me.y = y;
}
const s = snapPositionOntoQuizBattlePathIfNeeded(me.x, me.y);
me.x = s.x;
me.y = s.y;
if (data.direction) me.direction = data.direction;
if (data.characterId != null) me.characterId = data.characterId;
playPath = [];
return;
}
if (data.x != null) {
const x = Number(data.x);
if (Number.isFinite(x)) {
me.x = x;
me.tx = me.x;
}
}
if (data.y != null) {
const y = Number(data.y);
if (Number.isFinite(y)) {
me.y = y;
me.ty = me.y;
}
}
if (data.direction) me.direction = data.direction;
if (data.characterId != null) me.characterId = data.characterId;
playPath = [];
return;
}
const o = others.get(data.id);
if (o) {
if (mapData && mapData.gameType === 'quiz_battle' && quizBattlePathModeActive(mapData) && !isPreviewBotId(data.id)) {
const px = Number(data.x);
const py = Number(data.y);
if (Number.isFinite(px) && Number.isFinite(py)) {
const sn = snapPositionOntoQuizBattlePathIfNeeded(px, py);
o.tx = sn.x;
o.ty = sn.y;
o.x = sn.x;
o.y = sn.y;
} else {
o.tx = data.x;
o.ty = data.y;
}
} else {
o.tx = data.x;
o.ty = data.y;
/* quiz: ปล่อยให้ lerp (24025) เลื่อน o.x→o.tx เอง → มี delta = "ตัวละครคนอื่นเดินมี animation"
(เดิมสแนปทันที = o.x==o.tx = ไม่มี delta = ยืนนิ่งไม่เดิน) ; สแนปเฉพาะ delta ใหญ่ (เทเลพอร์ต/คลิกไกล) กันลากช้า/ค้าง */
if (mapData && isQuiz() && !isQuizCarry()) {
const px = Number(data.x);
const py = Number(data.y);
const bigJump = (Number.isFinite(px) && Math.abs(px - o.x) > 2.5) || (Number.isFinite(py) && Math.abs(py - o.y) > 2.5);
if (bigJump) {
if (Number.isFinite(px)) o.x = px;
if (Number.isFinite(py)) o.y = py;
}
}
}
o.direction = data.direction || o.direction;
if (data.characterId != null) o.characterId = data.characterId;
if (mapData && isQuizCarry() && data.quizCarryHeld !== undefined) {
o.quizCarryHeld = (data.quizCarryHeld == null ? null : data.quizCarryHeld);
}
if (mapData && mapData.gameType === 'space_shooter') {
if (data.spaceShooterScore != null) {
const s = Number(data.spaceShooterScore);
if (Number.isFinite(s)) o.spaceShooterScore = Math.max(0, s);
}
if (data.spaceShooterHits != null) {
const hh = Number(data.spaceShooterHits);
if (Number.isFinite(hh)) o.spaceShooterHits = Math.max(0, hh);
}
/* ตาย/รอด มาจากเจ้าของยานเท่านั้น → ทุกเครื่องเห็นตรงกัน */
if (data.spaceShooterEliminated != null) o.spaceShooterEliminated = !!data.spaceShooterEliminated;
}
/* MG5: การตายของผู้เล่นมนุษย์มาจากเจ้าตัว (broadcast ผ่าน move) → ทุกเครื่องเห็นตรงกัน (เดิมไม่ส่ง = เพื่อน "ไม่ยอมตาย") */
if (mapData && mapData.gameType === 'jump_survive' && data.jumpSurviveEliminated != null) {
o.jumpSurviveEliminated = !!data.jumpSurviveEliminated;
}
if (mapData && mapData.gameType === 'balloon_boss') {
if (data.balloonBossScore != null) {
const s = Number(data.balloonBossScore);
if (Number.isFinite(s)) o.balloonBossScore = Math.max(0, s);
}
if (data.balloonBossBossDmg != null) {
const d = Number(data.balloonBossBossDmg);
if (Number.isFinite(d)) o.balloonBossBossDmg = Math.max(0, d);
}
if (data.balloonBossBalloons != null) {
const b = Number(data.balloonBossBalloons);
if (Number.isFinite(b)) o.balloonBossBalloons = Math.max(0, Math.floor(b));
}
if (data.balloonBossEliminated != null) o.balloonBossEliminated = !!data.balloonBossEliminated;
}
}
});
socket.on('user-left', (data) => {
if (!data || isPreviewBotId(data.id)) return;
const leftWasCurrentStack = !!(isStack() && detectiveCaseFillBots && isMePlayHost()
&& stackCurrentTurnEntryPlay() && String(stackCurrentTurnEntryPlay().id) === String(data.id));
others.delete(data.id);
if (playBotsEnabled()) rebalancePreviewBots();
/* MG3: คนออก → host รื้อลำดับตาใหม่; ถ้าคนที่ออกกำลังถึงตา → เลื่อนตา (กันค้างเพราะไม่มีใครวางแทน) */
if (isStack() && detectiveCaseFillBots && isMePlayHost()) {
rebuildStackPreviewTurnOrder();
if (leftWasCurrentStack && !(stackFall || (stackMini && stackMini.settling))) advanceStackPreviewTurn();
}
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase === 'howto') updateQuizQuestionMissionHowtoHud();
if (isStackTowerMissionUiMapPlay() && stackTowerMissionPhase === 'howto') updateStackTowerMissionHowtoHud();
if (isJumpSurviveMissionUiMapPlay() && jumpSurviveMissionPhase === 'howto') updateJumpSurviveMissionHowtoHud();
if (isSpaceShooterMissionUiMapPlay() && spaceShooterMissionPhase === 'howto') updateSpaceShooterMissionHowtoHud();
});
socket.on('chat', (data) => {
const box = document.getElementById('chat-messages');
if (!box) return;
const div = document.createElement('div');
div.className = 'chat-msg';
div.textContent = (data.nickname || '') + ': ' + (data.text || '');
box.appendChild(div);
box.scrollTop = 1e9;
});
/* ============================================================
ไมค์ในเกม (MG1-7) — WebRTC mesh เหมือนหน้า lobby
- แยกเป็น IIFE อิสระ: ไม่แตะ logic เกมเดิม (เพิ่ม socket listener เสริมเท่านั้น
— socket.io รองรับหลาย listener ต่อ event), ไม่มี hook ใน draw/update ของเกม
- server รองรับ voice events ทุก space อยู่แล้ว
(voice-state / voice-activity / webrtc-signal / peer-voice-state / peer-speaking)
- ใช้ตัวแปรเกม: socket, others(Map peers), BASE, isPreviewBotId, previewMode
- ฟัง offer จากเพื่อนได้ยินเสียงแบบ passive แม้ยังไม่เปิดไมค์เอง
============================================================ */
(function setupPlayVoiceChat() {
var btnVoice = document.getElementById('btn-voice');
if (previewMode) { if (btnVoice) btnVoice.style.display = 'none'; return; }
var localStream = null;
var voiceActivityInterval = null;
var voiceAnalyserContext = null;
var voiceAnalyser = null;
var peerConnections = {};
var remoteAudios = {};
var iceQueue = {};
var audioUnlocked = false;
var cachedIceServers = null;
var defaultIceServers = [{ urls: 'stun:stun.l.google.com:19302' }, { urls: 'stun:stun1.l.google.com:19302' }];
/* เพื่อนที่ต่อสายเสียงได้ = ไม่ใช่ตัวเอง และไม่ใช่บอท */
function isVoicePeerId(id) {
return id != null && String(id) !== String(socket.id) && !isPreviewBotId(id);
}
function unlockAudio() {
if (audioUnlocked) return;
try {
var a = new Audio(); a.volume = 0;
a.play().then(function () { audioUnlocked = true; playAllRemoteAudios(); }).catch(function () {});
} catch (e) { /* ignore */ }
}
function playAllRemoteAudios() {
Object.keys(remoteAudios).forEach(function (pid) { tryPlayPeer(pid); });
}
function tryPlayPeer(pid) {
var el = remoteAudios[pid];
if (el && el.srcObject) el.play().catch(function () {});
}
function addRemoteAudio(pid, stream) {
if (!stream || !stream.getTracks().length) return;
unlockAudio();
if (remoteAudios[pid]) { remoteAudios[pid].srcObject = stream; tryPlayPeer(pid); return; }
var el = document.createElement('audio');
el.autoplay = true; el.setAttribute('playsinline', ''); el.volume = 1;
el.srcObject = stream;
el.style.cssText = 'position:absolute;width:0;height:0;opacity:0;pointer-events:none;';
remoteAudios[pid] = el;
document.body.appendChild(el);
el.onloadedmetadata = function () { tryPlayPeer(pid); };
el.oncanplay = function () { tryPlayPeer(pid); };
tryPlayPeer(pid);
}
function getIceServers() {
if (cachedIceServers) return Promise.resolve(cachedIceServers);
return fetch(BASE + '/api/ice-servers')
.then(function (r) { return r.json(); })
.then(function (d) {
cachedIceServers = (d && d.iceServers && d.iceServers.length) ? d.iceServers : defaultIceServers;
return cachedIceServers;
})
.catch(function () { cachedIceServers = defaultIceServers; return cachedIceServers; });
}
function createPeerConnection(pid, fromOffer) {
if (peerConnections[pid]) return Promise.resolve(peerConnections[pid]);
return getIceServers().then(function (iceServers) {
if (peerConnections[pid]) return peerConnections[pid];
var pc = new RTCPeerConnection({ iceServers: iceServers });
pc._isInitiator = !fromOffer;
if (localStream) localStream.getTracks().forEach(function (t) { pc.addTrack(t, localStream); });
pc.ontrack = function (e) {
if (e.track.kind !== 'audio') return;
e.track.enabled = true;
var stream = (e.streams && e.streams[0]) ? e.streams[0] : new MediaStream([e.track]);
addRemoteAudio(pid, stream);
};
pc.onicecandidate = function (e) {
if (e.candidate) socket.emit('webrtc-signal', { to: pid, type: 'ice', candidate: e.candidate });
};
pc.oniceconnectionstatechange = function () {
if (pc.iceConnectionState === 'connected' || pc.iceConnectionState === 'completed') tryPlayPeer(pid);
};
pc.onnegotiationneeded = function () {
if (!pc._isInitiator) return;
pc.createOffer().then(function (offer) {
return pc.setLocalDescription(offer).then(function () {
socket.emit('webrtc-signal', { to: pid, type: 'offer', sdp: { type: offer.type, sdp: offer.sdp } });
});
}).catch(function (err) { console.warn('voice offer', err); });
};
peerConnections[pid] = pc;
iceQueue[pid] = [];
return pc;
});
}
function drainIceQueue(pid) {
var pc = peerConnections[pid]; var q = iceQueue[pid];
if (!pc || !q || !q.length) return Promise.resolve();
var chain = Promise.resolve();
while (q.length) {
(function (c) {
chain = chain.then(function () {
return pc.addIceCandidate(new RTCIceCandidate(c)).catch(function (e) { console.warn('addIce', e); });
});
})(q.shift());
}
return chain;
}
function closePeer(pid) {
var pc = peerConnections[pid];
if (pc) { try { pc.close(); } catch (e) {} delete peerConnections[pid]; }
var el = remoteAudios[pid];
if (el) { el.srcObject = null; el.remove(); delete remoteAudios[pid]; }
delete iceQueue[pid];
}
socket.on('webrtc-signal', function (data) {
var from = data && data.from, type = data && data.type, sdp = data && data.sdp, candidate = data && data.candidate;
if (!from || from === socket.id) return;
var sdpObj = (sdp && sdp.sdp !== undefined) ? sdp : (sdp ? { type: sdp.type, sdp: sdp.sdp || '' } : null);
Promise.resolve().then(function () {
if (type === 'offer' && sdpObj) {
return createPeerConnection(from, true).then(function (pc) {
return pc.setRemoteDescription(new RTCSessionDescription(sdpObj))
.then(function () { return pc.createAnswer(); })
.then(function (answer) {
return pc.setLocalDescription(answer).then(function () {
socket.emit('webrtc-signal', { to: from, type: 'answer', sdp: { type: answer.type, sdp: answer.sdp } });
});
})
.then(function () { return drainIceQueue(from); });
});
} else if (type === 'answer' && sdpObj) {
var pcA = peerConnections[from];
if (pcA) return pcA.setRemoteDescription(new RTCSessionDescription(sdpObj)).then(function () { return drainIceQueue(from); });
} else if (type === 'ice' && candidate) {
var pcI = peerConnections[from];
if (pcI) {
if (pcI.remoteDescription) {
return pcI.addIceCandidate(new RTCIceCandidate(candidate)).catch(function () { (iceQueue[from] = iceQueue[from] || []).push(candidate); });
}
(iceQueue[from] = iceQueue[from] || []).push(candidate);
}
}
}).catch(function (err) { console.warn('voice signal', err); });
});
socket.on('peer-voice-state', function (d) {
if (!d) return; var p = others.get(d.id); if (p) p.voiceMicOn = d.micOn !== false;
});
socket.on('peer-speaking', function (d) {
if (!d) return; var p = others.get(d.id);
if (p) { p.speakingUntil = d.until; p.speakingLevel = d.level; }
});
/* peer ใหม่เข้าระหว่างเราเปิดไมค์ → ต่อสายเสียงให้ (listener เสริม ไม่แตะ handler เกม) */
socket.on('user-joined', function (data) {
if (!data || !isVoicePeerId(data.id)) return;
if (localStream) createPeerConnection(data.id);
});
socket.on('user-left', function (data) {
if (data && data.id != null) closePeer(data.id);
});
function startVoiceActivityDetection(stream) {
if (!stream || !stream.getTracks().length) return;
try {
var ctx = new (window.AudioContext || window.webkitAudioContext)();
if (ctx.state === 'suspended') ctx.resume().catch(function () {});
var src = ctx.createMediaStreamSource(stream);
var analyser = ctx.createAnalyser();
analyser.fftSize = 256; analyser.smoothingTimeConstant = 0.5;
src.connect(analyser);
voiceAnalyserContext = ctx; voiceAnalyser = analyser;
var dataArray = new Uint8Array(analyser.frequencyBinCount);
var lastEmit = 0;
voiceActivityInterval = setInterval(function () {
if (!voiceAnalyser || !stream.active) return;
voiceAnalyser.getByteFrequencyData(dataArray);
var sum = 0; for (var i = 0; i < dataArray.length; i++) sum += dataArray[i];
var level = Math.min(1, (sum / dataArray.length) / 60);
if (level > 0.08 && Date.now() - lastEmit > 80) { lastEmit = Date.now(); socket.emit('voice-activity', { level: level }); }
}, 100);
} catch (e) { /* ignore */ }
}
function stopVoiceActivityDetection() {
if (voiceActivityInterval) { clearInterval(voiceActivityInterval); voiceActivityInterval = null; }
if (voiceAnalyserContext) { try { voiceAnalyserContext.close(); } catch (e) {} voiceAnalyserContext = null; }
voiceAnalyser = null;
}
function setMicIcon(on) {
if (!btnVoice) return;
var img = btnVoice.querySelector('#btn-voice-icon-img') || btnVoice.querySelector('img');
if (img) { img.src = BASE + (on ? '/img/btn-mic-on.png' : '/img/btn-mic-mute.png'); img.alt = on ? 'ปิดไมค์' : 'เปิดไมค์'; }
btnVoice.classList.toggle('is-mic-on', !!on);
btnVoice.title = on ? 'ปิดไมค์' : 'เปิดไมค์';
}
function enableMic() {
var audioConstraints = { audio: { echoCancellation: true, noiseSuppression: true, autoGainControl: true } };
return navigator.mediaDevices.getUserMedia(audioConstraints).then(function (stream) {
localStream = stream;
startVoiceActivityDetection(localStream);
setMicIcon(true);
socket.emit('voice-state', { micOn: true });
var ids = [];
others.forEach(function (_, id) { if (isVoicePeerId(id)) ids.push(id); });
return ids.reduce(function (chain, pid) {
return chain.then(function () {
return createPeerConnection(pid).then(function (pc) {
if (!localStream || !pc) return;
var senders = pc.getSenders();
var added = false;
localStream.getTracks().forEach(function (track) {
if (!senders.find(function (s) { return s.track === track; })) { pc.addTrack(track, localStream); added = true; }
});
if (added) {
return pc.createOffer().then(function (offer) {
return pc.setLocalDescription(offer).then(function () {
socket.emit('webrtc-signal', { to: pid, type: 'offer', sdp: { type: offer.type, sdp: offer.sdp } });
});
}).catch(function (e) { console.warn('voice renegotiate', e); });
}
});
});
}, Promise.resolve());
});
}
function disableMic() {
stopVoiceActivityDetection();
Object.keys(peerConnections).forEach(function (pid) {
var pc = peerConnections[pid];
if (pc && pc.getSenders) pc.getSenders().forEach(function (s) { try { pc.removeTrack(s); } catch (e) {} });
});
if (localStream) { localStream.getTracks().forEach(function (t) { t.stop(); }); localStream = null; }
socket.emit('voice-state', { micOn: false });
setMicIcon(false);
}
if (btnVoice) {
btnVoice.style.display = '';
setMicIcon(false);
btnVoice.addEventListener('click', function () {
unlockAudio();
if (localStream) { disableMic(); return; }
btnVoice.disabled = true;
enableMic().catch(function (err) {
showPlayAlert('ไม่สามารถเปิดไมค์ได้: ' + (err && (err.message || err)), { type: 'error' });
try { disableMic(); } catch (e) {}
}).then(function () { btnVoice.disabled = false; });
});
}
/* Quiz Battle (qbroom*, สูงสุด 50 คน) — voice mesh แบบ P2P ไม่สเกล → ซ่อนปุ่มไมค์ + ปิดไมค์ถ้าเปิดอยู่
ตรวจจาก #qb-game-hud (โชว์เฉพาะ quiz_battle); ไม่แตะ logic เกม */
var qbHud = document.getElementById('qb-game-hud');
if (qbHud && btnVoice) {
var syncQbVoiceHide = function () {
var qbActive = !qbHud.classList.contains('is-hidden');
if (qbActive) {
if (localStream) { try { disableMic(); } catch (e) {} }
btnVoice.style.display = 'none';
} else {
btnVoice.style.display = '';
}
};
try {
var qbMo = new MutationObserver(syncQbVoiceHide);
qbMo.observe(qbHud, { attributes: true, attributeFilter: ['class'] });
} catch (e) { /* ignore */ }
syncQbVoiceHide();
}
/* ปลดล็อก autoplay เสียงเพื่อนตั้งแต่คลิก/แตะแรก (ได้ยินคนอื่นแม้ไม่เปิดไมค์เอง) */
var unlockOnce = function () { unlockAudio(); document.body.removeEventListener('click', unlockOnce); document.body.removeEventListener('touchstart', unlockOnce); };
document.body.addEventListener('click', unlockOnce, { once: true });
document.body.addEventListener('touchstart', unlockOnce, { once: true });
})();
socket.on('quiz-phase', (p) => {
if (previewMode) return;
if (!p || !mapData || !isQuiz()) return;
if (isQuizQuestionMissionUiMapPlay() && quizQuestionMissionPhase !== 'live' && quizQuestionMissionPhase !== 'ended') {
quizQuestionMissionDeferredPhase = p;
return;
}
applyQuizPhaseFromServer(p);
});
socket.on('quiz-result', (r) => {
if (previewMode || !r) return;
if (r.scores) {
playLiveQuizScores = { ...r.scores };
renderPlayQuizScoreboard(playLiveQuizScores);
}
if (isQuiz() && Array.isArray(r.results)) {
r.results.forEach(function (row) {
if (!row || row.id == null) return;
if (!row.right) {
playQuizEverWrong[String(row.id)] = true;
const o = others.get(row.id);
if (o) {
o.quizCannotTrue = true;
o.quizCannotFalse = true;
}
}
});
}
/** เกมจริง: bot ไม่อยู่ในผล server → HOST ตัดสินบอทคนเดียว (เช็คโซน/respawn/คะแนน) แล้ว broadcast ผ่าน fill-bot-state
(เดิมทุก client ตัดสินเอง + respawn ด้วย Math.random แยกกัน → ตำแหน่ง/ล็อก/คะแนนบอทคนละแบบทุกจอ) */
if (isQuiz() && Array.isArray(r.results) && playBotsEnabled() && isMePlayHost()) {
const correctTrueBot = !!r.correctTrue;
others.forEach(function (o, id) {
if (!isPreviewBotId(id) || !o) return;
const br = quizResolveChoiceFromStanding(o.x, o.y, correctTrueBot);
o.botPath = [];
o.botAnswerWander = false;
if (br.right) {
playLiveQuizScores[id] = (playLiveQuizScores[id] || 0) + QUIZ_TF_POINTS_PER_CORRECT;
} else {
playQuizEverWrong[String(id)] = true;
o.quizCannotTrue = true;
o.quizCannotFalse = true;
const ordB = quizPreviewJoinOrderForRespawn(id);
const sp = pickSpawnForJoinPlay(mapData, ordB);
const pos = findNearestOutsideQuizAnswerZonesPlay(mapData, sp.x + 0.5, sp.y + 0.5);
o.x = pos.x + (Math.random() - 0.5) * 0.35;
o.y = pos.y + (Math.random() - 0.5) * 0.35;
o.tx = o.x;
o.ty = o.y;
}
});
}
if (isQuiz() && Array.isArray(r.results) && r.results.some(function (row) { return row && row.right; })) {
spawnQuizTrueFalseScorePopupPlay(!!r.correctTrue);
}
showPlayQuizFeedback(r);
checkMg1AllDeadAndEnd();
});
socket.on('quiz-player-state', (st) => {
if (previewMode) return;
if (!st) return;
playQuizPlayerLocal = {
cannotTrue: !!st.cannotTrue,
cannotFalse: !!st.cannotFalse,
eliminated: !!st.eliminated,
score: typeof st.score === 'number' ? st.score : (playQuizPlayerLocal.score || 0),
};
if (quizGhostConfineActivePlay()) warpMeIntoQuizGhostZonePlay();
checkMg1AllDeadAndEnd();
});
socket.on('quiz-ended', () => {
if (previewMode && isQuiz()) return;
let questionMissionEnd = null;
if (isQuizQuestionMissionUiMapPlay()) {
questionMissionEnd = quizQuestionMissionBuildPayload();
}
playQuizPlayerLocal = { cannotTrue: false, cannotFalse: false, eliminated: false, score: 0 };
playQuizPhaseLocal = null;
if (playQuizTimerInterval) {
clearInterval(playQuizTimerInterval);
playQuizTimerInterval = null;
}
const ov = document.getElementById('quiz-game-overlay');
if (ov) ov.classList.add('is-hidden');
const panel = document.getElementById('quiz-map-question-panel');
if (panel) {
panel.classList.add('is-hidden');
panel.setAttribute('aria-hidden', 'true');
}
playQuizText = '';
playQuizPhaseEndsAt = 0;
playLiveQuizScores = {};
hidePlayQuizHud();
if (questionMissionEnd) {
quizQuestionMissionPhase = 'ended';
quizQuestionMissionDeferredPhase = null;
applyQuizQuestionMissionPanelImages();
showGauntletCrownMissionOverlay(questionMissionEnd);
}
});
/* ===== Special Quiz ในเกม — socket events ===== */
socket.on('special-quiz-icon', (payload) => {
if (previewMode) return;
setSpecialQuizIconFromServer(payload);
});
socket.on('special-quiz-icon-clear', () => { clearSpecialQuizIcon(); });
socket.on('special-quiz-question', (q) => {
if (previewMode) return;
openSpecialQuizQuestion(q);
});
socket.on('special-quiz-answer-update', (d) => {
if (previewMode || !d || !specialQuizActiveQuestion) return;
markSpecialQuizMemberAnswered(d.id);
});
socket.on('special-quiz-result', (r) => {
if (previewMode) return;
handleSpecialQuizResult(r);
});
socket.on('special-quiz-ended', (data) => {
if (previewMode) return;
endSpecialQuiz(data);
});
/* server แจ้งว่าทุกคนกด «เล่นต่อ» ครบแล้ว (หรือ safety timeout) → ทุกคนเล่นต่อพร้อมกัน */
socket.on('special-quiz-resume-all', () => {
if (previewMode) return;
specialQuizDoResume();
});
/* อัปเดตจำนวนคนที่กด «เล่นต่อ» แล้ว (X/Y) บนปุ่มระหว่างรอ */
socket.on('special-quiz-continue-progress', (d) => {
if (previewMode) return;
const btn = document.getElementById('sq-ov-award-continue');
if (!btn || btn.dataset.sqWaiting !== '1') return;
const ready = (d && Number(d.ready)) || 0;
const total = (d && Number(d.total)) || 0;
if (total > 0) btn.textContent = 'รอผู้เล่นอื่น… (' + ready + '/' + total + ')';
});
socket.on('special-card-applied', (data) => {
if (previewMode || !data || !data.card) return;
applySpecialCardClient(data);
});
socket.on('gauntlet-sync', (data) => {
if (!data || typeof data !== 'object') return;
if (isMegaVirusMissionShellMapPlay()) {
applyGauntletTimingFromServer(data);
return;
}
if (!mapData || mapData.gameType !== 'gauntlet') return;
applyGauntletTimingFromServer(data);
if (Array.isArray(data.obstacles)) {
gauntletObstacles = data.obstacles;
pushGauntletObsRenderFrame(data.obstacles);
}
if (!Array.isArray(data.players)) return;
data.players.forEach((p) => {
if (!p || p.id == null || myId == null) return;
const pid = String(p.id);
const mid = String(myId);
if (pid === mid) {
const prevSc = Math.max(0, Number(me.gauntletScore) || 0);
const px = Number(p.x);
const py = Number(p.y);
if (Number.isFinite(px)) me.tx = px;
if (Number.isFinite(py)) me.ty = py;
if (p.direction) me.direction = p.direction;
const jt = Number(p.gauntletJumpTicks);
meGauntletJumpTicks = Number.isFinite(jt) ? jt : 0;
meGauntletJumpVis = meGauntletJumpTicks;
const sc = Number(p.gauntletScore);
const newSc = Number.isFinite(sc) ? Math.max(0, sc) : 0;
me.gauntletScore = newSc;
if (isGauntletCrownHeistMapPlay() && prevSc - newSc >= 10) {
me.gauntletCrownPenaltyFxUntil = Date.now() + 1100;
}
me.gauntletEliminated = !!p.gauntletEliminated;
clampGauntletCrownHeistEntityXInPlacePlay(me);
} else {
const o = others.get(p.id) ?? others.get(pid);
if (o) {
const prevSc = Math.max(0, Number(o.gauntletScore) || 0);
const px = Number(p.x);
const py = Number(p.y);
if (Number.isFinite(px)) o.tx = px;
if (Number.isFinite(py)) o.ty = py;
if (p.direction) o.direction = p.direction;
const jt = Number(p.gauntletJumpTicks);
o.gauntletJumpTicks = Number.isFinite(jt) ? jt : 0;
if (o.gauntletJumpVis == null) o.gauntletJumpVis = o.gauntletJumpTicks;
const sc = Number(p.gauntletScore);
const newSc = Number.isFinite(sc) ? Math.max(0, sc) : 0;
o.gauntletScore = newSc;
if (isGauntletCrownHeistMapPlay() && prevSc - newSc >= 10) {
o.gauntletCrownPenaltyFxUntil = Date.now() + 1100;
}
o.gauntletEliminated = !!p.gauntletEliminated;
clampGauntletCrownHeistEntityXInPlacePlay(o);
}
}
});
if (playBotsEnabled()) {
applyGauntletPreviewBotsAfterSync();
emitGauntletPreviewRowsToServer();
}
});
function showMinigameCoinsToast(mine) {
let el = document.getElementById('minigame-coins-toast');
if (!el) {
el = document.createElement('div');
el.id = 'minigame-coins-toast';
el.style.cssText = 'position:fixed;left:50%;top:13%;transform:translateX(-50%);z-index:99999;padding:13px 26px;border-radius:14px;font-weight:700;text-align:center;pointer-events:none;box-shadow:0 6px 24px rgba(0,0,0,.45);transition:opacity .35s;opacity:0;font-size:20px;line-height:1.3;';
document.body.appendChild(el);
}
const survived = mine.survived !== false;
const coins = Math.max(0, Number(mine.coins) || 0);
if (survived && coins > 0) {
el.style.background = 'linear-gradient(135deg,#1b9e4b,#13c06a)';
el.style.color = '#fff';
el.innerHTML = '🪙 +' + coins + ' เหรียญคะแนนสะสม +' + coins + ' ';
} else if (survived) {
el.style.background = 'linear-gradient(135deg,#555,#777)';
el.style.color = '#fff';
el.textContent = 'รอบนี้ไม่ติดอันดับรางวัล';
} else {
el.style.background = 'linear-gradient(135deg,#a11,#d33)';
el.style.color = '#fff';
el.textContent = '💀 ตายแล้ว — ไม่ได้รับเหรียญ';
}
el.style.opacity = '1';
if (window.__miniCoinsToastT) clearTimeout(window.__miniCoinsToastT);
window.__miniCoinsToastT = setTimeout(() => { el.style.opacity = '0'; }, 4200);
}
socket.on('minigame-coins', (data) => {
try {
if (!data || !Array.isArray(data.results)) return;
const mine = data.results.find((r) => r.id === myId);
if (mine) showMinigameCoinsToast(mine);
} catch (e) { /* ignore */ }
});
socket.on('gauntlet-ended', (data) => {
cancelQuizCarryResultEndAfterTimeup();
gauntletEndsAtMs = null;
gauntletCrownRunwayBgFinishLatched = false;
gauntletFinishPhaseSignaled = false;
gauntletCrownRunwayBgStripFreezeSinceMs = 0;
gauntletCrownRunwayFinishAlignLatchedWorldX = null;
gauntletCrownRunwayClientMissionShown = false;
gauntletCrownRunHeldRemote = false;
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
resetGauntletCrownRunwaySpawnScrollSnap();
