/** * gateway.js — Standalone dev server for game-justic2 * * เสิร์ฟทุกไฟล์ใน project นี้เป็น "site root" (เพราะ client ใช้ * absolute path เช่น /Login/, /Main-Lobby/, /Game/, /realtimechat/) * และ proxy ทราฟฟิก HTTP+WebSocket ไปยัง Node game/chat servers: * - /Game/* → 127.0.0.1:GAME_PORT (default 3004) * - /realtimechat/* → 127.0.0.1:CHAT_PORT (default 3003) * * ใช้งาน: node gateway.js * เปิดเว็บ: http://localhost:8080/ (เด้งไป /Login/ อัตโนมัติ) * * ตั้งค่า port ผ่าน env: * set GATEWAY_PORT=80 (ต้องปิด WAMP/Apache ก่อน) * set GAME_PORT=3004 * set CHAT_PORT=3003 */ const http = require('http'); const fs = require('fs'); const path = require('path'); const net = require('net'); const GATEWAY_PORT = Number(process.env.GATEWAY_PORT) || 8080; const GAME_PORT = Number(process.env.GAME_PORT) || 3004; const CHAT_PORT = Number(process.env.CHAT_PORT) || 3003; const PROJECT_DIR = __dirname; /* ---- MIME types ---- */ const MIME = { '.html': 'text/html; charset=utf-8', '.css': 'text/css; charset=utf-8', '.js': 'application/javascript; charset=utf-8', '.mjs': 'application/javascript; charset=utf-8', '.json': 'application/json; charset=utf-8', '.png': 'image/png', '.jpg': 'image/jpeg', '.jpeg': 'image/jpeg', '.gif': 'image/gif', '.svg': 'image/svg+xml', '.ico': 'image/x-icon', '.webp': 'image/webp', '.woff': 'font/woff', '.woff2':'font/woff2', '.ttf': 'font/ttf', '.otf': 'font/otf', '.mp3': 'audio/mpeg', '.ogg': 'audio/ogg', '.wav': 'audio/wav', '.mp4': 'video/mp4', '.webm': 'video/webm', '.txt': 'text/plain; charset=utf-8', '.map': 'application/json; charset=utf-8', }; /* ---- HTTP proxy helper ---- */ function proxyHttp(targetPort, targetPath, req, res) { const opts = { hostname: '127.0.0.1', port: targetPort, path: targetPath, method: req.method, headers: Object.assign({}, req.headers, { host: '127.0.0.1:' + targetPort }), }; const proxy = http.request(opts, (upstream) => { res.writeHead(upstream.statusCode, upstream.headers); upstream.pipe(res, { end: true }); }); proxy.on('error', () => { res.writeHead(502, { 'Content-Type': 'text/plain; charset=utf-8' }); res.end('Backend not running on port ' + targetPort); }); req.pipe(proxy, { end: true }); } /* ---- Static file server ---- */ function serveStatic(urlPath, res) { let rel = decodeURIComponent(urlPath); if (!rel || rel === '/') rel = '/index.html'; if (rel.includes('..')) { res.writeHead(403); return res.end('Forbidden'); } const fsPath = path.join(PROJECT_DIR, rel); try { if (fs.statSync(fsPath).isDirectory()) { const idx = path.join(fsPath, 'index.html'); if (fs.existsSync(idx)) return serveFile(idx, res); } } catch (_) { /* not a dir */ } serveFile(fsPath, res); } function serveFile(fsPath, res) { fs.readFile(fsPath, (err, data) => { if (err) { res.writeHead(404, { 'Content-Type': 'text/plain; charset=utf-8' }); return res.end('404 Not Found: ' + fsPath); } const ext = path.extname(fsPath).toLowerCase(); res.writeHead(200, { 'Content-Type': MIME[ext] || 'application/octet-stream', 'Cache-Control': 'no-cache', }); res.end(data); }); } /* ---- HTTP request handler ---- */ const server = http.createServer((req, res) => { const urlNoQs = (req.url || '/').split('?')[0]; // ALL /Game/* → Node Game server (3004) if (urlNoQs.startsWith('/Game/') || urlNoQs === '/Game') { return proxyHttp(GAME_PORT, req.url, req, res); } // ALL /realtimechat/* → Node Chat server (3003) if (urlNoQs.startsWith('/realtimechat/') || urlNoQs === '/realtimechat') { return proxyHttp(CHAT_PORT, req.url, req, res); } // Gateway ไม่รัน PHP — เตือนชัดเจนแทนที่จะส่งไฟล์ดิบ if (urlNoQs.toLowerCase().endsWith('.php')) { res.writeHead(501, { 'Content-Type': 'text/plain; charset=utf-8' }); return res.end( 'PHP ไม่ถูกประมวลผลใน gateway นี้\n' + 'หากต้องการใช้ /Admin/ หรือ OAuth → เปิด WAMP/Apache แยก\n' + 'URL: ' + urlNoQs ); } // ไฟล์ที่เหลือ (Login, Main-Lobby, Main-Menu, Create Room, Loading, Quiz-Battle, ...) serveStatic(urlNoQs, res); }); /* ---- WebSocket upgrade handler (สำหรับ socket.io) ---- */ server.on('upgrade', (req, socket, head) => { const url = req.url || ''; let targetPort = null; if (url.startsWith('/Game/')) targetPort = GAME_PORT; else if (url.startsWith('/realtimechat/')) targetPort = CHAT_PORT; if (!targetPort) { socket.destroy(); return; } const proxy = net.connect(targetPort, '127.0.0.1', () => { const reqLine = req.method + ' ' + url + ' HTTP/' + req.httpVersion + '\r\n'; const headers = Object.assign({}, req.headers, { host: '127.0.0.1:' + targetPort }); let headerStr = ''; for (const [k, v] of Object.entries(headers)) { headerStr += k + ': ' + v + '\r\n'; } proxy.write(reqLine + headerStr + '\r\n'); if (head && head.length) proxy.write(head); proxy.pipe(socket, { end: true }); socket.pipe(proxy, { end: true }); }); proxy.on('error', () => socket.destroy()); socket.on('error', () => proxy.destroy()); }); server.listen(GATEWAY_PORT, () => { console.log(''); console.log(' =========================================='); console.log(' game-justic2 Gateway'); console.log(' http://localhost:' + GATEWAY_PORT + '/'); console.log(' =========================================='); console.log(' Game (HTTP+WS) -> http://127.0.0.1:' + GAME_PORT); console.log(' Chat (HTTP+WS) -> http://127.0.0.1:' + CHAT_PORT); console.log(' =========================================='); console.log(''); });