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gcc = document.getElementById('gauntlet-crown-countdown');
if (gcc) gcc.classList.add('is-hidden');
const hto = document.getElementById('gauntlet-crown-howto-overlay');
if (hto) hto.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
if (data && data.crownMission) {
showGauntletCrownMissionOverlay(data.crownMission);
return;
}
const ov = document.getElementById('gauntlet-ended-overlay');
const msgEl = document.getElementById('gauntlet-ended-message');
const titleEl = document.getElementById('gauntlet-ended-title');
const listEl = document.getElementById('gauntlet-ended-rankings');
const btn = document.getElementById('btn-gauntlet-ended-lobby');
if (!ov || !msgEl || !listEl) return;
if (titleEl) {
titleEl.textContent = data && data.reason === 'time' ? 'หมดเวลา · Time up' : 'เกมจบ · Game over';
}
msgEl.textContent = (data && data.message) || 'เกมพรมแดงจบแล้ว';
listEl.innerHTML = '';
const ranks = (data && data.rankings) || [];
ranks.forEach((r, i) => {
const li = document.createElement('li');
const isMe = myId != null && r && String(r.id) === String(myId);
li.textContent = `${i + 1}. ${(r && r.nickname) || '—'} — ${Math.max(0, Number(r && r.score) || 0)}`;
if (isMe) li.className = 'gauntlet-ended-me';
listEl.appendChild(li);
});
ov.classList.remove('is-hidden');
function goLobby() {
window.location.href = 'room-lobby.html?space=' + encodeURIComponent(spaceId) + '&nick=' + encodeURIComponent(nick);
}
if (btn) {
btn.onclick = () => {
if (previewMode && editorEmbedReturn) ov.classList.add('is-hidden');
else goLobby();
};
}
});
socket.on('game-start', (ev) => {
if (!ev || !ev.mapId) return;
const urlMap = (params.get('map') || '').trim();
if (urlMap && ev.stayInRoomLobby && String(ev.mapId).trim() !== urlMap) {
return;
}
const applySnap = (md) => {
mapData = md;
playEmbedUserZoomMul = 1;
specialQuizArmSent = false; /* รอบมินิเกมใหม่ — รีเซ็ตให้ส่งสัญญาณ arm ไอคอนคำถามพิเศษได้อีกครั้ง */
if (ev.mapId != null && String(ev.mapId).trim() !== '') {
playSessionMapId = String(ev.mapId).trim();
}
applyPlayEmbedZoomForCurrentMapPlay();
if (!isQuizQuestionMissionUiMapPlay()) {
quizQuestionMissionPhase = null;
quizQuestionMissionDeferredPhase = null;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
}
if (!isStackTowerMissionUiMapPlay()) {
teardownStackTowerMissionUiPlay();
}
if (mapData.gameType !== 'space_shooter') {
spaceShooterGameEnded = false;
spaceShooterMissionPhase = null;
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
}
if (mapData.gameType !== 'balloon_boss') {
balloonBossGameEnded = false;
}
if (!mapData.lanes && mapData.gameType === 'frogger') mapData.lanes = [];
tileSize = mapData.tileSize || 32;
gauntletObstacles = [];
gauntletObsRenderPrev = [];
gauntletObsRenderNext = [];
gauntletObsBlendT0 = 0;
mapBackgroundImg = null;
if (mapData.backgroundImage) {
mapBackgroundImg = new Image();
mapBackgroundImg.src = mapData.backgroundImage;
}
reloadPlayScrollBgFromMap();
reloadStackTowerScrollBgFromMap();
reloadGauntletCrownRunwayBgFromMap();
normalizeGridImageCellsOnMap(mapData);
loadMapGridImages();
if (mapData.gameType === 'gauntlet' && ev.peersSnap && Array.isArray(ev.peersSnap)) {
ev.peersSnap.forEach((p) => {
if (p.id != null && myId != null && String(p.id) === String(myId)) {
const px = Number(p.x);
const py = Number(p.y);
if (Number.isFinite(px)) { me.x = px; me.tx = px; }
if (Number.isFinite(py)) { me.y = py; me.ty = py; }
me.direction = p.direction || me.direction;
const jt = Number(p.gauntletJumpTicks);
meGauntletJumpTicks = Number.isFinite(jt) ? jt : 0;
meGauntletJumpVis = meGauntletJumpTicks;
const sc = Number(p.gauntletScore);
me.gauntletScore = Number.isFinite(sc) ? Math.max(0, sc) : 0;
me.gauntletEliminated = !!p.gauntletEliminated;
} else {
const o = others.get(p.id) ?? others.get(String(p.id));
if (o) {
const px = Number(p.x);
const py = Number(p.y);
if (Number.isFinite(px)) { o.x = px; o.tx = px; }
if (Number.isFinite(py)) { o.y = py; o.ty = py; }
o.direction = p.direction || o.direction;
const jt = Number(p.gauntletJumpTicks);
o.gauntletJumpTicks = Number.isFinite(jt) ? jt : 0;
o.gauntletJumpVis = o.gauntletJumpTicks;
const sc = Number(p.gauntletScore);
o.gauntletScore = Number.isFinite(sc) ? Math.max(0, sc) : 0;
o.gauntletEliminated = !!p.gauntletEliminated;
}
}
});
} else {
meGauntletJumpTicks = 0;
meGauntletJumpVis = 0;
me.gauntletScore = 0;
me.gauntletEliminated = false;
others.forEach((o) => {
o.gauntletJumpTicks = 0;
o.gauntletJumpVis = 0;
o.gauntletScore = 0;
o.gauntletEliminated = false;
});
}
/* quiz_carry: sync ตำแหน่งจุดเกิดของผู้เล่นจริงระยะไกลจาก peersSnap ตอนเข้าเกม
เดิม client apply peersSnap เฉพาะ gauntlet → quiz_carry ผู้เล่นยืนนิ่งตอบคำถาม ไม่มี move ส่ง
→ others ค้างที่ตำแหน่งเก่า (lobby) นอกแมป quiz_carry = host หายจากจอ client */
if (mapData.gameType === 'quiz_carry' && ev.peersSnap && Array.isArray(ev.peersSnap)) {
ev.peersSnap.forEach((p) => {
if (p.id == null) return;
const px = Number(p.x);
const py = Number(p.y);
if (myId != null && String(p.id) === String(myId)) {
if (Number.isFinite(px)) { me.x = px; me.tx = px; }
if (Number.isFinite(py)) { me.y = py; me.ty = py; }
if (p.direction) me.direction = p.direction;
} else {
const o = others.get(p.id) ?? others.get(String(p.id));
if (o) {
if (Number.isFinite(px)) { o.x = px; o.tx = px; }
if (Number.isFinite(py)) { o.y = py; o.ty = py; }
if (p.direction) o.direction = p.direction;
}
}
});
}
if (mapData.gameType === 'gauntlet') {
if (ev.gauntletEndsAt != null) {
const ge = Number(ev.gauntletEndsAt);
gauntletEndsAtMs = Number.isFinite(ge) ? ge : null;
} else {
gauntletEndsAtMs = null;
}
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => {
if (t) applyGauntletTimingFromServer(t);
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
})
.catch(() => {});
if (String(ev.mapId || '') === GAUNTLET_FACE_RIGHT_MAP_ID) {
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gcc0 = document.getElementById('gauntlet-crown-countdown');
if (gcc0) gcc0.classList.add('is-hidden');
setTimeout(function () { showGauntletCrownHowtoOverlay(); }, 60);
} else {
const hto2 = document.getElementById('gauntlet-crown-howto-overlay');
if (hto2) hto2.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gcc1 = document.getElementById('gauntlet-crown-countdown');
if (gcc1) gcc1.classList.add('is-hidden');
}
} else {
gauntletEndsAtMs = null;
const megaShellGs = mapData.gameType === 'balloon_boss' && String(ev.mapId || '').trim() === BALLOON_BOSS_MISSION_MAP_ID;
const skipHideCrownShell = (mapData.gameType === 'jump_survive' && isJumpSurviveMissionUiMapPlay())
|| (mapData.gameType === 'space_shooter' && isSpaceShooterMissionUiMapPlay())
|| (mapData.gameType === 'quiz' && isQuizQuestionMissionUiMapPlay())
|| (mapData.gameType === 'stack' && isStackTowerMissionUiMapPlay())
|| megaShellGs;
if (!skipHideCrownShell) {
const hto3 = document.getElementById('gauntlet-crown-howto-overlay');
if (hto3) hto3.classList.add('is-hidden');
gauntletCrownHowtoVisible = false;
}
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gcc2 = document.getElementById('gauntlet-crown-countdown');
if (gcc2) gcc2.classList.add('is-hidden');
}
if (mapData.gameType !== 'gauntlet') {
me.tx = null;
me.ty = null;
}
const gauntletOv = document.getElementById('gauntlet-ended-overlay');
if (gauntletOv) gauntletOv.classList.add('is-hidden');
const gcmOv = document.getElementById('gauntlet-crown-mission-overlay');
if (gcmOv) gcmOv.classList.add('is-hidden');
if (mapData.gameType === 'stack') {
if (!mapData.stackReleaseArea) mapData.stackReleaseArea = [];
if (!mapData.stackLandArea) mapData.stackLandArea = [];
rebalancePreviewBots();
lastStackTickMs = performance.now();
resetStackMinigameState();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => {
if (t) applyGauntletTimingFromServer(t);
else reapplyStackMiniSizingFromGlobals();
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
})
.catch(() => {
if (stackMini && isStack()) stackMini.phaseSpeed = playStackSwingHz;
});
if (isStackTowerMissionUiMapPlay()) {
stackTowerMissionEndedOnce = false;
stackTowerMissionDeferredPhase = null;
if (stackTowerMissionCountdownTimer) {
clearTimeout(stackTowerMissionCountdownTimer);
stackTowerMissionCountdownTimer = null;
}
stackTowerMissionPhase = 'howto';
stackTowerSessionStartAt = 0;
hideConflictingOverlaysForGauntletCrown();
applyStackTowerMissionPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
setTimeout(function () { showStackTowerMissionHowtoOverlay(); }, 60);
} else {
teardownStackTowerMissionUiPlay();
}
} else {
stackMini = null;
teardownStackTowerMissionUiPlay();
}
if (mapData.gameType === 'jump_survive') {
if (!Array.isArray(mapData.jumpSurvivePlatforms)) mapData.jumpSurvivePlatforms = [];
if (!mapData.jumpSurvivePlatformArea) mapData.jumpSurvivePlatformArea = [];
if (!mapData.jumpSurviveHazardArea) mapData.jumpSurviveHazardArea = [];
if (!mapData.jumpSurvivePlatformVariantArea) mapData.jumpSurvivePlatformVariantArea = [];
normalizeJumpSurvivePlatformAreaInPlay(mapData);
normalizeJumpSurvivePlatformVariantAreaInPlay(mapData);
normalizeJumpSurviveHazardAreaInPlay(mapData);
normalizeShooterSpawnSlotsInPlay(mapData);
jumpSurviveEliminated = false;
jumpSurviveGameEnded = false;
if (jumperMissionCountdownTimer) {
clearTimeout(jumperMissionCountdownTimer);
jumperMissionCountdownTimer = null;
}
if (isJumpSurviveMissionUiMapPlay()) {
jumpSurviveMissionPhase = 'howto';
hideConflictingOverlaysForJumpSurviveMission();
applyJumpSurviveJumperPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
setTimeout(function () { showJumpSurviveMissionHowtoOverlay(); }, 60);
} else {
jumpSurviveMissionPhase = null;
jumpSurviveInitRuntime();
}
}
if (mapData.gameType === 'space_shooter') {
normalizeShooterSpawnSlotsInPlay(mapData);
if (spaceShooterMissionCountdownTimer) {
clearTimeout(spaceShooterMissionCountdownTimer);
spaceShooterMissionCountdownTimer = null;
}
if (isSpaceShooterMissionUiMapPlay()) {
spaceShooterMissionPhase = 'howto';
hideConflictingOverlaysForGauntletCrown();
applySpaceShooterMissionPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
setTimeout(function () { showSpaceShooterMissionHowtoOverlay(); }, 60);
} else {
spaceShooterMissionPhase = null;
spaceShooterGameEnded = false;
spaceShooterBullets = [];
spaceShooterAsteroids = [];
spaceShooterAsteroidExplosions = [];
spaceShooterPopups = [];
spaceShooterLastTickMs = performance.now();
spaceShooterSpawnAccMs = 0;
spaceShooterFireCd = 0;
spaceShooterSessionStartMs = performance.now();
spaceShooterLastMoveEmit = 0;
}
}
if (mapData.gameType === 'quiz') {
if (!mapData.quizTrueArea) mapData.quizTrueArea = [];
if (!mapData.quizFalseArea) mapData.quizFalseArea = [];
if (!mapData.quizQuestionArea) mapData.quizQuestionArea = [];
}
if (mapData.gameType === 'balloon_boss') {
balloonBossGameEnded = false;
normalizeBalloonBossPlayerSlotsInPlay(mapData);
balloonBossPendingShots = [];
balloonBossPlayerBullets = [];
balloonBossBossBullets = [];
balloonBossHitFx = [];
balloonBossScorePopups = [];
balloonBossLastTickMs = performance.now();
balloonBossPlayerFireCd = 0;
balloonBossLastMoveEmit = 0;
balloonBossBossFireAcc = 0;
balloonBossHostBossDmg = null;
balloonBossLastSyncEmit = 0;
me.balloonBossScore = 0;
me.balloonBossBossDmg = 0;
me.balloonBossBalloons = balloonBossBalloonsStartPlay();
me.balloonBossEliminated = false;
others.forEach((o) => {
o.balloonBossScore = 0;
o.balloonBossBossDmg = 0;
o.balloonBossBalloons = balloonBossBalloonsStartPlay();
o.balloonBossEliminated = false;
});
if (String(ev.mapId || '').trim() === BALLOON_BOSS_MISSION_MAP_ID) {
balloonBossSessionStartMs = 0;
if (Object.prototype.hasOwnProperty.call(ev, 'gauntletCrownRunHeld')) {
applyGauntletTimingFromServer({ gauntletCrownRunHeld: ev.gauntletCrownRunHeld });
}
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => {
if (t) applyGauntletTimingFromServer(t);
if (Object.prototype.hasOwnProperty.call(ev, 'gauntletCrownRunHeld')) {
applyGauntletTimingFromServer({ gauntletCrownRunHeld: ev.gauntletCrownRunHeld });
}
})
.catch(() => {});
gauntletCrownPregamePhase = null;
gauntletCrownLobbyReadyMap = {};
if (gauntletCrownCountdownTimer) {
clearTimeout(gauntletCrownCountdownTimer);
gauntletCrownCountdownTimer = null;
}
const gccMv = document.getElementById('gauntlet-crown-countdown');
if (gccMv) gccMv.classList.add('is-hidden');
setTimeout(function () { showGauntletCrownHowtoOverlay(); }, 60);
} else {
balloonBossSessionStartMs = performance.now();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
}
}
if (mapData.gameType === 'quiz_battle') {
if (!mapData.quizBattleDomeArea) mapData.quizBattleDomeArea = [];
if (!mapData.quizBattlePathArea) mapData.quizBattlePathArea = [];
normalizeQuizBattlePathInPlay(mapData);
normalizeQuizBattleDomeInPlay(mapData);
buildQuizBattlePathGateRequiredPlay(mapData);
if (quizBattlePathModeActive(mapData)) {
const ms = snapPositionOntoQuizBattlePathIfNeeded(me.x, me.y);
me.x = ms.x;
me.y = ms.y;
others.forEach((o) => {
const s = snapPositionOntoQuizBattlePathIfNeeded(o.x, o.y);
o.x = s.x;
o.y = s.y;
});
}
}
var modeLabel = isFrogger() ? ' | โหมดกบข้ามถนน'
: (isGauntlet() ? ' | พรมแดงสุดท้าย (Last Light)'
: (isLobby() ? ' | โถงรอ' : (isQuiz() ? ' | ตอบคำถาม' : (isQuizCarry() ? ' | หยิบคำตอบมาวางกลาง' : (isQuizBattle() ? ' | Quiz Battle · โดม E' : (isStack() ? ' | Stack ซ้อนตึก' : (isJumpSurvive() ? ' | กระโดดให้รอด' : (isSpaceShooter() ? ' | ยิงยานอวกาศ' : (isBalloonBoss() ? ' | ลูกโป้งยิงบอส' : '')))))))));
var prevTag = previewMode ? '[ทดสอบ] ' : '';
document.getElementById('room-id').textContent = prevTag + spaceId + modeLabel;
if (isQuiz()) {
setupPlayQuizUi();
if (isQuizQuestionMissionUiMapPlay()) {
quizQuestionMissionDeferredPhase = null;
if (quizQuestionMissionCountdownTimer) {
clearTimeout(quizQuestionMissionCountdownTimer);
quizQuestionMissionCountdownTimer = null;
}
quizQuestionMissionPhase = 'howto';
hideConflictingOverlaysForGauntletCrown();
applyQuizQuestionMissionPanelImages();
fetch(BASE + '/api/game-timing?_=' + Date.now(), { cache: 'no-store' })
.then((r) => (r.ok ? r.json() : null))
.then((t) => { if (t) applyGauntletTimingFromServer(t); })
.catch(() => {});
setTimeout(function () { showQuizQuestionMissionHowtoOverlay(); }, 60);
}
} else if (isQuizCarry()) setupPlayQuizCarryUi();
else if (isQuizBattle()) setupPlayQuizBattleUi();
else teardownPlayQuizUi();
resizeCanvas();
if (mapData.gameType === 'balloon_boss') {
applyBalloonBossSpawnLayoutPlay();
}
if (playBotsEnabled() && mapData.gameType === 'gauntlet') {
applyGauntletPreviewSpawnLayout(true);
emitGauntletPreviewRowsToServer();
}
if (playBotsEnabled() && mapData.gameType === 'jump_survive') {
applyJumpSurvivePreviewSpawnLayout(true);
}
if (playBotsEnabled() && mapData.gameType === 'space_shooter') {
applySpaceShooterSpawnLayoutPlay();
}
if (playBotsEnabled() && mapData.gameType === 'balloon_boss') {
applyBalloonBossSpawnLayoutPlay();
}
};
fetch(BASE + '/api/maps/' + encodeURIComponent(ev.mapId))
.then((r) => (r.ok ? r.json() : null))
.then((md) => { if (md) applySnap(md); });
});
function resizeCanvas() {
if (mapData && isStackTowerMissionUiMapPlay() && canvas) {
canvas.width = Math.max(320, STACK_TOWER_FIXED_RENDER_W);
canvas.height = Math.max(240, STACK_TOWER_FIXED_RENDER_H);
/* รีคำนวน BG scroll หลังขนาดบัฟเฟอร์คงที่ — กันรูปโหลดเร็วตอนแคนวาสยังไม่ล็อกแล้วไม่ซิงก์ใหม่ */
stackTowerScrollBgSrawWorldBaselinePlay = null;
stackTowerScrollBgSyncInitialScrollToBottom();
syncQuizCarryEmbedCountdownLayout();
return;
}
const vw = window.innerWidth || document.documentElement.clientWidth || 800;
const vh = window.innerHeight || document.documentElement.clientHeight || 600;
const header = document.querySelector('.game-header');
const headerH = playHideTopChrome() ? 0 : (header && header.offsetHeight ? header.offsetHeight : 48);
const stage = document.getElementById('play-canvas-stage');
const stackEl = document.getElementById('play-canvas-stack');
const parent = stage || (canvas && canvas.parentElement);
let cw = canvas.clientWidth || 0;
let ch = canvas.clientHeight || 0;
if (parent && parent.clientWidth > 80) cw = Math.max(cw, parent.clientWidth);
if (parent && parent.clientHeight > 80) ch = Math.max(ch, parent.clientHeight);
/* จอใหญ่ / iframe embed: client บางทียัง 0 ช้ากว่า layout — ใช้ offset เป็นทางเลือก */
if (parent) {
const ow = parent.offsetWidth || 0;
const oh = parent.offsetHeight || 0;
if (ow > 80) cw = Math.max(cw, ow);
if (oh > 80) ch = Math.max(ch, oh);
}
/* embed: stage อาจยัง 0 แต่ stack วัดได้แล้ว — อย่าให้ fallback เป็น vw/vh เต็มจอแล้ว CSS ย่อเข้า stage = ดูชิดมุม */
if (previewMode && editorEmbedReturn && stackEl) {
const sw = Math.max(stackEl.clientWidth || 0, stackEl.offsetWidth || 0);
const sh = Math.max(stackEl.clientHeight || 0, stackEl.offsetHeight || 0);
if (sw > 80) cw = Math.max(cw, sw);
if (sh > 80) ch = Math.max(ch, sh);
}
if (ch < 120) ch = Math.max(240, vh - headerH - 6);
if (cw < 120) {
if (previewMode && editorEmbedReturn && stackEl) {
const sw = Math.max(stackEl.clientWidth || 0, stackEl.offsetWidth || 0);
cw = sw > 80 ? Math.max(320, sw) : Math.max(320, vw);
} else cw = Math.max(320, vw);
}
canvas.width = Math.max(320, cw);
canvas.height = Math.max(240, ch);
syncQuizCarryEmbedCountdownLayout();
const hud = document.getElementById('play-cyber-hud');
if (hud && hud.classList.contains('play-cyber-hud--quiz-tf-mock')) {
_quizTfScaleLast = 0;
updateQuizTfMockScale(hud);
}
}
canvas.addEventListener('click', (e) => {
if (!mapData || !isStack() || isChatFocused()) return;
tryHumanStackDrop();
});
(function setupPlayEditorEmbedViewZoom() {
const stack = document.getElementById('play-canvas-stack');
if (!stack) return;
const wheelZoomHandler = (e) => {
if (!mapData) return;
const embedZoom = previewMode && editorEmbedReturn;
const qbZoom = isQuizBattle();
if (!embedZoom && !qbZoom) return;
if (isStackTowerEmbedZoomLockedPlay()) return;
if (isQuizQuestionMissionHudActivePlay()) return;
const t = e.target;
if (t && typeof t.closest === 'function') {
if (t.closest('button, input, textarea, select, a[href]')) return;
}
/* ล้อธรรม / trackpad pinch มักไม่มี ctrl — ให้ซูมได้; Ctrl/⌘+ล้อยังใช้ได้ */
e.preventDefault();
e.stopPropagation();
const raw = e.deltaMode === 1 ? e.deltaY * 14 : e.deltaMode === 2 ? e.deltaY * 320 : e.deltaY;
const k = Math.exp(-raw * 0.002);
if (qbZoom) {
quizBattleUserZoomMul = Math.max(
PLAY_EMBED_USER_ZOOM_MIN,
Math.min(PLAY_EMBED_USER_ZOOM_MAX, quizBattleUserZoomMul * k),
);
} else {
playEmbedUserZoomMul = Math.max(
PLAY_EMBED_USER_ZOOM_MIN,
Math.min(PLAY_EMBED_USER_ZOOM_MAX, playEmbedUserZoomMul * k),
);
}
draw();
};
stack.addEventListener('wheel', wheelZoomHandler, { passive: false, capture: true });
})();
/* กด/แตะไอคอนควิซพิเศษ — ทำงานทุกมินิเกม (กันเคสเดินไปแตะไม่ได้ เช่น space shooter) */
canvas.addEventListener('pointerdown', (e) => {
if (trySpecialQuizClickAt(e.clientX, e.clientY)) {
e.preventDefault();
e.stopPropagation();
}
}, true);
canvas.addEventListener('dblclick', (e) => {
if (!mapData || isFrogger() || isGauntlet() || isStack() || isJumpSurvive() || isSpaceShooter() || isBalloonBoss() || isChatFocused() || isQuizCarryEmbedCountdownBlockingMovement()) return;
const r = canvas.getBoundingClientRect();
const sx = e.clientX - r.left;
const sy = e.clientY - r.top;
const qmC = isQuizQuestionMissionHudActivePlay() ? getQuizQuestionMissionMapCenterWorldPxPlay() : null;
const carryCam = !qmC && isQuizCarry() ? getQuizCarryMapCameraWorldCenterPxPlay() : null;
const camX = qmC ? qmC.cx : (carryCam ? carryCam.cx : me.x * tileSize);
const camY = qmC ? qmC.cy : (carryCam ? carryCam.cy : me.y * tileSize);
const zHit = lastPlayZDrawForInput > 0 ? lastPlayZDrawForInput : zoom;
const gx = (sx - canvas.width / 2) / zHit + camX;
const gy = (sy - canvas.height / 2) / zHit + camY;
const tx = Math.floor(gx / tileSize);
const ty = Math.floor(gy / tileSize);
const mw = mapData.width || 20, mh = mapData.height || 15;
if (tx < 0 || tx >= mw || ty < 0 || ty >= mh) return;
if (!canWalkLikeLobby(tx + 0.5, ty + 0.5)) return;
const path = pathfindPlay(me.x, me.y, tx + 0.5, ty + 0.5);
if (path.length <= 1) return;
playPath = path.slice(1);
});
function getCharacterFootprintWH(md) {
if (!md) return { cw: 1, ch: 1 };
let cw = Math.floor(Number(md.characterCellsW));
let ch = Math.floor(Number(md.characterCellsH));
const hasW = Number.isFinite(cw) && cw >= 1;
const hasH = Number.isFinite(ch) && ch >= 1;
if (hasW && hasH) {
return { cw: Math.max(1, Math.min(4, cw)), ch: Math.max(1, Math.min(4, ch)) };
}
const leg = Math.max(1, Math.min(4, Math.floor(Number(md.characterCells)) || 1));
return { cw: leg, ch: leg };
}
/** Quiz Battle: กล่องชน/เส้นทางตามสไปรต์ที่วาดจริง (drawAvatar ใช้ cw×1.15, ch×1.35 จากเท้า) */
const QUIZ_BATTLE_SPRITE_COL_SCALE_W = 1.15;
const QUIZ_BATTLE_SPRITE_COL_SCALE_H = 1.35;
function quizBattleSpriteBoundsTilesPlay(md, px, py) {
const s = new Set();
if (!md || md.gameType !== 'quiz_battle') return s;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return s;
const w = md.width || 20, h = md.height || 15;
const { cw, ch } = getCharacterFootprintWH(md);
const cx = px + cw * 0.5;
const feetY = py + ch;
const left = cx - (cw * QUIZ_BATTLE_SPRITE_COL_SCALE_W) / 2;
const right = cx + (cw * QUIZ_BATTLE_SPRITE_COL_SCALE_W) / 2;
const top = feetY - ch * QUIZ_BATTLE_SPRITE_COL_SCALE_H;
const bottom = feetY;
if (left < 0 || right > w || top < 0 || bottom > h) return s;
const minTx = Math.floor(left);
const maxTx = Math.min(w - 1, Math.floor(right - 1e-6));
const minTy = Math.floor(top);
const maxTy = Math.min(h - 1, Math.floor(bottom - 1e-6));
for (let ty = minTy; ty <= maxTy; ty++) {
for (let tx = minTx; tx <= maxTx; tx++) s.add(tx + ',' + ty);
}
return s;
}
/**
* ขนาดช่องที่ใช้ชนกำแพง (objects=1) เท่านั้น — ชิดเท้า (ล่าง) + กลางแนวนอน · เล็กกว่า footprint = ส่วนบนไม่ติดกำแพง
*/
function getCharacterCollisionFootprintWH(md) {
const { cw, ch } = getCharacterFootprintWH(md);
let colW = Math.floor(Number(md.characterCollisionW));
let colH = Math.floor(Number(md.characterCollisionH));
if (!Number.isFinite(colW) || colW < 1) colW = cw;
if (!Number.isFinite(colH) || colH < 1) colH = ch;
colW = Math.max(1, Math.min(cw, colW));
colH = Math.max(1, Math.min(ch, colH));
return { cw, ch, colW, colH };
}
function getGauntletCrownHeistMaxEntityXPlay(md) {
if (!md || !isGauntletCrownHeistMapPlay()) return null;
const w = md.width || 20;
const { cw } = getCharacterFootprintWH(md);
const capRight = GAUNTLET_CROWN_HEIST_MAX_X_WORLD_FRAC * w - cw;
const fullMapMax = Math.max(0, w - cw + 0.999);
return Math.max(0, Math.min(fullMapMax, capRight));
}
function clampGauntletCrownHeistEntityXInPlacePlay(ent) {
if (!ent || !mapData || !isGauntletCrownHeistMapPlay()) return;
const mx = getGauntletCrownHeistMaxEntityXPlay(mapData);
if (mx == null || !Number.isFinite(mx)) return;
if (Number.isFinite(ent.x)) ent.x = Math.max(0, Math.min(mx, ent.x));
if (ent.tx != null && Number.isFinite(ent.tx)) ent.tx = Math.max(0, Math.min(mx, ent.tx));
}
/** กันตัวละคร footprint ล้นออกนอกแมป — เดิมใช้ w-0.01 ทำให้ cw/ch>1 ชนขอบแล้วตรรกะเดินค้าง */
function clampPlayEntityFootprintToMap(oEnt, md) {
if (!oEnt || !md) return;
const w = md.width || 20, h = md.height || 15;
const { cw, ch } = getCharacterFootprintWH(md);
let maxX = Math.max(0, w - cw + 0.999);
const crownMx = getGauntletCrownHeistMaxEntityXPlay(md);
if (crownMx != null) maxX = Math.min(maxX, crownMx);
const maxY = Math.max(0, h - ch + 0.999);
if (!Number.isFinite(oEnt.x)) oEnt.x = 0.5;
if (!Number.isFinite(oEnt.y)) oEnt.y = 0.5;
oEnt.x = Math.max(0, Math.min(maxX, oEnt.x));
oEnt.y = Math.max(0, Math.min(maxY, oEnt.y));
}
/** แยกบอท preview ที่ทับกันบนจุดเดียว (มักชนกันที่ขอบแมป) */
function separateClumpedPreviewBots() {
if (!playBotsEnabled() || !isMePlayHost() || !mapData) return;
const ids = [...others.keys()].filter(isPreviewBotId);
const minD = 0.52;
const pushAmt = MOVE_SPEED * 0.5;
for (let i = 0; i < ids.length; i++) {
for (let j = i + 1; j < ids.length; j++) {
const a = others.get(ids[i]);
const b = others.get(ids[j]);
if (!a || !b) continue;
let ddx = b.x - a.x, ddy = b.y - a.y;
let d = Math.sqrt(ddx * ddx + ddy * ddy);
if (d >= minD) continue;
if (d < 1e-5) {
ddx = (i + j * 2) % 2 === 0 ? 1 : -1;
ddy = ((i + j) % 3) - 1;
d = Math.sqrt(ddx * ddx + ddy * ddy) || 1;
}
const ux = -ddx / d, uy = -ddy / d;
const vx = ddx / d, vy = ddy / d;
const ax2 = a.x + ux * pushAmt, ay2 = a.y + uy * pushAmt;
const bx2 = b.x + vx * pushAmt, by2 = b.y + vy * pushAmt;
if (canWalkLikeLobbyForBot(ax2, ay2, a.x, a.y, a)) { a.x = ax2; a.y = ay2; }
if (canWalkLikeLobbyForBot(bx2, by2, b.x, b.y, b)) { b.x = bx2; b.y = by2; }
clampPlayEntityFootprintToMap(a, mapData);
clampPlayEntityFootprintToMap(b, mapData);
}
}
/* แยกบอทออกจาก "ผู้เล่นจริง" ด้วย — เดิมแยกแค่บอท↔บอท → บอท spawn/เดินทับคนจริง
แล้วติดกันใน blockPlayer zone (entity บล็อกกัน) เดินไม่ได้ทั้งคู่.
host ดันเฉพาะบอท (คนจริงเป็นเจ้าของตำแหน่งตัวเอง broadcast ผ่าน move) */
/* แยกบอท↔คน เฉพาะแมปที่มี blockPlayer (entity บล็อกกันได้ = ติดกันเดินไม่ได้) — แมปอื่นซ้อนได้ไม่ต้องแยก */
if (mapData.blockPlayer) {
const minDHuman = 0.95; /* ระยะ ~1 ช่อง — ให้ footprint แยกชัด คนไม่โดนบล็อก */
const humansSep = [];
if (me && Number.isFinite(me.x) && Number.isFinite(me.y)) humansSep.push(me);
others.forEach((p, pid) => {
if (!isPreviewBotId(pid) && p && Number.isFinite(p.x) && Number.isFinite(p.y)) humansSep.push(p);
});
for (let i = 0; i < ids.length; i++) {
const a = others.get(ids[i]);
if (!a) continue;
for (let k = 0; k < humansSep.length; k++) {
const hu = humansSep[k];
let ddx = a.x - hu.x, ddy = a.y - hu.y;
let d = Math.sqrt(ddx * ddx + ddy * ddy);
if (d >= minDHuman) continue;
if (d < 1e-5) { ddx = (i % 2 === 0) ? 1 : -1; ddy = (i % 3) - 1; d = Math.sqrt(ddx * ddx + ddy * ddy) || 1; }
const ux = ddx / d, uy = ddy / d; /* ดันบอทออกจากคน */
/* ดันให้พ้น minDHuman ในเฟรมเดียว + เช็คแค่กำแพง (ignorePeers) → หนีออกจาก blockPlayer zone ได้
(ถ้าเช็ค peer ด้วย ทุกช่องรอบตัวคนถูกบล็อก → บอทหนีไม่ออก ติดตลอด) */
const need = (minDHuman - d) + 0.06;
let placed = false;
const try1x = a.x + ux * need, try1y = a.y + uy * need;
if (canWalkLikeLobbyForBot(try1x, try1y, a.x, a.y, a, true)) { a.x = try1x; a.y = try1y; placed = true; }
if (!placed) {
/* ทิศตรงชนกำแพง → ลองทิศตั้งฉาก 2 ด้าน */
const perp = [[-uy, ux], [uy, -ux]];
for (let pI = 0; pI < perp.length && !placed; pI++) {
const tx2 = a.x + perp[pI][0] * need, ty2 = a.y + perp[pI][1] * need;
if (canWalkLikeLobbyForBot(tx2, ty2, a.x, a.y, a, true)) { a.x = tx2; a.y = ty2; placed = true; }
}
}
if (placed) clampPlayEntityFootprintToMap(a, mapData);
}
}
}
}
function quizTilesFootprintPlay(px, py) {
const s = new Set();
if (!mapData) return s;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return s;
const { cw, ch } = getCharacterFootprintWH(mapData);
const w = mapData.width || 20, h = mapData.height || 15;
const minTx = Math.floor(px);
const minTy = Math.floor(py);
const maxTx = Math.min(w - 1, minTx + cw - 1);
const maxTy = Math.min(h - 1, minTy + ch - 1);
for (let ty = minTy; ty <= maxTy; ty++) {
for (let tx = minTx; tx <= maxTx; tx++) {
if (tx >= 0 && ty >= 0) s.add(tx + ',' + ty);
}
}
return s;
}
/** ร่าง (cw×ch) ของผู้เล่นที่ (px,py) ครอบคลุมช่อง (tx,ty) หรือไม่ — ใช้กับ blockPlayer แทนการเช็คแค่มุมซ้ายบน */
function playEntityFootprintContainsTile(px, py, tx, ty) {
return quizTilesFootprintPlay(px, py).has(tx + ',' + ty);
}
/**
* กล่องตรวจโซนห้ามซ้อน (blockPlayer) — วางเหมือนชนกำแพง: กลางแนวนอน + ชิดเท้า
* blockPlayerSeparationW/H: 0 = ใช้เต็มความกว้าง/สูงตัว · ค่าอื่น = จำกัด 1..cw / 1..ch
* รองรับ legacy blockPlayerSeparation เมื่อยังไม่มี W/H ใน JSON
*/
function resolveBlockPlayerNoOverlapBoxWH(md) {
const m = md || mapData;
if (!m) return { cw: 1, ch: 1, boxW: 1, boxH: 1 };
const { cw, ch } = getCharacterFootprintWH(m);
let w = m.blockPlayerSeparationW != null && m.blockPlayerSeparationW !== '' ? Math.floor(Number(m.blockPlayerSeparationW)) : NaN;
let h = m.blockPlayerSeparationH != null && m.blockPlayerSeparationH !== '' ? Math.floor(Number(m.blockPlayerSeparationH)) : NaN;
const leg = m.blockPlayerSeparation != null && m.blockPlayerSeparation !== '' ? Math.floor(Number(m.blockPlayerSeparation)) : NaN;
const hasW = Number.isFinite(w) && w >= 0;
const hasH = Number.isFinite(h) && h >= 0;
if (!hasW && !hasH && Number.isFinite(leg) && leg >= 1) {
w = Math.min(leg, cw);
h = Math.min(leg, ch);
} else {
if (!hasW) w = 0;
if (!hasH) h = 0;
}
const boxW = !w || w <= 0 ? cw : Math.max(1, Math.min(cw, w));
const boxH = !h || h <= 0 ? ch : Math.max(1, Math.min(ch, h));
return { cw, ch, boxW, boxH };
}
/** ช่องกริดที่ถือว่า “ผู้เล่นที่ (px,py) กินพื้นที่” สำหรับตรวจโซน blockPlayer — กล่องเดียวกับแนวชนกำแพง */
function quizTilesBlockPlayerPeerFootprintPlay(px, py) {
const s = new Set();
if (!mapData) return s;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return s;
const { cw, ch, boxW, boxH } = resolveBlockPlayerNoOverlapBoxWH(mapData);
const w = mapData.width || 20, h = mapData.height || 15;
const minTx = Math.floor(px);
const minTy = Math.floor(py);
const offX = minTx + Math.floor((cw - boxW) / 2);
const offY = minTy + (ch - boxH);
for (let ty = offY; ty < offY + boxH; ty++) {
for (let tx = offX; tx < offX + boxW; tx++) {
if (tx >= 0 && ty >= 0 && tx < w && ty < h) s.add(tx + ',' + ty);
}
}
return s;
}
function playPeerBlockPlayerOccupiesTile(px, py, tx, ty) {
return quizTilesBlockPlayerPeerFootprintPlay(px, py).has(tx + ',' + ty);
}
/** Footprint ชนกำแพง (objects=1) เท่านั้น — hub / interactive / blockPlayer / quiz ใช้ quizTilesFootprintPlay = เต็ม characterCells */
function quizTilesWallCollisionFootprintPlay(px, py) {
if (mapData && mapData.gameType === 'quiz_battle') {
return quizBattleSpriteBoundsTilesPlay(mapData, px, py);
}
const s = new Set();
if (!mapData) return s;
if (typeof px !== 'number' || typeof py !== 'number' || !Number.isFinite(px) || !Number.isFinite(py)) return s;
const { cw, ch, colW, colH } = getCharacterCollisionFootprintWH(mapData);
const w = mapData.width || 20, h = mapData.height || 15;
const minTx = Math.floor(px);
const minTy = Math.floor(py);
const offX = minTx + Math.floor((cw - colW) / 2);
const offY = minTy + (ch - colH);
for (let ty = offY; ty < offY + colH; ty++) {
for (let tx = offX; tx < offX + colW; tx++) {
if (tx >= 0 && ty >= 0 && tx < w && ty < h) s.add(tx + ',' + ty);
}
}
return s;
}
function quizAnswerTileForbiddenForLock(lock, tx, ty) {
if (!lock || lock.eliminated) return false;
if (!mapData) return false;
const qt = mapData.quizTrueArea;
const qf = mapData.quizFalseArea;
if (lock.cannotTrue && qt && qt[ty] && qt[ty][tx] === 1) return true;
if (lock.cannotFalse && qf && qf[ty] && qf[ty][tx] === 1) return true;
return false;
}
function quizAnswerTileForbiddenPlay(tx, ty) {
if (!playQuizPlayerLocal) return false;
return quizAnswerTileForbiddenForLock({
cannotTrue: !!playQuizPlayerLocal.cannotTrue,
cannotFalse: !!playQuizPlayerLocal.cannotFalse,
eliminated: !!playQuizPlayerLocal.eliminated,
}, tx, ty);
}
/** ยืนทับโซนต้องห้ามเมื่อโดนล็อก — ใช้กับ pathfind ปลายทาง / คลิก */
function quizLockFootprintBlocksForLock(lock, px, py) {
if (!mapData || !isQuiz() || !lock || lock.eliminated) return false;
for (const k of quizTilesFootprintPlay(px, py)) {
const p = k.split(',');
const txi = +p[0], tyi = +p[1];
if (quizAnswerTileForbiddenForLock(lock, txi, tyi)) return true;
}
return false;
}
function quizLockFootprintBlocksPlay(px, py) {
if (!playQuizPlayerLocal) return false;
return quizLockFootprintBlocksForLock({
cannotTrue: !!playQuizPlayerLocal.cannotTrue,
cannotFalse: !!playQuizPlayerLocal.cannotFalse,
eliminated: !!playQuizPlayerLocal.eliminated,
}, px, py);
}
/** บล็อกเฉพาะการ «เข้า» ช่องตอบใหม่ — ให้เดินออกจากโซนได้ถ้าเคยยืนผิดแล้ว */
function quizLockWouldEnterForbiddenForLock(lock, ox, oy, nx, ny) {
if (!mapData || !isQuiz() || !lock || lock.eliminated) return false;
const fromS = quizTilesFootprintPlay(ox, oy);
const toS = quizTilesFootprintPlay(nx, ny);
for (const k of toS) {
if (fromS.has(k)) continue;
const p = k.split(',');
const txi = +p[0], tyi = +p[1];
if (quizAnswerTileForbiddenForLock(lock, txi, tyi)) return true;
}
return false;
}
function quizLockWouldEnterForbiddenPlay(ox, oy, nx, ny) {
if (!playQuizPlayerLocal) return false;
return quizLockWouldEnterForbiddenForLock({
cannotTrue: !!playQuizPlayerLocal.cannotTrue,
cannotFalse: !!playQuizPlayerLocal.cannotFalse,
eliminated: !!playQuizPlayerLocal.eliminated,
}, ox, oy, nx, ny);
}
function botQuizLock(o) {
return {
cannotTrue: !!(o && o.quizCannotTrue),
cannotFalse: !!(o && o.quizCannotFalse),
eliminated: false,
};
}
/** Same walkability as room-lobby `canWalkLobby` (LobbyA / hall). */
function canWalkLikeLobby(x, y, fromX, fromY) {
if (!mapData || !mapData.objects) return false;
if (typeof x !== 'number' || typeof y !== 'number' || !Number.isFinite(x) || !Number.isFinite(y)) return false;
const w = mapData.width || 20, h = mapData.height || 15;
const wallTiles = quizTilesWallCollisionFootprintPlay(x, y);
if (wallTiles.size === 0) return false;
for (const k of wallTiles) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (tx < 0 || tx >= w || ty < 0 || ty >= h) return false;
const row = mapData.objects[ty];
if (!row || row[tx] === 1) return false;
}
if (!isQuizBattle()) {
const { colW, colH } = getCharacterCollisionFootprintWH(mapData);
if (wallTiles.size < colW * colH) return false;
}
const bp = mapData.blockPlayer;
if (bp) {
for (const k of quizTilesFootprintPlay(x, y)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (!bp[ty] || bp[ty][tx] !== 1) continue;
for (const [, o] of others) {
if (playPeerBlockPlayerOccupiesTile(o.x, o.y, tx, ty)) return false;
}
}
}
if (isQuiz() && playQuizPlayerLocal && !playQuizPlayerLocal.eliminated) {
const hasFrom = typeof fromX === 'number' && typeof fromY === 'number' && !Number.isNaN(fromX) && !Number.isNaN(fromY);
if (hasFrom) {
if (quizLockWouldEnterForbiddenPlay(fromX, fromY, x, y)) return false;
} else if (quizLockFootprintBlocksPlay(x, y)) {
return false;
}
}
if (quizGhostConfineActivePlay() && !quizGhostFootprintInsidePlay(x, y)) return false;
if (isQuizCarry() && quizCarryFootprintOverlapsHub(x, y)) return false;
if (isQuizBattle() && quizBattlePathModeActive(mapData)) {
if (!quizBattlePositionAllowedPlay(mapData, x, y)) return false;
if (!quizBattlePathGateAllowsPlay(mapData, x, y, quizBattlePassedComps)) {
quizBattleFlashGateBlocked(mapData, x, y, quizBattlePassedComps);
return false;
}
}
return true;
}
function canWalkLikeLobbyForBot(x, y, fromX, fromY, o, ignorePeers) {
if (!mapData || !mapData.objects) return false;
if (typeof x !== 'number' || typeof y !== 'number' || !Number.isFinite(x) || !Number.isFinite(y)) return false;
const w = mapData.width || 20, h = mapData.height || 15;
const wallTilesB = quizTilesWallCollisionFootprintPlay(x, y);
for (const k of wallTilesB) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (tx < 0 || tx >= w || ty < 0 || ty >= h) return false;
const row = mapData.objects[ty];
if (!row || row[tx] === 1) return false;
}
if (wallTilesB.size === 0) return false;
if (!isQuizBattle()) {
const { colW, colH } = getCharacterCollisionFootprintWH(mapData);
if (wallTilesB.size < colW * colH) return false;
}
const bp = mapData.blockPlayer;
if (bp && !ignorePeers) {
for (const k of quizTilesFootprintPlay(x, y)) {
const p = k.split(',');
const tx = +p[0], ty = +p[1];
if (!bp[ty] || bp[ty][tx] !== 1) continue;
for (const [, peer] of others) {
if (o && peer === o) continue;
if (playPeerBlockPlayerOccupiesTile(peer.x, peer.y, tx, ty)) return false;
}
if (o && playPeerBlockPlayerOccupiesTile(me.x, me.y, tx, ty)) return false;
}
}
if (isQuiz()) {
const lock = botQuizLock(o);
if (lock.cannotTrue || lock.cannotFalse) {
const hasFrom = typeof fromX === 'number' && typeof fromY === 'number' && !Number.isNaN(fromX) && !Number.isNaN(fromY);
if (hasFrom) {
if (quizLockWouldEnterForbiddenForLock(lock, fromX, fromY, x, y)) return false;
} else if (quizLockFootprintBlocksForLock(lock, x, y)) {
return false;
}
}
}
if (isQuizCarry() && quizCarryFootprintOverlapsHub(x, y)) return false;
if (isQuizBattle() && quizBattlePathModeActive(mapData)) {
if (!quizBattlePositionAllowedPlay(mapData, x, y)) return false;
if (o && isPreviewBotId(o.id || o.peerId)) { /* preview bots ไม่ล็อกประตู */ }
else if (!quizBattlePathGateAllowsPlay(mapData, x, y, quizBattlePassedComps)) return false;
}
return true;
}
/** ถ้าสปอว์น/โหลดมาทับโซน hub ให้หาจุดใกล้ ๆ ที่ footprint ไม่ทับ hub */
function snapPositionOutOfQuizCarryHubIfNeeded(x, y) {
if (!mapData || !isQuizCarry()) return { x, y };
if (!quizCarryFootprintOverlapsHub(x, y)) return { x, y };
const w = mapData.width || 20, h = mapData.height || 15;
const maxR = Math.max(w, h) + 6;
for (let r = 1; r <= maxR; r++) {
for (let dy = -r; dy <= r; dy++) {
for (let dx = -r; dx <= r; dx++) {
if (Math.max(Math.abs(dx), Math.abs(dy)) !== r) continue;
const nx = x + dx * 0.45;
const ny = y + dy * 0.45;
if (nx < 0 || ny < 0 || nx > w - 0.02 || ny > h - 0.02) continue;
if (quizCarryFootprintOverlapsHub(nx, ny)) continue;
if (!canWalkLikeLobby(nx, ny, NaN, NaN)) continue;
return { x: nx, y: ny };
}
}
}
return { x, y };
}
function stepPreviewBotAlongPath(o, w, h) {
const path = o.botPath;
if (!path || !path.length) return;
const way = path[0];
const dx = way.x - o.x, dy = way.y - o.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist <= PATH_ARRIVE_THRESH) {
path.shift();
while (path.length > 0) {
const w2 = path[0];
const ux = w2.x - o.x, uy = w2.y - o.y;
if (Math.sqrt(ux * ux + uy * uy) > PATH_ARRIVE_THRESH) break;
path.shift();
}
clampPlayEntityFootprintToMap(o, mapData);
return;
}
const len = dist || 1;
const carryWalk = isQuizCarry() ? quizCarryWalkSpeedMultActive : 1;
const baseEmbedCarryPathMul = 0.74;
const pathStepMul = (previewFillBots && editorEmbedReturn)
? (isQuizCarry() ? baseEmbedCarryPathMul * (quizCarryWalkSpeedMultActive / QUIZ_CARRY_WALK_SPEED_MULT) : 0.56)
: 1;
const step = Math.min(MOVE_SPEED * 1.28 * pathStepMul * carryWalk, len);
const nx = o.x + (dx / len) * step;
const ny = o.y + (dy / len) * step;
if (Math.abs(dy) > Math.abs(dx)) o.direction = dy > 0 ? 'down' : 'up';
else if (Math.abs(dx) > 1e-6) o.direction = dx > 0 ? 'right' : 'left';
const ox = o.x, oy = o.y;
const pathStrict = isQuizBattle() && quizBattlePathModeActive(mapData);
if (pathStrict) {
const moved = quizBattleTryStepMovePlay(o.x, o.y, nx, ny, (px, py, fx, fy) => canWalkLikeLobbyForBot(px, py, fx, fy, o));
o.x = moved.x;
o.y = moved.y;
} else if (canWalkLikeLobbyForBot(nx, ny, o.x, o.y, o)) {
o.x = nx;
o.y = ny;
} else {
if (canWalkLikeLobbyForBot(nx, o.y, o.x, o.y, o)) {
o.x = nx;
} else if (canWalkLikeLobbyForBot(o.x, ny, o.x, o.y, o)) {
o.y = ny;
} else {
/* เส้นตรงไป waypoint อาจตัดมุม hub / block — ลองก้าวแนวแกนตามทิศหลักอย่างใดอย่างหนึ่ง */
const cstep = Math.min(MOVE_SPEED * 1.2 * pathStepMul * carryWalk, Math.max(Math.abs(dx), Math.abs(dy), 1e-4));
const sx = dx > 1e-4 ? 1 : dx < -1e-4 ? -1 : 0;
const sy = dy > 1e-4 ? 1 : dy < -1e-4 ? -1 : 0;
const tryAxisX = () => {
if (sx === 0) return false;
if (!canWalkLikeLobbyForBot(o.x + sx * cstep, o.y, o.x, o.y, o)) return false;
o.x += sx * cstep;
return true;
};
const tryAxisY = () => {
if (sy === 0) return false;
if (!canWalkLikeLobbyForBot(o.x, o.y + sy * cstep, o.x, o.y, o)) return false;
o.y += sy * cstep;
return true;
};
if (Math.abs(dx) >= Math.abs(dy)) {
if (!tryAxisX()) tryAxisY();
} else {
if (!tryAxisY()) tryAxisX();
}
}
}
clampPlayEntityFootprintToMap(o, mapData);
if (Math.abs(o.x - ox) > 1e-5 || Math.abs(o.y - oy) > 1e-5) {
o.botIsWalking = true;
o.botPathStuckTicks = 0;
} else {
o.botPathStuckTicks = (o.botPathStuckTicks | 0) + 1;
if ((o.botPathStuckTicks | 0) >= 20) {
o.botPathStuckTicks = 0;
if (path.length) path.shift();
if (isQuizCarry() && playBotsEnabled()) o.botQuizCarryPathfindAfter = 0;
}
}
}
function pickRandomPreviewBotWanderDir() {
const dirs = [[0, -1], [0, 1], [-1, 0], [1, 0]];
return dirs[Math.floor(Math.random() * dirs.length)];
}
function stepPreviewBots() {
if (!playBotsEnabled() || !isMePlayHost() || !mapData || isFrogger() || isGauntlet() || isStack() || isJumpSurvive() || isSpaceShooter() || isBalloonBoss()) return;
if (isQuizCarry()) {
stepQuizCarryPreviewBots();
return;
}
const w = mapData.width || 20, h = mapData.height || 15;
const now = Date.now();
const inAnswerPhase = previewMode && isQuiz() && previewQuizStep === 'answer';
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
o.botIsWalking = false;
/* บอทที่ตอบผิดไปแล้วในแมป mng8a80o → เป็นผีเดินมั่ว ไม่ต้องไปยืนรอที่โซนตอบ */
const ghostWanderBot = isQuizQuestionMissionUiMapPlay() && isQuizWrongGhostActiveForEnt(id);
if (ghostWanderBot) {
/* ข้าม path-following → ตกไป wander logic ด้านล่าง */
o.botPath = [];
o.botAnswerWander = true;
/* คุมบอทผีให้อยู่ในโซนผี — ถ้าหลุดออกนอกโซน ดึงกลับเข้าช่องในโซน (เหมือน me ที่โดนวาร์ป) */
if (quizGhostAreaGridPlay() && !quizGhostFootprintInsidePlay(o.x, o.y)) {
const gz = randomGhostZoneCellPlay();
if (gz) { o.x = gz.x; o.y = gz.y; o.tx = gz.x; o.ty = gz.y; o.botWanderTX = undefined; o.botWanderTY = undefined; }
}
}
if (inAnswerPhase && o.botPath && o.botPath.length > 0 && !o.botAnswerWander) {
stepPreviewBotAlongPath(o, w, h);
return;
}
if (inAnswerPhase && o.botPath && o.botPath.length === 0 && !o.botAnswerWander) {
return;
}
/* ก่อนตอบ / พัก / บอทสับสน / ผี: เดินแบบมีจุดหมาย (สุ่มจุดเป้า เดินเข้าหาแบบทแยงลื่น พักบ้าง) — เนียนกว่าสุ่มทิศแกน */
const arrivedQ = (typeof o.botWanderTX === 'number' && typeof o.botWanderTY === 'number')
&& Math.hypot(o.botWanderTX - o.x, o.botWanderTY - o.y) < 0.5;
const timedOutQ = typeof o.botWanderRetargetAt === 'number' && now >= o.botWanderRetargetAt;
if (typeof o.botWanderTX !== 'number' || typeof o.botWanderTY !== 'number' || arrivedQ || timedOutQ) {
if (ghostWanderBot) {
/* บอทผี: สุ่มเป้าหมายเฉพาะ "ในโซนผี" → ไม่เดินออกนอกเขต */
const gz = randomGhostZoneCellPlay();
o.botWanderTX = gz ? gz.x : o.x;
o.botWanderTY = gz ? gz.y : o.y;
} else {
o.botWanderTX = 1 + Math.random() * Math.max(1, w - 2);
o.botWanderTY = 1 + Math.random() * Math.max(1, h - 2);
}
o.botWanderRetargetAt = now + 3000 + Math.floor(Math.random() * 4500);
o.botWanderPauseUntil = (arrivedQ && Math.random() < 0.4) ? now + 500 + Math.floor(Math.random() * 1500) : 0;
}
const ox = o.x, oy = o.y;
if (!(o.botWanderPauseUntil && now < o.botWanderPauseUntil)) {
let dxq = o.botWanderTX - o.x;
let dyq = o.botWanderTY - o.y;
const distq = Math.hypot(dxq, dyq) || 1;
dxq /= distq; dyq /= distq;
if (Math.abs(dyq) > Math.abs(dxq)) o.direction = dyq > 0 ? 'down' : 'up';
else o.direction = dxq > 0 ? 'right' : 'left';
const step = MOVE_SPEED;
const tox = o.x + dxq * step;
const toy = o.y + dyq * step;
const pathStrictW = isQuizBattle() && quizBattlePathModeActive(mapData);
if (pathStrictW) {
const moved = quizBattleTryStepMovePlay(o.x, o.y, tox, toy, (nx, ny, fx, fy) => canWalkLikeLobbyForBot(nx, ny, fx, fy, o));
o.x = moved.x;
o.y = moved.y;
if (Math.abs(o.x - ox) < 1e-5 && Math.abs(o.y - oy) < 1e-5) { o.botWanderTX = undefined; o.botWanderTY = undefined; }
} else if (canWalkLikeLobbyForBot(tox, toy, o.x, o.y, o)) {
o.x = tox;
o.y = toy;
} else if (canWalkLikeLobbyForBot(tox, o.y, o.x, o.y, o)) {
o.x = tox;
} else if (canWalkLikeLobbyForBot(o.x, toy, o.x, o.y, o)) {
o.y = toy;
} else {
o.botWanderTX = undefined;
o.botWanderTY = undefined;
}
}
if (!Number.isFinite(o.x)) o.x = 0.5;
if (!Number.isFinite(o.y)) o.y = 0.5;
clampPlayEntityFootprintToMap(o, mapData);
if (Math.abs(o.x - ox) > 1e-5 || Math.abs(o.y - oy) > 1e-5) o.botIsWalking = true;
});
separateClumpedPreviewBots();
[...others.keys()].filter(isPreviewBotId).forEach((bid) => {
const ob = others.get(bid);
if (ob) clampPlayEntityFootprintToMap(ob, mapData);
});
if (isQuizBattle() && quizBattlePathModeActive(mapData)) {
others.forEach((o, id) => {
if (!isPreviewBotId(id)) return;
const s = snapPositionOntoQuizBattlePathIfNeeded(o.x, o.y);
o.x = s.x;
o.y = s.y;
o.tx = s.x;
o.ty = s.y;
});
}
}
/** A* เหมือน room-lobby — double-click ไปจุดบนแผนที่ */
function pathfindPlay(fromX, fromY, toX, toY) {
if (!mapData) return [];
const w = mapData.width || 20, h = mapData.height || 15;
const fx = Math.floor(fromX), fy = Math.floor(fromY);
const tx = Math.floor(toX), ty = Math.floor(toY);
if (tx < 0 || tx >= w || ty < 0 || ty >= h || !canWalkLikeLobby(tx + 0.5, ty + 0.5)) return [];
if (fx === tx && fy === ty) return [{ x: tx + 0.5, y: ty + 0.5 }];
const key = (gx, gy) => gx + ',' + gy;
const open = [{ gx: fx, gy: fy, f: 0, g: 0 }];
const closed = new Set();
const cameFrom = {};
const gScore = { [key(fx, fy)]: 0 };
const heuristic = (ax, ay) => Math.abs(ax - tx) + Math.abs(ay - ty);
const dirs = [{ dx: 0, dy: -1 }, { dx: 1, dy: 0 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }];
while (open.length) {
open.sort((a, b) => a.f - b.f);
const cur = open.shift();
const ck = key(cur.gx, cur.gy);
if (closed.has(ck)) continue;
closed.add(ck);
if (cur.gx === tx && cur.gy === ty) {
const path = [];
let u = cur;
while (u) {
path.unshift({ x: u.gx + 0.5, y: u.gy + 0.5 });
u = cameFrom[key(u.gx, u.gy)];
}
return path;
}
for (const d of dirs) {
const nx = cur.gx + d.dx, ny = cur.gy + d.dy;
if (nx < 0 || nx >= w || ny < 0 || ny >= h) continue;
if (!canWalkLikeLobby(nx + 0.5, ny + 0.5, cur.gx + 0.5, cur.gy + 0.5)) continue;
const nk = key(nx, ny);
if (closed.has(nk)) continue;
const g = (gScore[ck] ?? Infinity) + 1;
if (g >= (gScore[nk] ?? Infinity)) continue;
gScore[nk] = g;
cameFrom[nk] = cur;
open.push({ gx: nx, gy: ny, f: g + heuristic(nx, ny), g });
}
}
return [];
}
function pathfindPlayForBot(fromX, fromY, toX, toY, o) {
if (!mapData) return [];
const w = mapData.width || 20, h = mapData.height || 15;
const fx = Math.floor(fromX), fy = Math.floor(fromY);
const tx = Math.floor(toX), ty = Math.floor(toY);
if (tx < 0 || tx >= w || ty < 0 || ty >= h || !canWalkLikeLobbyForBot(tx + 0.5, ty + 0.5, NaN, NaN, o)) return [];
if (fx === tx && fy === ty) return [{ x: tx + 0.5, y: ty + 0.5 }];
const key = (gx, gy) => gx + ',' + gy;
const open = [{ gx: fx, gy: fy, f: 0, g: 0 }];
const closed = new Set();
const cameFrom = {};
const gScore = { [key(fx, fy)]: 0 };
const heuristic = (ax, ay) => Math.abs(ax - tx) + Math.abs(ay - ty);
const dirs = [{ dx: 0, dy: -1 }, { dx: 1, dy: 0 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }];
while (open.length) {
open.sort((a, b) => a.f - b.f);
const cur = open.shift();
const ck = key(cur.gx, cur.gy);
if (closed.has(ck)) continue;
closed.add(ck);
if (cur.gx === tx && cur.gy === ty) {
const path = [];
let u = cur;
while (u) {
path.unshift({ x: u.gx + 0.5, y: u.gy + 0.5 });
u = cameFrom[key(u.gx, u.gy)];
}
return path;
}
for (const d of dirs) {
const nx = cur.gx + d.dx, ny = cur.gy + d.dy;
if (nx < 0 || nx >= w || ny < 0 || ny >= h) continue;
if (!canWalkLikeLobbyForBot(nx + 0.5, ny + 0.5, cur.gx + 0.5, cur.gy + 0.5, o)) continue;
const nk = key(nx, ny);
if (closed.has(nk)) continue;
const g = (gScore[ck] ?? Infinity) + 1;
if (g >= (gScore[nk] ?? Infinity)) continue;
gScore[nk] = g;
cameFrom[nk] = cur;
open.push({ gx: nx, gy: ny, f: g + heuristic(nx, ny), g });
}
}
return [];
}
let playPath = [];
/** เลเซอร์ = รูป cut obstacles-1.png (emitter หัว + ลำแสง + emitter ท้าย ในรูปเดียว) ยืดเต็มความสูง
ถ้ารูปยังไม่โหลด → fallback ลำแสงแดงวาดเอง */
function drawGauntletLaserColumnScreen(rx, ry, rw, rh) {
if (rh <= 1 || rw <= 0) return;
const cx = rx + rw / 2;
const spriteRec = ensureGauntletAssetImage(BASE + '/img/gauntlet-assets/obstacles-1.png');
if (spriteRec && spriteRec.img.complete && spriteRec.img.naturalWidth > 0) {
const drawW = Math.max(14, rw * 1.5);
try { ctx.drawImage(spriteRec.img, cx - drawW / 2, ry, drawW, rh); } catch (e) { /* ignore */ }
return;
}
ctx.save();
const coreW = Math.max(2, rw * 0.30);
const glowW = Math.max(coreW + 4, rw * 0.92);
const prevComp = ctx.globalCompositeOperation;
ctx.globalCompositeOperation = 'lighter';
/* glow รอบนอก */
let g1 = ctx.createLinearGradient(cx - glowW / 2, 0, cx + glowW / 2, 0);
g1.addColorStop(0, 'rgba(255,40,60,0)');
g1.addColorStop(0.5, 'rgba(255,55,75,0.5)');
g1.addColorStop(1, 'rgba(255,40,60,0)');
ctx.fillStyle = g1;
ctx.fillRect(cx - glowW / 2, ry, glowW, rh);
/* แกนสว่าง */
let g2 = ctx.createLinearGradient(cx - coreW / 2, 0, cx + coreW / 2, 0);
g2.addColorStop(0, 'rgba(255,110,130,0.85)');
g2.addColorStop(0.5, 'rgba(255,240,245,0.98)');
g2.addColorStop(1, 'rgba(255,110,130,0.85)');
ctx.fillStyle = g2;
ctx.fillRect(cx - coreW / 2, ry, coreW, rh);
ctx.globalCompositeOperation = prevComp;
/* หัว/ท้าย emitter — รูปจริง gauntlet-dd51 (gauntletLaserTopUrl/BottomUrl) ที่บน-ล่างสุดของลำแสง
กล่องเป็นสีเข้ม → ใส่ glow แดงข้างหลังให้เด่นบนพื้นมืด (ผนัง museum) */
const topRec = gauntletLaserTopUrl ? ensureGauntletAssetImage(gauntletLaserTopUrl) : null;
const botRec = gauntletLaserBottomUrl ? ensureGauntletAssetImage(gauntletLaserBottomUrl) : null;
const capW = Math.max(18, rw * 2.0);
function laserEmitterGlow(gy) {
const rad = capW * 0.8;
const pc = ctx.globalCompositeOperation;
ctx.globalCompositeOperation = 'lighter';
const gg = ctx.createRadialGradient(cx, gy, 0, cx, gy, rad);
gg.addColorStop(0, 'rgba(255,120,140,0.9)');
gg.addColorStop(0.5, 'rgba(255,55,75,0.55)');
gg.addColorStop(1, 'rgba(255,40,60,0)');
ctx.fillStyle = gg;
ctx.beginPath();
ctx.arc(cx, gy, rad, 0, Math.PI * 2);
ctx.fill();
ctx.globalCompositeOperation = pc;
}
if (topRec && topRec.img.complete && topRec.img.naturalWidth > 0) {
const ch = capW * topRec.img.naturalHeight / topRec.img.naturalWidth;
laserEmitterGlow(ry + ch * 0.35);
try { ctx.drawImage(topRec.img, cx - capW / 2, ry - ch * 0.1, capW, ch); } catch (e) { /* ignore */ }
}
if (botRec && botRec.img.complete && botRec.img.naturalWidth > 0) {
const ch = capW * botRec.img.naturalHeight / botRec.img.naturalWidth;
laserEmitterGlow(ry + rh - ch * 0.35);
/* ท้าย — กลับหัวรูป (เครื่องยิงหันขึ้น) วางชิดล่างสุด */
ctx.save();
ctx.translate(cx, ry + rh - ch * 0.9);
ctx.scale(1, -1);
try { ctx.drawImage(botRec.img, -capW / 2, 0, capW, ch); } catch (e) { /* ignore */ }
ctx.restore();
}
ctx.restore();
}
/** Stack preview: HUD แนว cyberdeck — SCORE ซ้าย, ตาปัจจุบันขวา, เทอร์มินัลล่างซ้าย */
function drawStackPreviewCyberHud(ctx, cw, ch) {
if (!playBotsEnabled() || !stackMini || !mapData || !isStack()) return;
const now = Date.now();
const pad = 12;
const currentSeat = getStackPreviewCurrentSeat();
const order = stackPreviewTurnOrder;
const mono = '11px ui-monospace, "Cascadia Mono", Consolas, monospace';
const monoSm = '9px ui-monospace, Consolas, monospace';
const towerMapHud = isStackTowerMissionUiMapPlay();
/* MG3 live mission: HUD ย้ายไป DOM (#mg3-tower-hud) แล้ว — ไม่วาดบน canvas (object-fit:cover ครอปขอบหาย) */
if (towerMapHud) return;
const lifeSlots = towerMapHud
? Math.max(1, Math.min(20, Math.floor(Number(playStackTeamMissesMax) || 3)))
: 3;
const livesRem = towerMapHud && stackMini.teamMissesLeft != null
? Math.max(0, Number(stackMini.teamMissesLeft) || 0)
: Math.max(0, stackMini.lives != null ? stackMini.lives : 3);
const teamScore = stackMini.score || 0;
const combo = stackMini.combo || 0;
function roundRectPath(x, y, w, h, r) {
const rr = Math.min(r, w / 2, h / 2);
ctx.beginPath();
ctx.moveTo(x + rr, y);
ctx.arcTo(x + w, y, x + w, y + h, rr);
ctx.arcTo(x + w, y + h, x, y + h, rr);
ctx.arcTo(x, y + h, x, y, rr);
ctx.arcTo(x, y, x + w, y, rr);
ctx.closePath();
}
/** @param {{ headBust?: boolean, headSrcFrac?: number, bustLiftPx?: number }} [avatarOpts] — headBust + bustLiftPx ดันรูปขึ้นในกรอบ */
function drawHudAvatar(cx, baselineY, maxSize, characterId, playTint, avatarOpts) {
const timeMs = now;
const dir = 'down';
const rawImg = getAvatarImg(characterId, dir, timeMs, false);
const charImg = playTint ? getPlayTintedAvatarSource(rawImg, characterId, dir, timeMs, false, playTint) : rawImg;
let iw = 0; let ih = 0;
if (charImg && charImg.tagName === 'CANVAS' && charImg.width > 0 && charImg.height > 0) {
iw = charImg.width;
ih = charImg.height;
} else if (charImg && charImg.complete && charImg.naturalWidth) {
iw = charImg.naturalWidth;
ih = charImg.naturalHeight;
}
const headBust = !!(avatarOpts && avatarOpts.headBust);
let sx = 0;
let sy = 0;
let sww = iw;
let shh = ih;
if (headBust && iw > 0 && ih > 0) {
const rawF = Number(avatarOpts && avatarOpts.headSrcFrac);
const frac = Number.isFinite(rawF) && rawF > 0.22 && rawF < 0.85 ? rawF : 0.4;
shh = Math.max(8, Math.round(ih * frac));
}
const ax = cx - maxSize / 2;
const ay = baselineY - maxSize;
ctx.save();
roundRectPath(ax, ay, maxSize, maxSize, 5);
ctx.clip();
if (iw > 0 && ih > 0) {
const maxScale = headBust ? 2.45 : 1;
const scale = Math.min(maxSize / sww, maxSize / shh, maxScale);
const dw = sww * scale;
const dh = shh * scale;
const rawLift = headBust && avatarOpts ? Number(avatarOpts.bustLiftPx) : NaN;
const bustLift = headBust
? (Number.isFinite(rawLift) ? Math.max(0, Math.min(maxSize * 0.45, rawLift)) : 22)
: 0;
ctx.drawImage(charImg, sx, sy, sww, shh, cx - dw / 2, baselineY - dh - bustLift, dw, dh);
} else {
ctx.fillStyle = 'rgba(80, 200, 255, 0.35)';
ctx.fillRect(ax, ay, maxSize, maxSize);
}
ctx.restore();
ctx.strokeStyle = 'rgba(0, 234, 255, 0.5)';
ctx.lineWidth = 1.5;
roundRectPath(ax, ay, maxSize, maxSize, 5);
ctx.stroke();
}
function resolveEntryVisual(entry) {
if (entry.kind === 'human') {
return {
name: String(me.nickname || 'YOU').toUpperCase(),
score: me.stackPreviewHumanPts || 0,
characterId: me.characterId,
playTint: me.playTint || resolvePlayTintForPeer(String(myId || 'me')),
};
}
const o = entry.botId ? others.get(entry.botId) : null;
return {
name: o ? String(o.nickname || 'BOT').replace(/\s+/g, ' ').toUpperCase().slice(0, 12) : '—',
score: o ? (o.stackBotScore || 0) : 0,
characterId: o ? o.characterId : null,
playTint: o ? (o.playTint || resolvePlayTintForPeer(entry.botId)) : null,
};
}
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const boardW = Math.min(248, Math.max(200, cw * 0.36));
const rowH = 42;
const headH = 38;
const boardH = headH + STACK_PREVIEW_TURN_COUNT * rowH + 10;
if (!towerMapHud) {
ctx.fillStyle = 'rgba(8, 12, 28, 0.9)';
roundRectPath(pad, 8, boardW, boardH, 8);
ctx.fill();
ctx.strokeStyle = 'rgba(0, 230, 255, 0.5)';
ctx.lineWidth = 1.5;
roundRectPath(pad, 8, boardW, boardH, 8);
ctx.stroke();
ctx.fillStyle = '#5cefff';
ctx.font = 'bold 12px ui-sans-serif, system-ui, sans-serif';
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.fillText('SCORE', pad + 14, 16);
ctx.fillStyle = 'rgba(94, 239, 255, 0.55)';
ctx.font = monoSm;
ctx.fillText('shared stack · P1–P6', pad + 62, 18);
let rowY = 8 + headH;
const drawRows = (entries) => {
entries.forEach((entry) => {
const isCurrent = entry.seat === currentSeat;
const v = resolveEntryVisual(entry);
let actionFlash = false;
if (entry.kind === 'human') {
actionFlash = lastStackPreviewActorId === '__human__' && now < lastStackPreviewActorUntil;
} else if (entry.botId) {
const ob = others.get(entry.botId);
actionFlash = !!(ob && ((now < (ob.stackBotGlowUntil || 0)) || (entry.botId === lastStackPreviewActorId && now < lastStackPreviewActorUntil)));
}
if (isCurrent) {
ctx.fillStyle = 'rgba(255, 0, 180, 0.1)';
roundRectPath(pad + 6, rowY - 1, boardW - 12, rowH - 2, 4);
ctx.fill();
ctx.strokeStyle = 'rgba(0, 255, 220, 0.9)';
ctx.lineWidth = 2;
roundRectPath(pad + 6, rowY - 1, boardW - 12, rowH - 2, 4);
ctx.stroke();
} else if (actionFlash) {
ctx.strokeStyle = 'rgba(255, 214, 102, 0.65)';
ctx.lineWidth = 1.5;
roundRectPath(pad + 6, rowY - 1, boardW - 12, rowH - 2, 4);
ctx.stroke();
}
const avS = 34;
drawHudAvatar(pad + 10 + avS / 2, rowY + avS - 3, avS, v.characterId, v.playTint);
ctx.fillStyle = isCurrent ? '#e0f7ff' : '#89b4fa';
ctx.font = '600 10px ui-sans-serif, system-ui, sans-serif';
ctx.textBaseline = 'middle';
ctx.fillText('P' + entry.seat, pad + 14 + avS + 6, rowY + 12);
ctx.fillStyle = '#c0caf5';
ctx.font = 'bold 10px ' + mono;
ctx.fillText(v.name.slice(0, 11), pad + 14 + avS + 6, rowY + 28);
ctx.fillStyle = actionFlash ? '#ffe066' : '#7dfcff';
ctx.font = 'bold 13px ' + mono;
ctx.textAlign = 'right';
ctx.fillText(String(v.score), pad + boardW - 12, rowY + rowH / 2);
ctx.textAlign = 'left';
rowY += rowH;
});
};
if (order && order.length === STACK_PREVIEW_TURN_COUNT) {
drawRows(order);
} else {
const bots = [...others.keys()].filter(isPreviewBotId).sort();
const rows = [{ kind: 'human', seat: 1 }];
for (let i = 0; i < STACK_PREVIEW_TURN_COUNT - 1; i++) {
rows.push({ kind: 'bot', seat: i + 2, botId: bots[i] || null });
}
drawRows(rows);
}
}
const framePad = 10;
const bigAv = Math.min(72, Math.max(52, ch * 0.10));
const avBox = bigAv + 10;
const integrityMinW = 120;
const rightW = Math.min(300, Math.max(236, Math.round(cw * 0.34)));
let rightX = cw - pad - rightW;
const topY = 8;
const leftReserve = towerMapHud ? (pad + 8) : (pad + boardW + 14);
if (rightX < leftReserve) {
rightX = Math.max(pad, cw - pad - rightW);
}
const integrityW = Math.max(integrityMinW, rightW - framePad * 2 - avBox - 10);
const innerTop = topY + framePad;
const integrityX = rightX + framePad;
const integrityH = avBox + 2;
const avFrameX = integrityX + integrityW + 10;
const avFrameY = innerTop;
const footerH = towerMapHud ? 0 : 26;
const turnPanelH = framePad + integrityH + (towerMapHud ? framePad : (10 + footerH + framePad));
ctx.fillStyle = 'rgba(8, 12, 28, 0.9)';
roundRectPath(rightX, topY, rightW, turnPanelH, 8);
ctx.fill();
ctx.strokeStyle = 'rgba(0, 230, 255, 0.55)';
ctx.lineWidth = 1.5;
roundRectPath(rightX, topY, rightW, turnPanelH, 8);
ctx.stroke();
let curEntry = null;
if (order && order.length === STACK_PREVIEW_TURN_COUNT) {
curEntry = order.find((e) => e.seat === currentSeat) || null;
}
const curV = curEntry ? resolveEntryVisual(curEntry) : resolveEntryVisual({ kind: 'human', seat: 1 });
drawStackTowerLifeIntegrityBarPlay(ctx, integrityX, innerTop - 2, integrityW, integrityH + 4, lifeSlots, livesRem);
const avCx = avFrameX + avBox / 2;
ctx.save();
ctx.shadowColor = 'rgba(0, 234, 255, 0.5)';
ctx.shadowBlur = 12;
ctx.strokeStyle = 'rgba(0, 234, 255, 0.92)';
ctx.lineWidth = 2;
roundRectPath(avFrameX - 1, avFrameY - 1, avBox + 2, avBox + 2, 6);
ctx.stroke();
ctx.restore();
ctx.strokeStyle = 'rgba(0, 234, 255, 0.45)';
ctx.lineWidth = 1;
roundRectPath(avFrameX - 1, avFrameY - 1, avBox + 2, avBox + 2, 6);
ctx.stroke();
drawHudAvatar(avCx, avFrameY + avBox - 5, bigAv, curV.characterId, curV.playTint, towerMapHud ? { headBust: true } : undefined);
if (!towerMapHud) {
const footY = innerTop + integrityH + 12;
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
ctx.fillStyle = livesRem <= 1 ? '#f7768e' : 'rgba(125, 252, 255, 0.88)';
ctx.font = monoSm;
ctx.fillText(
'P' + currentSeat + ' · ' + curV.name.slice(0, 9) + ' · TEAM ' + teamScore + ' · COMBO x' + combo,
rightX + rightW / 2,
footY,
);
}
const termW = Math.min(380, Math.max(220, cw * 0.42));
const logLineH = 12;
const logMaxLines = 5;
const logBlockH = logMaxLines * logLineH;
/** หัวข้อ + บล็อกล็อก + ช่องว่าง + ป้าย TOWER_LINK + แถบ — อย่าให้ทับกัน (เดิม termH=86 แคบเกิน) */
const termH = Math.max(118, 22 + logBlockH + 10 + 14 + 8 + 10);
const termY = Math.max((towerMapHud ? 28 : boardH + 24), ch - termH - 52);
ctx.fillStyle = 'rgba(18, 8, 32, 0.88)';
roundRectPath(pad, termY, termW, termH, 6);
ctx.fill();
ctx.strokeStyle = 'rgba(187, 100, 255, 0.45)';
ctx.lineWidth = 1.5;
roundRectPath(pad, termY, termW, termH, 6);
ctx.stroke();
ctx.fillStyle = '#c099ff';
ctx.font = '600 10px ' + mono;
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
ctx.fillText('// NODE_LOG', pad + 10, termY + 8);
ctx.fillStyle = '#7dcfff';
ctx.font = monoSm;
const logTop = termY + 24;
let ly = logTop;
const logLines = stackPreviewHudLog.length
? stackPreviewHudLog.slice(-logMaxLines)
: ['>>> Awaiting stack sync…', '>>> Space / click = release (your turn only)'];
logLines.forEach((ln) => {
ctx.fillText(ln, pad + 10, ly);
ly += logLineH;
});
const decryptPct = stackTowerDecryptPctPlay();
const barPadX = 10;
const barH = 8;
const barW = termW - barPadX * 2;
const barY = termY + termH - barH - 10;
const labelY = barY - 14;
if (labelY >= logTop + 4) {
ctx.fillStyle = '#94e2d5';
ctx.font = monoSm;
ctx.textBaseline = 'top';
ctx.fillText('TOWER_LINK ' + decryptPct + '%', pad + barPadX, labelY);
}
ctx.fillStyle = 'rgba(0,0,0,0.35)';
ctx.fillRect(pad + barPadX, barY, barW, barH);
ctx.fillStyle = 'rgba(0, 255, 200, 0.65)';
ctx.fillRect(pad + barPadX, barY, Math.max(4, barW * decryptPct / 100), barH);
ctx.strokeStyle = 'rgba(0, 234, 255, 0.4)';
ctx.strokeRect(pad + barPadX, barY, barW, barH);
ctx.restore();
}
function useCyberPlayHud() {
return !!(mapData && (isJumpSurvive() || isGauntlet() || isSpaceShooter() || isBalloonBoss() || isQuizCarry()
|| isQuizQuestionMissionHudActivePlay() || isStackTowerMissionHudActivePlay()));
}
/** Cyber HUD: quiz_carry ใช้ playLiveQuizScores (ถูก +QUIZ_CARRY_POINTS_PER_CORRECT ตอนส่งป้ายถูกที่ฮับ) */
function cyberHudQuizCarryPeerScore(peerId) {
if (peerId == null) return 0;
return Math.max(0, Number(playLiveQuizScores[peerId]) || 0);
}
/** แมป mng8a80o ช่วงเล่น: คำถามอยู่บนแผนที่ (โซนทอง) — HUD กลางเหลือ TIME + แผ่นเวลา */
function syncQuizQuestionMissionCyberCenterHud() {
const root = document.getElementById('play-cyber-hud');
const qBand = document.getElementById('play-cyber-quiz-mission-q-band');
const qText = document.getElementById('play-cyber-quiz-mission-q-text');
const qPlaque = document.getElementById('play-cyber-quiz-mission-q-plaque');
const tb = root ? root.querySelector('.play-cyber-time-block') : null;
const on = isQuizQuestionMissionHudActivePlay() || isStackTowerMissionHudActivePlay() || isJumpSurviveMissionHudActivePlay()
|| isSpaceShooterMissionHudActivePlay();
if (isQuizQuestionMissionUiMapPlay()) {
if (qBand) {
qBand.classList.add('is-hidden');
qBand.setAttribute('aria-hidden', 'true');
}
if (qText) qText.textContent = '';
if (qPlaque) {
qPlaque.classList.add('is-hidden');
qPlaque.removeAttribute('src');
delete qPlaque.dataset.qmQsrc;
}
}
const plaqueImg = root ? document.getElementById('play-cyber-time-plaque-img') : null;
const head = tb && tb.querySelector ? tb.querySelector('.play-cyber-time-head') : null;
const clearQmTimePlaque = () => {
if (plaqueImg) {
plaqueImg.onload = null;
plaqueImg.onerror = null;
plaqueImg.removeAttribute('src');
plaqueImg.classList.add('is-hidden');
plaqueImg.setAttribute('aria-hidden', 'true');
delete plaqueImg.dataset.qmTimeSrc;
}
if (head) head.classList.remove('play-cyber-time-head--qm-plaque');
if (tb) {
tb.style.backgroundImage = '';
tb.style.backgroundSize = '';
tb.style.backgroundPosition = '';
tb.style.backgroundRepeat = '';
tb.style.paddingTop = '';
tb.style.minWidth = '';
delete tb.dataset.qmTimeSrc;
}
};
if (tb && plaqueImg && head) {
const tUrl = questionMissionHudAssetUrl('time.png');
if (on) {
tb.style.backgroundImage = '';
tb.style.backgroundSize = '';
tb.style.backgroundPosition = '';
tb.style.backgroundRepeat = '';
tb.style.paddingTop = '';
tb.style.minWidth = '';
const applyPlaque = () => {
head.classList.add('play-cyber-time-head--qm-plaque');
plaqueImg.classList.remove('is-hidden');
plaqueImg.setAttribute('aria-hidden', 'false');
};
if (plaqueImg.dataset.qmTimeSrc === tUrl && plaqueImg.getAttribute('src') === tUrl
&& plaqueImg.complete && (plaqueImg.naturalWidth || 0) > 0) {
applyPlaque();
} else if (plaqueImg.dataset.qmTimeSrc !== tUrl || plaqueImg.getAttribute('src') !== tUrl) {
plaqueImg.dataset.qmTimeSrc = tUrl;
plaqueImg.onload = function () {
if ((plaqueImg.naturalWidth || 0) > 0) applyPlaque();
else clearQmTimePlaque();
};
plaqueImg.onerror = function () {
clearQmTimePlaque();
};
plaqueImg.setAttribute('src', tUrl);
}
} else {
clearQmTimePlaque();
}
}
}
function playCyberHudEsc(t) {
return String(t == null ? '' : t)
.replace(/&/g, '&')
.replace(//g, '>')
.replace(/"/g, '"');
}
function resolveCyberHudAvatarTintPlay(row) {
if (row && row.playTint && row.playTint.head) return row.playTint;
const peerId = row && row.id != null ? row.id : '';
if (row && row.isMe) {
return me.playTint || resolvePlayTintForPeer(String(myId != null ? myId : 'me'));
}
const sid = peerId !== '' ? String(peerId) : '';
const ox = sid ? (others.get(peerId) || others.get(sid)) : null;
if (ox && ox.playTint) return ox.playTint;
return resolvePlayTintForPeer(sid);
}
function resolveRankedCharacterIdPlay(rankedRow) {
if (!rankedRow) return '';
if (rankedRow.characterId) return String(rankedRow.characterId);
const id = rankedRow.id;
if (id == null) return '';
const ox = others.get(id) || others.get(String(id));
if (ox && ox.characterId) return String(ox.characterId);
if (myId != null && String(id) === String(myId)) {
return String(me.characterId || getPlayCharacterId() || '');
}
return '';
}
/** กัน cache/แสดง canvas ว่าง (ทำให้ช่องอันดับ 1 หายรูป แต่ retry หยุดเพราะ naturalWidth > 0) */
function playCanvasHasOpaquePixels(canvas) {
if (!canvas || canvas.width < 2 || canvas.height < 2) return false;
try {
const ctx = canvas.getContext('2d', { willReadFrequently: true });
if (!ctx) return false;
const data = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
for (let i = 3; i < data.length; i += 16) {
if (data[i] > 12) return true;
}
} catch (e) { /* ignore */ }
return false;
}
function ensureMePlayTintFromLobbyStorage() {
if (me.playTint && me.playTint.head && me.playTint.body) return;
const t = loadPlayTintFromLobbyPlayerStorage();
if (t) me.playTint = t;
}
function cyberHudScoreAvatarCacheKey(row) {
const cid = row.characterId ? String(row.characterId) : '';
const tint = resolveCyberHudAvatarTintPlay(row);
return [row.isMe ? 'me' : String(row.id), cid, tint.head, tint.hair, tint.body, 'faceV4'].join('|');
}
function findPlayCyberHudScoreAvatarSrcForPeer(peerId) {
if (peerId == null) return '';
const sid = String(peerId).replace(/\\/g, '\\\\').replace(/"/g, '\\"');
const ul = document.getElementById('play-cyber-score-list');
if (!ul) return '';
const row = ul.querySelector('.play-cyber-score-row[data-peer-id="' + sid + '"]');
if (!row) return '';
const av = row.querySelector('img.play-cyber-score-av');
if (!av || !av.src || av.src === defaultAvatarImg.src) return '';
if (!av.complete || av.naturalWidth < 8) return '';
return av.src;
}
/** crop หน้า idle ลง (down) + tint — ใช้ทั้ง HUD และหน้าสรุปผล ให้ตรงสีในเกม */
function composeCyberHudFacePortraitDataUrl(cid, tint) {
if (!cid || !tint) return '';
const dir = 'down';
const nowT = Date.now();
preloadPlayTintForAvatar(cid, tint);
ensurePlayLayerProbesAllDirections(cid);
const raw = getCharacterFrame(cid, dir, nowT, false) || getCharacterImg(cid, dir);
if (!raw) return '';
let srcCanvas = null;
if (raw.complete && raw.naturalWidth > 0 && raw.naturalHeight > 0) {
const composeFrame = isUploadedCharAssetId(cid) ? 0 : idleAnimPhaseIndex(nowT);
const packIdle = tryComposePlayLayersFromFiles(raw, cid, dir, composeFrame, tint, { idle: true });
if (packIdle && packIdle.canvas && playCanvasHasOpaquePixels(packIdle.canvas)) {
srcCanvas = packIdle.canvas;
}
if (!srcCanvas) {
const tinted = getPlayTintedAvatarSource(raw, cid, dir, nowT, false, tint);
if (tinted && tinted.tagName === 'CANVAS' && tinted.width > 0 && playCanvasHasOpaquePixels(tinted)) {
srcCanvas = tinted;
}
}
}
/* ตัวละครที่ไม่มีไฟล์เลเยอร์สี (เช่น defaultChar) — compose คืน Image ดิบ → crop หน้าจากรูปดิบตรง ๆ กันช่องว่าง */
let drawSrc = srcCanvas;
if (!drawSrc && raw && raw.complete && raw.naturalWidth > 0 && raw.naturalHeight > 0) {
/* ตัวที่มีไฟล์เลเยอร์สี (tintable) แต่ composite ยังไม่พร้อม หรือ API characters ยังโหลดไม่เสร็จ →
คืน '' ให้ applyCyberHudScoreAvatarImgWithRetry retry รอเลเยอร์โหลด (avatar bot จะไม่ถูกรับจนกว่าจะเป็น data URL ที่ย้อมสีแล้ว)
อย่า fallback raw ที่ "ไม่มีสี" ไม่งั้น avatar ทุกคนเหมือนกัน = "สีไม่ขึ้น"; ใช้ raw เฉพาะตัวที่ API ยืนยันว่าไม่มีเลเยอร์ (defaultChar) */
if (playCharLayerApi.status !== 'done' || playCharLayerFromApi(cid) === true) return '';
drawSrc = raw;
}
if (!drawSrc) return '';
const face = document.createElement('canvas');
face.width = 120;
face.height = 120;
const ctx = face.getContext('2d');
if (!ctx) return '';
const sw = drawSrc.naturalWidth || drawSrc.width;
const sh = drawSrc.naturalHeight || drawSrc.height;
if (!sw || !sh) return '';
const sx = sw * 0.1;
const sy = sh * 0.02;
const sw2 = sw * 0.8;
const sh2 = sh * 0.5;
const cropSize = Math.min(sw2, sh2);
const sxCenter = sx + (sw2 - cropSize) * 0.5;
ctx.clearRect(0, 0, 120, 120);
try {
/* crop สี่เหลี่ยมจัตุรัสจากหัว → 120×120 ไม่ยืด */
ctx.drawImage(drawSrc, sxCenter, sy, cropSize, cropSize, 0, 0, 120, 120);
} catch (e) {
return '';
}
if (!playCanvasHasOpaquePixels(face)) return '';
try {
return face.toDataURL('image/png');
} catch (e) {
return '';
}
}
function cyberHudScoreAvatarImgLooksReady(img) {
return !!(img && img.src && img.src !== defaultAvatarImg.src && img.complete && img.naturalWidth > 8 && img.naturalHeight > 8);
}
/** crop หัว (จัตุรัส) จาก src เต็มตัว (lobby idle — ย้อมสีถูกแล้ว) → 120×120 data URL (async, cache)
* ใช้เมื่อ composeCyberHudFacePortraitDataUrl คืน '' (เช่นตัวที่ layer ไม่ compose) → human เป็น "หน้า" เหมือนบอท ไม่ใช่เต็มตัว */
var cyberHudLobbyFaceCropCache = new Map();
function cyberHudLobbyIdleHeadFaceDataUrl(src) {
if (!src) return '';
if (src.indexOf('data:') === 0 && src.length < 200) return '';
if (cyberHudLobbyFaceCropCache.has(src)) return cyberHudLobbyFaceCropCache.get(src);
cyberHudLobbyFaceCropCache.set(src, '');
var im = new Image();
im.onload = function () {
try {
var sw = im.naturalWidth, sh = im.naturalHeight;
if (!sw || !sh) { cyberHudLobbyFaceCropCache.set(src, ''); return; }
var c = document.createElement('canvas');
c.width = 120; c.height = 120;
var ctx = c.getContext('2d');
if (!ctx) { cyberHudLobbyFaceCropCache.set(src, ''); return; }
var cw = sw * 0.8, ch = sh * 0.5, cs = Math.min(cw, ch);
var sxC = sw * 0.1 + (cw - cs) * 0.5, syC = sh * 0.02;
ctx.clearRect(0, 0, 120, 120);
ctx.drawImage(im, sxC, syC, cs, cs, 0, 0, 120, 120);
cyberHudLobbyFaceCropCache.set(src, playCanvasHasOpaquePixels(c) ? c.toDataURL('image/png') : '');
} catch (e) { cyberHudLobbyFaceCropCache.set(src, ''); }
};
im.onerror = function () { cyberHudLobbyFaceCropCache.set(src, ''); };
im.src = src;
return '';
}
/** โปรไฟล์มุมขวาบน — mission mock ใช้หน้า crop สี่เหลี่ยม ไม่ดึง sprite เต็มตัว */
function setCyberHudProfilePortraitImg(portraitImg) {
if (!portraitImg) return;
const cid = me.characterId || getPlayCharacterId();
if (!cid) {
portraitImg.src = defaultAvatarImg.src;
return;
}
const row = {
id: myId,
characterId: cid,
isMe: true,
playTint: me.playTint || resolvePlayTintForPeer(String(myId != null ? myId : 'me')),
};
if (isMissionMockHudPlay()) {
const tint = resolveCyberHudAvatarTintPlay(row);
const cacheKey = cyberHudScoreAvatarCacheKey(row) + '|profile';
const cached = cyberHudScoreAvatarUrlCache.get(cacheKey);
if (cached) {
portraitImg.src = cached;
return;
}
const faceUrl = composeCyberHudFacePortraitDataUrl(cid, tint);
if (faceUrl) {
portraitImg.src = faceUrl;
cyberHudScoreAvatarUrlCache.set(cacheKey, faceUrl);
return;
}
}
setCyberHudScoreAvatarImg(portraitImg, row);
}
function applyCyberHudProfilePortraitImgWithRetry(portraitImg, attempt) {
attempt = attempt || 0;
setCyberHudProfilePortraitImg(portraitImg);
if (cyberHudScoreAvatarImgLooksReady(portraitImg)) return;
if (attempt >= 16) return;
const cid = me.characterId || getPlayCharacterId();
const delay = 40 + attempt * 90;
setTimeout(function () {
if (cid) {
preloadPlayTintForAvatar(cid, resolveCyberHudAvatarTintPlay({
id: myId,
characterId: cid,
isMe: true,
playTint: me.playTint || resolvePlayTintForPeer(String(myId != null ? myId : 'me')),
}));
}
applyCyberHudProfilePortraitImgWithRetry(portraitImg, attempt + 1);
}, delay);
}
/** แถบ Cyber SCORE + สรุปผล — หน้า idle down + tint ต่อผู้เล่น */
function setCyberHudScoreAvatarImg(avImg, row, skipReuse) {
/* 'Chatest' = placeholder ไม่มี sprite จริง → ปฏิบัติเป็นว่าง ใช้ default (กัน 404 + retry วน ×16) */
const cid = (row.characterId && row.characterId !== LEGACY_PLACEHOLDER_CHARACTER_ID) ? String(row.characterId) : '';
if (!cid) {
avImg.src = defaultAvatarImg.src;
return;
}
const cacheKey = cyberHudScoreAvatarCacheKey(row);
const cached = cyberHudScoreAvatarUrlCache.get(cacheKey);
if (cached) {
avImg.src = cached;
return;
}
/* skipReuse: ตอน retry (เช่น crop หัวยังไม่เสร็จ) อย่าอ่าน src ปัจจุบันจาก DOM กลับมา
ไม่งั้นจะได้ "รูปเต็มตัวชั่วคราว" กลับมาแล้ว cache ค้าง (human โชว์เต็มตัวคนเดียว) */
const hudSrc = skipReuse ? '' : findPlayCyberHudScoreAvatarSrcForPeer(row.id);
if (hudSrc) {
avImg.src = hudSrc;
cyberHudScoreAvatarUrlCache.set(cacheKey, hudSrc);
return;
}
const tint = resolveCyberHudAvatarTintPlay(row);
/* ย้อมสีตาม tint ปัจจุบันก่อนเสมอ (รวมตัวเรา) — อย่าใช้ lobby idle ต่อ characterId เพราะสีไม่ตรงที่เลือกใน lobby */
const faceUrl = composeCyberHudFacePortraitDataUrl(cid, tint);
if (faceUrl) {
avImg.src = faceUrl;
if (cyberHudScoreAvatarUrlCache.size >= CYBER_HUD_AV_URL_CACHE_CAP) {
const first = cyberHudScoreAvatarUrlCache.keys().next();
if (!first.done) cyberHudScoreAvatarUrlCache.delete(first.value);
}
cyberHudScoreAvatarUrlCache.set(cacheKey, faceUrl);
return;
}
if (row.isMe) {
const lobbySrc = playLobbyIdleAvatarSrcForCharacter(cid);
if (lobbySrc) {
if (isMissionMockHudPlay()) {
/* mock hud (mg2 ฯลฯ): crop หัวจาก lobby idle → "หน้า" จัตุรัสเหมือนบอท (กัน human โชว์เต็มตัวคนเดียว) */
const lobbyFace = cyberHudLobbyIdleHeadFaceDataUrl(lobbySrc);
if (lobbyFace) {
avImg.src = lobbyFace;
cyberHudScoreAvatarUrlCache.set(cacheKey, lobbyFace);
return;
}
/* crop ยังไม่เสร็จ (async) → ใช้ "หน้า default" ชั่วคราว (อย่าโชว์เต็มตัว — ผู้เล่นต้องเห็นแค่หัวเหมือนบอท) แล้ว retry จนได้หัวจริง
จำกัดจำนวน retry กัน loop ถ้า crop ล้มเหลวถาวร */
avImg.src = defaultAvatarImg.src;
var hudAvTries = avImg.__hudAvHeadTries || 0;
if (hudAvTries < 12) {
avImg.__hudAvHeadTries = hudAvTries + 1;
setTimeout(function () {
if (avImg.isConnected) setCyberHudScoreAvatarImg(avImg, row, true);
}, 200);
}
return;
}
avImg.src = lobbySrc;
cyberHudScoreAvatarUrlCache.set(cacheKey, lobbySrc);
return;
}
}
const dir = 'down';
const nowT = Date.now();
const frameIm = getCharacterFrame(cid, dir, nowT, false) || getCharacterImg(cid, dir);
if (frameIm && frameIm.src) {
if (!frameIm.complete || !frameIm.naturalWidth) {
avImg.src = frameIm.src;
frameIm.addEventListener('load', function onHudAvFrame() {
frameIm.removeEventListener('load', onHudAvFrame);
setCyberHudScoreAvatarImg(avImg, row);
}, { once: true });
return;
}
}
avImg.src = defaultAvatarImg.src;
}
/** ลองโหลด avatar ซ้ำจน sprite/tint พร้อม (กันรูปหายตอนเปิด overlay) */
function applyCyberHudScoreAvatarImgWithRetry(avImg, row, attempt) {
attempt = attempt || 0;
setCyberHudScoreAvatarImg(avImg, row);
/* mock hud: ต้องได้ "หน้า" 120×120 (naturalWidth≥100) เท่านั้นถึงหยุด — กันค้างที่ raw frame 64×64 (เต็มตัว)
หรือ /img/ sprite เต็มตัว ก่อน composeCyberHudFacePortraitDataUrl จะได้หน้า (ตอน char-layer API ยังโหลด) */
const mockFaceOk = !isMissionMockHudPlay() || (avImg.naturalWidth >= 100 && avImg.naturalHeight >= 100);
const ok = cyberHudScoreAvatarImgLooksReady(avImg) && mockFaceOk
&& (avImg.src.indexOf('data:image/') === 0 || (row.isMe && !isMissionMockHudPlay() && avImg.src.indexOf('/img/') >= 0));
if (ok) return;
if (attempt >= 16) return;
const cid = row.characterId ? String(row.characterId) : '';
const delay = 40 + attempt * 90;
setTimeout(function () {
if (cid) preloadPlayTintForAvatar(cid, resolveCyberHudAvatarTintPlay(row));
applyCyberHudScoreAvatarImgWithRetry(avImg, row, attempt + 1);
}, delay);
}
function refreshGcmTfMockAvatarsPlay(rowEl, ranked) {
if (!rowEl || !Array.isArray(ranked)) return;
const imgs = rowEl.querySelectorAll('img.gcm-av');
ranked.forEach(function (r, idx) {
const img = imgs[idx];
if (!img) return;
const cid = resolveRankedCharacterIdPlay(r);
const avRow = {
id: r.id,
characterId: cid,
isMe: myId != null && r.id != null && String(r.id) === String(myId),
playTint: resolveCyberHudAvatarTintPlay({
id: r.id,
characterId: cid,
isMe: myId != null && r.id != null && String(r.id) === String(myId),
}),
};
applyCyberHudScoreAvatarImgWithRetry(img, avRow, 0);
});
}
function quizQuestionMissionJoystickResetVisual() {
quizQuestionMissionJoyVecX = 0;
quizQuestionMissionJoyVecY = 0;
const knob = document.getElementById('quiz-q-mission-joystick-knob');
if (knob) knob.style.transform = 'translate(-50%, -50%)';
}
function quizQuestionMissionJoystickUpdateFromClientXY(clientX, clientY) {
const base = document.getElementById('quiz-q-mission-joystick-base');
const knob = document.getElementById('quiz-q-mission-joystick-knob');
if (!base || !knob) return;
const r = base.getBoundingClientRect();
const cx = r.left + r.width * 0.5;
const cy = r.top + r.height * 0.5;
let dx = clientX - cx;
let dy = clientY - cy;
const half = Math.min(r.width, r.height) * 0.5;
const maxKn = Math.max(18, half * 0.52);
const len = Math.hypot(dx, dy);
if (len > maxKn && len > 1e-6) {
dx = (dx / len) * maxKn;
dy = (dy / len) * maxKn;
}
const nlen = Math.hypot(dx, dy);
const dead = maxKn * 0.12;
if (nlen < dead) {
quizQuestionMissionJoyVecX = 0;
quizQuestionMissionJoyVecY = 0;
knob.style.transform = 'translate(-50%, -50%)';
return;
}
quizQuestionMissionJoyVecX = dx / maxKn;
quizQuestionMissionJoyVecY = dy / maxKn;
knob.style.transform = 'translate(calc(-50% + ' + dx + 'px), calc(-50% + ' + dy + 'px))';
}
function syncQuizQuestionMissionJoystickPlay() {
const root = document.getElementById('quiz-question-mission-joystick');
if (!root) return;
const jumperOn = isJumpSurviveMissionHudActivePlay();
const on = !!((isQuizQuestionMissionHudActivePlay() || jumperOn) && !isChatFocused());
root.classList.toggle('is-hidden', !on);
root.setAttribute('aria-hidden', on ? 'false' : 'true');
if (on) {
/* สลับรูป joystick ตามฉาก: jumper → /img/Jumper/, quiz คำถาม → /img/QUESTION/ (เปลี่ยน src เฉพาะตอน skin เปลี่ยน) */
const skin = jumperOn ? 'jumper' : 'question';
const bg = document.getElementById('quiz-q-mission-joystick-bg');
const knobImg = document.getElementById('quiz-q-mission-joystick-knob-img');
if (bg && bg.dataset.joySkin !== skin) {
bg.src = jumperOn ? jumperAssetUrl('btn-joystick-1.png') : questionMissionAssetUrl('btn-joystick-1.png');
bg.dataset.joySkin = skin;
}
if (knobImg && knobImg.dataset.joySkin !== skin) {
knobImg.src = jumperOn ? jumperAssetUrl('btn-joystick-2.png') : questionMissionAssetUrl('btn-joystick-2.png');
knobImg.dataset.joySkin = skin;
}
}
if (!on) {
const base = document.getElementById('quiz-q-mission-joystick-base');
if (base && quizQuestionMissionJoyPointerId != null) {
try {
base.releasePointerCapture(quizQuestionMissionJoyPointerId);
} catch (_e) { /* ignore */ }
}
quizQuestionMissionJoyPointerId = null;
quizQuestionMissionJoystickResetVisual();
}
}
/* mng8a80o: scale HUD ทั้งก้อน (fix 1920×1080) ให้พอดี container แบบรักษา 16:9 — เทียบ scale.js ของ mockup Minigame-1
สำคัญ: คำนวณเฉพาะตอนเข้าโหมด/resize เท่านั้น (ห้ามอ่าน layout ทุกเฟรมใน draw loop → กระตุก) */
let _quizTfScaleLast = 0;
let _quizTfMockActivePrev = false;
function updateQuizTfMockScale(root) {
root = root || document.getElementById('play-cyber-hud');
if (!root || !root.classList.contains('play-cyber-hud--quiz-tf-mock')) return;
const stack = document.getElementById('play-canvas-stack');
if (!stack) return;
const r = stack.getBoundingClientRect();
const cw = Math.max(1, r.width || stack.clientWidth || 0);
const ch = Math.max(1, r.height || stack.clientHeight || 0);
const s = Math.min(cw / 1920, ch / 1080);
if (!(s > 0 && isFinite(s))) return;
root.style.position = 'fixed';
root.style.left = Math.round(r.left) + 'px';
root.style.top = Math.round(r.top) + 'px';
root.style.width = Math.round(cw) + 'px';
root.style.height = Math.round(ch) + 'px';
root.style.right = 'auto';
root.style.bottom = 'auto';
root.style.transform = 'none';
const stage = root.querySelector('.play-cyber-hud-mock-stage');
if (stage) stage.setAttribute('aria-hidden', 'false');
if (Math.abs(s - _quizTfScaleLast) < 0.0005
&& root.dataset.qtfStackW === String(Math.round(cw))
&& root.dataset.qtfStackH === String(Math.round(ch))) {
syncMg2MockJumpButtonBoundsPlay(r, s);
return;
}
_quizTfScaleLast = s;
root.dataset.qtfStackW = String(Math.round(cw));
root.dataset.qtfStackH = String(Math.round(ch));
root.style.setProperty('--qtf-scale', String(s));
syncMg2MockJumpButtonBoundsPlay(r, s);
}
function syncMg2MockJumpButtonBoundsPlay(stackRect, scale) {
const jumpBtn = document.getElementById('gauntlet-crown-jump-btn');
const hud = document.getElementById('play-cyber-hud');
const _jbSkin = hud ? hud.dataset.missionMockSkin : '';
if (!jumpBtn || !hud || (_jbSkin !== 'gauntlet_crown' && _jbSkin !== 'jumper' && _jbSkin !== 'mega_virus')) {
if (jumpBtn) {
jumpBtn.style.removeProperty('left');
jumpBtn.style.removeProperty('top');
jumpBtn.style.removeProperty('width');
jumpBtn.style.removeProperty('height');
jumpBtn.style.removeProperty('right');
jumpBtn.style.removeProperty('bottom');
jumpBtn.style.removeProperty('transform');
jumpBtn.style.removeProperty('filter');
}
return;
}
if (jumpBtn.classList.contains('is-hidden')) return;
const r = stackRect || (document.getElementById('play-canvas-stack') || {}).getBoundingClientRect?.();
const s = Number.isFinite(scale) ? scale : _quizTfScaleLast;
if (!r || !(s > 0)) return;
jumpBtn.style.position = 'fixed';
jumpBtn.style.left = Math.round(r.left + 1648 * s) + 'px';
jumpBtn.style.top = Math.round(r.top + 818 * s) + 'px';
jumpBtn.style.width = Math.round(231 * s) + 'px';
jumpBtn.style.height = Math.round(231 * s) + 'px';
jumpBtn.style.right = 'auto';
jumpBtn.style.bottom = 'auto';
jumpBtn.style.transform = 'none';
jumpBtn.style.filter = 'drop-shadow(0 0 ' + Math.max(8, Math.round(18 * s)) + 'px rgba(255, 110, 220, 0.45))';
}
function clearQuizTfMockHudBoundsPlay(root) {
root = root || document.getElementById('play-cyber-hud');
if (!root) return;
const stage = root.querySelector('.play-cyber-hud-mock-stage');
if (stage) stage.setAttribute('aria-hidden', 'true');
root.style.removeProperty('left');
root.style.removeProperty('top');
root.style.removeProperty('width');
root.style.removeProperty('height');
root.style.removeProperty('right');
root.style.removeProperty('bottom');
root.style.removeProperty('transform');
delete root.dataset.qtfStackW;
delete root.dataset.qtfStackH;
syncMg2MockJumpButtonBoundsPlay(null, 0);
}
/* mng8a80o: สรุปผลภารกิจ (06-summary) — scale popup 1451×851 ตามสูตรเดียวกับ HUD (min vw/1920, vh/1080) */
function missionMockOverlayScalePlay() {
const stack = document.getElementById('play-canvas-stack');
const r = stack && stack.getBoundingClientRect ? stack.getBoundingClientRect() : null;
const cw = Math.max(1, r && r.width ? r.width : window.innerWidth);
const ch = Math.max(1, r && r.height ? r.height : window.innerHeight);
return Math.min(cw / 1920, ch / 1080);
}
function updateGcmTfMockScale(ov) {
ov = ov || document.getElementById('gauntlet-crown-mission-overlay');
if (!ov) return;
const s = missionMockOverlayScalePlay();
if (s > 0 && isFinite(s)) ov.style.setProperty('--gcm-tf-scale', String(s));
}
/* popup HOW TO PLAY (01-howto) — scale stage 1920×1080 · MG2 ยึด #play-canvas-stack เหมือน HUD */
function updateGchTfMockScale(ov) {
ov = ov || document.getElementById('gauntlet-crown-howto-overlay');
if (!ov) return;
const mg2 = ov.classList.contains('gch-mg2-mock');
if (mg2) {
const stack = document.getElementById('play-canvas-stack');
if (!stack) return;
const r = stack.getBoundingClientRect();
const cw = Math.max(1, r.width || stack.clientWidth || 0);
const ch = Math.max(1, r.height || stack.clientHeight || 0);
const s = Math.min(cw / 1920, ch / 1080);
if (!(s > 0 && isFinite(s))) return;
ov.style.position = 'fixed';
ov.style.left = Math.round(r.left) + 'px';
ov.style.top = Math.round(r.top) + 'px';
ov.style.width = Math.round(cw) + 'px';
ov.style.height = Math.round(ch) + 'px';
ov.style.right = 'auto';
ov.style.bottom = 'auto';
ov.style.transform = 'none';
ov.style.setProperty('--gch-tf-scale', String(s));
const stage = ov.querySelector('.gch-mg2-stage');
if (stage) stage.setAttribute('aria-hidden', 'false');
return;
}
clearGchMg2OverlayBoundsPlay(ov);
const s = missionMockOverlayScalePlay();
if (s > 0 && isFinite(s)) ov.style.setProperty('--gch-tf-scale', String(s));
}
let _quizTfScaleObserversBound = false;
function ensureQuizTfScaleResizeListener() {
if (_quizTfScaleObserversBound) return;
_quizTfScaleObserversBound = true;
const recompute = function () {
const r = document.getElementById('play-cyber-hud');
if (r && r.classList.contains('play-cyber-hud--quiz-tf-mock')) updateQuizTfMockScale(r);
const ov = document.getElementById('gauntlet-crown-mission-overlay');
if (ov && ov.classList.contains('gcm-quiz-tf-mock') && !ov.classList.contains('is-hidden')) updateGcmTfMockScale(ov);
const hv = document.getElementById('gauntlet-crown-howto-overlay');
if (hv && hv.classList.contains('gch-quiz-tf-mock') && !hv.classList.contains('is-hidden')) updateGchTfMockScale(hv);
};
window.addEventListener('resize', recompute);
window.addEventListener('orientationchange', recompute);
/* ResizeObserver จับ container ที่เปลี่ยนขนาดโดยไม่มี window resize (เช่น ลากแบ่งจอ editor) */
if (typeof ResizeObserver === 'function') {
try {
const ro = new ResizeObserver(recompute);
const host = document.querySelector('.game-wrap') || document.documentElement;
const stack = document.getElementById('play-canvas-stack');
if (host) ro.observe(host);
if (stack) ro.observe(stack);
} catch (e) { /* ignore */ }
}
}
function syncPlayCyberHud() {
const root = document.getElementById('play-cyber-hud');
const stackEl = document.getElementById('play-canvas-stack');
const on = useCyberPlayHud();
if (root) {
root.classList.toggle('is-hidden', !on);
root.setAttribute('aria-hidden', on ? 'false' : 'true');
if (!on) {
root.classList.remove('play-cyber-hud--question-mission');
root.classList.remove('play-cyber-hud--score-flush-left');
root.classList.remove('play-cyber-hud--jump-mission-hide-score');
root.classList.remove('play-cyber-hud--ss-self-integrity-left');
root.classList.remove('play-cyber-hud--last-light-no-time');
root.classList.remove('play-cyber-hud--quiz-tf-mock');
clearQuizTfMockHudBoundsPlay(root);
root.style.removeProperty('--qtf-scale');
_quizTfScaleLast = 0;
_quizTfMockActivePrev = false;
document.documentElement.classList.remove('play-mission-mock-hud');
document.documentElement.classList.remove('play-mg2-mock-hud');
}
}
if (stackEl) stackEl.classList.toggle('play-cyber-vignette', !!on);
const gw = document.querySelector('.game-wrap');
if (gw) gw.classList.toggle('play-cyber-active', !!on);
if (!on || !root) return;
ensureMePlayTintFromLobbyStorage();
root.classList.toggle(
'play-cyber-hud--question-mission',
!!(isQuizQuestionMissionHudActivePlay() || isStackTowerMissionHudActivePlay() || isJumpSurviveMissionHudActivePlay()
|| isSpaceShooterMissionHudActivePlay() || isBalloonBossMissionHudActivePlay()),
);
/* Minigame 1–7 mission — HUD fix 1920×1080 ตาม mock (score-bar / profile qb-room) */
const missionMockOn = !!isMissionMockHudPlay();
root.classList.toggle('play-cyber-hud--quiz-tf-mock', missionMockOn);
document.documentElement.classList.toggle('play-mission-mock-hud', missionMockOn && on);
document.documentElement.classList.toggle('play-mg2-mock-hud', missionMockOn && on && (getMissionMockHudSkinPlay() === 'gauntlet_crown' || getMissionMockHudSkinPlay() === 'quiz_carry'));
applyMissionMockHudCssVarsPlay(root);
const tfMockOn = root.classList.contains('play-cyber-hud--quiz-tf-mock');
if (tfMockOn) {
ensureQuizTfScaleResizeListener();
updateQuizTfMockScale(root);
if (!_quizTfMockActivePrev) {
requestAnimationFrame(function () {
const r = document.getElementById('play-cyber-hud');
if (r && r.classList.contains('play-cyber-hud--quiz-tf-mock')) updateQuizTfMockScale(r);
});
}
} else if (_quizTfMockActivePrev) {
clearQuizTfMockHudBoundsPlay(root);
root.style.removeProperty('--qtf-scale');
_quizTfScaleLast = 0;
document.documentElement.classList.remove('play-mission-mock-hud');
document.documentElement.classList.remove('play-mg2-mock-hud');
}
_quizTfMockActivePrev = tfMockOn;
root.classList.toggle(
'play-cyber-hud--stack-tower-canvas-hud',
!!(playBotsEnabled() && stackMini && isStack() && isStackTowerMissionUiMapPlay()),
);
root.classList.toggle('play-cyber-hud--ss-self-integrity-left', !!isSpaceShooterMissionHudActivePlay());
/** แถบ SCORE แนวนอน (mno9kb07) — ใช้รูปแบบเดียวกับ quiz_carry / พรีวิว editor */
root.classList.toggle(
'play-cyber-hud--gauntlet-crown-strip',
!!(on && (isGauntletCrownHeistMapPlay() || isQuizCarry())
&& !(missionMockOn && (getMissionMockHudSkinPlay() === 'gauntlet_crown' || getMissionMockHudSkinPlay() === 'quiz_carry'))),
);
root.classList.toggle('play-cyber-hud--score-flush-left', !!(on && isQuizCarry()));
root.classList.toggle('play-cyber-hud--jump-mission-hide-score', !!isJumpSurviveMissionUiMapPlay());
/** Last Light mno9kb07: ไม่แสดง TIME / ซูมใต้เวลา — จบด้วยรันเวย์ ไม่ใช้นาฬิกา */
root.classList.toggle('play-cyber-hud--last-light-no-time', !!(on && isGauntletCrownHeistMapPlay()));
const timeLabelEl = root.querySelector('.play-cyber-time-label');
if (timeLabelEl) timeLabelEl.style.display = isQuizCarry() ? 'none' : '';
const timeVal = document.getElementById('play-cyber-time-val');
const timeSub = document.getElementById('play-cyber-time-sub');
const portrait = document.getElementById('play-cyber-portrait-img');
const statusEl = document.getElementById('play-cyber-self-status');
const hintEl = document.getElementById('play-cyber-hint');
const previewEl = document.getElementById('play-cyber-preview-line');
if (timeSub) {
const bbMegaLiveHud = isBalloonBoss() && isMegaVirusMissionShellMapPlay() && !isGauntletCrownPregameBlockingPlay();
timeSub.textContent = isQuizQuestionMissionHudActivePlay()
? (playQuizPhaseLocal === 'read' ? 'READ · อ่านคำถาม'
: (playQuizPhaseLocal === 'answer' ? 'ANSWER · เดินไปโซน จริง / เท็จ'
: 'QUIZ MISSION · ประลองความรู้'))
: (isSpaceShooterMissionHudActivePlay()
? 'SPACE SHOOTER · ARCADE — TIME (sec) · ภารกิจยิงยาน'
: (isStackTowerMissionHudActivePlay()
? 'TOWER STACK · DECRYPT — TIME (sec) · เหลือเวลาถอดรหัส'
: (isQuizCarry()
? 'QUIZ CARRY · COURT — หยิบป้ายถูกแล้วส่งที่ฮับ (F / Grab)'
: (isGauntlet() ? 'GAUNTLET · SURVIVAL RUN'
: (isSpaceShooter() ? 'SPACE SHOOTER · ARCADE'
: (isBalloonBoss() ? (bbMegaLiveHud ? '' : 'BALLOON BOSS · MEGA VIRUS')
: (isJumpSurviveMissionUiMapPlay() ? 'JUMPER · SURVIVE — เหลือเวลา (วินาที) · TIME (sec)' : 'JUMP SURVIVE · NODE UPLINK')))))));
timeSub.style.display = bbMegaLiveHud ? 'none' : '';
}
const zoomHintEl = document.getElementById('play-cyber-embed-zoom-hint');
if (zoomHintEl) {
const showEmbedZoom = !!(previewMode && editorEmbedReturn && mapData && !isQuizQuestionMissionHudActivePlay()
&& !(isBalloonBoss() && isMegaVirusMissionShellMapPlay()));
if (showEmbedZoom) {
const zNum = Number(playEmbedUserZoomMul.toFixed(2));
zoomHintEl.textContent = '×' + String(zNum);
zoomHintEl.classList.remove('is-hidden');
zoomHintEl.setAttribute('aria-hidden', 'false');
} else {
zoomHintEl.textContent = '';
zoomHintEl.classList.add('is-hidden');
zoomHintEl.setAttribute('aria-hidden', 'true');
}
}
if (timeVal) {
if (isQuiz() && isQuizQuestionMissionUiMapPlay()) {
if (quizQuestionMissionPhase !== 'live' || quizQuestionMissionPhase === 'ended') {
timeVal.textContent = '···';
} else if (!playQuizPhaseEndsAt) {
timeVal.textContent = '—';
} else {
timeVal.textContent = String(Math.max(0, Math.ceil((playQuizPhaseEndsAt - serverNow()) / 1000)));
}
} else if (isStack() && isStackTowerMissionUiMapPlay()) {
if (stackTowerMissionPhase === 'live') {
const remSt = Math.max(0, Math.ceil(stackTowerMissionTimeLimitSecPlay() - stackTowerMissionElapsedSecPlay()));
timeVal.textContent = String(remSt);
} else if (stackTowerMissionPhase === 'howto' || stackTowerMissionPhase === 'countdown') {
timeVal.textContent = '···';
} else {
timeVal.textContent = '0';
}
} else if (isQuizCarry()) {
if (quizCarrySessionEnded) {
timeVal.textContent = '0';
} else if (quizCarryEmbedMissionFlowActive() && quizCarryEmbedCountdownEndAt > Date.now()) {
const rem = Math.max(0, Math.ceil((quizCarryEmbedCountdownEndAt - Date.now()) / 1000));
timeVal.textContent = String(rem);
} else if (quizCarryEmbedMissionFlowActive() && quizCarryEmbedPreOptionCountdownEndAt > Date.now()) {
const rem2 = Math.max(0, Math.ceil((quizCarryEmbedPreOptionCountdownEndAt - Date.now()) / 1000));
timeVal.textContent = String(rem2);
} else if (quizCarryPregameActive) {
timeVal.textContent = '···';
} else if (!quizCarryCurrent) {
timeVal.textContent = '—';
} else if (quizCarryOptionRevealAt > 0 && Date.now() < quizCarryOptionRevealAt) {
timeVal.textContent = String(Math.max(0, Math.ceil((quizCarryOptionRevealAt - Date.now()) / 1000)));
} else if (quizCarryAnswerCloseAt > Date.now()) {
timeVal.textContent = String(Math.max(0, Math.ceil((quizCarryAnswerCloseAt - Date.now()) / 1000)));
} else {
timeVal.textContent = '0';
}
} else if (isGauntlet()) {
if (isGauntletCrownHeistMapPlay() && isGauntletCrownPregameBlockingPlay()) {
timeVal.textContent = '···';
} else if (gauntletEndsAtMs != null && Number.isFinite(gauntletEndsAtMs)) {
const rem = Math.max(0, Math.ceil((gauntletEndsAtMs - serverNow()) / 1000));
const mm = Math.floor(rem / 60);
const ss = rem % 60;
timeVal.textContent = `${mm}:${String(ss).padStart(2, '0')}`;
} else if (gauntletRuntimeTimeLimitSec > 0) {
timeVal.textContent = '···';
} else {
timeVal.textContent = '∞';
}
} else if (isSpaceShooter()) {
if (isSpaceShooterMissionUiMapPlay()) {
if (spaceShooterMissionPhase !== 'live' || spaceShooterGameEnded) {
const limSs = spaceShooterTimeLimitSecPlay();
if (spaceShooterMissionPhase === 'howto' || spaceShooterMissionPhase === 'countdown') {
timeVal.textContent = String(limSs > 0 ? limSs : 0);
} else {
timeVal.textContent = '0';
}
} else {
const remSs = spaceShooterRemainingSecPlay();
timeVal.textContent = remSs != null ? String(remSs) : '∞';
}
} else if (spaceShooterGameEnded) {
timeVal.textContent = '0';
} else {
const rem = spaceShooterRemainingSecPlay();
timeVal.textContent = rem != null ? String(rem) : '∞';
}
} else if (isBalloonBoss()) {
if (isMegaVirusMissionShellMapPlay() && isGauntletCrownPregameBlockingPlay()) {
timeVal.textContent = '···';
} else if (balloonBossGameEnded) {
timeVal.textContent = '0';
} else {
const rem = balloonBossRemainingSecPlay();
timeVal.textContent = rem != null ? String(rem) : '∞';
}
} else if (isJumpSurviveMissionUiMapPlay()) {
if (jumpSurviveMissionPhase !== 'live' || jumpSurviveGameEnded) {
timeVal.textContent = jumpSurviveMissionPhase === 'howto' ? '···' : (jumpSurviveMissionPhase === 'countdown' ? '···' : '0');
} else {
const rem = jumpSurviveRemainingSecMission();
timeVal.textContent = rem != null ? String(rem) : '∞';
}
} else {
const t = jumpSurviveSessionStartMs > 0
? Math.max(0, Math.floor((performance.now() - jumpSurviveSessionStartMs) / 1000))
: 0;
timeVal.textContent = String(t);
}
}
if (portrait) {
applyCyberHudProfilePortraitImgWithRetry(portrait, 0);
}
if (statusEl) {
if (isSpaceShooterMissionHudActivePlay()) {
/* MG6 life ย้ายไป overlay เฉพาะ #mg6-life-hud (syncSpaceShooterLifeDomHudPlay) — คุมตำแหน่ง/ขนาดเท่า MG3 */
statusEl.textContent = '';
} else if (isQuizQuestionMissionHudActivePlay()) {
statusEl.textContent = 'QUIZ LINK · ประลองความรู้';
} else if (isStackTowerMissionHudActivePlay()) {
statusEl.textContent = 'DECRYPT UPLINK · TOWER';
} else if (isJumpSurviveMissionHudActivePlay()) {
statusEl.textContent = 'JUMPER LINK · SURVIVE';
} else if (isQuizCarry() && quizCarrySessionEnded) {
statusEl.textContent = 'SESSION COMPLETE · จบชุดคำถาม';
} else if (isJumpSurvive() && jumpSurviveEliminated) {
statusEl.textContent = 'SPECTATOR · LINK SEVERED';
} else if (isBalloonBoss() && me.balloonBossEliminated) {
statusEl.textContent = 'SPECTATOR · BALLOONS GONE';
} else if (isGauntletCrownHeistMapPlay()) {
statusEl.textContent = '';
} else {
statusEl.textContent = 'OPERATOR ONLINE';
}
}
if (hintEl) {
if (isQuizQuestionMissionHudActivePlay()) {
hintEl.textContent = '';
hintEl.setAttribute('aria-hidden', 'true');
} else {
hintEl.removeAttribute('aria-hidden');
if (isStackTowerMissionHudActivePlay()) {
hintEl.textContent = 'กด SPACE / ENTER หรือคลิกที่จอ = DROP · วางต่อเนื่องแม่น = โบนัส · ถอดรหัสให้ครบ 100% ภายในเวลา';
} else if (isQuizCarry()) {
hintEl.textContent = quizCarrySessionEnded
? 'ชุดคำถามจบแล้ว · Session ended — ดูคะแนนด้าน SCORE'
: ('ยืนโซนตัวเลือกแล้วกด F/Grab หยิบ · ถือป้ายถูกแล้วไปฮับส่ง — ถูก +' + QUIZ_CARRY_POINTS_PER_CORRECT + ' แต้ม (correct +' + QUIZ_CARRY_POINTS_PER_CORRECT + ' on hub)');
} else if (isJumpSurvive()) {
if (isJumpSurviveMissionUiMapPlay()) {
hintEl.textContent = jumpSurviveEliminated
? 'คุณตกน้ำแล้ว — ดูเพื่อนต่อ — รอจบเพื่อรับคะแนน (ผู้รอดได้ 100 คะแนน)'
: 'กระโดดตามแท่น — หลีกหนาม/กับดักด้านล่าง · หมดเวลาแล้วสรุปคะแนน (ผู้รอด 100) · Space / W / ↑ กระโดด · A D / ← → เดิน';
} else {
hintEl.textContent = jumpSurviveEliminated
? 'Spectate remaining nodes · Exit room to reset session'
: 'Space / W / ↑ jump · A D / arrows move · Hit ceiling/floor = out (watch others)';
}
} else if (isSpaceShooter()) {
hintEl.textContent = spaceShooterGameEnded
? 'จบแล้ว · Session ended — ดูอันดับบน overlay / see rankings on overlay'
: 'A D / ← → = move · W S / ↑ ↓ = up/down (lower half of map only) · Space = fire · +5 per hit';
} else if (isBalloonBoss()) {
hintEl.textContent = balloonBossGameEnded
? 'จบแล้ว · Session ended — see overlay'
: (me.balloonBossEliminated
? 'คุณตกรอบแล้ว — ดูเพื่อนเล่น · You are out — spectate'
: (isMegaVirusMissionShellMapPlay()
? 'ลูกศรบนวงหมุนเอง — ยิงตามมุมลูกศร ณ ตอนกด Space · Ring spins · Space = fire along arrow'
: 'ยานมีแรงเฉื่อย — A D / arrows / W S เร่งทิศทาง · ปล่อยปุ่มแล้วยังไหล (แรงหน่วง) · Space = ยิง (ดีเลย์) · ลูกโป้งหมด = ตกรอบ'));
} else if (isGauntletCrownHeistMapPlay()) {
hintEl.textContent = 'Space / W / ↑ jump · Start 100 pts · Hit -10 · Fall off left edge = out · Rank bonus at end';
} else {
hintEl.textContent = 'Space / W / ↑ jump · Lanes + lasers · Clear = right + score';
}
}
}
if (previewEl) {
if (playBotsEnabled() && mapData) {
const human = countPlayHumans();
const bots = [...others.keys()].filter(isPreviewBotId).length;
const botTarget = playBotTargetHeadcount();
const simLabel = detectiveCaseFillBots ? 'CASE' : 'SIM';
previewEl.textContent = `${simLabel} · humans ${human} + bots ${bots} · target ${botTarget}`;
previewEl.classList.remove('is-hidden');
} else {
previewEl.textContent = '';
previewEl.classList.add('is-hidden');
}
}
syncQuizQuestionMissionCyberCenterHud();
const ul = document.getElementById('play-cyber-score-list');
if (!ul) return;
/* mnptfts2 — ไม่แสดงแผง SCORE (เหลือ TIME + โปรไฟล์) */
if (isJumpSurviveMissionUiMapPlay()) {
ul.innerHTML = '';
ul.dataset.cyberSig = '';
const boardSkip = ul.closest('.play-cyber-scoreboard');
if (boardSkip) boardSkip.classList.remove('play-cyber-scoreboard--crown-strip');
ul.classList.remove('play-cyber-score-list--crown-strip');
return;
}
const stripScoreHud = isGauntletCrownHeistMapPlay() || isQuizCarry();
const mg2MockHud = isMissionMockHudPlay() && (getMissionMockHudSkinPlay() === 'gauntlet_crown' || getMissionMockHudSkinPlay() === 'quiz_carry');
const board = ul.closest('.play-cyber-scoreboard');
if (board) {
board.classList.toggle('play-cyber-scoreboard--crown-strip', !!stripScoreHud && !mg2MockHud);
board.classList.toggle('play-cyber-scoreboard--mg2-mock', !!mg2MockHud);
board.classList.toggle('mg2-score-bar', !!mg2MockHud);
}
ul.classList.toggle('play-cyber-score-list--crown-strip', !!stripScoreHud && !mg2MockHud);
ul.classList.toggle('play-cyber-score-list--mg2-mock', !!mg2MockHud);
const panelTitle = root.querySelector('.play-cyber-panel-title');
const crownHead = document.getElementById('play-cyber-crown-score-head');
const crownImg = document.getElementById('play-cyber-crown-score-img');
if (panelTitle && crownHead && crownImg) {
if (mg2MockHud) {
const scoreSrc = missionMockHudAssetUrl('score.png');
crownHead.classList.remove('is-hidden');
crownHead.setAttribute('aria-hidden', 'false');
if (crownImg.getAttribute('src') !== scoreSrc) crownImg.setAttribute('src', scoreSrc);
crownImg.alt = 'SCORE :';
panelTitle.classList.add('is-hidden');
} else if (stripScoreHud) {
crownHead.classList.add('is-hidden');
crownHead.setAttribute('aria-hidden', 'true');
crownImg.removeAttribute('src');
delete crownImg.dataset.gauntletScoreSrc;
crownImg.alt = '';
crownImg.onerror = null;
crownImg.onload = null;
panelTitle.textContent = 'SCORE :';
panelTitle.classList.remove('is-hidden');
} else {
crownHead.classList.add('is-hidden');
crownHead.setAttribute('aria-hidden', 'true');
crownImg.removeAttribute('src');
delete crownImg.dataset.gauntletScoreSrc;
crownImg.alt = '';
crownImg.onerror = null;
crownImg.onload = null;
panelTitle.textContent = 'SCORE';
panelTitle.classList.remove('is-hidden');
}
}
const safeYv = (v) => (typeof v === 'number' && !isNaN(v) ? v : 1);
const jumpMissionHud = isJumpSurvive() && isJumpSurviveMissionUiMapPlay();
const quizMissionHud = isQuizQuestionMissionHudActivePlay();
const stackMissionHud = isStackTowerMissionHudActivePlay();
const jumpMissionLiveHud = isJumpSurviveMissionHudActivePlay();
const spaceMissionLiveHud = isSpaceShooterMissionHudActivePlay();
const balloonMissionLiveHud = isBalloonBossMissionHudActivePlay();
/** แถบ SCORE แบบ mock mng8a80o (แนวนอน อวาตาร์+ชื่อ | คะแนน) — ภารกิจคำถาม + Stack Tower + Jumper mnptfts2 + Space mnpz6rkp + MegaVirus mnq1eml7 */
const cyberQmMockHud = quizMissionHud || stackMissionHud || jumpMissionLiveHud || spaceMissionLiveHud || balloonMissionLiveHud;
/** mission mock HUD — layout แถว: [avatar | ชื่อบน/คะแนนล่าง] (meta column) */
const tfMockHud = isMissionMockHudPlay();
const stackTeamPts = Math.max(0, Number(stackMini && stackMini.score) || 0);
const rows = [];
rows.push({
id: myId,
nickname: me.nickname || nick,
characterId: me.characterId || getPlayCharacterId(),
playTint: me.playTint || resolvePlayTintForPeer(String(myId != null ? myId : (nick || 'local'))),
score: (isQuizCarry() || quizMissionHud) ? cyberHudQuizCarryPeerScore(myId)
: (stackMissionHud
? (playBotsEnabled() ? (me.stackPreviewHumanPts || 0) : stackTeamPts)
: (isGauntlet() ? (me.gauntletScore || 0)
: (isSpaceShooter() ? (me.spaceShooterScore || 0)
: (isBalloonBoss() ? (me.balloonBossScore || 0)
: (jumpMissionHud ? (jumpSurviveEliminated ? 0 : 100) : 0))))),
y: safeYv(me.y),
eliminated: !!(isJumpSurvive() && jumpSurviveEliminated) || !!(isBalloonBoss() && me.balloonBossEliminated)
|| !!(isGauntletCrownHeistMapPlay() && me.gauntletEliminated),
isMe: true,
});
others.forEach((o, id) => {
rows.push({
id,
nickname: o.nickname || id.slice(0, 8),
characterId: o.characterId,
playTint: o.playTint || resolvePlayTintForPeer(id),
score: (isQuizCarry() || quizMissionHud) ? cyberHudQuizCarryPeerScore(id)
: (stackMissionHud
? (playBotsEnabled() && isPreviewBotId(id) ? (o.stackBotScore || 0) : stackTeamPts)
: (isGauntlet() ? (o.gauntletScore || 0)
: (isSpaceShooter() ? (o.spaceShooterScore || 0)
: (isBalloonBoss() ? (o.balloonBossScore || 0)
: (jumpMissionHud ? (o.jumpSurviveEliminated ? 0 : 100) : 0))))),
y: safeYv(o.y),
eliminated: !!(isJumpSurvive() && isPreviewBotId(id) && o.jumpSurviveEliminated)
|| !!(isBalloonBoss() && o.balloonBossEliminated)
|| !!(isGauntletCrownHeistMapPlay() && o.gauntletEliminated),
isMe: false,
});
});
let leaderId = null;
if (isGauntlet() || isSpaceShooter() || isBalloonBoss() || isQuizCarry() || jumpMissionHud || quizMissionHud || stackMissionHud) {
let mx = -1;
for (let i = 0; i < rows.length; i++) {
if (rows[i].score > mx) {
mx = rows[i].score;
leaderId = rows[i].id;
}
}
} else {
let best = Infinity;
for (let i = 0; i < rows.length; i++) {
if (!rows[i].eliminated && rows[i].y < best) {
best = rows[i].y;
leaderId = rows[i].id;
}
}
}
rows.sort((a, b) => {
if (isGauntlet() || isSpaceShooter() || isBalloonBoss() || isQuizCarry() || jumpMissionHud || quizMissionHud || stackMissionHud) {
if (b.score !== a.score) return b.score - a.score;
if (a.eliminated !== b.eliminated) return a.eliminated ? 1 : -1;
return String(a.nickname || '').localeCompare(String(b.nickname || ''), 'th');
}
if (a.eliminated !== b.eliminated) return a.eliminated ? 1 : -1;
return a.y - b.y;
});
/* Minigame-2 รองรับสูงสุด 6 ผู้เล่น (GAUNTLET_MAX_PLAYERS) — แถบคะแนนต้องโชว์ครบ 6 รวมตัวเรา
(เดิม cap 5 ตาม mockup ที่วาดตัวอย่าง 5 คน ทำให้ตัวเราคะแนนต่ำสุดถูกตัดออก) */
const cap = mg2MockHud ? 6 : (stripScoreHud ? (isQuizCarry() ? 8 : 6) : 8);
let hudRows = rows.slice(0, Math.min(cap, rows.length));
if (stripScoreHud) {
const mi = hudRows.findIndex((row) => row.isMe);
if (mi >= 0) {
const mine = hudRows.splice(mi, 1)[0];
hudRows.push(mine);
}
}
/* กันกระตุก: rebuild DOM เฉพาะตอนเนื้อหา (id/score/order/สี/ตกรอบ) เปลี่ยน — ไม่ลบ-สร้างทุกเฟรม */
const listSig = [
cyberQmMockHud ? 'qm' : '', mg2MockHud ? 'mg2' : '', stripScoreHud ? 'strip' : '', leaderId == null ? '' : String(leaderId),
hudRows.map(function (rw) {
const t = rw.playTint || {};
return String(rw.id) + ':' + String(rw.score) + ':' + (rw.eliminated ? 1 : 0)
+ ':' + String(rw.characterId || '') + ':' + String(t.body || '') + ':' + String(t.head || '');
}).join(','),
].join('|');
if (ul.dataset.cyberSig === listSig) {
const existImgs = ul.querySelectorAll('img.play-cyber-score-av');
if (existImgs.length === hudRows.length) {
for (let i = 0; i < existImgs.length; i++) {
/* ย้ำ retry ถ้ายังไม่ใช่หน้าย้อมสี (data-url) ใน mock hud — กันค้าง raw frame ไม่มีสี (bot/remote)
throttle 600ms กันสร้าง retry-chain ซ้ำซ้อนทุกเฟรม */
const im = existImgs[i];
const needTinted = isMissionMockHudPlay() && !(im && typeof im.src === 'string' && im.src.indexOf('data:image/') === 0);
if (!cyberHudScoreAvatarImgLooksReady(im) || needTinted) {
const nowR = Date.now();
const lastR = Number(im && im.dataset ? im.dataset.hudAvRetryAt : 0) || 0;
if (nowR - lastR > 600) {
if (im && im.dataset) im.dataset.hudAvRetryAt = String(nowR);
applyCyberHudScoreAvatarImgWithRetry(im, hudRows[i], 0);
}
}
}
return;
}
}
ul.dataset.cyberSig = listSig;
ul.innerHTML = '';
for (let r = 0; r < hudRows.length; r++) {
const row = hudRows[r];
const li = document.createElement('li');
li.className = 'play-cyber-score-row' + (row.isMe ? ' is-me' : '') + (row.eliminated ? ' is-out' : '')
+ (cyberQmMockHud ? ' play-cyber-score-row--qm-mock' : '')
+ (mg2MockHud ? ' play-cyber-score-row--mg2-mock' : '')
+ (stripScoreHud && !mg2MockHud ? ' play-cyber-score-row--crown-strip' : '');
if (row.id != null) li.setAttribute('data-peer-id', String(row.id));
const av = document.createElement('img');
av.className = 'play-cyber-score-av' + (cyberQmMockHud ? ' play-cyber-score-av--qm' : '')
+ (mg2MockHud ? ' play-cyber-score-av--mg2' : '')
+ (stripScoreHud && !mg2MockHud ? ' play-cyber-score-av--crown-strip' : '');
av.alt = '';
/* ใช้เวอร์ชัน retry (preload tint+layers จน compose หน้าแบบย้อมสีสำเร็จ)
กัน bot/remote โชว์ raw frame ไม่ย้อมสี เมื่อ character layers ยังโหลดไม่เสร็จ (พบบน host เพราะบอทไม่ได้ preload จาก plist) */
applyCyberHudScoreAvatarImgWithRetry(av, row, 0);
const sc = document.createElement('span');
sc.className = 'play-cyber-score-val' + (cyberQmMockHud ? ' play-cyber-qm-score' : '')
+ (mg2MockHud ? ' play-cyber-mg2-score' : '')
+ (stripScoreHud && !mg2MockHud ? ' play-cyber-crown-strip-val' : '');
if (isGauntlet() || isSpaceShooter() || isBalloonBoss() || isQuizCarry() || jumpMissionHud || quizMissionHud || stackMissionHud) {
sc.textContent = String(row.score);
} else {
sc.textContent = row.eliminated ? '—' : String(r + 1);
}
if (cyberQmMockHud) {
if (row.id === leaderId && leaderId != null) {
const crown = document.createElement('span');
crown.className = 'play-cyber-lead-crown';
crown.textContent = '♔';
crown.title = 'Leader';
sc.insertBefore(crown, sc.firstChild);
}
const qmLeft = document.createElement('div');
qmLeft.className = 'play-cyber-qm-left';
const avWrap = document.createElement('span');
avWrap.className = 'play-cyber-qm-av-wrap';
if (tfMockHud) {
/* mng8a80o: หน้าตัวละครต้องอยู่ "บน" กรอบ (กรอบกลางทึบ) + clip ให้อยู่ในขอบ */
const avClip = document.createElement('span');
avClip.className = 'play-cyber-qm-av-clip';
avClip.appendChild(av);
avWrap.appendChild(avClip);
} else {
avWrap.appendChild(av);
}
const qmName = document.createElement('span');
qmName.className = 'play-cyber-qm-name';
qmName.textContent = String(row.nickname || '').trim().slice(0, 28);
qmLeft.appendChild(avWrap);
if (tfMockHud) {
/* mockup Minigame-1: avatar ซ้าย | (ชื่อบน / คะแนนล่าง) ในคอลัมน์ meta */
const qmMeta = document.createElement('div');
qmMeta.className = 'play-cyber-qm-meta';
qmMeta.appendChild(qmName);
qmMeta.appendChild(sc);
qmLeft.appendChild(qmMeta);
li.appendChild(qmLeft);
} else {
qmLeft.appendChild(qmName);
li.appendChild(qmLeft);
li.appendChild(sc);
}
} else if (mg2MockHud) {
const cell = document.createElement('div');
cell.className = 'play-cyber-mg2-player';
const name = document.createElement('div');
name.className = 'play-cyber-mg2-name';
if (row.id === leaderId && leaderId != null) {
const crown = document.createElement('span');
crown.className = 'play-cyber-lead-crown';
crown.textContent = '♔';
crown.title = 'Leader';
name.appendChild(crown);
}
name.appendChild(document.createTextNode(String(row.nickname || '').trim().slice(0, 12)));
const avWrap = document.createElement('div');
avWrap.className = 'play-cyber-mg2-av-wrap';
const avClip = document.createElement('span');
avClip.className = 'play-cyber-mg2-av-clip';
avClip.appendChild(av);
avWrap.appendChild(avClip);
cell.appendChild(name);
cell.appendChild(avWrap);
cell.appendChild(sc);
li.appendChild(cell);
} else if (stripScoreHud) {
const cell = document.createElement('div');
cell.className = 'play-cyber-crown-strip-cell';
const avWrap = document.createElement('div');
avWrap.className = 'play-cyber-crown-strip-av-wrap';
avWrap.appendChild(av);
const meta = document.createElement('div');
meta.className = 'play-cyber-crown-strip-meta';
const name = document.createElement('span');
name.className = 'play-cyber-crown-strip-name';
if (row.id === leaderId && leaderId != null) {
const crown = document.createElement('span');
crown.className = 'play-cyber-lead-crown';
crown.textContent = '♔';
crown.title = 'Leader';
name.appendChild(crown);
}
name.appendChild(document.createTextNode(String(row.nickname || '').trim().slice(0, 16)));
meta.appendChild(name);
meta.appendChild(sc);
cell.appendChild(avWrap);
cell.appendChild(meta);
li.appendChild(cell);
} else {
const mid = document.createElement('div');
mid.className = 'play-cyber-score-mid';
const name = document.createElement('span');
name.className = 'play-cyber-score-name';
if (row.id === leaderId && leaderId != null) {
const crown = document.createElement('span');
crown.className = 'play-cyber-lead-crown';
crown.textContent = '♔';
crown.title = 'Leader';
name.appendChild(crown);
}
name.appendChild(document.createTextNode(String(row.nickname || '').slice(0, 14)));
const st = document.createElement('span');
st.className = 'play-cyber-score-state';
st.textContent = (isQuizCarry() || quizMissionHud)
? ''
: (row.eliminated
? (isBalloonBoss() ? 'OUT' : (isGauntletCrownHeistMapPlay() ? 'เสียชีวิต' : 'OFFLINE'))
: (isBalloonBoss()
? ('♥' + Math.max(0, row.isMe ? (me.balloonBossBalloons | 0) : ((() => {
const ox = others.get(row.id);
return ox ? (ox.balloonBossBalloons | 0) : 0;
})())))
: 'LINK_OK'));
mid.appendChild(name);
mid.appendChild(st);
li.appendChild(av);
li.appendChild(mid);
li.appendChild(sc);
}
ul.appendChild(li);
}
}
function draw() {
try {
if (!mapData) {
document.documentElement.classList.remove('play-stack-tower-pixel-canvas');
return;
}
document.documentElement.classList.toggle('play-stack-tower-pixel-canvas', isStackTowerMissionUiMapPlay());
} catch (e) { /* ignore */ }
if (isGauntletCrownHeistMapPlay()) ensureGauntletCrownScorePenaltyImgPlay();
ctx.setTransform(1, 0, 0, 1, 0, 0);
const w = mapData.width, h = mapData.height;
let zDraw = computePlayCameraZDrawPlay();
const stackCam = isStack() ? getStackCameraCentersPx() : null;
let camX = stackCam ? stackCam.px : me.x * tileSize;
let camY = stackCam ? stackCam.py : me.y * tileSize;
if (isJumpSurvive()) {
camX = jumpSurviveCamCenterX;
camY = jumpSurviveCamCenterY;
}
if (isSpaceShooter() || isBalloonBoss()) {
const mwPx = w * tileSize, mhPx = h * tileSize;
camX = mwPx * 0.5;
camY = mhPx * 0.5;
} else if (isQuizCarry()) {
const qc = getQuizCarryMapCameraWorldCenterPxPlay();
if (qc) {
camX = qc.cx;
camY = qc.cy;
}
} else if (isQuizQuestionMissionHudActivePlay()) {
const qmc = getQuizQuestionMissionMapCenterWorldPxPlay();
if (qmc) {
camX = qmc.cx;
camY = qmc.cy;
}
} else if (isQuizBattle()) {
/* บอร์ดควิซแนวตั้ง (20×40) — ล็อกกล้องกลางแนวนอน (ไม่ไถลซ้าย/ขวาตามผู้เล่น) เลื่อนตามแนวตั้งเท่านั้น ตรง mock */
camX = (w * tileSize) / 2;
}
const gauntletGroupCam = getGauntletCrownHeistGroupCameraCenterPxPlay(tileSize, canvas.width, canvas.height, zDraw);
if (gauntletGroupCam) {
camX = gauntletGroupCam.px;
camY = gauntletGroupCam.py;
}
/* Stack Tower (mnn93hpi): ไม่เลื่อนกล้องตาม floorWorldY — ใช้ cam จาก getStackCameraCentersPx() เหมือน Stack ทั่วไป (วางบล็อกแล้วจอไม่ไหล) */
lastPlayZDrawForInput = zDraw;
const stackTowerWorldScrollScreenY = getStackTowerWorldLayerScrollScreenOffsetYPlay(zDraw);
const halfW = canvas.width / (2 * zDraw);
const halfH = canvas.height / (2 * zDraw);
// world bounds ที่กล้องมองเห็น (เป็นพิกัดพิกเซลของ map)
const worldMinX = camX - halfW;
const worldMaxX = camX + halfW;
const worldMinY = camY - halfH;
const worldMaxY = camY + halfH;
const mapWpx = w * tileSize, mapHpx = h * tileSize;
const visibleW = worldMaxX - worldMinX, visibleH = worldMaxY - worldMinY;
const showGrid = mapData.showMapInGame !== false && mapData.showMapInGame !== 'false';
const timeMs = Date.now();
if (playScrollBgDrawActive()) {
ctx.fillStyle = '#0a0e22';
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawPlayScrollBgFullCanvas(canvas.width, canvas.height);
} else if (gauntletCrownRunwayBgDrawActivePlay()) {
ctx.fillStyle = '#1a1b26';
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawGauntletCrownRunwayBgFullCanvasPlay(canvas.width, canvas.height, {
worldMinX,
worldMaxX,
camX,
camY,
zDraw: zDraw,
mapWpx,
mapHpx,
});
} else if (stackTowerScrollBgDrawActive()) {
ctx.fillStyle = '#0a0e22';
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawStackTowerScrollBgFullCanvas(canvas.width, canvas.height, zDraw);
} else if (mapBackgroundImg && mapBackgroundImg.complete && mapBackgroundImg.naturalWidth) {
/* กล้องเห็นพื้นที่นอก [0,map] ได้ — ห้ามสุ่มต้นทาง drawImage เกินขอบภาพ (จะเกิดซ้ำ/เส้นตัด/ซ้อนกันที่ขอบจอ) */
ctx.fillStyle = (isSpaceShooter() || isBalloonBoss()) ? '#0a0e22' : '#1a1b26';
ctx.fillRect(0, 0, canvas.width, canvas.height);
drawStackTowerLoopSkyFillAboveMap(ctx, worldMinY, zDraw, canvas.width, canvas.height);
const natW = mapBackgroundImg.naturalWidth;
const natH = mapBackgroundImg.naturalHeight;
const bgMinX = Math.max(0, worldMinX);
const bgMaxX = Math.min(mapWpx, worldMaxX);
const bgMinY = Math.max(0, worldMinY);
const bgMaxY = Math.min(mapHpx, worldMaxY);
if (bgMaxX > bgMinX && bgMaxY > bgMinY) {
const srcX = (bgMinX / mapWpx) * natW;
const srcY = (bgMinY / mapHpx) * natH;
const srcW = ((bgMaxX - bgMinX) / mapWpx) * natW;
const srcH = ((bgMaxY - bgMinY) / mapHpx) * natH;
const destX = (bgMinX - camX) * zDraw + canvas.width / 2;
const destY = (bgMinY - camY) * zDraw + canvas.height / 2
- (isStackTowerMissionUiMapPlay() ? stackTowerWorldScrollScreenY : 0);
const destW = (bgMaxX - bgMinX) * zDraw;
const destH = (bgMaxY - bgMinY) * zDraw;
if (srcW > 0.25 && srcH > 0.25 && destW > 0.25 && destH > 0.25) {
ctx.drawImage(mapBackgroundImg, srcX, srcY, srcW, srcH, destX, destY, destW, destH);
}
}
} else {
ctx.fillStyle = (isSpaceShooter() || isBalloonBoss()) ? '#0a0e22' : '#1a1b26';
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (isSpaceShooter()) {
ctx.save();
for (let s = 0; s < 120; s++) {
const sx = (Math.sin(s * 12.9898 + w) * 0.5 + 0.5) * canvas.width;
const sy = (Math.cos(s * 4.1415 + h) * 0.5 + 0.5) * canvas.height;
const br = (s % 4 === 0) ? 1.6 : 0.9;
ctx.fillStyle = s % 7 === 0 ? 'rgba(200, 240, 255, 0.35)' : 'rgba(255, 255, 255, 0.12)';
ctx.beginPath();
ctx.arc(sx, sy, br, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
} else if (isBalloonBoss()) {
ctx.save();
ctx.fillStyle = 'rgba(30, 45, 120, 0.25)';
for (let col = 0; col < 24; col++) {
const x = (col + 0.5) * (canvas.width / 24);
for (let r = 0; r < 18; r++) {
const bit = (col * 17 + r * 31 + Math.floor(timeMs / 80)) % 2;
ctx.fillStyle = bit ? 'rgba(0, 255, 200, 0.14)' : 'rgba(180, 200, 255, 0.08)';
ctx.fillRect(x - 1, (r / 18) * canvas.height + ((timeMs / 40 + col * 3) % 40), 2.2, 10);
}
}
ctx.fillStyle = 'rgba(240, 248, 255, 0.55)';
ctx.beginPath();
ctx.moveTo(0, canvas.height);
const baseY = canvas.height * 0.88;
for (let k = 0; k <= 40; k++) {
const bx = (k / 40) * canvas.width;
const by = baseY - Math.abs(Math.sin(k * 1.7 + w)) * canvas.height * 0.08 - (k % 3) * 4;
ctx.lineTo(bx, by);
}
ctx.lineTo(canvas.width, canvas.height);
ctx.closePath();
ctx.fill();
ctx.restore();
}
}
function worldToScreen(wx, wy) {
const sx = (wx - camX) * zDraw + canvas.width / 2;
const sy = (wy - camY) * zDraw + canvas.height / 2 - stackTowerWorldScrollScreenY;
return [sx, sy];
}
function drawGridImagePlacementsLayer() {
if (!mapData.gridImagePlacements || !mapData.gridImagePlacements.length || !mapData.gridImageLibrary || !mapData.gridImageLibrary.length) return;
for (let gi = 0; gi < mapData.gridImagePlacements.length; gi++) {
const sp = mapData.gridImagePlacements[gi];
const wx0 = sp.x * tileSize;
const wy0 = sp.y * tileSize;
const ww = sp.w * tileSize;
const wh = sp.h * tileSize;
if (wx0 + ww <= worldMinX || wx0 >= worldMaxX || wy0 + wh <= worldMinY || wy0 >= worldMaxY) continue;
let gim = mapGridImageImgs[sp.i];
let carrySpriteAlpha = 1;
if (isQuizCarry()) {
const domOpt = quizCarryOptionIndexForGridSprite(mapData, sp);
const onHub = spriteOverlapsQuizCarryHubArea(mapData, sp);
const meHolding = me && me.quizCarryHeld != null;
let carryVisualActive = false;
if (domOpt != null && quizCarryOptionHeldByAnyone(domOpt)) carryVisualActive = true;
else if (domOpt == null && onHub && meHolding) carryVisualActive = true;
if (carryVisualActive) {
const gh = mapGridImageHeldImgs[sp.i];
if (gh && gh.complete && gh.naturalWidth) gim = gh;
else carrySpriteAlpha = 0.32;
}
}
if (!gim || !gim.complete || !gim.naturalWidth) continue;
const sx0 = (wx0 - camX) * zDraw + canvas.width / 2;
const sy0 = (wy0 - camY) * zDraw + canvas.height / 2 - stackTowerWorldScrollScreenY;
const sw = ww * zDraw;
const sh = wh * zDraw;
ctx.save();
if (carrySpriteAlpha < 1) ctx.globalAlpha = carrySpriteAlpha;
ctx.beginPath();
ctx.rect(sx0, sy0, sw, sh);
ctx.clip();
ctx.drawImage(gim, sx0, sy0, sw, sh);
ctx.restore();
ctx.strokeStyle = 'rgba(255,255,255,0.18)';
ctx.lineWidth = 1;
ctx.strokeRect(sx0 + 0.5, sy0 + 0.5, sw - 1, sh - 1);
}
}
const startTileX = Math.max(0, Math.floor(worldMinX / tileSize));
const endTileX = Math.min(w - 1, Math.ceil(worldMaxX / tileSize));
const startTileY = Math.max(0, Math.floor(worldMinY / tileSize));
const endTileY = Math.min(h - 1, Math.ceil(worldMaxY / tileSize));
if (showGrid) {
for (let y = startTileY; y <= endTileY; y++) {
const lane = isFrogger() ? getLane(y) : null;
let rowFill = null;
if (lane) {
if (lane.type === 'goal') rowFill = 'rgba(158,206,106,0.4)';
else if (lane.type === 'spawn') rowFill = 'rgba(187,154,247,0.35)';
else if (lane.type === 'road') rowFill = 'rgba(80,70,60,0.6)';
else if (lane.type === 'water') rowFill = 'rgba(125,207,255,0.5)';
} else if (isGauntlet()) {
rowFill = (y % 2 === 0) ? 'rgba(247,118,190,0.08)' : 'rgba(180,90,140,0.06)';
} else if (isStack()) {
rowFill = (y % 2 === 0) ? 'rgba(122, 162, 247, 0.06)' : 'rgba(187, 154, 247, 0.05)';
} else if (isJumpSurvive()) {
rowFill = (y % 2 === 0) ? 'rgba(90, 200, 255, 0.07)' : 'rgba(60, 140, 200, 0.06)';
} else if (isSpaceShooter()) {
rowFill = (y % 2 === 0) ? 'rgba(30, 45, 110, 0.22)' : 'rgba(20, 32, 78, 0.28)';
} else if (isBalloonBoss()) {
rowFill = (y % 2 === 0) ? 'rgba(40, 25, 80, 0.2)' : 'rgba(25, 18, 60, 0.24)';
} else if (isQuizBattle()) {
rowFill = (y % 2 === 0) ? 'rgba(110, 175, 255, 0.06)' : 'rgba(230, 110, 140, 0.055)';
}
for (let x = startTileX; x <= endTileX; x++) {
const wx = x * tileSize, wy = y * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
const size = tileSize * zDraw;
const ob = mapData.objects?.[y]?.[x] ?? 0;
if (ob === 1) {
ctx.fillStyle = 'rgba(65,72,104,0.92)';
ctx.fillRect(sx, sy, size, size);
ctx.strokeStyle = '#565f89';
ctx.strokeRect(sx, sy, size, size);
} else {
const cellColor = showGrid && mapData.cellColors && mapData.cellColors[y] && mapData.cellColors[y][x];
if (cellColor) { ctx.fillStyle = cellColor; ctx.fillRect(sx, sy, size, size); }
else if (rowFill) { ctx.fillStyle = rowFill; ctx.fillRect(sx, sy, size, size); }
else if (!mapBackgroundImg || !mapBackgroundImg.complete) {
ctx.fillStyle = (x + y) % 2 === 0 ? '#24283b' : '#1f2335';
ctx.fillRect(sx, sy, size, size);
}
}
}
}
}
drawGridImagePlacementsLayer();
if (showGrid) {
for (let y = startTileY; y <= endTileY; y++) {
for (let x = startTileX; x <= endTileX; x++) {
const wx = x * tileSize, wy = y * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
const size = tileSize * zDraw;
const isInter = mapData.interactive && mapData.interactive[y] && mapData.interactive[y][x] === 1;
if (isInter) {
ctx.fillStyle = 'rgba(158,206,106,0.35)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(158,206,106,0.8)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
if (isQuiz()) {
const isQuizQ = mapData.quizQuestionArea && mapData.quizQuestionArea[y] && mapData.quizQuestionArea[y][x] === 1;
if (isQuizQ) {
ctx.fillStyle = 'rgba(255, 214, 102, 0.32)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(224, 185, 70, 0.78)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
const isQuizT = mapData.quizTrueArea && mapData.quizTrueArea[y] && mapData.quizTrueArea[y][x] === 1;
if (isQuizT) {
ctx.fillStyle = 'rgba(86, 202, 255, 0.38)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(122, 220, 255, 0.85)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
const isQuizF = mapData.quizFalseArea && mapData.quizFalseArea[y] && mapData.quizFalseArea[y][x] === 1;
if (isQuizF) {
ctx.fillStyle = 'rgba(247, 118, 190, 0.38)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(255, 130, 200, 0.85)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
}
if (isQuizCarry()) {
const hub = mapData.quizCarryHubArea && mapData.quizCarryHubArea[y] && mapData.quizCarryHubArea[y][x] === 1;
if (hub) {
ctx.fillStyle = 'rgba(187, 154, 247, 0.35)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(200, 170, 255, 0.75)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
const isCarryQ = mapData.quizQuestionArea && mapData.quizQuestionArea[y] && mapData.quizQuestionArea[y][x] === 1;
if (isCarryQ) {
ctx.fillStyle = 'rgba(255, 214, 102, 0.3)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(224, 185, 70, 0.82)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
const ov = mapData.quizCarryOptionArea && mapData.quizCarryOptionArea[y] && mapData.quizCarryOptionArea[y][x];
if (ov >= 1 && ov <= QUIZ_CARRY_MAX_OPTION_SLOTS) {
ctx.fillStyle = quizCarryMinimapOptionFillCss(ov);
ctx.fillRect(sx + 3, sy + 3, size - 6, size - 6);
}
}
if (isQuizBattle() && showGrid && mapData.quizBattlePathArea && mapData.quizBattlePathArea[y] && mapData.quizBattlePathArea[y][x] === 1) {
/* ไฮไลต์เส้นทางบาง ๆ (โชว์เฉพาะตอนเปิดกริด) ให้เห็นถนนจาก design ทะลุ */
ctx.fillStyle = 'rgba(150, 195, 255, 0.12)';
ctx.fillRect(sx + 1, sy + 1, size - 2, size - 2);
}
if (isQuizBattle() && mapData.quizBattleDomeArea && mapData.quizBattleDomeArea[y] && mapData.quizBattleDomeArea[y][x] === 1) {
const cid = mapData.quizBattleDomeComp && mapData.quizBattleDomeComp[y] && mapData.quizBattleDomeComp[y][x];
const comp = mapData.quizBattleDomeComp;
/* วาดหีบครั้งเดียวต่อโดม (ช่องบน-ซ้ายสุดของกลุ่ม comp) — กันวาดซ้อน */
const upSame = cid > 0 && comp && comp[y - 1] && comp[y - 1][x] === cid;
const leftSame = cid > 0 && comp && comp[y] && comp[y][x - 1] === cid;
if (!upSame && !leftSame) {
const passed = cid > 0 && quizBattlePassedComps.has(cid);
const wrong = passed && !quizBattleAnsweredComps.has(cid);
drawQuizBattleChest(ctx, sx + size / 2, sy + size / 2, size, passed, cid || 0, wrong);
}
}
if (isStack()) {
const sr = mapData.stackReleaseArea, sl = mapData.stackLandArea;
if (sr && sr[y] && sr[y][x] === 1) {
ctx.fillStyle = 'rgba(125, 207, 255, 0.28)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(122, 220, 255, 0.55)';
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
}
if (sl && sl[y] && sl[y][x] === 1) {
ctx.fillStyle = 'rgba(247, 118, 190, 0.26)';
ctx.fillRect(sx + 3, sy + 3, size - 6, size - 6);
ctx.strokeStyle = 'rgba(255, 130, 200, 0.5)';
ctx.strokeRect(sx + 3, sy + 3, size - 6, size - 6);
}
}
/* ไม่วาด P1–P6 บนกริดระหว่างเล่น — ตำแหน่งไทล์คงที่ แต่ตัวละครอยู่ world px + บอทขยับ จึงไม่ตรง design · Slot labels belong in Map Editor only */
if (isSpaceShooter() && showGrid && mapData.shooterSpawnSlots) {
const sv = mapData.shooterSpawnSlots[y] && mapData.shooterSpawnSlots[y][x];
if (sv >= 1 && sv <= 6) {
ctx.fillStyle = 'rgba(0, 255, 240, 0.14)';
ctx.fillRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.strokeStyle = 'rgba(120, 255, 255, 0.45)';
ctx.lineWidth = 1.5;
ctx.strokeRect(sx + 2, sy + 2, size - 4, size - 4);
ctx.lineWidth = 1;
ctx.fillStyle = 'rgba(220, 250, 255, 0.9)';
ctx.font = `bold ${Math.max(8, 10 * zDraw)}px sans-serif`;
ctx.textAlign = 'center';
ctx.fillText('P' + sv, sx + size / 2, sy + size / 2 + 4);
ctx.textAlign = 'left';
}
}
}
}
}
if (isJumpSurvive() && mapData.jumpSurvivePlatformArea) {
const pa = mapData.jumpSurvivePlatformArea;
const sc = jumpSurvivePlatformScrollPx;
const tsz = tileSize;
const period = h * tsz;
const visTop = worldMinY;
const visBot = worldMaxY;
const eps = 1e-6;
for (let py = 0; py < h; py++) {
for (let px = 0; px < w; px++) {
if (!pa[py] || pa[py][px] !== 1) continue;
const vIdx = jumpSurvivePlatformVariantIndexAtPlay(mapData, px, py);
if (px > 0 && pa[py][px - 1] === 1 && jumpSurvivePlatformVariantIndexAtPlay(mapData, px - 1, py) === vIdx) {
continue;
}
let runLen = 1;
while (px + runLen < w && pa[py][px + runLen] === 1
&& jumpSurvivePlatformVariantIndexAtPlay(mapData, px + runLen, py) === vIdx) runLen += 1;
const cfg = playJumpSurvivePlatformTiles[vIdx - 1] || { url: '', w: 0, h: 0 };
const jumpPlatU = normalizeGauntletAssetUrlForPlay(cfg.url || '');
const jumpPlatRec = jumpPlatU ? ensureGauntletAssetImage(jumpPlatU) : null;
const jumpPlatImg = jumpPlatRec && jumpPlatRec.ready && jumpPlatRec.img && jumpPlatRec.img.naturalWidth > 0 ? jumpPlatRec.img : null;
const tileWorldLeft = px * tsz;
const tileWorldRight = (px + runLen) * tsz;
if (tileWorldRight <= worldMinX || tileWorldLeft >= worldMaxX) continue;
const rawTop = py * tsz + sc;
const kMin = Math.ceil((visTop - rawTop - tsz + eps) / period);
const kMax = Math.floor((visBot - rawTop - eps) / period);
if (kMax < kMin) continue;
for (let kk = kMin; kk <= kMax; kk++) {
const platTop = rawTop + kk * period;
if (platTop + tsz <= visTop || platTop >= visBot) continue;
const [psx, psy] = worldToScreen(tileWorldLeft, platTop);
const psz = tsz * zDraw;
const segScreenW = runLen * psz;
let dw;
let dh = cfg.h > 0 ? cfg.h * zDraw : psz - 4;
if (runLen > 1) {
dw = segScreenW;
} else {
dw = cfg.w > 0 ? cfg.w * zDraw : psz - 4;
const maxDim = psz * 4;
if (dw > maxDim) dw = maxDim;
}
const maxDh = psz * 4;
if (dh > maxDh) dh = maxDh;
const marginBot = 2;
const dx = runLen > 1 ? psx : psx + (psz - dw) / 2;
const dy = psy + psz - dh - marginBot;
if (jumpPlatImg) {
ctx.save();
try { ctx.imageSmoothingEnabled = true; } catch (e) { /* ignore */ }
ctx.drawImage(jumpPlatImg, dx, dy, dw, dh);
ctx.restore();
} else {
const fillW = runLen > 1 ? segScreenW - 6 : psz - 6;
ctx.fillStyle = 'rgba(0, 40, 52, 0.72)';
ctx.fillRect(psx + 3, psy + 3, fillW, psz - 6);
const grad = ctx.createLinearGradient(psx, psy, psx, psy + psz);
grad.addColorStop(0, 'rgba(0, 255, 240, 0.12)');
grad.addColorStop(0.5, 'rgba(0, 0, 0, 0)');
grad.addColorStop(1, 'rgba(0, 180, 200, 0.08)');
ctx.fillStyle = grad;
ctx.fillRect(psx + 4, psy + 4, fillW - 2, psz - 8);
ctx.lineWidth = 1;
if (zDraw >= 1.15 && psz > 22) {
ctx.save();
ctx.font = `600 ${Math.max(7, Math.min(11, psz * 0.14))}px "Share Tech Mono", ui-monospace, monospace`;
ctx.fillStyle = 'rgba(180, 255, 255, 0.5)';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
const cx = psx + (runLen > 1 ? segScreenW * 0.5 : psz * 0.5);
ctx.fillText('DATA', cx, psy + psz * 0.38);
ctx.font = `500 ${Math.max(5, Math.min(8, psz * 0.1))}px "Share Tech Mono", ui-monospace, monospace`;
ctx.fillStyle = 'rgba(120, 230, 255, 0.38)';
ctx.fillText('/SEC/BLOCK', cx, psy + psz * 0.62);
ctx.restore();
}
}
}
}
}
}
if (isJumpSurvive() && showGrid && mapData.jumpSurviveHazardArea) {
const ha = mapData.jumpSurviveHazardArea;
const tsz = tileSize;
for (let py = startTileY; py <= endTileY; py++) {
for (let px = startTileX; px <= endTileX; px++) {
if (!ha[py] || ha[py][px] !== 1) continue;
const [psx, psy] = worldToScreen(px * tsz, py * tsz);
const psz = tsz * zDraw;
ctx.fillStyle = 'rgba(200, 28, 55, 0.38)';
ctx.fillRect(psx + 1, psy + 1, psz - 2, psz - 2);
ctx.strokeStyle = 'rgba(255, 90, 110, 0.82)';
ctx.lineWidth = 2;
ctx.strokeRect(psx + 1, psy + 1, psz - 2, psz - 2);
ctx.lineWidth = 1;
}
}
}
if (showGrid) {
if (isFrogger() && mapData.lanes) {
for (let y = startTileY; y <= endTileY; y++) {
const lane = getLane(y);
if (!lane || (lane.type !== 'road' && lane.type !== 'water')) continue;
const positions = getVehiclePositions(lane, mapData.width, timeMs);
const isRoad = lane.type === 'road';
for (let i = 0; i < positions.length; i++) {
const vx = positions[i];
const wx = vx * tileSize, wy = y * tileSize;
const [sx, sy] = worldToScreen(wx, wy);
const size = tileSize * zDraw * (isRoad ? 1.2 : 1.5);
ctx.fillStyle = isRoad ? '#e0a060' : '#8b7355';
ctx.fillRect(sx, sy, size, size * 0.7);
ctx.strokeStyle = isRoad ? '#c0caf5' : '#9ece6a';
ctx.strokeRect(sx, sy, size, size * 0.7);
}
}
}
}
if (isQuizCarry()) {
drawQuizCarryChoiceLabels(ctx, worldToScreen, zDraw);
}
if (isStack() && stackMini) {
drawStackMinigame(ctx, worldToScreen, zDraw);
}
const gauntletObsAlpha = isGauntlet() ? gauntletCrownRunwayObstacleDrawAlphaPlay() : 1;
const gauntletObsDraw = (isGauntlet() && gauntletObsAlpha > 0.001)
? getGauntletObsDrawPositionsAt(performance.now())
: [];
if (isGauntlet() && gauntletObsDraw.length) {
ctx.save();
ctx.globalAlpha = gauntletObsAlpha;
const stx = Math.max(0, Math.floor(worldMinX / tileSize));
const enx = Math.min(w - 1, Math.ceil(worldMaxX / tileSize));
const sty = Math.max(0, Math.floor(worldMinY / tileSize));
const eny = Math.min(h - 1, Math.ceil(worldMaxY / tileSize));
for (let i = 0; i < gauntletObsDraw.length; i++) {
const o = gauntletObsDraw[i];
if (!o) continue;
if (o.kind === 'lane' && typeof o.y === 'number') {
if (o.drawX < stx - 2 || o.drawX > enx + 2 || o.y < sty || o.y > eny) continue;
const size = tileSize * zDraw;
const inner = Math.max(2, size - 4);
const [sxC, syCellBottom] = worldToScreen((o.drawX + 0.5) * tileSize, (o.y + 1) * tileSize);
const dx = sxC - inner / 2;
const dy = syCellBottom - inner;
const laneRec = pickGauntletLaneImageRec(o.id);
if (laneRec && laneRec.img.complete && laneRec.img.naturalWidth > 0) {
try {
ctx.drawImage(laneRec.img, dx, dy, inner, inner);
} catch (e) {
ctx.fillStyle = '#f7768e';
ctx.fillRect(dx, dy, inner, inner);
}
} else {
ctx.fillStyle = '#f7768e';
ctx.fillRect(dx, dy, inner, inner);
}
} else if (o.kind === 'laser' && typeof o.drawX === 'number') {
if (o.drawX < stx - 2 || o.drawX > enx + 2) continue;
/* ใช้โซนที่ editor กำหนด (gauntletLaserRowStart..End เช่น 4..18) — หัว/ท้าย emitter อยู่ตามนั้น */
const { y0: laserRow0, y1: laserRow1 } = gauntletLaserRowHitRange(o, h);
const wx0 = o.drawX * tileSize;
const wx1 = (o.drawX + 1) * tileSize;
const wy0 = laserRow0 * tileSize;
const wy1 = (laserRow1 + 1) * tileSize;
const [sx0, syTop] = worldToScreen(wx0, wy0);
const [sx1, syBot] = worldToScreen(wx1, wy1);
const rx = Math.min(sx0, sx1);
const rw = Math.max(2, Math.abs(sx1 - sx0));
const ry = Math.min(syTop, syBot);
const rh = Math.abs(syBot - syTop);
drawGauntletLaserColumnScreen(rx, ry, rw, rh);
}
}
ctx.restore();
}
/** ป้ายติดตัว — กึ่งกลางลำตัว (ทับอก/เอว) แบบเดียวกับป้ายบนพื้น ไม่มีเส้นเชื่อม */
function drawQuizCarryHeldSignBoard(sxFeet, feetSy, halfSpriteW, spriteTopY, signText, _faceDir, choiceIndex, imageUrl, imageElementOpt) {
const imgUrlSan = sanitizeQuizCarryImageUrlClient(imageUrl);
const gridHeldDraw = imageElementOpt && imageElementOpt.complete && imageElementOpt.naturalWidth > 0 ? imageElementOpt : null;
const raw = String(signText || '').trim();
if (!raw && !imgUrlSan && !gridHeldDraw) return;
ctx.save();
const heldPs = quizCarryPlaqueMapScaleClampedPlay();
const bodyH = Math.max(18, feetSy - spriteTopY);
const midBodyY = spriteTopY + bodyH * 0.48;
const bodyCx = sxFeet;
const halfW = Math.max(10, halfSpriteW || 0);
const baseMaxW = Math.min(280, Math.max(100, halfW * 2.4 + tileSize * zDraw * 0.5));
const maxPlaqueW = Math.min(340, Math.round(baseMaxW * heldPs));
const padX = 12;
const padY = 9;
const maxInner = Math.min(maxPlaqueW - padX * 2, Math.max(72, tileSize * zDraw * 4.2));
const MAX_LINES = 3;
const MIN_FONT = 8;
let fontPx = Math.max(12, Math.min(22, tileSize * zDraw * 0.22 * heldPs));
let lines;
if (!raw) {
lines = [];
ctx.font = `600 ${fontPx}px system-ui, "Segoe UI", "Kanit", sans-serif`;
} else {
/* ย่อฟอนต์จนข้อความพอดีกรอบ (คำไทยยาวไม่มีช่องว่าง → char-wrap + ย่อ ไม่ตัด/ล้นกรอบ) */
for (;;) {
ctx.font = `600 ${fontPx}px system-ui, "Segoe UI", "Kanit", sans-serif`;
lines = quizCarryWrapLinesFit(ctx, raw, maxInner);
if (lines.length <= MAX_LINES || fontPx <= MIN_FONT) break;
fontPx -= 1;
}
if (lines.length > MAX_LINES) {
lines = lines.slice(0, MAX_LINES);
let s = lines[MAX_LINES - 1];
while (s.length > 1 && ctx.measureText(s + '…').width > maxInner) s = s.slice(0, -1);
lines[MAX_LINES - 1] = s + '…';
}
if (!lines.length) lines = [raw];
}
let maxLineW = 0;
for (let i = 0; i < lines.length; i++) {
const lw = ctx.measureText(lines[i]).width;
if (lw > maxLineW) maxLineW = lw;
}
const lineH = fontPx * 1.22;
let w;
let h;
if (!lines.length && (imgUrlSan || gridHeldDraw)) {
w = Math.ceil(Math.min(maxPlaqueW, Math.max(104, maxInner + padX * 2)));
h = Math.ceil(Math.max(56, fontPx * 2.8 + padY * 2));
} else {
w = Math.ceil(Math.max(maxLineW, 56) + padX * 2);
h = Math.ceil(lines.length * lineH + padY * 2);
w = Math.min(maxPlaqueW, Math.max(96, w));
h = Math.max(40, h);
}
let signX = bodyCx - w / 2;
let signY = midBodyY - h / 2;
if (signX + w > canvas.width - 6) signX = canvas.width - w - 6;
if (signX < 6) signX = 6;
if (signY < 6) signY = 6;
if (signY + h > feetSy + 8) signY = feetSy + 8 - h;
drawQuizCarryNeonPlaque(ctx, signX, signY, w, h, lines, lineH, padY, choiceIndex, null, { imageUrl: imgUrlSan, imageElement: gridHeldDraw });
ctx.restore();
}
function drawAvatar(ax, ay, isMe, name, characterId, direction, isWalking, playTint, gauntletAirTicks, gauntletScoreLabel, quizCarrySignPayload, crownPenaltyFxUntil) {
const { cw, ch } = getCharacterFootprintWH(mapData);
const air = Number(gauntletAirTicks) || 0;
let liftWorldY = 0;
if (isGauntlet() && air > 0) {
liftWorldY = gauntletLiftHeightNorm(air, gauntletRuntimeJumpTicks) * tileSize * 0.52;
}
const cxWorld = (ax + cw * 0.5) * tileSize;
/* ใช้ ay แบบต่อเนื่อง — ห้าม floor(ay) เดิมทำให้เท้ากระโดดทีละช่องขณะเดิน (กระตุกแนวตั้ง) */
const cyBottomWorld = (ay + ch) * tileSize - liftWorldY;
const [sx, sy] = worldToScreen(cxWorld, cyBottomWorld);
const cellSpan = Math.max(cw, ch);
const boxW = tileSize * zDraw * Math.max(cw, 1) * 1.15;
const boxH = tileSize * zDraw * Math.max(ch, 1) * 1.35;
const r = Math.max(14, (tileSize * zDraw * cellSpan) / 2 - 2);
const dir = direction || 'down';
const charImg = resolvePlayDrawCharSource(characterId, dir, timeMs, isWalking, playTint, !!isMe);
/* รองรับทั้ง และ canvas จากย้อมสี — กล่อง W×H ตาม footprint; อนุญาต upscale เลเยอร์เล็ก (ห้ามจำกัด scale≤1 ไม่งั้นตัวหดเป็นจุด) */
let iw = 0, ih = 0;
if (charImg && charImg.tagName === 'CANVAS' && charImg.width > 0 && charImg.height > 0) {
iw = charImg.width;
ih = charImg.height;
} else if (charImg && charImg.complete && charImg.naturalWidth > 0 && charImg.naturalHeight > 0) {
iw = charImg.naturalWidth;
ih = charImg.naturalHeight;
}
let halfSpriteW = r;
let spriteTopY = sy - 2 * r;
if (iw > 0 && ih > 0) {
const scale = Math.min(boxW / iw, boxH / ih);
let drawW = iw * scale;
let drawH = ih * scale;
if (isQuiz()) {
const minPx = Math.max(28, r * 1.85);
if (drawW < minPx || drawH < minPx) {
const up = Math.max(minPx / Math.max(drawW, 0.01), minPx / Math.max(drawH, 0.01));
drawW *= up;
drawH *= up;
}
}
halfSpriteW = drawW / 2;
spriteTopY = sy - drawH;
ctx.drawImage(charImg, 0, 0, iw, ih, sx - drawW / 2, sy - drawH, drawW, drawH);
} else {
const cy = sy - r;
ctx.fillStyle = isMe ? '#7aa2f7' : '#9ece6a';
ctx.beginPath();
ctx.arc(sx, cy, r, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#c0caf5';
ctx.lineWidth = 2;
ctx.stroke();
spriteTopY = cy - r;
}
ctx.fillStyle = '#c0caf5';
ctx.font = '10px sans-serif';
ctx.textAlign = 'center';
const nameBase = name || '';
/* gauntlet (Last Light) live: ชื่อ/คะแนน/-10 ใช้ DOM overlay (syncGauntletNameDom) — ไม่วาดบน canvas */
/* crown map (Minigame-2): ไม่วาดชื่อ/คะแนน/-10 ใต้ตัวละครบน canvas "ทุกเฟส" (ตรง mock — โชว์เฉพาะแถบคะแนนบน)
เดิมเช็คเฉพาะ phase==='live' → ตอน summary/howto canvas วาดชื่อกลับมา ทับแถบคะแนน (ดูเหมือน avatar ซ้อน) */
const gntDomLabel = isGauntletCrownHeistMapPlay();
const withScore = isGauntlet() && typeof gauntletScoreLabel === 'number' && gauntletScoreLabel >= 0
? (nameBase + ' · ' + gauntletScoreLabel)
: nameBase;
if (!gntDomLabel) ctx.fillText(withScore, sx, sy + 10);
if (!gntDomLabel
&& isGauntletCrownHeistMapPlay()
&& gauntletCrownPregamePhase === 'live'
&& typeof crownPenaltyFxUntil === 'number'
&& crownPenaltyFxUntil > timeMs) {
const penImg = ensureGauntletCrownScorePenaltyImgPlay();
if (penImg && penImg.complete && penImg.naturalWidth > 0) {
const ref = Math.max(18, r * 2);
const scale = Math.min(1.15, ref / Math.max(penImg.naturalWidth, penImg.naturalHeight, 1));
const dw = penImg.naturalWidth * scale;
const dh = penImg.naturalHeight * scale;
ctx.drawImage(penImg, 0, 0, penImg.naturalWidth, penImg.naturalHeight, sx - dw * 0.5, spriteTopY - dh - 5, dw, dh);
}
}
if (isQuizCarry() && quizCarrySignPayload) {
drawQuizCarryHeldSignBoard(
sx, sy, halfSpriteW, spriteTopY,
quizCarrySignPayload.text, dir, quizCarrySignPayload.choiceIndex,
quizCarrySignPayload.imageUrl,
quizCarrySignPayload.imageElement,
);
}
}
function quizCarrySignForEntity(ent) {
if (!isQuizCarry() || !quizCarryCurrent || !ent || ent.quizCarryHeld == null) return null;
const idx = ent.quizCarryHeld;
const ch = quizCarryCurrent.choices;
if (!Array.isArray(ch) || idx < 0 || idx >= ch.length) return null;
const t = String(ch[idx] != null ? ch[idx] : '').trim();
const imgUrl = getQuizCarryPlaqueImageUrlForIndex(quizCarryCurrent, idx);
const gridHeldEl = findQuizCarryGridHeldImgForChoiceIndex(idx);
if (!t && !imgUrl && !gridHeldEl) return null;
return { text: t, choiceIndex: idx, imageUrl: imgUrl, imageElement: gridHeldEl || undefined };
}
const safeX = (v) => (typeof v === 'number' && !isNaN(v) ? v : 1);
const safeY = (v) => (typeof v === 'number' && !isNaN(v) ? v : 1);
function peerVisualOffset(id) {
let h = 0;
for (let i = 0; i < (id || '').length; i++) h = (h * 31 + (id || '').charCodeAt(i)) >>> 0;
return { ax: ((h % 5) - 2) * 0.1, ay: ((Math.floor(h / 5) % 5) - 2) * 0.1 };
}
function shouldGauntletCrownHeistSkipAvatarDrawPlay(ent, isMeFlag, offAx, offAy) {
if (!isGauntletCrownHeistMapPlay() || gauntletCrownPregamePhase !== 'live') return false;
if (!ent || ent.gauntletEliminated) return true;
const { cw, ch } = getCharacterFootprintWH(mapData);
const ax = safeX(ent.x) + (offAx || 0);
const ay = safeY(ent.y) + (offAy || 0);
const airTicks = isMeFlag ? (meGauntletJumpTicks || 0) : (Number(ent.gauntletJumpTicks) || 0);
const airVis = isMeFlag ? (meGauntletJumpVis || 0) : (Number(ent.gauntletJumpVis) || 0);
const air = airVis > 0.08 ? airVis : airTicks;
let liftWorldY = 0;
if (isGauntlet() && air > 0) {
liftWorldY = gauntletLiftHeightNorm(air, gauntletRuntimeJumpTicks) * tileSize * 0.52;
}
const cxWorld = (ax + cw * 0.5) * tileSize;
const cyBottomWorld = (ay + ch) * tileSize - liftWorldY;
const [sx, sy] = worldToScreen(cxWorld, cyBottomWorld);
const cellSpan = Math.max(cw, ch);
const r = Math.max(14, (tileSize * zDraw * cellSpan) / 2 - 2);
const pad = Math.max(28, r * 0.4);
if (sx + r + pad < 0 || sx - r - pad > canvas.width) return true;
if (sy + 52 < 0 || sy - r * 4 - pad > canvas.height) return true;
return false;
}
const { ch: sortCh } = getCharacterFootprintWH(mapData);
/** ใช้แถวกริด (floor y) เป็นหลัก — ลดการสลับลำดับวาดทุกเฟรมเมื่อ y เป็น float เลอร์ป */
function avatarDrawDepth(ent) {
return Math.floor(safeY(ent.y)) + sortCh;
}
if (!isStack() && !isSpaceShooter() && !isBalloonBoss()) {
let mt = me.playTint;
if (!mt || typeof mt.head !== 'string' || typeof mt.hair !== 'string' || typeof mt.body !== 'string') {
mt = resolvePlayTintForPeer(String((myId != null && myId !== '') ? myId : (nick || 'local')));
me.playTint = mt;
}
const meTag = isFrogger() ? (' (กบ) ' + froggerScore) : (isGauntlet() && meGauntletJumpTicks > 0 ? ' (กระโดด)' : (isJumpSurvive() && jumpSurviveEliminated ? ' (ตกรอบ)' : ' (คุณ)'));
const crownRunStripLive = isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live' && gauntletCrownRunwayAvatarRunAllowedPlay();
const meWalking = isFrogger()
? false
: (isGauntlet()
? ((crownRunStripLive && !me.gauntletEliminated) || meGauntletJumpTicks > 0 || meGauntletJumpVis > 0.08)
: !!me.isWalking);
const drawRows = [];
others.forEach((o, id) => {
if (!o) return;
drawRows.push({ isMe: false, id, o });
});
drawRows.push({ isMe: true, id: '__me', o: me });
drawRows.sort((a, b) => {
const da = avatarDrawDepth(a.o);
const db = avatarDrawDepth(b.o);
if (da !== db) return da - db;
const xa = Math.floor(safeX(a.o.x) * 4);
const xb = Math.floor(safeX(b.o.x) * 4);
if (xa !== xb) return xa - xb;
const sa = a.isMe ? '\uFFFFme' : String(a.id);
const sb = b.isMe ? '\uFFFFme' : String(b.id);
return sa < sb ? -1 : sa > sb ? 1 : 0;
});
drawRows.forEach((row) => {
if (!row.isMe) {
const id = row.id;
const o = row.o;
const off = isGauntlet() ? { ax: 0, ay: 0 } : peerVisualOffset(id);
const otherWalk = isGauntlet()
? ((crownRunStripLive && !o.gauntletEliminated) || (o.gauntletJumpTicks || 0) > 0 || (o.gauntletJumpVis || 0) > 0.08)
: (isPreviewBotId(id)
? !!o.botIsWalking
: !!((o.tx != null && Math.abs((o.tx || o.x) - o.x) > 0.02) || (o.ty != null && Math.abs((o.ty || o.y) - o.y) > 0.02)));
const ot = o.playTint || resolvePlayTintForPeer(id);
const faceDirOther = isGauntletFaceRightMapMno9kb07() ? 'right' : o.direction;
const botOut = isJumpSurvive() && isPreviewBotId(id) && o.jumpSurviveEliminated;
const peerName = botOut ? (o.nickname + ' (ตกรอบ)') : o.nickname;
if (shouldGauntletCrownHeistSkipAvatarDrawPlay(o, false, off.ax, off.ay)) return;
if (isJumpSurvive() && o.jumpSurviveEliminated) return; /* MG5 ตายแล้ว → ตัวละครหายไป */
const axO = safeX(o.x) + off.ax;
const ayO = safeY(o.y) + off.ay;
/* ผีต้องโชว์เสมอ แม้ทับโซนคำตอบ (เดินไปไหนก็ได้) */
const ghostActiveO = isQuizWrongGhostActiveForEnt(id);
if (!ghostActiveO && playQuizAvatarHideWhileOverlappingAnswerZone(o, id, axO, ayO)) return;
if (botOut) ctx.save();
if (botOut) ctx.globalAlpha = 0.4;
/* ตอบผิดในแมป mng8a80o → แทน avatar ด้วยผีเลย */
if (ghostActiveO) {
const ga = _quizGhostScreenAnchorPlay(axO, ayO, worldToScreen, zDraw);
drawQuizWrongGhostOverlayPlay(ga.sx, ga.sy, ga.sizeH, id, peerName);
} else {
drawAvatar(axO, ayO, false, peerName, o.characterId, faceDirOther, otherWalk, ot, (o.gauntletJumpVis != null ? o.gauntletJumpVis : o.gauntletJumpTicks) || 0,
(isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live') ? (o.gauntletScore || 0) : undefined,
quizCarrySignForEntity(o),
(isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live') ? (o.gauntletCrownPenaltyFxUntil || 0) : 0);
}
if (botOut) ctx.restore();
} else {
if (shouldGauntletCrownHeistSkipAvatarDrawPlay(me, true, 0, 0)) return;
if (isJumpSurvive() && jumpSurviveEliminated) return; /* MG5 ตายแล้ว → ตัวละครหายไป */
const axMe = safeX(me.x);
const ayMe = safeY(me.y);
const ghostActiveMe = isQuizWrongGhostActiveForEnt(myId);
if (!ghostActiveMe && playQuizAvatarHideWhileOverlappingAnswerZone(me, myId, axMe, ayMe)) return;
const faceDirMe = isGauntletFaceRightMapMno9kb07() ? 'right' : me.direction;
if (ghostActiveMe) {
const gam = _quizGhostScreenAnchorPlay(axMe, ayMe, worldToScreen, zDraw);
drawQuizWrongGhostOverlayPlay(gam.sx, gam.sy, gam.sizeH, myId, me.nickname + meTag);
} else {
drawAvatar(axMe, ayMe, true, me.nickname + meTag, me.characterId, faceDirMe, meWalking, mt, meGauntletJumpVis,
(isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live') ? (me.gauntletScore || 0) : undefined,
quizCarrySignForEntity(me),
(isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live') ? (me.gauntletCrownPenaltyFxUntil || 0) : 0);
}
}
});
/* Minigame-2: อัปเดต DOM overlay (ชื่อ/คะแนน/-10) ให้ตรงตำแหน่งตัวละครบน canvas */
try { syncGauntletNameDom(worldToScreen, zDraw, tileSize); } catch (eGntDom) { /* ignore */ }
}
/* ส่งสัญญาณให้ server ปล่อยไอคอนคำถามพิเศษเมื่อเกม live จริง (ครั้งเดียว/รอบ) */
maybeArmSpecialQuizPlay();
/* ไอคอนคำถามพิเศษในฉาก (วาดทับ map/ผู้เล่น) + ตรวจการเดินชน */
if (specialQuizIcon) {
drawSpecialQuizIconWorld(worldToScreen, zDraw);
checkSpecialQuizCollision();
}
if (isFrogger()) {
ctx.fillStyle = '#7aa2f7';
ctx.font = 'bold 14px sans-serif';
ctx.textAlign = 'left';
ctx.fillText('โหมดกบ | คะแนน: ' + froggerScore, 10, 24);
}
if (isJumpSurvive() && !useCyberPlayHud()) {
ctx.fillStyle = 'rgba(148, 226, 213, 0.95)';
ctx.font = '600 12px system-ui, "Segoe UI", "Kanit", sans-serif';
ctx.textAlign = 'left';
if (jumpSurviveEliminated) {
ctx.fillStyle = 'rgba(247, 118, 190, 0.95)';
ctx.fillText('คุณตกรอบแล้ว (ชนหรือหลุดเพดาน/พื้นจอ) · เล่นต่อไม่ได้ — ดูเพื่อนได้ · รอรอบใหม่หรือออกจากห้อง', 10, 22);
} else {
ctx.fillText('กระโดดให้รอด · Space / W / ↑ · A D / ← → · แพลตฟอร์มวน · ชนหรือหลุดบน/ล่างจอ = ตกรอบ (ดูเพื่อนต่อ)', 10, 22);
}
}
if (isGauntlet() && !useCyberPlayHud()) {
ctx.fillStyle = '#f7768e';
ctx.font = 'bold 14px sans-serif';
ctx.textAlign = 'left';
if (isGauntletCrownHeistMapPlay()) {
/* Minigame-2 (Last Light): ใช้ cyber HUD + DOM overlay แล้ว — ไม่วาด debug text (คะแนน · ชน -10 · ขอบซ้ายตาย) บน canvas
(เดิมโผล่มุมซ้ายบนทับ SCORE label เวลา useCyberPlayHud() = false ใน preview embed) */
} else {
ctx.fillText('พรมแดงสุดท้าย | คะแนน: ' + (me.gauntletScore || 0) + ' (ข้าม 1 ชิ้น +1) · สูงสุด 6 คน', 10, 24);
ctx.font = '12px sans-serif';
ctx.fillStyle = '#c0caf5';
ctx.fillText('Space / W / ↑ = กระโดด · เลน + เลเซอร์ · ข้ามสำเร็จ → ขวา 1 + คะแนน · ชน → ซ้าย 1', 10, 42);
}
ctx.fillStyle = '#e0af68';
if (!(isGauntletCrownHeistMapPlay() && gauntletCrownRunwayBgDrawActivePlay())) {
if (gauntletEndsAtMs != null && Number.isFinite(gauntletEndsAtMs)) {
const rem = Math.max(0, Math.ceil((gauntletEndsAtMs - serverNow()) / 1000));
const mm = Math.floor(rem / 60);
const ss = rem % 60;
const clock = `${mm}:${String(ss).padStart(2, '0')}`;
ctx.fillText(`เหลือเวลา ${clock} · Time left ${clock}`, 10, 60);
} else if (gauntletRuntimeTimeLimitSec > 0) {
ctx.fillText('เวลา: กำลังซิงก์จากเซิร์ฟเวอร์... · Syncing timer...', 10, 60);
} else {
ctx.fillText('เวลา: ไม่จำกัด · No time limit (ตั้งได้ที่ Admin → เวลาเกม)', 10, 60);
}
}
}
if (isStack() && stackMini) {
if (playBotsEnabled()) {
if (!playHideTopChrome()) {
ctx.fillStyle = 'rgba(125, 220, 255, 0.9)';
ctx.font = '600 12px ui-sans-serif, system-ui, sans-serif';
ctx.textAlign = 'left';
ctx.fillText('Stack · shared tower · Space / click = release on your turn', 10, 22);
}
/* Tower mnn93hpi: แผงขวา (ชีวิตทีม + อวตาร์) วาดบน canvas — ต้องวาดแม้ซ่อนแถบห้องบน */
if (!playHideTopChrome() || (isStackTowerMissionUiMapPlay() && useCyberPlayHud())) {
drawStackPreviewCyberHud(ctx, canvas.width, canvas.height);
}
} else {
ctx.fillStyle = '#7dcfff';
ctx.font = 'bold 15px sans-serif';
ctx.textAlign = 'left';
ctx.fillText('Stack | คะแนน ' + stackMini.score + ' · ชีวิต ' + stackMini.lives + ' · combo x' + (stackMini.combo || 0), 10, 24);
ctx.font = '12px sans-serif';
ctx.fillStyle = '#c0caf5';
ctx.fillText('Space / คลิก = ปล่อย', 10, 44);
}
}
if (isQuiz() || isQuizCarry() || isQuizBattle()) {
syncPlayQuizMapPanel();
syncQuizCarryEmbedQuestionStrip();
}
/* timeup ต้องซิงก์ทุกเฟรมแม้จบเซสชัน — อย่าให้อยู่ในเงื่อนไขด้านบนอย่างเดียว */
syncQuizCarryTimeupDeskLayerPosition();
if (playBotsEnabled() && mapData && !useCyberPlayHud()) {
const human = countPlayHumans();
const bots = [...others.keys()].filter(isPreviewBotId).length;
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.fillStyle = 'rgba(26,27,38,0.78)';
const hudW = isStack() ? Math.min(canvas.width - 12, 520) : Math.min(canvas.width - 12, 320);
ctx.fillRect(6, canvas.height - 38, hudW, 30);
ctx.fillStyle = '#a9b1d6';
ctx.font = '12px sans-serif';
ctx.textAlign = 'left';
const botTarget = playBotTargetHeadcount();
let line = detectiveCaseFillBots
? ('คดีสืบสวน: คนจริง ' + human + ' + บอท ' + bots + ' (เป้า ' + botTarget + ' คน)')
: ('ทดสอบ: คนจริง ' + human + ' + บอท ' + bots + ' (เป้า ' + botTarget + ' คน)');
if (isStack()) {
line += ' · ตึกร่วม + HUD ซ้าย/ขวา';
}
ctx.fillText(line, 12, canvas.height - 18);
ctx.restore();
}
if (isSpaceShooter()) {
drawSpaceShooterCombatLayer(ctx, worldToScreen, zDraw, timeMs);
}
if (isBalloonBoss()) {
drawBalloonBossCombatLayer(ctx, worldToScreen, zDraw, timeMs);
}
if (isQuizCarry()) {
drawQuizCarryEmbedCountdownHighlight(ctx, worldToScreen, zDraw, timeMs);
}
if (quizCarryEmbedMissionFlowActive()
&& (quizCarryEmbedCountdownEndAt > Date.now() || quizCarryEmbedPreOptionCountdownEndAt > Date.now())) {
syncQuizCarryEmbedCountdownLayout();
}
drawQuizTfScorePopupsLayer(ctx, worldToScreen, zDraw, timeMs);
syncPlayCyberHud();
syncQuizQuestionMissionJoystickPlay();
syncQuizCarryGrabButton();
syncGauntletCrownJumpButton();
syncStackTowerDropButtonPlay();
syncStackTowerMissionDomHudPlay();
syncSpaceShooterLifeDomHudPlay();
syncQuizBattleHudPlay();
}
document.addEventListener('keydown', (e) => {
/* Card 3 Ban — ผู้ถูกแบนรอบนี้คุมตัวละครไม่ได้: บล็อกคีย์เกมทั้งหมด (ยังพิมพ์แชตได้) */
if (playBannedSpectator && !isChatFocused()) {
if (isMovementKey(e.code) || ['Space', 'Enter', 'NumpadEnter', 'KeyF'].includes(e.code)) e.preventDefault();
return;
}
/* Test Mode shortcut: Ctrl+Q = ตอบถูกใน special quiz (server เติมคำตอบให้) */
if (e.ctrlKey && (e.code === 'KeyQ' || e.key === 'q' || e.key === 'Q')) {
if (specialQuizActiveQuestion && !specialQuizAnswered && __isTestModeOnPlay()) {
e.preventDefault();
specialQuizAnswered = true;
const status = document.getElementById('sq-ov-status');
if (status) status.textContent = '[Test] ส่งคำตอบที่ถูกอัตโนมัติ — รอผู้เล่นคนอื่น...';
if (specialQuizSelfId()) markSpecialQuizMemberAnswered(specialQuizSelfId());
const choicesEl = document.getElementById('sq-ov-choices');
if (choicesEl) Array.prototype.forEach.call(choicesEl.children, function (b) { b.disabled = true; });
try { socket.emit('special-quiz-answer', { debugCorrect: true }, function () {}); } catch (eQ) { /* ignore */ }
return;
}
}
if (isMovementKey(e.code) && isChatFocused()) return;
if (previewMode && editorEmbedReturn && mapData && !isChatFocused() && !isQuizQuestionMissionHudActivePlay() && !isStackTowerEmbedZoomLockedPlay()) {
if (e.code === 'BracketLeft' || e.code === 'Minus' || e.code === 'NumpadSubtract') {
e.preventDefault();
playEmbedUserZoomMul = Math.max(PLAY_EMBED_USER_ZOOM_MIN, playEmbedUserZoomMul / PLAY_EMBED_ZOOM_STEP_KEY);
draw();
return;
}
if (
e.code === 'BracketRight'
|| e.code === 'NumpadAdd'
|| (e.code === 'Equal' && e.shiftKey)
) {
e.preventDefault();
playEmbedUserZoomMul = Math.min(PLAY_EMBED_USER_ZOOM_MAX, playEmbedUserZoomMul * PLAY_EMBED_ZOOM_STEP_KEY);
draw();
return;
}
}
if (isSpaceShooter() && mapData && !isChatFocused() && isSpaceShooterMissionPregameBlockingPlay()) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
}
return;
}
if (isQuiz() && mapData && !isChatFocused() && isQuizQuestionMissionPregameBlockingPlay()) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
}
return;
}
if (isStack() && mapData && !isChatFocused() && isStackTowerMissionPregameBlockingPlay()) {
if (['Space', 'Enter', 'NumpadEnter', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
}
return;
}
if (isBalloonBoss() && isMegaVirusMissionShellMapPlay() && isGauntletCrownPregameBlockingPlay() && mapData && !isChatFocused()) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
}
return;
}
if ((isSpaceShooter() || isBalloonBoss()) && mapData && !isChatFocused()) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
}
}
if (isStack() && mapData && !isChatFocused()) {
if (e.code === 'Space' || e.code === 'Enter' || e.code === 'NumpadEnter') {
e.preventDefault();
tryHumanStackDrop();
return;
}
if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
return;
}
}
if (isGauntlet() && mapData && !isChatFocused()) {
if (e.code === 'Space' || e.code === 'ArrowUp' || e.code === 'KeyW') {
e.preventDefault();
tryRequestGauntletJumpPlay();
return;
}
if (['ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) {
e.preventDefault();
return;
}
}
if (isJumpSurvive() && mapData && !isChatFocused()) {
if (isJumpSurviveMissionPregameBlockingPlay()) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) e.preventDefault();
return;
}
if (jumpSurviveEliminated) {
if (['Space', 'ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'KeyW', 'KeyA', 'KeyS', 'KeyD'].includes(e.code)) e.preventDefault();
return;
}
if (e.code === 'Space' || e.code === 'ArrowUp' || e.code === 'KeyW') {
e.preventDefault();
if (!e.repeat) jumpSurviveJumpQueued = true;
return;
}
if (e.code === 'ArrowDown' || e.code === 'KeyS') {
e.preventDefault();
return;
}
}
if (isQuizBattle() && mapData && !isChatFocused()) {
if (e.code === 'KeyE') {
e.preventDefault();
if (!e.repeat && myId != null) tryOpenQuizBattleFromKey();
return;
}
}
if (isQuizCarry() && mapData && !isChatFocused()) {
if (e.code === 'KeyF') {
e.preventDefault();
if (!e.repeat && myId != null) tryQuizCarryInteractionForPlayer(myId, me.x, me.y, { fromKey: true });
return;
}
}
keys[e.code] = true;
keys[e.key] = true;
if (['ArrowUp','ArrowDown','ArrowLeft','ArrowRight'].includes(e.code)) e.preventDefault();
if (isFrogger() && mapData && !isChatFocused()) {
const now = Date.now();
if (now - lastFroggerKey < 280) return;
let dx = 0, dy = 0;
if (e.code === 'ArrowUp' || e.code === 'KeyW') { dy = -1; me.direction = 'up'; }
else if (e.code === 'ArrowDown' || e.code === 'KeyS') { dy = 1; me.direction = 'down'; }
else if (e.code === 'ArrowLeft' || e.code === 'KeyA') { dx = -1; me.direction = 'left'; }
else if (e.code === 'ArrowRight' || e.code === 'KeyD') { dx = 1; me.direction = 'right'; }
if (dx !== 0 || dy !== 0) {
const nx = Math.round(me.x) + dx, ny = Math.round(me.y) + dy;
if (nx >= 0 && nx < mapData.width && ny >= 0 && ny < mapData.height) {
const row = mapData.objects && mapData.objects[ny];
if (!row || row[nx] !== 1) {
me.x = nx; me.y = ny;
lastFroggerKey = now;
socket.emit('move', { x: me.x, y: me.y, direction: me.direction });
const lane = getLane(Math.floor(me.y));
if (lane && lane.type === 'goal') { froggerScore++; respawnFrogger(); }
else if (checkFroggerCollision()) respawnFrogger();
}
}
}
}
});
document.addEventListener('keyup', (e) => { keys[e.code] = false; keys[e.key] = false; });
let lastSend = 0;
/* payload move มาตรฐาน — quiz_carry แนบ quizCarryHeld เพื่อให้คนอื่นเห็นว่าเราถืออะไร */
function buildPlayMovePayload() {
const mv = { x: me.x, y: me.y, direction: me.direction };
if (isQuizCarry()) mv.quizCarryHeld = (me.quizCarryHeld == null ? null : me.quizCarryHeld);
return mv;
}
function tick() {
if (!mapData) { requestAnimationFrame(tick); return; }
/* คำถามพิเศษเปิดอยู่ — หยุดเกมทุกอย่าง (input/sim/timer) เห็นแต่ภาพค้างไว้
ดันเวลาทุกตัวไปข้างหน้าเท่า delta ทุกเฟรม → countdown ที่แสดงหยุดนิ่งจริง */
if (specialQuizFreeze) {
tickSpecialQuizFreezeShift();
if (me) me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
if (isStack()) {
if (isStackTowerEmbedZoomLockedPlay()) {
playEmbedUserZoomMul = PLAY_EMBED_STACK_TOWER_FIXED_ZOOM_MUL;
}
const nowStBg = performance.now();
const dtStBg = Math.min(0.06, (nowStBg - lastStackTowerScrollBgTickMs) / 1000);
lastStackTowerScrollBgTickMs = nowStBg;
tickStackTowerScrollBg(dtStBg);
if (isStackTowerMissionPregameBlockingPlay()) {
updateStackTowerSwingYForStripGapPlay();
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
stackTickFrame();
updateStackTowerSwingYForStripGapPlay();
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
if (isJumpSurvive()) {
if (isJumpSurviveMissionPregameBlockingPlay()) {
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
jumpSurviveTickFrame();
draw();
requestAnimationFrame(tick);
return;
}
if (isQuiz() && isQuizQuestionMissionUiMapPlay() && isQuizQuestionMissionPregameBlockingPlay()) {
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
if (isSpaceShooter()) {
if (isSpaceShooterMissionPregameBlockingPlay()) {
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
spaceShooterTickFrame();
draw();
requestAnimationFrame(tick);
return;
}
if (isBalloonBoss()) {
balloonBossTickFrame();
draw();
requestAnimationFrame(tick);
return;
}
if (isFrogger()) {
if (checkFroggerCollision()) respawnFrogger();
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
if (isGauntlet()) {
{
const nowBg = performance.now();
const dtBg = Math.min(0.06, lastGauntletCrownRunwayBgTickMs ? (nowBg - lastGauntletCrownRunwayBgTickMs) / 1000 : 0.016);
lastGauntletCrownRunwayBgTickMs = nowBg;
tickGauntletCrownRunwayBgPlay(dtBg);
}
if (isGauntletCrownPregameBlockingPlay()) {
me.isWalking = false;
draw();
requestAnimationFrame(tick);
return;
}
me.isWalking = (isGauntletCrownHeistMapPlay() && gauntletCrownPregamePhase === 'live' && !me.gauntletEliminated && gauntletCrownRunwayAvatarRunAllowedPlay()) || meGauntletJumpTicks > 0;
const stepGauntletJumpVis = (vis, tgt) => {
const t = Number(tgt) || 0;
let v = Number(vis) || 0;
const d = t - v;
const k = d < 0 ? 0.68 : 0.4;
return v + d * k;
};
meGauntletJumpVis = stepGauntletJumpVis(meGauntletJumpVis, meGauntletJumpTicks);
const mp = lerpGauntletEntityPos(me.x, me.y, me.tx, me.ty);
me.x = mp.nx;
me.y = mp.ny;
others.forEach((o) => {
const op = lerpGauntletEntityPos(o.x, o.y, o.tx, o.ty);
o.x = op.nx;
o.y = op.ny;
if (o.gauntletJumpVis == null) o.gauntletJumpVis = o.gauntletJumpTicks || 0;
o.gauntletJumpVis = stepGauntletJumpVis(o.gauntletJumpVis, o.gauntletJumpTicks || 0);
});
clampPlayEntityFootprintToMap(me, mapData);
others.forEach((o) => {
if (o) clampPlayEntityFootprintToMap(o, mapData);
});
let zGa = zoom;
if (previewMode && editorEmbedReturn && mapData) zGa *= playEmbedUserZoomMul;
const gCam = getGauntletCrownHeistGroupCameraCenterPxPlay(tileSize, canvas.width, canvas.height, zGa);
if (gCam) maybeEliminateGauntletPreviewBotsTailOffCameraPlay(gCam.px, gCam.py, zGa);
draw();
requestAnimationFrame(tick);
return;
}
/* บอท preview ขยับที่ o.x/o.y โดยตรง — ห้าม LERP กับ tx/ty เพราะ stepPreviewBots เคยตั้ง tx=ก่อนเดิน ทำให้โดนดึงถอย ~20%/เฟรม กระตุกและแทบไม่ไป */
others.forEach((o, id) => {
/* host เดินบอทเองตรงๆ (o.x/o.y) → ข้าม lerp; แต่ client อื่นต้อง lerp ตามตำแหน่งที่ host ส่งมา (o.tx/o.ty) */
if (playBotsEnabled() && isPreviewBotId(id) && isMePlayHost()) return;
/* MG4 (quiz_carry) + MG1 (quiz mng8a80o) บอทเดินต่อเนื่องเร็ว → non-host lerp 0.2 จะตามหลัง host ~1-2 ช่อง ("เดินไม่ตรงกัน")
เร่ง lerp เฉพาะบอท quiz/quiz_carry ให้ตามตำแหน่ง host ทันขึ้น (ไม่แตะเกมอื่น/ผู้เล่นจริง) */
const lerpF = (isPreviewBotId(id) && (isQuizCarry() || isQuiz())) ? 0.5 : LERP;
if (o.tx != null) o.x += (o.tx - o.x) * lerpF;
if (o.ty != null) o.y += (o.ty - o.y) * lerpF;
});
tickQuizCarryEmbedCountdown();
tickQuizCarryRoundTimers();
updateQuizCarryCarryPhaseHud();
stepPreviewBots();
if (isChatFocused()) {
me.isWalking = false;
enforceQuizBattleLaneOnMePlay();
enforceQuizBattleLaneOnPeersPlay();
draw();
requestAnimationFrame(tick);
return;
}
if (isQuizCarryEmbedLobbyBlockingMovement() || isQuizCarryEmbedCountdownBlockingMovement()) {
me.isWalking = false;
playPath = [];
enforceQuizBattleLaneOnMePlay();
draw();
requestAnimationFrame(tick);
return;
}
const w = mapData.width || 20, h = mapData.height || 15;
let accX = 0, accY = 0;
let usePath = false;
const keyPressed = keys['ArrowUp'] || keys['KeyW'] || keys['ArrowDown'] || keys['KeyS'] || keys['ArrowLeft'] || keys['KeyA'] || keys['ArrowRight'] || keys['KeyD'];
if (playPath.length > 0 && keyPressed) playPath = [];
if (playPath.length > 0) {
const way = playPath[0];
const dx = way.x - me.x, dy = way.y - me.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist <= PATH_ARRIVE_THRESH) {
playPath.shift();
/* ข้าม waypoint ที่ซ้ำตำแหน่ง — กัน acc=0 ทั้งที่ยังมี path (เดินขึ้น/ลงแล้วแอนิเมชันค้าง) */
while (playPath.length > 0) {
const w2 = playPath[0];
const ux = w2.x - me.x, uy = w2.y - me.y;
if (Math.sqrt(ux * ux + uy * uy) > PATH_ARRIVE_THRESH) break;
playPath.shift();
}
if (playPath.length === 0) {
me.isWalking = false;
clampPlayEntityFootprintToMap(me, mapData);
enforceQuizBattleLaneOnMePlay();
const t = Date.now();
if (t - lastSend > 80) { lastSend = t; socket.emit('move', buildPlayMovePayload()); }
maybeAutoOpenQuizBattle();
draw();
requestAnimationFrame(tick);
return;
}
usePath = true;
const next = playPath[0];
accX = next.x - me.x;
accY = next.y - me.y;
} else {
usePath = true;
accX = dx;
accY = dy;
}
if (usePath && (accX !== 0 || accY !== 0)) {
if (Math.abs(accY) > Math.abs(accX)) me.direction = accY > 0 ? 'down' : 'up';
else me.direction = accX > 0 ? 'right' : 'left';
}
}
if (!usePath) {
let kx = 0;
let ky = 0;
if (keys['ArrowLeft'] || keys['KeyA']) kx -= 1;
if (keys['ArrowRight'] || keys['KeyD']) kx += 1;
if (keys['ArrowUp'] || keys['KeyW']) ky -= 1;
if (keys['ArrowDown'] || keys['KeyS']) ky += 1;
let jx = 0;
let jy = 0;
if (isQuizQuestionMissionHudActivePlay()) {
jx = quizQuestionMissionJoyVecX;
jy = quizQuestionMissionJoyVecY;
}
accX = kx + jx;
accY = ky + jy;
if (accX !== 0 || accY !== 0) {
if (Math.abs(accY) > Math.abs(accX)) me.direction = accY > 0 ? 'down' : 'up';
else if (accX !== 0) me.direction = accX > 0 ? 'right' : 'left';
}
}
const preWalkX = me.x, preWalkY = me.y;
if (accX !== 0 || accY !== 0) {
const len = Math.sqrt(accX * accX + accY * accY) || 1;
const step = Math.min(moveSpeedTilesThisFrameForWalk(), len);
const tox = me.x + (accX / len) * step;
const toy = me.y + (accY / len) * step;
const pathStrict = isQuizBattle() && quizBattlePathModeActive(mapData);
if (pathStrict) {
const moved = quizBattleTryStepMovePlay(me.x, me.y, tox, toy, (nx, ny, ox, oy) => canWalkLikeLobby(nx, ny, ox, oy));
me.x = moved.x;
me.y = moved.y;
} else if (canWalkLikeLobby(tox, toy, me.x, me.y)) {
me.x = tox;
me.y = toy;
} else {
if (canWalkLikeLobby(tox, me.y, me.x, me.y)) {
me.x = tox;
} else if (canWalkLikeLobby(me.x, toy, me.x, me.y)) {
me.y = toy;
}
}
}
clampPlayEntityFootprintToMap(me, mapData);
enforceQuizBattleLaneOnMePlay();
enforceQuizBattleLaneOnPeersPlay();
const movedThisTick = Math.abs(me.x - preWalkX) > 1e-5 || Math.abs(me.y - preWalkY) > 1e-5;
me.isWalking = !!(accX !== 0 || accY !== 0) || playPath.length > 0 || movedThisTick;
const now = Date.now();
if (now - lastSend > 80) { lastSend = now; socket.emit('move', buildPlayMovePayload()); }
maybeAutoOpenQuizBattle();
draw();
requestAnimationFrame(tick);
}
const chatForm = document.getElementById('chat-form');
if (chatForm) {
chatForm.addEventListener('submit', (e) => {
e.preventDefault();
const input = document.getElementById('chat-input');
const text = (input && input.value || '').trim();
if (text) { socket.emit('chat', text); if (input) input.value = ''; }
});
}
document.getElementById('btn-leave').addEventListener('click', () => {
socket.emit('leave-space');
const mid = params.get('map');
if (previewMode && mid) {
var edQ = '?id=' + encodeURIComponent(mid) + (editorEmbedReturn ? '&embed=1' : '');
window.location.replace(BASE + '/editor.html' + edQ);
} else {
window.location.replace(playDesignMainMenuHref());
}
});
(function wireQuizBattleHudButtons() {
/* EXIT → ออกห้อง กลับหน้าเลือกห้อง Quiz Battle */
const exitBtn = document.getElementById('qb-hud-exit');
if (exitBtn) {
exitBtn.addEventListener('click', () => {
try { saveQuizBattleProgress(); } catch (e) { /* ignore */ }
try { socket.emit('leave-space'); } catch (e) { /* ignore */ }
let href = '../Quiz-Battle/';
try { if (typeof appPath === 'function') href = appPath('/Quiz-Battle/'); } catch (e2) { /* ignore */ }
window.location.href = href;
});
}
/* MY RESULT → popup ผลตอบของฉัน */
const myResultBtn = document.getElementById('qb-hud-myresult');
if (myResultBtn) myResultBtn.addEventListener('click', function () { openQuizBattleMyResult(); });
/* RANKING → popup อันดับ (global leaderboard) */
const rankingBtn = document.getElementById('qb-hud-ranking');
if (rankingBtn) rankingBtn.addEventListener('click', function () { openQuizBattleRanking(); });
/* ZOOM เข้า/ออก ในฉาก */
const applyQbZoom = function (mul) {
quizBattleUserZoomMul = Math.max(PLAY_EMBED_USER_ZOOM_MIN, Math.min(PLAY_EMBED_USER_ZOOM_MAX, quizBattleUserZoomMul * mul));
try { draw(); } catch (e) { /* ignore */ }
};
const zoomInBtn = document.getElementById('qb-hud-zoom-in');
if (zoomInBtn) zoomInBtn.addEventListener('click', function () { applyQbZoom(1.2); });
const zoomOutBtn = document.getElementById('qb-hud-zoom-out');
if (zoomOutBtn) zoomOutBtn.addEventListener('click', function () { applyQbZoom(1 / 1.2); });
/* ปิด popup: ปุ่ม X / backdrop (data-qb-close) */
['qb-myresult-popup', 'qb-ranking-popup', 'qb-completed-popup'].forEach(function (pid) {
const pop = document.getElementById(pid);
if (!pop) return;
pop.addEventListener('click', function (e) {
const t = e.target;
if (t && t.getAttribute && t.getAttribute('data-qb-close')) {
closeQuizBattlePopup(t.getAttribute('data-qb-close'));
}
});
});
document.addEventListener('keydown', function (e) {
if (e.key === 'Escape') { closeQuizBattlePopup('myresult'); closeQuizBattlePopup('ranking'); closeQuizBattlePopup('completed'); }
});
})();
(function wireQuizBattleMcqModal() {
const ov = document.getElementById('quiz-battle-mcq-overlay');
if (!ov) return;
ov.addEventListener('click', (e) => {
const t = e.target;
if (!t) return;
const choice = t.closest ? t.closest('.quiz-battle-choice') : null;
if (choice) {
const idx = parseInt(choice.getAttribute('data-idx'), 10);
if (Number.isFinite(idx) && idx >= 0 && idx <= 2) trySubmitQuizBattleChoice(idx);
return;
}
if (t.id === 'quiz-battle-mcq-close') {
quizBattleModalCompId = null;
hideQuizBattleMcqModal();
return;
}
if (t.classList && t.classList.contains('quiz-battle-mcq-backdrop')) {
quizBattleModalCompId = null;
hideQuizBattleMcqModal();
}
});
})();
(function wireQuizCarryGrabButton() {
const btn = document.getElementById('quiz-carry-grab-btn');
if (!btn) return;
btn.addEventListener('click', (ev) => {
if (!isQuizCarry() || !mapData || isChatFocused()) return;
if (!btn.classList.contains('quiz-carry-grab-btn--active')) return;
ev.preventDefault();
if (myId == null) return;
tryQuizCarryInteractionForPlayer(myId, me.x, me.y, { fromKey: true });
});
})();
(function wireGauntletCrownJumpButton() {
const btn = document.getElementById('gauntlet-crown-jump-btn');
if (!btn) return;
btn.addEventListener('click', (ev) => {
ev.preventDefault();
if (isChatFocused()) return;
/* MG5 jumper: click = queue jump (mirror keyboard Space/W/↑) */
if (mapData && isJumpSurviveMissionHudActivePlay()) { jumpSurviveJumpQueued = true; return; }
/* MG7 mega_virus: click ปุ่ม SHOOT = ยิง 1 นัด (mirror Space) */
if (mapData && isMegaVirusMissionShellMapPlay()) { balloonBossFireBtnQueued = true; return; }
if (!mapData || !isGauntlet()) return;
tryRequestGauntletJumpPlay();
});
})();
(function wireStackTowerDropButton() {
const btn = document.getElementById('stack-tower-drop-btn');
if (!btn) return;
btn.addEventListener('click', (ev) => {
ev.preventDefault();
if (!mapData || !isStack() || isChatFocused()) return;
if (!btn.classList.contains('stack-tower-drop-btn--active')) return;
tryHumanStackDrop();
});
})();
(function wireQuizQuestionMissionJoystick() {
const base = document.getElementById('quiz-q-mission-joystick-base');
const bg = document.getElementById('quiz-q-mission-joystick-bg');
const knobImg = document.getElementById('quiz-q-mission-joystick-knob-img');
if (!base) return;
if (bg) {
bg.src = questionMissionAssetUrl('btn-joystick-1.png');
bg.dataset.joySkin = 'question';
bg.onerror = function () {
this.onerror = null;
this.removeAttribute('src');
};
}
if (knobImg) {
knobImg.src = questionMissionAssetUrl('btn-joystick-2.png');
knobImg.dataset.joySkin = 'question';
knobImg.onerror = function () {
this.onerror = null;
this.removeAttribute('src');
};
}
function endJoy(e) {
if (quizQuestionMissionJoyPointerId == null || e.pointerId !== quizQuestionMissionJoyPointerId) return;
try {
base.releasePointerCapture(e.pointerId);
} catch (_err) { /* ignore */ }
quizQuestionMissionJoyPointerId = null;
quizQuestionMissionJoystickResetVisual();
}
base.addEventListener('pointerdown', (e) => {
if (!(isQuizQuestionMissionHudActivePlay() || isJumpSurviveMissionHudActivePlay()) || isChatFocused()) return;
if (e.button != null && e.button !== 0) return;
e.preventDefault();
try {
base.setPointerCapture(e.pointerId);
} catch (_err) { /* ignore */ }
quizQuestionMissionJoyPointerId = e.pointerId;
quizQuestionMissionJoystickUpdateFromClientXY(e.clientX, e.clientY);
});
base.addEventListener('pointermove', (e) => {
if (quizQuestionMissionJoyPointerId == null || e.pointerId !== quizQuestionMissionJoyPointerId) return;
e.preventDefault();
quizQuestionMissionJoystickUpdateFromClientXY(e.clientX, e.clientY);
});
base.addEventListener('pointerup', endJoy);
base.addEventListener('pointercancel', endJoy);
base.addEventListener('lostpointercapture', (e) => {
if (quizQuestionMissionJoyPointerId == null || e.pointerId !== quizQuestionMissionJoyPointerId) return;
quizQuestionMissionJoyPointerId = null;
quizQuestionMissionJoystickResetVisual();
});
})();
(function wireGauntletCrownHowtoPrimary() {
function onHowtoPrimaryClick() {
if (isJumpSurviveMissionUiMapPlay()) {
if (jumpSurviveMissionPhase !== 'howto') return;
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
/* เริ่มเองได้เฉพาะ offline/พรีวิว — ห้องจริงต้องผ่าน server (กัน host เริ่มคนเดียวก่อน client พร้อม) */
if (totPlayers === 1 && (previewMode || !socket || !socket.connected)) {
if (!(humans.length === 1 || isMePlayHost())) return;
beginJumpSurviveMissionCountdownThenRun();
return;
}
if (!isMePlayHost()) {
if (myId == null) return;
const sid = String(myId);
const next = !gauntletCrownLobbyReadyMap[sid];
gauntletCrownLobbyReadyMap[sid] = next;
updateJumpSurviveMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: next });
return;
}
if (myId == null) return;
const humansReady = gauntletCrownAllReadyPlay();
if (humansReady) {
socket.emit('gauntlet-crown-lobby-start', {}, (r) => { if (r && r.ok === false) showCrownStartBlockedNoticePlay(r); });
return;
}
const sidH = String(myId);
const nextH = !gauntletCrownLobbyReadyMap[sidH];
gauntletCrownLobbyReadyMap[sidH] = nextH;
updateJumpSurviveMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextH });
return;
}
if (isSpaceShooterMissionUiMapPlay()) {
if (spaceShooterMissionPhase !== 'howto') return;
const humansSs = quizCarryPregameHumanIds();
const totPlayersSs = Math.max(1, quizCarryPregameTotalPlayers());
/* เริ่มเองได้เฉพาะ offline/พรีวิว — ห้องจริงต้องผ่าน server (กัน host เริ่มคนเดียวก่อน client พร้อม) */
if (totPlayersSs === 1 && (previewMode || !socket || !socket.connected)) {
if (!(humansSs.length === 1 || isMePlayHost())) return;
beginSpaceShooterMissionCountdownThenRun();
return;
}
if (!isMePlayHost()) {
if (myId == null) return;
const sidSs = String(myId);
const nextSs = !gauntletCrownLobbyReadyMap[sidSs];
gauntletCrownLobbyReadyMap[sidSs] = nextSs;
updateSpaceShooterMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextSs });
return;
}
if (myId == null) return;
const humansReadySs = gauntletCrownAllReadyPlay();
if (humansReadySs) {
socket.emit('gauntlet-crown-lobby-start', {}, (r) => { if (r && r.ok === false) showCrownStartBlockedNoticePlay(r); });
return;
}
const sidHostSs = String(myId);
const nextHostSs = !gauntletCrownLobbyReadyMap[sidHostSs];
gauntletCrownLobbyReadyMap[sidHostSs] = nextHostSs;
updateSpaceShooterMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextHostSs });
return;
}
if (isQuizQuestionMissionUiMapPlay()) {
if (quizQuestionMissionPhase !== 'howto') return;
const humans = quizCarryPregameHumanIds();
const totPlayers = Math.max(1, quizCarryPregameTotalPlayers());
/* เริ่มเองได้เฉพาะ offline/พรีวิว — ห้องจริงต้องผ่าน server (กัน host เริ่มคนเดียวก่อน client พร้อม) */
if (totPlayers === 1 && (previewMode || !socket || !socket.connected)) {
beginQuizQuestionMissionCountdownThenRun();
return;
}
if (!isMePlayHost()) {
if (myId == null) return;
const sid = String(myId);
const next = !gauntletCrownLobbyReadyMap[sid];
gauntletCrownLobbyReadyMap[sid] = next;
updateQuizQuestionMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: next });
return;
}
if (myId == null) return;
const humansReady = gauntletCrownAllReadyPlay();
if (humansReady) {
socket.emit('gauntlet-crown-lobby-start', {}, (r) => { if (r && r.ok === false) showCrownStartBlockedNoticePlay(r); });
return;
}
const sidH = String(myId);
const nextH = !gauntletCrownLobbyReadyMap[sidH];
gauntletCrownLobbyReadyMap[sidH] = nextH;
updateQuizQuestionMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextH });
return;
}
if (isStackTowerMissionUiMapPlay()) {
if (stackTowerMissionPhase !== 'howto') return;
const humansSt = quizCarryPregameHumanIds();
const totPlayersSt = Math.max(1, quizCarryPregameTotalPlayers());
/* เริ่มเองได้เฉพาะ offline/พรีวิว — ห้องจริงต้องผ่าน server (กัน host เริ่มคนเดียวก่อน client พร้อม) */
if (totPlayersSt === 1 && (previewMode || !socket || !socket.connected)) {
if (!(humansSt.length === 1 || isMePlayHost())) return;
beginStackTowerMissionCountdownThenRun();
return;
}
if (!isMePlayHost()) {
if (myId == null) return;
const sidSt = String(myId);
const nextSt = !gauntletCrownLobbyReadyMap[sidSt];
gauntletCrownLobbyReadyMap[sidSt] = nextSt;
updateStackTowerMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextSt });
return;
}
if (myId == null) return;
const humansReadySt = gauntletCrownAllReadyPlay();
if (humansReadySt) {
socket.emit('gauntlet-crown-lobby-start', {}, (r) => { if (r && r.ok === false) showCrownStartBlockedNoticePlay(r); });
return;
}
const sidHostSt = String(myId);
const nextHostSt = !gauntletCrownLobbyReadyMap[sidHostSt];
gauntletCrownLobbyReadyMap[sidHostSt] = nextHostSt;
updateStackTowerMissionHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextHostSt });
return;
}
if (!usesCrownLobbyShellPlay()) return;
if (gauntletCrownPregamePhase !== 'howto') return;
if (myId == null) return;
/* guest (client) ต้องกด Ready เองได้ด้วย — เดิม block นี้ return ทันทีถ้าไม่ใช่ host
ทำให้ MG2/MG7 (balloon_boss) client กด Ready ไม่ได้ → host start ไม่ได้ */
if (!isMePlayHost()) {
const sidG = String(myId);
const nextG = !gauntletCrownLobbyReadyMap[sidG];
gauntletCrownLobbyReadyMap[sidG] = nextG;
updateGauntletCrownHowtoHud();
if (socket && socket.connected) socket.emit('gauntlet-crown-lobby-ready', { ready: nextG });
return;
}
const humans = quizCarryPregameHumanIds();
const humansReady = gauntletCrownAllReadyPlay();
if (humansReady) {
/* เริ่มเองได้เฉพาะ offline/พรีวิว — ห้องจริงต้องผ่าน server (กัน host เริ่มคนเดียวก่อน client พร้อม) */
if (humans.length === 1 && isMePlayHost() && (previewMode || !socket || !socket.connected)) {
beginGauntletCrownCountdownThenRun();
return;
}
socket.emit('gauntlet-crown-lobby-start', {}, (r) => {
if (r && r.ok === false) showCrownStartBlockedNoticePlay(r);
});
return;
}
const sid = String(myId);
const next = !gauntletCrownLobbyReadyMap[sid];
gauntletCrownLobbyReadyMap[sid] = next;
updateGauntletCrownHowtoHud();
socket.emit('gauntlet-crown-lobby-ready', { ready: next });
}
['btn-gch-ready', 'btn-gch-ready-mg2'].forEach((id) => {
const btn = document.getElementById(id);
if (btn) btn.addEventListener('click', onHowtoPrimaryClick);
});
})();
(function wireQuizCarryPregameOverlay() {
const primary = document.getElementById('quiz-carry-pregame-primary');
if (!primary) return;
primary.addEventListener('click', () => {
if (!quizCarryPregameActive || myId == null) return;
const humans = quizCarryPregameHumanIds();
const humansReady = quizCarryAllReadyPlay();
if (humansReady) {
/* ทุกคนพร้อมแล้ว → เฉพาะ host กด START */
if (!isMePlayHost()) return;
/* เฉพาะ offline/พรีวิวที่ไม่ได้ต่อเซิร์ฟเวอร์เท่านั้นที่เริ่มได้เลย — ห้องจริงต้องผ่าน server
(กัน host เริ่มคนเดียวทิ้ง client ตอน others ยังว่าง) */
if ((!socket || !socket.connected) && humans.length === 1) {
endQuizCarryEmbedPregameAndStart();
return;
}
socket.emit('quiz-carry-lobby-start', {}, (r) => {
if (!r || !r.ok) showQuizCarryToast((r && r.error) || 'START ไม่ได้', false);
});
return;
}
/* READY phase: ทุกคน (รวม client) กดสลับสถานะ Ready ของตัวเองได้ */
const sid = String(myId);
const next = !quizCarryLobbyReadyMap[sid];
quizCarryLobbyReadyMap[sid] = next;
updateQuizCarryPregameHud();
if (socket && socket.connected) socket.emit('quiz-carry-lobby-ready', { ready: next });
});
})();
window.addEventListener('beforeunload', () => { try { saveQuizBattleProgress(); } catch (e) { /* ignore */ } socket.emit('leave-space'); });
window.addEventListener('resize', () => {
if (!mapData || !canvas) return;
resizeCanvas();
draw();
});
/** แคนวาส flex ขยายทีหลัง (จอใหญ่ / editor iframe) — ResizeObserver จับได้ดีกว่า resize อย่างเดียว */
(function setupPlayCanvasStackResizeObserver() {
const stack = document.getElementById('play-canvas-stack');
if (!stack || typeof ResizeObserver === 'undefined') return;
let roRaf = null;
const run = () => {
roRaf = null;
if (!mapData || !canvas) return;
resizeCanvas();
draw();
};
const ro = new ResizeObserver(() => {
if (roRaf) cancelAnimationFrame(roRaf);
roRaf = requestAnimationFrame(run);
});
ro.observe(stack);
const wrap = stack.closest('.game-wrap');
if (wrap) ro.observe(wrap);
const stageEl = document.getElementById('play-canvas-stage');
if (stageEl) ro.observe(stageEl);
})();
})();